Bay 12 Games Forum

Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Deus Asmoth on July 12, 2014, 09:57:49 pm

Title: 2014: Equal rights
Post by: Deus Asmoth on July 12, 2014, 09:57:49 pm
I'm not sure if it's a bug or not, but the new version seems to include gay marriage. My fort is less than a year old, so I'm not sure if it's a world gen only thing or not, but it's still pretty cool.

http://dffd.wimbli.com/file.php?id=8924 (http://dffd.wimbli.com/file.php?id=8924)

Relevant dwarves are Sakzul Logemvod and Asmel Rithmogshum.
Title: Re: 2014: Equal rights
Post by: Codyo on July 12, 2014, 11:14:56 pm
I'd like my really awesome dwarves to be able to have descendants, other than that I don't have a problem with this.
Title: Re: 2014: Equal rights
Post by: Numeroid on July 12, 2014, 11:19:49 pm
I think it'd be pretty cool if gay marriage was a thing, sounds like a feature, not a bug.
Title: Re: 2014: Equal rights
Post by: krenshala on July 12, 2014, 11:22:57 pm
No idea if this is a bug, but you should post it to Mantis so we can get an official answer, and it can be fixed if it isn't intended.
Title: Re: 2014: Equal rights
Post by: Solon64 on July 12, 2014, 11:25:05 pm
No idea if this is a bug, but you should post it to Mantis so we can get an official answer, and it can be fixed if it isn't intended.

Now that it's in, bug or not, Toady would kind of look like an arse if he took it out, calling it a bug, wouldn't he?

Frankly, at this point I would just call it a "happy little unintended feature."  Say that in a Bob Ross voice in your head, you'll see where I'm coming from.
Title: Re: 2014: Equal rights
Post by: Witty on July 12, 2014, 11:27:16 pm
Oh god not this again

Looking back at the old suggestion threads on homosexuality, this thread/"issue" is sure to go very well 
Title: Re: 2014: Equal rights
Post by: Archereon on July 12, 2014, 11:31:05 pm
No idea if this is a bug, but you should post it to Mantis so we can get an official answer, and it can be fixed if it isn't intended.

Now that it's in, bug or not, Toady would kind of look like an arse if he took it out, calling it a bug, wouldn't he?

Frankly, at this point I would just call it a "happy little unintended feature."  Say that in a Bob Ross voice in your head, you'll see where I'm coming from.

If a gay couple in worldgen had a child, that would make it a bug, and unless this is intentional, it's entirely possible that weird behaviors along those lines would occur.
Title: Re: 2014: Equal rights
Post by: Necrisha on July 12, 2014, 11:32:17 pm
And if not; those honeymoon suite plans might have interesting unintended consequences...
Title: Re: 2014: Equal rights
Post by: Numeroid on July 12, 2014, 11:58:53 pm
Just loaded up the save; yeah man that's pretty cool. On a side note, I always love seeing how other people construct their fortresses.
Title: Re: 2014: Equal rights
Post by: AMTiger on July 13, 2014, 12:21:02 am
No idea if this is a bug, but you should post it to Mantis so we can get an official answer, and it can be fixed if it isn't intended.

Now that it's in, bug or not, Toady would kind of look like an arse if he took it out, calling it a bug, wouldn't he?

Frankly, at this point I would just call it a "happy little unintended feature."  Say that in a Bob Ross voice in your head, you'll see where I'm coming from.

 Given how hard and slow breeding dwarves is already, it's hardly 'happy'
 On worlds with no surviving dwarf civilisations, so no migrants, but lots of lovely reclaimable fortresses, it'd pretty much mean no game if you dwarfs didn't couple up in breeding pairs. You need alot of luck to get couples as it is without adding in the chance they'd couple the wrong way.
Title: Re: 2014: Equal rights
Post by: Extreme Boyheat on July 13, 2014, 12:31:44 am
They breed via spores anyway.  :P
Title: Re: 2014: Equal rights
Post by: Orange Wizard on July 13, 2014, 12:36:19 am
Given how hard and slow breeding dwarves is already, it's hardly 'happy'
 On worlds with no surviving dwarf civilisations, so no migrants, but lots of lovely reclaimable fortresses, it'd pretty much mean no game if you dwarfs didn't couple up in breeding pairs. You need alot of luck to get couples as it is without adding in the chance they'd couple the wrong way.
It also doesn't make a vast amount of sense for dwarf culture - which so far has been established as fairly conservative.
Title: Re: 2014: Equal rights
Post by: penguinofhonor on July 13, 2014, 12:41:37 am
Eh, we have elves and goblins to hate. We don't need homophobia.
Title: Re: 2014: Equal rights
Post by: Numeroid on July 13, 2014, 12:42:07 am
Given how hard and slow breeding dwarves is already, it's hardly 'happy'
 On worlds with no surviving dwarf civilisations, so no migrants, but lots of lovely reclaimable fortresses, it'd pretty much mean no game if you dwarfs didn't couple up in breeding pairs. You need alot of luck to get couples as it is without adding in the chance they'd couple the wrong way.
It also doesn't make a vast amount of sense for dwarf culture - which so far has been established as fairly conservative.

Is it really though? As far as I can tell there's already pretty much perfect gender equality. All jobs are doable by both sexes with no difference inherently in quality (of course), and as far as I can tell there aren't even masculine and feminine distinctions in names. I mean, this isn't directly related to same sex marriage in dwarf culture but it's just an example of an area where there isn't any discrimination or social rules like that.

(Really hoping this thread doesn't get super political, I'm just talking about the game)
Title: Re: 2014: Equal rights
Post by: samanato on July 13, 2014, 12:46:55 am
Given how hard and slow breeding dwarves is already, it's hardly 'happy'
 On worlds with no surviving dwarf civilisations, so no migrants, but lots of lovely reclaimable fortresses, it'd pretty much mean no game if you dwarfs didn't couple up in breeding pairs. You need alot of luck to get couples as it is without adding in the chance they'd couple the wrong way.
It also doesn't make a vast amount of sense for dwarf culture - which so far has been established as fairly conservative.

Is it really though? As far as I can tell there's already pretty much perfect gender equality. All jobs are doable by both sexes with no difference inherently in quality (of course), and as far as I can tell there aren't even masculine and feminine distinctions in names. I mean, this isn't directly related to same sex marriage in dwarf culture but it's just an example of an area where there isn't any discrimination or social rules like that.

(Really hoping this thread doesn't get super political, I'm just talking about the game)

I've always thought, that had to do with the dwarves' fairly long lifespan. The [MAXAGE:150:170], coupled with child mortality apparently not being a thing (yet), takes off a massive burden on dwarven women. 

Something similar happens with Almea's Elcari (http://www.almeopedia.com/Elcari). Though they do have gender roles, both genders are considered about equally (the roles themselves are only based on practical concerns), and as a further note, don't even bother blinking at gay dwarves as long as they're loyal to the community.
Title: Re: 2014: Equal rights
Post by: JonathanCR on July 13, 2014, 01:00:26 am
It also doesn't make a vast amount of sense for dwarf culture - which so far has been established as fairly conservative.

The dwarves live in a socialist utopia where, apart from a personal cupboard containing spare socks and a bare, mattressless bed, they share all possessions in common. (Their health service is pretty poor though.)  I don't think that modern western political categories really apply to them. And why should they?

I think that dwarf culture is "conservative" in the sense that it doesn't change much, if at all; but their values are not the same as ours. These are people whose idea of a great day is to walk back and forth under a waterfall.

It would be nice if this is a change that's been deliberately sneaked in under the radar. I think it would only be a problem, from a dwarf breeding point of view, if all dwarves turned out to be bisexual and just as likely to choose a same-sex partner as not. If, on the other hand, they're no more likely to do so than human beings are, then it wouldn't have a great impact on dwaarven child-rearing projects.
Title: Re: 2014: Equal rights
Post by: samanato on July 13, 2014, 01:09:17 am
The dwarves live in a socialist utopia where, apart from a personal cupboard containing spare socks and a bare, mattressless bed, they share all possessions in common.

To be fair, that's the result of the dwarven economy being so unspeakably broken it had to be thrown in the bin.
Title: Re: 2014: Equal rights
Post by: Numeroid on July 13, 2014, 01:12:45 am
The dwarves live in a socialist utopia where, apart from a personal cupboard containing spare socks and a bare, mattressless bed, they share all possessions in common.

To be fair, that's the result of the dwarven economy being so unspeakably broken it had to be thrown in the bin.

Agreed. Dwarves love having stuff. They'll take pretty much as many possessions as you'll allow them.
Title: Re: 2014: Equal rights
Post by: Dyret on July 13, 2014, 01:17:16 am
I don't see any cultural reason why dwarves would be opposed to that kind of thing, unless they worship a god of pregnancy or something, I suppose. It's kind of a useless discussion until culture, religion and personality is fleshed out more, though.
Title: Re: 2014: Equal rights
Post by: Orange Wizard on July 13, 2014, 01:58:34 am
I don't see any cultural reason why dwarves would be opposed to that kind of thing, unless they worship a god of pregnancy or something, I suppose. It's kind of a useless discussion until culture, religion and personality is fleshed out more, though.
+1

My "conservative" comment doesn't really make any sense, either. Please disregard it.
Title: Re: 2014: Equal rights
Post by: RealFear on July 13, 2014, 02:34:40 am
Actually, it'd be interesting to see a small amount of minor ethics be randomly generated for each Civ's (or maybe even race/world's) acceptances of certain things, such as gay marriage.
It could be perfectly acceptable in one place, and treated as a crime in another, as would so other minor ethics.
It would actually be interesting to see a world where basically every Civ/race decided to be uptight on gay marriage, so you'd only see it in bandit camps.

Hell, In fact, you could just make it so that every Civ takes all of their races normal stance on ethics, and then randomly gets small bonus or reduction to it's acceptance, which might lead to accepting things that might have been considered iffy before, and vice versa.
Title: Re: 2014: Equal rights
Post by: llasram on July 13, 2014, 02:44:41 am
I had the Queen show up after a year(I only have 16 dwarfs,) and guess what gender her lover is? yup, her lover is also a female.
Spoiler (click to show/hide)
I honestly think its pretty neat that this exists, even if it is a bug.
Title: Re: 2014: Equal rights
Post by: Blastbeard on July 13, 2014, 02:46:53 am

If a gay couple in worldgen had a child, that would make it a bug, and unless this is intentional, it's entirely possible that weird behaviors along those lines would occur.

No, that wouldn't be a bug, that would be a horrid little thing called fan fiction.
It is terrifying.

As for the impact on breeding and population, I don't really see a problem. The really important things(attributes) aren't hereditary so far as I can tell, so we're not losing anything of value to a same-sex marriage. Besides, let's be honest, no amount of homosexuality is going to come anywhere near doing the damage to a population that the average player can pull off without even trying. This might be one bug we can safely ignore for the moment.

However, if we get an interspecies couple of a dwarf and elf, as reported here (http://www.bay12forums.com/smf/index.php?topic=140018.465), then we have a problem.
It is terrifying.
Title: Re: 2014: Equal rights
Post by: Melting Sky on July 13, 2014, 04:00:56 am
Hmmm, interesting. I think the best way to tell if its intentional or not would be to look through the raws. You would think there would be some sort of sexual orientation tag with a probability spread on it or something like that somewhere in the creature or entity raws if it was an intentional mechanic. Then again it could be hard-coded but I think it would be a good place to start sleuthing.
Title: Re: 2014: Equal rights
Post by: forgetaboutit on July 13, 2014, 04:13:47 am
'Gay marriage' would be a cool feature. I don't see why people shouldn't be able to have an inclusive game in 2014. I myself will enjoy locking them jail for torture immensely.
Title: Re: 2014: Equal rights
Post by: WillowLuman on July 13, 2014, 04:17:05 am
There are new [ORIENTATION] tags, as revealed by the string dump, whose effects need testing. They seem to have something to do with spouse converting night creatures, but again, science is lacking so far.
Title: Re: 2014: Equal rights
Post by: Blastbeard on July 13, 2014, 04:18:31 am
There's actually an advantage to this. If a femdwarf is married to another femdwarf, they can be enlisted without having to worry about them carrying infants into battle.

Only in Dwarf Fortress would anyone consider the greatest asset of homosexuality to be the reduced chance of infants getting involved in warfare.
Title: Re: 2014: Equal rights
Post by: AMTiger on July 13, 2014, 04:21:48 am
Given how hard and slow breeding dwarves is already, it's hardly 'happy'
 On worlds with no surviving dwarf civilisations, so no migrants, but lots of lovely reclaimable fortresses, it'd pretty much mean no game if you dwarfs didn't couple up in breeding pairs. You need alot of luck to get couples as it is without adding in the chance they'd couple the wrong way.
It also doesn't make a vast amount of sense for dwarf culture - which so far has been established as fairly conservative.

