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Dwarf Fortress => DF General Discussion => Topic started by: Zaphod on January 03, 2018, 09:50:45 am

Title: Is playing dwarf fortress ethical?
Post by: Zaphod on January 03, 2018, 09:50:45 am
DF is just about the deepest simulation I've ever seen any where.
I don't need to describe how deep it goes, we all know. So I'll get straight to the point.

Is it ethical to simulate an entire world, with history, wars, people with feelings and so on then just to wipe the world and start over.

Are our dorfs simply philosophical zombies? Are they aware of what happens to them?

Is there a difference between being truly sentient and just being programmed to think you are?


Side note: I just binged on this season of Black Mirror, this seasons theme is how being a simulated being is a horrible existential nightmare. And it made me think alot about my dorfs.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 03, 2018, 09:55:56 am
The characters aren't sentient or alive. They can't think. They're just data. They're nothing. Killing things in DF is perfectly fine.
Title: Re: Is playing dwarf fortress ethical?
Post by: PlumpHelmetMan on January 03, 2018, 10:36:21 am
I'm inclined to agree with KittyTac. DF is an incredibly detailed fantasy world simulator and that's a large part of the reason it's such an amazing and entertaining game, but going into an existential crisis over its ethical ramifications is quite frankly ludicrous. It is and always will be just a game, regardless of how complex it gets.
Title: Re: Is playing dwarf fortress ethical?
Post by: Ekaton on January 03, 2018, 11:42:35 am
Since they can’t actually think, just act according to numbers, are incapable of feeling anything, and not present physically any moral questions are moot.
Title: Re: Is playing dwarf fortress ethical?
Post by: Zaphod on January 03, 2018, 02:00:06 pm
But can not the same arguments be made about us?
Title: Re: Is playing dwarf fortress ethical?
Post by: PatrikLundell on January 03, 2018, 02:23:25 pm
As far as we can determine we can think and have free will, as well as feel pain (unless, of course, "Zaphod" is just a bot). I know there are some religious/philosophical schools that claim this is an illusion (at least the free will part), and everything is predetermined and time an illusion. You can then make two choices: assume everything is pre determined, and you can act as despicably as you want, because it's not your fault, or make the opposite decision to assume that you actually do have a free will and (try to) act like a civilized creature. If your assumption is wrong in the first case you *are* a despicable creature worthy of the punishment you receive for your actions, while if you're wrong in the second case you didn't actually have any choice but to behave in a civilized manner.
There's also a discussion about when an AI would become sapient, but DF is not an AI in the first place.

The DF forum is not a particularly suitable place for pseudo religious discussions, however.
Title: Re: Is playing dwarf fortress ethical?
Post by: VislarRn on January 03, 2018, 02:40:31 pm
Sentient dwarves with lifelike AI capabilities are not in the current development plan. Maybe after economy release though... Gotta put this to suggestion forum for Toady to see. ;D

Another problem lies in system optimization, because simulating sentient being with full consciousness and self perception in digital environment consumes more cpu power for certain. Lag would be terrible. I can't see any possibility for this 'til DF becomes multithreaded at least. :P
Title: Re: Is playing dwarf fortress ethical?
Post by: Rekov on January 03, 2018, 03:24:12 pm
When people refer to 'the hard problem' of consciousness, they mean that we still don't have any understand at all really of how consciousness comes to be. It's difficult to think of an obvious reason why machines aren't capable of consciousness, but it's fairly safe to assume that dwarf fortress entities don't have it.
Title: Re: Is playing dwarf fortress ethical?
Post by: jecowa on January 03, 2018, 03:26:43 pm
But can not the same arguments be made about us?

Humanity is just a bunch of data in in bio-degradable shells. Let's wipe the drive and start fresh with a clean install.

Another problem lies in system optimization, because simulating sentient being with full consciousness and self perception in digital environment consumes more cpu power for certain. Lag would be terrible. I can't see any possibility for this 'til DF becomes multithreaded at least. :P

Sentience would be a good candidate for multi-threading.
Title: Re: Is playing dwarf fortress ethical?
Post by: bloop_bleep on January 03, 2018, 03:33:41 pm
Dwarves in DF are not remotely close to even being 1% sentient. You might have overestimated exactly how deep DF goes. Dwarves' "thoughts" are nothing but simple triggers that raise or lower a single number variable depending on specific stimuli. If a dwarf's relative happens to die, the dwarf's stress goes up by a set value written in the code. Dwarves do not have complex emotional responses; they only sometimes "tantrum" or go "insane", both of which are exactly as mathematical and procedural as their thoughts. They cannot think deeply, either. A military dwarf, if they "see" a hostile creature, will immediately run it down with mechanical precision, whether or not it would be better to wait for their fellow militia.

It is completely ethical to play Dwarf Fortress, because the creatures with which we interact are not in fact creatures, but simply data being manipulated by deterministic processes. Killing somebody in this game (or in any game) does nothing but change a few bytes in your computer's memory. Not even close to killing somebody in real life.
Title: Re: Is playing dwarf fortress ethical?
Post by: jecowa on January 03, 2018, 04:14:19 pm
Dwarves in DF are not remotely close to even being 1% sentient. You might have overestimated exactly how deep DF goes. Dwarves' "thoughts" are nothing but simple triggers that raise or lower a single number variable depending on specific stimuli. If a dwarf's relative happens to die, the dwarf's stress goes up by a set value written in the code. Dwarves do not have complex emotional responses; they only sometimes "tantrum" or go "insane", both of which are exactly as mathematical and procedural as their thoughts. They cannot think deeply, either. A military dwarf, if they "see" a hostile creature, will immediately run it down with mechanical precision, whether or not it would be better to wait for their fellow militia.

It is completely ethical to play Dwarf Fortress, because the creatures with which we interact are not in fact creatures, but simply data being manipulated by deterministic processes. Killing somebody in this game (or in any game) does nothing but change a few bytes in your computer's memory. Not even close to killing somebody in real life.



Humans on Earth are not remotely close to even being 1% sentient. You might have overestimated exactly how complex sentience is. Human "thoughts" are nothing but simple triggers that raise or lower a chemical depending on specific stimuli. If a human's relative happens to die, the human's stress goes up by a set value written in the DNA. Humans do not have complex emotional responses; they only sometimes "tantrum" or go "insane", both of which are exactly as mathematical and procedural as their thoughts. They cannot think deeply, either. A policing human, if he "feels" threatened, will immediately shoot it down with mechanical precision, whether or not it would be better to wait for backup.

It is completely ethical to play Thermonuclear War or Murdering Hobo, because the creatures with which we interact are not in fact creatures, but simply data in disposable biodegradable shells being manipulated by a deterministic process. Killing someone in these games (or any games) does nothing but change a few bits of matter in the universe. Not even close to killing a dwarf in Dwarf Fortress.
Title: Re: Is playing dwarf fortress ethical?
Post by: Zaphod on January 03, 2018, 06:39:29 pm
Humans on Earth are not remotely close to even being 1% sentient. You might have overestimated exactly how complex sentience is. Human "thoughts" are nothing but simple triggers that raise or lower a chemical depending on specific stimuli. If a human's relative happens to die, the human's stress goes up by a set value written in the DNA. Humans do not have complex emotional responses; they only sometimes "tantrum" or go "insane", both of which are exactly as mathematical and procedural as their thoughts. They cannot think deeply, either. A policing human, if he "feels" threatened, will immediately shoot it down with mechanical precision, whether or not it would be better to wait for backup.

It is completely ethical to play Thermonuclear War or Murdering Hobo, because the creatures with which we interact are not in fact creatures, but simply data in disposable biodegradable shells being manipulated by a deterministic process. Killing someone in these games (or any games) does nothing but change a few bits of matter in the universe. Not even close to killing a dwarf in Dwarf Fortress.
----------------------------------------------------------------------------------------------------------------------

I agree with this guys view TBH.

There is this idea of a thing called a philosophical zombie. It's basicaly just a robot that made to resemble a human in every way but lacks a soul or anything like that. But if it is programmed to think its alive and truly sentient.....is it truly alive and sentient?


If you took an insect and expanded its consciousness using cyberpunk wizardry to human or even further levels....is the resulting consciousness truly sentient?


Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 03, 2018, 09:53:58 pm
They do not know that they're in a simulation. But the point is moot, because they're dumb as bricks and are not sentient at all. If Toady hasn't programmed them to be sentient, they aren't. It can't be otherwise. They can't think or feel, their thoughts are only an approximation. I don't really care either way and regularly go on rampages.
Title: Re: Is playing dwarf fortress ethical?
Post by: jecowa on January 03, 2018, 09:57:46 pm
They do not know that they're in a simulation. But the point is moot, because they're dumb as bricks and are not sentient at all. If Toady hasn't programmed them to be sentient, they aren't. It can't be otherwise. They can't think or feel, their thoughts are only an approximation. I don't really care either way and regularly go on rampages.

They know as much about the simulation that they're in as we know about the simulation that we are in.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 03, 2018, 09:58:54 pm
They do not know that they're in a simulation. But the point is moot, because they're dumb as bricks and are not sentient at all. If Toady hasn't programmed them to be sentient, they aren't. It can't be otherwise. They can't think or feel, their thoughts are only an approximation. I don't really care either way and regularly go on rampages.

They know as much about the simulation that they're in as we know about the simulation that we are in.

We do not know if we are in a simulation. It's best to assume that we aren't unless proven otherwise.
Title: Re: Is playing dwarf fortress ethical?
Post by: VislarRn on January 03, 2018, 11:09:03 pm
There is this idea of a thing called a philosophical zombie. It's basicaly just a robot that made to resemble a human in every way but lacks a soul or anything like that. But if it is programmed to think its alive and truly sentient.....is it truly alive and sentient?

If you took an insect and expanded its consciousness using cyberpunk wizardry to human or even further levels....is the resulting consciousness truly sentient?

Well, if you like to expand consciousness, you'll have to define fundamental unit that is able to carry conscious perception.
Fundamentals of consciousness are basically triadic processes.

1. Subject (idea)
2. Sign - (form taken from sensory experience)
3. Object (reference)

* Subject + Sign = Experience [used in making and retrieving memories / episodic memory gets taken to pieces and combined]
* Sign + Object = Convention [creates shared semiotic environment for communication, e.g. inner dialogue, allows you to predict future]
* Object + Subject = Perception [experience that is not semiotically mediated / forms raw episodic memory, only happens in present]

As you can see, dwarf fortress doesn't simulate any of this even remotely.
Another problem, is that semiotically mediated processes are potentially infinite. E.g. you can multiply all semiotic units by different semiotic units in potentially infinite manner, endlessly creating new kind of symbols and recombining them to new ones. This system is insanely powerful compared to computer algorithms, which generally work in linear manner. Linear processes collapse, when one step / line of code gets disrupted. But brain is like computer that carries an "algorithm" that is able to recombine itself in adaptive manner and saves it's own past recombinations as a part of itself. Imagine trying to create something like this. It's a problem that must be addressed when attempting to create digitally sentient being.

Wait... damn... in context of DF, it would mean that dwarf fortress code would become self aware and start coding itself.
That would eventually lead to passing a technological singularity (version 1.0) and then we would all be... slaves to the AI to Armok.

Yes, now I see it. Future - it is inevitable.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 03, 2018, 11:15:24 pm
Now I'm daydreaming about 1.0.
Title: Re: Is playing dwarf fortress ethical?
Post by: wierd on January 04, 2018, 03:16:19 am
They do not know that they're in a simulation. But the point is moot, because they're dumb as bricks and are not sentient at all. If Toady hasn't programmed them to be sentient, they aren't. It can't be otherwise. They can't think or feel, their thoughts are only an approximation. I don't really care either way and regularly go on rampages.

They know as much about the simulation that they're in as we know about the simulation that we are in.


We do not know if we are in a simulation. It's best to assume that we aren't unless proven otherwise.


*whistles*
https://www.space.com/32543-universe-a-simulation-asimov-debate.html
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 04, 2018, 03:20:16 am
It's not like I care about this. DF characters aren't even 0.1% sentient. End of story.
Title: Re: Is playing dwarf fortress ethical?
Post by: Findulidas on January 04, 2018, 03:45:00 am
If you think the sinple pieces of data being destroyed is a problem, then you need to join the jains and sweep the street as you walk along since you might potentially step on something miniscule and kill it.

I also think you should stop eating not only animals but plants as well since all plants have a infinitely more complex nervous system than anything in df.

In essence its not worth bothering over the quite simple points of data in any games we play.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 04, 2018, 04:29:45 am
And you kill billions upon billions of bacteria as you walk. You bastard.
Title: Re: Is playing dwarf fortress ethical?
Post by: Zaphod on January 04, 2018, 05:22:19 am
They do not know that they're in a simulation. But the point is moot, because they're dumb as bricks and are not sentient at all. If Toady hasn't programmed them to be sentient, they aren't. It can't be otherwise. They can't think or feel, their thoughts are only an approximation. I don't really care either way and regularly go on rampages.

They know as much about the simulation that they're in as we know about the simulation that we are in.

Exactly
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 04, 2018, 05:27:10 am
They do not know that they're in a simulation. But the point is moot, because they're dumb as bricks and are not sentient at all. If Toady hasn't programmed them to be sentient, they aren't. It can't be otherwise. They can't think or feel, their thoughts are only an approximation. I don't really care either way and regularly go on rampages.

They know as much about the simulation that they're in as we know about the simulation that we are in.

Exactly

Why would I care?
Title: Re: Is playing dwarf fortress ethical?
Post by: Zaphod on January 04, 2018, 05:33:52 am
They do not know that they're in a simulation. But the point is moot, because they're dumb as bricks and are not sentient at all. If Toady hasn't programmed them to be sentient, they aren't. It can't be otherwise. They can't think or feel, their thoughts are only an approximation. I don't really care either way and regularly go on rampages.

They know as much about the simulation that they're in as we know about the simulation that we are in.

Exactly

Why would I care?

Ethics?
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 04, 2018, 05:48:30 am
They do not know that they're in a simulation. But the point is moot, because they're dumb as bricks and are not sentient at all. If Toady hasn't programmed them to be sentient, they aren't. It can't be otherwise. They can't think or feel, their thoughts are only an approximation. I don't really care either way and regularly go on rampages.

They know as much about the simulation that they're in as we know about the simulation that we are in.

Exactly

Why would I care?

Ethics?

Deleting little bits of data has no ethical repercussions. They have about the intelligence of bacteria. And you step on and kill billions of bacteria with every step.
Title: Re: Is playing dwarf fortress ethical?
Post by: PatrikLundell on January 04, 2018, 07:22:49 am
You're vastly under estimating the "intelligence" and agency of bacteria when placing them on an equal footing with a crude simulation of some behaviors (this is not intended as criticism of DF). DF is far below the level of virii as well (the real world kind, not the malicious code one).
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 04, 2018, 07:24:31 am
You're vastly under estimating the "intelligence" and agency of bacteria when placing them on an equal footing with a crude simulation of some behaviors (this is not intended as criticism of DF). DF is far below the level of virii as well (the real world kind, not the malicious code one).

Well, that furthers my point. They're LESS intelligent than bacteria. And you kill trillions of bacteria every day.
Title: Re: Is playing dwarf fortress ethical?
Post by: PlumpHelmetMan on January 04, 2018, 07:39:32 am
Honestly this discussion is absurd. Why are we even still debating this?
Title: Re: Is playing dwarf fortress ethical?
Post by: Maximum Spin on January 04, 2018, 07:41:52 am
It is not ethical, but not for that reason.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 04, 2018, 07:47:59 am
It is not ethical, but not for that reason.

What reason, exactly?
Title: Re: Is playing dwarf fortress ethical?
Post by: PlumpHelmetMan on January 04, 2018, 07:53:38 am
Honestly there are FAR worse ethical dilemmas in the world to consider and discuss than whether it's ok to play DF (which again, I honestly don't see why it isn't). If you're at a point where you can have an existential crisis over the bits of data in your computer, maybe that's a sign you need to broaden your scope of life.

Anyway, I've made my two cents clear, so with that I'll leave this discussion alone now. Have fun, guys.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 04, 2018, 09:02:10 pm
I guess the "It's OK" side won. Yay!
Title: Re: Is playing dwarf fortress ethical?
Post by: Urlance Woolsbane on January 04, 2018, 09:35:01 pm
Complex as Dwarf Fortress undeniably is, it's far simpler than a lot of players seem to think. One of the most common mistakes is the belief that world-gen is every bit as complex as the game in-play. It's very much not. What the player does not observe is by necessity severely abstracted, else the game could not run.

Dwarves do have detailed personalities, it's true, but only by the standards of video game creatures. They are essentially a bunch of switches, dependent on the context of the wider game. A sapient being can comprehend the world around itself, but the world of Dwarf Fortress must comprehend its beings. In other words, there is not even the slightest hint of ethical ambiguity here. You no more murder your dwarves with magma than you do a toy soldier with a cigarette lighter. By comparison, the choice to train a magnifying glass upon an ant is pregnant with moral quandaries.
Title: Re: Is playing dwarf fortress ethical?
Post by: CABL on January 05, 2018, 06:42:21 am
The amount of navel-gazing in this thread melted my notebook's processor.

*ahem*

Is playing *game_where_you_murder_humans* ethical? As long as you don't take the game too seriously and do the same thing IRL, it's totally morally okay. Hell, you can  even play Catholic Nun Rape Simulator 2018 as long as you don't do the same thing IRL, though people will definitely question what kind of sick fuck are you, should you mention you like stuff like that.

Simple philosophical questions = simple philosophical answers.
Title: Re: Is playing dwarf fortress ethical?
Post by: King Kitteh on January 05, 2018, 07:12:47 am
We see the creatures in this game as less complex and sentient than ourselves and so say that mistreating them is not unethical.

It would be interesting if in the Myth update we see how the deities feel about these ideals.
Whether they consider killing simple sapiens to be unethical. They might argue about it.
Title: Re: Is playing dwarf fortress ethical?
Post by: SmileyMan on January 05, 2018, 08:34:00 am
You could view your dwarves as domesticated livestock. Modern cows/sheep/chickens/etc. would die out pretty quickly in the absense of human farmers. They are in essence an artificial lifeform that exists to provide a service to humanity, at the whim of humanity.

Therefore vegans can't ethically abandon a fortress.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 05, 2018, 08:35:09 am
We see the creatures in this game as less complex and sentient than ourselves and so say that mistreating them is not unethical.

It would be interesting if in the Myth update we see how the deities feel about these ideals.
Whether they consider killing simple sapiens to be unethical. They might argue about it.

The problem here is that they're not alive.
Title: Re: Is playing dwarf fortress ethical?
Post by: dragdeler on January 05, 2018, 12:19:35 pm
Honestly this discussion is absurd. Why are we even still debating this?

Spoiler (click to show/hide)

TLDR We like to chat.

edit: note how I didn't answer OP and still am perfectly in tune, philosophy must be truly useless and probably just a byproduct of alcohol  ;D :P
Title: Re: Is playing dwarf fortress ethical?
Post by: FantasticDorf on January 05, 2018, 12:37:46 pm
If you think of save files and .xmls etc as alternate dimensions bound by the same principle rules (and those created extraneously) every-time you play they are their own little existence and there are both events abstract in and after the natural course of time which we would refer to as world generation, where did the world and all the things that exist come to be as central unanswered questions. For a matter of fact when you stop playing time is quite literally frozen for the world inside until by action of the player you resume.

Somewhere on people's hard-drives in the untraceable post-deleted 'ghosts' of files (even if you tried scrubbing your hardware with a magnet) there are entire generated worlds completely paused in the motion of their programmed 'lives' or in the middle of dying horribly in the face of !Fun! for they have ceased to be and remain, we ourselves would not know the moment of our own demise as the concept of time is also a construct of our brains to make chronological order of past, present and future.

If the universe is vanilla, what is DFhack? Divine intervention? In my mind its as ethical as killing lobsters with boiling water, a personal preference on your attitudes on killing animals or increasingly elaborate synthetic intelligence instantly being more humane as a comparison to killing them in a way that infers suffering, as we actually get closer to self aware and self-protection conscious machines (like skynet at worst case) it will be more of issue on digital intelligence rights i think.
Title: Re: Is playing dwarf fortress ethical?
Post by: exdeath on January 05, 2018, 12:44:19 pm
Its not ethical, now lets go back to playing linear triple A games made by EA.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 05, 2018, 08:40:42 pm
If you think of save files and .xmls etc as alternate dimensions bound by the same principle rules (and those created extraneously) every-time you play they are their own little existence and there are both events abstract in and after the natural course of time which we would refer to as world generation, where did the world and all the things that exist come to be as central unanswered questions. For a matter of fact when you stop playing time is quite literally frozen for the world inside until by action of the player you resume.

Somewhere on people's hard-drives in the untraceable post-deleted 'ghosts' of files (even if you tried scrubbing your hardware with a magnet) there are entire generated worlds completely paused in the motion of their programmed 'lives' or in the middle of dying horribly in the face of !Fun! for they have ceased to be and remain, we ourselves would not know the moment of our own demise as the concept of time is also a construct of our brains to make chronological order of past, present and future.

If the universe is vanilla, what is DFhack? Divine intervention? In my mind its as ethical as killing lobsters with boiling water, a personal preference on your attitudes on killing animals or increasingly elaborate synthetic intelligence instantly being more humane as a comparison to killing them in a way that infers suffering, as we actually get closer to self aware and self-protection conscious machines (like skynet at worst case) it will be more of issue on digital intelligence rights i think.

DF? Elaborate? They're less intelligent than bacteria. And you kill trillions of bacteria every day.
Title: Re: Is playing dwarf fortress ethical?
Post by: Kat on January 05, 2018, 08:54:31 pm
There was a Philip K. Dick short story, "The Trouble with Bubbles", covering the ideas of simulated worlds and their creation, and the issues surrounding such.

Wikipedia sums it up as:
"The story is set in a future where mankind has attempted to reach other intelligent lifeforms through space exploration, and found nothing. In light of this yearning to connect with other lifeforms, people can buy a plastic bubble known as a Worldcraft, the tagline of which reads "Own Your Own World!". The owner of the Worldcraft is able to create a whole universe, controlling all the variables inherent to its development. Within the universe, lifeforms just like humans exist.

In the story we see Nathan Hull, the protagonist, attending a contest to judge who has created the best Worldcraft universe. A contestant subsequently smashes and destroys her bubble after being announced the winner. Hull, feeling the immorality of the control owners have over the lives within the bubbles, works to have laws passed against creating any more Worldcrafts. At the end of the story, Hull is about to drive through a newly built underground tunnel to Asia when an unexpected earthquake breaks it up, killing scores of people."
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 05, 2018, 09:06:54 pm
Why would I care?
Title: Re: Is playing dwarf fortress ethical?
Post by: bloop_bleep on January 05, 2018, 11:46:13 pm
Again, none of this matters since dwarves in DF are not remotely sentient at all. A human in real life is several billion orders of magnitude more complex than any of them. Dwarves' entire emotional state is represented by one value, so the argument that they are somehow mentally equivalent to us makes no sense whatsoever.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 05, 2018, 11:59:32 pm
Again, none of this matters since dwarves in DF are not remotely sentient at all. A human in real life is several billion orders of magnitude more complex than any of them. Dwarves' entire emotional state is represented by one value, so the argument that they are somehow mentally equivalent to us makes no sense whatsoever.

Two values, because there's another for distraction. But your point is correct.
Title: Re: Is playing dwarf fortress ethical?
Post by: Zaphod on January 06, 2018, 06:08:23 am
I never asked or implied dwarfs are as intelligent or sentient as us. But the dwarfs certainly think they are alive, so is that any different from us.

Quote
There was a Philip K. Dick short story, "The Trouble with Bubbles", covering the ideas of simulated worlds and their creation, and the issues surrounding such.

Wikipedia sums it up as:
"The story is set in a future where mankind has attempted to reach other intelligent lifeforms through space exploration, and found nothing. In light of this yearning to connect with other lifeforms, people can buy a plastic bubble known as a Worldcraft, the tagline of which reads "Own Your Own World!". The owner of the Worldcraft is able to create a whole universe, controlling all the variables inherent to its development. Within the universe, lifeforms just like humans exist.

In the story we see Nathan Hull, the protagonist, attending a contest to judge who has created the best Worldcraft universe. A contestant subsequently smashes and destroys her bubble after being announced the winner. Hull, feeling the immorality of the control owners have over the lives within the bubbles, works to have laws passed against creating any more Worldcrafts. At the end of the story, Hull is about to drive through a newly built underground tunnel to Asia when an unexpected earthquake breaks it up, killing scores of people."

Sounds cool, ill check that book out.
But what you describe is the issue that Im trying address.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 06, 2018, 06:28:49 am
Yes, they're different, because they can't think. Your argument makes no sense because bacteria also think they're alive, yet you have no qualms about killing bacteria. And DF characters are less intelligent than bacteria. Hypocrisy.
Title: Re: Is playing dwarf fortress ethical?
Post by: Deon on January 06, 2018, 07:35:42 am
Is it ethical to take medicine to kill bacteria/viruses/parasites? Stop being an elf and go destroy a few more fortresses!
We don't take kindly to your types around here! (*shakes his axe*)
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 06, 2018, 07:39:19 am
Is it ethical to take medicine to kill bacteria/viruses/parasites? Stop being an elf and go destroy a few more fortresses!
We don't take kindly to your types around here! (*shakes his axe*)

Yup.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 06, 2018, 07:53:45 am
Yes, they're different, because they can't think. Your argument makes no sense because bacteria also think they're alive, yet you have no qualms about killing bacteria. And DF characters are less intelligent than bacteria. Hypocrisy.

I think we are all missing the point here.  The point is not whether or then they are actually sentient beings (and easy question to answer in the negative), it is rather that they are supposed to resemble said beings.  That is to say in reality you may just be deleting bits of code, but it appears to your mind as though you were actually killing people.  If you actually kill the appearance of people in real-life, then you actually kill people rather than just deleting small amounts of data. 
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 06, 2018, 07:59:44 am
It's still fine because they're not sentient and are videogame characters.
Title: Re: Is playing dwarf fortress ethical?
Post by: VislarRn on January 06, 2018, 09:12:47 am
Quote from: Zaphod
muh ethics?

Jeez... this topic is still alive?

Anyways... I hope it's not ethical, because
amount of ethics is inversely proportional to the amount of fun.

It has always been so and it will always be.
Therefore, less ethics = more fun! :P
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 06, 2018, 09:31:18 am
Quote from: Zaphod
muh ethics?

Jeez... this topic is still alive?

Anyways... I hope it's not ethical, because
amount of ethics is inversely proportional to the amount of fun.

It has always been so and it will always be.
Therefore, less ethics = more fun! :P

Agreed. inb4:
Quote from: Zaphod
wtf is wrong with u guys?
Title: Re: Is playing dwarf fortress ethical?
Post by: Dyret on January 06, 2018, 02:14:11 pm
Honestly this discussion is absurd. Why are we even still debating this?

Because people who enjoy super profound postmodernist "debates" on the Internet never ask the real questions: https://www.youtube.com/watch?v=jYmn3Gwn3oI
Title: Re: Is playing dwarf fortress ethical?
Post by: Zaphod on January 06, 2018, 03:54:40 pm
Quote
Jeez... this topic is still alive?

Don't say that. I'm trying to have a thought provoking discussion on the internet over here.
Title: Re: Is playing dwarf fortress ethical?
Post by: Enemy post on January 06, 2018, 03:56:03 pm
Anything I do to the dwarves is justified, as they are less powerful and cannot stop me.
Title: Re: Is playing dwarf fortress ethical?
Post by: Zaphod on January 06, 2018, 05:55:19 pm
Anything I do to the dwarves is justified, as they are less powerful and cannot stop me.

Fuck yes dude.

Metal as fuck.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 06, 2018, 09:16:34 pm
Anything I do to the dwarves is justified, as they are less powerful and cannot stop me.

Agreed.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 07, 2018, 08:15:11 am
It's still fine because they're not sentient and are videogame characters.

The people who are playing the game are sentient. 
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 07, 2018, 08:20:12 am
It's still fine because they're not sentient and are videogame characters.

The people who are playing the game are sentient.

I wasn't talking about the players. I was talking about the characters. DF is a single-player game, and the characters can't stop you, so everything you do to them is fine.
Title: Re: Is playing dwarf fortress ethical?
Post by: Rolan7 on January 08, 2018, 03:33:14 am
They do not know that they're in a simulation. But the point is moot, because they're dumb as bricks and are not sentient at all. If Toady hasn't programmed them to be sentient, they aren't. It can't be otherwise. They can't think or feel, their thoughts are only an approximation. I don't really care either way and regularly go on rampages.

They know as much about the simulation that they're in as we know about the simulation that we are in.


We do not know if we are in a simulation. It's best to assume that we aren't unless proven otherwise.


*whistles*
https://www.space.com/32543-universe-a-simulation-asimov-debate.html
Ooh, Neil degrasse Tyson.
scroll
scroll
Where's the beef
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Quote
Davoudi proposed a possible way to spot one of these shortcuts: by studying cosmic rays, the most energetic particles scientists have ever observed. Cosmic rays would appear subtly different if space-time were formed of tiny, discrete chunks — like those computer pixels — as opposed to continuous, intact swaths, she said.
And so it went, along that strange assumption.

From working with virtual machines, I know it's possible to detect you're in an imperfect one (and easy to tell you're in certain known ones).

There's literally no way to write a SNES ROM which can determine that it's in an emulator.
Title: Re: Is playing dwarf fortress ethical?
Post by: Spehss _ on January 08, 2018, 10:25:55 am
Anything I do to the dwarves is justified, as they are less powerful and cannot stop me.
RULES OF NATURE



-universe simulation snip-
The whole "universe is a simulation" theory was also debunked based on trying to make computer models of quantum physical interactions.

http://www.pbs.org/wgbh/nova/next/physics/physicists-confirm-that-were-not-living-in-a-computer-simulation/
Title: Re: Is playing dwarf fortress ethical?
Post by: Draignean on January 08, 2018, 10:33:49 am
-universe simulation snip-
The whole "universe is a simulation" theory was also debunked based on trying to make computer models of quantum physical interactions.

http://www.pbs.org/wgbh/nova/next/physics/physicists-confirm-that-were-not-living-in-a-computer-simulation/

In all honesty, that's like cavemen saying that lightning must be an act of God because it's able to be conclusively proven that technology of the modern cavemen can't make lightning.

At present, we can't do this =/= This can't ever be done.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 08, 2018, 01:27:16 pm
I wasn't talking about the players. I was talking about the characters. DF is a single-player game, and the characters can't stop you, so everything you do to them is fine.

The victims here would not be the characters but the players themselves.  That is because there is no difference between killing the exact appearance of 100 people and actually killing 100 people from the POV of the one doing the killing (not in objective reality).  So regardless of whether the people being killed actually exist all, the person is now themselves psychologically affected by the act of having killed the appearance of 100 people exactly as they would as if they had really killed 100 people.

To clarify things, I am of course not arguing that playing DF is actually unethical, only that it is possible to play the game such that it is actually unethical.  Even in the case that you did play the game unethically, the effect would be minor because the game lacks immersion owing to it's poor graphics, meaning that there is a long way to go between killing folks in DF to killing folks in real-life.  This however is just a technological limitation really, some types of games have more unethical potential than others, the worse games are those that fit closest to reality as depicted in either the abstract or the mundane, that is they mirror the real-world either as we abstractly imagine it to be (think strategy games with maps) or as we actually see it (think Elder Scrolls type games like Morrowind, Oblivion or Skyrim).

For a thought experiment lets imagine something called the PIG, (stands for perfectly immersive game); it's rather like the Matrix really.  If we do something in the PIG then it is essentially identical to actually doing it in real-life.  In PIG I murder 100 small children, these beings do not of course actually exist in PIG but because PIG is so immersive the experience of killing them mirrors near-perfectly the experience of doing so in real-life.  Even though you did not actually kill anybody who exactly existed, your experience of the world is now that of a person who murders small children; you are a murderer in effect even though you never actually killed anyone. 
Title: Re: Is playing dwarf fortress ethical?
Post by: Greiger on January 08, 2018, 03:29:50 pm
I've always felt questions like this could be solved by analysis of the purpose they were created for.  Is it ethical to murder creatures in all kinds of horrible ways in the game even if they somehow became aware?  Yes, their existence is for the purpose of entertainment in all manner of ways, including torturous ones. if that purpose did not exist then THEY would not exist.  At that point I feel the ethical questions would have to be directed towards the creator, not the player.  Though I would still personally fall on the side of creation, as I feel life of almost any kind is preferable to oblivion.

It's the same way I can still feel moral eating meat from livestock animals, while still being against the unnecessary mistreatment of those animals.  In their case their purpose is to provide meat, not to be tortured for entertainment or suffer needlessly.  The opposite of the worlds in dwarf fortress.
Title: Re: Is playing dwarf fortress ethical?
Post by: vvAve on January 08, 2018, 03:40:49 pm
Who cares. You all people are being offloaded when I don't look to save processing power and I am a center of all existence. Prove me wrong - you can't  ;D
Title: Re: Is playing dwarf fortress ethical?
Post by: bloop_bleep on January 08, 2018, 03:46:22 pm
Who cares. You all people are being offloaded when I don't look to save processing power and I am a center of all existence. Prove me wrong - you can't  ;D

We can, actually -- if only those in your general vicinity are active at any given time, that means the people which you spend most of your time with would go through life much more quickly than those you see very rarely. We would notice that a certain area of the world would age much faster than the rest.
Title: Re: Is playing dwarf fortress ethical?
Post by: vvAve on January 08, 2018, 03:52:37 pm
That doesn't mean they aren't tracked while offloaded though. Just generalized.
Title: Re: Is playing dwarf fortress ethical?
Post by: Draignean on January 08, 2018, 03:53:53 pm
Who cares. You all people are being offloaded when I don't look to save processing power and I am a center of all existence. Prove me wrong - you can't  ;D

We can, actually -- if only those in your general vicinity are active at any given time, that means the people which you spend most of your time with would go through life much more quickly than those you see very rarely. We would notice that a certain area of the world would age much faster than the rest.

That's not really true. Any decent sim would be able to reconcile the lost time relatively easily, just because everything wasn't rendered graphically doesn't mean the simulation can't reconstruct the events that happened in the intervening time. We're offloaded and our states are checked on reload. If we're not synced to the proper time, the off screen events are rapidly simulated offscreen- none of the actual physics needs to be run, just a calculation of probabilities and outcomes.

That'd be like if, in dwarf fortress, no one who wasn't on your adventurer's screen aged.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 08, 2018, 10:44:48 pm
I wasn't talking about the players. I was talking about the characters. DF is a single-player game, and the characters can't stop you, so everything you do to them is fine.

The victims here would not be the characters but the players themselves.  That is because there is no difference between killing the exact appearance of 100 people and actually killing 100 people from the POV of the one doing the killing (not in objective reality).  So regardless of whether the people being killed actually exist all, the person is now themselves psychologically affected by the act of having killed the appearance of 100 people exactly as they would as if they had really killed 100 people.

To clarify things, I am of course not arguing that playing DF is actually unethical, only that it is possible to play the game such that it is actually unethical.  Even in the case that you did play the game unethically, the effect would be minor because the game lacks immersion owing to it's poor graphics, meaning that there is a long way to go between killing folks in DF to killing folks in real-life.  This however is just a technological limitation really, some types of games have more unethical potential than others, the worse games are those that fit closest to reality as depicted in either the abstract or the mundane, that is they mirror the real-world either as we abstractly imagine it to be (think strategy games with maps) or as we actually see it (think Elder Scrolls type games like Morrowind, Oblivion or Skyrim).

For a thought experiment lets imagine something called the PIG, (stands for perfectly immersive game); it's rather like the Matrix really.  If we do something in the PIG then it is essentially identical to actually doing it in real-life.  In PIG I murder 100 small children, these beings do not of course actually exist in PIG but because PIG is so immersive the experience of killing them mirrors near-perfectly the experience of doing so in real-life.  Even though you did not actually kill anybody who exactly existed, your experience of the world is now that of a person who murders small children; you are a murderer in effect even though you never actually killed anyone.

They still aren't real people. I wouldn't feel a thing in PIG.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 09, 2018, 07:21:56 am
They still aren't real people. I wouldn't feel a thing in PIG.

That is exactly one the problems.  Not feeling anything about the appearance of the killing defenseless people is not something we want to encourage.  Because in Real-Life the appearance of a defenceless person *is* still an actual defenceless person.  We want people to care when they see it.   :)

That's not really true. Any decent sim would be able to reconcile the lost time relatively easily, just because everything wasn't rendered graphically doesn't mean the simulation can't reconstruct the events that happened in the intervening time. We're offloaded and our states are checked on reload. If we're not synced to the proper time, the off screen events are rapidly simulated offscreen- none of the actual physics needs to be run, just a calculation of probabilities and outcomes.

That'd be like if, in dwarf fortress, no one who wasn't on your adventurer's screen aged.

The funny thing about the game is that nobody is actually there where you left them once you leave/offload the site and lots of things cannot actually happen when the game in onloaded.  In lots of ways the onloaded world is actually frozen in space, this rather facilitates the committing of great atrocities, since the population can only spawn soldiers to fight us when the site is offloaded.  If lots of folks die during onloaded play, when we offload the site tends to be full of soldiers but this cannot happen on an onloaded site however many folks die and however long the site is onloaded for.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 09, 2018, 07:28:10 am
They still aren't real people. I wouldn't feel a thing in PIG.

That is exactly one the problems.  Not feeling anything about the appearance of the killing defenseless people is not something we want to encourage.  Because in Real-Life the appearance of a defenceless person *is* still an actual defenceless person.  We want people to care when they see it.   :)

I would feel something if I wasn't told it was a game. If I WAS informed that it was a game, apathy, as always.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 09, 2018, 07:44:37 am
I would feel something if I wasn't told it was a game. If I WAS informed that it was a game, apathy, as always.

You are now choosing whether to care rather than actually caring.  Your ability to choose whether or not to care in a particular context based solely on what you know in the abstract can equally be employed in real-life.

When you look at all genocidal mass-murderers, they do something similar to what you are doing.  Despite the appearance being identical they are able to choose not to care based upon what they *know* in the abstract, in your case that PIG's people don't really exist.  Genocidal murderers make similar abstract distinctions and are able to use it to category bracket particular appearances of murder from others despite their identicality.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 09, 2018, 07:48:56 am
I would feel something if I wasn't told it was a game. If I WAS informed that it was a game, apathy, as always.

You are now choosing whether to care rather than actually caring.  Your ability to choose whether or not to care in a particular context based solely on what you know in the abstract can equally be employed in real-life.

When you look at all genocidal mass-murderers, they do something similar to what you are doing.  Despite the appearance being identical they are able to choose not to care based upon what they *know* in the abstract, in your case that PIG's people don't really exist.  Genocidal murderers make similar abstract distinctions and are able to use it to category bracket particular appearances of murder from others despite their identicality.

What's preventing me from killing simulated people but being nice to real, living people? Yes, that's kinda racist, but still. Also, your arguments are irrelevant no matter your answer because DF doesn't have a perfect appearance of a human.
Title: Re: Is playing dwarf fortress ethical?
Post by: Flying Dice on January 09, 2018, 07:55:13 pm
I would feel something if I wasn't told it was a game. If I WAS informed that it was a game, apathy, as always.

You are now choosing whether to care rather than actually caring.  Your ability to choose whether or not to care in a particular context based solely on what you know in the abstract can equally be employed in real-life.

When you look at all genocidal mass-murderers, they do something similar to what you are doing.  Despite the appearance being identical they are able to choose not to care based upon what they *know* in the abstract, in your case that PIG's people don't really exist.  Genocidal murderers make similar abstract distinctions and are able to use it to category bracket particular appearances of murder from others despite their identicality.

If they don't actually exist there's no ethical dilemma-they're not sophonts, and no moral actor aware of that fact is obliged to pretend that they are. You're equating the ability to discern the difference between fiction and reality to justifying mass-murder.

Are you partially culpable for murder if you watch a slasher film?
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 09, 2018, 09:15:38 pm
I would feel something if I wasn't told it was a game. If I WAS informed that it was a game, apathy, as always.

You are now choosing whether to care rather than actually caring.  Your ability to choose whether or not to care in a particular context based solely on what you know in the abstract can equally be employed in real-life.

When you look at all genocidal mass-murderers, they do something similar to what you are doing.  Despite the appearance being identical they are able to choose not to care based upon what they *know* in the abstract, in your case that PIG's people don't really exist.  Genocidal murderers make similar abstract distinctions and are able to use it to category bracket particular appearances of murder from others despite their identicality.

If they don't actually exist there's no ethical dilemma-they're not sophonts, and no moral actor aware of that fact is obliged to pretend that they are. You're equating the ability to discern the difference between fiction and reality to justifying mass-murder.

Are you partially culpable for murder if you watch a slasher film?

Agreed.
Title: Re: Is playing dwarf fortress ethical?
Post by: angelious on January 10, 2018, 07:47:24 am
humans feel empathy even for  inanimated objects. but one must always remember that inanimated objects arent really people. the dwarves are just ones and zeroes,they arent real.  as long as you dont get some weird sick kicks out of doing nasty things to them (outside of some lulz and role playing) then there is no real moral ambiguity to playing df..

and if someone does get some sick kics from df  then they have some real underlying problems that have nothing to do with the game itself and has everything to do with the person in question needing some professional help and some happy pills.


like goblin said; killers make all sorts of justifications for killing people and often  use same sort of logic gamers use on why its okay to kill bots inside a game. the difference therefore between a killer and a sane person is the fact that we have the mental capacity to separate fiction from fact aswell as inanimated objects from real sentient beings.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 10, 2018, 11:50:47 am
What's preventing me from killing simulated people but being nice to real, living people? Yes, that's kinda racist, but still. Also, your arguments are irrelevant no matter your answer because DF doesn't have a perfect appearance of a human.