Is it really though? As far as I can tell there's already pretty much perfect gender equality. All jobs are doable by both sexes with no difference inherently in quality (of course), and as far as I can tell there aren't even masculine and feminine distinctions in names. I mean, this isn't directly related to same sex marriage in dwarf culture but it's just an example of an area where there isn't any discrimination or social rules like that.

(Really hoping this thread doesn't get super political, I'm just talking about the game)

 All of which heavily implies that dwarf society has no concept of gender identity. Which would put offspring as the function of marriage.
 same sex marriage is a concept of social rules about what genders are and what each gender does, Homophobia and gay marriage would both be incomprehensible to a culture which didn't even have a concept of gender roles and sexual identity.

 Conservative/Liberal doesn't come into it, those are temporary, I like the status quo v I want to change the status quo. Whats conservative in japan would be in england, why would what is in america be in a mythic age dwarf society?
 What do we know about dwarf society? it's that duty to the many outweighs personal desire, except for nobles who are fishheads when it comes to mandates. But even that shows that your role is to serve the fort not be fulfilled. I.e. It's more reasonable to assume that dwarfs would see marriage as medieval and ancient people would, as a compact to fulfil the duty to have and raise children, not as the modern west does as a personal ambition or legal contract. Dwarf Fortresses, especially in dead-civ worlds (where this is a vital issue as breeding is the ONLY way to get new dwarfs) putting sexual predisposition ahead of duty would get you as heavily thumped as it would have in the dark ages.
 It's not like dwarfs are so resilient that increasing the population wouldn't be a political concern. Even the whole focus of the game is go out and increase the dwarf civilisation by establishing new settlements. And yet they'd have the entirely modern attitudes towards reproduction as to see marriage in such a way as to make gay marriage conceivable, and yet NOT have modern attitudes towards the same as to make it so unmarried dwarfs could happily have kids no problem?

 And to gain what? 'inclusiveness' as forgetaboutit says. To throw aside any consideration for the setting to shove in allegorical modern politics? To go, aha, it's 2014 therefore all games must be set in 2014 in our society with our views, bugger immersion, because it's tolerant to suggest locking up anyone who doesn't share a single narrow view, but intolerant to suppose that conditions and objective reason be applied. It's not inclusive to demand that all things reflect one set of views and one set of values, that's pretty much the exact definition of exclusive.
 To deny simulation to shove in allegory is excluding all other possibilities for the same of one. That's not inclusion, to include one more would be inclusion, not to replace all others with one.

 But really and back to the main problem which is mechanics, it screws the viability of generation forts and eugenics. It's a bug and it shouldn't be a feature.
 If dwarfs are as likely to link up in non-reproducing matches as they are otherwise, then worlds where the dwarf civs died out will just be unplayable.

 If it's restricted by rare tags, maybe, it's just the game can't tell the difference when it comes to associated romances, which is what the cross-species trouble seems to heavily suggest is causing this, then it's not only a bug, but a devastating one.
Title: Re: 2014: Equal rights
Post by: Melting Sky on July 13, 2014, 04:30:13 am
So there are actually tags then. I would love to see where they are and how they are used. Context should be able to clarify if it is a bug or not.
Title: Re: 2014: Equal rights
Post by: AMTiger on July 13, 2014, 04:34:31 am
So there are actually tags then. I would love to see where they are and how they are used. Context should be able to clarify if it is a bug or not.

 Elfs and Humans are getting married too, which suggests it's just that the game has forgotten to check first, just grabs two characters and bam.
Title: Re: 2014: Equal rights
Post by: Melting Sky on July 13, 2014, 04:42:04 am
So there are actually tags then. I would love to see where they are and how they are used. Context should be able to clarify if it is a bug or not.

 Elfs and Humans are getting married too, which suggests it's just that the game has forgotten to check first, just grabs two characters and bam.

It could still very well be intentional. If the tags only appear in the night creature raws rather than in the other entities that are being effected then it definitely suggests a bug. Prevalence would also be a good clue. If it seems to be far more common that real world rates of homosexuality then it would also be a good clue to it being a bug.
Title: Re: 2014: Equal rights
Post by: Rince Wind on July 13, 2014, 04:52:09 am
Given how hard and slow breeding dwarves is already, it's hardly 'happy'
 On worlds with no surviving dwarf civilisations, so no migrants, but lots of lovely reclaimable fortresses, it'd pretty much mean no game if you dwarfs didn't couple up in breeding pairs. You need alot of luck to get couples as it is without adding in the chance they'd couple the wrong way.
It also doesn't make a vast amount of sense for dwarf culture - which so far has been established as fairly conservative.

Is it really though? As far as I can tell there's already pretty much perfect gender equality. All jobs are doable by both sexes with no difference inherently in quality (of course), and as far as I can tell there aren't even masculine and feminine distinctions in names. I mean, this isn't directly related to same sex marriage in dwarf culture but it's just an example of an area where there isn't any discrimination or social rules like that.

(Really hoping this thread doesn't get super political, I'm just talking about the game)

 All of which heavily implies that dwarf society has no concept of gender identity. Which would put offspring as the function of marriage.
 same sex marriage is a concept of social rules about what genders are and what each gender does, Homophobia and gay marriage would both be incomprehensible to a culture which didn't even have a concept of gender roles and sexual identity.

 Conservative/Liberal doesn't come into it, those are temporary, I like the status quo v I want to change the status quo. Whats conservative in japan would be in england, why would what is in america be in a mythic age dwarf society?
 What do we know about dwarf society? it's that duty to the many outweighs personal desire, except for nobles who are fishheads when it comes to mandates. But even that shows that your role is to serve the fort not be fulfilled. I.e. It's more reasonable to assume that dwarfs would see marriage as medieval and ancient people would, as a compact to fulfil the duty to have and raise children, not as the modern west does as a personal ambition or legal contract. Dwarf Fortresses, especially in dead-civ worlds (where this is a vital issue as breeding is the ONLY way to get new dwarfs) putting sexual predisposition ahead of duty would get you as heavily thumped as it would have in the dark ages.
 It's not like dwarfs are so resilient that increasing the population wouldn't be a political concern. Even the whole focus of the game is go out and increase the dwarf civilisation by establishing new settlements. And yet they'd have the entirely modern attitudes towards reproduction as to see marriage in such a way as to make gay marriage conceivable, and yet NOT have modern attitudes towards the same as to make it so unmarried dwarfs could happily have kids no problem?

 And to gain what? 'inclusiveness' as forgetaboutit says. To throw aside any consideration for the setting to shove in allegorical modern politics? To go, aha, it's 2014 therefore all games must be set in 2014 in our society with our views, bugger immersion, because it's tolerant to suggest locking up anyone who doesn't share a single narrow view, but intolerant to suppose that conditions and objective reason be applied. It's not inclusive to demand that all things reflect one set of views and one set of values, that's pretty much the exact definition of exclusive.
 To deny simulation to shove in allegory is excluding all other possibilities for the same of one. That's not inclusion, to include one more would be inclusion, not to replace all others with one.

 But really and back to the main problem which is mechanics, it screws the viability of generation forts and eugenics. It's a bug and it shouldn't be a feature.
 If dwarfs are as likely to link up in non-reproducing matches as they are otherwise, then worlds where the dwarf civs died out will just be unplayable.

 If it's restricted by rare tags, maybe, it's just the game can't tell the difference when it comes to associated romances, which is what the cross-species trouble seems to heavily suggest is causing this, then it's not only a bug, but a devastating one.

You are looking at this from our perspective, from our history and culture. All marriages in DF seem to be love marriages, always have been (at least in fortress mode). That means offspring could be a side affect.
Dwarves may have a completly different view on the subject, different reasoning, different standards. Not from becoming more open, but being like this from the beginning, so they would never have the discussions about gay marriage we have. It would just not occur to them, as it is perfectly normal and the way things have always been. They'd see gay couples and hetero couples and they wouldn't even look twice.
Title: Re: 2014: Equal rights
Post by: AMTiger on July 13, 2014, 05:02:52 am
Given how hard and slow breeding dwarves is already, it's hardly 'happy'
 On worlds with no surviving dwarf civilisations, so no migrants, but lots of lovely reclaimable fortresses, it'd pretty much mean no game if you dwarfs didn't couple up in breeding pairs. You need alot of luck to get couples as it is without adding in the chance they'd couple the wrong way.
It also doesn't make a vast amount of sense for dwarf culture - which so far has been established as fairly conservative.

Is it really though? As far as I can tell there's already pretty much perfect gender equality. All jobs are doable by both sexes with no difference inherently in quality (of course), and as far as I can tell there aren't even masculine and feminine distinctions in names. I mean, this isn't directly related to same sex marriage in dwarf culture but it's just an example of an area where there isn't any discrimination or social rules like that.

(Really hoping this thread doesn't get super political, I'm just talking about the game)

 All of which heavily implies that dwarf society has no concept of gender identity. Which would put offspring as the function of marriage.
 same sex marriage is a concept of social rules about what genders are and what each gender does, Homophobia and gay marriage would both be incomprehensible to a culture which didn't even have a concept of gender roles and sexual identity.

 Conservative/Liberal doesn't come into it, those are temporary, I like the status quo v I want to change the status quo. Whats conservative in japan would be in england, why would what is in america be in a mythic age dwarf society?
 What do we know about dwarf society? it's that duty to the many outweighs personal desire, except for nobles who are fishheads when it comes to mandates. But even that shows that your role is to serve the fort not be fulfilled. I.e. It's more reasonable to assume that dwarfs would see marriage as medieval and ancient people would, as a compact to fulfil the duty to have and raise children, not as the modern west does as a personal ambition or legal contract. Dwarf Fortresses, especially in dead-civ worlds (where this is a vital issue as breeding is the ONLY way to get new dwarfs) putting sexual predisposition ahead of duty would get you as heavily thumped as it would have in the dark ages.
 It's not like dwarfs are so resilient that increasing the population wouldn't be a political concern. Even the whole focus of the game is go out and increase the dwarf civilisation by establishing new settlements. And yet they'd have the entirely modern attitudes towards reproduction as to see marriage in such a way as to make gay marriage conceivable, and yet NOT have modern attitudes towards the same as to make it so unmarried dwarfs could happily have kids no problem?

 And to gain what? 'inclusiveness' as forgetaboutit says. To throw aside any consideration for the setting to shove in allegorical modern politics? To go, aha, it's 2014 therefore all games must be set in 2014 in our society with our views, bugger immersion, because it's tolerant to suggest locking up anyone who doesn't share a single narrow view, but intolerant to suppose that conditions and objective reason be applied. It's not inclusive to demand that all things reflect one set of views and one set of values, that's pretty much the exact definition of exclusive.
 To deny simulation to shove in allegory is excluding all other possibilities for the same of one. That's not inclusion, to include one more would be inclusion, not to replace all others with one.

 But really and back to the main problem which is mechanics, it screws the viability of generation forts and eugenics. It's a bug and it shouldn't be a feature.
 If dwarfs are as likely to link up in non-reproducing matches as they are otherwise, then worlds where the dwarf civs died out will just be unplayable.

 If it's restricted by rare tags, maybe, it's just the game can't tell the difference when it comes to associated romances, which is what the cross-species trouble seems to heavily suggest is causing this, then it's not only a bug, but a devastating one.

You are looking at this from our perspective, from our history and culture. All marriages in DF seem to be love marriages, always have been (at least in fortress mode). That means offspring could be a side affect.
Dwarves may have a completly different view on the subject, different reasoning, different standards. Not from becoming more open, but being like this from the beginning, so they would never have the discussions about gay marriage we have. It would just not occur to them, as it is perfectly normal and the way things have always been. They'd see gay couples and hetero couples and they wouldn't even look twice.

 And so are you.
 But mostly, so are those saying 'wee inclusions'.
 I did say simulation not allegory, that is asking, what would that society in this situation do, not what would our society in that situation (our history) or what would our society in our situation (it's inclusive) do.
 But what would they in theirs, which is alot harder question, but its the way the game and pretty much all good fictional settings approach every other issue.

 But really I'm not looking at this from a modern perspective, I'm looking at this from a perspective of liking how you can reclaim mountainhome ruins, which makes dead-civ worlds brilliant (as they have all those dwarf ruins) and so wanting them to be playable.
 Also as someone who currently is Therapistless and so having a small population, born in the fort rather than migrating to it is alot easier to manage, and care about, than waves of faceless immigrants.
Title: Re: 2014: Equal rights
Post by: Melting Sky on July 13, 2014, 05:10:54 am
I've been looking through the human and dwarf entity files looking for new tags relating to this behavior and I haven't seen any tags for it. I'm not very experienced with going through the raws so I could have missed something.
Title: Re: 2014: Equal rights
Post by: Deus Asmoth on July 13, 2014, 05:28:02 am
I had the Queen show up after a year(I only have 16 dwarfs,) and guess what gender her lover is? yup, her lover is also a female.
Spoiler (click to show/hide)
I honestly think its pretty neat that this exists, even if it is a bug.
Have you tried locking them in a room together to see if they get married? If they don't it'd suggest this is a world gen only thing.
Title: Re: 2014: Equal rights
Post by: whatever1works on July 13, 2014, 05:29:03 am
I've been looking through your fort, and sure enough there's gay marriage.

On an unrelated note however, i pierced down into the 2 cavern (cus why not), and found FLYING CRUNDLES! I'm not sure if that's a bug, or toady changed Crundles somehow. Or maybe they're just holding onto the walls... but i'm not sure how they would get there in the 1st place because they're dangling over the cavern lake...
Title: Re: 2014: Equal rights
Post by: Dyret on July 13, 2014, 05:36:49 am
'Crundles dangling over the cavern lake' needs to be a folk ballad of some description.
Title: Re: 2014: Equal rights
Post by: llasram on July 13, 2014, 05:41:14 am
I had the Queen show up after a year(I only have 16 dwarfs,) and guess what gender her lover is? yup, her lover is also a female.
Spoiler (click to show/hide)
I honestly think its pretty neat that this exists, even if it is a bug.
Have you tried locking them in a room together to see if they get married? If they don't it'd suggest this is a world gen only thing.
That's what I was planning to do eventually, but the game crashed and I hadn't saved recently, so i'm going to hope that she shows up again. Turns out she was one of the founding seven who just somehow got promoted to queen status, but still, i'm going to see if she is eventually married to her lover.
Title: Re: 2014: Equal rights
Post by: Innocent Dave on July 13, 2014, 05:52:49 am
This is awesome.  And not just because it'll mean fewer children running round my fort, drinking all the booze, getting in the way, and then inexplicably leaping to their death in the magma pits.
Title: Re: 2014: Equal rights
Post by: Spacespinner on July 13, 2014, 05:57:49 am
This could explain why I'm seeing a LOT fewer civs survive world gen, if it's a 50/50 chance of a dwarf even having kids. My last gen only had two dwarf civs, one of which had no map representation.
Title: Re: 2014: Equal rights
Post by: Blastbeard on July 13, 2014, 06:02:50 am
Please, for the love of all that is decent, if anyone quotes me, edit this to cut down the size or put in a spoiler. The size of this post is TOO DAMN HIGH.

Given how hard and slow breeding dwarves is already, it's hardly 'happy'
 On worlds with no surviving dwarf civilisations, so no migrants, but lots of lovely reclaimable fortresses, it'd pretty much mean no game if you dwarfs didn't couple up in breeding pairs. You need alot of luck to get couples as it is without adding in the chance they'd couple the wrong way.
It also doesn't make a vast amount of sense for dwarf culture - which so far has been established as fairly conservative.

Is it really though? As far as I can tell there's already pretty much perfect gender equality. All jobs are doable by both sexes with no difference inherently in quality (of course), and as far as I can tell there aren't even masculine and feminine distinctions in names. I mean, this isn't directly related to same sex marriage in dwarf culture but it's just an example of an area where there isn't any discrimination or social rules like that.

(Really hoping this thread doesn't get super political, I'm just talking about the game)

 All of which heavily implies that dwarf society has no concept of gender identity. Which would put offspring as the function of marriage.
 same sex marriage is a concept of social rules about what genders are and what each gender does, Homophobia and gay marriage would both be incomprehensible to a culture which didn't even have a concept of gender roles and sexual identity.

No culture has any form of gender roles at the moment. Men wear dresses and the women fight even if they're lugging triplets around. Nobody says a word about the naked outsiders running around their settlements. In an environment like that, I suppose you could say this development was inevitable. The definition of marriage's function is up for debate as well. Let's just skirt any and all mention of religion to keep this civil and say that:
- a) you can have children without being married. Although strangely absent from DF, this has been prevalent since time out of memory and was likely omitted due to game limitations)
- b) Marriage doesn't have to solely be for children. It can be a political or financial move, and marriages have been arranged for that purpose well before the medieval time period the game attempts to simulate. It can even be about love, if you're not a soulless machine like me and capable of such things. (*sniff* So ronery...)

Quote
Conservative/Liberal doesn't come into it, those are temporary, I like the status quo v I want to change the status quo. Whats conservative in japan would be in england, why would what is in america be in a mythic age dwarf society?
 What do we know about dwarf society? it's that duty to the many outweighs personal desire, except for nobles who are fishheads when it comes to mandates. But even that shows that your role is to serve the fort not be fulfilled. I.e. It's more reasonable to assume that dwarfs would see marriage as medieval and ancient people would, as a compact to fulfil the duty to have and raise children, not as the modern west does as a personal ambition or legal contract. Dwarf Fortresses, especially in dead-civ worlds (where this is a vital issue as breeding is the ONLY way to get new dwarfs) putting sexual predisposition ahead of duty would get you as heavily thumped as it would have in the dark ages.
 It's not like dwarfs are so resilient that increasing the population wouldn't be a political concern. Even the whole focus of the game is go out and increase the dwarf civilisation by establishing new settlements. And yet they'd have the entirely modern attitudes towards reproduction as to see marriage in such a way as to make gay marriage conceivable, and yet NOT have modern attitudes towards the same as to make it so unmarried dwarfs could happily have kids no problem?

The fact of it is we know jack about dwarven society in DF. We players only interact with dwarven society through killing everything that looks at us funny and ordering a fortress population to do the same while churning out high-quality trade goods. Dwarves tend not to vary much between depictions, but that's no reason to assume they're carbon copies of a version from some better-understood source. We can't go by ethics either, they're just a very broad set of guidelines regarding what's worth going to war over at the moment. Eventually, even that may become fluid, so it's entirely possible no two dwarven civilizations will be alike in some far-flung release.
The behavior we invoke can be considered player contamination, we're imposing our own will on them, and can't base any concept of their society on that. If we have anything to go by for a look at their society, it's the behavior they partake in when not under your command. Taking long breaks at inconvenient times, throwing massive parties in unusual locations whenever they feel like it, not getting up off their asses to close the front gates to repel the siege because they're at such a party, demanding excessive and extravagant trinkets when in positions of power, possibly even seeking such positions for just that purpose...
That's the gist of what a dwarf does when left to its own devices. If that's anything to go by, they're hedonistic slackers, motivated only by an invisible god-thing in the sky telling them what to do, fear of getting beaten for not fulfilling the noble's mandate, and sudden onsets of spontaneous and irresistable urges to create artifacts out of random items.
In short, dwarves probably do not marry out of any sense of duty or obligation to raise a family.  Relations progress from friend to lover to spouse, meaning they feel strongly enough over a long period of time until they're ready to commit to each other for the rest of their lives. In other words, they marry out of passion, not duty.

Quote
But really and back to the main problem which is mechanics, it screws the viability of generation forts and eugenics. It's a bug and it shouldn't be a feature.
 If dwarfs are as likely to link up in non-reproducing matches as they are otherwise, then worlds where the dwarf civs died out will just be unplayable.

Apart form the odd world filled with nothing but necromancer towers, worlds have been genning just fine for me and civilizations don't appear to be dying out more than usual. It doesn't seem like this is affecting world populations enough to cause a problem, and I don't think same-sex marriage is going to affect the population as adversely as you think. It's not a 50/50 chance for someone to hook up with someone with the same gender, it's completely random during world gen and dependent on who someone spends enough time with after. If civilizations are dying out, it's probably less about who's marrying who and more about which generated monster made of metal and/or nation of immortal tree-jihadis are kicking their asses.

Even in the smaller scale of a fortress, this still isn't an issue if you care about it enough to do a little (extra) micromanaging. You can't do anything about same-sex couple that migrate in, but you can decide who hooks up with who by isolating couples through burrows. It's similar to how eugenics projects and isolation to avoid excessive friendships work.

Quote
If it's restricted by rare tags, maybe, it's just the game can't tell the difference when it comes to associated romances, which is what the cross-species trouble seems to heavily suggest is causing this, then it's not only a bug, but a devastating one.

Honestly, I don't see a big deal about it. It isn't a high-profile bug, even when not compared to things like blocking causing crashes or every npc being a giant wuss. For all we know, this was an intended feature that Toady didn't mention because he knew it would trigger an argument, or maybe it was supposed to be so rare almost nobody would notice. Either way, at the very most it's an interesting turn of events that I don't really care about one way or the other. It's nothing to get worked up over.
Title: Re: 2014: Equal rights
Post by: Deus Asmoth on July 13, 2014, 08:20:43 am
I had the Queen show up after a year(I only have 16 dwarfs,) and guess what gender her lover is? yup, her lover is also a female.
Spoiler (click to show/hide)
I honestly think its pretty neat that this exists, even if it is a bug.
Have you tried locking them in a room together to see if they get married? If they don't it'd suggest this is a world gen only thing.
That's what I was planning to do eventually, but the game crashed and I hadn't saved recently, so i'm going to hope that she shows up again. Turns out she was one of the founding seven who just somehow got promoted to queen status, but still, i'm going to see if she is eventually married to her lover.
Well, if she's one of the starting seven that'd mean that it's almost definitely not limited to world gen, since they'd have to have become lovers in fortress mode.

If the problem is with the fortress population, surely a higher priority should be given to making sure that babies survive when their mothers die via adoption or daycare? The vast majority of fortress dwarves that I've seen don't ever get married, whether because of larger populations or just not having enough idle time to build relationships, so there's no children either way.
Title: Re: 2014: Equal rights
Post by: AMTiger on July 13, 2014, 09:00:07 am
I had the Queen show up after a year(I only have 16 dwarfs,) and guess what gender her lover is? yup, her lover is also a female.
Spoiler (click to show/hide)
I honestly think its pretty neat that this exists, even if it is a bug.
Have you tried locking them in a room together to see if they get married? If they don't it'd suggest this is a world gen only thing.
That's what I was planning to do eventually, but the game crashed and I hadn't saved recently, so i'm going to hope that she shows up again. Turns out she was one of the founding seven who just somehow got promoted to queen status, but still, i'm going to see if she is eventually married to her lover.
Well, if she's one of the starting seven that'd mean that it's almost definitely not limited to world gen, since they'd have to have become lovers in fortress mode.

If the problem is with the fortress population, surely a higher priority should be given to making sure that babies survive when their mothers die via adoption or daycare? The vast majority of fortress dwarves that I've seen don't ever get married, whether because of larger populations or just not having enough idle time to build relationships, so there's no children either way.

 It helps to lock everyone in a very small dinning room every now and then.
Title: Re: 2014: Equal rights
Post by: samanato on July 13, 2014, 10:49:06 am
It could still very well be intentional. If the tags only appear in the night creature raws rather than in the other entities that are being effected then it definitely suggests a bug. Prevalence would also be a good clue. If it seems to be far more common that real world rates of homosexuality then it would also be a good clue to it being a bug.

For the record, the night creatures have:

Code: [Select]
[SPOUSE_CONVERTER]
[ORIENTATION:MALE:1:0:0]
[ORIENTATION:FEMALE:0:0:1]
[CONVERTED_SPOUSE]
[ORIENTATION:MALE:0:0:1]
[ORIENTATION:FEMALE:1:0:0]

Which is seemingly excluding one caste in favour of the other for the purposes of the changeling mechanic.  Might be, that this isn't the "default" orientation? Needs to be scienced more.
Title: Re: 2014: Equal rights
Post by: thegoatgod_pan on July 13, 2014, 12:31:00 pm
The argument for "conservative" dwarves being necessarily straight is totally anachronistic.

The categpry of homosexual is a 19th century invention, in the 18th century a man in Europe who had sex with other men was simply considered a libertine. Furthermore sexual orientation was not considered a factor of identity, it was something that men did for funsies.

Similarly, until the 19th century reformation in Japan, it was considered more noble for a man of high birth and especially samurai to A. be married B. have sex with male actors dressed as women or young men. This was, again, the macho thing to do and had no reprecussions on gender or sexual identity.

Similarly, we can tell easily from the Illiad that same sex elationships were quite common and not at all stigmatized (if Achilless is the exemplary warrior and he has a lover who is a younger man, and no one comments on this as unusual, we can safely treat him as representative of other warrior mores)

Tl:Dr gay people have always existed and only in the 19th century did we decide that "conversative" meant hating gays. Don't impse your anachronisms on a fantasy game
Title: Re: 2014: Equal rights
Post by: WillowLuman on July 13, 2014, 02:20:37 pm
Sodomy has been illegal in Catholic-derived states (including Protestant ones, since they are an offshoot) since at least the 16th century. You can't generalize the entire Western world from the Ancient Greeks, as though they set the foundation for many things in the West, they had several unique facets of their culture that did not survive. Their attitudes towards sexuality amongst them. Many centuries separate the Illiad from 14th century Europe.

Though bawdy references were common, and people probably got up to stuff all the time (as they probably have done for all time), people were generally repressive towards sexuality in their public lives. Any unmarried sex would be potentially scandalous (and potentially punishable by law), much less homosexual relations. Again, they probably happened, but it was far from an open or accepted thing.