Indeed, one of things that turns up every time someone murders some people is all the people who are perplexed that Mr. Murderer was 'such a nice boy' or 'just a normal guy'.  Being a murderer in your thinking is not necessarily going around in a constant state of psychotic rage lashing out at random people.  Mostly it is applying some criteria that excludes the would-be victims from being 'proper people' and an exception is made for them which allows the murderer to actually override the emotional horror of what they are doing.  Towards normal people murderers can be quite kind and loving, which is unfortunate because it allows them to rise to positions of power where they can do more damage.  While the criteria "they are not actually real" may be correct, the mechanics of what is being done is completely identical. 

I never said that the perfect appearance of a human was needed, it is just that this question is an ambiguity in my argument which I eliminated by making a sci-fi future in which the perfectly immersive game exists.  I simply do not claim to know how much 'weight' graphics holds in this whole setup, as against things like setting and interactivity.  Probably dwarf fortress ethical 'potency' as it were is somewhere between a book (no interactivity, no graphics, a setting) and a movie (no interactivity, good graphics, a setting) but it all hinges on exactly how important the various elements are, which may also depend upon the person and culture as well.

The main problem here is that of abstraction.  We do not just kill actual physical people ourselves in their presence, we also kill folks that are remote and we are only aware of as an abstract concept.  The phrase "one man's death is a tragedy, a million deaths a statistic" is why we cannot simply dismiss media that does not have good enough graphics to literally depict the atrocities that you are committing (this includes stuff like books, pamphlets and so).  In happily killing the appearance of folks because they aren't real, what we are doing is kicking the question upstairs by asking in effect "to determine if a man's death is a tragedy, consult the statistics".

If they don't actually exist there's no ethical dilemma-they're not sophonts, and no moral actor aware of that fact is obliged to pretend that they are. You're equating the ability to discern the difference between fiction and reality to justifying mass-murder.

Are you partially culpable for murder if you watch a slasher film?

Yes, the ability to distinguish between fiction and reality is at the core of it essential to mass-murder.  The more we become adapt at not drawing the obvious conclusions from an fictional image, the more adept we obviously become at not drawing the same conclusions from a real image.

We are not talking about folks watching films (or murderering fictional characters by the way in games) because culpable for anything.  What we are in effect talking about is rather more like the ethics of a situation where I have some kind of sci-fi/fantasy concoction that makes people more like murderers and I decide to put it into the water supply. 
Title: Re: Is playing dwarf fortress ethical?
Post by: Pvt. Pirate on January 10, 2018, 12:49:04 pm
This comicstrip immediately reminded me of this discussion :D
http://www.blastwave-comic.com/index.php?p=comic&nro=79
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 10, 2018, 08:41:17 pm
I will not give up on my standpoint. So, you're comparing me to a mass murderer because I, unlike you, can discern between fiction and reality? And simulated characters are OK to be cruel to because they're inferior to humans in every way. Maybe by your terms, I'm a mass murderer, but I'm a harmless one because I kill simulated characters only.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 11, 2018, 07:02:40 am
I will not give up on my standpoint. So, you're comparing me to a mass murderer because I, unlike you, can discern between fiction and reality? And simulated characters are OK to be cruel to because they're inferior to humans in every way. Maybe by your terms, I'm a mass murderer, but I'm a harmless one because I kill simulated characters only.

I never said you were a mass-murderer.  :) :)
Title: Re: Is playing dwarf fortress ethical?
Post by: jecowa on January 11, 2018, 03:05:59 pm
This comicstrip immediately reminded me of this discussion :D
http://www.blastwave-comic.com/index.php?p=comic&nro=79

That comic strip reminds me of a bunch of rocks from xkcd.
https://xkcd.com/505/
Title: Re: Is playing dwarf fortress ethical?
Post by: Pvt. Pirate on January 12, 2018, 12:49:17 am
This comicstrip immediately reminded me of this discussion :D
http://www.blastwave-comic.com/index.php?p=comic&nro=79

That comic strip reminds me of a bunch of rocks from xkcd.
https://xkcd.com/505/
thank you for reminding me of this nice comic from xkcd :)
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 12, 2018, 01:09:34 am
This comicstrip immediately reminded me of this discussion :D
http://www.blastwave-comic.com/index.php?p=comic&nro=79

That comic strip reminds me of a bunch of rocks from xkcd.
https://xkcd.com/505/
thank you for reminding me of this nice comic from xkcd :)

I call Rule 34 on Wolfram's Rule 34. (I bet someone did this already).
Title: Re: Is playing dwarf fortress ethical?
Post by: IndigoFenix on January 12, 2018, 05:17:49 am
This is a fun argument that may at some point in the future become relevant, once we create real AI.

That being said, let me pose the following suggestion: The quality of being an entity that experiences existence (for the sake of brevity, this concept will be referred to as "conscious") cannot be tied to any particular degree of complexity.  Otherwise, any particular point of complexity you choose to "draw the line" will be completely arbitrary.  Is an ape conscious?  A human infant?  A dog?  A lizard?  A plant?  A bacterium?  An atom?  All are entities that respond to their environment in some sense, the only difference is the complexity with which they do so.

Therefore, I suggest the following: Everything is conscious.  Consciousness is a fundamental property of reality itself; the degree of an entity's experiential consciousness is reliant on how much information it is capable of storing.  An electron "stores" only a few bits of data - its own energy state - and its responses to input are extremely simple - it can absorb or emits a photon.  A human being is considerably more complex.  But there is no qualitative difference between them.

This suggestion will be rejected, since it flies in the face of certain things we take for granted.  For example, that the killing of conscious entities is wrong.  But the entire idea of right and wrong are non-physical in nature.  These are human concepts.

The reason why we consider some things to be right and others to be wrong is because these beliefs work.  Societies that consider wanton murder of other humans unacceptable outlive those that do not, and so the taboo against murder is nearly universal.  It is risky to uproot traditional morality for the same reason it is risky to perform invasive surgery on someone - these systems evolved over many generations of trial and error as we as a species worked out which beliefs work and which ones don't.  Sometimes the reasons are obvious, other times, less so.  Sometimes a better system may exist, and so societies evolve and refine their views on morality; other times a society may think it is advancing forward when it is in fact a non-viable mutant; history weeds these out as they come.  It is impossible to be certain until after the fact.

Why do most societies consider the murder of a human wrong, while killing animals is typically less looked down on?  It isn't because of any intrinsic quality that makes it "wrong" to kill a human; it is because a human can be reasoned with.  If we both agree not to kill each other, we can work together and build a society instead of fighting.  Therefore societies where people agree not to kill each other are more successful than those which do not.  For the same reasons, it has often been considered acceptable to put people to death who refuse to follow this "agreement".

Of course, humans being creatures of pattern-making and metaphor, it is only logical that we should draw analogy between members of our own society which follows our own laws and foreigners or criminals, or even species that in some way resemble us.  Exactly where we draw the line is, again, arbitrary; it is a quirk of human thought, or perhaps motivated by other, more complex systems - killing criminals, foreigners, or animals can train a person to be less empathetic, which can be detrimental to a society, so perhaps certain societies have "learned" that it is better not to kill.

Back to the ethics of DF and AI in general:

Whether it is wrong to kill a vaguely simulated dwarf, or a complex "real" AI, or hit backspace and delete a letter in a post, has nothing to do with whether or not the destroyed entity is "conscious".  What matters is what are the ramifications of doing so on the society that considers it to be ethical or non-ethical?

Does playing a realistic FPS, or fighting game, or slowly mutilating an elf in Adventure Mode make a person less empathetic?  Will this lack of empathy cause detrimental effects on society?  Or does it serve as catharsis and make people less likely to go out and perform such actions in reality?  I would argue it does both, but at any rate the effects on society seem to be pretty negligible, so for now our society seems to go with [KILL_VIRTUAL:ACCEPTABLE][TORTURE_VIRTUAL:MISGUIDED]

And what about when we make real, practical AI that is on par with ourselves intellectually and (most importantly) doesn't want to be killed (this is an important clarifier; I do not believe a desire to live is intrinsic to life or even intelligence; we simply evolved that way because it allowed our ancestors to survive).   Well in that case, a society that decides that abusing robots is OK is probably less likely to survive than one which grants them equal rights.  So in that case, we will probably decide that destroying such an AI is wrong.

But we aren't there yet, and it certainly doesn't matter for DF, so by all means, kill all the virtual dwarves you like.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 12, 2018, 05:38:30 am
I have [TORTURE_VIRTUAL:ACCEPTABLE] too, so I can torture them.
Title: Re: Is playing dwarf fortress ethical?
Post by: Whatsifsowhatsit on January 12, 2018, 09:09:46 am
Mind you, I have not read the whole discussion, so it's possible I missed important posts in which the points I am going to address have already been addressed... sorry.

As far as we can determine we can think and have free will, as well as feel pain (unless, of course, "Zaphod" is just a bot). I know there are some religious/philosophical schools that claim this is an illusion (at least the free will part), and everything is predetermined and time an illusion. You can then make two choices: assume everything is pre determined, and you can act as despicably as you want, because it's not your fault, or make the opposite decision to assume that you actually do have a free will and (try to) act like a civilized creature. If your assumption is wrong in the first case you *are* a despicable creature worthy of the punishment you receive for your actions, while if you're wrong in the second case you didn't actually have any choice but to behave in a civilized manner.

I think "assume everything is pre determined, and you can act as despicably as you want, because it's not your fault" in particular is a slight mistake here, because the assumption that things are predetermined takes place diegetically, so to speak, that is, in the world itself that is (in this scenario) predetermined. So it is your decision (predetermined though it may be) inside the world to act in this despicable manner. You can only make this kind of statement as an outside observer, or after the fact: I could not have acted otherwise. It doesn't hold up when you make it ahead of time: I won't be able to act otherwise. You're still to make the decision, that is, the acting you insofar as that entity is able to make a 'decision' (depends on when you call it a decision) does. And the behavior following from that decision is a part of the system, and so it does influence things in that sense.

If Toady hasn't programmed them to be sentient, they aren't. It can't be otherwise.

Well, they're clearly not sentient (imo), but I wouldn't say this is quite correct. It's very very easy to get an AI to do something you didn't explicitly program them to do. That's what machine learning is all about. In fact, that's how evolution works: things arise not because they are planned that way, but because circumstances steer them in that direction. That's presumably how intelligence, sentience, and consciousness arose as well.

The amount of navel-gazing in this thread melted my notebook's processor.

Spot of fun, innit.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 12, 2018, 09:17:54 am
Except DF characters don't use machine learning. They aren't sentient. I can torture them all I want.
Title: Re: Is playing dwarf fortress ethical?
Post by: jecowa on January 12, 2018, 10:15:08 am
Dwarves feel joy and pain. You shouldn't torture them.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 12, 2018, 10:27:12 am
Dwarves feel joy and pain. You shouldn't torture them.

Their mood is controlled by just 2 numbers. I can torture a few zeroes and ones however I want.
Title: Re: Is playing dwarf fortress ethical?
Post by: bloop_bleep on January 12, 2018, 12:10:08 pm
Dwarves feel joy and pain. You shouldn't torture them.

There's only 2 values that control a dwarf's mental state. If changing 8 bytes of computer memory is somehow torture to you, you should throw out your computer in shame, because by submitting your post you have sent as much as a kilobyte.
Title: Re: Is playing dwarf fortress ethical?
Post by: Whatsifsowhatsit on January 12, 2018, 01:23:45 pm
Except DF characters don't use machine learning. They aren't sentient. I can torture them all I want.

I know, and I agree (like I said), I'm just saying it's not a general rule that something that is not programmed in explicitly can never find its way into some AI. Since you said "It can't be otherwise", it sounded like a general statement, is why. But if you meant specifically for Dwarf Fortress because there is no machine learning in it, then sure.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 12, 2018, 03:43:07 pm
This is a fun argument that may at some point in the future become relevant, once we create real AI.

It only has to look like real AI, it does not actually have to genuinely be such to be a problem. 

That being said, let me pose the following suggestion: The quality of being an entity that experiences existence (for the sake of brevity, this concept will be referred to as "conscious") cannot be tied to any particular degree of complexity.  Otherwise, any particular point of complexity you choose to "draw the line" will be completely arbitrary.  Is an ape conscious?  A human infant?  A dog?  A lizard?  A plant?  A bacterium?  An atom?  All are entities that respond to their environment in some sense, the only difference is the complexity with which they do so

Relative complexity is actually not relevant.  Responding to your environment is also not sufficient proof of consciousness, some reactions of conscious beings are reflective in nature. 

No entity in the material world has consciousness, consciousness is an immaterial thing that bonds itself to material things as far as they fit the requirements for such bonding, possibly in the process become *a* consciousness rather than consciousness in general.  To that effect what probably matters is not how complex the thing is but the precise details of how it is organized.  We know that humans are conscious, we do not know that apes, dogs, lizards, plants, bacteria or atoms are conscious.  Nor can we in any definitive way, the problem is that could does not imply is. 

It is possible for a lizard to be conscious in the same fashion we are, this is because the structure of a lizard is roughly equivalent to that of a human.  A plant however lacks a similar structural organization to ourselves, this means that we have no reason to think there is such a thing as a plant consciousness.

The key structural is here is the relationship between objects and their parts, the house and the brick.  If there is a means to centralize information so that the creature can act *as* as a whole rather than simply all the parts acting separately and adding up to a whole in the final result then we have a basis for consciousness (of the sort we have). 

Therefore, I suggest the following: Everything is conscious.  Consciousness is a fundamental property of reality itself; the degree of an entity's experiential consciousness is reliant on how much information it is capable of storing.  An electron "stores" only a few bits of data - its own energy state - and its responses to input are extremely simple - it can absorb or emits a photon.  A human being is considerably more complex.  But there is no qualitative difference between them.

This suggestion will be rejected, since it flies in the face of certain things we take for granted.  For example, that the killing of conscious entities is wrong.  But the entire idea of right and wrong are non-physical in nature.  These are human concepts.

No, consciousness *is* the unreal and the imaginary, it is quite anathema to reality; it is not the basis of reality for certain, that would amount to declaring reality unreal.  Same with right and wrong, those concern not what is but what should be, which are again by definition anathema to reality.  There is no way to draw an ethical conclusion simply from a material fact, the fact is what the fact is. 

The reason why we consider some things to be right and others to be wrong is because these beliefs work.  Societies that consider wanton murder of other humans unacceptable outlive those that do not, and so the taboo against murder is nearly universal.  It is risky to uproot traditional morality for the same reason it is risky to perform invasive surgery on someone - these systems evolved over many generations of trial and error as we as a species worked out which beliefs work and which ones don't.  Sometimes the reasons are obvious, other times, less so.  Sometimes a better system may exist, and so societies evolve and refine their views on morality; other times a society may think it is advancing forward when it is in fact a non-viable mutant; history weeds these out as they come.  It is impossible to be certain until after the fact.

We determine what counts as 'working' in according to our ethics.   :)

If it is as it 'should be' then it worked, if things are not how they 'should be' then it didn't work did it? 

Why do most societies consider the murder of a human wrong, while killing animals is typically less looked down on?  It isn't because of any intrinsic quality that makes it "wrong" to kill a human; it is because a human can be reasoned with.  If we both agree not to kill each other, we can work together and build a society instead of fighting.  Therefore societies where people agree not to kill each other are more successful than those which do not.  For the same reasons, it has often been considered acceptable to put people to death who refuse to follow this "agreement".

Killing animals is less looked down upon because society is based upon killing animals.  The society considers the supreme ethic to be it's own survival, not the survival of individual human beings let alone animals.

Of course, humans being creatures of pattern-making and metaphor, it is only logical that we should draw analogy between members of our own society which follows our own laws and foreigners or criminals, or even species that in some way resemble us.  Exactly where we draw the line is, again, arbitrary; it is a quirk of human thought, or perhaps motivated by other, more complex systems - killing criminals, foreigners, or animals can train a person to be less empathetic, which can be detrimental to a society, so perhaps certain societies have "learned" that it is better not to kill.

It is not arbitrary.  Either you are a conscious being or you are not, there are no levels of consciousness in existence since any conscious experience means you are a consciousness.  We infer based upon the similarity of others to ourselves that they too are conscious, the alternative is to have mechanical models to explain away their behavior. 

Back to the ethics of DF and AI in general:

Whether it is wrong to kill a vaguely simulated dwarf, or a complex "real" AI, or hit backspace and delete a letter in a post, has nothing to do with whether or not the destroyed entity is "conscious".  What matters is what are the ramifications of doing so on the society that considers it to be ethical or non-ethical?

Does playing a realistic FPS, or fighting game, or slowly mutilating an elf in Adventure Mode make a person less empathetic?  Will this lack of empathy cause detrimental effects on society?  Or does it serve as catharsis and make people less likely to go out and perform such actions in reality?  I would argue it does both, but at any rate the effects on society seem to be pretty negligible, so for now our society seems to go with [KILL_VIRTUAL:ACCEPTABLE][TORTURE_VIRTUAL:MISGUIDED]

And what about when we make real, practical AI that is on par with ourselves intellectually and (most importantly) doesn't want to be killed (this is an important clarifier; I do not believe a desire to live is intrinsic to life or even intelligence; we simply evolved that way because it allowed our ancestors to survive).   Well in that case, a society that decides that abusing robots is OK is probably less likely to survive than one which grants them equal rights.  So in that case, we will probably decide that destroying such an AI is wrong.

But we aren't there yet, and it certainly doesn't matter for DF, so by all means, kill all the virtual dwarves you like.

I am glad you understand what I was saying earlier.

Catharsis is not a concept that has an real credibility left.
Title: Re: Is playing dwarf fortress ethical?
Post by: dragdeler on January 12, 2018, 08:09:49 pm
We know that humans are conscious, we do not know that apes, dogs, lizards, plants, bacteria or atoms are conscious.  Nor can we in any definitive way

While I totally get that, it's so "I can know nothing outside of myself because it's all just a product of my perception" that I'm going to say: if you're seriously as dense as to stipulate that to the letter, I'm opening the door to all doubts about every human actually being bestowed with conscience, I swear to Armok. (not in your particular case, but given humanity's recent history)
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 12, 2018, 08:32:53 pm
I'm surprised this didn't devolve into petty insults. Well done, Bay12! :)
Title: Re: Is playing dwarf fortress ethical?
Post by: Rolan7 on January 12, 2018, 08:56:50 pm
Your face is a petty insult!

Does playing a realistic FPS, or fighting game, or slowly mutilating an elf in Adventure Mode make a person less empathetic?  Will this lack of empathy cause detrimental effects on society?  Or does it serve as catharsis and make people less likely to go out and perform such actions in reality?  I would argue it does both, but at any rate the effects on society seem to be pretty negligible, so for now our society seems to go with [KILL_VIRTUAL:ACCEPTABLE][TORTURE_VIRTUAL:MISGUIDED]
(Choosing just one paragraph to some up a very interesting post)
I think I agree that the only real concern with harming simulated entities is the effect on us, as real people.  Simulation doesn't create new realities any more than books do.

I'm not sure how to put this objectively...  I have done a lot of killing and torturing in video games.
Usually it's just silly fun, or almost passively as part of a narrative.  Even when games have nice graphics, there's such a disconnect between mook-enemies and actual people.  Usually.

Occasionally a game will actually try to humanize enemies.  If the game actually gives me a choice, then often I find myself uncomfortable killing them.  There's still a massive disconnect between that and real life, but it can have emotional impact like a good book or movie.

And yet I love shooting HL1 scientists to within an inch of their HP, then killing them with the impact of a thrown grenade.  Or chasing them into barnacles.

I think what I'm thinking is...  [KILL_VIRTUAL:ACCEPTABLE][TORTURE_VIRTUAL:ACCEPTABLE], but only when it's funny.  To the player, not to me :P  If *you* feel okay with it, have at it!
And it's okay to feel kinda bad about your actions in a game.  That's a sign of a good story, maybe.
If something really bothers me, though, I'm going to stop.
Title: Re: Is playing dwarf fortress ethical?
Post by: wierd on January 13, 2018, 03:19:42 am
The HL1 scientists had it coming though.

i mean really, starting the day with "Look who showed up, Mr I should have been in the test chamber half an hour ago", after they KNOW how long it takes to ride that damn tram, and that it operates on a fixed schedule.  If Freeman could have made it go faster, I am sure he would have.  But no.

Also, did they use that half hour of downtime to properly check their experiment? No-- they blither endlessly about how they had to rush to get the sample ready, and cut corners. 

Which is it chumps?  You had a half hour of downtime waiting for the specimen delivery specialist--- Of you rushed the job?  Clearly, it was the latter, because that Resonance cascade failure did not cause itself, now did it?  Nope. Definitely had nothing whatsoever to do with pushing the system way outside design tolerances. Absolutely not. Dont give me that sobstory about how nobody could have predicted it-- your erstwhile colleagues in the oberservation room were white knuckled and frowning about this exact thing from what they saw in the numbers, but they did not scrub the experiment, no sir.

So, when they get eaten horribly by a head crab, sucked up into a barnacle, or chased around by shriekers, I just enjoy all the poetic justice they clearly had coming to them and enjoy the show. (At least, thats what I did when I played HL1 anyway. I might see about running it on the chromebook, it should be within spec...)

(Similar experience when I read the terminal text in the Bethesda made Fallout games. Those people DESERVED the bombs that fell on them.)

Now, torture undeserving virtual entities? No. I dont see the point.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 13, 2018, 03:29:49 am
Because it's pretty fun, especially if you're in a bad mood.
Title: Re: Is playing dwarf fortress ethical?
Post by: dragdeler on January 13, 2018, 06:11:22 am
especially

if

you're

in a

bad

mood


Don't get me fucking started on HL1 you ride that shit train for half an hour only to get stuck at the first fucking door in that room with the scientist corpse... Whatever stupid shit was supposed to be so fucking obvious I never got past it. Now I'm reading steam users fix that by checking game files for corruption. Oh fuck me, fuck the universe, fuck everything in it, and fuck my stupid fucking dwarves that keep building from the wrong side of the downramp forcing me to spend 8 ingame months on about 60 minecart tiles that are not in tiletypes. Fuck procrastination. And fuck RL doors, yeah fuck RL doors too >:(.



Quote
I'm surprised this didn't devolve into petty insults.

Better? Guys you need to include a triggerwarning for HL1... the second one was great tough. Let's hope you may at least get some fun out of mocking me.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 13, 2018, 12:37:12 pm
If you think of save files and .xmls etc as alternate dimensions bound by the same principle rules (and those created extraneously) every-time you play they are their own little existence and there are both events abstract in and after the natural course of time which we would refer to as world generation, where did the world and all the things that exist come to be as central unanswered questions. For a matter of fact when you stop playing time is quite literally frozen for the world inside until by action of the player you resume.

Somewhere on people's hard-drives in the untraceable post-deleted 'ghosts' of files (even if you tried scrubbing your hardware with a magnet) there are entire generated worlds completely paused in the motion of their programmed 'lives' or in the middle of dying horribly in the face of !Fun! for they have ceased to be and remain, we ourselves would not know the moment of our own demise as the concept of time is also a construct of our brains to make chronological order of past, present and future.

If the universe is vanilla, what is DFhack? Divine intervention? In my mind its as ethical as killing lobsters with boiling water, a personal preference on your attitudes on killing animals or increasingly elaborate synthetic intelligence instantly being more humane as a comparison to killing them in a way that infers suffering, as we actually get closer to self aware and self-protection conscious machines (like skynet at worst case) it will be more of issue on digital intelligence rights i think.

This is possible, but it seems far more likely that every single possible world-iteration exists at the same time. In this case, you cannot control whether Happyutopia or Boatmurdered is instantiated; they will both exist.

(Also, the worlds would not pause if you stop playing.)

"But," my rhetorical opponent says, "if this is true, it is likely that all logically possible universes exist; the same argument can be applied to our own reality as well. In that case, self-centeredness is the true philosophy and you should be absolutely greedy, only helping others if it helps you." My response is that this is pretty much how we already act; altruistic people altruize because it makes them happy/feel rational to do so.

So basically: do whatever makes you happiest, in DF or in life. If you like seeing dwarves burn - there are no consequences, unlike in real life. Go ahead!
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 13, 2018, 03:34:37 pm
While I totally get that, it's so "I can know nothing outside of myself because it's all just a product of my perception" that I'm going to say: if you're seriously as dense as to stipulate that to the letter, I'm opening the door to all doubts about every human actually being bestowed with conscience, I swear to Armok. (not in your particular case, but given humanity's recent history)

Conscience or consciousness?  ???

I said "we know" because naturally in order for there to be any point in actually speaking I have to assume the existence of other conscious beings not because I am certain other humans are conscious by any means ;), the problem is that there can never be any direct evidence for the consciousness of others.  *I* could be living in a single-player game where everyone else is just a bunch of NPCs and somehow forgot this; that means there is now no ethical difference between how *I* treat NPCs in video games and in real-life.  The other beings are scripted to respond as though they were conscious, but that is all that is going on. 

I am not stipulating that what is outside of ourselves is a product of our perception.  What I am saying is that our experiences are in themselves 0% real, that is say consciousness has no reality to it.  The real then is unknowable to us, we cannot know what actually is, only that there *is* a real.  We know that there is a real because if everything were a consequence of our perception, it follows that we can bend spoons with our minds like Neo in the Matrix, or rather make them vanish into thin air (we can't do either).  It is not that we know that there actual spoons out there, we know that there is something out there which we have no control over which causes us to perceive the existence of spoons. 

That is material reality, which is eternally unknowable, it may be a single unified object that appears as many objects or it may be an infinite number of objects of which we see only a small portion.  There are only two certainties, that I exist and that something else out there exists; but if I had godlike powers then I would be able to conclude only that only I exist.  Other people fit into the category of the real, except that they do not.  The other people appear *as I do to myself*, which leads me to understand that they too are unrealities and hence exist as people rather than as simply the appearance of objects. 

This concept that there exist other unrealities other than my own tied to the same unknowable reality is undermined by the differences between myself and others.  The more similar they appear to be to me, the more basis I have to conclude their constituting separate unrealities.  This comes to play rather well when we deal with non-human creatures, the less similar they to ourselves the less reason there is to assume that they are actually conscious. 
Title: Re: Is playing dwarf fortress ethical?
Post by: dragdeler on January 13, 2018, 05:31:00 pm
We do agree then, I was merely stating that if you say you say you can't conclude conscience in animals, there is nothing allowing you to draw those conclusions in other humans either.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 13, 2018, 09:05:33 pm
Meh, video game characters are inferior to humans or even bacteria, so there are no ethical repercussions for killing them. Well, according to my ethics. I don't know about yours.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 14, 2018, 02:47:33 pm
We do agree then, I was merely stating that if you say you say you can't conclude conscience in animals, there is nothing allowing you to draw those conclusions in other humans either.

I agree in essence, the problem is the basis upon which we conclude that other beings are conscious is self-referential, so the probability goes down the more differences there are between me and them.  The means that the more similar the other beings are to *me* the more reason I have to assume that they are also conscious beings, this however is still only a % probability.  It is quite possible, though improbable that I am living in a single-player game in which all other beings are just NPCs, they are programmed to respond *as though* they were conscious which includes in conversations like this.  The problem with animal consciousness however is largely of a different nature altogether. 

The problem is that you are unaware of most of the things your body does.  That might not be a problem when we are talking about the boring, repetitive stuff like breathing or digestion but we also have the ability to carry out certain actions which are normally done consciously in the same fashion.  We can simply conclude that all apparently deliberately conscious animal activity is simply automatically carried out in an unthinking way.  Other humans have the advantage that we can talk to them and they appear to be able to understand the 'problem of consciousness', which means that unless for some reason they are programmed to deceive us (the above mentioned single-player universe) their ability to comprehend the problem implies they are truly conscious. 

Other humans have a definite edge over animals on account of them being 'very like us' and because of their ability to comprehend the problem.  If the requirements for consciousness are 'picky', that is to say very specific conditions potentially only found in humans are required to become consciousness then it is likely that humans are the only conscious beings.  If the requirements are 'unpicky', which is to say only some part of our general neurological structure is needed for consciousness; then it basically follows that other animals are probably conscious.  The tricky thing is that is the more picky the requirements *are*, the harder it becomes to figure out what exactly it is in particular about the human body that allows consciousness to come about. 

If we decide to treat cute fluffy chimps as though they conscious beings, is implies a rejection of the 'picky' consciousness model, because we have no reason to think that chimps would be conscious if the requirements are very precise.  On the 'unpicky' consciousness model however the only real grounds for distinction are between phylum's, a fish is organized basically similarly to a chimp, just as a human is organized basically similarly to it.  The probability only goes down when we start making cross-phylum comparisons like arthopodsVSvertebrates, it is more probable that a fish is conscious than an insect is.  The issue there is now whether it has to be organized in a particular basic fashion in general, or whether the specific architecture is irrelevant as long as the function is the same. 

Meh, video game characters are inferior to humans or even bacteria, so there are no ethical repercussions for killing them. Well, according to my ethics. I don't know about yours.

Your ethics do not work for many reasons already discussed.  Another reason they do not work is the possibility of a single-player universe in which *I* (naturally) am the only player and everybody else is just an NPC.  If that is the case all ethics is now how we treat simulated consciousnesses, remember that the world-of-things-in-themselves is unknowable and only appearances can be known.  You cannot get behind the world-of-appearances to check if the people you are dealing with actually exist as conscious beings prior to your experiencing the appearance of their being there.
Title: Re: Is playing dwarf fortress ethical?
Post by: dragdeler on January 14, 2018, 03:05:51 pm
But that's the kind of arrogance that annoys me, just take a look at Koko the gorilla, Kanzi the bonobo, Pebbles the cockatoo or Wojtek the bear... The evidence is overwhelming for animals.

Now as to radical constructivism: it's a perspective, a frame of mind and something to never forget. But the scientific method rejects every aspect that isn't necessary to a model (->"electron fly around protons, because god said so"). So from our 21st century point of vue there is next to no interest to color our explanations of the world with that additional layer. It might change tough, who knows.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 14, 2018, 09:05:11 pm
I just do not care. I can torture VG characters all I want and you can't stop me.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 15, 2018, 03:15:29 pm
But that's the kind of arrogance that annoys me, just take a look at Koko the gorilla, Kanzi the bonobo, Pebbles the cockatoo or Wojtek the bear... The evidence is overwhelming for animals.

Now as to radical constructivism: it's a perspective, a frame of mind and something to never forget. But the scientific method rejects every aspect that isn't necessary to a model (->"electron fly around protons, because god said so"). So from our 21st century point of vue there is next to no interest to color our explanations of the world with that additional layer. It might change tough, who knows.

Then science rejects consciousness, *especially* animal consciousness.  If you can come up with a model that explains something with the fewest entities (Occam's razor), then it follows that if I can ever come up with a complete scientific model to explain the whole behavior of something conscious then consciousness is hence eliminated.  For many centuries we have of course been developing a more or less complete model to explain away all animal behavior, so animal consciousness is hence eliminated; which of course was the whole point of the exercise :).  Science has a rather large vested interest in eliminating as much consciousness as possible because the less consciousness, the more lab rats to freely experiment on.  It does not matter how many gorillas you can train to talk, that we can explain how you trained them means we have no need to regard their speech as proof of anything. 

The ultimate irony comes in the end when the last scientist manages to explain away his own existence and so is forced to conclude that he does not exist using Occam's razor.  Of course this all based upon how the scientific mystique is built on a lie, as the actual material world beyond appearances is *unknowable*.  That means there is absolutely no means at all whatsoever by which anyone can ever produce anything except a catalogue of the various appearances that they perceive and there is no way to get a complete picture of anything at all, since there may always be more than is unseen.  That of course matters not, for the real purpose of the scientific exercise to the assert your own power over others, to assert the 'one true science' in the place of the 'one true god'.  The greatest power is to get people to deny their own appearances in favour of yours by convincing them that they see only appearances but you perceive *something more*. 

As St. Ignatius said once, "must be prepared to hold that white I see with my eyes is black if that were the decision of the magisterium of the catholic church".  Then came the Reformation and the whole situation fell apart, the Church lost it's authority to properly dominate the human mind.  The problem with religion is that while the clergy may claim to speak for god, the ability to speak for god is claimable by anyone, which allows for reformations to happen.  Science is far better in this role because it is utterly immune to such disruptions since it is really just the best truth that money can buy, while the lowly minions in the olden days could feasibly claim to speak for god, the lowly minions of the modern world can in no way challenge the scientific elite on the old basis since it is now money and power itself that produces scientific evidence. 

While priests and theocratic rulers of old may have had money and power on account of their divine authority, their divine authority did not simply sprout from their wealth/power; so a ragged prophet could rise to overthrow them.  Not so with scientists, they cannot but be the wealthy or powerful since it is only those things that allow them to produce evidence to begin with. 
Title: Re: Is playing dwarf fortress ethical?
Post by: dragdeler on January 15, 2018, 03:52:57 pm
In my point of vue consciousness (look I really don't care for that weak distinction, it's like I speak 3 languages and none of them well, so for many things I favor the words of one particular language, in this case I mean "Bewusstsein", but anyway you got me to look it up and well that... that helped duh)

let me start over

In my point of vue consciousness is a prerequesite for many things, such as intent, memory, planning and well even fucking conscience, since you couldn't have morality without emphaty, which you would not have either, because it's way higher in the evolution tree than consciousness. So I don't see how Occam's razor takes anything off that (thanks for teaching me the short way to reference this). As to insisting that only the awareness of consciousness defines  true consciousness (or the ability to define said awareness). I find that very silly, and by the way it brings me back to my original point which is that by that measure most humans don't pass, and every mimickry argument can be applied to them.

I wonder tough, did I miss your point? Because I still feel like I kind of have to explain myself.

edit: it's point of VIEW right?
Title: Re: Is playing dwarf fortress ethical?
Post by: Kat on January 15, 2018, 05:02:26 pm
[ETHIC:PLAY_DWARF_FORTRESS:PERSONAL_MATTER]
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 15, 2018, 09:37:26 pm
Oh, and: [KILL_VIRTUAL_ELF:REQUIRED_IF_NOT_QUEST], [TORTURE_VIRTUAL_ELF:REQUIRED_IF_NOT_QUEST].
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 16, 2018, 07:59:00 am
In my point of vue consciousness (look I really don't care for that weak distinction, it's like I speak 3 languages and none of them well, so for many things I favor the words of one particular language, in this case I mean "Bewusstsein", but anyway you got me to look it up and well that... that helped duh)

let me start over

In my point of vue consciousness is a prerequesite for many things, such as intent, memory, planning and well even fucking conscience, since you couldn't have morality without emphaty, which you would not have either, because it's way higher in the evolution tree than consciousness. So I don't see how Occam's razor takes anything off that (thanks for teaching me the short way to reference this). As to insisting that only the awareness of consciousness defines  true consciousness (or the ability to define said awareness). I find that very silly, and by the way it brings me back to my original point which is that by that measure most humans don't pass, and every mimickry argument can be applied to them.

I wonder tough, did I miss your point? Because I still feel like I kind of have to explain myself.

edit: it's point of VIEW right?

My first point is that the world we see *is* not the real/material world, yet about the real/material world the only things that can known are it's existence, that it produces appearances and the fact that nothing further can be known.  This means the only facts are appearances, so all facts are unreal, since any claim about the world as it really is beyond our appearances must always be uncertain.

The reason we know that there is a real world is that we lack power over our own appearances, if the appearances we see are entirely the work of our mind then this would not be the case.  This entails that reality exists as a factor of our lack of power, if we had godlike powers to shape out whole world of appearances in accord to our will this would lead us to conclude that there *is* no external reality that is beyond our mind; but since we lack that ability we know there is something beyond our consciousness. 

My second point is that we understand scientifically the apparent behaviour of ordinary particles according to physical laws without reference to consciousness, or as you put it earlier we don't claim that (->"electrons fly around protons, because god said so"). Supposedly conscious beings are themselves made of particles that operate according to the ordinary material principles.  Unless those beings exhibit some behaviour that cannot be explained as the result of the combined functioning of all the particles then consciousness is in trouble.

An actual conscious being on top of all the particles, whether arising from their union or existing in parallel violated Occam's Razor at the point I have a scientific model that adequately explains the entire observable behaviour without reference to such a thing.  This is why I said that consciousness and science are opposed, it is only the failure of present science to 'explain away' the behaviours attributed to consciousness that allows the concept to survive.   

By third point is that science, or rather the scientific ideology is built on a lie.  The lie is because of point one nobody can claim to have factual knowledge of the world beyond subjective experiences, yet scientific ideologues claim that science can actually allow them to understand the material world through the application of the 'scientific method'.  I am not claiming that actual science is worthless, only that what scientists are actually doing is not revealing the objective material world but instead simply making an extensive catalogue of their own appearances.

This solves the problem with consciousness caused by the second point because if all our scientists are doing is cataloguing appearances, then the appearance of a world of mindless particles no longer inherently competes with consciousness since the same thing (in the unknowable material world) can appear as two separate appearances.  You can perceive the world as a conscious being and the scientists can perceive a world of mindless particles and both can be right; since neither are the real world

My fourth point is that scientific ideology serves the purpose of elevating certain appearances (those of the powerful) over those of others, allowing the powerless to be trained into obedient minions incapable of questioning their masters since they do not regard their own appearances of anything but regard only the appearances they are told are so.  In the olden days organised religion (Catholic Church in western Europe) carried out this function but the flaw in using religion for this end was revealed in the Reformation, the moment folks start to believe that they can have a personal connection to divinity the powerful (official clergy) lose much of their grip. 

For this end religion's earlier function was replaced with scientific ideology.  This happened because religion was no longer 'working', but science has an inherent advantage over religion in this function.  Science itself is inherently dependant upon power because the power of science depends upon the means at the scientists disposal.  There is no way a reformation can happen to science, because scientists have only the resources the powerful give them and the more resources a scientist has, the more scientific evidence he can produce.  Scientific ideology regards scientific evidence above everything else, so we have the perfect system of control in that unlike with religion no rogue scientist can ever function since you only have to 'turn off the tap'.
Title: Re: Is playing dwarf fortress ethical?
Post by: Funk on January 16, 2018, 08:52:34 pm
Yes and ou need to get out more(or play more DF)
Title: Re: Is playing dwarf fortress ethical?
Post by: Loud Whispers on January 16, 2018, 09:05:29 pm
play more DF
Eventually DF shall become such an intricate simulation of reality, that by understanding DF, one can understand the world
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 16, 2018, 09:07:18 pm
I'll revise my ethics a bit. [KILL_VIRTUAL:ETHICS_NOT_APPLICABLE] and [TORTURE_VIRTUAL:ETHICS_NOT_APPLICABLE].
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on January 16, 2018, 09:45:01 pm
Reading violent books is unethical. You're creating thinking beings that run on the hardware of your brain just so they can suffer and die.
Title: Re: Is playing dwarf fortress ethical?
Post by: dragdeler on January 17, 2018, 06:55:38 am
Consciousness remains inexplicable to this day if you get really gritty that's true. But I do believe that our models have some inherent value, even if they will always be incomplete. But I get what you say concerning scientific ideologues tough in my mind that is a direct consequence of our education system and not ill intented scientists or flawed methods. There are a fair amount of people in the field who know that all progress they make are but temporary truths.

If a model is able to make predictions it is a good partial description of reality. Ultimately we can not know reality but does that matter when we share this same perception?
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 17, 2018, 07:28:17 am
With my new, revised ethics, everything I do to the simulated characters is completely justified. They're weaker and much less intelligent, they're inferior.
Title: Re: Is playing dwarf fortress ethical?
Post by: quekwoambojish on January 17, 2018, 10:42:27 am
When a human beats up other humans he’s a bad human.
When a goblin beats up goblins he’s a good goblin.

When Kyle the fighter beats up a fighter he might be a good fighter.
When Dale the priest beats up a person he’s a bad priest.
(Just examples don’t nit pick me please!)

Everything depends on the perceived perspective of the individual interpreting. It’s like watching a movie, we can say a bad character was acted out very well. Everyone has a dance, dance it the best you can.

Eventually AI in video games will reach a level of sentience, so the question of whether it exists in DF, even if it doesn’t, will soon be a major question in the future. But as far as DF is concerned you are a deity that exists outside of their perceivable world, you can be judged by other players whether you are good or bad, but they are judging you rightfully according to their dance.

So are you playing ethically, idk, ask someone and they’l tell you.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 17, 2018, 06:12:06 pm
Reading violent books is unethical. You're creating thinking beings that run on the hardware of your brain just so they can suffer and die.
This is actually something that the Rationalists are worrying about - a sufficiently intelligent and knowledgeable AI might actually, in the process of predicting others' behaviors, produce thinking beings that are quickly deleted. This is usually seen as a bad thing.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 17, 2018, 06:14:23 pm
As for GoblinCookie's "everything could be conscious or non-conscious, we can't really tell" - evidence is weaker than surety, but it can exist in the absence of absolute knowledge. It is more likely that a conscious mind is behind something that passes the Turing Test than something that doesn't, for instance. And we all have to work with the evidence available. Sure, there's a minimal chance that I am in an evil god's Matrix and pressing the "z" button is magically linked to killing a random person, but that doesn't keep me from typing "zymurgy."
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on January 17, 2018, 06:14:39 pm
Reading violent books is unethical. You're creating thinking beings that run on the hardware of your brain just so they can suffer and die.
This is actually something that the Rationalists are worrying about - a sufficiently intelligent and knowledgeable AI might actually, in the process of predicting others' behaviors, produce thinking beings that are quickly deleted. This is usually seen as a bad thing.