Of course, in a fantasy game with fantasy cultures, it doesn't matter too much what medieval cultures IRL thought. Especially as some of these cultures aren't even human. I personally believe both repression and tolerance should be options in the raws, because both attitudes occur in real life and it helps the simulation. You could even have some kind of amazonian culture that views heterosexual relationships as disgusting. But it's not like the real world was a tolerant place right up until the 18th century.
Title: Re: 2014: Equal rights
Post by: Sumyunguy on July 13, 2014, 02:30:00 pm
Of course, in a fantasy game with fantasy cultures, it doesn't matter too much what medieval cultures IRL thought. Especially as some of these cultures aren't even human. I personally believe both repression and tolerance should be options in the raws, because both attitudes occur in real life and it helps the simulation. You could even have some kind of amazonian culture that views heterosexual relationships as disgusting. But it's not like the real world was a tolerant place right up until the 18th century.
This. An option in the init.txt for this would be great. It is better to have the choice than forcing it on everyone else.
Title: Re: 2014: Equal rights
Post by: Orange Wizard on July 13, 2014, 02:47:35 pm
The argument for "conservative" dwarves being necessarily straight is totally anachronistic.
Wait, are people still arguing this?
Title: Re: 2014: Equal rights
Post by: Veliq on July 13, 2014, 02:51:45 pm
I'm just waiting for the report that Sakzul Logemvod and Shorast Likottirist have had a child together.  If he's added this into the game than the easiest fix would be that dwarves were not necessarily monogamous, purely for survival of generational forts.  No cuckolded dwarves to be found yet?
Title: Re: 2014: Equal rights
Post by: palu on July 13, 2014, 03:09:03 pm
Of course, in a fantasy game with fantasy cultures, it doesn't matter too much what medieval cultures IRL thought. Especially as some of these cultures aren't even human. I personally believe both repression and tolerance should be options in the raws, because both attitudes occur in real life and it helps the simulation. You could even have some kind of amazonian culture that views heterosexual relationships as disgusting. But it's not like the real world was a tolerant place right up until the 18th century.
This. An option in the init.txt for this would be great. It is better to have the choice than forcing it on everyone else.
Yes. If this is intentional, please make it optional. My guess is it's part of the post-worldgen marriages not checking properly.
Title: Re: 2014: Equal rights
Post by: therahedwig on July 13, 2014, 03:25:21 pm
Sodomy has been illegal in Catholic-derived states (including Protestant ones, since they are an offshoot) since at least the 16th century. You can't generalize the entire Western world from the Ancient Greeks, as though they set the foundation for many things in the West, they had several unique facets of their culture that did not survive. Their attitudes towards sexuality amongst them. Many centuries separate the Illiad from 14th century Europe.

Though bawdy references were common, and people probably got up to stuff all the time (as they probably have done for all time), people were generally repressive towards sexuality in their public lives. Any unmarried sex would be potentially scandalous (and potentially punishable by law), much less homosexual relations. Again, they probably happened, but it was far from an open or accepted thing.

Of course, in a fantasy game with fantasy cultures, it doesn't matter too much what medieval cultures IRL thought. Especially as some of these cultures aren't even human. I personally believe both repression and tolerance should be options in the raws, because both attitudes occur in real life and it helps the simulation. You could even have some kind of amazonian culture that views heterosexual relationships as disgusting. But it's not like the real world was a tolerant place right up until the 18th century.

Aye. It probly will come up with ethics generating anyhow. For example, homophobia in both Rome as Viking culture finds it's roots in that both considered the position of the man as the giver true expression of masculinity. That is, taking it up the butt was to these cultures equivelant to being a woman. Which is why they thought it was disgusting because why would a man want to give up being a man. Even the Greeks thought that as soon a man grew a beard he really had to stop being the receiver.(Which should probly give you an idea of how rather alien Greek sexual and romantic practices were compared to modern nuclear family ideals)

So, I had been thinking this before because all these lovely plants are now in the game. Probably a lot of ethics will relate to how Civs relate to the world. For exampale, right now Dwarves are not cool at all with cannibalism, but in a ethics fluid thing, they might rarely generate a believe that cannibalism is a proper and respectfull way of handling your dead.(I was thinking of plant symbolism, hence me making this connection)

Similarly, I am curious as whether ethics will also be unique to historical figures, to aid in the loyalty cascades... We already have prefferences for historical figures for certain aspects of life, such as family or hard work. It may be that a historical figure will at one point have to choose behind standing behind his king, banding with his friends, or fleeing with his family. Which of these will he love the most, what kind if love is the most important to him, etc.
Title: Re: 2014: Equal rights
Post by: Loud Whispers on July 13, 2014, 04:58:26 pm
If this is a feature there better be a way to get Dwarves remarried, trying to build an eternal Fort around the pop cap that isn't reliant on migrants is hard enough without having to run purges on gay dwarf couples AND migrants. Having the majority of your breeding stock of Dwarves marry and produce no offspring forever would be devastating, because the bastards are too moral to have extramarital affairs.

*Edit
Similarly, we can tell easily from the Illiad that same sex elationships were quite common and not at all stigmatized (if Achilless is the exemplary warrior and he has a lover who is a younger man, and no one comments on this as unusual, we can safely treat him as representative of other warrior mores)
Patroclus was older than Achilles and their relationship status was being argued even back then. Moreover the Greeks had different views on homosexual relationships; much like Saudi Arabia today, 'homosexuality' as such did not exist, rather it was the acts themselves that they viewed with contention. So for example, sodomy was not something to be proud of if you were on the receiving end, unless you were having sex with Alexander the Great or something.
Title: Re: 2014: Equal rights
Post by: arcturusthelesser on July 13, 2014, 05:18:59 pm
Similarly, I am curious as whether ethics will also be unique to historical figures, to aid in the loyalty cascades...
So you're essentially stating that you want hate crimes in Dwarf Fortress? There's already enough ways for forts to die. Plus, right now racially-based ethics are essentially the main motivation for worldgen conflicts, and along with weapon use are the main difference between races in the first place.
Title: Re: 2014: Equal rights
Post by: HunterBlackLuna on July 13, 2014, 05:32:04 pm
Bug or feature, it's neat. Personally I think it should be just another aspect of the civs that get genned; like, an ethics flag where it's considered a personal matter, or a crime, or whatever, by society. And societies that disagree strongly on this, and other ethical issues, should totally have conflicts over it. Perhaps with racial overtones.

"The knife-ears claim to practice free love and 'tolerance of all living things', and yet their society adopts tyrannical laws against..."

Also yeah, adoption and divorce/adultery/remarriage should totally be systematized too, it would make for more social dynamics. And potentials for a tantrum spiral when the adopted son of the adamantine-clad milita captain marries a guy and he goes nuts and destroys the fortress.
Title: Re: 2014: Equal rights
Post by: Larix on July 13, 2014, 05:35:47 pm
If this is a feature there better be a way to get Dwarves remarried, trying to build an eternal Fort around the pop cap that isn't reliant on migrants is hard enough without having to run purges

I don't get what you're arguing here - births are not affected by pop cap anyway, so "unreproductive" dwarfs don't limit population. And even if you're shooting for a high reproduction rate, having absolutely everybody coupled off won't really do that much: dwarfs reproduce at roughly one child per year per married couple, which means nine couples will already bump into the standard baby cap all the time if you don't increase the limit. Of course you can basically remove all limits, but not everybody enjoys having a fort with 220 dwarfs, 60 of them adults.

It'd certainly be aggravating when you only have four dwarfs and they decide to pair off in same-sex couples; but that'd only be a concern for forts with extremely low population.
Title: Re: 2014: Equal rights
Post by: Z1000000m on July 13, 2014, 05:47:42 pm
If this is a feature there better be a way to get Dwarves remarried, trying to build an eternal Fort around the pop cap that isn't reliant on migrants is hard enough without having to run purges

I don't get what you're arguing here - births are not affected by pop cap anyway, so "unreproductive" dwarfs don't limit population. And even if you're shooting for a high reproduction rate, having absolutely everybody coupled off won't really do that much: dwarfs reproduce at roughly one child per year per married couple, which means nine couples will already bump into the standard baby cap all the time if you don't increase the limit. Of course you can basically remove all limits, but not everybody enjoys having a fort with 220 dwarfs, 60 of them adults.

You've completely missed the point. Point is with a strict pop-cap you only have so many dwarves that are going to become parents. With this bug, the amount of said dwarves dwindles, therefore the time in which you'll get to a big enough dwarf number increases highly.
Title: Re: 2014: Equal rights
Post by: Rokh on July 13, 2014, 05:58:22 pm
1.- I doubt this behaviour is intended. I recall Toady saying somewhere (maybe in an AMA) that he had no plans of introducing gay couples any time soon. Although that might have been quite a while ago...

2.- If this really is intended, then make it optional. Period.

3.- I don't know what Toady would do if it is a bug. If he fixes it, he is liable of being stoned to death by the SJWs.

4.- Do you guys really believe the fact that dwarven society doesn't seem to have gender rules is intended? I don't. I think the lack of differentiation between males and females is just a placeholder, so to speak. And if it is really intended, I guess I understand it, as it certainly makes the game much easier and straightforward.

5.-
The argument for "conservative" dwarves [...]

Er, what?

Nobody is discussing homosexuality per se here. Homosexuality is older than dirt. Attitudes towards it have varied wildly depending on the time, place and situation. The End.

The problem is with gay marriages. I'm sorry to say this, but they truly are a modern invention. I am simply unable to picture a pre-industrial society imagining and much less accepting the posibility of people of the same sex marrying up. So, no. They add nothing to the game. Just make them optional.

In fact, I dare you guys to find a single pre-industrial society which allowed and celebrated gay marriages.


Well, that was that. Sorry for being annoying. Gotta get my helmet...  :-X
Title: Re: 2014: Equal rights
Post by: Dirst on July 13, 2014, 06:10:12 pm
4.- Do you guys really believe the fact that dwarven society doesn't seem to have gender rules is intended? I don't. I think the lack of differentiation between males and females is just a placeholder, so to speak. And if it is really intended, I guess I understand it, as it certainly makes the game much easier and straightforward.
Minimal dimorphism is a recurring theme in modern depictions of dwarves.  For example, in most settings the females have beards (though not by default in vanilla DF, the instructions for including this are right in the raw file).  A more extreme example is Discworld, where the dwarven genders are indistinguishable and it's impolite to ask someone his/her gender in public.

That said, the game does allow for nearly arbitrary differentiation using castes.  You can mod in a culture that only allows female brokers and male cooks.  What we can't mod, at the moment, is marriage.  I hope that's coming before too long, to get remarriage and harems and bastards and takes-three-to-make-a-baby and whatever else the modders can come up with.
Title: Re: 2014: Equal rights
Post by: samanato on July 13, 2014, 06:18:01 pm
4.- Do you guys really believe the fact that dwarven society doesn't seem to have gender rules is intended? I don't. I think the lack of differentiation between males and females is just a placeholder, so to speak. And if it is really intended, I guess I understand it, as it certainly makes the game much easier and straightforward.

I would actually find it more plausible, that they'd have minimal gender roles, for reasons stated above. Even the biology as dictated in the raws would change everything.  As I've mentioned before, child-rearing takes up only a fraction of a female dwarf's very long life (one year even, they just let the big kids run about free in the fortress), which is bound to lead to different sex roles than a species, who in real life lived an average of 50 years if you were lucky to survive past childhood.

There's also the issue of sexism actually being "realistically" implemented, which would open up a massive can of worms with the gameplay, especially in fort mode.

In fact, I dare you guys to find a single pre-industrial society which allowed and celebrated gay marriages.

Bear in mind, though, that these aren't even humans we're talking about here, so any reference to a human pre-industrial society is at best unreliable.  The little that we see of dwarven society already shows, it's far different to the standard of agrarian humans.  Marriage for love was already mentioned, and that happens always in dwarf fortresses - there's nothing resembling arranged marriages even among nobles, which was by far the norm in human societies of past times.  That's not even getting into how capricious dwarves can be, even when you, as the voice from the sixth dimension, are telling them what to do (take a look at the Note to Urist thread...) Clearly is their way of thinking very different to ours.

I haven't much of an opinion on this particular case, but I do think, real-world history is too narrow of a reference here.  It would need to be tied to generated ethics (possibly drawn from the raws as a template, with procedurally generated variation here and there), if it's ever considered as a feature.
Title: Re: 2014: Equal rights
Post by: Willfor on July 13, 2014, 06:24:08 pm
3.- I don't know what Toady would do if it is a bug. If he fixes it, he is liable of being stoned to death by the SJWs.
This is an aside, but, it generally makes me smile that Toady himself would actually be described as an SJW by some in certain contexts . . .