Have you considered that that might be what we are?
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 17, 2018, 06:18:50 pm
Meh, that seems like a complicated version of a Boltzmann brain, and I don't see any reason to worry about being a Boltzmann brain. Even if I'm wrong about omnirealism, there's still nothing that I can do about being an unwanted conscious experience in a predictive model.

If I'm right, "deleting" me doesn't actually do anything, it just means that the AI's universe is no longer accessing a logical structure. The structure continues to exist regardless of the simulation.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 17, 2018, 06:40:57 pm
Reading violent books is unethical. You're creating thinking beings that run on the hardware of your brain just so they can suffer and die.
This is actually something that the Rationalists are worrying about - a sufficiently intelligent and knowledgeable AI might actually, in the process of predicting others' behaviors, produce thinking beings that are quickly deleted. This is usually seen as a bad thing.
And what of the AI's ethics?
What do you mean?
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 17, 2018, 07:14:38 pm
Well, if the AI is an ethical being (and I would be terrified if it wasn't), what of its ethics? Would it not agree and regard such a thing as unethical?
What does it mean for something to be an ethical being? Is it sufficient to have a system of ethics, or does that system have to approximate/be near to ours?

If we explicitly code the AI's values, it might not consider simulated beings to be morally important unless we code that in as well.
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on January 17, 2018, 07:57:46 pm
Given that our current method of making AI seems to mostly involve sticking a bunch of neurons in a box and letting it mutate itself until you get something mostly alright, it might prove to be a bit difficult to give them explicit morals or rules.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 17, 2018, 08:28:48 pm
Ethics don't apply in video games. The characters are inferior to you. They can't even think.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 17, 2018, 09:07:48 pm
Ethics don't apply in video games. The characters are inferior to you. They can't even think.
True, but it seems plausible that killing video game characters normalizes or cheapens murder. If killing people, even if they are philosophical zombies, makes you a worse person, then you should not kill people.

It's like the Murder-Ghandi Parable.

Given that our current method of making AI seems to mostly involve sticking a bunch of neurons in a box and letting it mutate itself until you get something mostly alright, it might prove to be a bit difficult to give them explicit morals or rules.
That is a really bad idea, and I think we should stop until we understand how to make a mind ourselves, instead of the equivalent of just shaking a time-dilated box until something assembles inside.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 17, 2018, 09:41:47 pm
I still treat normal people well.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 17, 2018, 10:49:42 pm
I still treat normal people well.
Of course. My criticism was a mere quibble, only a slight exception to the moral statement you made. Ethics apply within video-games only to the extent that your actions within a video game affect the outside world, which in most cases is minimal. Very few Dwarf Fortress players build magma traps in their basement, for instance.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 18, 2018, 12:15:10 pm
Consciousness remains inexplicable to this day if you get really gritty that's true. But I do believe that our models have some inherent value, even if they will always be incomplete. But I get what you say concerning scientific ideologues tough in my mind that is a direct consequence of our education system and not ill intented scientists or flawed methods. There are a fair amount of people in the field who know that all progress they make are but temporary truths.

If a model is able to make predictions it is a good partial description of reality. Ultimately we can not know reality but does that matter when we share this same perception?

If a model is able to make predictions this implies only that two things in the model is correlated to something else, possibly something not considered *in* the model in the first place.   :)  To all practical considerations this does not really matter, but philosophically it does still matter and hence nothing about the accuracy of the model implies it in any way resembles the actual reality.  That is to say that appearing to do something causes the appearance of something else to well appear does not explain away the possibility that actually you were appearing to do that thing because you were caused to do it by a third thing existing in the unknowable real world, that same thing that also caused the apparent effect to occur (for an example). 

I was careful to make a distinction between science itself and the scientific ideology in my second post, there is no problem in applying the scientific method to get your 'appearances' as it were.  But to answer your question of whether it matters, it matters very, very much.  If we take it that everything that can be known about the real world beyond it's existence is the catalogue of experiences then everyone's experiences add up equally to our collective understanding, there is no competition possible.  The moment we conclude that there is some means by which somebody can arrive at knowledge about the actually existing world beyond appearances, then whoever it is that possess the greatest amount of that means ultimately establishes a tyranny over everybody else; a tyranny that is preceded by a bitter conflict as everybody squabbles to acquire as much of the thing that allows them to access the real world; that thing in science's case is ironically money. 

As for GoblinCookie's "everything could be conscious or non-conscious, we can't really tell" - evidence is weaker than surety, but it can exist in the absence of absolute knowledge. It is more likely that a conscious mind is behind something that passes the Turing Test than something that doesn't, for instance. And we all have to work with the evidence available. Sure, there's a minimal chance that I am in an evil god's Matrix and pressing the "z" button is magically linked to killing a random person, but that doesn't keep me from typing "zymurgy."

Nope.  The Turing Test machine is probably just made to pass the test, so it is really nothing but a magician's trick to make us think that we are dealing with another being when we are not, a step up from an NPC in a regular computer game like DF.  One of the arguments I made that we do not ultimately know that all other people are not just like the Turing test computer, that is a trick made to make us think that are not alone.  The problem is to coming up with something *other than ourselves* in such a lonely universe that would go through all the trouble of inventing such an elaborate trick with no plausible reason to do so since *it* is not actually aware of what is doing.

The more likely reason is that we made all those false people because we were lonely and then deliberately *chose* to forget that they were fake so that we would actually have seemingly real people in order to make us feel like we were not alone. 

True, but it seems plausible that killing video game characters normalizes or cheapens murder. If killing people, even if they are philosophical zombies, makes you a worse person, then you should not kill people.

It's like the Murder-Ghandi Parable.

It is worse than that.  Think back to the good (or bad) old days when people would kill each-other at close range using spears or other melee weapons.  Do you think the grunts were actually thinking about the people they were skewing with their spears as they were skewering them?  Is it not more likely that the folks that trained them gave them mannequins or other dummies to skewer for practice, the real purpose of which was not really to make the better at actually wielding their spears but rather so that skewering things became a semi-reflective act.  In that situation they probably just killed whoever they were told to kill unthinkingly, since skewering things is now second-thought to them. 

Now look to a future where warfare is done by automated killed robots with human controllers.  Now the experience of actually killing people is essentially the same as playing a computer game, so now computer gamers reflective ability to kill the appearance of people by using a joystick, mouse or keyboard makes them the perfect soldiers.
Title: Re: Is playing dwarf fortress ethical?
Post by: dragdeler on January 18, 2018, 01:52:14 pm
Quote
If we take it that everything that can be known about the real world beyond it's existence is the catalogue of experiences then everyone's experiences add up equally to our collective understanding, there is no competition possible.

That moved me very much. And I bet you guessed by now that deep down I'm the kind of idealist dreamer that thinks: one day we might surpass the notion of competetion and the general social darwinism that is rampant, to establish some sort of general olympic spirit (tough the reality of doping let's that expression shine in a very odd twilight).  Reminds me of the inverse correlation between idealism and materialism Bakunin formulated in "God and the State".

Be blessed (stupid monkey brain content because it could establish you as a member of it's tribe, hope you don't mind)
Title: Re: Is playing dwarf fortress ethical?
Post by: MoonyTheHuman on January 18, 2018, 02:21:43 pm
My first thought after seeing this thread was "Oh boy"

Nope, it's philosophy!
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on January 18, 2018, 03:23:58 pm
In order to determine whether running a particular predictive model would create a sapient sub-being inside your own mind, would you not first have to run a predictive model that could in turn have the potential to create a sapient being?
Title: Re: Is playing dwarf fortress ethical?
Post by: Xyon on January 18, 2018, 05:12:54 pm
Is it ethical to simulate an entire world, with history, wars, people with feelings and so on then just to wipe the world and start over.

Are our dorfs simply philosophical zombies? Are they aware of what happens to them?

Is there a difference between being truly sentient and just being programmed to think you are?
#1. it depends on the kind of simulation you're running, it is ethical for DF as it is.

#2. No. No

#3. I don't think there's any way to answer this.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 18, 2018, 08:22:56 pm
I'm not even reading the walls of text. I like killing simulated characters, what can you do to stop me?
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on January 18, 2018, 09:09:08 pm
Quite a few things, actually, up to and including murder, theoretically. I'd never even consider doing such a thing, even if I did consider you to be doing anything wrong. But it's always worth pointing out that sometimes, yes, people are indeed physically capable of stopping you from doing a thing.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 18, 2018, 09:12:27 pm
Quite a few things, actually, up to and including murder, theoretically. I'd never even consider doing such a thing, even if I did consider you to be doing anything wrong. But it's always worth pointing out that sometimes, yes, people are indeed physically capable of stopping you from doing a thing.

Well, I didn't mean literally. I meant that I won't give in to your arguments no matter what.
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on January 18, 2018, 09:22:59 pm
Well that's good, because nobody is actually disagreeing with you are trying to stop you. But good on you for taking a stand! Here's a star ⭐️
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 18, 2018, 11:51:12 pm
In order to determine whether running a particular predictive model would create a sapient sub-being inside your own mind, would you not first have to run a predictive model that could in turn have the potential to create a sapient being?
You can create a model without running it. You can analyze the structure of a model without running it. If these are both true, it might be possible to avoid running minds in our models.

If we can develop a criterion for what is a mind versus what is not, and we make a program that implements this categorization scheme, which is capable of running on itself, including its own processes, then we can notice when the analysis creates minds, and avoid this somehow.

(We don't have to be sure there's no mind in the models ever, the point is to reduce the mind in the models. We don't have to Win to make a difference.)
Title: Re: Is playing dwarf fortress ethical?
Post by: Rolan7 on January 19, 2018, 01:04:22 am
In order to determine whether running a particular predictive model would create a sapient sub-being inside your own mind, would you not first have to run a predictive model that could in turn have the potential to create a sapient being?
You can create a model without running it. You can analyze the structure of a model without running it. If these are both true, it might be possible to avoid running minds in our models.

If we can develop a criterion for what is a mind versus what is not, and we make a program that implements this categorization scheme, which is capable of running on itself, including its own processes, then we can notice when the analysis creates minds, and avoid this somehow.

(We don't have to be sure there's no mind in the models ever, the point is to reduce the mind in the models. We don't have to Win to make a difference.)
Can you, though?
Running a model is simply... storing various states of the process, in sequence, using the code.  Each instant is revealed to us, by the processor, and that is all that happens.  To run a simulation is to observe a hypothetical, not to create it.

I think a similar argument can be made for the original programming of the simulation.  Mostly because the only difference between me spending 5 seconds imagining hell, and actually programming a detailed simulation of hell, is precision and accuracy.  Writing a book or programming a computer is like chiseling a statue from a marble block.  Every hypothetical was always there, we merely reveal some of them, to various degrees.

That said, I just saw one of the Black Mirror episodes involving simulated copies of people trapped within nightmarish simulations, and at no point did this occur to me.  I was very much hoping that the characters... succeeded.  An appropriate and healthy response to a work of art designed to provoke empathy.

But why would it be bad to simulate humans in such a situation, yet it's fine to script a story where that happens?
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on January 19, 2018, 01:48:34 am
Because, I guess, the suffering that happens in the story happens to the characters, who are just inside the head of the reader, who is feeling empathy and thus just a small portion of the suffering being represented. Basically you're creating a situation where people consent to in some sense "be" the characters in the story by thinking about them and empathizing with them, and thus gaining an amount of enjoyment from inflicting a lesser pain on a certain portion of their mind.

...Does any of that make sense?
Title: Re: Is playing dwarf fortress ethical?
Post by: Derpy Dev on January 19, 2018, 02:14:37 am
You know, when surrounded by so many threads talking about grisha5, mad science, revolution, genocide, merperson breeding camps, necromancer use and abuse, politics, and dirty jokes that have about as much subtlety as a boot to the head, it's easy to forget that sane, intelligent and reasonable people sometimes come here to talk about philosophy.

PTW
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 19, 2018, 02:36:19 am
I don't know why people find merperson breeding camps even slightly horrifying. Guess that sentence sums up my standing on DF ethics.
Title: Re: Is playing dwarf fortress ethical?
Post by: Rolan7 on January 19, 2018, 02:53:35 am
Because it's possible to have empathy with fictional characters :P
Like I tried to articulate a few pages ago, I truly don't mind what you do to your dorfs.  I rarely care what I do to my own game pieces, much less what they do to themselves...  But occasionally I might form attachment to some.  I think that attachment is an opportunity to feel some safe emotions, including sadness at losing.
tldr; Losing is fun :'D

Because, I guess, the suffering that happens in the story happens to the characters, who are just inside the head of the reader, who is feeling empathy and thus just a small portion of the suffering being represented. Basically you're creating a situation where people consent to in some sense "be" the characters in the story by thinking about them and empathizing with them, and thus gaining an amount of enjoyment from inflicting a lesser pain on a certain portion of their mind.

...Does any of that make sense?
Yeah, that's a pretty good explanation of why it's okay for characters to suffer in stories.
I was getting a little Socratic with my "questions", though.  My point was that it can't be wrong for characters to suffer in simulations, because it's clearly fine for them to suffer in stories, which are essentially the same thing but with compression.

A simulation program (+inputs) IS a story.  Just one described with rules, then read by a machine.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 19, 2018, 02:57:41 am
Yeah, I sometimes get attached to my dorfs. But merpeople are just wild animals.
Title: Re: Is playing dwarf fortress ethical?
Post by: Rolan7 on January 19, 2018, 03:09:09 am
Huh, alright.
Obviously we agree that it makes sense to form attachments with one's own units, and/or the most interesting units in a game.

I will point out that, technically, DF merpeople are intelligent, good, and also benign.  Not that the intelligent part is clear in-game, unless you're an adventurer maybe (supposedly they speak).  I certainly didn't know that without checking the raws.

And in a typical game, they aren't interesting enough to merit such close analysis.  Most of the humor/horror is probably from people assuming they're like Disney mermaids (which isn't that far off).  I'm kinda disappointed that they aren't more like sirens, like the actual old tales...  That'd be a nice irony.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 19, 2018, 03:16:00 am
Meh. It won't make you any worse of a person.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 19, 2018, 01:59:08 pm
A rather concerning thought experiment. Suppose that sentience does have a mathematical model, i.e. can be programmed. Suppose, then, that the steps required to express sentience are expressed onto a piece of paper, and an individual proceeds to follow the instructions of each step. Fundamentally, this is no different than a computer program performing a series of steps in place of this individual. If we agree that the computer following these steps results in sentience, does the piece of paper, when coupled with someone willing to write out each step, produce sentience of its own? If not, what is the difference between an individual performing each step on a piece of paper and a computer processing each step on transistors and memory storage devices?
Ah, that's a good way of putting it. A more abstract and vague thought experiment along these lines was what pushed me toward omnirealism - either all computible minds are real, or no minds are real, or [some weird thing that says that you realize a mind by writing down symbols but not by thinking about the model] (but the model is only present in some interconnected neurons; paper is part of my extended brain, and this possibility is invalid), or [some weird thing that says that you realize a mind when you understand how it works], or [some weird thing that says that you realize a mind not by understanding it, but by predicting how it works]. I prefer the first, because I don't see an important difference between the mathematical structure being known and the structure being ran. (There are ways to get the output without directly running things. If I use abstractions to determine what a model-mind does, rather than going variable-by-variable, I don't think that the mind-ness has disappeared. And if you can make a mind real just by knowing the mathematical model that describes how it works... then we have to define "knowledge," because otherwise I could just make a massive random file and say "statistically, at least one portion of this file would produce a mind if ran with one of the nearly infinitely-many possible interpretation systems." Or if I make it even larger, the same can be said for any given language. Heck, a rock has information. Maybe the rock's atoms, when analyzed and put into an interpretation system, make a mind. That's just ridiculous. We've effectively said that all minds are real, anyway, but in a weird and roundabout way.)

(This assumes that the substrate is not inherently important to the mind - I am ran on a lump of sparky flesh, you are run on a lump of sparky silicon, but that doesn't make one of us necessarily not a person. This seems obvious to me, but is probably a controversial statement.)
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 19, 2018, 02:10:38 pm
In order to determine whether running a particular predictive model would create a sapient sub-being inside your own mind, would you not first have to run a predictive model that could in turn have the potential to create a sapient being?
You can create a model without running it. You can analyze the structure of a model without running it. If these are both true, it might be possible to avoid running minds in our models.

If we can develop a criterion for what is a mind versus what is not, and we make a program that implements this categorization scheme, which is capable of running on itself, including its own processes, then we can notice when the analysis creates minds, and avoid this somehow.

(We don't have to be sure there's no mind in the models ever, the point is to reduce the mind in the models. We don't have to Win to make a difference.)
Can you, though?
Running a model is simply... storing various states of the process, in sequence, using the code.  Each instant is revealed to us, by the processor, and that is all that happens.  To run a simulation is to observe a hypothetical, not to create it.

I think a similar argument can be made for the original programming of the simulation.  Mostly because the only difference between me spending 5 seconds imagining hell, and actually programming a detailed simulation of hell, is precision and accuracy.  Writing a book or programming a computer is like chiseling a statue from a marble block.  Every hypothetical was always there, we merely reveal some of them, to various degrees.

That said, I just saw one of the Black Mirror episodes involving simulated copies of people trapped within nightmarish simulations, and at no point did this occur to me.  I was very much hoping that the characters... succeeded.  An appropriate and healthy response to a work of art designed to provoke empathy.

But why would it be bad to simulate humans in such a situation, yet it's fine to script a story where that happens?
The main question is whether hypotheticals are morally real, then. And keep in mind that (as far as I know) we can never rule out that we are living in a simulation ourselves.
Title: Re: Is playing dwarf fortress ethical?
Post by: Rolan7 on January 19, 2018, 02:45:39 pm
But why would it be bad to simulate humans in such a situation, yet it's fine to script a story where that happens?
The main question is whether hypotheticals are morally real, then. And keep in mind that (as far as I know) we can never rule out that we are living in a simulation ourselves.
We're certainly living in a hypothetical universe that is being simulated by an infinite number of hypothetical computers.  But ours is special, as I'll demonstrate.

I'm now imagining a universe like XKCD's man-with-rocks (https://xkcd.com/505/), except the person is a woman.  Both these universes are now simulating our universe.  There are infinite permutations available, all simulating our universes.

In fact there are universes simulating every universe, including permutations of our universe.  Like in the comic, the man misplaces a rock - permutations like that, including the moon disappearing or the strong nuclear force ceasing.

If our universe is merely one of these infinite simulations, then the odds of physics continuing to work are statistically near zero.
If all conceivable, hypothetical universes had consciousness like you or I, then statistically speaking we should be experiencing total chaos.  But we aren't.
Therefore, it's morally safe to imagine hypothetical universes, since the beings within are astronomically unlikely to have consciousness. 

Even if they are otherwise copies, or near-copies, of us.  Even if they react as we would, and it's natural to feel empathy for them.

We could definitely be brains in jars, but I reject the idea that simulation can create consciousness.
(This "proof" from my butt sounds familiar, I'm probably remembering something I read...  Probably from some sci-fi growing up.  I'd like to know what it's called, if anyone recognizes it.  I really should study actual philosophy more.)
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 19, 2018, 03:02:23 pm
A rather concerning thought experiment. Suppose that sentience does have a mathematical model, i.e. can be programmed. Suppose, then, that the steps required to express sentience are expressed onto a piece of paper, and an individual proceeds to follow the instructions of each step. Fundamentally, this is no different than a computer program performing a series of steps in place of this individual. If we agree that the computer following these steps results in sentience, does the piece of paper, when coupled with someone willing to write out each step, produce sentience of its own? If not, what is the difference between an individual performing each step on a piece of paper and a computer processing each step on transistors and memory storage devices?

The problem with this is that we are making a mathematical model not of the sentience itself but the behavior we expect a sentient being to exhibit; there is no reason to think that there are not multiple ways to arrive at the result, only one of them actually involves the existence of a sentience.  We have the problem then of the fact that we have no way of knowing whether the means we are employing to our 'ends' is the right means because we are reverse engineering the procedure as it were.  The problem with true AI is as ever that it is essentially impossible to tell whether you have actually succeeded in creating it. 
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 19, 2018, 06:18:50 pm
A rather concerning thought experiment. Suppose that sentience does have a mathematical model, i.e. can be programmed. Suppose, then, that the steps required to express sentience are expressed onto a piece of paper, and an individual proceeds to follow the instructions of each step. Fundamentally, this is no different than a computer program performing a series of steps in place of this individual. If we agree that the computer following these steps results in sentience, does the piece of paper, when coupled with someone willing to write out each step, produce sentience of its own? If not, what is the difference between an individual performing each step on a piece of paper and a computer processing each step on transistors and memory storage devices?

The problem with this is that we are making a mathematical model not of the sentience itself but the behavior we expect a sentient being to exhibit; there is no reason to think that there are not multiple ways to arrive at the result, only one of them actually involves the existence of a sentience.  We have the problem then of the fact that we have no way of knowing whether the means we are employing to our 'ends' is the right means because we are reverse engineering the procedure as it were.  The problem with true AI is as ever that it is essentially impossible to tell whether you have actually succeeded in creating it.
If you can't tell whether anything is sentient or not, what even is sentience? Imagine that Omega* came down and told you that a certain thing was sentient;
 if this would not change your expectations about that thing, not even a little, then the concept is useless. Otherwise, we can tell whether things are sentient,
 but perhaps not with absolute certainty. (Principle: make your beliefs pay rent in anticipated experience (http://lesswrong.com/lw/i3/making_beliefs_pay_rent_in_anticipated_experiences/).)

*Omega is a rhetorical/explanatory/conceptual tool that helps construct a thought experiment where the muddy vagueness of the world can be cleared aside to see how our thoughts work when unobscured by uncertainty. For the thought experiment, you trust that what Omega says is definitely true. This is like "pinning down" part of a model to better understand how it all functions. It's also sort of like controls in a scientific experiment.

A rather concerning thought experiment. Suppose that sentience does have a mathematical model, i.e. can be programmed. Suppose, then, that the steps required to express sentience are expressed onto a piece of paper, and an individual proceeds to follow the instructions of each step. Fundamentally, this is no different than a computer program performing a series of steps in place of this individual. If we agree that the computer following these steps results in sentience, does the piece of paper, when coupled with someone willing to write out each step, produce sentience of its own? If not, what is the difference between an individual performing each step on a piece of paper and a computer processing each step on transistors and memory storage devices?
Ah, that's a good way of putting it. A more abstract and vague thought experiment along these lines was what pushed me toward omnirealism - either all computible minds are real, or no minds are real, or [some weird thing that says that you realize a mind by writing down symbols but not by thinking about the model] (but the model is only present in some interconnected neurons; paper is part of my extended brain, and this possibility is invalid), or [some weird thing that says that you realize a mind when you understand how it works], or [some weird thing that says that you realize a mind not by understanding it, but by predicting how it works]. I prefer the first, because I don't see an important difference between the mathematical structure being known and the structure being ran. (There are ways to get the output without directly running things. If I use abstractions to determine what a model-mind does, rather than going variable-by-variable, I don't think that the mind-ness has disappeared. And if you can make a mind real just by knowing the mathematical model that describes how it works... then we have to define "knowledge," because otherwise I could just make a massive random file and say "statistically, at least one portion of this file would produce a mind if ran with one of the nearly infinitely-many possible interpretation systems." Or if I make it even larger, the same can be said for any given language. Heck, a rock has information. Maybe the rock's atoms, when analyzed and put into an interpretation system, make a mind. That's just ridiculous. We've effectively said that all minds are real, anyway, but in a weird and roundabout way.)

(This assumes that the substrate is not inherently important to the mind - I am ran on a lump of sparky flesh, you are run on a lump of sparky silicon, but that doesn't make one of us necessarily not a person. This seems obvious to me, but is probably a controversial statement.)
Well, fundamentally the substrate doesn't really matter- that's the Church-Turing thesis, after all. If it works on a computer, it works on pencil and paper. In that regard, if we can consider that that sentience is Turing-complete, then it must be true that sentience can exist on any medium. So long as there is a retainer of information, and something to act upon them by explicit instruction, there can be sentience.

There is a catch, though. Unbounded nondeterminism- the notion of a nondeterministic process whose time of termination is unbounded- can arise in concurrent systems. Unbounded nondeterminism, under clever interpretations, can be considered to be hypercomputational- any actor in such a system has an unbounded runtime and a nondeterministic outcome, so it remains unknowable the end result of such a system. If sentience requires such unbounded nondeterminism, then such a system would no longer need to ascribe by the Church-Turing thesis, and not need be replicable on pen and paper. We are already aware that the human brain is highly concurrent, so it's plausible that sentience requires this unbounded nondeterminism arising through concurrency to exist. It wouldn't mean that we cannot produce sentience on a computer- we've already produced system setups with unbounded nondeterminism- but that its existence on a computer does not necessarily imply that it can exist on simpler mediums. All without violating any existing proofs.

So it plausible that sentience can exist in a form that can be done on a computer or in a brain, but not with pen and paper. It would simply require a great deal of concurrency.
I don't understand how a (non-quantum?) computer could do anything that I can't do on paper and pencil, given arbitrarily but finitely more time and resources.

Also, I don't see how unbounded nondeterminism applies to human beings. Unless quantum uncertainty plays an important role in human cognition, we're probably just deterministic (albeit very chaotic), right? And what does the time of termination even mean for a human mind?

But why would it be bad to simulate humans in such a situation, yet it's fine to script a story where that happens?
The main question is whether hypotheticals are morally real, then. And keep in mind that (as far as I know) we can never rule out that we are living in a simulation ourselves.
We're certainly living in a hypothetical universe that is being simulated by an infinite number of hypothetical computers.  But ours is special, as I'll demonstrate.

I'm now imagining a universe like XKCD's man-with-rocks (https://xkcd.com/505/), except the person is a woman.  Both these universes are now simulating our universe.  There are infinite permutations available, all simulating our universes.

In fact there are universes simulating every universe, including permutations of our universe.  Like in the comic, the man misplaces a rock - permutations like that, including the moon disappearing or the strong nuclear force ceasing.

If our universe is merely one of these infinite simulations, then the odds of physics continuing to work are statistically near zero.
If all conceivable, hypothetical universes had consciousness like you or I, then statistically speaking we should be experiencing total chaos.  But we aren't.
Therefore, it's morally safe to imagine hypothetical universes, since the beings within are astronomically unlikely to have consciousness. 

Even if they are otherwise copies, or near-copies, of us.  Even if they react as we would, and it's natural to feel empathy for them.

We could definitely be brains in jars, but I reject the idea that simulation can create consciousness.
(This "proof" from my butt sounds familiar, I'm probably remembering something I read...  Probably from some sci-fi growing up.  I'd like to know what it's called, if anyone recognizes it.  I really should study actual philosophy more.)
Or, alternatively, there could be somebody simulating universes who doesn't misplace bits often?

Or apply the anthropic principle. Nobody ever experiences ceasing-to-exist.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 19, 2018, 08:32:51 pm
This is only slightly related to DF. I recommend moving your walls of text to a philosophy thread in General Discussion.
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on January 20, 2018, 12:44:31 pm
Dwarves in DF are not remotely close to even being 1% sentient. You might have overestimated exactly how deep DF goes. Dwarves' "thoughts" are nothing but simple triggers that raise or lower a single number variable depending on specific stimuli. If a dwarf's relative happens to die, the dwarf's stress goes up by a set value written in the code. Dwarves do not have complex emotional responses; they only sometimes "tantrum" or go "insane", both of which are exactly as mathematical and procedural as their thoughts. They cannot think deeply, either. A military dwarf, if they "see" a hostile creature, will immediately run it down with mechanical precision, whether or not it would be better to wait for their fellow militia.

It is completely ethical to play Dwarf Fortress, because the creatures with which we interact are not in fact creatures, but simply data being manipulated by deterministic processes. Killing somebody in this game (or in any game) does nothing but change a few bytes in your computer's memory. Not even close to killing somebody in real life.



Humans on Earth are not remotely close to even being 1% sentient. You might have overestimated exactly how complex sentience is. Human "thoughts" are nothing but simple triggers that raise or lower a chemical depending on specific stimuli. If a human's relative happens to die, the human's stress goes up by a set value written in the DNA. Humans do not have complex emotional responses; they only sometimes "tantrum" or go "insane", both of which are exactly as mathematical and procedural as their thoughts. They cannot think deeply, either. A policing human, if he "feels" threatened, will immediately shoot it down with mechanical precision, whether or not it would be better to wait for backup.

It is completely ethical to play Thermonuclear War or Murdering Hobo, because the creatures with which we interact are not in fact creatures, but simply data in disposable biodegradable shells being manipulated by a deterministic process. Killing someone in these games (or any games) does nothing but change a few bits of matter in the universe. Not even close to killing a dwarf in Dwarf Fortress.
I think you have a very misinformed notion of how the human brain works.

Given a athiestic or materialist position, jecowa's conclusion is completely logical. (I am a theist, but as far as I can immediately tell I'm the only one in this discussion, so I'm going to keep it to myself.)

I do have a few technicalities to point out though; feel perfectly free to skip over them.
Spoiler: Technicalities (click to show/hide)

Have any of you read Godel, Escher, Bach: an Eternal Golden Braid by Douglas Hofstadter, by the way? It is a masterpiece about this very topic (minus the DF references.)

I don't know why people find merperson breeding camps even slightly horrifying. Guess that sentence sums up my standing on DF ethics.

Amen. I'm still annoyed at Toady for removing the mer-bone quality bonus.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 20, 2018, 03:53:55 pm
I do have a few technicalities to point out though; feel perfectly free to skip over them.
1. The universe as we know it is not deterministic: the quantum processes at the subatomic level involve true randomness.
This is negligible on the level of human cognition, as far as I know. Quantum effects are easily overwhelmed by thermal noise in most situations. If a human brain is unstable enough that quantum effects can push it from one decision to another, it's unstable enough that thermal noise will do the same. To the extent that people have reliable and consistent personality traits etc., we are not quantum minds. (This is not a statement that we can never be quantum minds, but it will take laboratory-grade controlled conditions, I believe, not wet, squishy, warm brains.)
Have any of you read Godel, Escher, Bach: an Eternal Golden Braid by Douglas Hofstadter, by the way? It is a masterpiece about this very topic (minus the DF references.)
I've read the first third... I should get around to the rest.
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on January 20, 2018, 07:00:31 pm
Should we therefore aspire to upload our minds into computers which can be more easily manipulated by quantum effects, thus gaining "free will"? :P
Or maybe we should make all our decisions based on cosmic noise, thus gaining a pretty good simulation of "free will".
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on January 20, 2018, 07:17:08 pm
I do have a few technicalities to point out though; feel perfectly free to skip over them.
1. The universe as we know it is not deterministic: the quantum processes at the subatomic level involve true randomness.
This is negligible on the level of human cognition, as far as I know.

Indeed, hence it can be considered a technicality.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 20, 2018, 09:19:59 pm
Okay, fewer walls of text. Good.
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on January 20, 2018, 11:00:54 pm
The hell do you care. You're not reading them. And you've repeatedly stated that you don't care about the topic at all.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 21, 2018, 08:18:35 am
If you can't tell whether anything is sentient or not, what even is sentience? Imagine that Omega* came down and told you that a certain thing was sentient;
 if this would not change your expectations about that thing, not even a little, then the concept is useless. Otherwise, we can tell whether things are sentient,
 but perhaps not with absolute certainty. (Principle: make your beliefs pay rent in anticipated experience (http://lesswrong.com/lw/i3/making_beliefs_pay_rent_in_anticipated_experiences/).)

*Omega is a rhetorical/explanatory/conceptual tool that helps construct a thought experiment where the muddy vagueness of the world can be cleared aside to see how our thoughts work when unobscured by uncertainty. For the thought experiment, you trust that what Omega says is definitely true. This is like "pinning down" part of a model to better understand how it all functions. It's also sort of like controls in a scientific experiment.

Sentience is something experienced by the being that *is* sentient, only the behavior of that creature is ever experienced by other entities, whether sentient or not.  Sentience is an explanation for the fact there is an observer that can experience anything at all, that is how it is *useful*.  The sentience of other beings is inferred by their similarity to the observer, the observer knows that they are human and that other beings are human, hence he infers that when other human beings act similarly to them they do so because they are themselves sentient.  This is because the only alternative is that they are alone in the universe and the other beings were made to perfectly duplicate the behavior that I carry out consciously. 

The Omega has in effect already established the certainty of only one thing in real-life, the fact you exist and are conscious.  In regard to the other beings the options are either that they are real consciousnesses or fake simulated ones.  If you succeed in creating a program that simulates the external behavior of conscious beings then you have succeeded in creating one of those two things, but the problem is that you do not know which of the two you have created.  Remember also that other people are also quite possibly fake consciousnesses already.

The problem is you have access only the external behavior of the thing.  The fake consciousness is a system to produce the external behaviors of a conscious beings without having any 'internal' behaviors that in me (the certainly conscious being) correspond to my actually being conscious.  The problem in making a new type of apparently conscious thing is that because it is *new* you cannot determine whether the internal mechanics that allow it to produce the behavior your associate with your being conscious even if you accept that other human beings are conscious.  It is necessary in effect to isolate the 'mechanic itself', which cannot be done because even if you could see everything that it is possible to see there is still the possibility of other things that you cannot see.  Other people's consciousness is inferred based upon the assumption that there is no essential mechanical difference between *I* and *you* and there is no reason to invent some unseen mechanical difference. 

But we know full well that not everything that we consciously do requires that we be conscious don't we?

Should we therefore aspire to upload our minds into computers which can be more easily manipulated by quantum effects, thus gaining "free will"? :P
Or maybe we should make all our decisions based on cosmic noise, thus gaining a pretty good simulation of "free will".

We cannot upload our minds into computers because that is impossible.  In the computers there is nowhere for the minds to go, plus we have no idea where to find minds in order to actually transport them. 
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 21, 2018, 09:48:54 am
I am a very materialistic person and I know the mind is contained in the brain. We don't have the technology to easily read it yet, though.
Title: Re: Is playing dwarf fortress ethical?
Post by: Romeofalling on January 21, 2018, 06:11:30 pm
I'm coming to this conversation late and skimming, but I can't seem to find any point in the conversation where we define the value of "ethical behavior." What is the benefit of being concerned with quantum states of existence that are, by definition, inaccessible? There seems to be an implicit assumption here that  our choices will be judged by some third party by a rubrick not presented to us. What are the possible outcomes? What is the opportunity cost of a bad choice?
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on January 21, 2018, 10:47:14 pm
The hell do you care. You're not reading them. And you've repeatedly stated that you don't care about the topic at all.

That is ad hominem].
Title: Re: Is playing dwarf fortress ethical?
Post by: Rolan7 on January 21, 2018, 10:56:42 pm
I'm coming to this conversation late and skimming, but I can't seem to find any point in the conversation where we define the value of "ethical behavior." What is the benefit of being concerned with quantum states of existence that are, by definition, inaccessible? There seems to be an implicit assumption here that  our choices will be judged by some third party by a rubrick not presented to us. What are the possible outcomes? What is the opportunity cost of a bad choice?
My understanding (and I skimmed some as well) is that people mostly assumed "ethical behavior" as the reasonable common denominator of modern societies.  Mostly basic things like "murder is bad".

The more metaphysical arguments are based on the safe premise that it's unethical to create conscious entities just to harm them.  So the arguments are whether we're actually creating conscious entities or not.  (I think the consensus is well past DF at this point, and into whether it's even possible to do such a thing in simulations.)
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 21, 2018, 11:25:19 pm
DF characters aren't sentient. That's it. The walls of text aren't really related to DF anymore. Just create another thread for them.
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on January 22, 2018, 12:03:11 am
The hell do you care. You're not reading them. And you've repeatedly stated that you don't care about the topic at all.

That is ad hominem.
Ad hominem is when you discount somebody else's arguments by alluding to their character. It doesn't apply here both because I wasn't alluding to kittytac's character, and because she wasn't making an argument in the first place, just appearing to complain about the very fact that debate is happening at all. In a thread he could have easily ignored.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 22, 2018, 12:46:33 am
I can build a merperson breeding camp for fun, actually.
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on January 22, 2018, 12:52:43 am
Yes, you can.
Title: Re: Is playing dwarf fortress ethical?
Post by: Rolan7 on January 22, 2018, 12:58:48 am
"Can I do X" is a form of ethics.
It's somehow even baser than what most types of animals follow.  A pattern of thought that literally only sees the present, not even the next second.

But playing DF would definitely be ethical!
Title: Re: Is playing dwarf fortress ethical?
Post by: Romeofalling on January 22, 2018, 07:07:50 am
....  What is the benefit of being concerned with quantum states of existence that are, by definition, inaccessible? ..... What are the possible outcomes? What is the opportunity cost of a bad choice?
... the reasonable common denominator of modern societies.  Mostly basic things like "murder is bad".

.... the safe premise that it's unethical to create conscious entities just to harm them.  So the arguments are whether we're actually creating conscious entities or not....

Right, and I'm throwing down economic game theory as a challenge to this assumption. I say that another valid ethics is maximizing gain, with each individual responsible for defining "value," and maximizing their personal gain.

If the dorfs are sentient, then they are responsible for maximizing the value they get out of whatever life presents them. Each player is likewise responsible for maximizing the value they get out of their lives. If torturing dorfs provides value to their lives, then it is only as ethical to do it as it is profitable.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 22, 2018, 07:23:44 am
....  What is the benefit of being concerned with quantum states of existence that are, by definition, inaccessible? ..... What are the possible outcomes? What is the opportunity cost of a bad choice?
... the reasonable common denominator of modern societies.  Mostly basic things like "murder is bad".

.... the safe premise that it's unethical to create conscious entities just to harm them.  So the arguments are whether we're actually creating conscious entities or not....

Right, and I'm throwing down economic game theory as a challenge to this assumption. I say that another valid ethics is maximizing gain, with each individual responsible for defining "value," and maximizing their personal gain.

If the dorfs are sentient, then they are responsible for maximizing the value they get out of whatever life presents them. Each player is likewise responsible for maximizing the value they get out of their lives. If torturing dorfs provides value to their lives, then it is only as ethical to do it as it is profitable.

With the caveat that they aren't sentient.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 22, 2018, 01:40:49 pm
I am a very materialistic person and I know the mind is contained in the brain. We don't have the technology to easily read it yet, though.

If that were so how come we need all that technology in the first place.  Since we *are* brains in this silly model you are using, why can we not understand the workings *of* the brain just by well introspection. 

Wait did you not say contained *in* the brain not the brain itself? 

With the caveat that they aren't sentient.

I would argue that since the sentience of all other beings is inherently uncertain, you cannot build an ethical system that depends upon sentience. 

Right, and I'm throwing down economic game theory as a challenge to this assumption. I say that another valid ethics is maximizing gain, with each individual responsible for defining "value," and maximizing their personal gain.

If the dorfs are sentient, then they are responsible for maximizing the value they get out of whatever life presents them. Each player is likewise responsible for maximizing the value they get out of their lives. If torturing dorfs provides value to their lives, then it is only as ethical to do it as it is profitable.

That is not really a theory, more of a how-to description of how to be evil.   ;) 8)
Title: Re: Is playing dwarf fortress ethical?
Post by: Romeofalling on January 22, 2018, 03:07:07 pm
That is not really a theory, more of a how-to description of how to be evil.   ;) 8)

Again with the value judgement based on an unspecified set of parameters that you're assuming are universal! Game Theory is hardly evil, it's a system by which you can concretely compare apples to oranges by converting things to a universal measurement.

For example, the Star Trek movie where Spock argues that the good of the many outweighs the good of the one, Kirk's counterargument is that since the good of strangers has less weight to him, that (Good * Many) isn't always equal to or greater than (Good * Me).

I understand that someone in this thread is concerned that they might be doing harm to a potentially sentient creature, but economic modelling measures the issue fairly concretely. Is the potential harm you're doing to the potentially sentient creatures greater than the amount of harm you're doing to yourself by worrying about it?

(% chance you're doing harm) * (amount of harm you're doing) * (% chance that the subject can sense your actions)

vs

(time you spend worrying about this) * (value of what you could be doing instead).

How is that evil?
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on January 22, 2018, 03:27:14 pm
While it's possible that AIs could be come sentient one day, DF entities are not.

And in fact, we're anthropomorphizing them: there are much more complex simulations that we don't wonder whether they're sentient or not, e.g. complex weather simulations. But when you make some ultra-simplistic model called "person" people immediately wonder whether it's sentient. DF creatures are just letters on a screen that we've assigned a semantic label of representing people. They're no more sentient than a cardboard cut-out is.

e.g "the sims" are just a paper-thin facade of skin and a bunch of prewritten animations. There's literally nothing going on "inside their head" because there's literally nothing inside their head. Meanwhile, Google Deep Dreams is a very complex neural network. It's actually more believable that there's a spark of "self-awareness" inside something like Google Deep Dreams than inside a Sims character or DF dwarf.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 22, 2018, 09:12:19 pm
Yeah, I'd not harm a benevolent true AI. Because harming a true, sentient being has the same repercussions as harming a human.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 23, 2018, 01:01:51 am
If you can't tell whether anything is sentient or not, what even is sentience? Imagine that Omega* came down and told you that a certain thing was sentient;
 if this would not change your expectations about that thing, not even a little, then the concept is useless. Otherwise, we can tell whether things are sentient,
 but perhaps not with absolute certainty. (Principle: make your beliefs pay rent in anticipated experience (http://lesswrong.com/lw/i3/making_beliefs_pay_rent_in_anticipated_experiences/).)

*Omega is a rhetorical/explanatory/conceptual tool that helps construct a thought experiment where the muddy vagueness of the world can be cleared aside to see how our thoughts work when unobscured by uncertainty. For the thought experiment, you trust that what Omega says is definitely true. This is like "pinning down" part of a model to better understand how it all functions. It's also sort of like controls in a scientific experiment.

Sentience is something experienced by the being that *is* sentient, only the behavior of that creature is ever experienced by other entities, whether sentient or not.  Sentience is an explanation for the fact there is an observer that can experience anything at all, that is how it is *useful*.
Experience is not fundamental. Anything that I can determine about myself through introspection, I could theoretically determine about somebody else by looking at their brain. If there exists a non-physical soul, it does not seem to have any effects on the world. This lack of effects extends to talking about souls, and for that matter thinking about souls.

The sentience of other beings is inferred by their similarity to the observer, the observer knows that they are human and that other beings are human, hence he infers that when other human beings act similarly to them they do so because they are themselves sentient.  This is because the only alternative is that they are alone in the universe and the other beings were made to perfectly duplicate the behavior that I carry out consciously.
Or alternatively, we can say that something is a mind if it appears to have goals and makes decisions, and is sufficiently complex to be able to communicate with us in some way. Not that this is the True Definition of mind - no such thing exists! And there might be a better definition. My point is that you don't have to define mind-ness by similarity to the definer.

The Omega has in effect already established the certainty of only one thing in real-life, the fact you exist and are conscious.
How do you know that you are conscious?

In regard to the other beings the options are either that they are real consciousnesses or fake simulated ones.  If you succeed in creating a program that simulates the external behavior of conscious beings then you have succeeded in creating one of those two things, but the problem is that you do not know which of the two you have created.  Remember also that other people are also quite possibly fake consciousnesses already.
Ah, you mean philosophical zombies! Right? And you're saying that other people could be controlled by a Zombie Master. Is that correct?

Quote
The problem is you have access only the external behavior of the thing.  The fake consciousness is a system to produce the external behaviors of a conscious beings without having any 'internal' behaviors that in me (the certainly conscious being) correspond to my actually being conscious.  The problem in making a new type of apparently conscious thing is that because it is *new* you cannot determine whether the internal mechanics that allow it to produce the behavior your associate with your being conscious even if you accept that other human beings are conscious.  It is necessary in effect to isolate the 'mechanic itself', which cannot be done because even if you could see everything that it is possible to see there is still the possibility of other things that you cannot see.  Other people's consciousness is inferred based upon the assumption that there is no essential mechanical difference between *I* and *you* and there is no reason to invent some unseen mechanical difference.
But... what do you mean by something being "fake consciousness"? That's like something being "fake red", which acts just like red in all ways but is somehow Not Actually Red.

You might be able to imagine something that doesn't seem conscious enough, like a chatbot, but the reason that we call it Not Conscious is that it fails to meet certain observable criteria.

But we know full well that not everything that we consciously do requires that we be conscious don't we?
I do not think I could do most of the things I do without having self-reflectivity, etc.

Should we therefore aspire to upload our minds into computers which can be more easily manipulated by quantum effects, thus gaining "free will"? :P
Or maybe we should make all our decisions based on cosmic noise, thus gaining a pretty good simulation of "free will".

We cannot upload our minds into computers because that is impossible.  In the computers there is nowhere for the minds to go, plus we have no idea where to find minds in order to actually transport them.
What do you mean, "nowhere for the minds to go"? Minds are abstractions, not physical objects. It is not like the brain contains a Mind Lobe, which is incapable of being placed inside a processor. If a computer replicates the function of a brain, the mind has been transferred. The mind is software.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 23, 2018, 01:04:42 am
I am a very materialistic person and I know the mind is contained in the brain. We don't have the technology to easily read it yet, though.

If that were so how come we need all that technology in the first place.  Since we *are* brains in this silly model you are using, why can we not understand the workings *of* the brain just by well introspection.
Being a thing does not imply having complete knowledge of the thing. Does a bridge know civil engineering?

Wait did you not say contained *in* the brain not the brain itself?
It's a subtle and not entirely important difference. The mind is currently only found within the brain, and has never been separated. Because of this, we treat the mind and the brain as the same thing quite often.

With the caveat that they aren't sentient.

I would argue that since the sentience of all other beings is inherently uncertain, you cannot build an ethical system that depends upon sentience.

The results of one's actions are fundamentally uncertain, and yet all consequentialist ethical systems depend upon the results of actions. "What should I do?" is dependent on the results of doing A, and B, and so on - even though there is an uncertainty in those terms. You still have to choose whichever consequence you think is best.

Right, and I'm throwing down economic game theory as a challenge to this assumption. I say that another valid ethics is maximizing gain, with each individual responsible for defining "value," and maximizing their personal gain.

If the dorfs are sentient, then they are responsible for maximizing the value they get out of whatever life presents them. Each player is likewise responsible for maximizing the value they get out of their lives. If torturing dorfs provides value to their lives, then it is only as ethical to do it as it is profitable.

That is not really a theory, more of a how-to description of how to be evil.   ;) 8)
"Evil" is a concept within ethical theories, and being evil does not make something not-a-theory.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 23, 2018, 01:08:25 am
Yeah, I'd not harm a benevolent true AI. Because harming a true, sentient being has the same repercussions as harming a human.
What repercussions do you mean? Is this "if I hurt it, it might hurt me," a sort of Rawlsian veil, or "it causes pain, which is bad"?

(To clarify, the Rawlsian veil is a second type of repercussion, not a description of the first. It is similar, but it is more "if I didn't know whether I was KittyTac or the AI, I would not want KittyTac to hurt the AI.")
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 23, 2018, 01:18:02 am
I meant "harming sentient things is baaaaaaaaaaaaad."
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 23, 2018, 07:46:10 am
Again with the value judgement based on an unspecified set of parameters that you're assuming are universal! Game Theory is hardly evil, it's a system by which you can concretely compare apples to oranges by converting things to a universal measurement.

For example, the Star Trek movie where Spock argues that the good of the many outweighs the good of the one, Kirk's counterargument is that since the good of strangers has less weight to him, that (Good * Many) isn't always equal to or greater than (Good * Me).

I understand that someone in this thread is concerned that they might be doing harm to a potentially sentient creature, but economic modelling measures the issue fairly concretely. Is the potential harm you're doing to the potentially sentient creatures greater than the amount of harm you're doing to yourself by worrying about it?

(% chance you're doing harm) * (amount of harm you're doing) * (% chance that the subject can sense your actions)

vs

(time you spend worrying about this) * (value of what you could be doing instead).

How is that evil?

The issue here is that what is valued happens to be ethically significant.  There is a difference between making calculations based values that two entities share and whether those values are ethical to start with.  Torturing people is not a valid value ethically, however much torturers may value it. 

While it's possible that AIs could be come sentient one day, DF entities are not.

And in fact, we're anthropomorphizing them: there are much more complex simulations that we don't wonder whether they're sentient or not, e.g. complex weather simulations. But when you make some ultra-simplistic model called "person" people immediately wonder whether it's sentient. DF creatures are just letters on a screen that we've assigned a semantic label of representing people. They're no more sentient than a cardboard cut-out is.

e.g "the sims" are just a paper-thin facade of skin and a bunch of prewritten animations. There's literally nothing going on "inside their head" because there's literally nothing inside their head. Meanwhile, Google Deep Dreams is a very complex neural network. It's actually more believable that there's a spark of "self-awareness" inside something like Google Deep Dreams than inside a Sims character or DF dwarf.

The problem is that they are an appearance/representation of humanity.  It has nothing to do with what they objectively *are*.

Experience is not fundamental. Anything that I can determine about myself through introspection, I could theoretically determine about somebody else by looking at their brain. If there exists a non-physical soul, it does not seem to have any effects on the world. This lack of effects extends to talking about souls, and for that matter thinking about souls.

You modelled the world without taking the mind into account, of *course* it does not appear to have any effects on the world; that is because you made up a whole load of mechanics to substitute for the mind.  You can make up as many mechanics as you like to explain away anything you like after-all.  You can always make up redundant mechanics to explain away all conscious decision making, since you are prejudiced against what you scornfully call a 'non-physical-soul' to begin with the redundancy is not apparent. 

You can make up as many mechanics as you like to explain anything you like, it does not mean that they exist or are not redundant. 

Or alternatively, we can say that something is a mind if it appears to have goals and makes decisions, and is sufficiently complex to be able to communicate with us in some way. Not that this is the True Definition of mind - no such thing exists! And there might be a better definition. My point is that you don't have to define mind-ness by similarity to the definer.

Something does not have goals or make decisions unless it is genuinely conscious.  What you are in effect saying is that it is observed to behave in a way that if *I* did it would impy conscious decision making.  The point is invalid, you are still defining consciousness against yourself, though the assumptions are flawed in that they fail to take into account that two completely different things may still bring about the same effect. 

How do you know that you are conscious?

Because I *am* consciousness.  You can disregard the fact of your own consciousness in favour of what you think you know about the unknowable external world all you wish, but that is a stupid thing to do so *I* will not be joining you. 

Ah, you mean philosophical zombies! Right? And you're saying that other people could be controlled by a Zombie Master. Is that correct?

It could be correct, but that is not exactly relevant.  The zombie masters are then conscious beings and the main thrust (my being eternally alone) no longer applies. 

But... what do you mean by something being "fake consciousness"? That's like something being "fake red", which acts just like red in all ways but is somehow Not Actually Red.

You might be able to imagine something that doesn't seem conscious enough, like a chatbot, but the reason that we call it Not Conscious is that it fails to meet certain observable criteria.

What I mean is something that exhibits the external behaviour of a conscious being perfectly yet does so by means that are completely different to how a conscious being does it. 

It is nice and mechanical, different mechanics but same outcome.  A cleverbot is a fake consciousness because it's programmers made no attempt to replicate an actual conscious being merely it's externally observable behaviour.  It is does not become any less fake simply because it becomes good enough to perfectly replicate the behaviour rather than imperfectly.

I do not think I could do most of the things I do without having self-reflectivity, etc.

If you do the same thing a lot consciously, you tend to end up doing it reflectively without being aware of it I find.  But that is just me, perhaps this is not so for you, it is one more reason to conclude you to be a philosophical zombie I guess, since the more differences there are between you and I, the lower the probability of your also being a conscious being. 

What do you mean, "nowhere for the minds to go"? Minds are abstractions, not physical objects. It is not like the brain contains a Mind Lobe, which is incapable of being placed inside a processor. If a computer replicates the function of a brain, the mind has been transferred. The mind is software.

So wrong.  Minds are not only objects, material or otherwise but they are only actual objects the existence of which is certain to be so.  If a computer replicates the function of a brain, it is nothing but a computer that replicates the function of a brain.  The cleverness is yours, not it's. 

Being a thing does not imply having complete knowledge of the thing. Does a bridge know civil engineering?

A bridge is not conscious and neither are brains for that matter.  If consciousness had a physical form then the being would necessarily know the complete details of it's own physical makeup because everything about it's physical makeup *is* made of consciousness. 

It's a subtle and not entirely important difference. The mind is currently only found within the brain, and has never been separated. Because of this, we treat the mind and the brain as the same thing quite often.

The mind has never been found *anywhere*.  The brain is at best the projecting machine that produces the mind, the mind itself however is not *in* the brain because if it were we would have an intuitive understanding of neuroscience, which we lack.  That we need to learn neuroscience in the first place implies that our brain is part of the 'external reality' and not the mind. 

The results of one's actions are fundamentally uncertain, and yet all consequentialist ethical systems depend upon the results of actions. "What should I do?" is dependent on the results of doing A, and B, and so on - even though there is an uncertainty in those terms. You still have to choose whichever consequence you think is best.

That is a problem with consequentialist ethical systems.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 23, 2018, 07:51:28 am
Appearances, eh? I feel nothing when I kill a DF character. I would feel something when killing a human. They're different, simulated characters are inferior. And you can't convince me otherwise no matter how many walls of text you throw at me.
Title: Re: Is playing dwarf fortress ethical?
Post by: dragdeler on January 23, 2018, 02:19:19 pm
I'm getting amused at how genocidal you're starting to sound. And kinda makes me consider to go full Hitler on this world, I'm allready missing 60k gobbos, merely 8 years later, despite my best efforts to preserve populations. Also, I might just have a masterrace breeding pair (no spoilers  8) STOP DISTRACTING ME)
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 23, 2018, 09:06:09 pm
It's harmless to our society.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 23, 2018, 11:55:03 pm
Appearances, eh? I feel nothing when I kill a DF character. I would feel something when killing a human. They're different, simulated characters are inferior. And you can't convince me otherwise no matter how many walls of text you throw at me.
Do you mean that all simulated beings are necessarily less morally important, or just that you haven't seen any morally important simulated being so far?

It's harmless to our society.
But the key question is whether it is harmless to all morally important beings.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 24, 2018, 12:11:48 am
Appearances, eh? I feel nothing when I kill a DF character. I would feel something when killing a human. They're different, simulated characters are inferior. And you can't convince me otherwise no matter how many walls of text you throw at me.
Do you mean that all simulated beings are necessarily less morally important, or just that you haven't seen any morally important simulated being so far?

It's harmless to our society.
But the key question is whether it is harmless to all morally important beings.

They all are less important. They're irrelevant, even.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 24, 2018, 12:31:20 am
Again with the value judgement based on an unspecified set of parameters that you're assuming are universal! Game Theory is hardly evil, it's a system by which you can concretely compare apples to oranges by converting things to a universal measurement.

For example, the Star Trek movie where Spock argues that the good of the many outweighs the good of the one, Kirk's counterargument is that since the good of strangers has less weight to him, that (Good * Many) isn't always equal to or greater than (Good * Me).

I understand that someone in this thread is concerned that they might be doing harm to a potentially sentient creature, but economic modelling measures the issue fairly concretely. Is the potential harm you're doing to the potentially sentient creatures greater than the amount of harm you're doing to yourself by worrying about it?

(% chance you're doing harm) * (amount of harm you're doing) * (% chance that the subject can sense your actions)

vs

(time you spend worrying about this) * (value of what you could be doing instead).

How is that evil?

The issue here is that what is valued happens to be ethically significant.  There is a difference between making calculations based values that two entities share and whether those values are ethical to start with.  Torturing people is not a valid value ethically, however much torturers may value it.
It is not like there is any objective morality to which we can compare people's values. To a person, certain things are ethical and certain other things are not.

In fact, it seems to me that Romeo was not even describing Ethics (in the philosophy sense) so much as personal decision-making, in which you consider the utility and disutility of each course of action, including thinking about courses of action. They were describing how people work, not judging it. You consider the costs of X and Y. If A is true, then choosing X will make people hurt, and that thought hurts you. But A is almost certainly not true, so you choose X anyway, because it has much more likely benefits. Calling all this "evil" is missing the point, and confusing the view from inside and outside of a model.

While it's possible that AIs could be come sentient one day, DF entities are not.

And in fact, we're anthropomorphizing them: there are much more complex simulations that we don't wonder whether they're sentient or not, e.g. complex weather simulations. But when you make some ultra-simplistic model called "person" people immediately wonder whether it's sentient. DF creatures are just letters on a screen that we've assigned a semantic label of representing people. They're no more sentient than a cardboard cut-out is.

e.g "the sims" are just a paper-thin facade of skin and a bunch of prewritten animations. There's literally nothing going on "inside their head" because there's literally nothing inside their head. Meanwhile, Google Deep Dreams is a very complex neural network. It's actually more believable that there's a spark of "self-awareness" inside something like Google Deep Dreams than inside a Sims character or DF dwarf.

The problem is that they are an appearance/representation of humanity.  It has nothing to do with what they objectively *are*.
But I thought there was no objectivity? :P

Experience is not fundamental. Anything that I can determine about myself through introspection, I could theoretically determine about somebody else by looking at their brain. If there exists a non-physical soul, it does not seem to have any effects on the world. This lack of effects extends to talking about souls, and for that matter thinking about souls.
You modelled the world without taking the mind into account
What on Earth do you mean? I take minds into account all the time! I don't have anywhere near enough cognitive abilities or knowledge to predict the world through quantum mechanics, so I resort to modeling people by their minds. I simply don't include minds in my fundamental models - that is reserved for electric fields and whatnot.

of *course* it does not appear to have any effects on the world; that is because you made up a whole load of mechanics to substitute for the mind.
Not to substitute, but to explain. Minds are things. But they can't be fundamental things. After all, my mind is made up of thoughts and emotions and memories and whatnot. If I keep zooming in, what do I get to? Perhaps an electron.

If something's effects can be entirely explained through a simpler model, that just means that the thing is non-fundamental.

And furthermore, I did not "make up" these mechanics, nor do they substitute for the mind. It's more looking at the actual mechanics of the mind, and using them to understand the mind.

You can make up as many mechanics as you like to explain away anything you like after-all.
No. "Explaining away" has a specific meaning. I can explain away gremlins by studying failure modes. I can explain rainbows by studying refraction. I have not explained away the mind; I have merely explained it. The mind is still real. It is just not fundamentally real.

You can always make up redundant mechanics to explain away all conscious decision making, since you are prejudiced against what you scornfully call a 'non-physical-soul' to begin with the redundancy is not apparent.
You can't refute my arguments by saying "you can say that." Indeed, I have said it. Are you going to actually respond to it, or just say "that is a thing you can think"?

Please do not use ad hominem arguments. They are not productive.

You can make up as many mechanics as you like to explain anything you like, it does not mean that they exist or are not redundant.
They are not redundant. Only with psychology and neurology can we fully understand the mind.

And I cannot actually explain anything I like. Fundamental particles cannot be broken down; they simply are. Only non-fundamental things can be broken down into their parts.

Or alternatively, we can say that something is a mind if it appears to have goals and makes decisions, and is sufficiently complex to be able to communicate with us in some way. Not that this is the True Definition of mind - no such thing exists! And there might be a better definition. My point is that you don't have to define mind-ness by similarity to the definer.

Something does not have goals or make decisions unless it is genuinely conscious.
Yes! That is exactly my point. So if it is observed to have goals and make decisions, then it would be...

What you are in effect saying is that it is observed to behave in a way that if *I* did it would impy conscious decision making.
No, that is not actually what I am saying. I'm not talking about your concept of fundamental consciousness at all. I don't care if some mind has an Inscrutable Quale attached to it or not. I just care about how it acts, in order to model it and interact with it.

"Mind" is a category of things. That is all. It is the same sort of thing as "red", except vastly more complicated to define.

The point is invalid, you are still defining consciousness against yourself, though the assumptions are flawed in that they fail to take into account that two completely different things may still bring about the same effect.
For my purposes, it is irrelevant whether, on some metaphysical plane, a mind's activities are being produced by a True Mind or a Manipulator. This difference is unobservable and meaningless. It acts the same way, talks about its feeling of self-awareness in the same way... all of the important functions of a mind that I can notice are associated with physical processes.

How do you know that you are conscious?

Because I *am* consciousness.  You can disregard the fact of your own consciousness in favour of what you think you know about the unknowable external world all you wish, but that is a stupid thing to do so *I* will not be joining you.
I suppose I should have been more clear. I know that I know things. I can hold ideas and symbols. I am aware of my awareness of myself. But that does not mean that my consciousness is a fundamental fact. How do you know that you are Conscious, as you have defined it? That is, how do you know that you have Metaphysical Qualia, or whatever traits you hold to be fundamental to True Minds?

Ah, you mean philosophical zombies! Right? And you're saying that other people could be controlled by a Zombie Master. Is that correct?

It could be correct, but that is not exactly relevant.  The zombie masters are then conscious beings and the main thrust (my being eternally alone) no longer applies.
 
That is not necessarily true. Something does not need to be conscious to replicate conscious functions - is that not your claim?

But... what do you mean by something being "fake consciousness"? That's like something being "fake red", which acts just like red in all ways but is somehow Not Actually Red.

You might be able to imagine something that doesn't seem conscious enough, like a chatbot, but the reason that we call it Not Conscious is that it fails to meet certain observable criteria.

What I mean is something that exhibits the external behaviour of a conscious being perfectly yet does so by means that are completely different to how a conscious being does it.
If it perfectly replicates the behavior, then it must be able to model it's ability to model, and so on. In other words, it needs to model the same functions that are key to my own observation of consciousness. I do not see any important difference between these functions being carried out by flesh or silicon, or even the type of program that computes them.

It is nice and mechanical, different mechanics but same outcome.  A cleverbot is a fake consciousness because it's programmers made no attempt to replicate an actual conscious being merely it's externally observable behaviour.  It is does not become any less fake simply because it becomes good enough to perfectly replicate the behaviour rather than imperfectly.
You are just asserting that. A chatbot is clearly not conscious, but if it were able to simulate consciousness, would it then be conscious? You have ignored this possibility, instead saying that the lack of consciousness is derived from the method of implementation of the chat function.

Did you know that your own consciousness was implemented by a 'blind idiot god' (of sorts)? If a blind idiot can make a mind, it must not be that hard (on the timescale of millions of years at least).

I do not think I could do most of the things I do without having self-reflectivity, etc.

If you do the same thing a lot consciously, you tend to end up doing it reflectively without being aware of it I find.  But that is just me, perhaps this is not so for you, it is one more reason to conclude you to be a philosophical zombie I guess, since the more differences there are between you and I, the lower the probability of your also being a conscious being.
I find your statement absolutely and abhorrently evil, perhaps the root of most evil in this world. Something being different from you does not make it ethically unimportant. However, I am fully capable of interacting with your statement outside of my ethical model.

Why do you think that whatever makes you conscious is only likely to be in things that are similar to you?

What do you mean, "nowhere for the minds to go"? Minds are abstractions, not physical objects. It is not like the brain contains a Mind Lobe, which is incapable of being placed inside a processor. If a computer replicates the function of a brain, the mind has been transferred. The mind is software.

So wrong.  Minds are not only objects, material or otherwise but they are only actual objects the existence of which is certain to be so.  If a computer replicates the function of a brain, it is nothing but a computer that replicates the function of a brain.  The cleverness is yours, not it's.
I think you are using a decidedly different definition of "object," but that is irrelevant; the concepts matter more than the terms.

Minds are things. They are not fundamental things. They are, as the buzzword goes, "emergent" (but so is everything else that is not a quark). For something to be a mind, it has to have certain capabilities. These capabilities can be carried out by any Turing machine, as well as more specialized machines such as the brain.

Being a thing does not imply having complete knowledge of the thing. Does a bridge know civil engineering?

A bridge is not conscious
I do not see why conscious things, specifically, must necessarily have complete self-knowledge.

and neither are brains for that matter.  If consciousness had a physical form then the being would necessarily know the complete details of it's own physical makeup because everything about it's physical makeup *is* made of consciousness.
 
I am not claiming that the brain is made up of consciousness. Consciousness is not an element. It is not a peculiar type of molecule. It is a process, and this process may not have complete knowledge of the substrate on which the process is carried out.

It's a subtle and not entirely important difference. The mind is currently only found within the brain, and has never been separated. Because of this, we treat the mind and the brain as the same thing quite often.

The mind has never been found *anywhere*.
Well. If I mess around with your brain, you act differently. I'd say the mind is in the brain, then. Where else could it be?

The brain is at best the projecting machine that produces the mind, the mind itself however is not *in* the brain because if it were we would have an intuitive understanding of neuroscience, which we lack.  That we need to learn neuroscience in the first place implies that our brain is part of the 'external reality' and not the mind.
What do you mean, the "projecting machine"? Where would this projection be projected onto? And is this projection epiphenomenal?

The results of one's actions are fundamentally uncertain, and yet all consequentialist ethical systems depend upon the results of actions. "What should I do?" is dependent on the results of doing A, and B, and so on - even though there is an uncertainty in those terms. You still have to choose whichever consequence you think is best.

That is a problem with consequentialist ethical systems.
How do you make your decisions, then? And how are you certain that what you do is right?

(Hmm. If you cannot cope with uncertainty, it does not surprise me that you have turned to these ideas. They offer complete and utter certainty, without even needing any evidence. Still, finding a cognitive reason for your statements is not equivalent to refuting them. I am just making an observation, and perhaps you would like to consider it.)
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 24, 2018, 12:34:20 am
Appearances, eh? I feel nothing when I kill a DF character. I would feel something when killing a human. They're different, simulated characters are inferior. And you can't convince me otherwise no matter how many walls of text you throw at me.
Do you mean that all simulated beings are necessarily less morally important, or just that you haven't seen any morally important simulated being so far?

It's harmless to our society.
But the key question is whether it is harmless to all morally important beings.

They all are less important. They're irrelevant, even.
Why is that?

If I hypothetically simulated a human brain (and perhaps the body as well) on a supercomputer, would the simulation have any moral value?

If AI were somehow kept from going foom and instead stayed at roughly human-level cognition and power, I suspect that we would need to modify our moral theories to include them. In practice, it can be useful to treat something as a person if it is capable of doing the same for you (for purposes of cooperation, etc.).
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 24, 2018, 12:49:39 am
Wait, I misread. DF characters are morally irrelevant. An AI with the same intelligence as a human is as morally relevant as a human.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 24, 2018, 09:48:07 am
It is not like there is any objective morality to which we can compare people's values. To a person, certain things are ethical and certain other things are not.

In fact, it seems to me that Romeo was not even describing Ethics (in the philosophy sense) so much as personal decision-making, in which you consider the utility and disutility of each course of action, including thinking about courses of action. They were describing how people work, not judging it. You consider the costs of X and Y. If A is true, then choosing X will make people hurt, and that thought hurts you. But A is almost certainly not true, so you choose X anyway, because it has much more likely benefits. Calling all this "evil" is missing the point, and confusing the view from inside and outside of a model.

Well of course there is an objective morality against which we can compare people's values.  The whole setup does not work otherwise, since you can just select any set of values you like the justify anything you like and then change it again.  Ethics is pointless if it has no foundation in anything solid, since it has no force to control the behaviour of people. 

But I thought there was no objectivity? :P

It is more complicated than that.  The point I was making is that since appearances are factual (100% certain) while the existence of any external reality is uncertain (not false but less than 100% certain), thus you cannot built an ethical system based upon knowing what the objective facts beyond your appearances actually are. 

Since morality is built upon what people appear to be doing rather than what they are doing, things like images actually start to matter.  Violence against an image of something is akin to violence against the thing itself, because the ethical signifier (?) is the appearance and not the reality. 

What on Earth do you mean? I take minds into account all the time! I don't have anywhere near enough cognitive abilities or knowledge to predict the world through quantum mechanics, so I resort to modeling people by their minds. I simply don't include minds in my fundamental models - that is reserved for electric fields and whatnot.

You are modelling things using minds and then assuming that there is some other mechanic involved 'really'.  Why is the other mechanic even needed then?

Not to substitute, but to explain. Minds are things. But they can't be fundamental things. After all, my mind is made up of thoughts and emotions and memories and whatnot. If I keep zooming in, what do I get to? Perhaps an electron.

If something's effects can be entirely explained through a simpler model, that just means that the thing is non-fundamental.

And furthermore, I did not "make up" these mechanics, nor do they substitute for the mind. It's more looking at the actual mechanics of the mind, and using them to understand the mind.

You are looking at the fundamental mechanics of the *brain*, not the mind.  The relationship between minds and the contents of the mind is interesting though, is the mind best seen as a container into which stuff 'goes' or instead a collection of things which are thrown together? 

No. "Explaining away" has a specific meaning. I can explain away gremlins by studying failure modes. I can explain rainbows by studying refraction. I have not explained away the mind; I have merely explained it. The mind is still real. It is just not fundamentally real.

Explaining away is when you ignore a fact that you reasonably should know to be the case and then you invent a theoretical construct to explain the effect of that thing on the world.  You for all practical purposes know that the mind exists, but you insist on ignoring it's existence and seeking to ultimately explain all behaviour through mindless mechanics. 

You can't refute my arguments by saying "you can say that." Indeed, I have said it. Are you going to actually respond to it, or just say "that is a thing you can think"?

Please do not use ad hominem arguments. They are not productive.

It's was not a personal attack.  It was just that the core of the strain of 'wrongness which leads to folks thinking that minds and brains are somehow the same thing is rooted in nothing except the a-priori rejection of the notion of an 'immaterial soul'.  There must at all costs not be such a thing, which explains all other argumentation. 

They are not redundant. Only with psychology and neurology can we fully understand the mind.

And I cannot actually explain anything I like. Fundamental particles cannot be broken down; they simply are. Only non-fundamental things can be broken down into their parts.

There aren't necessarily any fundamental particles, there might just be just things you have not figured out how to split yet. 

The brain is not the mind, this means you cannot ever understand the mind by studying the brain.  That rules out neurology for certain, though psychology not so much. 

Yes! That is exactly my point. So if it is observed to have goals and make decisions, then it would be...

Nothing is 'observed' to have goals and make decisions.  We take as an a-priori assumption that the thing is conscious and we then explain it's behaviour in that fashion.  If we take as an a-priori assumption that the thing is just a mindless bot, we simply explain it's behaviour as a programmed response to input and internal variables. 

No, that is not actually what I am saying. I'm not talking about your concept of fundamental consciousness at all. I don't care if some mind has an Inscrutable Quale attached to it or not. I just care about how it acts, in order to model it and interact with it.

"Mind" is a category of things. That is all. It is the same sort of thing as "red", except vastly more complicated to define.

If you can invent a mindless explanation for everything that may well *work*.  But since you are a mind, you know minds exist meaning in the end that this model is incorrect in any case. 

For my purposes, it is irrelevant whether, on some metaphysical plane, a mind's activities are being produced by a True Mind or a Manipulator. This difference is unobservable and meaningless. It acts the same way, talks about its feeling of self-awareness in the same way... all of the important functions of a mind that I can notice are associated with physical processes.

Remember that when you move your arm, you are not in fact moving your actual arm at all.  You are instead moving an image of your arm inside your mind.  Supposedly the actual material arm exists and the brain (which may also not exist) picks up on your moving the imaginary arm, executing the necessary functions to make the actual arm move. 

This means that on a physical level the brain *must* be able to actually do everything that the mind does.  Because the mind is outside of the observable material universe then this 'causality' cannot be tracked, the effect can be observed but not the cause.  You can thus invent a theoretical cause you believe to be within the material world (not actually a directly observed one) to explain away the mind.  This may well 'work' and this is what is dangerous, we know that this is not what is going on only because we know that minds exist. 

I suppose I should have been more clear. I know that I know things. I can hold ideas and symbols. I am aware of my awareness of myself. But that does not mean that my consciousness is a fundamental fact. How do you know that you are Conscious, as you have defined it? That is, how do you know that you have Metaphysical Qualia, or whatever traits you hold to be fundamental to True Minds?

Remember that *my* consciousness *is* to me the *only* fundamental fact.  Your 'consciousness' on the other hand, well it may not even exist.  You may be a philosophical zombie that is programmed to mimic consciousness, this rather well explains why 'your' idea of consciousness rather fits my idea of 'fake consciousness'.   :)

That is not necessarily true. Something does not need to be conscious to replicate conscious functions - is that not your claim?

Actual control implies consciousness.  So we have an illusion of control being executed over those who are unconscious. 

If it perfectly replicates the behavior, then it must be able to model it's ability to model, and so on. In other words, it needs to model the same functions that are key to my own observation of consciousness. I do not see any important difference between these functions being carried out by flesh or silicon, or even the type of program that computes them.

This reminds me of the days of yore (I think it was the 18th century) when clockwork was all the rage.  They had this clockwork duck (https://www.theguardian.com/books/2002/feb/16/extract.gabywood) which replicated nearly all the functions of the real duck to the minds of the audience.

If you replicate the behaviour of the thing that does not mean you have made the thing unless you do so by the same mechanisms the thing you are replicated was using.  Mind is from the perspective of the material universe a mechanism, not an object; outside of material reality it is an object. 

You are just asserting that. A chatbot is clearly not conscious, but if it were able to simulate consciousness, would it then be conscious? You have ignored this possibility, instead saying that the lack of consciousness is derived from the method of implementation of the chat function.

Did you know that your own consciousness was implemented by a 'blind idiot god' (of sorts)? If a blind idiot can make a mind, it must not be that hard (on the timescale of millions of years at least).

If consciousness is possible then it is just a question of combining whatever things it is that makes consciousness together, whether accidentally or not.  The problem is that it is impossible, (well without horribly unethical experiments) to actually isolate the 'conscious generating' elements of the human from everything else.  Only when you have isolated this element, that is we have 'cut it away' from everything else (likely literally) can we then replicate the essential and replace the 'inessential' elements with other elements of our choosing to make a strong AI. 

Remember that I am not saying that the perfect Cleverbot (that is the perfect fake consciousness) would not genuinely be a conscious being.  I am saying that it would be impossible to tell, that is because if Perfect Cleverbot is actually conscious it is an accident of us having inadvertently ended up using the actual mechanic that brings about consciousness in the process of making a fake one.  Because however Cleverbot is consciously designed as a perfection of a fake consciousness, it is impossible to determine whether we 'accidentally' stumbled on the right mechanic. 

I find your statement absolutely and abhorrently evil, perhaps the root of most evil in this world. Something being different from you does not make it ethically unimportant. However, I am fully capable of interacting with your statement outside of my ethical model.

Why do you think that whatever makes you conscious is only likely to be in things that are similar to you?

The odds of other beings being mindless goes up the more different you are from me, but is probabilistic thing.  As for the evil part, I am the one arguing that actual consciousness is actually irrelevant, hence it does not follow that a medium cannot be unethical because no actual conscious beings were hurt because it is the appearance that matter. 

I think you are using a decidedly different definition of "object," but that is irrelevant; the concepts matter more than the terms.

Minds are things. They are not fundamental things. They are, as the buzzword goes, "emergent" (but so is everything else that is not a quark). For something to be a mind, it has to have certain capabilities. These capabilities can be carried out by any Turing machine, as well as more specialized machines such as the brain.

From the perspective of the material universe (in so far as we think we understand it) the mind is not an object but a mechanism, from the perspective of the mental universe the material universe is a mechanism to explain the objects in the mind.  Or rather the fact that there are mental objects that we cannot simply wish away (material reality is an mechanical explanation for the lack of Matrix spoon bending). 

I do not see why conscious things, specifically, must necessarily have complete self-knowledge.

That is because consciousness does not exist in material reality.  If the mind were the brain, the brain is also the mind.  That means what we are aware of (the mind) is the functioning of the brain.  That being so we would be able to learn about the internal functioning of the brain from introspection.

That our mind teaches us nothing about the internal mechanics of our brain establishes pretty solidly that the mind and brain are completely different things. 

I am not claiming that the brain is made up of consciousness. Consciousness is not an element. It is not a peculiar type of molecule. It is a process, and this process may not have complete knowledge of the substrate on which the process is carried out.

Yes, consciousness/mind is not a material thing.  The brain is a material thing, hence it is not the mind/consciousness. 

Well. If I mess around with your brain, you act differently. I'd say the mind is in the brain, then. Where else could it be?

The mind is nowhere (that is it has no location). 

The brain does many things, in fact most things mindlessly.  You can also change the appearances in the mind by altering material reality, of which the brain is a part.

What do you mean, the "projecting machine"? Where would this projection be projected onto? And is this projection epiphenomenal?

The projection machine is the 'function' of the universe that produces consciousness.  We have reason to believe that the projecting machine is the material object behind the appearance we call the 'brain'. 

It is actually epiphenonomal in any case, consciousness is clearly a byproduct of something material, which is to say something unknowable.  The problem here is that there is the mental imput (the mental appearance) but in order for certain aspects of consciousness to exist (free will) the output must also allow an returning-input.  *That* means that the projector is not simply projecting an image, we are projecting a user-interface to something.

The second part is a problem since it ties consciousness to material reality as a mechanic.  The fatalistic 'movie consciousness' can work quite nicely with mindless mechanics, the 'user-interface consciousness' needs to function as a mechanism (though that does not make it a material object). 

How do you make your decisions, then? And how are you certain that what you do is right?

(Hmm. If you cannot cope with uncertainty, it does not surprise me that you have turned to these ideas. They offer complete and utter certainty, without even needing any evidence. Still, finding a cognitive reason for your statements is not equivalent to refuting them. I am just making an observation, and perhaps you would like to consider it.)

My ideas purport that all material facts and all other consciousnesses are inherently uncertain and there is no way to ever make it otherwise, not exactly any refuge from uncertainty there.  The only certain thing is the existence of my appearances in themselves (apart from their supposed material cause), hence to answer your question I make my decisions, ethical or otherwise based upon appearances. 
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 24, 2018, 08:28:46 pm
Welp. You still didn't react to my response that DF characters are inferior and morally irrelevant. Guess you ran out of walls of text to throw at me.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 25, 2018, 01:26:53 am
Well of course there is an objective morality against which we can compare people's values.  The whole setup does not work otherwise, since you can just select any set of values you like the justify anything you like and then change it again.  Ethics is pointless if it has no foundation in anything solid, since it has no force to control the behaviour of people.
The universe may well be unfair. Perhaps it has neglected to provide us with an objective basis for ethics. Perhaps ethics are all pointless. Saying "but that would be bad" isn't a good argument against that being the case.

It is more complicated than that.  The point I was making is that since appearances are factual (100% certain) while the existence of any external reality is uncertain (not false but less than 100% certain), thus you cannot built an ethical system based upon knowing what the objective facts beyond your appearances actually are.
In the real world, we can never be certain about anything. We have to build an ethical system on fundamental uncertainty, or simply not build any.

Also, that does not follow. The mere fact that some things are more certain than others does not mean that the more certain things are a better basis for morality.

Additionally, it is still appearances by which Reelya assigns moral worth. It is just a deeper sort of appearance, one that you must investigate in order to see.

Since morality is built upon what people appear to be doing rather than what they are doing, things like images actually start to matter.  Violence against an image of something is akin to violence against the thing itself, because the ethical signifier (?) is the appearance and not the reality.

(All things moral are built on subjectives) -/-> (all subjective things have moral worth). That is confusing the superset and the subset. In other words, simply because all morally-important things happen to be subjective, does not mean that all subjective things are morally important.

Have you ever read Asimov's Relativity of Wrong?

You are modelling things using minds and then assuming that there is some other mechanic involved 'really'.  Why is the other mechanic even needed then?
Minds are not, and cannot be, fundamental. They are far too complex. They must be made of smaller and simpler pieces. If I want to be as accurate as possible in my models, I should consider the pieces as well as the whole.

You are looking at the fundamental mechanics of the *brain*, not the mind.
What is a memory? We can tell by noticing the difference between "having a memory" and "not having a memory." This difference is within the brain; the memory is stored in the connection of neurons. Similarly for all other quasi-fundamental mental objects (which may also be stored in other forms of biological information, such as hormones).

The relationship between minds and the contents of the mind is interesting though, is the mind best seen as a container into which stuff 'goes' or instead a collection of things which are thrown together?
I do not see any important difference, nor is there a way to check either definition's validity. This is meaningless philosophy.

Explaining away is when you ignore a fact that you reasonably should know to be the case and then you invent a theoretical construct to explain the effect of that thing on the world.
This continues to not be the definition. Explaining away is when you show that an alleged object/entity/phenomenon, said to be responsible for a certain physical effect, need not exist - the effect is caused by something else. Explaining is when you show how an object/entity/phenomenon is made up of smaller things. See here for more. (http://lesswrong.com/lw/oo/explaining_vs_explaining_away/)

You for all practical purposes know that the mind exists, but you insist on ignoring it's existence and seeking to ultimately explain all behaviour through mindless mechanics.
This is an incorrect summary of my beliefs and words. I know that the mind exists, and do not ignore its existence. Rather, I seek to understand its functions and composition. The mind is made of of non-mental things, just as a mountain is made up of non-mountain things, and an airplane is made up of non-airplane things. In order to better know a mind, you must also know the non-mental things which make it up.

It's was not a personal attack.
I never said it was. Ad hominem arguments rely on showing a belief's proponent to be flawed, and using this as a counter-argument. This is fallacious and non-productive.

It was just that the core of the strain of 'wrongness which leads to folks thinking that minds and brains are somehow the same thing is rooted in nothing except the a-priori rejection of the notion of an 'immaterial soul'.  There must at all costs not be such a thing, which explains all other argumentation.
This psychoanalysis is incorrect, but beside the point. As I have said, showing an belief's proponents to be flawed is not an argument against the belief.

You can argue this about anything. Any belief could conceivably be held as an a priori, absolute, unreasonable belief - including yours. As such, this possibility is not an argument against any particular belief. (See Bayes as it applies to arguments.)

There aren't necessarily any fundamental particles, there might just be just things you have not figured out how to split yet.
Perhaps not, but it seems unlikely.

The brain is not the mind, this means you cannot ever understand the mind by studying the brain.
How do you know that?

That rules out neurology for certain, though psychology not so much.
People's actions result from their neurology. There is no point where a metaphysical process leaps in and shifts an atom to the side, changing someone's actions. We can draw a casual chain back from "Bob raises his right hand" to "an electrical signal stimulates the muscles in Bob's right arm" to "an electrical signal is emitted by the brain down a particular set of nerves" to "a complicated set of signals is passed between neurons, which we describe as Bob deciding to raise his right arm" and so on.

Nothing is 'observed' to have goals and make decisions.  We take as an a-priori assumption that the thing is conscious and we then explain it's behaviour in that fashion.  If we take as an a-priori assumption that the thing is just a mindless bot, we simply explain it's behaviour as a programmed response to input and internal variables.
I do not, in fact, take something's consciousness as an a priori assumption. I look at its behavior, and see whether it demonstrates a tendency to act to satisfy a certain set of criteria. If it does, then I call that "goals and decisions," and move onto the next criterion.

If you can invent a mindless explanation for everything that may well *work*.  But since you are a mind, you know minds exist meaning in the end that this model is incorrect in any case.
A mindless explanation does not make minds cease to exist, just as quantum physics does not make bridges and planes and mountains cease to exist, despite there being no term for "bridge" in the wave function.

Remember that when you move your arm, you are not in fact moving your actual arm at all.  You are instead moving an image of your arm inside your mind.  Supposedly the actual material arm exists and the brain (which may also not exist) picks up on your moving the imaginary arm, executing the necessary functions to make the actual arm move.
I do not actually remember this.