Anyway, I don't think this is actually a bug, but the long awaited relaxing of certain placeholders that were in place because of the old way relationships were setup, their death now heralded by the new underlying personality code that allows for a more indepth person-to-person variance. It wouldn't surprise me if he included it under the radar, or just forgot to mention that this could be a thing now.
Title: Re: 2014: Equal rights
Post by: Loud Whispers on July 13, 2014, 07:01:19 pm
If this is a feature there better be a way to get Dwarves remarried, trying to build an eternal Fort around the pop cap that isn't reliant on migrants is hard enough without having to run purges
I don't get what you're arguing here - births are not affected by pop cap anyway, so "unreproductive" dwarfs don't limit population. And even if you're shooting for a high reproduction rate, having absolutely everybody coupled off won't really do that much: dwarfs reproduce at roughly one child per year per married couple, which means nine couples will already bump into the standard baby cap all the time if you don't increase the limit. Of course you can basically remove all limits, but not everybody enjoys having a fort with 220 dwarfs, 60 of them adults.
You've completely missed the point. Point is with a strict pop-cap you only have so many dwarves that are going to become parents. With this bug, the amount of said dwarves dwindles, therefore the time in which you'll get to a big enough dwarf number increases highly.
This to the point. For any Fortress where reliance on migrants is to be kept minimal (vampires, evil biomes and perpetual sieges come to mind) you have to rely on tens of couples to produce many offspring who in turn can produce their own. The longer the Fort goes on, the more marriages will take place. Given enough time you'd end up with a Fort that becomes sterile either through diverse lines stopping at a gay marriage or inbreeding. And god damn, I want my strongest workers and soldiers to carry on their strong genes to their children; when a baby is born with superdwarven toughness there is pride there!
Options, give me options. The state should be allowed to force Dwarves into unhappy marriages if the marriages are for the well being of the Fortress.
Title: Re: 2014: Equal rights
Post by: Putnam on July 13, 2014, 07:12:33 pm
1. This game doesn't support lysenkoism
2. A small subset of the population not breeding is really no different from how it was before
Title: Re: 2014: Equal rights
Post by: BenLubar on July 13, 2014, 07:26:27 pm
If the interspecies or same-sex couples give birth, this is a bug. Otherwise, it's a feature.

I've noticed a lot of goblins in the worldgen dwarf fortresses, so there might be something strange going on.
Title: Re: 2014: Equal rights
Post by: Azrayel on July 13, 2014, 07:28:00 pm
Given how hard and slow breeding dwarves is already, it's hardly 'happy'
 On worlds with no surviving dwarf civilisations, so no migrants, but lots of lovely reclaimable fortresses, it'd pretty much mean no game if you dwarfs didn't couple up in breeding pairs. You need alot of luck to get couples as it is without adding in the chance they'd couple the wrong way.
It also doesn't make a vast amount of sense for dwarf culture - which so far has been established as fairly conservative.

Conservative to what?

Greece and Rome were pretty conservative in terms of military matters and politics, but guy-on-guy was very normative--as was, unfortunately, guy-on-young-boy.

Particularly cultures which prized masculinity and strength saw homosexuality as the most erotic, because women were weak and inferior and fit for babymaking but not pleasurable like another man is.  Dwarves, a stocky and strong race, are equally set up to be homocentric as heterocentric.  It comes down to random chance more than anything, and "conservative" and "liberal" don't really apply.

As someone pointed out, breeding in DF is simply "is there a male on the map?  Is there a female on the map?  Out of cages?  BOOM" and then there's babies.  So all your dwarves could be gay and equally "productive."


Quoted person already acknowledged conservative isn't really a valid distinction here, never mind.
Title: Re: 2014: Equal rights
Post by: Putnam on July 13, 2014, 07:34:33 pm
As someone pointed out, breeding in DF is simply "is there a male on the map?  Is there a female on the map?  Out of cages?  BOOM" and then there's babies.  So all your dwarves could be gay and equally "productive."

This isn't true either, though; dwarves and other sentients have to be married first.
Title: Re: 2014: Equal rights
Post by: Azrayel on July 13, 2014, 07:45:28 pm
-snip-

Right, I agree about the duty and community, but the point of marriage is an insular unit--in the communist utopia of a Fortress, you breed, someone's job is taking care of all the kids, and you're off doing your thing.  So you're not getting married to make babies.

Logically there's no reason to have marriages, it create a loyalty other than that to the fortress.  Dwarves don't learn their parents trade or anything iiRC, so they're not helping continue the fortress.

You're not putting allegory above simulation; ~1% of human populations are gay and less than 2% are bi, so yeah it's rare, but it would seem to have been with us from the beginning.  "This wasn't a thing before" is a myth, and particularly amongst nobility homosexuality was far, far from unheard of. 

I again call back to Hellenic cultures; Achilles went on his tirade and got stabbed in the heel 'cause his lover, a dude, got killed on the battlefield.  I'm not seeing what we know about dwarves (in love with material possessions and violence) suggesting they're card-carrying Republicans.  Nobles live a life of decadence and war, so would the rest of dwarfkind were they nobles it should seem.

Eugenics should be possible, and should make people unhappy--as it does and would in real life scenarios where breeding is dictatorially mandated.



As someone pointed out, breeding in DF is simply "is there a male on the map?  Is there a female on the map?  Out of cages?  BOOM" and then there's babies.  So all your dwarves could be gay and equally "productive."

This isn't true either, though; dwarves and other sentients have to be married first.

Yeah, you're right, I was incorrect there--should've read the whole thread first, especially because the person in question redacted their statement.  Sorry about that, II.
Title: Re: 2014: Equal rights
Post by: kingubu on July 13, 2014, 07:49:00 pm
I agree with the person who said this game needs more hate crimes. We could have hate groups and they can throw rallies instead of parties. And there could be other groups that hate hate groups and they can throw counter rallies.

Ooh, and the children could form gangs. And they would only wear certain articles of clothing. And they would punch other children wearing the wrong articles of clothing in the wrong parts of the fortress.

And we will need Molotov cocktails, because you can't have a hate group without them.  And they will need to be able to construct religious icons, so they can set them on fire and place them in other dwarves front yards.
Title: Re: 2014: Equal rights
Post by: FowlJ on July 13, 2014, 07:49:57 pm
In fact, I dare you guys to find a single pre-industrial society which allowed and celebrated gay marriages.

Ancient Egypt, Mesopotamia, Polynesia, and the Americas, according to some brief research on the topic. That is in addition, of course, to the traditions in Greece and Rome of partnership with a younger person of the same gender, which was a little bit different admittedly.

Of course, your point holds as much weight as that many of those cultures don't seem to have featured 'normal' marriages in the regard, but that doesn't really matter in the context of Dwarf Fortress, (as little as that mattered in the first place because dwarf fortress is made up) because Dwarf Fortress doesn't feature marriages of the sort that existed for most of history at all. Dwarf marriage features no apparent arrangement of any sort, and is predicated purely on the relationship of the partners, becoming friends and then lovers and then formally married, without any obvious outside influence or political motivations. That being the case there is no real reason to assume (even ignoring the whole 'made up' thing again) that dwarven marriage conforms to the marriage standards of 'history' in the first place.
Title: Re: 2014: Equal rights
Post by: Azrayel on July 13, 2014, 08:09:07 pm
In fact, I dare you guys to find a single pre-industrial society which allowed and celebrated gay marriages.

MesoAmerican priests, while they sometimes took on priestesses with whom they would breed to create new priests, in some regions were essentially married to their fellow male priests. 

There were lots of religious ceremonies involving fucking young boys in drag, but that's pedastry not anything like marriage.

If we knew more about MesoAmerican cultures I'm willing to bet there'd be priest-class exemptions, because they're a small minority (it wasn't a priest per village deal, I'm talking High Priests at the ceremonial temple-cities) of the population and them having official "priestly lines" would challenge the actual Royal Lines, because although supreme leaders were often God-like beings much as in Egypt, they seemed distinct from the priest class due to their executive authority and military commandership.

I often wonder what Mesoamerican civilization could've become had nobody bought into Columbus's shit and it took hundreds more years to develop trade.  In particularly I like the idea of parts of the Beringia land bridge remaining on the surface as islands allowing trade between American and East Asian societies sparsely over time, from an alt.history jumping off point perspective...

Anyway, I think the issue is human cultures represent a small sliver of a fractal of a minutia of all \possible\ cultures that \could\ have been; things are often done the way they are because some idiot made a superstitious connection eons ago and nobody's taken as anything other than conventional wisdom since.
Title: Re: 2014: Equal rights
Post by: Viking on July 13, 2014, 08:23:07 pm
Hah.. interesting. Like someone else said it is not really going to affect population growth anyways. My population caps prevent a lot of couples from procreating anyways. If we could ship off excess population to found new colonies population limits would not be so important.
Title: Re: 2014: Equal rights
Post by: Loud Whispers on July 13, 2014, 08:28:01 pm
1. This game doesn't support lysenkoism
2. A small subset of the population not breeding is really no different from how it was before
1. It does, it works with all physical attributes for both animal husbandry and Dwarven eugenics.
2. Yes, it is different. All Dwarven socialization serves three purposes in Dwarf Fortress:

The third one is the important thing here, as two Dwarves of the same sex will normally at most become friends or grudges, meaning you can allow your Dwarves to freely socialize and expect a new generation of Dwarves to be spored. When there is a risk of same sex marriage you have to micromanage your Dwarves or fully expect a very sizeable portion of your breeding stock to become as worthless as widows. It turns Fortress breeding from a natural process that occurs in all dining halls to a megaproject requiring creches and mandatory socializing cabins.
Title: Re: 2014: Equal rights
Post by: Putnam on July 13, 2014, 08:34:50 pm
i think you're exaggerating a bit
Title: Re: 2014: Equal rights
Post by: PDF urist master on July 13, 2014, 08:53:59 pm
last time I checked, married dwarves breed like rabbits, so I don't think this will affect population in a significant way.


I don't really care if a dwarf wants to shag another dwarf in the ass. As long as they get the magma forge done gay dwarves are okay with me.


to honour this thread, I think someone should have this as their flavour text: [ETHIC:GAY_MARRIAGE:ACCEPTABLE]
Title: Re: 2014: Equal rights
Post by: Urist McVoyager on July 13, 2014, 08:58:14 pm
That would depend on how likely same sex marriages are to occur in-fortress. If they were a fifty/fifty proposition, then it probably would be a megaproject to keep them down.

I, personally, have no problem with there being same sex marriage in the game, but I'd rather Toady temporarily fix or optionalize this with the qualifier that he'll implement it again when marriage isn't required to have babies in-game.  It isn't in real life, so there's shouldn't necessarily be a requirement in the game.

And as for anyone who talks about practicalities, honor, and duty to have kids, stuff it. Children get subjected to so much Hell from their parents' natural inclinations that there's no good basis in-game for barring same-sex marriages for the sake of child rearing. Need a list?

1. Female soldiers carrying their babies into battle, or even training.
2. Women, knowing full well that snatchers can come at any moment, wandering outside with their babies and no armed escort.
3. Children being allowed to run free, without even the existence of an official crèche zone to protect them. (You can burrow them, but there's no standard for it, so we can assume there's no mandate for us to even bother.)

If women with babies, who had dangerous jobs, were really SUPPOSED to be childbearers, they'd have some instinct to protect their children. They'd hand their precious children off to trusted non-combatants during deadly situations, not carry their babies like damn shields. We all know how common it is, after all. It's why so many of us are careful to avoid female soldiers.
Title: Re: 2014: Equal rights
Post by: Sumyunguy on July 13, 2014, 09:10:55 pm
I don't play dwarf fortress for the political arguments and someone's opinion being shoved in my face. I play to escape the real-world after being stuck at work.

It was inevitable. Nothing is sacred.
Title: Re: 2014: Equal rights
Post by: 10terrapin01 on July 13, 2014, 09:12:02 pm
As an observation, 3/4 of this thread is people talking about dwarvern society and the other quarter is trying to figure out if it's a bug or not.

I've not seen it occur, so I can't say whether it's a bug or not.

However I will say, that it should at least be less than a 50/50 chance.  Dwarves, or really any civilized race, is hardly sexually dimorphic.  Not in their names, their jobs, their preferences, their clothing.  I personally hope they become more distinguished, because right now gender is sort of an invisible thing that could almost be completely removed, if not for birthing children.  Removing the need for them to be opposite genders means they meld together even more.  Perhaps after the two are somewhat differentiated, but for now all it does is reduce population and make them more similar instead of a pseudo-genderless species.
Title: Re: 2014: Equal rights
Post by: llasram on July 13, 2014, 09:18:06 pm
I think it's not a 50/50 chance, because if it was, then I would have more than just two in a fortress of 16, it's probably a more rare occurrence, like a 5% chance per dwarf or smaller. At such a low probability, there would be no problem having a fortress that was migrant-independent, because there most likely would only be a few homosexual marriages for every, say, 20 or 30 hetero ones. This is show in reality, there is only about 70,000 same-sex marriages in America according to one source I found, compared to over 2 million total.
Title: Re: 2014: Equal rights
Post by: Arclacke on July 13, 2014, 09:24:32 pm
Holy shit, not even DF is safe from SJWs.
Title: Re: 2014: Equal rights
Post by: Urist McVoyager on July 13, 2014, 09:29:11 pm
It's fantasy, not non-fiction. Keeping everything in line with our real-world history is completely missing the point in the first place . . .