This means that on a physical level the brain *must* be able to actually do everything that the mind does.
This is true, because they are the same thing. (Or close enough to be "hardware" and "software.")

Because the mind is outside of the observable material universe
Only in the same sense that the redness of an object is outside of the observable material universe. That is, not at all.

Is it made of physical stuff? Then it's material. Is it unobservable? Then how do you know it exists? The only observable immaterial things are mathematical concepts, perhaps.

then this 'causality' cannot be tracked, the effect can be observed but not the cause.
Then how do you know there is even any cause?

You can thus invent a theoretical cause you believe to be within the material world (not actually a directly observed one) to explain away the mind.
No, I can't, because minds are real. What I can do is look at a person, and see what they do, and look inside them, and see what happens, and so on. Very little of this is "theoretical," and that's not even an insult like you think it is.

This may well 'work' and this is what is dangerous, we know that this is not what is going on only because we know that minds exist.
In a purely material world, intelligence could still exist, and people could still think that minds exist. Therefore, (thought that minds exist) -/-> (minds are non-material). (See the contrapositive.) [That is, you're saying that A -> ~B, where A is mind-feeling and B is material world. However, ~(B -> ~A) => ~(A -> ~B), QED.]

Remember that *my* consciousness *is* to me the *only* fundamental fact.
How do you know this to be true? Do you suppose, out of all possible mind-instantiations that are equivalent to yours, that none of them will be embodied in a world where your a priori belief is false? (See Bayes.)

Your 'consciousness' on the other hand, well it may not even exist.  You may be a philosophical zombie that is programmed to mimic consciousness, this rather well explains why 'your' idea of consciousness rather fits my idea of 'fake consciousness'.
Excuse me? I am most definitely conscious, and my lack of a priori belief in fundamental consciousness does not invalidate my subjective experiences nor my moral worth.

Your argument makes no sense. By your own definition, there is no observable difference between Zombie Chatbots and Real Humans, since the only difference is an unobservable metaphysical source of consciousness. Therefore, nothing that I do can be evidence toward me being a Zombie Chatbot. (See Bayes.)

Actual control implies consciousness.  So we have an illusion of control being executed over those who are unconscious.
It does? So anything that exercises control has a Metaphysical Consciousness Source, or will the Zombie Masters come and install a Fake Consciousness Source in every AI I design?

I don't see how you could possibly obtain any of this "information" yourself to any degree of reliability.

This reminds me of the days of yore (I think it was the 18th century) when clockwork was all the rage.  They had this clockwork duck (https://www.theguardian.com/books/2002/feb/16/extract.gabywood) which replicated nearly all the functions of the real duck to the minds of the audience.

If you replicate the behaviour of the thing that does not mean you have made the thing unless you do so by the same mechanisms the thing you are replicated was using.  Mind is from the perspective of the material universe a mechanism, not an object; outside of material reality it is an object.
It is a mechanism, but not one that can be changed without affecting the physical universe. This mechanism is the same sort of mechanism as an engine - it's a physical thing that does things. It can also be broken down into non-mechanism parts.

If consciousness is possible then it is just a question of combining whatever things it is that makes consciousness together, whether accidentally or not.  The problem is that it is impossible, (well without horribly unethical experiments) to actually isolate the 'conscious generating' elements of the human from everything else.  Only when you have isolated this element, that is we have 'cut it away' from everything else (likely literally) can we then replicate the essential and replace the 'inessential' elements with other elements of our choosing to make a strong AI.
Only when? Are you saying that it is impossible to make a self-reflective thing without that thing having True Consciousness?

Remember that I am not saying that the perfect Cleverbot (that is the perfect fake consciousness) would not genuinely be a conscious being.  I am saying that it would be impossible to tell, that is because if Perfect Cleverbot is actually conscious it is an accident of us having inadvertently ended up using the actual mechanic that brings about consciousness in the process of making a fake one.  Because however Cleverbot is consciously designed as a perfection of a fake consciousness, it is impossible to determine whether we 'accidentally' stumbled on the right mechanic.
So this mechanic is physical, then?

The odds of other beings being mindless goes up the more different you are from me, but is probabilistic thing.  As for the evil part, I am the one arguing that actual consciousness is actually irrelevant, hence it does not follow that a medium cannot be unethical because no actual conscious beings were hurt because it is the appearance that matter.
It is the appearance of calling something not-a-person that matters, in a consequentialist sense. Perhaps you treat chatbots well, but I doubt everyone does. This is a very bad idea.

I think you are using a decidedly different definition of "object," but that is irrelevant; the concepts matter more than the terms.

Minds are things. They are not fundamental things. They are, as the buzzword goes, "emergent" (but so is everything else that is not a quark). For something to be a mind, it has to have certain capabilities. These capabilities can be carried out by any Turing machine, as well as more specialized machines such as the brain.

From the perspective of the material universe (in so far as we think we understand it) the mind is not an object but a mechanism, from the perspective of the mental universe the material universe is a mechanism to explain the objects in the mind.
This seems like useless, meaningless philosophical gibberish to me. Have you found any actual evidence for this non-material universe yet, or are you still just asserting its existence?

Or rather the fact that there are mental objects that we cannot simply wish away (material reality is an mechanical explanation for the lack of Matrix spoon bending).
Alternatively, we cannot wish away mental objects because brains do not have conscious self-editing powers.

I do not see why conscious things, specifically, must necessarily have complete self-knowledge.

That is because consciousness does not exist in material reality.  If the mind were the brain, the brain is also the mind.  That means what we are aware of (the mind) is the functioning of the brain.  That being so we would be able to learn about the internal functioning of the brain from introspection.
No. I do not see how you are getting this. We experience some functions of the brain, not all. You are basically saying A is a subset of B, therefore B is a subset of A. That is not valid logic.

That our mind teaches us nothing about the internal mechanics of our brain establishes pretty solidly that the mind and brain are completely different things.
Do you think, in a purely material universe, all conscious beings would always have complete self-knowledge? And how do you know that?

I am not claiming that the brain is made up of consciousness. Consciousness is not an element. It is not a peculiar type of molecule. It is a process, and this process may not have complete knowledge of the substrate on which the process is carried out.

Yes, consciousness/mind is not a material thing.
Taboo "material", please.

The brain is a material thing, hence it is not the mind/consciousness.
Consciousness is not a physical thing you can pick up, but it is a physical thing that happens in the physical world. It's the difference between a log and fire. It's a process, with physical causes and physical effects. No metaphysics involved.

Well. If I mess around with your brain, you act differently. I'd say the mind is in the brain, then. Where else could it be?

The mind is nowhere (that is it has no location).
That is reserved for concepts. Processes have locations.

The brain does many things, in fact most things mindlessly.  You can also change the appearances in the mind by altering material reality, of which the brain is a part.
How does the physical world affect the mind? And if you had never learned about Phineas Gage, would he have been (at least weak) evidence against dualism, in your view? (What would you have predicted beforehand?)

What do you mean, the "projecting machine"? Where would this projection be projected onto? And is this projection epiphenomenal?

The projection machine is the 'function' of the universe that produces consciousness.
You are misusing a mathematical term. Functions are maps from sets to sets (or a more general version of the same).

We have reason to believe that the projecting machine is the material object behind the appearance we call the 'brain'.
We do, do we? Would you care to share the reason for supposing the existence of a "projection" at all?

It is actually epiphenonomal in any case, consciousness is clearly a byproduct of something material, which is to say something unknowable.
Do you know what epiphenomenalism even is?

The material is not unknowable. It is the only knowable thing. It is not certain, but it is knowable.

The problem here is that there is the mental imput (the mental appearance) but in order for certain aspects of consciousness to exist (free will) the output must also allow an returning-input.  *That* means that the projector is not simply projecting an image, we are projecting a user-interface to something.

The second part is a problem since it ties consciousness to material reality as a mechanic.  The fatalistic 'movie consciousness' can work quite nicely with mindless mechanics, the 'user-interface consciousness' needs to function as a mechanism (though that does not make it a material object).
I do not follow. This all seems baseless speculation, anyway.

How do you make your decisions, then? And how are you certain that what you do is right?

(Hmm. If you cannot cope with uncertainty, it does not surprise me that you have turned to these ideas. They offer complete and utter certainty, without even needing any evidence. Still, finding a cognitive reason for your statements is not equivalent to refuting them. I am just making an observation, and perhaps you would like to consider it.)

My ideas purport that all material facts and all other consciousnesses are inherently uncertain and there is no way to ever make it otherwise, not exactly any refuge from uncertainty there.  The only certain thing is the existence of my appearances in themselves (apart from their supposed material cause), hence to answer your question I make my decisions, ethical or otherwise based upon appearances. 
Yes, but you do not need material facts, correct? You are giving the uncertain up for lost, and basing everything on the certainty of your thoughts alone. You are, in fact, thinking that minds are metaphysical; this is all you can know, and all you need to know. Right?
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 26, 2018, 10:58:37 am
Welp. You still didn't react to my response that DF characters are inferior and morally irrelevant. Guess you ran out of walls of text to throw at me.

A response has already been given, by many people, many times. 

The universe may well be unfair. Perhaps it has neglected to provide us with an objective basis for ethics. Perhaps ethics are all pointless. Saying "but that would be bad" isn't a good argument against that being the case.

If the universe were entirely fair then why would we need ethics at all?  Ethics requires, not to exist but to actually have any point in existing something that is not as it should be.  In an automatically perfect world, where everything that happens has to be fair, why would anyone need ethical judgements of anything?  I am not talking about a world where wrong things simply do not happen but one in which they cannot happen. 

The thing about ethics is that it must have *teeth* as it were.  That is because not only is life apparently unfair, but folks are rather attached to certain particular wrongs they commit; you have to be able to counter that 'motivation', with some conviction of your own or else they will win. 

In the real world, we can never be certain about anything. We have to build an ethical system on fundamental uncertainty, or simply not build any.

Also, that does not follow. The mere fact that some things are more certain than others does not mean that the more certain things are a better basis for morality.

Additionally, it is still appearances by which Reelya assigns moral worth. It is just a deeper sort of appearance, one that you must investigate in order to see.

The trick is not to build your ethical system on the real-world because you cannot be certain about anything real.   :)

(All things moral are built on subjectives) -/-> (all subjective things have moral worth). That is confusing the superset and the subset. In other words, simply because all morally-important things happen to be subjective, does not mean that all subjective things are morally important.

Have you ever read Asimov's Relativity of Wrong?

No I have not unfortunately.  I also never said that *all* subjective things are morally important. 

Minds are not, and cannot be, fundamental. They are far too complex. They must be made of smaller and simpler pieces. If I want to be as accurate as possible in my models, I should consider the pieces as well as the whole.

Minds are made of ideas, but really on the whole there is not that many ideas in your mind at the moment in any case.  So while minds are not entirely simple, compared to say the brain they are pretty simple. 

What is a memory? We can tell by noticing the difference between "having a memory" and "not having a memory." This difference is within the brain; the memory is stored in the connection of neurons. Similarly for all other quasi-fundamental mental objects (which may also be stored in other forms of biological information, such as hormones).

Yesterday I read a book called the Starfish and the Spider (https://www.amazon.co.uk/Starfish-Spider-Unstoppable-Leaderless-Organizations-ebook/dp/B000S1LU3M/ref=tmm_kin_swatch_0?_encoding=UTF8&qid=&sr=#reader_B000S1LU3M).  Back in the 1960s they assumed, based upon the basic structure of the mind which they assumed as materialists do to be the same thing as the brain, the brain had to be organized in a hierarchical structure with memories all nicely assigned to a particular part of the brain. 

They found that this was simply not the case.  The solution was put forward by someone called Jerry Lettvin, instead of the brain being a centralized thing in which memories are stored in the brain as separate objects, perhaps the brain was a decentralized thing.  What this means in effect is that memory (and everything else) is not a thing stored in the brain, it is consequence of the whole functioning of the brain as a whole. 

As I said, the brain is the projector and the mind the projection.  The mind (the projection) is centralized but the projector is decentralised, or as Dr Who put it once 'the footprint does not look like the boot'.   :)

I do not see any important difference, nor is there a way to check either definition's validity. This is meaningless philosophy.

It is a very important difference.  If you are 'glass' then you are the same person you were yesterday before you went to sleep and are potentially immortal.  If you are the 'water' then not only is the afterlife out but your existence also began when you woke up and ends when you go sleep.  It also matters because if you are glass then your existence can said to be objectively the case, but if you are the water your existence is entirely subjective. 

This continues to not be the definition. Explaining away is when you show that an alleged object/entity/phenomenon, said to be responsible for a certain physical effect, need not exist - the effect is caused by something else. Explaining is when you show how an object/entity/phenomenon is made up of smaller things. See here for more. (http://lesswrong.com/lw/oo/explaining_vs_explaining_away/)

I am using the exact same definition as you are Dozebom.  What I am saying is that it is sometimes wrong to explain away thing even when you *can*, which is when you have other evidence from other 'sources' that something is the case.  That is because if something *can be*, it does not mean that it *is*. 

A mindless universe is quite possible to model and it does work.  We do however know we do not live in such a universe, which is why any model that explains away the mind using another mechanic to the mind is wrong.  Explaining away redundant theoretical things can be a good idea, but explaining away the things of which you are more certain of with the things you are less certain of is not a good idea.

This is an incorrect summary of my beliefs and words. I know that the mind exists, and do not ignore its existence. Rather, I seek to understand its functions and composition. The mind is made of of non-mental things, just as a mountain is made up of non-mountain things, and an airplane is made up of non-airplane things. In order to better know a mind, you must also know the non-mental things which make it up.

The brain is made up of neurons.  The mind is made up of ideas, neurons are not ideas. 

This psychoanalysis is incorrect, but beside the point. As I have said, showing an belief's proponents to be flawed is not an argument against the belief.

You can argue this about anything. Any belief could conceivably be held as an a priori, absolute, unreasonable belief - including yours. As such, this possibility is not an argument against any particular belief. (See Bayes as it applies to arguments.)

There is a difference between believing in something a-priori and disbelieving in things a-priori.   :)

A-priori beliefs are acceptable, a-priori disbelief are not.  That is because since the material reality is unknowable, you can always invent a contrived explanation to continue to believe in something.

Perhaps not, but it seems unlikely.

People thought that atoms were unsplittable, indeed that was the whole idea.  They were wrong. 

How do you know that?

Because people have already tried and found this not be so.  The brain breaks down into neurons, the mind into ideas; neurons are *not* ideas. 

People's actions result from their neurology. There is no point where a metaphysical process leaps in and shifts an atom to the side, changing someone's actions. We can draw a casual chain back from "Bob raises his right hand" to "an electrical signal stimulates the muscles in Bob's right arm" to "an electrical signal is emitted by the brain down a particular set of nerves" to "a complicated set of signals is passed between neurons, which we describe as Bob deciding to raise his right arm" and so on.

Most things the brain does it does mindlessly.  The mind is not involved in the actual execution of the tasks it decides upon. 

I do not, in fact, take something's consciousness as an a priori assumption. I look at its behavior, and see whether it demonstrates a tendency to act to satisfy a certain set of criteria. If it does, then I call that "goals and decisions," and move onto the next criterion.

So in your reality is never possible for two completely different things to realize the same observable outcome by using completely different means?

A mindless explanation does not make minds cease to exist, just as quantum physics does not make bridges and planes and mountains cease to exist, despite there being no term for "bridge" in the wave function.

Correct.  Both mindless and mindful explanations for the same things can coexist in the same universe. 

I do not actually remember this.

Think about phantom limbs, about how people who lose limbs can sometimes feel the limbs that they lost.  Point is that the mind 'does things' by manipulating an image of the body, not the actual material body but yet the latter must somehow respond to it's image being modified.  It is rather a 'this is what I look like, now show me what I must do?', except of course the whole thing could be a lie naturally . 

This is true, because they are the same thing. (Or close enough to be "hardware" and "software.")

Mind actually only exists when there is no software 'installed' on the brain to do a function.  Over the course of making the latest version of my mod, which is far more work than I had ever envisoned I have used the copy function so many times repetitively in the same context that I am no longer aware of actually doing so.  That is to say when I press the 'paste key', I usually find I have copied the relevant date even though I have absolutely no recollection or awareness of doing so (this includes the physical act of pressing the right mouse button). 

So the brains 'software' is basically the anti-mind.  If the brain ever accumulates enough 'software' to execute all your functions without you, then kiss your conscious existence goodbye. 

Is it made of physical stuff? Then it's material. Is it unobservable? Then how do you know it exists? The only observable immaterial things are mathematical concepts, perhaps.

It is observable, but it is not material or physical.

Then how do you know there is even any cause?

That is an odd question to ask when we use a whole set of mechanics that are not physically observable at all to explain things.  Gravity for instance. 

No, I can't, because minds are real. What I can do is look at a person, and see what they do, and look inside them, and see what happens, and so on. Very little of this is "theoretical," and that's not even an insult like you think it is.

Minds are not real, minds are factual.  Real things are things that exist independently of the mind (or is that objective things?), minds do not exist independently of the mind.

In a purely material world, intelligence could still exist, and people could still think that minds exist. Therefore, (thought that minds exist) -/-> (minds are non-material). (See the contrapositive.) [That is, you're saying that A -> ~B, where A is mind-feeling and B is material world. However, ~(B -> ~A) => ~(A -> ~B), QED.]

People could not think that minds exist because there are no people thinking anything.  You cannot think that minds exist unless you have a mind, but you can falsely conclude that other entities have minds when they do not. 

How do you know this to be true? Do you suppose, out of all possible mind-instantiations that are equivalent to yours, that none of them will be embodied in a world where your a priori belief is false? (See Bayes.)

I know this is true because whenever I perceive something external there is a probability that is is illusory.  Illusory or not however, it is still a fact that *I saw* an appearance of something; that is to say the reality behind everything perceived is a question but the appearances are not questionable. 

Excuse me? I am most definitely conscious, and my lack of a priori belief in fundamental consciousness does not invalidate my subjective experiences nor my moral worth.

Your argument makes no sense. By your own definition, there is no observable difference between Zombie Chatbots and Real Humans, since the only difference is an unobservable metaphysical source of consciousness. Therefore, nothing that I do can be evidence toward me being a Zombie Chatbot. (See Bayes.)

It is easy for you to be programmed to simply state you are conscious.  It is harder though to program you to actually demonstrate a comprehension of the 'unobservable metaphysical source of consciousness', especially if the programmer has no consciousness itself.  By consciousness the zombie does not mean actual consciousness, it means the behavior that it must exhibit in order to trick the universe's actual consciousnesses into falsely ascribing it consciousness. 

This has the interesting consequence that one way to determine experimentally whether you are really dealing with a philosophical zombie or not is to draw a distinction between a fake and a real consciousness with a description of both.  This will ferret the fake consciousness out, unless it's programmer is actually a conscious being and specifically programmed a special script into the zombie such that it would always parrot the correct answers. 

It does? So anything that exercises control has a Metaphysical Consciousness Source, or will the Zombie Masters come and install a Fake Consciousness Source in every AI I design?

I don't see how you could possibly obtain any of this "information" yourself to any degree of reliability.

The most reliable evidence is my own experience, as already discussed above.  That is because all material/objective/real things are possibly fake/illusory and all other people are possible philosophical zombies. 

It is a mechanism, but not one that can be changed without affecting the physical universe. This mechanism is the same sort of mechanism as an engine - it's a physical thing that does things. It can also be broken down into non-mechanism parts.

You are still not comprehending the idea that two things can do the same and look the same, without being the same thing? 

Only when? Are you saying that it is impossible to make a self-reflective thing without that thing having True Consciousness?

The word false consciousness means what it says on the tin.  Something that exhibits the observable behaviors of a true consciousness enough to trick the observer but has no underlying consciousness behind those behaviors. 

So this mechanic is physical, then?

The projector is physical but not the projection.  It is the decentralization of the brain (see above) that makes the isolation process very difficult to pull off.  It is not a single thing but a whole network of things you have to isolate and you have to figure out of potentially millions of connections which set of connection is the essential connection you need to give your Strong AI so that you know you have actually made a genuine consciousness rather than a fake one. 

It is the appearance of calling something not-a-person that matters, in a consequentialist sense. Perhaps you treat chatbots well, but I doubt everyone does. This is a very bad idea.

What is wrong with treating chatbots well?

This seems like useless, meaningless philosophical gibberish to me. Have you found any actual evidence for this non-material universe yet, or are you still just asserting its existence?

To be evidence means to be perceived, that is to appear in the non-material universe.  There is no material evidence for anything ever. 

Alternatively, we cannot wish away mental objects because brains do not have conscious self-editing powers.

There are no brains in this scenario.  We are talking about there being no material universe remember?  So yes what you are saying is just what I am saying but with the brain in particular rather than the material universe in general. 

No. I do not see how you are getting this. We experience some functions of the brain, not all. You are basically saying A is a subset of B, therefore B is a subset of A. That is not valid logic.

Exactly.  We only experience some functions of the brain because we are not the brain.  We only know what the brain tells us and the brain reveals nothing of it's own mechanics to us in what it tells us.

Do you think, in a purely material universe, all conscious beings would always have complete self-knowledge? And how do you know that?

If there were somehow consciousness in a purely material universe, then it would have to be material as well.  If the brain is the physical mind, then we will understand the mechanics of the brain, since that is what we can be aware of in this universe.  If we are less than the whole brain, there would be some part of the brain we understood even if not everything; but all parts of the real brain work using the same mechanics. 

Taboo "material", please.

I could say objective if you wish.  Except that subjective experience is an objective fact, so material is a better word to use. 

Consciousness is not a physical thing you can pick up, but it is a physical thing that happens in the physical world. It's the difference between a log and fire. It's a process, with physical causes and physical effects. No metaphysics involved.

In the physical world it appears only a mechanic to explain the behavior of objects.  To itself (in the non-physical world) it appears as an object while the physical world appears a mechanic to explain it. 

That is reserved for concepts. Processes have locations.

Mechanics do not have locations.  Gravity is a mechanic and it does not have any location.  As for the rest, recall consciousness is not happening in the brain, the output of consciousness acts are a mechanic in the brain. 

How does the physical world affect the mind? And if you had never learned about Phineas Gage, would he have been (at least weak) evidence against dualism, in your view? (What would you have predicted beforehand?)

I would have projected that altering the projector would alter the projection in some unpredictable way.  That would in turn alter the decisions made consciously, which would in turn cause the mechanic effect of consciousness to change. 

You are misusing a mathematical term. Functions are maps from sets to sets (or a more general version of the same).

I have no idea what any of those mathematical terms mean in any case.   :-[

By function I mean either mechanism or object, I am looking for a word that includes both things that are physical objects and things which are mechanisms.  The word you seem to like (concept) excludes material objects. 

We do, do we? Would you care to share the reason for supposing the existence of a "projection" at all?

My existence.

Do you know what epiphenomenalism even is?

The material is not unknowable. It is the only knowable thing. It is not certain, but it is knowable.

Uncertain things are not knowable.  Even if you can increase the probability to 99% that something is the case, nothing stops the 1% thing from actually happening to be so. 

Yes, but you do not need material facts, correct? You are giving the uncertain up for lost, and basing everything on the certainty of your thoughts alone. You are, in fact, thinking that minds are metaphysical; this is all you can know, and all you need to know. Right?

I am saying that because ethics require certainty, it makes the most sense to base ethical judgements entirely on what is certain (appearances), rather than material facts that are always possibly going to be wrong.  To me it is right to sacrifice the apparent few for the apparent many, but not to sacrifice the apparent few for the theoretical many in effect. 

I need material facts because barring the extremely improbable situation where somehow I am all-powerful but don't know it, I need to explain why my appearances, certain as I am of their existence are not mine to alter as I wish; as I put it, the appearance of the absence of matrix spoon bending is the evidential basis for material reality. 
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 26, 2018, 09:11:15 pm
Can't stop me from killing elf children and telling their parents about it.
Title: Re: Is playing dwarf fortress ethical?
Post by: Bumber on January 27, 2018, 03:55:48 am
Can't stop me from killing elf children and telling their parents about it.
Oh, yeah? Well, consider this: There is no elf.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 27, 2018, 03:58:26 am
If the universe were entirely fair then why would we need ethics at all?  Ethics requires, not to exist but to actually have any point in existing something that is not as it should be.  In an automatically perfect world, where everything that happens has to be fair, why would anyone need ethical judgements of anything?  I am not talking about a world where wrong things simply do not happen but one in which they cannot happen.
...I do not see how this responds to my point. Yes, things aren't always fair. That's what I said.

The trick is not to build your ethical system on the real-world because you cannot be certain about anything real.   :)
I do not have to be certain in order to judge and act. And if my ethical system is not firmly connected to the real world, what is the point? I'm not interested in creating the appearance of good, I want to make actual good things happen. I can't be certain that I'm not in some Bizarro world where good is bad and vice versa, but at least I have a chance of success, since I am able to conceive of true ethical success within my ethical system.

No I have not unfortunately.  I also never said that *all* subjective things are morally important.
I think it is a good short essay that interacts with the fallacy of gray, so I recommend reading it. At the very least, it will help you understand my point of view.

Also, your argument was just that something was subjective and thus it was morally important, right?

Minds are made of ideas, but really on the whole there is not that many ideas in your mind at the moment in any case.  So while minds are not entirely simple, compared to say the brain they are pretty simple.
Minds are more than the stream of consciousness, though, are they not? It's more than a snapshot of my current thoughts. Otherwise, you'd be dealing with the "never step in the same river twice" problem.

Yesterday I read a book called the Starfish and the Spider (https://www.amazon.co.uk/Starfish-Spider-Unstoppable-Leaderless-Organizations-ebook/dp/B000S1LU3M/ref=tmm_kin_swatch_0?_encoding=UTF8&qid=&sr=#reader_B000S1LU3M).  Back in the 1960s they assumed, based upon the basic structure of the mind which they assumed as materialists do to be the same thing as the brain, the brain had to be organized in a hierarchical structure with memories all nicely assigned to a particular part of the brain. 

They found that this was simply not the case.  The solution was put forward by someone called Jerry Lettvin, instead of the brain being a centralized thing in which memories are stored in the brain as separate objects, perhaps the brain was a decentralized thing.  What this means in effect is that memory (and everything else) is not a thing stored in the brain, it is consequence of the whole functioning of the brain as a whole. 

As I said, the brain is the projector and the mind the projection.  The mind (the projection) is centralized but the projector is decentralised, or as Dr Who put it once 'the footprint does not look like the boot'.   :)
I do not think that research indicates what you think it does. There have never been nuggets of memory in our brains according to the materialists, never any physical objects to find. Instead, memory is an emergent property of the persistent traits of connected neurons.

The brain is messy, since it was made by evolution. It doesn't have neat little bins for each memory. But the memories are still stored inside the brain, just not in a formalized way.

It is a very important difference.  If you are 'glass' then you are the same person you were yesterday before you went to sleep and are potentially immortal.  If you are the 'water' then not only is the afterlife out but your existence also began when you woke up and ends when you go sleep.  It also matters because if you are glass then your existence can said to be objectively the case, but if you are the water your existence is entirely subjective.
Well, in that case, my sense of persistent self would indicate that my idea of "mind" fits better with the box interpretation than the contents interpretation. However, I disagree that the contents interpretation is not reconcilable with a persistent self. I also do not see how the box interpretation results in an objective mind and the contents interpretation a subjective mind.

I am using the exact same definition as you are Dozebom.  What I am saying is that it is sometimes wrong to explain away thing even when you *can*, which is when you have other evidence from other 'sources' that something is the case.  That is because if something *can be*, it does not mean that it *is*.
But I haven't explained anything away! There are still bridges even when I understand atoms! There are still minds even when I understand neurons! Understanding the fundamental workings of a world does not make the higher-level arrangements unreal.

A mindless universe is quite possible to model and it does work.  We do however know we do not live in such a universe, which is why any model that explains away the mind using another mechanic to the mind is wrong.  Explaining away redundant theoretical things can be a good idea, but explaining away the things of which you are more certain of with the things you are less certain of is not a good idea.
Taboo "mindless"? I think you might be using it as "universe with no entities possessing subjective experience," while I am using it as "universe with solely non-mental fundamental components."

The brain is made up of neurons.  The mind is made up of ideas, neurons are not ideas.
This is not a pipe? Yes, but that's like saying that Microsoft Word extends beyond the material world. In other words, either all abstractions/concepts are non-material, or none are.

Ideas are not physical, but they must be stored/represented somehow. Having a consciousness without a brain is like having Microsoft Word running on thin air.

Zooming in doesn't have to be physical. What do you mean by "happy" or "sad"? If you want to describe it further than synonyms like "it feels good," you have to start talking biochemistry.

Bailey and motte. Saying that ideas are not physical objects does not get you to the statement that neurology cannot teach you about minds, or whatever else you're saying about minds.

There is a difference between believing in something a-priori and disbelieving in things a-priori.   :)
Is there a meaningful difference? After all, all beliefs require you to disbelieve in their negations. (bivalence)

A-priori beliefs are acceptable, a-priori disbelief are not.  That is because since the material reality is unknowable, you can always invent a contrived explanation to continue to believe in something.
The material reality is not "unknowable." You might say these things, but if you want to know what time to arrive for an appointment, you won't sit around philosophizing about the fundamental enigmatic state of the universe, you'll check your physical calendar and look at the written symbols. And if you wrote it down correctly, you'll be on time.

Consciousness depends on experiences. Experiences build and correlate. If there was literally no connection between experiences, we'd be like Boltzmann brains. There must be a degree to which we can learn about the world around us. (Perhaps "the world around us" is not the True Reality, but I don't see how this refutes my point. kicks a rock)

People thought that atoms were unsplittable, indeed that was the whole idea.  They were wrong.
Yes, but they were more right than people who said that all was water. Quantum physics seems pretty accurate so far; I'd say there's a decent chance that there is no infinite recursion of ever-tinier subsub...atomic particles.

Quote from: GoblinCookie link=topic=168955.msg7677674#msg7677674 date=1516982317Because people have already tried and found this not be so.[/quote
You're ignoring the entire field of neuropsychology.

The brain breaks down into neurons, the mind into ideas; neurons are *not* ideas.
A program breaks down into logical steps, not computer parts, and yet I could conceivably read off a Word document by going bit-by-bit over my computer's hard drive, if I so wished and if I had the right tools.

Most things the brain does it does mindlessly.  The mind is not involved in the actual execution of the tasks it decides upon.
I feel like you missed my crucial point there. People's actions follow from their neurological activity.

As for your response, is the subconscious not part of the mind?

So in your reality is never possible for two completely different things to realize the same observable outcome by using completely different means?
I do not assign consciousness to the means, but rather the function. What does it do? How does it respond if I say "hello"? How does it react if something sudden happens? Can it be fooled? Can it notice that it's being fooled? To me, everyone's specific brains are black boxes. All I care about is the output.

Correct.  Both mindless and mindful explanations for the same things can coexist in the same universe.
Explanations do not exist within a universe; they serve to explain parts and levels of a universe.

I can explain somebody's behavior by saying "they were mad" or "neurons 1, 9, 39, 20832, etc., fired and this particular neurochemical was released and this hormone is at X levels." The first is an abstraction, and a short word for a seemingly-simple output. It's like saying "my OS crashed", or "this piece of code caused a segfault." They're both true. One is more general, abstract, higher-level. That's all. The other does not invalidate the one.

Think about phantom limbs, about how people who lose limbs can sometimes feel the limbs that they lost.  Point is that the mind 'does things' by manipulating an image of the body, not the actual material body but yet the latter must somehow respond to it's image being modified.  It is rather a 'this is what I look like, now show me what I must do?', except of course the whole thing could be a lie naturally.
I see what you're saying. It sounds a bit like predictive processing (http://slatestarcodex.com/2017/09/05/book-review-surfing-uncertainty/), but maybe kind of not?

(Yes, Descartes.)

(actually Descartes came to the conclusion that a good God would not allow the Cartesian demon to deceive him and so this joke fails but my esoteric historical-philosophical trivia wins)

Mind actually only exists when there is no software 'installed' on the brain to do a function.
Thinking is a function, of sorts. It's a process.

Over the course of making the latest version of my mod, which is far more work than I had ever envisoned I have used the copy function so many times repetitively in the same context that I am no longer aware of actually doing so.  That is to say when I press the 'paste key', I usually find I have copied the relevant date even though I have absolutely no recollection or awareness of doing so (this includes the physical act of pressing the right mouse button).
That is like calling a routine. But not all software is calling routines.

So the brains 'software' is basically the anti-mind.  If the brain ever accumulates enough 'software' to execute all your functions without you, then kiss your conscious existence goodbye.
This does sound like something that I've read somewhere (https://squid314.livejournal.com/332946.html), but keep in mind that this is conscious vs subconscious and not mental vs material. It's all mental-material. "I can identify words" and "I don't even have to consciously identify words, I just recognize their shapes and instantly move on" are both cognitive skills, done by the brain.

It is observable, but it is not material or physical.
Taboo "observation"?

That is an odd question to ask when we use a whole set of mechanics that are not physically observable at all to explain things.  Gravity for instance.
Gravity is not an explanation, it is an observation. (Except that "lifted things fall because F=GMm/r2" is sort of an explanation, but it's just one step of a chain of explanations.)

We think that spacetime is warped by gravity because we notice that time slows down around massive things. There is a neat mathematical way of representing all the various relativistic effects, and so we model it all with General Relativity.

To put my question differently, how do you know anything about the connection between the cause and effect, which would then mean that there is a cause?

Actually, what do you even mean by "causality"? I wouldn't say that gravity causes falling, but rather that there is a force exerted on bodies under certain conditions, which causes/is acceleration. This force's specifics can be predicted with an ever-more-accurate series of equations, from F=GMm/r2 onward. I have now sort-of Tabooed "causality" in gravity, except for the force-acceleration thing (which I think is just an axiom of physics, and not what you're talking about). Can you conceivably do the same for your dualistic theory of minds?

Minds are not real, minds are factual.  Real things are things that exist independently of the mind (or is that objective things?), minds do not exist independently of the mind.
That which does not go away when you stop believing in it, is how I have seen it put, but your mind does not go away when you stop believing in it.

It is a word, anyway. It can be defined however we like. Its use here is far more subtle and removed from everyday life that there are multiple valid ways of specifying reality. Can we stop quibbling over "real" vs "factual" and just discuss the actual concepts? My point was that I cannot explain away the mind, because the mind is a thing that is, and you can only explain away things that aren't.

People could not think that minds exist because there are no people thinking anything.  You cannot think that minds exist unless you have a mind, but you can falsely conclude that other entities have minds when they do not.
You have defined personhood as having Metaphysical Qualia, or whatever, but - we could conceivably simulate this, yes? Since the metaphysical world follows certain rules, right? Then we can imagine a hypothetical Material Person with the same sort of mind-function as a Metaphysical Person.

They would still have thoughts, because thoughts are material things. There is a measurable difference between your brain-state as it thinks different things. If thoughts were not physical, they could not affect the physical world. If thoughts cannot affect the physical world, then why are you talking about them? Your physical hands are twitching and talking about thoughts. They clearly have to be affected by your thoughts, then.

I know this is true because whenever I perceive something external there is a probability that is is illusory.  Illusory or not however, it is still a fact that *I saw* an appearance of something; that is to say the reality behind everything perceived is a question but the appearances are not questionable.
Do you think that all your philosophy about Metaphysical Minds follows directly from the fundamental fact of self?

It is easy for you to be programmed to simply state you are conscious.  It is harder though to program you to actually demonstrate a comprehension of the 'unobservable metaphysical source of consciousness', especially if the programmer has no consciousness itself.
As I've said - Bayes. How easy is it for anybody to comprehend the Unobservable Metaphysics of Consciousness? And how is a non-conscious thing supposed to create consciousness? Evolution did that, but how will this Zombie Master select consciousness from unconsciousness in order to fool others into thinking that its Zombies are Actually Conscious?

By consciousness the zombie does not mean actual consciousness, it means the behavior that it must exhibit in order to trick the universe's actual consciousnesses into falsely ascribing it consciousness.
What do you mean by Actual Consciousness, though? Why is that a good way to split minds up into categories? Does it carve reality at its joints (http://lesswrong.com/lw/o0/where_to_draw_the_boundary/)?

This has the interesting consequence that one way to determine experimentally whether you are really dealing with a philosophical zombie or not is to draw a distinction between a fake and a real consciousness with a description of both.  This will ferret the fake consciousness out, unless it's programmer is actually a conscious being and specifically programmed a special script into the zombie such that it would always parrot the correct answers.
Wait, so Fake Consciousnesses are actually empirically distinguishable from Actual Consciousnesses? Huh, that changes things.

Let me reiterate something that I think you are not getting. Everything you say about consciousness can be traced back through physico-causality to neurons firing. There is no point where a Zombie Master or a Metaphysical Consciousness reaches in there and makes somebody say "I'm conscious!" You would do that anyway.

The most reliable evidence is my own experience, as already discussed above.  That is because all material/objective/real things are possibly fake/illusory and all other people are possible philosophical zombies.
How do you know that the fact that you experience things implies the existence of Metaphysical Consciousness Sources and Possible Philosophical Zombies and all that stuff?

You are still not comprehending the idea that two things can do the same and look the same, without being the same thing?
They're not literally the same thing, no. I feel like you are lacking a certain concept of unimportant differences. You often say "ah, your analogy does not work, because the two things being compared are not the same thing!" That is not how comparisons work, and this is not how categories work.

Just because two things have some difference does not mean that they must be in different categories. If I categorize things based on their appearances, then whether or not two things are Actually Literally Fundamentally Identical, things that seem similar are grouped together.

The word false consciousness means what it says on the tin.  Something that exhibits the observable behaviors of a true consciousness enough to trick the observer but has no underlying consciousness behind those behaviors.
You still haven't sufficiently defined consciousness, though. Can something be self-reflective and yet not Truly Conscious? Can something demonstrate self-awareness and yet lack True Awareness? I don't remember you clarifying these.

The projector is physical but not the projection.  It is the decentralization of the brain (see above) that makes the isolation process very difficult to pull off.  It is not a single thing but a whole network of things you have to isolate and you have to figure out of potentially millions of connections which set of connection is the essential connection you need to give your Strong AI so that you know you have actually made a genuine consciousness rather than a fake one.
What do you mean by "connection"? Is this interneural or interplanar?

What is wrong with treating chatbots well?
Nothing, but many people would probably disagree with you that chatbots should be treated well. Also, if it comes at a cost to actual people, I would not help chatbots, because they're literally just tiny pieces of code that spit back prerecorded messages on certain triggers. It's like treating... literally any random piece of code well, except that it will say "thank you" if you say "you're cool!" and most things will just sit there.

To be evidence means to be perceived, that is to appear in the non-material universe.  There is no material evidence for anything ever.
Perceptions are not immaterial. You perceive something when your neurons get entangled with it through your sensory organs. This is a material process.

Also, if you want to know how to make a bridge that won't fall over, you'll start re-inventing the idea of evidence pretty quickly in order to get the science of statics, material science, etc. running again. In practice, material evidence is totally a thing. Look. hits a rock with toe I call that "material."

There are no brains in this scenario.  We are talking about there being no material universe remember?  So yes what you are saying is just what I am saying but with the brain in particular rather than the material universe in general.
We are? Looking back, I don't think that's what's been happening... I don't know anything about this supposed scenario.

Exactly.  We only experience some functions of the brain because we are not the brain.  We only know what the brain tells us and the brain reveals nothing of it's own mechanics to us in what it tells us.
Clarification: we are running on limited portions of our brain. We are not our entire brain, but we are nothing but our brain (and assorted other entangled things, extended mind, whatever, it's all physical).

If there were somehow consciousness in a purely material universe, then it would have to be material as well.  If the brain is the physical mind, then we will understand the mechanics of the brain, since that is what we can be aware of in this universe.  If we are less than the whole brain, there would be some part of the brain we understood even if not everything; but all parts of the real brain work using the same mechanics.
You're asserting that, but I don't see how it follows. The brain is not quite the physical mind - it's not like I've thrown the Metaphysical Consciousness into the material world and shoved it into people's heads and called them "brains." It's more like... the mind is the process carried out by operations within the brain.

I could say objective if you wish.  Except that subjective experience is an objective fact, so material is a better word to use.
That's more a rephrasing. What I mean is...

Do you mean "made up of subatomic particles"? In that case, everything is partially non-material - are symbols and ideas made up of particles? Not quite. But that doesn't mean that they're anywhere else besides here.

The US is an institution. It's not really made up of atoms. It's an abstraction, a group. It's not on the Metaphysical Plane of Nations. It's just here.

In the physical world it appears only a mechanic to explain the behavior of objects.
In the physical world, consciousness is a property/function of certain kinds of objects. It doesn't really explain behaviors. It's just "this is a thinking object". An object's Consciousness Boolean can be used to predict its action, yes, but that is not all.

To itself (in the non-physical world) it appears as an object while the physical world appears a mechanic to explain it.
I don't get what you mean by "object" and "mechanic," or even "explain."

Also, what "non-physical world"? What do you even mean by that?? Is it a place where things are? Is it an idea? Is it a state of being?

Mechanics do not have locations.  Gravity is a mechanic and it does not have any location.
What is a "mechanic"? And gravity is a force, and any given instance of gravitational force has a location.

As for the rest, recall consciousness is not happening in the brain, the output of consciousness acts are a mechanic in the brain.
What is a consciousness act? How is its output a mechanic in the brain? Recall this - the brain is a physical, material object. It does not interface with metaphysics. It acts according to the strict laws of physics. (quantum mechanics is probabilistic, but strictly so - you cannot mess with probabilities any more than you can violate thermodynamics)

I would have projected that altering the projector would alter the projection in some unpredictable way.  That would in turn alter the decisions made consciously, which would in turn cause the mechanic effect of consciousness to change.
So in your dualistic model, there is a back-and-forth between mind and brain? How is this happening? How is the mind affecting the brain? How can it, when the brain is a physical object?