Fantasy is about escapism for EVERYONE. And if that means some people want to be able to see same sex marriages even in a medieval setting, fine. Just make it an option in the raws or Init files, and let it stand.
Title: Re: 2014: Equal rights
Post by: Loud Whispers on July 13, 2014, 09:35:36 pm
i think you're exaggerating a bit
Not at all. Get any busy dining hall going and all Dwarves will talk to one another pretty equally. In which case there's an equal chance of a gay marriage happening as a straight marriage, and Dwarves are all for until 'death in the afterlife do us part' so first chance = only chance and you've just removed two Dwarves from the Fortress gene pool.
Title: Re: 2014: Equal rights
Post by: llasram on July 13, 2014, 09:37:32 pm
Sorry, i just thought it was an interesting feature, didn't want to get so involved.
Title: Re: 2014: Equal rights
Post by: Putnam on July 13, 2014, 09:52:49 pm
i think you're exaggerating a bit
Not at all. Get any busy dining hall going and all Dwarves will talk to one another pretty equally. In which case there's an equal chance of a gay marriage happening as a straight marriage, and Dwarves are all for until 'death in the afterlife do us part' so first chance = only chance and you've just removed two Dwarves from the Fortress gene pool.

There isn't a single indication that this is a 50% thing, so I think you're exaggerating a bit.

Holy shit, not even DF is safe from SJWs.

gay people = SJWs who knew
Title: Re: 2014: Equal rights
Post by: dwarf_reform on July 13, 2014, 10:06:27 pm
Personally, as a fan of Dwarven Eugenics, I'd be pissed if something beyond my control prevented me from breeding two perfectly viable dwarves. ... What have I become?

We just need man-dwarves to be able to get knocked up.. Then you can breed any two perfectly viable dwarves :> Lets just say.. that.. dwarven babies crawl forth from the bristly beards of their sires..
Title: Re: 2014: Equal rights
Post by: Urist McVoyager on July 13, 2014, 10:10:18 pm
Or Toady could just get a bi-sexed tag working and allow us to create hermaphroditic species. I like to modify races when I'm not playing anyway, so I know I'd use that too.

Suddenly, there really is no difference between the sexes.
Title: Re: 2014: Equal rights
Post by: Putnam on July 13, 2014, 10:18:32 pm
Or Toady could just get a bi-sexed tag working and allow us to create hermaphroditic species. I like to modify races when I'm not playing anyway, so I know I'd use that too.

Suddenly, there really is no difference between the sexes.

Plus, you'd get to play as slug men who shoot darts at each other before mating (http://en.wikipedia.org/wiki/Love_dart).
Title: Re: 2014: Equal rights
Post by: dwarf_reform on July 13, 2014, 10:22:15 pm
Plus, you'd get to play as slug men who shoot darts at each other before mating (http://en.wikipedia.org/wiki/Love_dart).

Hahahahaha, NOW we're getting somewhere! :> In all honesty, I don't delve into my DF this deeply anymore.. I could have thirty married males and I'd never know it :> I generally only pay attention to individual dwarves when they hit a mood or do something idiotic, or head into a battle they're probably going to violently lose :)

Overall, though, and in all honesty, I don't see how adding (or removing) this would highly help or harm the game.. Well.. harm?? Potential? It may, very likely, lead to tales of "OH, my homosexual man-dwarf did (INSERT ACT HERE) and that is hilarious, or brave, or whatever, because they're "gay" when homosexual people (and dwarves) are no different than the next person.. Seems like something a mature person would generally ignore/accept while the hate-filled or immature would possibly use it as an unhealthy joke.

If I had to bet (and I'd bet based on the "don't see how it'd help or immerse" opinion), I'd bet Toady is indifferent to the notion and would rather focus his Toad-power creating true features that actually add a new mechanic to the game.. Should we consider abortion, or dwarf-euthanasia next? :> I'm personally indifferent to the whole deal, but I'd be inclined to say (that old golden line) "Its probably better to put it in a mod" :|
Title: Re: 2014: Equal rights
Post by: Melting Sky on July 13, 2014, 10:22:36 pm
1. This game doesn't support lysenkoism
2. A small subset of the population not breeding is really no different from how it was before
The third one is the important thing here, as two Dwarves of the same sex will normally at most become friends or grudges, meaning you can allow your Dwarves to freely socialize and expect a new generation of Dwarves to be spored. When there is a risk of same sex marriage you have to micromanage your Dwarves or fully expect a very sizeable portion of your breeding stock to become as worthless as widows. It turns Fortress breeding from a natural process that occurs in all dining halls to a megaproject requiring creches and mandatory socializing cabins.

If its a bug where dwarves are simply failing to take into account the sex of their spouse then this would be true but if its an intentional part of the game then I imagine homosexual dwarves are born that way and no amount of micro managing will change the fact that they will never reproduce during their life time.

If its intentional then it is likely modeled after the real world and it probably doesn't even effect more than 5% of dwarves and really does nothing but add a bit more depth, realism and flavor to the world. I just fail to see how people are getting their panties all up in a bunch over this. It's hardly any sort of real game changer.

It's silly how most of this thread is busy arguing about whether or not this should be included in the game rather than whether or not it already has been. That is the only thing that matters here. If the behavior is intentional or not. If its not then we can expect this behavior to be buggy and disruptive to the game and Toady should be made aware of it. If its an intentional feature then all of this silly debating means absolutely nothing since its already a part of the game. This isn't the suggestions forum.

Anyway, for the small percentage of us who are actually trying to puzzle out if this is a bug or intentional, has anybody found the orientation tag in the raws? I've been looking through the entity raws and its definitely not there. I'm not an avid modder so my skills are rather lacking in this department. If somebody has found the context of where this tag is used would you be so kind as to fill us in? The context should be able to tell us if this is intentional or not.

What we know so far is that in the string dump of the raws there is an "orientation" tag. From what I have gathered, nobody has actually managed to find where this tag is actually used by the game other than a vague suggestion that it involved night creatures. From the observations of those who have seen same sex marriages, it is a relatively rare occurrence. The rarity of it and the existence of the tag both seem to indicate that this may be an intentional feature but without more information its impossible to be certain.
Title: Re: 2014: Equal rights
Post by: Putnam on July 13, 2014, 10:31:31 pm
ORIENTATION is in the creature raws for night trolls, which are generated and thus difficult to find the raws for. It's not a "vague suggestion", it's the actual generated raws. I'm going to do some tests on what it does.

It takes 4 arguments: a CASTE and 3 numbers.
Title: Re: 2014: Equal rights
Post by: sal880612m on July 13, 2014, 10:34:27 pm
Few thoughts:
 
I do have to ask if you really want to introduce same sex couples into the game and community that brings you such horrors as Obok and mermaid farms. Sometimes it's just better to leave things alone.

If it is a bug Toady should fix it. If it isn't I would really like there to be an init option, because when DFHack updates I am going to want to try and run a fortress going from starting seven to mountain home with no immigration and all it would take is a single homosexual couple to prevent this even if the RNG loved you.
7 dwarfs with fix/population-cap force
at best 4 male , 3 female of 3 male, 4 female
If the same sex couple happened in the group of 3 you would get a single couple. While they can give birth every year marriage conditions would prevent any further couples AFAIK. I don't think there is anything wrong with wanting to play this way and wanting it to be an option so that I can is a fair compromise.

Also I don't think that making it appear as if homosexuality is a choice is a good thing. Ie, if a dwarf is going to enter a same sex couple no amount of reloading or micromanagement should be able to sway that. I am not even going to bring bisexuality into it because that is a confusing mess that I don't want to see in the game, and because it is something I don't think DF is really capable of expressing well seeing as all relationships are monogamous.

massively ninja'd

As Melting Sky has pointed out though I have nothing productive to add to the Is it a bug or a feature? discussion so I will leave it alone barring being directly quoted or such.
Title: Re: 2014: Equal rights
Post by: Putnam on July 13, 2014, 10:36:07 pm
If the ORIENTATION tag does what I think it does, it might not need to be an init option at all as it would already be a raw option. I'm testing it right now by attempting to make elves gay.
Title: Re: 2014: Equal rights
Post by: Urist McVoyager on July 13, 2014, 10:40:28 pm
Of course you'd do it with the elves.  :P

I'd say the best idea is to cut out the monogamy to start with. People recover from the deaths of spouses and find new ones, not to mention how many affairs there are out there. If Toady truly wants this to be a history simulator, he'll eventually be expanding on the subject.

For now the game's too incomplete to judge anyway. I'm pretty sure version 40 means we're only 40 percent of the way through the feature goals.
Title: Re: 2014: Equal rights
Post by: Putnam on July 13, 2014, 10:45:47 pm
My testing has shown that the following makes the majority of elves (9 out of 11, to be exact) gay:

[ORIENTATION:MALE:1:1:9]
[ORIENTATION:FEMALE:9:1:1]

If I were to guess, the ORIENTATION token means the following:

ORIENTATION:CASTE:female_chance:bisexual_chance:male_chance

So you can make your dwarves all straight easily by simply adding the following tokens to your dwarves:

[ORIENTATION:MALE:1:0:0]
[ORIENTATION:FEMALE:0:0:1]

So don't y'all worry about your eugenics.
Title: Re: 2014: Equal rights
Post by: Sumyunguy on July 13, 2014, 10:49:20 pm
My testing has shown that the following makes the majority of elves (9 out of 11, to be exact) gay:

[ORIENTATION:MALE:1:1:9]
[ORIENTATION:FEMALE:9:1:1]

If I were to guess, the ORIENTATION token means the following:

ORIENTATION:CASTE:female_chance:bisexual_chance:male_chance

So you can make your dwarves all straight easily by simply adding the following tokens to your dwarves:

[ORIENTATION:MALE:1:0:0]
[ORIENTATION:FEMALE:0:0:1]

So don't y'all worry about your eugenics.
How did you test? With world gen?
Title: Re: 2014: Equal rights
Post by: Putnam on July 13, 2014, 10:50:35 pm
Yep, searched a few elven names in legends mode and took note of the married elves. All of them I found were gay, but the orientation stuff should make some of them not.
Title: Re: 2014: Equal rights
Post by: Sumyunguy on July 13, 2014, 10:52:59 pm
Yep, searched a few elven names in legends mode and took note of the married elves. All of them I found were gay, but the orientation stuff should make some of them not.
So without the [ORIENTATION] tag, elves are all heterosexual? I would try to do a control group also to make sure it's not just world gen pairing people on a whim. Maybe try the tag with dwarves on fortress mode. I'm no expert, just ideas that might not even be possible.

EDIT: Also, who edited the wiki? We shouldn't be throwing this out there unless enough testing/science is done. That's just jumping the gun.
http://dwarffortresswiki.org/index.php/DF2014:Creature_token
Title: Re: 2014: Equal rights
Post by: Urist McVoyager on July 13, 2014, 10:55:15 pm
All of that should be highly possible.
Title: Re: 2014: Equal rights
Post by: gtaguy on July 13, 2014, 11:01:52 pm
Randomly generated sexual preferences for dwarves? I wouldn't mind.

Has anyone actually seen the goddamn marriage messages? If not then it's just probably a migrant problem.

The problem here is that everyone wants to be REALISTIC HOMOPHOBIC AWFULNESS v. HOMOSEXUAL EVERYTHING.

Personally I think this is a massive troll by toady1 to fuck with us all. You're all getting worked up over a ASCII Dorf Game with homos in. Plz staph.
Title: Re: 2014: Equal rights
Post by: Baffler on July 13, 2014, 11:03:22 pm
Yep, searched a few elven names in legends mode and took note of the married elves. All of them I found were gay, but the orientation stuff should make some of them not.
So without the [ORIENTATION] tag, elves are all heterosexual? I would try to do a control group also to make sure it's not just world gen pairing people on a whim. Maybe try the tag with dwarves on fortress mode. I'm no expert, just ideas that might not even be possible.

EDIT: Also, who edited the wiki? We shouldn't be throwing this out there unless enough testing/science is done. That's just jumping the gun.
http://dwarffortresswiki.org/index.php/DF2014:Creature_token
Yep, searched a few elven names in legends mode and took note of the married elves. All of them I found were gay, but the orientation stuff should make some of them not.
So without the [ORIENTATION] tag, elves are all heterosexual? I would try to do a control group also to make sure it's not just world gen pairing people on a whim. Maybe try the tag with dwarves on fortress mode. I'm no expert, just ideas that might not even be possible.