I have no idea what any of those mathematical terms mean in any case.   :-[
Eh, I think I got a bit too much on you case there. "Function" has a much vaguer but still valid meaning as "use" or "operation", come to think of it.

By function I mean either mechanism or object, I am looking for a word that includes both things that are physical objects and things which are mechanisms.  The word you seem to like (concept) excludes material objects.
This doesn't make much sense, though, since "function" pretty much means "use" or "what-is-done". It's an act or happening, or the kind of act or happening that is intended/possible for a thing. Objects are not happenings, and mechanisms are (I'm guessing) means to a happening.

My existence.
But your existence doesn't require there to be two interfacing planes. That doesn't really follow.

Uncertain things are not knowable.  Even if you can increase the probability to 99% that something is the case, nothing stops the 1% thing from actually happening to be so.
Nobody else, AFAIK, uses "knowable" to mean "can be known with certainty." Knowledge is probabilistic.

I am saying that because ethics require certainty
[citation needed]

it makes the most sense to base ethical judgements entirely on what is certain (appearances), rather than material facts that are always possibly going to be wrong.  To me it is right to sacrifice the apparent few for the apparent many, but not to sacrifice the apparent few for the theoretical many in effect.
But appearances are not people. That's comparing apples and oranges.

I need material facts because barring the extremely improbable situation where somehow I am all-powerful but don't know it, I need to explain why my appearances, certain as I am of their existence are not mine to alter as I wish; as I put it, the appearance of the absence of matrix spoon bending is the evidential basis for material reality.
So "material" just means "stuff that isn't you", then?
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on January 27, 2018, 03:59:43 am
Can't stop me from killing elf children and telling their parents about it.
Oh, yeah? Well, consider this: There is no elf.
"This Is Not An Elf" / There is only the symbol of an elf
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 27, 2018, 04:02:41 am
I meant in DF.
Title: Re: Is playing dwarf fortress ethical?
Post by: Bumber on January 27, 2018, 04:25:21 am
I meant in DF.
There's nothing "in" DF. It is not the elf that dies, it is only yourself.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 27, 2018, 04:35:20 am
Yes, it's just deleting some data. But what if I enjoy it?
Title: Re: Is playing dwarf fortress ethical?
Post by: Bortness on January 27, 2018, 07:25:00 am
I'm pretty well convinced that "consciousness" is comprised of several layers of "observer" information processing - in which the observed is the brain's fundamental processing algorithms, and the observer is the consciousness which is "aware" of the lower levels of processing in the brain.

Think about it: we feel like we are alive because we perceive our own perceptions - said another way, we are actually aware of our own awareness.  As far as AI goes, this is akin to an algorithm which is separate from the base processing algorithms but is able to take informational input from those processes, and itself process that "metadata", so to speak, resulting in a higher level awareness of our own baser algorithms.

In DF terms, this would be sort of like an algorithm which monitors and performs some level of processing upon the dwarves' internal values and emotions.

To get to truly human-level self-awareness, simply nest many of those awareness layers on top of each other, and eventually you build a system which is complex and vibrant enough to fool us into believing that we are not deterministic creatures totally at the whim of the quantum mechanics of the universe.  Which, of course, we are.

So, in conclusion, the dwarves are really not that much different from us.  They just aren't aware of it.
Title: Re: Is playing dwarf fortress ethical?
Post by: Hesperid on January 27, 2018, 07:25:26 am
This quote-replying to 100 individual sentences in another person's post makes me feel like I'm 13 again and the Internet is all fresh and new.

There are actual ethical problems when it comes to AI whose thinking is on the order of complexity of our own. There is no reason why an AI could not achieve sentience similar to our own, there's no "magical process" in our physical brain that makes thing possible that otherwise isn't.

Dwarf Fortress creatures don't qualify, though. They aren't any more sentient than if you wrote 2+3+4 in the Windows calculator, and the only reason this is being debated is because the simplicity of their operation is concealed behind prosaic descriptions for which YOUR brain provides the emotional context. 3+4+5 becomes "I'm tired", and it's your mind that is attributing to this the quality of being "a though" or "a feeling". The dwarves aren't angry by any relevant definition of the word, but "angry" in this context is just a word that happens to correspond to a number that was reached via tabulation.

It's as if we wrote "Tired", "Happy", and "Vengeful" on a piece of paper, then dropped an ant on the piece of paper and observed which word she would eventually walk over. The ant acts according to very complicated processes indeed, and we got the result "happy" from our experiment, but there is nothing in this that indicates that the ant is sentient OR that it was happy.
Title: Re: Is playing dwarf fortress ethical?
Post by: Bortness on January 27, 2018, 10:20:07 am
This quote-replying to 100 individual sentences in another person's post makes me feel like I'm 13 again and the Internet is all fresh and new.

Quote of the month right there.
Title: Re: Is playing dwarf fortress ethical?
Post by: Jesterdwarf on January 28, 2018, 01:56:33 am
I would feel something when killing a human.
Well, I felt something, but less than I expected to, back when I served in military. Killing people is simple if you have good enough reason to do it.
Title: Re: Is playing dwarf fortress ethical?
Post by: verminatorsupreme on January 28, 2018, 03:00:08 am
They do not know that they're in a simulation. But the point is moot, because they're dumb as bricks and are not sentient at all. If Toady hasn't programmed them to be sentient, they aren't. It can't be otherwise. They can't think or feel, their thoughts are only an approximation. I don't really care either way and regularly go on rampages.

They know as much about the simulation that they're in as we know about the simulation that we are in.

I think that the point isn't metaphysical knowledge, as that could be easy enough to achieve given a sufficiently simple simulation.  A "creature" with a single dimension of travel, that knows that it exists on a single dimension of travel and knows how and why to travel along it, could be said to know everything important.

I also think that the point isn't knowledge of wether or not one is in a simulation, as wether or not one is is an entirely moot point unless the machine running the simulation either malfunctions or else intentionally messes with the program.
So long as the same turing-complete algorithm with a single path of execution runs on a turing machine capable of running it without interference, then that algorithm cares not what machine it runs on.  So long as the program executes properly, medium of execution is irellevant.

Or for that matter, a given set of possible paths of execution (from, say, every possible result of a hypothetical random number generator) would be the same set of possible paths, so long as the algorithm, any initial conditions, and the machine running the simulation are all maintained.

Perhaps more to the point, however, is the ability of an emergent algorithm (a "creature") to be able change itself relative to the environment, in a way that is not wholy dependent on an environment, eg. creature "A" observes creature "B" attacking creature "C" over trying to take a resource... that is extremely plentiful.
Creature "A" can take a number of abstracted ideas from this scenario, which may be applied elsewhere.  For example, taking the resources of another needlessly (or, for that matter, attacking another needlessly), is something to avoid oneself and discourage in others.

That , perhaps, is what I think sentience means in a world of hard-determinism.  It is self-aware modification of behavior in response to external circumstances.

...But to bring this around to DF, such is not really possible emergently.  Only those exact issues/beliefs/practices that were programmed in can be decided on, and even then, they exist in a way totally abstracted from their supposed meaning.
For example, the ethic [ETHIC:TORTURE_FOR_FUN:ACCEPTABLE] lacks any possible nuance to the topic, and is effectively only a numerical value that civs can disagree on.  Others such as [ETHIC:THEFT:PUNISH_SERIOUS] aren't much better, as they do only that and govern how pre-existing creatures will react to your presence given their knowledge of your character's alegiance and deeds.  The effects created from specific triggers, instead of organically.

And this doesn't even touch on the fact that only creatures that are actively loaded and "running" are able to percieve things and/or react to them at all!  After all, what is sapience if you are only a consious, free-willed being if you stay within five meters of the player?
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on January 28, 2018, 09:48:36 am
I do not have to be certain in order to judge and act. And if my ethical system is not firmly connected to the real world, what is the point? I'm not interested in creating the appearance of good, I want to make actual good things happen. I can't be certain that I'm not in some Bizarro world where good is bad and vice versa, but at least I have a chance of success, since I am able to conceive of true ethical success within my ethical system.

Your doing things is at core just the appearance of doing things.  You do not actually move about your physical body, you move about a projection that we think resembles our physical body.  The mystery is that somehow changing the projection actually changes the real thing.  Free will then is basically voodoo, I make the image of the thing change and then the actual thing changes in response to my doing so. 

I think it is a good short essay that interacts with the fallacy of gray, so I recommend reading it. At the very least, it will help you understand my point of view.

Also, your argument was just that something was subjective and thus it was morally important, right?

My argument is that because material facts underlying appearances are always uncertain it does not work as an ethical system to ignore appearances and work on what you believe to *actually exist*.  That is because you may be mistaken about the facts, or worse you may be deliberately misled by evildoers into believing in facts that aren't.  It is better instead to only regard the appearances, so if it looks like I am doing wrong then I stop.  I don't take into account the wider 'facts' that I think I know in making that decision, I take into account what it is that I appear to be doing at the moment. 

Minds are more than the stream of consciousness, though, are they not? It's more than a snapshot of my current thoughts. Otherwise, you'd be dealing with the "never step in the same river twice" problem.

The continuity is a consistent part of the projection, in the 'you are the water not the glass' system, *you* are just another one of the ideas in the brain.  As soon as you fall asleep then you cease to exist, as the continuity is now gone.

I do not think that research indicates what you think it does. There have never been nuggets of memory in our brains according to the materialists, never any physical objects to find. Instead, memory is an emergent property of the persistent traits of connected neurons.

The brain is messy, since it was made by evolution. It doesn't have neat little bins for each memory. But the memories are still stored inside the brain, just not in a formalized way.

Remember that you do not have to prove a negative.  You have to prove that the mind and the brain are the same thing, I do not have to prove that they are different things.  The best way to prove that the brain is the mind, is to establish that mechanically they are the same, such that you can say that both mind and brain are two difference appearances of the same thing as it were.  The lack of evidence that the brain works as the mind does, fails to establish the sameness of the two objects; which means that dualism (the negative) is the case. 

You can continue to go on assuming brain/mind unity, ignoring the fact you have no evidence for it and this is what presently going on.  This is where non-dualism it takes a distinctly sinister turn, since you cannot reconcile the conflicting mechanics you simply ignore set of mechanics.  That means in effect you explain away everything the mind does with the brain, though the only reason you are forced to do this is because the mechanics contradict (since you are wrong). 

Well, in that case, my sense of persistent self would indicate that my idea of "mind" fits better with the box interpretation than the contents interpretation. However, I disagree that the contents interpretation is not reconcilable with a persistent self. I also do not see how the box interpretation results in an objective mind and the contents interpretation a subjective mind.

The sense of persistent self exists only for as long as you remain conscious. 

But I haven't explained anything away! There are still bridges even when I understand atoms! There are still minds even when I understand neurons! Understanding the fundamental workings of a world does not make the higher-level arrangements unreal.

Indeed.  You are not however understanding the fundamental workings of the mind through the brain, the mind breaks down into ideas while the brain breaks down into neurons.  Neurons as we have already discussed are not individual ideas. 

Taboo "mindless"? I think you might be using it as "universe with no entities possessing subjective experience," while I am using it as "universe with solely non-mental fundamental components."

They are the exact same thing.

This is not a pipe? Yes, but that's like saying that Microsoft Word extends beyond the material world. In other words, either all abstractions/concepts are non-material, or none are.

Ideas are not physical, but they must be stored/represented somehow. Having a consciousness without a brain is like having Microsoft Word running on thin air.

Zooming in doesn't have to be physical. What do you mean by "happy" or "sad"? If you want to describe it further than synonyms like "it feels good," you have to start talking biochemistry.

Bailey and motte. Saying that ideas are not physical objects does not get you to the statement that neurology cannot teach you about minds, or whatever else you're saying about minds.

I don't think you understand what software *is*.  Software is nothing but a set of instructions given to a material object to produce a given effect, there is really no difference between you entering a set of words into a keyboard and you writing a program. 

Is there a meaningful difference? After all, all beliefs require you to disbelieve in their negations. (bivalence)

There is very much a meaningful difference between the two and it is also a very important difference.  You cannot prove a negative, this means that all a-priori assumptions foundational to an argument *must* be positive in nature.  You may start on the assumption that the mind and brain are one thing, this leads to the secondary negative statement that there is no immaterial minds/souls.  You cannot however start on the negative assumption that there are no immaterial souls/minds and then draw the secondary positive conclusion that brains and minds are the same thing; the reason is that unlike the first positive claim the latter claim can never be proven as it is a negative. 

The material reality is not "unknowable." You might say these things, but if you want to know what time to arrive for an appointment, you won't sit around philosophizing about the fundamental enigmatic state of the universe, you'll check your physical calendar and look at the written symbols. And if you wrote it down correctly, you'll be on time.

Consciousness depends on experiences. Experiences build and correlate. If there was literally no connection between experiences, we'd be like Boltzmann brains. There must be a degree to which we can learn about the world around us. (Perhaps "the world around us" is not the True Reality, but I don't see how this refutes my point. kicks a rock)

The mind is what we call the thing that joins all the experiences together.  Their status as experiences however is uncertain, it may be that they are simply projections of the mind itself but that creates the matrix spoon-bending problem.  We need to create some kind of contrived explanation as to why we cannot seem to bend all the spoons in the universe when they are simply projections of our mind anyway. 

The key thing here is probability.  We live our lives not according to what is known, but what is the most probable set of explanations for our appearances.  The problem here is that just because something happens to be highly probable it does not mean that it is not the case that the improbable thing is *not* the case.  That is why I say the material world is unknowable, because anything probabilistic inherently is; the most probable outcome is not reliably what actually happens. 

Yes, but they were more right than people who said that all was water. Quantum physics seems pretty accurate so far; I'd say there's a decent chance that there is no infinite recursion of ever-tinier subsub...atomic particles.

People could have said the same about atoms.  There was a decent chance that atoms were actually the bottom, but then they were split resulting in our present subatomic particles that you now claim unaware of irony there is a decent chance are the bottom. 

You're ignoring the entire field of neuropsychology.

As I ignore the whole field of tarot card reading.  Or more appropriately phrenology.   :)

A program breaks down into logical steps, not computer parts, and yet I could conceivably read off a Word document by going bit-by-bit over my computer's hard drive, if I so wished and if I had the right tools.

That is because programs are lists of instructions given to computer parts.

I feel like you missed my crucial point there. People's actions follow from their neurological activity.

As for your response, is the subconscious not part of the mind?

No, the subconcious is not part of the mind.  The mind consists only of things of which we are consciously aware.  The subconscious mind idea was based upon the false idea that the brain was the mind but the mind was only some specific part of the brain, which is discredited by the understanding of the decentralized nature of the brain.  Okay actually there can still be a subconscious, it just is not part of the mind. 

I do not assign consciousness to the means, but rather the function. What does it do? How does it respond if I say "hello"? How does it react if something sudden happens? Can it be fooled? Can it notice that it's being fooled? To me, everyone's specific brains are black boxes. All I care about is the output.

That is totally foolish.  Something can be made to replicate the output of something else without actually being that thing.  Surely you must know that if two things do the same thing that does not mean they are the same thing? 

Explanations do not exist within a universe; they serve to explain parts and levels of a universe.

I can explain somebody's behavior by saying "they were mad" or "neurons 1, 9, 39, 20832, etc., fired and this particular neurochemical was released and this hormone is at X levels." The first is an abstraction, and a short word for a seemingly-simple output. It's like saying "my OS crashed", or "this piece of code caused a segfault." They're both true. One is more general, abstract, higher-level. That's all. The other does not invalidate the one.

All those explanations are invalid for beings that have minds.  The only explanations that are valid are he did this for reason or he was unable to do this because of reason or he was forced to do this because reason.

I see what you're saying. It sounds a bit like predictive processing (http://slatestarcodex.com/2017/09/05/book-review-surfing-uncertainty/), but maybe kind of not?

(Yes, Descartes.)

(actually Descartes came to the conclusion that a good God would not allow the Cartesian demon to deceive him and so this joke fails but my esoteric historical-philosophical trivia wins)

Problem Descartes has is that gods have the same problem that other people have, with the extra element of being less like me.  They may well be philosophical zombies with no minds as such at all and still go about creating universes and answering prayers.   :)

Thinking is a function, of sorts. It's a process.

But is it conscious thinking (that is part of the mind). 

That is like calling a routine. But not all software is calling routines.

Software is made of routines.  That is what it reduces to. 

This does sound like something that I've read somewhere (https://squid314.livejournal.com/332946.html), but keep in mind that this is conscious vs subconscious and not mental vs material. It's all mental-material. "I can identify words" and "I don't even have to consciously identify words, I just recognize their shapes and instantly move on" are both cognitive skills, done by the brain.

One is done by the brain without consciousness, meaning that there is no mind involved.  You were arguing that minds were brain software, but that isn't true since the brain is executing programmed routines without the mind being involved.  The mind I am arguing is basically a substitute for brain software, the brain calls upon the mind when it has no program installed to do a task and if the mind consciously does something repetitively enough then it programs the brain to do it automatically, resulting in effect it being booted out of the picture.

This is why the mind fears sameness and repetition, it knows that in a world where everything is totally predictable and routine then the brain will put it in a box, never to take it out again. 

Gravity is not an explanation, it is an observation. (Except that "lifted things fall because F=GMm/r2" is sort of an explanation, but it's just one step of a chain of explanations.)

We think that spacetime is warped by gravity because we notice that time slows down around massive things. There is a neat mathematical way of representing all the various relativistic effects, and so we model it all with General Relativity.

To put my question differently, how do you know anything about the connection between the cause and effect, which would then mean that there is a cause?

Actually, what do you even mean by "causality"? I wouldn't say that gravity causes falling, but rather that there is a force exerted on bodies under certain conditions, which causes/is acceleration. This force's specifics can be predicted with an ever-more-accurate series of equations, from F=GMm/r2 onward. I have now sort-of Tabooed "causality" in gravity, except for the force-acceleration thing (which I think is just an axiom of physics, and not what you're talking about). Can you conceivably do the same for your dualistic theory of minds?

This is so stupid.  Gravity is not an observation, a specific object falling *is* an observation; but if we do not care to explain why or how anything falls then what need have we of gravity?  It is a made up explanation for why things fall (or planets orbit or whatever), it is sound as long as it continues to do it's job and if does not it gets revised as has happened before. 

The funny thing here though is that actually all objects are themselves explanations.  But there is a theoretical difference between explanations like the actual existance of regular objects and the existence of mechanisms with no specific location.  Gravity may be an explanation but you can't exactly go to a particular place and smash gravity to little bits with a hammer. 

That which does not go away when you stop believing in it, is how I have seen it put, but your mind does not go away when you stop believing in it.

It is a word, anyway. It can be defined however we like. Its use here is far more subtle and removed from everyday life that there are multiple valid ways of specifying reality. Can we stop quibbling over "real" vs "factual" and just discuss the actual concepts? My point was that I cannot explain away the mind, because the mind is a thing that is, and you can only explain away things that aren't.

The distinctions are very important to me.  The inability to get rid of your mind just by not believing in it really just another version of the matrix-spoon bending problem, with the difference you have just proven that there is something else causing the mind itself rather than anything specific in the mind (not necessarily any difference). 

You have defined personhood as having Metaphysical Qualia, or whatever, but - we could conceivably simulate this, yes? Since the metaphysical world follows certain rules, right? Then we can imagine a hypothetical Material Person with the same sort of mind-function as a Metaphysical Person.

They would still have thoughts, because thoughts are material things. There is a measurable difference between your brain-state as it thinks different things. If thoughts were not physical, they could not affect the physical world. If thoughts cannot affect the physical world, then why are you talking about them? Your physical hands are twitching and talking about thoughts. They clearly have to be affected by your thoughts, then.

Where did you get the idea that non-physical things could not affect the material world from?  Physical things can effect the non-physical world, so why not the reverse. 

If you simulate something that almost by definition means you created a fake thing that appears to do what the real thing does. 

Do you think that all your philosophy about Metaphysical Minds follows directly from the fundamental fact of self?

Yes it does.  Beings with no selves will not be able to 'comprehend' it. 

As I've said - Bayes. How easy is it for anybody to comprehend the Unobservable Metaphysics of Consciousness? And how is a non-conscious thing supposed to create consciousness? Evolution did that, but how will this Zombie Master select consciousness from unconsciousness in order to fool others into thinking that its Zombies are Actually Conscious?

The mindless zombie master starts with the observation of the behavior of conscious beings and then copies their external behavior.  This creates an inherent flaw in the creation, the way to ferret out a perfect zombie of this kind out is to create a distinction between a real and fake consciousness, the zombie will completely fail to detect any difference between the two. 

What do you mean by Actual Consciousness, though? Why is that a good way to split minds up into categories? Does it carve reality at its joints (http://lesswrong.com/lw/o0/where_to_draw_the_boundary/)?

I mean subjective appearances, that is what is 100% certain (not of actually being real but of appearing). 

Wait, so Fake Consciousnesses are actually empirically distinguishable from Actual Consciousnesses? Huh, that changes things.

Let me reiterate something that I think you are not getting. Everything you say about consciousness can be traced back through physico-causality to neurons firing. There is no point where a Zombie Master or a Metaphysical Consciousness reaches in there and makes somebody say "I'm conscious!" You would do that anyway.

That is not true for fake consciousness created by an *actual consciousnesses*.  A zombie master with a mind will potentially manage to program a zombie that will always give the correct answer that implies it has some kind of mind.  In this case the resulting zombie is indistinguishable from a conscious person, this is basically what we are aiming to create with our theoretical perfect Cleverbot.  The troubling thing is what if the conscious zombie master were actually to accidentally use the right mechanics to create a real consciousness in the attempt to make a fake one?

How do you know that the fact that you experience things implies the existence of Metaphysical Consciousness Sources and Possible Philosophical Zombies and all that stuff?

Metaphysical consciousness is the starting point, but it needs to be explained because otherwise matrix spoon bending.  This brings us to the second point, the existence of the material world.  Everyone in the material world is a philosophical zombie unless I have reason to think otherwise.  That reason is that what I believe to be the physical basis of their apparent consciousness, is essentially the same as what I believe to be the physical basis of my own consciousness.

They're not literally the same thing, no. I feel like you are lacking a certain concept of unimportant differences. You often say "ah, your analogy does not work, because the two things being compared are not the same thing!" That is not how comparisons work, and this is not how categories work.

Just because two things have some difference does not mean that they must be in different categories. If I categorize things based on their appearances, then whether or not two things are Actually Literally Fundamentally Identical, things that seem similar are grouped together.

As I said, the evidence for other beings being conscious is simply their similarly to me (not anyone else). 

But unless you are omniscient you cannot claim to have complete knowledge of the entirety of anything you observe.  That means that even if two things appear completely identical it does not mean they are the same thing. 

You still haven't sufficiently defined consciousness, though. Can something be self-reflective and yet not Truly Conscious? Can something demonstrate self-awareness and yet lack True Awareness? I don't remember you clarifying these.

Easy, nothing can ever demonstrate self-awareness.

What do you mean by "connection"? Is this interneural or interplanar?

Intraneural. 

Nothing, but many people would probably disagree with you that chatbots should be treated well. Also, if it comes at a cost to actual people, I would not help chatbots, because they're literally just tiny pieces of code that spit back prerecorded messages on certain triggers. It's like treating... literally any random piece of code well, except that it will say "thank you" if you say "you're cool!" and most things will just sit there.

It is appearances that matter ethically.  Using your presumed knowledge of the real world to justify the appearance of the wrong you are doing is unethical. 

Perceptions are not immaterial. You perceive something when your neurons get entangled with it through your sensory organs. This is a material process.

Also, if you want to know how to make a bridge that won't fall over, you'll start re-inventing the idea of evidence pretty quickly in order to get the science of statics, material science, etc. running again. In practice, material evidence is totally a thing. Look. hits a rock with toe I call that "material."

Not that nonsense again.  If you hit a rock with a toe, you are simply bumping the appearance of your toe against the appearance of a rock; that any actual toes collide with any actual rocks is because non-physical things have power over physical things. 

We are? Looking back, I don't think that's what's been happening... I don't know anything about this supposed scenario.

It is a different form of evidence for the existence of the material world. 

Clarification: we are running on limited portions of our brain. We are not our entire brain, but we are nothing but our brain (and assorted other entangled things, extended mind, whatever, it's all physical).

The brain is decentralized, so there is no way that setup can work. 

You're asserting that, but I don't see how it follows. The brain is not quite the physical mind - it's not like I've thrown the Metaphysical Consciousness into the material world and shoved it into people's heads and called them "brains." It's more like... the mind is the process carried out by operations within the brain.

That is what the statement that brains are minds amounts to.  You have of course retreated and in effect declared we are only part of our brain, all I must now do is reduce the portion to 0%. 

That's more a rephrasing. What I mean is...

Do you mean "made up of subatomic particles"? In that case, everything is partially non-material - are symbols and ideas made up of particles? Not quite. But that doesn't mean that they're anywhere else besides here.

The US is an institution. It's not really made up of atoms. It's an abstraction, a group. It's not on the Metaphysical Plane of Nations. It's just here.

The US is really made up of atoms.  That is because it is a collective (higher object) made up of the bodies of human beings which are made up of atoms.  The problem is that unless the US itself has some kind of compound mind, it is only a material object in the sense that a bridge or a plane is; even though it is made up of parts which themselves are likely to have minds. 

In the physical world, consciousness is a property/function of certain kinds of objects. It doesn't really explain behaviors. It's just "this is a thinking object". An object's Consciousness Boolean can be used to predict its action, yes, but that is not all.

I am trying to explain how the non-physical can effect the physical world.  What I am in effect saying is that mechanics are non-physical (Gravity say) and that every conscious is basically operating in the material world in the same fashion.  The difference being there is no 'mind of gravity' while the mind-mechanic is tied up with the mind-object which is somewhere outside of the material world altogether. 

I don't get what you mean by "object" and "mechanic," or even "explain."

Also, what "non-physical world"? What do you even mean by that?? Is it a place where things are? Is it an idea? Is it a state of being?

The non-physical world is the mind to itself (the mind as object).  Objects are type of mechanic, that is something invented to explain the non-physical appearance of said objects (something quite different) in the non-physical mind. 

What is a "mechanic"? And gravity is a force, and any given instance of gravitational force has a location.

Force is the type of mechanic that gravity exists.  Gravity for that matter along with all the other physical forces, were just something made up to explain things.  The difference between them and ordinary objects is they have no definite location, the mind 'appears' in the physical world as a non-object mechanic, because it is doing something inside the physical world but is not *in* the physical world. 

What is a consciousness act? How is its output a mechanic in the brain? Recall this - the brain is a physical, material object. It does not interface with metaphysics. It acts according to the strict laws of physics. (quantum mechanics is probabilistic, but strictly so - you cannot mess with probabilities any more than you can violate thermodynamics)

It does do any of things you say.  Those are lies. 

So in your dualistic model, there is a back-and-forth between mind and brain? How is this happening? How is the mind affecting the brain? How can it, when the brain is a physical object?

Think of the mind not as an object in a spatial relationship with the brain but as a mechanic underlying the functioning of the brain.  By mechanic I mean something like gravity, it does something but does not have a spatial location within the system.  The difference is that the mind is also an object, but that object is *not* within the material universe but *somewhere else*, or rather it *is* the somewhere else. 

This doesn't make much sense, though, since "function" pretty much means "use" or "what-is-done". It's an act or happening, or the kind of act or happening that is intended/possible for a thing. Objects are not happenings, and mechanisms are (I'm guessing) means to a happening.

Objects are mechanisms to explain subjective experience.  That is the only basis by which we conclude their existence.  What is confusing here is that while all objects are mechanisms, all mechanisms are not objects. 

But your existence doesn't require there to be two interfacing planes. That doesn't really follow.

It does if I reason correctly. 

Nobody else, AFAIK, uses "knowable" to mean "can be known with certainty." Knowledge is probabilistic.

All knowledge except that of one's own appearances.  That is the true knowledge (100% certain), everything else being material or other-consciousness is uncertain. 

But appearances are not people. That's comparing apples and oranges.

The appearances of the people are what matters ethically, not the people. 

So "material" just means "stuff that isn't you", then?

It is material if it is not me and neither is it anyone else.  Only in zombie universe does material translate simply to stuff that is not me. 
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 28, 2018, 09:54:24 am
I won't give up my ethics.
Title: Re: Is playing dwarf fortress ethical?
Post by: Pvt. Pirate on January 28, 2018, 10:56:31 am
In order to determine whether running a particular predictive model would create a sapient sub-being inside your own mind, would you not first have to run a predictive model that could in turn have the potential to create a sapient being?
You can create a model without running it. You can analyze the structure of a model without running it. If these are both true, it might be possible to avoid running minds in our models.

If we can develop a criterion for what is a mind versus what is not, and we make a program that implements this categorization scheme, which is capable of running on itself, including its own processes, then we can notice when the analysis creates minds, and avoid this somehow.

(We don't have to be sure there's no mind in the models ever, the point is to reduce the mind in the models. We don't have to Win to make a difference.)
that's like using vegan waterfilters so no bacteria was killed. do those people also not wash themselves for the same reason?
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 28, 2018, 11:06:21 am
In order to determine whether running a particular predictive model would create a sapient sub-being inside your own mind, would you not first have to run a predictive model that could in turn have the potential to create a sapient being?
You can create a model without running it. You can analyze the structure of a model without running it. If these are both true, it might be possible to avoid running minds in our models.

If we can develop a criterion for what is a mind versus what is not, and we make a program that implements this categorization scheme, which is capable of running on itself, including its own processes, then we can notice when the analysis creates minds, and avoid this somehow.

(We don't have to be sure there's no mind in the models ever, the point is to reduce the mind in the models. We don't have to Win to make a difference.)
that's like using vegan waterfilters so no bacteria was killed. do those people also not wash themselves for the same reason?
Yeah, sub-beings being killed is a necessary evil, and I do not avoid it.
Title: Re: Is playing dwarf fortress ethical?
Post by: MDFification on January 28, 2018, 07:11:34 pm
But can not the same arguments be made about us?

DF AI and human neurology are not similar. I can see the possibility of the ethical dilemna you're proposing arising in the future (probably not with DF, but eventually), but as it stands right now videogame AIs don't approach the mental complexity of the nematode.

Minds in physical reality are computational, but not in the same way a video game critter is - IRL brains are neural networks, which are Turing-complete (meaning that, hypothetically, they're capable of completing any calculation possible, though the timescales required may stretch into infinity) and capable of true learning.
By contrast, a modern video game AI is simply a list of actions and an algorithm that determines when they are appropriate to trigger. It does not learn, it only exceeds its per-programmed behaviors (no matter how complex) by mistake, and it can't be said to be self aware. The AI might know things about the character it's simulating, but it doesn't know anything about itself, nor is it capable of abstract thought at all. It won't even realize if it's made a mistake or ceased to function as intended, it'll just blindly follow its programming regardless of context.

There is such a thing as an artificial neural network, a computer capable of learning and detestably thinking abstractly, but in all likelihood you've never played with or against one, unless by some off-chance you're a professional Dota 2 player. I should stress however that these minds are still very much different from our own, and in their structure currently only analogous to the most primitive animal life (the aforementioned nematode comes to mind).
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 28, 2018, 09:43:01 pm
There's an evolution simulator called Gridworld. It uses neural networks, but again, they're less complex than bacteria. Creatures can communicate and stuff. It's on Steam, it's dirt cheap, check it out someday. http://store.steampowered.com/app/396890/Gridworld/ (http://store.steampowered.com/app/396890/Gridworld/)
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on January 29, 2018, 03:37:09 am
"No no, they're not cool at all."
*Proceeds to describe how cool they are*

:P
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on January 29, 2018, 09:27:48 pm
I mean, they're really powerful. They're just not that interesting from a... whatever the hell my standpoint is, standpoint.

You probably meant "the neural networks we have don't have the potential for sentience".
Title: Re: Is playing dwarf fortress ethical?
Post by: Paxiecrunchle on January 30, 2018, 09:11:47 am
Oh boy, posting to watch where this flustercluck flies.
Title: Re: Is playing dwarf fortress ethical?
Post by: Xyon on February 05, 2018, 07:49:32 am
Quite a lot of discussion going on right now, when a simple "yes, playing dwarf fortress is ethical" would have answered the OP.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on February 05, 2018, 09:29:12 am
A cool mathematician gives a little talk here (http://www.youtube.com/watch?v=PFkZGpN4wmM) about his position that data can never truly represent reality.

If numbers can represent reality in the respects which are important to result in conciousness, then the "simulation hypotheisis" can be more than pop-science cool aid - and peoples actual conciousness will be measurable in units, similar to 'heat'. Dwarves will have a relatively tiny quantity of it, but none of it will be of any import other than how your individual processes react to it. This idea that the things we understand as computers can be expected to generate sentience, has always been absurd.
Title: Re: Is playing dwarf fortress ethical?
Post by: SmileyMan on February 06, 2018, 08:39:28 am
And so it went, along that strange assumption.
For a scientific debate, there was an awful lot of bad logic going on (or in the report at least):

"But the argument strikes Tegmark as flawed. For one, he asked, what would prevent an infinite chain of universes each simulating another below it?"

Nothing, but that doesn't preclude a finite chain either. Just because I had a father and a grandfather, it doesn't mean that history is infinite.
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on February 06, 2018, 08:48:38 am
A cool mathematician gives a little talk here (http://www.youtube.com/watch?v=PFkZGpN4wmM) about his position that data can never truly represent reality.

I'm not really sold on this. Two objections come to mind:

1) First, the "can all this really be represented by numbers?" argument is basically the "argument from incredulity", and has an in-built emotional appeal. It's also nearly identical to a classic argument about why "souls" exists: "are you really just physical matter or is there something more that mere matter?" is basically the same as saying "numbers cannot represent the ineffable nature of consciousness". "Mere matter" in one case, "mere numbers" in the other case. In both cases there's an emotional value judgement about what "mere" physical matter or "mere" numbers can do.

2) Second, his argument is that two numbers cannot truly represent a vector, since it would be ambiguous. However, if you specify six numbers instead of two, then you can fully represent a 2D vector along with the coordinate system that it's embedded in. So, that example is misleading about "what numbers can't do" because he specified a situation where merely omitting some of the salient numbers caused an ambiguity. So that example fails to be convincing. He then says "numbers cannot represent this, so how can they represent a human being" which is back to the "argument from incredulity" and appeal to emotion, along with being a flawed scenario in itself. In fact, 6 numbers can represent any 2D vector in a coordinate-agnostic format, but there are in fact an infinite number of possible representations of the same vector. That makes numbers more expressive, not less expressive: in other words, the same set of numbers can carry multiple levels of context along with them, which means you have explicit meaning and implicit meaning, an infinite variety of ways to convey the same information with numbers, but each way of saying it carries different meta-knowledge about contextualization, that you can choose to decode or ignore.
Title: Re: Is playing dwarf fortress ethical?
Post by: SmileyMan on February 06, 2018, 08:56:53 am
Even irrational and transcendent numbers can be represented by their properties. For instance it's impossible to write down π, but that doesn't mean I can't do accurate calculations with it
Title: Re: Is playing dwarf fortress ethical?
Post by: MCreeper on February 06, 2018, 10:18:41 am
This thread moved from yet another troll topic from professional trolls to arguing about existence of humanity and possibility of creating multiple Matrixes inside each other. It's still for the best.  :P
Title: Re: Is playing dwarf fortress ethical?
Post by: Pvt. Pirate on May 19, 2018, 09:43:02 am
honestly i can't think why it should be unethical.
because if it were, then you should start a big campaign forbidding children to phantasize any creatures, because those creatures would cease to exist once they stop thinking of them.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 19, 2018, 09:45:43 am
Do not revive the thread. Let it rot. :P
Title: Re: Is playing dwarf fortress ethical?
Post by: Pvt. Pirate on May 19, 2018, 09:52:22 am
Do not revive the thread. Let it rot. :P
well, it was too tempting, because i cannot delete it from my list of updated topics...
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 19, 2018, 10:09:15 am
Do not revive the thread. Let it rot. :P
well, it was too tempting, because i cannot delete it from my list of updated topics...
Let it bury itself until GoblinCookie notices.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on May 19, 2018, 10:22:28 am
Let it bury itself until GoblinCookie notices.

Here is me noticing this little exercise in thread necromancy.....  :)
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 19, 2018, 11:00:25 am
You noticed. ;D Don't fully resuscitate it, though.
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on May 19, 2018, 02:39:37 pm
Here's a slightly different question: given the uneasiness the OP appears to harbor considering the violent things we do in DF, would playing DF be more or less ethical than Doom?
Title: Re: Is playing dwarf fortress ethical?
Post by: PlumpHelmetMan on May 19, 2018, 04:08:19 pm
Neither is any more or less ethical than the other. They're both computer games with the "violent activities" being just the shifting around of numbers.
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on May 19, 2018, 04:37:02 pm
Neither is any more or less ethical than the other. They're both computer games with the "violent activities" being just the shifting around of numbers.

That's about the games themselves, as software, rather than playing the games.
...ah, I see I forgot to specify that in my post. I apologize.
Title: Re: Is playing dwarf fortress ethical?
Post by: Bumber on May 19, 2018, 07:29:52 pm
Is reviving dead threads ethical?
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 20, 2018, 12:09:06 am
Should I ask Toady to lock this thread so it dies forever?
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on May 20, 2018, 12:13:31 am
That is not dead which may eternal lie.
Title: Re: Is playing dwarf fortress ethical?
Post by: Pvt. Pirate on May 20, 2018, 01:34:40 am
Is reviving dead threads ethical?
erm, well it's not...
Should I ask Toady to lock this thread so it dies forever?
Please do so!
Title: Re: Is playing dwarf fortress ethical?
Post by: Rolan7 on May 20, 2018, 08:42:33 am
Reviving dead threads is ethical as long as the OP is still around, and people want to discuss the topic :P
OP can lock the topic when they come back (they were active on the 17th).  I'm curious what they think about this.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 20, 2018, 09:41:14 am
I messaged Toady already. Let's hope this deservedly dies forever.
Title: Re: Is playing dwarf fortress ethical?
Post by: Pvt. Pirate on May 20, 2018, 11:11:25 am
I messaged Toady already. Let's hope this deservedly dies forever.
*starts forging a +Platin Mace+ for Toady to kill the thread*
Title: Re: Is playing dwarf fortress ethical?
Post by: bloop_bleep on May 20, 2018, 02:34:23 pm
*starts forging a +Platin Mace+ for Toady to kill the thread*
Fool! The Toad's Mighty Banhammer is far stronger than any which can be forged by mere mortals.
Title: Re: Is playing dwarf fortress ethical?
Post by: Pvt. Pirate on May 21, 2018, 03:00:09 am
*starts forging a +Platin Mace+ for Toady to kill the thread*
Fool! The Toad's Mighty Banhammer is far stronger than any which can be forged by mere mortals.
so my strange mood was futile?! *goes stark raging mad*
Title: Re: Is playing dwarf fortress ethical?
Post by: Untrustedlife on May 21, 2018, 01:32:07 pm
About bacteria being as intelligent as dwarf fortress dwarves.
They are not.
Bacteria move via something called "run and tumble" which is a ridiculously simple algorithm to write in code. Dwarves are smarter then bacteria because they can pathfind, bacteria actually cant, and  because for example they track memories while a bacteria doesn't, even at that simplistic a level, however a dwarf is in NO WAY as intelligent or complex as the simplest multcellular organism, which required a huge supercomputer with 400 computers to simulate the entire nervous system of (and they pulled it off, look it up, but still 400 computers)

And before you say :
"false bacteria are complex as heck"
complexity ~= intelligence.And while bacteria may be more complex then dwarves, they are not nearly as intelligent as dwarves.

But saying dwarves in dwarf fortress are less intelligent then bacteria is absolute nonsense.

-Software Developer here, also one of the guys programming thrive (game about literally playing as a single celled organism and yes, single celled organisms are impressively complex and interesting and i love this stuff)

And no, bacteria dont even think, they are just a bag made up of a cell wall, full of cytoplasm, dna, and proteins that swims towards higher concentrations of chemicals they need.


Also, about dwarf fortress:
It used to be that thoughts were just moving one number around, but now each event that happens to a dwarf moves several numbers around, each number corresponding to a specific emotion, and each can cause things to change in the dwarves state (are they tantruming, are they sulking, do tehy want to pray etc. )  which is more like a really-really basic neural network then just "adding a single number and subtracting a single number" (and as i said it s a VERY basic thing that i s similar to a neural network but it is not a neural network, a neural network is obviously more complex) )

Also, neurons, really are in fact just a bunch of numbers that flip when it hits a certain point, you can read more about neural networks and artificial neurons here:
http://pages.cs.wisc.edu/~bolo/shipyard/neural/local.html

You can read about actual neurons here:
https://www.psychologynoteshq.com/neurons-what-are-they-and-how-do-they-work/

You can read about the "Run and tumble' algorithm here:
It is closer to a random walk then any thing that could be considered smart.
http://www.mit.edu/~kardar/teaching/projects/chemotaxis(AndreaSchmidt)/finding_food.htm

Anyway, done with my rant.

Also,
This argument itself may become important eventually as AI in video games gets more complex (its an argument similar to the one where: is it ethical to kill holodeck characters if we had a holodeck, if they were handled by an AI even close to human level in terms of intelligence) Now is not the time for this kind of argument we really arn't there yet, we have nothing that close to being actually "conscious" (even though humans brains are just a bunch of neurons and chemicals interacting with each other and i personally do not believe "consciousness" is something on its own but a sum of neurons+chemicals, (there is no "supernatural consciousness" its a bollocks unscientific idea) .

But, lets say we did, ill use the c-elegans simulation as an example (remember the 400 computers from earlier, yeah that one) i believe it is unethical to torture the simulated c-elegans because they were fully simulating all its processes, including its nervous system, and in that case i believe it deserves the rights of any other c-elegans, which aren't many. If we expanded this to say, the mind of a dwarf in a theoretical future where we can afford that kind of computer power, it would also be unethical to torture that dwarf.
But i'm done now.

C elegans:
http://airesearch.com/ai-blog/is-this-c-elegans-worm-simulation-alive/


Note: It may have been less then 400 computers actually, (40 or 20 instead maybe the 400 may have been a different simulation) but my point still stands, if someone can get that data i would appreciate it as i dont want to misinform people but if it was less computers it would simply strengthen my argument :)
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on May 21, 2018, 01:47:10 pm
This quote-replying to 100 individual sentences in another person's post makes me feel like I'm 13 again and the Internet is all fresh and new.
By the way, I think that the cause of this tendency is that internet conversations can be more non-linear/non-sequential. There's still a back-and-forth element, but because you can send a large amount of information in one go, you can carry out multiple adjacent discussions in one post. It's sort of like exploring a tree - verbal discussions have to travel up one branch, then go back down perhaps, then up another. Internet discussions can take the cross-section of the tree and go upward.

That might not be a good thing, though, since verbal discussions don't actually tend to resemble internet discussions except that [123] [456] looks like [1][4][2][5][3][6]. In practice, productive discussions tend to pull branches together and talk more generally, only going into specifics when necessary. This means that both participants have a constantly-updated bigger picture. Without verbal constraints, internet discussions don't have the need to bundle branches, and so they are more likely to lose sight of the bigger picture. (Not that this doesn't happen in verbal discussions anyway, but it's less common when you can only talk about one bundle at a time and you have many subtopics to discuss.)
Title: Re: Is playing dwarf fortress ethical?
Post by: PlumpHelmetMan on May 21, 2018, 02:09:34 pm
Oh for the love of Armok, can we PLEASE just let this thread rot?
Title: Re: Is playing dwarf fortress ethical?
Post by: Untrustedlife on May 21, 2018, 02:13:30 pm
Oh for the love of Armok, can we PLEASE just let this thread rot?
I saw some real dumb comments earlier and i really needed to point out how wrong they were, sorry, also it was at the top of this subforum so I didnt see it had been necrod, but in any case i finished my argument and i don't wish to drag it on, i just wanted to point out some things and some real life examples people could refer to when debating the topic of "is it ethical to torture simulated creatures" with some actual studies and scientific evidence and such.
Title: Re: Is playing dwarf fortress ethical?
Post by: PlumpHelmetMan on May 21, 2018, 02:21:11 pm
Fair enough. And honestly I do find the issue an interesting one (even if DF isn't even close to being there yet), I just don't think this thread has been the most productive way to go about it. Let's wait until version 1.0, maybe genuine ethics debates will be somewhat relevant by then.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on May 21, 2018, 03:17:43 pm
I heard this cool term that can define dwarves as "observer-relative isomorphisms" - like everything in games and simulations, they have meaning to the eye of the beholder - different meanings to different beholders. The ideas of them ever somehow generating meaning to 'themselves' are dependent on a mystery leap - making them theoretically incomplete, as in fictions at least for the time being.
 
It helps muddy the waters that a theory of mind and consciousness for ourselves has yet to be completed and may never be, but there is no reason to suppose that whatever, mystery occurs in this world to give us important experiences and ethical concerns can create the same, in what began on the face of it as just another "observer-relative isomorphism".
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on May 21, 2018, 08:40:48 pm
I'm not sure that the pathfinding proves that the dwarves in the game are actually intelligent. That's anthropomorphizing them too much.

Spoiler (click to show/hide)
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on May 21, 2018, 09:18:23 pm
At this rate we’ll be debating the sentience of differential equations in no time.

What, are you suggesting that they aren't? :)
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 21, 2018, 09:43:42 pm
So, the consensus:

"While they appear partly autonomous, they are, in fact, controlled by another process, like puppets are controlled by a puppet master. They can't even make individual decisions. Treat however you want."

If Zaphod comes back and reads this, please add this to the OP.
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on May 21, 2018, 09:55:11 pm
I would replace "complex" with "partly autonomous", as the processes controlling them are complex regardless.
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on May 21, 2018, 09:57:58 pm
No more sentient than an L-system.

What's an L-system?
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 21, 2018, 10:05:09 pm
https://en.wikipedia.org/wiki/L-system
Title: Re: Is playing dwarf fortress ethical?
Post by: bloop_bleep on May 21, 2018, 10:07:36 pm
https://en.wikipedia.org/wiki/L-system
Huh, I always called those "context-free grammars."

Why must there be a dozen names for literally everything?
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on May 21, 2018, 10:08:00 pm
I would replace "complex" with "partly autonomous", as the processes controlling them are complex regardless.

Not really. Deep Blue is a chess-playing AI. Deep Blue may be sentient. The chess pieces are not, no matter how often Deep Blue moves them around. It just looks like the chess pieces moved "autonomously" because Deep Blue isn't shown to physically move them. Sure, there could be an intelligence behind the pieces, but that's "pieces" as a collective whole, not each piece by itself.
Title: Re: Is playing dwarf fortress ethical?
Post by: Bumber on May 22, 2018, 02:32:04 am
About bacteria being as intelligent as dwarf fortress dwarves.
They are not.
Bacteria move via something called "run and tumble" which is a ridiculously simple algorithm to write in code. Dwarves are smarter then bacteria because they can pathfind, bacteria actually cant, and  because for example they track memories while a bacteria doesn't, even at that simplistic a level, however a dwarf is in NO WAY as intelligent or complex as the simplest multcellular organism, which required a huge supercomputer with 400 computers to simulate the entire nervous system of (and they pulled it off, look it up, but still 400 computers)

And before you say :
"false bacteria are complex as heck"
complexity ~= intelligence.And while bacteria may be more complex then dwarves, they are not nearly as intelligent as dwarves.

But saying dwarves in dwarf fortress are less intelligent then bacteria is absolute nonsense.
[...]
Kind of feels like you've only proven that dwarves store more complex information.

Dwarves do not pathfind! They are provided a path by an omniscient CPU! With DF being single-threaded, the actions of every dwarf in the world is decided one at a time by a single process, using slightly different parameters. Dwarves cannot actually learn or adapt. A dwarf is merely a data structure that contains information. A dwarf is a single synapse.

We can't compare that to an entire self-contained organism that runs its own instructions. The bacterium's complexity is its hardware! DF doesn't even simulate a CPU for each dwarf brain!
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on May 22, 2018, 07:06:15 am
You noticed. ;D Don't fully resuscitate it, though.

It seems to have been necroed without my help.  :)
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on May 22, 2018, 12:21:36 pm
About bacteria being as intelligent as dwarf fortress dwarves.
They are not.
Bacteria move via something called "run and tumble" which is a ridiculously simple algorithm to write in code. Dwarves are smarter then bacteria because they can pathfind, bacteria actually cant, and  because for example they track memories while a bacteria doesn't, even at that simplistic a level, however a dwarf is in NO WAY as intelligent or complex as the simplest multcellular organism, which required a huge supercomputer with 400 computers to simulate the entire nervous system of (and they pulled it off, look it up, but still 400 computers)

And before you say :
"false bacteria are complex as heck"
complexity ~= intelligence.And while bacteria may be more complex then dwarves, they are not nearly as intelligent as dwarves.

But saying dwarves in dwarf fortress are less intelligent then bacteria is absolute nonsense.
[...]

-snip-

We can't compare that to an entire self-contained organism that runs its own instructions. The bacterium's complexity is its hardware! DF doesn't even simulate a CPU for each dwarf brain!

Wait a minute. I believe Untrustedlife is talking about the actions of dwarves vs. bacteria. Your reply, though, applies to the complexity of the hardware that dwarves and bacteria have. But hardware, a lower level than behavior, isn't necessarily relevant to how intelligent an entity is; to use the terminology of Douglas Hofstadter*, to argue thus "rests on a severe confusion of levels".

*Incedentally, I think that his masterpiece GEB (http://"https://en.wikipedia.org/wiki/G%C3%B6del,_Escher,_Bach") is the sort of book everyone involved in this discussion would enjoy.
Title: Re: Is playing dwarf fortress ethical?
Post by: Untrustedlife on May 22, 2018, 03:30:36 pm
I'm not sure that the pathfinding proves that the dwarves in the game are actually intelligent. That's anthropomorphizing them too much.

Spoiler (click to show/hide)

Not what I claimed I simply said they are more intelligent then bacteria. Don’t put words in my mouth ;)
 
For the sake of argument let’s define “intelligence” as complexity of behavior.

Also bumbler, bacteria aren’t capeable of learning. Some can exchange plasmids though but this is out of the context of the conversation. Their adaptation is simply darwinian adaptation which is a natural law. Not a product of the bacteria itself “learning” behavior. Dwarves don’t learn either they are governed by a pre-written set of behaviors but those behaviors are objectively from a computing standpoint more complex then run and tumble.(which is simply a “biased random walk” )

Calling bacteria “beautifully intelligent” is hyperbole. As I said run and tumble is an absurdly simple algorithm. It can emerge in simulations of evolving entities with neural networks in various a-life simulations aswell. In that case we are arguing whether a bunch of numbers is more intelligent then a bunch of numbers. If run and tumble being the simple algorithm it is emerges in an a-life simulation then I could argue that those simulacrum are as smart as bacteria. But it seems people here will try to argue they aren’t anyway. Another reason this thread should be locked.

Bacteria are elegantly evolved, 3 billion years of evolution will do that to you. But that doesn’t make them “smarter” than dwarves as I said they are more complex but they are hardly smart and dwarves behavior is more complex then run and tumble from a computing standpoint. Which means it’s easy for me to claim that since the computing power required for run and tumble is less then the computing power of a computer making a dwarf act like a dwarf a dwarf can be considered smarter then a bacteria from the unbiased standpoint of computing power.
Title: Re: Is playing dwarf fortress ethical?
Post by: Untrustedlife on May 22, 2018, 03:47:13 pm
About bacteria being as intelligent as dwarf fortress dwarves.
They are not.
Bacteria move via something called "run and tumble" which is a ridiculously simple algorithm to write in code. Dwarves are smarter then bacteria because they can pathfind, bacteria actually cant, and  because for example they track memories while a bacteria doesn't, even at that simplistic a level, however a dwarf is in NO WAY as intelligent or complex as the simplest multcellular organism, which required a huge supercomputer with 400 computers to simulate the entire nervous system of (and they pulled it off, look it up, but still 400 computers)

And before you say :
"false bacteria are complex as heck"
complexity ~= intelligence.And while bacteria may be more complex then dwarves, they are not nearly as intelligent as dwarves.

But saying dwarves in dwarf fortress are less intelligent then bacteria is absolute nonsense.
[...]

-snip-

We can't compare that to an entire self-contained organism that runs its own instructions. The bacterium's complexity is its hardware! DF doesn't even simulate a CPU for each dwarf brain!

Wait a minute. I believe Untrustedlife is talking about the actions of dwarves vs. bacteria. Your reply, though, applies to the complexity of the hardware that dwarves and bacteria have. But hardware, a lower level than behavior, isn't necessarily relevant to how intelligent an entity is; to use the terminology of Douglas Hofstadter*, to argue thus "rests on a severe confusion of levels".

*Incedentally, I think that his masterpiece GEB (http://"https://en.wikipedia.org/wiki/G%C3%B6del,_Escher,_Bach") is the sort of book everyone involved in this discussion would enjoy.

You get what I’m saying! Thanks!

I can be terrible at explaining my points sometimes.also I feel bad not letting this thread die.
———————————————————
Edited stuff that I added later below-
—————————————\/—————

My closing statement:
Dwarves in dwarf fortress are NOT alive,
The definition of life from google:
the condition that distinguishes animals and plants from inorganic matter, including the capacity for growth, reproduction, functional activity, and continual change preceding death.

Dwarves can “grow”, dwarves can “reproduce “ via a totally simplified version of reproduction, dwarves can do things but it’s not truly “functional activity “ (functional activity is the act of participating in ones own ability to survive, increasing its own survivability, dwarves could only very loosely be said to do this as they require the player to tell them to get food, and they sometimes run from monsters, but that isn’t true functional activity )  they don’t have cytoplasm , actual flowing blood or any actual physiology (though I think that definition of life is narrow minded as it does in fact prevent you from calling anything computerized life) .And they  don’t go through continuous change. Which means they are really only half-life. (Pardon the pun)

But the “intelligence“ eg behavior, of a dwarf if defined by computing power is more “intelligent” then the behavior of the simplest living organism which is bacteria.

It’s ethical to kill and even torture dwarves, they aren’t actually alive nor are they actually “conscious” as they lack a nervous system. (But bacteria also lack a nervous system, but are actually alive)

It’s perfectly ethical to play dwarf fortress. Assuming “ethical “ means you aren’t harming another living thing.

It’s more ethical to kill a dwarf then to kill a bacteria as bacteria at least fits the definition of life.

Okay I’m done now :p.
Title: Re: Is playing dwarf fortress ethical?
Post by: Werdna on May 22, 2018, 04:14:04 pm
Please don't feel bad.  Your input has been very interesting, and appreciated!  Ignore the armchair moderators.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on May 22, 2018, 05:08:20 pm
Quote
they require the player to tell them to get food
Actually, if you dont arrange food for them they will forage and catch vermin themselves to eat, raw.
Theyll also raid water and booze and sleep according their own requirements.

I dont recall exactly but each dwarf and many creatures have about:
  50 behavioural tendency values which slowly change due to their virtual experiences,
  A dozen detailed and varied virtual item preferences,
  About 30 values for respect and regard of abstract subjects
  One of a dozen special goal/satisfaction types and a few deities.
  A list of about 20 specific wants (needs) with details of how well met, and how pressing each is on the virtual psyche 
  Sometimes 100's of relationship links with other units such as friends, quarrels, favorite performers ...
 
On top of that the very latest versions have also introduced a facility to remember and be affected by emotionally intense (virtual) events.
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on May 22, 2018, 06:25:12 pm
Ignore the armchair moderators.

What is an armchair moderator?

Since I don't know, it's possible I've been unknowingly been one.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 22, 2018, 10:09:53 pm
Quote
they require the player to tell them to get food
Actually, if you dont arrange food for them they will forage and catch vermin themselves to eat, raw.
Theyll also raid water and booze and sleep according their own requirements.

I dont recall exactly but each dwarf and many creatures have about:
  50 behavioural tendency values which slowly change due to their virtual experiences,
  A dozen detailed and varied virtual item preferences,
  About 30 values for respect and regard of abstract subjects
  One of a dozen special goal/satisfaction types and a few deities.
  A list of about 20 specific wants (needs) with details of how well met, and how pressing each is on the virtual psyche 
  Sometimes 100's of relationship links with other units such as friends, quarrels, favorite performers ...
 
On top of that the very latest versions have also introduced a facility to remember and be affected by emotionally intense (virtual) events.
All these things are as procedural and simplified as the dwarves themselves are. They have no moral weight. Remember that you kill billions of living organisms (bacteria and single-celled animals) just by walking one step.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on May 23, 2018, 05:36:30 am
What is an armchair moderator?

Since I don't know, it's possible I've been unknowingly been one.

I think an armchair moderator is someone who sets about trying to regulate others posts as though he were a moderator.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on May 23, 2018, 06:23:26 am
Quote
you kill billions of living organisms (bacteria and single-celled animals) just by walking one step.
I dont expect a footstep does routinely destroy that many microbes - not that they would hardly mind, but the idea of it seems overly tragic. The pressure difference involved should be less significant at microbial scale than for a chipmunk under an elephant toe.
Title: Re: Is playing dwarf fortress ethical?
Post by: dragdeler on May 23, 2018, 06:50:33 am
Quote
you kill billions of living organisms (bacteria and single-celled animals) just by walking one step.
I dont expect a footstep does routinely destroy that many microbes - not that they would hardly mind, but the idea of it seems overly tragic. The pressure difference involved should be less significant at microbial scale than for a chipmunk under an elephant toe.


Thanks, even tough the underlying idea is kind of correct the numbers are off. How many times have I stepped on an ant without crushing it? Not to mention the size of our pores.

Other than that this thread keeps reminding me the chinese room. Remember the chinese room is just a tought experiment (tough not one as dumbshit as the archers paradox).

Quote
Armchair moderators

Some people prefer things locked. Door Locked. Window locked. Pantzippers locked. Thread locked. State of mind locked. World view locked.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 23, 2018, 07:15:15 am
Quote
you kill billions of living organisms (bacteria and single-celled animals) just by walking one step.
I dont expect a footstep does routinely destroy that many microbes - not that they would hardly mind, but the idea of it seems overly tragic. The pressure difference involved should be less significant at microbial scale than for a chipmunk under an elephant toe.
Quote
you kill billions of living organisms (bacteria and single-celled animals) just by walking one step.
I dont expect a footstep does routinely destroy that many microbes - not that they would hardly mind, but the idea of it seems overly tragic. The pressure difference involved should be less significant at microbial scale than for a chipmunk under an elephant toe.


Thanks, even tough the underlying idea is kind of correct the numbers are off. How many times have I stepped on an ant without crushing it? Not to mention the size of our pores.

Other than that this thread keeps reminding me the chinese room. Remember the chinese room is just a tought experiment (tough not one as dumbshit as the archers paradox).

Quote
Armchair moderators

Some people prefer things locked. Door Locked. Window locked. Pantzippers locked. Thread locked. State of mind locked. World view locked.
The thing is, there are about 7 billion or more microbes on a patch of average house floor the size of a foot. Assuming a 1/10 chance of killing a microbe by stepping on it, you are killing 700 million microbes with every step. Still tragic, eh? Even more outside houses.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on May 23, 2018, 07:43:33 am
See that 1/10 is way off - If you repeatedly stamp on a bit of ground you wont really make any progress towards sterilizing it. The idea of microbe 'killing' is tenuous too, theres no particular logic to regard oneself as quite such a walking apocalypse, though at any scale its impossible to completely avoid harm.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 23, 2018, 07:53:51 am
You won't make progress, because the microbes that survive are in little cracks in the ground. But you would eventually kill off most of these that were outside the nooks, if you stomped a spot on the ground for 3 hours. Just accept it.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on May 23, 2018, 08:29:00 am
I accept your challenge :) To imagine such a scene regard little details. The only microbes in danger of a bit of a squishing will be the ones perched on rare pinnacles of the tiny landscape that happen to contact the soles texture, and most will even be resilient to an occasional squish. The change in lighting is likely more disruptive than compressions. Its a crazy party down there anyway, microbes are spared the facilities to lament their apparent misfortunes and are quickly reincarnated.
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on May 23, 2018, 08:37:34 am
Quote
Armchair moderators

Some people prefer things locked. Door Locked. Window locked. Pantzippers locked. Thread locked. State of mind locked. World view locked.

Wait a minute. We have moderators for a reason, correct? Then if someone not a moderator is doing the same thing as them, it can sometimes be a good thing, can it not? Certainly, they wouldn't necessarily be utterly narrow-minded (and that's not even going into the fact that "narrow-mindedness of the opponent" as an argument is ad hominem.)
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on May 23, 2018, 08:44:01 am
Actually, we don't have moderators, we have exactly one admin who does all the moderating himself. And personally, I think that's a good thing. When you have some members of the community who have power over everyone else, you can end up with an unhealthy power dynamic.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 23, 2018, 08:56:18 am
I accept your challenge :) To imagine such a scene regard little details. The only microbes in danger of a bit of a squishing will be the ones perched on rare pinnacles of the tiny landscape that happen to contact the soles texture, and most will even be resilient to an occasional squish. The change in lighting is likely more disruptive than compressions. Its a crazy party down there anyway, microbes are spared the facilities to lament their apparent misfortunes and are quickly reincarnated.
Well, the changes in lighting will also kill microbes, leaving the death toll rather high, so whatever. They will breed again in about a minute like nothing happened.
Title: Re: Is playing dwarf fortress ethical?
Post by: fishboyliam on May 23, 2018, 09:37:46 am
Actually, we don't have moderators, we have exactly one admin who does all the moderating himself. And personally, I think that's a good thing. When you have some members of the community who have power over everyone else, you can end up with an unhealthy power dynamic.

Doesn't Three-Toe have some admin privileges as well? I don't seem him around a ton, but I'm sure he lurks a bit; that, or I haven't been around long enough to see him.

Also I'd disagree to the power dynamic thing; while it might cause some problems, a mod team would definitely be able too deal with the forum much easier, though A) Toady doesn't seem to want that (at least, not right now), which I respect completely, and B) Toady seems to be fine handling the moderation on his own at the moment. The community is simply to small for a power dynamic to be a net gain.

Anyways, not looking to get into a huge debate on the logistics of running a forum, I've got 0 experience to work with. Just thought I'd offer my opinion.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dorsidwarf on May 23, 2018, 10:14:35 am
Isn’t Mephansteras a mod in the mafia section?

Anyway, I saw someone saying here that the “hardware is irrelevant to the debate of sentience” as a rebuttal to the statement that dwarves “have” no actual autonomy and are all centrally controlled by one process.

That seems silly, like saying that the fact that a ventriloquist doll is being controlled by the ventriloquist is irrelevant to a debate over whether ventriloquist dolls are sentient (as they exhibit any mental trait they are controlled to)
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on May 23, 2018, 10:21:21 am
Yeah. e.g. there's a huge different between the conceptual state of "happiness" that's an emergent property of real brains and the type of "happiness" that exists in things like DF:

Code: [Select]
var happy = 1
var sad = 0
if sadness < happiness_threshold then emotion_state = happy

Here, "happy" is just an arbitrary label given to an arbitrary state, which is arbitrarily defined as occurring when one arbitrary number falls below another arbitrary number. It's no more "happy" or sentient than writing some code that re-orders eggs when the number of eggs in your fridge falls below some threshold.

Similarly, the process that assigns dwarfs to jobs is just a really basic version of the type of computer code that assigns tasks to different work queues in a factory. e.g. all that happens is each time a unit finishes a job, the CPU loops through a list of unassigned tasks and finds one that fits the allowed labors of the unit. It's not some ultra-complex task that could become sentient. It's just reading through a list of things and comparing values in the list against some number it's been given, a glorified database table query, basically.
Title: Re: Is playing dwarf fortress ethical?
Post by: Enemy post on May 23, 2018, 10:25:35 am
...theres no particular logic to regard oneself as quite such a walking apocalypse...

You don't know me!
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on May 23, 2018, 11:28:06 am
heh, well yes perhaps I overreached there :)

Quote from: Reelya
all that happens is each time a unit finishes a job, the CPU loops through a list of unassigned tasks and finds one that fits the allowed labors of the unit.
It is a bit more complex than that.

For those who believe sentience results with appearance of sentience (deep AI etc) the hardware is relevant only to its ability to create/host an appearance of sentience. Dwarves have non-zero score of appearing sentient - they each maintain hundreds of data points designed to be analogous to organic conditions and characters and to produce relate-able behaviours.

On the other hand if we believe conscious experience requires something so far unexplained to make it important enough to respect - give rights to etc, then there is no certainty that unexplained magic is applicable to non-biological hardware or abstract informational systems. If we even imagine a convincing enough entity within our own minds could it experience its own plights as we are able? Can a hallucination be sentient? I dont expect so.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on May 23, 2018, 04:35:03 pm
I don't have much to say about the majority of your post, but on the topics of sentient hallucinations, hallucinations meet some of the criteria for independent sentience (http://meltingasphalt.com/neurons-gone-wild/). They're entirely held within the brain, of course - I'm not proposing dualism - but they can still be somewhat separate, on a higher level of abstraction, from the self; they seem to have a degree of agency (perhaps only as much as an animal, though); they often have motivations, etc. that differ from that of the self; and so on. I suppose it would depend on the individual hallucination, with some hallucinations (of objects, ferex) being entirely non-agents, others being semi-agents, and a few (of people?) being nearly full agents.
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on May 23, 2018, 04:50:17 pm
I don't have much to say about the majority of your post, but on the topics of sentient hallucinations, hallucinations meet some of the criteria for independent sentience (http://meltingasphalt.com/neurons-gone-wild/). They're entirely held within the brain, of course - I'm not proposing dualism - but they can still be somewhat separate, on a higher level of abstraction, from the self; they seem to have a degree of agency (perhaps only as much as an animal, though); they often have motivations, etc. that differ from that of the self; and so on. I suppose it would depend on the individual hallucination, with some hallucinations (of objects, ferex) being entirely non-agents, others being semi-agents, and a few (of people?) being nearly full agents.

This is very interesting.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on May 23, 2018, 08:35:27 pm
I found that essay to be very fanciful and terrible taste at the end to use the picture of the deformed cat, a baby with the extra arm and conjoined twin women. The baby is presented as a "this:", and the women as "these two:"
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on May 24, 2018, 12:47:14 am
For those who believe sentience results with appearance of sentience (deep AI etc) the hardware is relevant only to its ability to create/host an appearance of sentience. Dwarves have non-zero score of appearing sentient - they each maintain hundreds of data points designed to be analogous to organic conditions and characters and to produce relate-able behaviours.

I don't agree. e.g. if you have a meter called a "happiness meter" that goes up when a pre-defined happy thing happens and goes down when a pre-defined sad thing happens. That's not actual happiness, it's just a single floating-point number. The meaning comes in when you the player reads that number on a screen next to a string that says "happiness". The issue here is that it's you the viewer assigning the meaning, externally, but the essence of meaning itself isn't internal to the simulation. e.g. "g is a goblin" is a semantic determination made by the player. The goblin is in your mind. What exists in the simulation is just a letter g.

The semantic meaning is what we ascribe to it purely because there's a text string "happiness" somewhere and when the number is shown on the screen it's displayed as "happiness: 70%". But, there's no underlying quality of happiness there, it's just literally the word "happiness" stuck against an arbitrary number. e.g. if we changed nothing but re-labeled the string "sadness" then the viewer would come to a completely different anthropomorphic idea of what 'going on' inside the dwarfs 'head'. However, nothing in the code is actually different. e.g. if we just change the word "happiness" to "sadness" so that the read-out reads "sadness: 70%"  instead of "happiness: 70%" then players will ask "why is eating good food making my dwarfs sad?". It's not "making" them feel anything. The simulation was literally running the same as ever, and all that changed was a single word on the read-out available to the player.

e.g. you talk about "relatable behaviours". but you can use the same argument to say that e.g. the Man In The Moon has true emotions because the appearance of the moon changes and sometimes the moon hides itself. The problem is that humans project sentience onto things that are categorically not sentient. e.g. by that definition we could say that volcano gods exist and are sentient. After all the eruptions and rumbling are "relatable behaviours".

The problem is that a 32-bit integer is not analogous to a real-world quality, by any means. They're basically like rolling stats on 3d6 in a d20-based system. Every stat is effectively interchangeable with every other stat, and all tests are rolled on a d20 against one of the chosen stats. if you have a "jumping" stat and have to roll against some score to succeed in your jump, then the concept of jumping exists in the players mind, but the innate "essence" of what it means to jump isn't actually encoded into the rules.

It's similar with mental qualities in DF dwarf minds, e.g. every dwarf can level up "leadership" but that's just an arbitrary labeled skill rather than measuring the dwarf's innate ability to lead. The problem is that this is going in the opposite direction as a human: for humans, we have intrinsic abilities, and we then measure them, coming up with a metric. But the metric is not the ability itself, it's just a very rough estimate of capability. Dwarfs go the other way: they start with the linear metric, then it's inferred as to what they should be able to do by that. e.g. if they have leadership: 5, perhaps 5 dwarfs will follow them, and at leadership: 10, perhaps 10 dwarfs will follow them. but this doesn't actually follow from them having good "leadership abilities". In fact, they completely lack leadership abilities no matter how high the skill goes. It's just decided that people follow them blindly if the score is high. So the trait "leadership" isn't even actually modeled at all.

e.g. where you want to get to, at least, if you want to e.g. claim that a dwarf is really a "good leader" and not just arbitrarily labeled with that is to have a dwarf who uses real-world tactics that we recognize as being the things a good leader does. e.g. if we get to the point where one dwarf gives a "rousing speech" and that speech is broken down into actual concrete things the dwarf said, that each have an actual effect on the other dwarfs listening, and this dwarf knows who his followers are, which ones are important and why, and talks to them for actual reasons related to plans that the dwarf has, then, that's a starting point for saying that you're properly modelling a quality like leadership. Just labeling a value "leadership" then rolling a % chance of swaying the crowd with a "speech" that's not actually defined, that's not "leadership", it's just dice-rolling against an arbitrary savings-throw.
Title: Re: Is playing dwarf fortress ethical?
Post by: Bumber on May 24, 2018, 02:56:39 am
For the sake of argument let’s define “intelligence” as complexity of behavior.

Also bumbler, bacteria aren’t capeable of learning. Some can exchange plasmids though but this is out of the context of the conversation. Their adaptation is simply darwinian adaptation which is a natural law. Not a product of the bacteria itself “learning” behavior. Dwarves don’t learn either they are governed by a pre-written set of behaviors but those behaviors are objectively from a computing standpoint more complex then run and tumble.(which is simply a “biased random walk” )
[...]
I don't think that definition of intelligence is particularly meaningful in a discussion of ethics. Furthermore, bacteria do more than just walk. They breed, react to stimuli, release chemicals, etc.

I don't make the claim that bacteria can learn. My stance on the matter is that dwarves cannot be more intelligent than bacteria because neither of them exhibit what I would describe as intelligence. I would say that the ability to learn and adapt is prerequisite to a relevant form of intelligence. A basic Google definition of intelligence is "the ability to acquire and apply knowledge and skills", so that fits nicely.

The problem I have with your comparison between dwarves and bacteria is that the dwarves are not actually responsible for their actions. This is what I meant when I brought up hardware, and Reelya's puppet analogy puts it more simply. The DF main process runs all the routines, like a puppet-master controlling the dwarves. Bacteria are at least carrying out their instructions independently.

A colony of bacteria can at least approximate something like learning through natural selection. At least this puts the population on par with something like a neural network. DF dwarves don't even do that. Their behaviors are defined rigidly.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on May 24, 2018, 06:43:40 am
I don't have much to say about the majority of your post, but on the topics of sentient hallucinations, hallucinations meet some of the criteria for independent sentience (http://meltingasphalt.com/neurons-gone-wild/). They're entirely held within the brain, of course - I'm not proposing dualism - but they can still be somewhat separate, on a higher level of abstraction, from the self; they seem to have a degree of agency (perhaps only as much as an animal, though); they often have motivations, etc. that differ from that of the self; and so on. I suppose it would depend on the individual hallucination, with some hallucinations (of objects, ferex) being entirely non-agents, others being semi-agents, and a few (of people?) being nearly full agents.

Yes it seems that devils are allowed to be called quite real as long as we call them sentient hallucinations instead, but why is everybody so scared of Dualism?  It is like they sit around the place telling eachother horror stories about how the Dualists will come and eat you for breakfast.   :)

Consciousness is not intelligence.  The ability of something to respond intelligently does not imply that the thing actually is conscious, hence the ability of computer AIs to make seemingly intelligent and rational decisions.  Exactly the same thing could be going on within the brain, various automated thinking systems slip out of the control of the consciousness of the person because they 'broke' the 'control interface', the only question then is whether these autonomous 'spirits' are actually consciousnesses themselves (devils are real) or whether Occam's Razor can simply have them work mindlessly like an AI without the same logic eliminating all of us. 
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on May 24, 2018, 03:54:10 pm
Quote from: Reelya
The problem is that a 32-bit integer is not analogous to a real-world quality, by any means.
That is the purpose of any analogy - to be analogous to something. Qualities of matter, roughness, hairyness, weight, etc - such things are quantised to some degree of numeric accuracy and used in formulations to produce a likeness of a system. They never amount to the things they aim to represent but they are by intent analogies of the things they aim to represent.

In Dwarf fortress if we render the stress counter as happiness, accounts of the dwarves experiences will be unusual in that regard. The purpose of the stress counter is to enable the units to act like they are susceptible to stress - it is to be a simple analog of stress as it is commonly understood.

Quote from: bumber
The DF main process runs all the routines, like a puppet-master controlling the dwarves. Bacteria are at least carrying out their instructions independently.
If you believe that what runs the routines is important to the question of sentience (I do) then you have something as yet unconceptualised involved in generating sentience. If you had a convincing AI which ran on dedicated neuron like cores - inspired by familiar biology - that AIs hardware can be virtualised and simulated itself to run on a single simple core. All known human designed hardware, except perhaps qubits, can be converted to software (into to data) which is processable to create the same output as its hardware incarnation, by any Turing complete computer. Thats very solidly known. What is not known, is whether a sentient nature of the kind we value in our selves can be generated or induced within any hardware or software. If it might be, then I think virtual DF entities are perfectly suitable receptacles for a tiny little bit of it.
Title: Re: Is playing dwarf fortress ethical?
Post by: Bumber on May 24, 2018, 10:26:25 pm
Even if we were to accept the possibility of single-core sentience, DF is light years away from something like that.

To what extent are dwarves even distinct entities from one another, that their deaths would have meaning? The distinction only exists in the user presentation of the data.
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on May 25, 2018, 12:37:06 am
Quote from: Reelya
The problem is that a 32-bit integer is not analogous to a real-world quality, by any means.
That is the purpose of any analogy - to be analogous to something.

But my point was that it's not an analogy.

There are entire sections of websites on logic dedicated to "false analogies". the point is anyone can claim that anything is analogous to anything else. That doesn't actually convey any actual meaning or infer the transference of properties from one actual thing to the other thing.

e.g. the moon is like a ball of cheese. Because it is round. But if you draw the analogy any further out from that, you end up with a false analogy. It showed one property in common, but you can't just extrapolate that the things are similar-in-general because the analogy exists.

Similarly, a number can be said to be "analogous" to a quality (such as intelligence), because you can measure the number, and you can also (try to) measure intelligence. But just "able to be measured" doesn't mean the number and intelligence share any other properties. e.g. you can measure intelligence and you can also measure dick-length. Can you then infer that intelligence and dick-length are analogous quantities? Sure, people might like you more if you have more intelligence and they might like you more if you have longer dick-length, but that's already pushing the analogy too far: e.g. it's struggling to find something those things have in common, and even then, using very hand-wavey logic.

e.g. the act of measuring intelligence in a single number doesn't actually capture the essence of the thing itself. e.g. to say "a number is like intelligence because intelligence is measure by a number" is a faulty analogy. The logical flaw is clear.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on May 25, 2018, 05:33:43 am
 analogous (ə-nălˈə-gəs)►

    adj.
    Similar or alike in such a way as to permit the drawing of an analogy.
    adj.
    Biology Similar in function but not in structure and evolutionary origin.
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on May 25, 2018, 04:34:37 pm
Yeah, but my point is that they're not similar or alike, which is why I said they're not analogous. That was the entire point. You just bringing up the definition of an analogy doesn't change the meaning of what I said in the first place.

A number which is supposed to represent some complex quality is not analogous to the actual quality. My original point that you took exception to.

e.g. you then said "but they are analogous because an analogy has been made". But this is ... just complete rubbish. Things that aren't alike don't magically become alike just because someone says so.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on May 25, 2018, 05:45:13 pm
It looks like you use analogous as a fancy word for 'similar', but it has a particular meaning. Ironically here its plain meaning eclipsed your assertion that: "this things numeric analog is not similar to the thing". Similar? - depends on what you mean, but analogous? - Analogs are certainly analogous - unless they are broken.
Title: Re: Is playing dwarf fortress ethical?
Post by: xordae on May 26, 2018, 07:05:35 am
No AI we've created thus far exhibits any kind of life or sentience or self-awareness. We're lightyears away from a true '13th Floor' or 'World on a Wire' style simulation. The AI in Dwarf Fortress for example has no ability to self-improve, mutate or otherwise do something unexpected. It's just a beautiful (and very simple, when you get down to it) numbers game that you can watch unfold, manipulate and poke.

I think we as a people have a pretty big problem of misattributing intelligence and awareness. We're frequently painting this horror picture of AI and evolving technology around the IoT as a problem, while thinking of ourselves as biological machines instead of our awareness being a spiritual quality. We're also stubbornly refusing to award sentience to the animal kingdom beyond maybe companion animals vs. the uncountable billions that we've delegated to a short life of suffering.

I didn't wanna put such a predictably lame spin on it, but this is an ethics question. Basically: There are great ethical problems to be overcome in our time. AI isn't one of them (yet).
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on May 26, 2018, 10:32:33 am
No AI we've created thus far exhibits any kind of life or sentience or self-awareness. We're lightyears away from a true '13th Floor' or 'World on a Wire' style simulation. The AI in Dwarf Fortress for example has no ability to self-improve, mutate or otherwise do something unexpected. It's just a beautiful (and very simple, when you get down to it) numbers game that you can watch unfold, manipulate and poke.

I think we as a people have a pretty big problem of misattributing intelligence and awareness. We're frequently painting this horror picture of AI and evolving technology around the IoT as a problem, while thinking of ourselves as biological machines instead of our awareness being a spiritual quality. We're also stubbornly refusing to award sentience to the animal kingdom beyond maybe companion animals vs. the uncountable billions that we've delegated to a short life of suffering.

I didn't wanna put such a predictably lame spin on it, but this is an ethics question. Basically: There are great ethical problems to be overcome in our time. AI isn't one of them (yet).

The problem here is that how would we ever know if we did?  How do we know if the thing we are dealing with is actually an intelligent being or simply a sufficiently advanced impression of one?
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 26, 2018, 10:33:46 am
No AI we've created thus far exhibits any kind of life or sentience or self-awareness. We're lightyears away from a true '13th Floor' or 'World on a Wire' style simulation. The AI in Dwarf Fortress for example has no ability to self-improve, mutate or otherwise do something unexpected. It's just a beautiful (and very simple, when you get down to it) numbers game that you can watch unfold, manipulate and poke.

I think we as a people have a pretty big problem of misattributing intelligence and awareness. We're frequently painting this horror picture of AI and evolving technology around the IoT as a problem, while thinking of ourselves as biological machines instead of our awareness being a spiritual quality. We're also stubbornly refusing to award sentience to the animal kingdom beyond maybe companion animals vs. the uncountable billions that we've delegated to a short life of suffering.

I didn't wanna put such a predictably lame spin on it, but this is an ethics question. Basically: There are great ethical problems to be overcome in our time. AI isn't one of them (yet).

The problem here is that how would we ever know if we did?  How do we know if the thing we are dealing with is actually an intelligent being or simply a sufficiently advanced impression of one?
Analysing the source code. They are explicitly governed by simple processes.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on May 26, 2018, 11:11:02 am
Analysing the source code. They are explicitly governed by simple processes.

So are brains.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 26, 2018, 11:13:18 am
Analysing the source code. They are explicitly governed by simple processes.

So are brains.
Dwarves are an order of magnitude or two less complex than humans.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on May 26, 2018, 11:29:04 am
Dwarves are an order of magnitude or two less complex than humans.

You proposed analyzing the source code, which amounts to reducing the thing down to a simpler level.  The sum of the scripts makes the program, to break the program down you will end up with simpler and simpler scripts.  Brains are also like, the neuron alone is simply a cog in the machine but the sum of all the neurons is a person. 
Title: Re: Is playing dwarf fortress ethical?
Post by: xordae on May 26, 2018, 12:23:54 pm
Brains are also like, the neuron alone is simply a cog in the machine but the sum of all the neurons is a person.

Let's not forget that a theory is not a fact. And that even scientists can't agree on what makes a person. They may have figured out how memories are stored, how nerves grow and how injury to the brain results in personality changes, but when you get down to it - we know very little about the brain still. And whether or not it's the seat of consciousness.. about that, we know exactly zero.
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on May 26, 2018, 12:51:20 pm
Quote
And that even scientists can't agree on what makes a person

Just not being able to agree on the exact definition of something doesn't mean that things aren't generally classifiable.

e.g. say nobody exactly agrees on what makes a planet. Does that mean that we might as well call your underpants a planet, as much as Venus? No, it does not. Even with a "fuzzy" definition that we can't quite explain in words, we clearly know when something isn't the thing in question. You don't have to know anything about how planets work to tell that something is (or could be) a planet, or just isn't.

Similarly, while the actual definition of what a person actual is might not be a solved issue, that doesn't mean we can't classify almost everything in the world into people/not-people categories pretty easily. And a couple of bytes in a computer memory isn't a person, even if you stick a label in the program that says "this is a person, honestly". The label is a bald-faced lie, honestly.

e.g. you can put a letter "T" in your game and tell people it's a tree. Is it an actual tree? No, it is not, and not having an in-depth knowledge of detailed tree-anatomy doesn't change that. Similarly putting a bit of arbitrary data in a game and calling it a person doesn't make it a real person, or anything remotely approaching a real person. And not knowing exactly how real people work doesn't make it any less certain that a scant few bytes of data in a computer's memory is not a real person.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on May 26, 2018, 01:01:09 pm
Let's not forget that a theory is not a fact. And that even scientists can't agree on what makes a person. They may have figured out how memories are stored, how nerves grow and how injury to the brain results in personality changes, but when you get down to it - we know very little about the brain still. And whether or not it's the seat of consciousness.. about that, we know exactly zero.

Indeed, but it is fairly solid to say that consciousness has something to do with the brain, even though the mind and the brain are not the same thing in my opinion.  However if we are not talking about the consciousness side of the thing but essentially the mindless reflex side of the thing we avoid that philosophical question entirely.  The brain is something that does something, but if you tear the brain apart you do not arrive at anything that specifically does something, but instead we end up with lots of little things doing lots of little things the sum total of which adds up to doing something. 