EDIT: Also, who edited the wiki? We shouldn't be throwing this out there unless enough testing/science is done. That's just jumping the gun.
http://dwarffortresswiki.org/index.php/DF2014:Creature_token

Agreed, more science is needed. especially in cases where the tag is omitted.
Title: Re: 2014: Equal rights
Post by: Urist McVoyager on July 13, 2014, 11:06:17 pm
GTA, stop generalizing. A lot of us are saying to make it an option, and we just had it suggestively proven (We need more science to fully confirm it) that there's already an option to it. It's not black and white.
Title: Re: 2014: Equal rights
Post by: Putnam on July 13, 2014, 11:08:04 pm
Editing the wiki with some info rather than no info should be good. The verify there suggests that it needs more testing... which it does.

I'm pretty sure it's not worldgen, I have a dataset sample size of at least 23 just from casual searching of legends. The chance of that being random chance is... well, very, very low, a probability of I'd say probably 1 in 8388608 and that's assuming that 50% of all elves are gay by default, which they probably aren't. Where the tag is omitted is an interesting one. My probability back there could go up or down depending on how that works, but if it goes up then that means that more than 50% of elves are gay by default, which I doubt.
Title: Re: 2014: Equal rights
Post by: gtaguy on July 13, 2014, 11:09:29 pm
This also begs the question of if you're playing with no dwarven civs why you want to lower the difficulty after increasing it greatly?

It's like playing CS:GO in pro MLG servers and using aim assist.

McVoyager I'm generalizing because that's how I rationalize these kinds of arguments. I find the two sides, find the space in between the issues, and attempt to bring everyone together. I don't think it should be an option. If you don't want homosexuals that bad just edit the damn dwarves to not accept it in the [ORIENTATION] tag. Jeeze y'all are lazy mofos.
Title: Re: 2014: Equal rights
Post by: Urist McVoyager on July 13, 2014, 11:13:52 pm
That IS the option, GTA. The raws. That's ALL you need. Where it's NOT an option would be if it were hardcoded, and we've found that it isn't.

Modding the raws is always an option, as long as the factor's tagged for us. And that's all I asked for when making it an option. That there should be tags for this.
Title: Re: 2014: Equal rights
Post by: samanato on July 13, 2014, 11:16:40 pm
So it is actually a feature, not a bug.  This is very intriguing.

So without the [ORIENTATION] tag, elves are all heterosexual? I would try to do a control group also to make sure it's not just world gen pairing people on a whim. Maybe try the tag with dwarves on fortress mode. I'm no expert, just ideas that might not even be possible.

Looking at the raws, dwarves don't have an ORIENTATION tag either, and they're the first creatures, in which we've observed this phaenomenon.  I assume, the "default" values for an orientation do allow a chance of generating gay/bi people.

In fact, the night creature raws have this tag specifically to exclude homosexual night trolls, so that the conversion-breeding mechanic can work properly.  On the other hand, I could see this opening up a lot of possibilities for mods.  For example, in a race, in which there's a lot more of one gender than the other, it would make sense for homosexuality to be prevalent.

Come to think of it, do these tags also apply to non-sentient creatures?  I suspect, they would, as homosexual behaviour in animals is a well-documented phaenomenon.  I could definitely see bonobos using this tag.
Title: Re: 2014: Equal rights
Post by: Orange Wizard on July 13, 2014, 11:26:26 pm
Come to think of it, do these tags also apply to non-sentient creatures?  I suspect, they would, as "gay" animals are a documented phaenomenon.
I think it's just to do with marriage. Animals reproduce via spores with no concern for marriage. Basically non-sentient creatures are all heterosexual sluts.
Title: Re: 2014: Equal rights
Post by: Spacespinner on July 13, 2014, 11:28:41 pm
If the ORIENTATION tag does what I think it does, it might not need to be an init option at all as it would already be a raw option. I'm testing it right now by attempting to make elves gay.
Does this mean we could alter it to such a degree that every elf dies in world gen from fucking each other fruitlessly? Because I don't think we've had death-by-sex as a method for killing elves here, even in Dwarf Fortress.
Title: Re: 2014: Equal rights
Post by: Urist McVoyager on July 13, 2014, 11:30:53 pm
That seems likely. Though why you'd want to genocide anything (Other than maybe Kobolds) is beyond me. That just takes more features away from the game.
Title: Re: 2014: Equal rights
Post by: Jacob/Lee on July 13, 2014, 11:31:17 pm
If the ORIENTATION tag does what I think it does, it might not need to be an init option at all as it would already be a raw option. I'm testing it right now by attempting to make elves gay.
Does this mean we could alter it to such a degree that every elf dies in world gen from fucking each other fruitlessly? Because I don't think we've had death-by-sex as a method for killing elves here, even in Dwarf Fortress.
Elves are immortal, so making their population 100% homosexual would only serve to halt population growth until the other civs and horrors get to them and slowly kill off their kind. I'm kind of curious about how a race with a completely gay population would be handled at worldgen; where did the first elves come from?
Title: Re: 2014: Equal rights
Post by: samanato on July 13, 2014, 11:32:27 pm
Does this mean we could alter it to such a degree that every elf dies in world gen from fucking each other fruitlessly? Because I don't think we've had death-by-sex as a method for killing elves here, even in Dwarf Fortress.

Elves are immortal, though. :^)

(well, except when they're suicide-bombing themselves for the trees)

I'm kind of curious about how a race with a completely gay population would be handled at worldgen; where did the first elves come from?

Presumably would they be handled in a similar manner to one-gender races.
Title: Re: 2014: Equal rights
Post by: Urist McVoyager on July 13, 2014, 11:34:52 pm
Might as well ask where the first Anvil came from, while you're at it.  :P
Title: Re: 2014: Equal rights
Post by: Spacespinner on July 13, 2014, 11:35:25 pm
Plenty of ways for elves to die without it being old age.
Title: Re: 2014: Equal rights
Post by: Sumyunguy on July 13, 2014, 11:35:51 pm
Where does one find the night-troll raw file? Ctrl-F does nothing for me lol.
Title: Re: 2014: Equal rights
Post by: samanato on July 13, 2014, 11:36:54 pm
Where does one find the night-troll raw file? Ctrl-F does nothing for me lol.

They're stored in the world.dat file in the save folder.  You can only read them if you have uncompressed saves though.

There's also a string dump of the executable itself.
Title: Re: 2014: Equal rights
Post by: Putnam on July 13, 2014, 11:37:10 pm
It's in the compressed save stuff. Not sure exactly. Anyway, Toady confirmed how the orientation tag works in FOTF:

Quote
It's a by-caste tag, so you'd use it twice for each caste if you want to set all the numbers.  <male/female>:<disinterested chance>:<lover-possible chance>:<commitment-possible chance>  It uses the chances to put an individual critter into any of the 9 possible configurations.  Defaults are, if I remember, 75:25:5 for the same gender, and 5:25:75 for the opposite.  That leads to a 3x3 grid, with numbers in it.  I'm not invested in the current ones if there are better ideas, but it's probably not all that easy to make a good selection when the categorization is ad hoc anyway.  I would have used caste instead of gender to allow more interesting outcomes for many-casted critters, but the optimizations would be a nightmare (already had to jump from 2 to 6 relationship pools...).  Of course, all relationships are still eternal, so the lover thing is kind of broken now (sometimes it won't advance beyond lover because one of the parties is not interested in committing, but still neither ever breaks it off, ever...  not unrealistic in individual cases, but strange overall).
Title: Re: 2014: Equal rights
Post by: WillowLuman on July 13, 2014, 11:39:40 pm
So, this is a feature and not a bug?
Title: Re: 2014: Equal rights
Post by: Urist McVoyager on July 13, 2014, 11:40:13 pm
Yes it is!
Title: Re: 2014: Equal rights
Post by: Putnam on July 13, 2014, 11:42:34 pm
And you can make all your dwarves unable to be gay by adding this to males:

[ORIENTATION:MALE:100:0:0]

And the same for females, but with FEMALE instead.
Title: Re: 2014: Equal rights
Post by: Lielac on July 13, 2014, 11:45:32 pm
And you can make all your dwarves unable to be gay by adding this to males:

[ORIENTATION:MALE:100:0:0]

And the same for females, but with FEMALE instead.

Nah, you can just have [ORIENTATION:MALE:1:0:0]; I don't think it matters what the disinterest number is so long as the others are 0.
Title: Re: 2014: Equal rights
Post by: samanato on July 13, 2014, 11:46:37 pm
They're relative numbers, so both would work the same way if I'm supposing right.

As for the migrant-independent breeding stuff, that doesn't seem to be much of a problem at all from what I'm seeing, since the defaults settings still favour heterosexuals as the majority (as in real life)
Title: Re: 2014: Equal rights
Post by: sal880612m on July 13, 2014, 11:51:18 pm
Okay say I added the orientation tag to dwarfs for world gen and until I had say 30-50 dwarfs would I then be able to go in and re-enable same sex marriages or would I need that require a totally new world gen. Most of the init options seem to be able to take effect after world gen but I am fuzzy on whether doing so in the raws would be possible. This is a big part of the reason I would like to see it in the init as opposed to the raws.
Title: Re: 2014: Equal rights
Post by: Putnam on July 13, 2014, 11:51:29 pm
They're relative numbers, so both would work the same way if I'm supposing right.

As for the migrant-independent breeding stuff, that doesn't seem to be much of a problem at all from what I'm seeing, since the defaults settings still favour heterosexuals as the majority (as in real life)

They're not relative numbers, toady said that they were:

<disinterested chance>:<lover-possible chance>:<commitment-possible chance>
Title: Re: 2014: Equal rights
Post by: Sumyunguy on July 13, 2014, 11:54:11 pm
Alright then. It for sure is a feature.

Thank you Putnam for finding that bit of information from Toady, btw.
Title: Re: 2014: Equal rights
Post by: Lielac on July 13, 2014, 11:59:35 pm
They're relative numbers, so both would work the same way if I'm supposing right.

As for the migrant-independent breeding stuff, that doesn't seem to be much of a problem at all from what I'm seeing, since the defaults settings still favour heterosexuals as the majority (as in real life)

They're not relative numbers, toady said that they were:

<disinterested chance>:<lover-possible chance>:<commitment-possible chance>
... Oh. Well then. -thunks head against wall- Never mind!
Title: Re: 2014: Equal rights
Post by: Agent of Avarice on July 14, 2014, 12:06:47 am
Fantastic feature IMHO, now I don't have to worry about women in the militia nearly as much. It always disappointed me when Lady Urist McMurderMachine decided it was time to raise a family, and I had to kick her out til the parasite had left its host. Now I'll just have to make sure to select sparring partners carefully. Thanks Toady :D
Title: Re: 2014: Equal rights
Post by: samanato on July 14, 2014, 12:08:32 am
I've always thought, my forts in 34.11 had way too many children, so...

Though it is a quite a small effect.
Title: Re: 2014: Equal rights
Post by: sal880612m on July 14, 2014, 12:10:30 am
This also begs the question of if you're playing with no dwarven civs why you want to lower the difficulty after increasing it greatly?

It isn't necessarily a difficulty thing. It is a RP, scenario, possibility thing. Often when I attempt this I can get a year or two in before my dwarves pair off to lover and up to five years in before they start to marry because I keep them so busy. Ideally I would be able to start a game and have only encampments of the other entities and all dwarfs would have to be outsider adventurers that I would need to gather together and take to stake a claim. So start with little to nothing. No anvils, no pre-domesticated animals. Only what the adventurers had on them at site claim. Seeing as I wouldn't even want the other entities to have proper sites to start what the adventurers could bring would be highly limited.
Title: Re: 2014: Equal rights
Post by: Putnam on July 14, 2014, 12:10:48 am
Fantastic feature IMHO, now I don't have to worry about women in the militia nearly as much. It always disappointed me when Lady Urist McMurderMachine decided it was time to raise a family, and I had to kick her out til the parasite had left its host. Now I'll just have to make sure to select sparring partners carefully. Thanks Toady :D

Note that dwarves have only a 25% chance of being interested in the same sex at all, and even then only a 25% chance to get a lover from there and a 5% chance to get married from there. You could increase the chances, of course.
Title: Re: 2014: Equal rights
Post by: samanato on July 14, 2014, 12:45:39 am
I had a post edited earlier with some calcs of the gay relationship chances, but I've decided to just calculate all of the stats for the nine possibilities. I think, these are based on percentages, but correct me if my maths are wrong. So to elaborate, here are the chances for the potential possibilities (obviously, the lover and spouse stages don't happen at once, since polygamy etc. isn't a thing):

Opposite-sex disinterested (5%)Opposite-sex lover (25%)Opposite-sex marriage (75%)
Same-sex disinterested (75%)
3,75%
18,75%
14,06%
Same-sex lover (25%)
1,25%
6,25%
4,69%
Same-sex marriage (5%)
0,06%
0,31%
0,23%
Title: Re: 2014: Equal rights
Post by: Putnam on July 14, 2014, 12:51:52 am
Since Toady said that it's a 3x3 grid, that seems about right.
Title: Re: 2014: Equal rights
Post by: Lielac on July 14, 2014, 12:54:39 am
... I don't understand where all those numbers came from. I mean, I understand the logical mechanics of how maths works, but not why you made the numbers do this particular thing. What was your thought process, samanato?
Title: Re: 2014: Equal rights
Post by: Putnam on July 14, 2014, 12:55:12 am
... I don't understand where all those numbers came from. I mean, I understand the logical mechanics of how maths works, but not why you made the numbers do this particular thing. What was your thought process, samanato?