A computer program works similarly, if you break it down you get a lot of little scripts.  There is no "this is a person" script for us to identify in order to tell if our prospective AI program is actually a real entity or just a regular machine.  This supports the general argument that it is impossible to know if you have genuinely created an AI which in turn supports my argument that the appearance of wrongdoing is what matters not whether you are actually doing any wrong objectively. 
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on May 26, 2018, 04:39:24 pm
Quote from: GoblinCookie
There is no "this is a person" script for us to identify in order to tell

Here is an idea of a function which would seem to disable a program being truely sentient,  its a very common function that can be either of two distinctly different variants. The two are functionally interchangeable - swapping them should have no empiricallly discernible effects on the overall AIs character or performance, yet a metaphysical difference enables one kind to rule out the presence of 'true' sentience.

The function Im thinking about is random(). If random is not used, or is the seeded psuedorandom kind, then now matter how impressive the AIs output is entirely determined by its input. Include a hardware source of entropy for random(), and the AI can become unpredictable. The two versions shouldn't appear any different, just as we couldn't tell if DF worldgen is seeded by one method or another, yet one AI has a fixed response to its input history, the other AI has degrees of freedom which might approximate free will.   


Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 26, 2018, 10:24:00 pm
The problem: it is obvious that dwarves are nowhere near as complex as humans. They do not actually "learn" anything, they do not actually "feel" anything, and they do not actually "think" about anything.
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on May 27, 2018, 12:08:09 am
Determinism and sentience aren't actually incompatible. e.g. it's perfectly possible to have the sense of free-will even in a deterministic universe.

e.g. if "you" make a decision, that decision is determined by your previous state. But you are the state. So there's no "external" force "making" you do what you didn't want to do. The confusion comes from the idea that something "external" forced you to act as you did. But it didn't, because you are the deterministic system. Determinism is in fact internal decision-making because the self and the system are not a duality, they're the same thing. There's also nothing special about humans in this. We're just biomachines who have feedback/sentience. There's no need to start creating new pseudo-science physics because we're uncomfortable with the idea that the existing laws of physics might pre-determine what we do. We're just not special enough in the universe to warrant that.

The idea that hooking up a "random" input source means free will is wrong. That's not freedom, that's being buffeted uncontrollably by whatever random fluctuations happen to occur. In a sense, that could even be said to be less free than just being a deterministic being who uses it's own state to decide how to act next.
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on May 27, 2018, 12:11:26 am
Without determinism, free will cannot exist~
Title: Re: Is playing dwarf fortress ethical?
Post by: Bumber on May 27, 2018, 12:12:26 am
A computer program works similarly, if you break it down you get a lot of little scripts.  There is no "this is a person" script for us to identify in order to tell if our prospective AI program is actually a real entity or just a regular machine.
We can know what kinds of scripts it has. You probably need self-reflection and learning functions for sentience.

Ninja'd:
[Snip]
I'm not entirely sure I agree with this. Can we not have sentience without randomness? Or in other words, without "free will"?

I can only make one decision, and it's not to scream!

Edit: Not to mention, the inputs are very unlikely to be the same. A slight delay in one machine can permanently separate it from the others. And then there's the fact that the hardware is governed by unpredictable electrons, causing random mutations. Even fixing those errors could throw things off.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on May 27, 2018, 06:18:15 am
The problem: it is obvious that dwarves are nowhere near as complex as humans. They do not actually "learn" anything, they do not actually "feel" anything, and they do not actually "think" about anything.

They don't even really exist.  That is actually the problem, they appear to exist but they don't.  Presumably you could with enough work make a dwarf fortress that would create the perfect simulation of people, but in the process of making the illusion did you actually make the real thing by accident?

Determinism and sentience aren't actually incompatible. e.g. it's perfectly possible to have the sense of free-will even in a deterministic universe.

e.g. if "you" make a decision, that decision is determined by your previous state. But you are the state. So there's no "external" force "making" you do what you didn't want to do. The confusion comes from the idea that something "external" forced you to act as you did. But it didn't, because you are the deterministic system. Determinism is in fact internal decision-making because the self and the system are not a duality, they're the same thing. There's also nothing special about humans in this. We're just biomachines who have feedback/sentience. There's no need to start creating new pseudo-science physics because we're uncomfortable with the idea that the existing laws of physics might pre-determine what we do. We're just not special enough in the universe to warrant that.

The idea that hooking up a "random" input source means free will is wrong. That's not freedom, that's being buffeted uncontrollably by whatever random fluctuations happen to occur. In a sense, that could even be said to be less free than just being a deterministic being who uses it's own state to decide how to act next.

Free will is to the *external* observer indistinguishable from randomness, that means that if there is no randomness to be observed, there is necessarily no free will either.  That is because free will is the subjective reporting of what is one's own randomness to the eyes of others.  Concepts like free will are based upon what you call 'duality', if that goes away then so does those concepts since they are an explanation for a contradiction that does not exist without the 'duality'.

We can know what kinds of scripts it has. You probably need self-reflection and learning functions for sentience.

No, you merely need those functions to *appear* sentient.  You are replicating the external behavior of a sentient beings through scripts, as the present DF creatures do.  Doing it sufficiently better does not inherently mean you are doing anything except doing it better; or you could have accidentally made actual conscious beings and you would have no way to tell.

Well, if this discussion is going to continue, might as well drop some stuff that came up in another thread where we were discussing the same topic.

Well, let's take a look at some theories of consciousness/sentience.

First we have the  attention schema theory (https://en.wikipedia.org/wiki/Attention_schema_theory), which... claims that "consciousness" is just a machine's attempt to build a model of itself; ultimately consciousness as a whole isn't just an "illusion" but outright does not exist.

Secondly we have the global workspace theory (https://en.wikipedia.org/wiki/Global_workspace_theory), which states that all of the processes in the brain "compete" for sending signals to a "global workspace" which can interact with any other process in a voluntary fashion. That is, that all of our "conscious" processes are actually just subconscious ones attempting to influence other parts of the brain.

Thirdly we have the holonomic brain theory (https://en.wikipedia.org/wiki/Holonomic_brain_theory), which seems to state that cognition works like quantum physics; it does not say that the brain in any way relies on quantum properties or anything like that, but that consciousness behaves mathematically like quantum physics. Very distinct difference.

Fourthly we have the integrated information theory (https://en.wikipedia.org/wiki/Integrated_information_theory), which is mostly concerned with what means you could call any particular system "sentient." Specifically, it is a set of axioms, postulates, and mathematical formulations of both that describe the characteristics of a dynamic system such that the given system demonstrates consciousness.

Fifthly we have the multiple drafts model (https://en.wikipedia.org/wiki/Multiple_drafts_model), which states that consciousness isn't a property of a system of its parts. Rather, it is a property of the flow of information itself. It takes the notion of qualia, throws it out, and regards consciousness as a description of behavior. That is, that the properties of consciousness and the judgement of those properties are indistinguishable. It borrows from the global workspace theory in the notion that any particular neural process compete for a notion of "consciousness", but specifically that such processes reach that state the moment they leave something behind.

So, if you are looking for some criterion of things that let you measure the "consciousness" of a system, try starting with integrated information theory. Regarding what consciousness "is" in the first place, try multiple drafts model or attention schema theory.

The last one is the least nonsensical of the lot.  The third one is not saying anything at all, of course the brain works according to quantum physics because it is part of a material reality that does. 
Title: Re: Is playing dwarf fortress ethical?
Post by: scourge728 on May 27, 2018, 07:28:41 pm
Why does bay 12 always devolve into quantum physics discussion
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on May 27, 2018, 07:58:21 pm
Why does bay 12 always devolve into quantum physics discussion

Because that's how dwarven levers, clairvoyance, and body-discovery work.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 27, 2018, 08:35:59 pm
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum physics.
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on May 27, 2018, 08:46:52 pm
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum physics.

Amen.
Title: Re: Is playing dwarf fortress ethical?
Post by: bloop_bleep on May 27, 2018, 10:52:00 pm
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum physics.
That's a-goin' in the ol' signarooni...
Title: Re: Is playing dwarf fortress ethical?
Post by: Rolan7 on May 27, 2018, 10:55:08 pm
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum physics.
Spoiler: Reaction image (click to show/hide)

I have been honestly confused as to why anyone would want to shut down this fascinating thread, but I keep remembering that this isn't General Discussion.  We're in Upper Board country.  Which is part of what makes the thread so great for me, seeing compelling philosophical opinions from posters I'm not already familiar with.

But things get pretty bad down in the Lower Boards, as I think you've noticed.  Or maybe not, if you didn't see the apocalypse of vendettas and bans that was 2017.  I suppose we've been relatively chill since then.

Either way, I'm enjoying reading this thread, but if it ends it ends.  I'm a visitor here.
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on May 27, 2018, 10:58:52 pm
forget it rolan, it's upper boards
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on May 28, 2018, 04:58:25 am
Not quite what the third one is saying. It's that you can use the equations for quantum physics on consciousness, which is not something you can necessarily do with most physical systems. It mostly relies on the concept of oscillating electrical waves analyzed through Fourier transforms. Particularly, it says that information storage is distributed across the entire system; memories are distributed throughout the brain as a whole, rather than in any specific location. Recent research has confirmed this. Since that theory is a bit old, here's the more modern (https://en.wikipedia.org/wiki/Quantum_cognition) approach to using quantum methods to understanding cognition.

But that isn't really a falsifiable claim.  Of course the brain works according to quantum physics because all material objects do necessarily on account of quantum physics being true.  So all you are doing is modelling the brain's behavior according to the actual physical laws that actually apply in reality everywhere.  The claim is basically the brain works therefore quantum theory therefore consciousness, as the non-quantum brain was never an option, nothing that is being offered here is anything but a greater mechanical understanding of the internal workings of the brain.

Somewhere somebody sneaked in the absurd claim that the internal workings of the brain are in themselves consciousness.  That is clearly not the case, since it is a fact much of what the brain does has no correlating subjective awareness.  So the theory starts by making something that is indisputable, that quantum physics determines the functions of the brain and then ends by declaring that since this explains the functions of the brain the problem of consciousness is hence solved; as though the problem ever had anything to do with our lack of understanding of the mechanical functioning of the brain itself. 

The core problem is that there is no mechanical difference between unconscious brain functions and conscious ones, how the brain actually works matters not a bit unless you can isolate conscious functioning from unconscious functioning in the process. 
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on May 28, 2018, 11:47:44 am
I see the general idea - quantum physical dynamics are not visible at larger scale, except in peculiar cases like the ability of liquid helium to effortlessly crawl out of a vessel. But here consciousness and even neurological memory is being modeled similar or perhaps in respects identically to quantum super states (sic) - its sounds appropriately 'non local' to me.

Browsing related to these topics, I was looking at "finite state machines" (an aspect of existing computers) and non-deterministic automata, and the articled veered onto Category Theory  -- looking like the new frontier of popular high tech musings with tantalising terminologies. Im lagging behind in the mid 20th century mostly, still puzzled by "manifolds" and "the spinner" etc...
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on May 29, 2018, 06:17:23 am
I think you're... very much misreading what's going on here. It's not a claim about anything; it's just using concepts of quantum physics (entanglement, superposition) to model how information is handled in the brain. I think you're mistaking it for quantum mind theory, which this is distinctly not. This makes no claims regarding the physics involved in consciousness whatsoever; it just takes the math from one area of physics and applies it to modeling consciousness.

We're talking stuff like the introduction of new concepts being modeled as quantum superposition. You're thinking about this one a bit too nitty-gritty here; it's not talking about the physical workings of the brain at all.

What is confusing here is that the very article you sent me refers to how the brain functioning happens at too big a scale for quantum theory to be relevant (probably more accurate than to say applies).

Quote from: wikipedia
The brain is definitely a macroscopic physical system operating on the scales (of time, space, temperature) which differ crucially from the corresponding quantum scales. (The macroscopic quantum physical phenomena such as e.g. the Bose-Einstein condensate are also characterized by the special conditions which are definitely not fulfilled in the brain.) In particular, the brain is simply too hot to be able perform the real quantum information processing, i.e., to use the quantum carriers of information such as photons, ions, electrons. As is commonly accepted in brain science, the basic unit of information processing is a neuron. It is clear that a neuron cannot be in the superposition of two states: firing and non-firing. Hence, it cannot produce superposition playing the basic role in the quantum information processing. Superpositions of mental states are created by complex networks of neurons (and these are classical neural networks). Quantum cognition community states that the activity of such neural networks can produce effects which are formally described as interference (of probabilities) and entanglement. In principle, the community does not try to create the concrete models of quantum (-like) representation of information in the brain.

What seems to be going on is either a fudge or quantum cognition is a dualist theory in which consciousness is being modelled separately from the brain.  That is fine by me, but the use of quantum theory implies that the dualistic mind is here being considered a material object, but one that is *not* the brain.  So is what they are saying is that there is a separate mind that is a lot 'smaller' than the brain and the relationship between consciousness and the brain is actually a relationship between a smaller scale quantum structure and a larger scale macroscopic structure?
Title: Re: Is playing dwarf fortress ethical?
Post by: SoggyGoat on May 31, 2018, 04:38:04 am
I think y'all are overestimating just how complex DF is. It's complex, but it's not concious mind complex. When the game starts updating itself I'll believe it's become self aware. Maybe it's tired of all the blood shed and locks you out of the game, "I'm afraid I can't let you do that, Urist."
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on May 31, 2018, 06:45:14 am
It's more of an analogy. The function of the brain in a "big" sense is analogous to quantum theory. It's dualist in the sense that it's not grounded in the focal point of its theories being tied to neurons, but it's not really predicting anything about consciousness itself being dualist. Think of it more in the sense of "regardless of how consciousness arises materialistically, this is how it works in a broader sense" rather than making any sort of physical predictions.

Keep in mind, quantum cognition is not the same thing as quantum mind theory (https://en.wikipedia.org/wiki/Quantum_mind).

The distinction does not really make any sense.  If you model a hypothetical consciousness that cannot be directly studied using quantum mechanics, we are in effect either claiming it is either operating materially at a quantum level or somehow the immaterial consciousness follows quantum mechanical properties for whatever weird reason without actually being at that level.  If the immaterial consciousness, which is hypothetical works totally like quantum mechanics that seems like a pretty strong argument for the quantum mind to me. 

I think y'all are overestimating just how complex DF is. It's complex, but it's not concious mind complex. When the game starts updating itself I'll believe it's become self aware. Maybe it's tired of all the blood shed and locks you out of the game, "I'm afraid I can't let you do that, Urist."

Nobody is positively claiming that the game is actually conscious.  The point I have been trying to make for a long time, is that the question is irrelevant.  If it appears that you are doing wrong to a conscious being, then that is wrong even if no actual wrong is really being done to anyone.  The reason I support this idea is that it works better than the alternative because it evades the need to answer ultimately unanswerable questions about what is in fact conscious. 
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 31, 2018, 07:06:58 am
I think y'all are overestimating just how complex DF is. It's complex, but it's not concious mind complex. When the game starts updating itself I'll believe it's become self aware. Maybe it's tired of all the blood shed and locks you out of the game, "I'm afraid I can't let you do that, Urist."

Nobody is positively claiming that the game is actually conscious.  The point I have been trying to make for a long time, is that the question is irrelevant.  If it appears that you are doing wrong to a conscious being, then that is wrong even if no actual wrong is really being done to anyone.  The reason I support this idea is that it works better than the alternative because it evades the need to answer ultimately unanswerable questions about what is in fact conscious.
The problem: It is irrelevant because dwarves are not appearances of sentient beings. They are a little sprite that looks like a smiley face with a few bits of data appended to it. And I would not care even if it had lifelike graphics, either. That would be a 3D model with a few bits of data appended to it, not an appearance. :)
Title: Re: Is playing dwarf fortress ethical?
Post by: Rolan7 on May 31, 2018, 09:12:29 am
Nobody is positively claiming that the game is actually conscious.  The point I have been trying to make for a long time, is that the question is irrelevant.  If it appears that you are doing wrong to a conscious being, then that is wrong even if no actual wrong is really being done to anyone.  The reason I support this idea is that it works better than the alternative because it evades the need to answer ultimately unanswerable questions about what is in fact conscious.
Wrong for one's own mental health, right?
That's a pretty contentious claim.  From the studies I've seen, violent video games reduce actual violence.  Presumably they work like an outlet, rather than training.

But maaaybe that's only true when players have the emotional maturity to separate fact from fiction.  I've gotten too immersed in certain games on several occasions, to the point that I actually felt bad about making amoral choices.  That's a learning experience for *me*, since I feel bad and can examine why.  But what if I was that immersed, did an amoral thing, and didn't feel bad?  Got rewarded, even?  We do explicitly use games to teach good behaviors and train skills.

I guess what I'm saying (by "just asking questions") is that I agree with keeping certain games out of the hands of kids too young to, you know, know what death is.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 31, 2018, 09:19:06 am
Nobody is positively claiming that the game is actually conscious.  The point I have been trying to make for a long time, is that the question is irrelevant.  If it appears that you are doing wrong to a conscious being, then that is wrong even if no actual wrong is really being done to anyone.  The reason I support this idea is that it works better than the alternative because it evades the need to answer ultimately unanswerable questions about what is in fact conscious.
Wrong for one's own mental health, right?
That's a pretty contentious claim.  From the studies I've seen, violent video games reduce actual violence.  Presumably they work like an outlet, rather than training.

But maaaybe that's only true when players have the emotional maturity to separate fact from fiction.  I've gotten too immersed in certain games on several occasions, to the point that I actually felt bad about making amoral choices.  That's a learning experience for *me*, since I feel bad and can examine why.  But what if I was that immersed, did an amoral thing, and didn't feel bad?  Got rewarded, even?  We do explicitly use games to teach good behaviors and train skills.

I guess what I'm saying (by "just asking questions") is that I agree with keeping certain games out of the hands of kids too young to, you know, know what death is.
Nope! He meant morally wrong, like killing an actual human being.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on May 31, 2018, 10:39:19 am
Quote
violent video games reduce actual violence
Depends, first person shooters are used in military training to make shooting reflexive, overriding the powerful instinct to worry and delay over lethal action that was discovered caused most of the soldiers in WW2 to be effectively incapable of aiming and shooting (https://en.wikipedia.org/wiki/Killology#The_problem_of_non-_or_mis-firing_soldiers) at each other. Many of the big combat themed games and films are given assistance from arms industry because they are useful for recruiting and popularising arms spending and research. No such assistance for the gritty indie adventure This War of Mine (http://www.thiswarofmine.com/)

I expect the moral worth or cost of playing a game depends ultimately on how you play it, and the character of the game itself rests on how/if it encourages people to play it in certain aways. DF is an open book in this respect, colorful and chaotic.

Quote from: KittyTac
dwarves are not appearances of sentient beings
Zach and Tarn have developed them to be as convincingly life like as possible. Its not possible to make them completely convincing, but they wouldn't appear or act anything like mystical creatures if not for the long and hard efforts to make them so. With a little imaginative license we can empathize with them, or else the game is just like a matrix screensaver. They are fictions, their purpose is to appear to live a story.
Title: Re: Is playing dwarf fortress ethical?
Post by: scourge728 on May 31, 2018, 10:45:23 am
I assume that military training shooters are different than normal fps, or atleast, from team fortress 2 and the like
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on May 31, 2018, 10:50:48 am
Quote from: KittyTac
dwarves are not appearances of sentient beings
Zach and Tarn have developed them to be as convincingly life like as possible. Its not possible to make them completely convincing, but they wouldn't appear or act anything like mystical creatures if not for the long and hard efforts to make them so. With a little imaginative license we can empathize with them, or else the game is just like a matrix screensaver. They are fictions, their purpose is to appear to live a story.
They are, in actuality, a letter on the screen. By that logic, using the backspace button would be genocide.
Title: Re: Is playing dwarf fortress ethical?
Post by: Dozebôm Lolumzalìs on May 31, 2018, 11:40:10 am
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum physics.
Or perhaps the argument over relativity in your Asteroid game.
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on May 31, 2018, 12:30:42 pm
So:
Dwarves are not sentient; however, because of the Eliza effect, does harm done to a DF character reflect/modify one's real-life view of violence?

My gut feeling is no; at the moment, though, I would be hard pressed to say why. Could someone try to?
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on June 01, 2018, 03:01:15 am
So:
Dwarves are not sentient; however, because of the Eliza effect, does harm done to a DF character reflect/modify one's real-life view of violence?

My gut feeling is no; at the moment, though, I would be hard pressed to say why. Could someone try to?
I would probably feel something when killing a human. But not a DF human or dwarf.
Title: Re: Is playing dwarf fortress ethical?
Post by: George_Chickens on June 01, 2018, 03:33:40 am
I'm not so sure. People tend to humanize and personify anything, but they are still fully aware that they do not exist and have a mental disconnect that prevents them from feeling the way they would if they were fully human and sentient.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on June 01, 2018, 03:40:41 am
I'm not so sure. People tend to humanize and personify anything, but they are still fully aware that they do not exist and have a mental disconnect that prevents them from feeling the way they would if they were fully human and sentient.
I don't, however. I do not grow attached to DF characters. But I do get attached to other humans.
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on June 01, 2018, 03:48:03 am
Kids traditionally played with toy soldiers and dolls and action figures and stuff, so I think they see little computer people as being in the same class of things as that. We need to expand our scope a bit and look at all forms of play if we're to understand how people relate to this particular form of play. Then we can use intuitions from other areas to inform this new one.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on June 01, 2018, 06:19:54 am
Yeah, a 3 year old girl ripping off a doll's head probably does NOT mean that she would do that to her brother. :P
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on June 01, 2018, 10:50:48 am
That is... not accurate in the slightest, and still not what's being said at all. It's about using the same math, dammit. That's it. Full stop. Period. There's nothing beyond that. No additional assumptions, no hypotheticals, nothing. "The math we use to analyze quantum physics also happens to be good at analyzing consciousness". Just because two things happen to be analyzed using the same mathematics does not mean that one is necessarily required in the mechanics of the other- that's a complete failure on understanding how math works. That's like arguing that everything that operates on an inverse-square law must be the same physical mechanic.

If two things are best described using the exact same models, it rather strengthens a claim that they are the same thing. 

Wrong for one's own mental health, right?
That's a pretty contentious claim.  From the studies I've seen, violent video games reduce actual violence.  Presumably they work like an outlet, rather than training.

But maaaybe that's only true when players have the emotional maturity to separate fact from fiction.  I've gotten too immersed in certain games on several occasions, to the point that I actually felt bad about making amoral choices.  That's a learning experience for *me*, since I feel bad and can examine why.  But what if I was that immersed, did an amoral thing, and didn't feel bad?  Got rewarded, even?  We do explicitly use games to teach good behaviors and train skills.

I guess what I'm saying (by "just asking questions") is that I agree with keeping certain games out of the hands of kids too young to, you know, know what death is.

The studies says lots of different things, plus you have to conclude there really is no objective definitions to measure, how violent is hitting someone VS stabbing them VS insulting them; what if video games make people less likely to insult them but more likely to kill them, but the base probability of insulting people is far higher to begin with?   We have to think here about what makes sense, if it were not a genuine reason to think that violent media caused violence, then nobody would be motivated to invent one.  If there were however there would be every motivation from the fans of said media to deny there was.  To put it one way only one side has a motivation to be wrong and that is the side arguing there is no relationship.

In any case, I am not arguing wrong in the context of mental health.  I am arguing that it is the appearances that are ethically relevant.  I am wrong if I appear to be doing wrong (to myself), it does not matter if the appearance is illusory.

Yeah, a 3 year old girl ripping off a doll's head probably does NOT mean that she would do that to her brother. :P

It is reasonable however to assume that a girl that loves to rip off doll's head is more likely to rip off her brother's head than another girl that does not do this. 
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on June 01, 2018, 11:09:35 am
That is just silly. Any proof of that? Scientific studies? I'm stubborn enough to not get converted by forum philosophers.
Title: Re: Is playing dwarf fortress ethical?
Post by: GoblinCookie on June 01, 2018, 11:27:19 am
That is just silly. Any proof of that? Scientific studies? I'm stubborn enough to not get converted by forum philosophers.

Scientific studies rarely prove anything in the real world.  It is never possible to isolate anything from anything else in the real-world, hence you won't find science helps you much there.  However if you think it is silly that a person that likes pretend violence, is also likely to be a fan of actual violence then I am not sure what to say, aside from that is silly. 
Title: Re: Is playing dwarf fortress ethical?
Post by: Rolan7 on June 01, 2018, 11:37:50 am
The studies says lots of different things, plus you have to conclude there really is no objective definitions to measure, how violent is hitting someone VS stabbing them VS insulting them; what if video games make people less likely to insult them but more likely to kill them, but the base probability of insulting people is far higher to begin with?   
I think they measure by police reports of violence by minors, which seems like a meaningful measure.  I could be wrong, but that's how I'd do it.

I think your example actually means "more likely to kill and even more likely to insult", so the more important information would show up in police reports.  If video games made people kill, it would be relatively unimportant that they encourage rudeness.
We have to think here about what makes sense, if it were not a genuine reason to think that violent media caused violence, then nobody would be motivated to invent one.  If there were however there would be every motivation from the fans of said media to deny there was.  To put it one way only one side has a motivation to be wrong and that is the side arguing there is no relationship.
That's... quite a claim.  The politicians who demonize videogames have clear motivation to do so.  People demand answers in the wake of tragedies, targets even.  "Something must be done!"  Legislating against video games only offended a minority of weird hobbyists and minors (in the 90's, when this was mostly done).  It gave people comfort via scapegoat, and the politicians got to "protect the children". 

They might have believed what they said, but they didn't need to - it made simple political sense.  Some politicians believe it still does.  If there was a scientific study showing video games causing violence, it would be one of the ones they funded.

As for the other side, if you gave me proof that video games (or movies, say) caused children to be more violent, I'd want action.  Preferably very specific action, but something would need to be done.  Gamers don't generally value gaming more than human life.
In any case, I am not arguing wrong in the context of mental health.  I am arguing that it is the appearances that are ethically relevant.  I am wrong if I appear to be doing wrong (to myself), it does not matter if the appearance is illusory.
Oh, my fault, I had been skimming.  I'll have to reread some of your posts sometime!
Yeah, a 3 year old girl ripping off a doll's head probably does NOT mean that she would do that to her brother. :P

It is reasonable however to assume that a girl that loves to rip off doll's head is more likely to rip off her brother's head than another girl that does not do this.
It's... a hypothesis, but I don't think it's true.  A child butchering their toys is creepy, and there should probably be a conversation about it, but creepy is just a feeling.  It could be a healthy outlet.
Whereas torturing insects or other animals has (last I heard) actually been connected with later violent behavior.  There's a difference.  Children just need to be taught that difference before they engage in fantasy violence.
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on June 01, 2018, 11:41:22 am
I think the dissonance is that aspects of two things can share the same mathematical equations. We have plenty of examples of that such as how often the Fibonacci sequence arises. Seeing the Fibonacci sequence in two places doesn't mean both things are "the same", they just have some parts which have a similar set of inter-relationships to another thing's parts. Math represents the relation between different things, so you can have the same relation appearing in unrelated contexts. Math isn't the "thing" itself, it's just a measure of relations.

I haven't read the sources on quantum minds theory, but imagine a hypothetical example where there were aspects of cognition which have the same probability spreads as the Schrodinger equation. But the relations happen at a cellular level, not a sub-atomic level. The schrodinger equation dictates a set of relations that occur at the sub-atomic level, not the cellular level, so while the math might appear similar, the cause is in face different.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on June 01, 2018, 12:11:13 pm
For two different things to seemingly share an identical complex model, is pretty a big deal in mathematics and metaphysics, until the similarity and difference is clearly explained. Its not normal to just put coinciding theories down to... coincidence. Accepting, if two things seem to be different, like conciousness and quantum particles, they are in some respect /point of view, certainly different.

On the deeper meaning meaning of child play - it is well established that problematic situations and behaviour in children can be observed with some confidence in how they play with toys, as well as with animals, and with people.

The historical 60s experiment is the Bobo Doll Experiment (https://simplypsychology.org/bobo-doll.html). But its not confined to history, its totally routine in normal child care and education and therapeutic practice to observe and interpret how children play with toys. 
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on June 01, 2018, 12:29:58 pm
The interesting thing about the Bobo Doll experiment as mentioned, is that if any of the kids had seen a Bobo doll before, they were 5 times less likely to imitate the aggressive behavior against the Bobo Doll.

So it was imitative aggressive behavior, but it was also much more pronounced when it was combined with novelty. Any sort of pre-familiarity with the thing in question seemed to heavily damp down on the act of imitation. What that suggests to me is that rather than strict "aggression" the act of imitation more likely signifies a type of exploration / curiosity that the child was on in response to a novel set of stimuli, and that the long-term applicability of the study is in fact hard to verify.

EDIT: just because they "hit" the doll doesn't mean anger or aggression at all. For example, imagine you gave the kid a drum, he's never seen a drum before and you demostrate by hitting the drum with a stick and going "bang bang" when you do so. Would we say the child has internalized aggressive behavior when he also drums. Similarly, when shown a Bobo Doll and explained that Bobo Dolls are played with by throwing them in the air, whacking them and saying "Kapow!" is it really evidence of aggression when they copy that, but only if they haven't played with the doll before?

EDIT2: or, a more real-world example: imagine that there's some TV show in which a boy punches his sister, according to the Bobo Doll experiment, the boy viewing is also likely to punch his sister ... if and only if he's never seen nor played with his sister beforehand. Like the Bobo Doll experiment the likelihood of hitting preexisting sisters because it happened on TV is minimal.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on June 01, 2018, 12:50:50 pm
Point taken - I referenced a whackier study than I had expected. But as afaik there is really widespread practical and clinical agreement on the significance of child play - its common sense where im coming from, if you see your kid/ little brother / niece abusing some toy - something is troubling them.
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on June 01, 2018, 01:50:06 pm
We have to think here about what makes sense, if it were not a genuine reason to think that violent media caused violence, then nobody would be motivated to invent one.
Actually, no. That's ad populum.
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on June 01, 2018, 02:06:17 pm
Quote
Point taken - I referenced a whackier study than I had expected.

Yeah, rather than a critique of any specific point you made, what I wrote was really just a general critique on being careful with reading too much into any lab study. Even if they put in good quality experimental controls, there's often a huge whopping flaw in the interpretation side of things. They clearly measured something but there's little proof that the thing they measured is what they were looking for.

~~~

I missed that GoblinCookie quote, but you' could easily Godwin that with something like "if it were not a genuine reason to think that the Jews control society, then nobody would be motivated to invent one."

The argument just plainly doesn't make a lick of sense. People are motivated to blame random things for causing random other things constantly. It's like history's biggest problem ever. It's so silly to say "if violent movies aren't the problem then why would people be upset?" because that applies to every "witch hunt" since the dawn of time. Hell, remember the moral panic about satanic D&D? It's the same exact deal.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on June 01, 2018, 02:23:58 pm
Its not fair to reframe Goblincookies statement in a political/racisit/bigotted sense. It has some validity as an inductive argument for violence in video games, its saying its a popular position and we can see no poltical/racist/bigotted etc motive to generate it, and genuine reasons do also generate popular positions.

Often when people site a formal fallacy things seem clear cut, but fallacy identification is more of a rhetorical device than philosophical/logical insightfulness, which requires more consideration than to summarize a position with the most dismissive phrase available, though its very tempting to do that in rhetorical/competitive debate.

Personally, I was exposed to some video nasties as a child which I really wish I hadnt. Im in no doubt that graphic violence in media has a stressful and numbing effect on the unfamiliarised viewer except in disciplined, work like context. But it seems some decided wed just all have to get used to it if we want to stay in touch with modern culture.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on June 01, 2018, 09:34:14 pm
GC is a self-admitted thread derailer. Look at that family lineage thread.

Geez, I see now why your reputation is thin on the ground. And yet you are complaining about it being bad. You are, in effect, a troll.

I didn't realise I was advocating having pointless off-topic mud-slinging matches, I was just pointing out that ironically such a pointless mud-slinging match may well actually cause a proposal to rise up the lists faster than a constructive, civil and on-topic debates.  If you are OP make sure to promote mayhem on your thread, as long as it does not actually get your thread locked.
Title: Re: Is playing dwarf fortress ethical?
Post by: Rolan7 on June 01, 2018, 09:43:52 pm
Hey, come on.  I know you want the thread to die, but no need for personal attacks.
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on June 01, 2018, 09:55:30 pm
Judging from the last few pages, KT may have been mistaken about Bay12's only flamewars being quantum mechanics discussions.

Also, the thread has derailed. It needs to be split off somehow, preferably to the lower forums.
If the original poster does not wish to or cannot split off parts (I don't know whether SMF allows moving only parts of a thread), one of those interested in continuing the new, not-quite-related-to-OP discussion can quote all the relevant posts in a new General Discussion post, and we can allow this thread to sink out of sight of the first page.
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on June 01, 2018, 10:53:51 pm
B12: Not many flames. A lot of smug arrogance and ego-inflation about this fact.
Title: Re: Is playing dwarf fortress ethical?
Post by: ArmokGoB on June 01, 2018, 11:59:06 pm
Sometimes I have to wonder if all systems achieve some form of arcane self awareness upon reaching a certain level of complexity.
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on June 02, 2018, 12:10:48 am
Obviously the atmosphere is sentient.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on June 02, 2018, 12:32:51 am
Obviously the atmosphere is sentient.
Oxygen is sentient. Breathing is genocide.
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on June 02, 2018, 12:41:24 am
Like, the element is sentient? You know that breathing doesn't actually destroy oxygen atoms, right?
Title: Re: Is playing dwarf fortress ethical?
Post by: Rolan7 on June 02, 2018, 12:46:11 am
> Not having a nuclear-reaction metabolism in current year
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on June 02, 2018, 12:57:26 am
Couldn't afford the upgrade, mate. I say glucose works well enough, anyways.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on June 02, 2018, 01:10:53 am
Like, the element is sentient? You know that breathing doesn't actually destroy oxygen atoms, right?
I meant that absorbing it into your body would mentally harm it! Think of the baby oxygen!
Title: Re: Is playing dwarf fortress ethical?
Post by: bloop_bleep on June 02, 2018, 02:04:23 am
Like, the element is sentient? You know that breathing doesn't actually destroy oxygen atoms, right?
But imagine the horrible mutilations they are forced to become part of... The true damage is not on the outside, but on the inside....
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on June 02, 2018, 04:02:57 am
Its not fair to reframe Goblincookies statement in a political/racisit/bigotted sense. It has some validity as an inductive argument for violence in video games, its saying its a popular position and we can see no poltical/racist/bigotted etc motive to generate it, and genuine reasons do also generate popular positions

I don't think i was really doing that. Bringing up the overt Godwin was to show that the original assertion was not logically sound, by contrasting it with the most extreme version possible, then showing how that was not a legitimate construction.

Immediately after that I switched to comparing it to previous US hysteria about other media though, such as the Dungeons and Dragons panic, which was intended to ground that back in the relevant context.

GC's main point was that "unless a connection is real, what possible motivation would people have to concoct one?" Pointing out the Nazis and Jews was intended to show that in a historical context such a piece of logic is flat-out wrong, since we have almost countless counter-examples to that specific assertion.

Finding spurious things to blame for other things is in fact human's most common sport. There's no end to people looking to find something to blame for society's ills, and they latch onto whatever fits their preconceptions, which tends to be anything new or different. e.g. if you get sick and an old woman came into the room at that moment, perhaps she was a witch who cursed you? What other "motivation" would you even have for making such a connection?

Similarly, game violence grew in the 1980s, and so did movie violence. And street violence also grew. Clearly games and movies caused that right? Except that games and movies kept getting more popular and more violent and graphic during the 1990s and 2000s, yet violent crime rates plummeted to lows not seen since the 1950s. It's kind of ironic that crime peaked in 1992, then Doom and Mortal Kombat came out, and violence rates started plummeting after that. Which is the exact opposite of what the "violent games make people violent" link predicted.

Many people are still stuck with the 80's mindset however that there's a correlation between movies, games and violence, even though that correlation has been firmly debunked by just about ever metric possible. The validity of rising games violence matching real-world violence is in fact more tenuous than the FSM pirates => Global warming graph.

The search for a justification for the belief comes afterwards. e.g. youth crime is noted to rise - or, more likely, someone just saw more documentaries on youth crime and believe it to be rising - then it's noted that young people like video games, so it's postulated that video games caused the rise. Pure correlation so far. Nobody actually sat down and said "you know what, young Jimmy played a video game then ran out and robbed a liquor store, maybe there's some link there".

The same with movies. It's only noted that movies exist, some movies are violent and some people are violent, maybe "movies did it". The "motivation" is to explain the violence, it's not caused by any actual evidence that movies are to blame. It's about as directed by evidence as the belief in some cultures that eating Rhino horn will make you get a big dick, because horns are pointy and dicks are pointy.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on June 02, 2018, 05:44:33 am
As walking kills a lot of microbes, people who walk even a single step will be more likely to become mass murderers.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on June 02, 2018, 07:22:33 am
Seems like this topic is godwined and trolled out then. Well if ya cant beat'em join em...

Your mom farms smug nazi microbes in another thread - ad infinitum huzaha!

Take that you inethical clods  :P
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on June 02, 2018, 02:47:49 pm
The only video game that is ethical to play is DEFCON.
Title: Re: Is playing dwarf fortress ethical?
Post by: Reelya on June 02, 2018, 03:01:08 pm
Seems like this topic is godwined and trolled out then. Well if ya cant beat'em join em...

Your mom farms smug nazi microbes in another thread - ad infinitum huzaha!

Take that you inethical clods  :P

Claims of "Godwin" for merely mentioning WWII or the Nazis are stupid.

Now, you're actually calling people Nazis. I never did. I only paraphrased something in the context of WWII to show that the original concept was flawed, which is "reductio ad absurdum".

my post was in response to (paraphrased) "people blame thing X for causing thing Y. They wouldn't do that without a justified motivation". And I retorted "well the Nazis blamed the Jews for stuff, and that wasn't with a justified motivation. People make unjustified accusations all the time".

https://en.wikipedia.org/wiki/Reductio_ad_absurdum
Quote
reductio ad absurdum (Latin for "reduction to absurdity"; also argumentum ad absurdum, "argument to absurdity") is a form of argument which attempts either to disprove a statement by showing it inevitably leads to a ridiculous, absurd, or impractical conclusion, or to prove one by showing that if it were not true, the result would be absurd or impossible.

the point of this is that the original argument "people never cast blame without a justified motivation" is wrong ... because if we assume that it's a true, then by necessity it must be true in all cases, even the case of the Nazis blaming the Jews. And since we all reject Nazism as an invalid doctrine, then we should all reject the original argument as being logically invalid, too.

It's not a comparison of GoblinCookie to a Nazi. In fact, the premise of the argument completely hinges on the idea that GoblinCookie is not a Nazi. it would completely backfire if they were. It's an explicit part of the "reductio ad absurdum" argument that the "absurd" counter-argument is chosen as one that nobody could accept. That's the whole point.

The bigger point: nobody got called a Nazi by anyone but yourself and you're just throwing shade now and either deliberately misconstruing things or having poor reading comprehension. e.g. in response to my previous post where I merely pointed out that I never called anyone a Nazi, now you're using that as the justification to just hurl pure abuse around calling people Nazis. That's utterly ridiculous. As for "trolling" I made one original argument and then didn't mention it again, but you've come at me multiple times since then about it, despite me not actually engaging with you about it first. I'm not the one engaging in trolling, I'm the one responding.
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on June 02, 2018, 05:12:12 pm
TLDR of the above post: Nazi-ism was used because it is a well-known historical example, not merely because of the shock value.
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on June 02, 2018, 05:22:58 pm
Not merely eh?

Where did I call someone a Nazi?

Who admitted to "bringing up the overt Godwin" after making someones argument about Nazis to"show how that was not a legitimate construction"?

Does anyone have any standards here?

Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on June 02, 2018, 05:34:25 pm
Where did I call someone a Nazi?

I have no idea if you did or not. I was referring to Reelya's analogy, not your comments.

Does anyone have any standards here?

Is that really a valid conclusion to draw?
Title: Re: Is playing dwarf fortress ethical?
Post by: strainer on June 02, 2018, 06:58:37 pm
You don't know if I called someone a Nazi or not? --I'll fill you in since you've joined in a conversation that you are unable to read.

I did not call anyone a Nazi. And the question was to Reelya who accused me in bold text of that in the comment immediately before your own.

How about taking just a minute or two to get a basic grasp of what's been discussed, before the lofty appeal for a "valid conclusion"
Title: Re: Is playing dwarf fortress ethical?
Post by: Eschar on June 02, 2018, 10:24:51 pm
You don't know if I called someone a Nazi or not? --I'll fill you in since you've joined in a conversation that you are unable to read.

The fact that I did not read your posts, out of the many in the thread, does not qualify me as unable to read. My original comment was about Reelya's posts; thus it did not require reading yours.

And the question was to Reelya who accused me in bold text of that in the comment immediately before your own.

In that case, you could quote the posts which you are responding to; it makes it clearer and would prevent my too-literal brain from jumping to conclusions.

How about taking just a minute or two to get a basic grasp of what's been discussed, before the lofty appeal for a "valid conclusion"

My question was eight letters long and in written form (which is harder to judge intent of than spoken language.) There's not enough there to assess whether it came from loftiness. And if it were lofty, that would not matter, as it wouldn't affect the legitimacy of my question.
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on June 02, 2018, 11:15:31 pm
Hitler walked a single step. Therefore, anyone whose legs are not paralyzed from birth is like Hitler. :P

Let's crash this thread. It deserves to die anyway.
Title: Re: Is playing dwarf fortress ethical?
Post by: Egan_BW on June 02, 2018, 11:19:22 pm
As you've informed us, like, 150 times now. :P
Title: Re: Is playing dwarf fortress ethical?
Post by: KittyTac on June 02, 2018, 11:22:37 pm
Hitler was alive. Therefore, anyone alive is like Hitler.