Literally multiplying the percentages together gets you those numbers. It's math!
Title: Re: 2014: Equal rights
Post by: samanato on July 14, 2014, 12:56:00 am
... I don't understand where all those numbers came from. I mean, I understand the logical mechanics of how maths works, but not why you made the numbers do this particular thing. What was your thought process, samanato?

Literally multiplying the percentages together gets you those numbers. It's math!

Basically what I tried to do.  I got those numbers confused at first, though.
Title: Re: 2014: Equal rights
Post by: Lielac on July 14, 2014, 01:00:06 am
... I don't understand where all those numbers came from. I mean, I understand the logical mechanics of how maths works, but not why you made the numbers do this particular thing. What was your thought process, samanato?

Literally multiplying the percentages together gets you those numbers. It's math!

I understand that, just not how these new percentages are relevant to... anything. What do these new numbers mean?
Title: Re: 2014: Equal rights
Post by: MaskedMiner on July 14, 2014, 01:03:52 am
Huh, so thats why in adventure mode my female elf swordman had a wife in legends. Cool
Title: Re: 2014: Equal rights
Post by: samanato on July 14, 2014, 01:09:40 am
I understand that, just not how these new percentages are relevant to... anything. What do these new numbers mean?

I was going for something to the likes of "how likely is a dwarf's sexual orientation, and the outcome from it" (that is, a relationship). So, the column with "opposite-sex disinterested" will only enter gay relationships, and the row with "same-sex disinterested" will only be straight couples (with asexuals being in the upper-left corner), while the other cells take bisexuality in account.  The lower-right corner probably doesn't mean much though, since lovers are eternal and divorce never happens.

Though since I'm working in that 3x3 grid Toady described, it doesn't take into account single dwarves' sexual orientation, only active relationships.
Title: Re: 2014: Equal rights
Post by: Lielac on July 14, 2014, 01:21:59 am
I understand that, just not how these new percentages are relevant to... anything. What do these new numbers mean?

I was going for something to the likes of "how likely is a dwarf's sexual orientation, and the outcome from it" (that is, a relationship). So, the column with "opposite-sex disinterested" will only enter gay relationships, and the row with "same-sex disinterested" will only be straight couples (with asexuals being in the upper-left corner), while the other cells take bisexuality in account.  The lower-right corner probably doesn't mean much though, since lovers are eternal and divorce never happens.

Though since I'm working in that 3x3 grid Toady described, it doesn't take into account single dwarves' sexual orientation, only active relationships.

A-haaaaaaaaaaaaaaaa. That begins to make sense. Thank you!
Title: Re: 2014: Equal rights
Post by: Rum on July 14, 2014, 01:26:14 am
Have always loved dwarf fortress for its gender equality and now toady takes another step in a good direction.... squaaad.

brb gonna donate as much of my paycheck as possible without getting Dwarf Cancels work: hunting vermin cancellations...
Title: Re: 2014: Equal rights
Post by: WillowLuman on July 14, 2014, 01:40:06 am
I imagine we'll get into cultural perceptions and societal rules once we get to the romance arc. I imagine that will cover everything from classism to homophobia. Right now, though, we're just dealing with the biology, i.e. chance of who having what wiring. 
Title: Re: 2014: Equal rights
Post by: Lovechild on July 14, 2014, 01:49:58 am
Here are my calculations. They might be a bit different.

First the game rolls a 100-sided (75+20+5) die for attraction to the same gender. If the result is 1-75 the dwarf is not interested in the same gender, if it's 76-95 the dwarf can get a lover of the same gender, if it's 96-100 the dwarf can get a spouse of the same gender.

Then it rolls another 100-sided die for attraction to the opposite gender, where the ratios are flipped.

This gives nine possible categories for what relationships the dwarf is willing to get into:

1. No homo + no hetero (3.8%)
2. No homo + hetero love, no marriage (15.0%)
3. No homo + hetero marriage (56.0%)
4. Homo love, no marriage + no hetero (1.0%)
5. Homo love, no marriage + hetero love, no marriage (4.0%)
6. Homo love, no marriage + hetero marriage (15.0%)
7. Homo marriage + no hetero (>0.0%)
8. Homo marriage + hetero love, no marriage (1.0%)
9. Homo marriage + hetero marriage (3.8%)

The total orientation ratios become:

3.8% of all dwarves are asexual
1.0% of all dwarves are homosexual
23.8% of all dwarves are bisexual
71.0% of all dwarves are heterosexual

(edited to use the actual numbers)
Title: Re: 2014: Equal rights
Post by: Toady One on July 14, 2014, 02:04:45 am
(75:20:5, 5:20:75.  I knew they should have added up to 100 -- those are the ones from the code, just the fotf text was typo'd.)
Title: Re: 2014: Equal rights
Post by: DG on July 14, 2014, 04:03:54 am
Your migrant dwarves have more chance of being a vampire than being homosexual.
Title: Re: 2014: Equal rights
Post by: Gukag on July 14, 2014, 04:17:48 am
I'm for anything that means less dwarven babysplosions in 200 pop forts. Gay dwarfs, for all your FPS needs.
Title: Re: 2014: Equal rights
Post by: klefenz on July 14, 2014, 05:57:17 am
It would be cool if the same sex couples adopted the orphan babies so they don die of thirst. You know, just feed them some purring maggot milk.
Title: Re: 2014: Equal rights
Post by: Rokh on July 14, 2014, 07:14:12 am
So it was all intended, after all.

But there's something I don't understand. I thought dwarves became lovers before marrying. What would happen if you made, say, male dwarves uninterested in being in affairs with female dwarves but interested in marrying them? Would that be posible?
Title: Re: 2014: Equal rights
Post by: Loud Whispers on July 14, 2014, 07:15:59 am
There isn't a single indication that this is a 50% thing, so I think you're exaggerating a bit.
We're doing science on new ground Putnam, we need to cover every possibility.

My testing has shown that the following makes the majority of elves (9 out of 11, to be exact) gay:
[ORIENTATION:MALE:1:1:9]
[ORIENTATION:FEMALE:9:1:1]
If I were to guess, the ORIENTATION token means the following:
ORIENTATION:CASTE:female_chance:bisexual_chance:male_chance
So you can make your dwarves all straight easily by simply adding the following tokens to your dwarves:
[ORIENTATION:MALE:1:0:0]
[ORIENTATION:FEMALE:0:0:1]
So don't y'all worry about your eugenics.
I'm going to add these tags and gen some worlds and see if I can force gay Dwarves into straight marriages and straight Dwarves into gay marriages to see if the tags work on an absolute basis.
Title: Re: 2014: Equal rights
Post by: Gukag on July 14, 2014, 07:29:39 am
It's all abstracted anyways, everything in the game just reproduces through spores. I think "realistic" sex has as much chances of being implemented as sewers and refuse, i.e close to none, thank Armork. The dwarf tries to impale Urist from behind with a spear, but misses!
Although tbh sewers have the potential for some dwarf engineering. You could start with something as simple as a latrine pit then eventually have to undergo big infrastructure changes for sewers once there's too many dwarves. Throw in a big disease, miasma and vermin update for extra FUN.
Title: Re: 2014: Equal rights
Post by: Kerbalrocketry on July 14, 2014, 08:11:05 am
Either an unintended feature or a feature.
Either way it's pretty awesome as it should reduce the number of bloody children.
Title: Re: 2014: Equal rights
Post by: Urist McVoyager on July 14, 2014, 08:17:37 am
Do the two tags necessarily have to be flipped? Would it be possible, without breaking the game, to make your dwarves primarily bi-sexual so that each one could go either way? Not that it matters as much with the current monogamous set-up, but I'm sure when the Romance arc comes up that we'll be seeing that replaced with something more complex.
Title: Re: 2014: Equal rights
Post by: Loud Whispers on July 14, 2014, 09:21:06 am
Either an unintended feature or a feature.
If there's a tag for it, it's a feature.
Title: Re: 2014: Equal rights
Post by: Lielac on July 14, 2014, 09:56:07 am
Do the two tags necessarily have to be flipped? Would it be possible, without breaking the game, to make your dwarves primarily bi-sexual so that each one could go either way? Not that it matters as much with the current monogamous set-up, but I'm sure when the Romance arc comes up that we'll be seeing that replaced with something more complex.

They're bi already, just with a preference towards the opposite sex, but I take your meaning. No, the tag numbers don't need to be inverted. You could have the numbers be 5:20:75 for attraction to men and women in both genders, and that wouldn't break anything. Could have it be 0:100:100, too, if you want... well. I think that needs sciencing, to see just what the numbers do in-game... my shaky hypothesis is that it miiiight cause dwarves to do love at first sight.
Title: Re: 2014: Equal rights
Post by: Loud Whispers on July 14, 2014, 09:59:21 am
Experiment setup:
[ORIENTATION:MALE:1:0:0]
[ORIENTATION:FEMALE:0:0:1]
Added to the Dwarf raws, Dwarves packed into mandatory socializing chambers as such:
Spoiler (click to show/hide)
With both Dwarves given a bed each, locked in the socializing chamber for over a year and with hunger and thirst disabled.

Fort defence: Over 50 puppies (many of whom grew up to dogs, and subsequently war dogs very quickly. Advise replacing dogs with puppies in all future embarks).
Spoiler (click to show/hide)

First set:
Spoiler (click to show/hide)

Second set:
Spoiler (click to show/hide)

Third set:
Spoiler (click to show/hide)

Control [just to check that the mandatory socializing warrens will actually result in lovers in the first place]:
Spoiler (click to show/hide)

I believe the 'values family greatly' trait could be the phenotype for Dwarven sexuality as the hypothesis is is that the above tags should make all Dwarves as straight as 180* lines and all Dwarves in the starting 7 and subsequent migrant waves either 'values family greatly' or 'dreams of raising a family.' Sakzul is 'prone to lust' and Ingiz 'easily falls in love,' I reckon they are the best bet for testing this theory with Twilight-dystopian tier fanfic science.

Spoiler (click to show/hide)
Uvash gets to stay outside, make beds, train war dogs and assign migrants to their socializing warrens because he cares the least about forming relationships and is not very useful otherwise as a guinea pig.
Title: Re: 2014: Equal rights
Post by: Button on July 14, 2014, 10:24:20 am
So it was all intended, after all.

But there's something I don't understand. I thought dwarves became lovers before marrying. What would happen if you made, say, male dwarves uninterested in being in affairs with female dwarves but interested in marrying them? Would that be posible?

The middle number isn't the chance of becoming lovers - it's the chance of being interested in romance but uninterested in marriage. The ones interested in marriage will still become lovers if the "lovers" number is 0.
Title: Re: 2014: Equal rights
Post by: greycat on July 14, 2014, 10:41:45 am
Experiment setup:
[ORIENTATION:MALE:1:0:0]
[ORIENTATION:FEMALE:0:0:1]

<disinterested chance>:<lover-possible chance>:<commitment-possible chance>

If you added those two tags within the MALE caste, then you have given each male dwarf a 1% chance to be willing to commit to marriage with a female, but a 0% chance of forming a lover-relationship with either males or females.  And since I believe they have to become lovers before they can become married, 0% lover means 0% marriage also.

Although it appears Button has a different take on it.
Title: Re: 2014: Equal rights
Post by: Toady One on July 14, 2014, 10:58:03 am
(marriage includes lovers.  also chance was a bad word for me to use -- it works more like the other sum-totals in the raws, so that if you do something like 3:6:1, that is actually 30%,60%,10% -- this is also set once upon generation to give a unit an orientation, and after that, they never look at these numbers again, and use their regular socializing code, only finalizing what would be a relationship if the orientation of both parties allows it.)
Title: Re: 2014: Equal rights
Post by: Mictlantecuhtli on July 14, 2014, 11:01:55 am
Toady, I absolutely love you for that change.
Title: Re: 2014: Equal rights
Post by: Loud Whispers on July 14, 2014, 11:17:12 am
Toady, I absolutely love you for that change.
Not so much a change as an addition to the depth of Dorf relationships, should be interesting to see where this goes once relationships start resembling more and more what you'd expect to happen in real life... With Dwarves.
Title: Re: 2014: Equal rights
Post by: Rokh on July 14, 2014, 12:05:45 pm
The middle number isn't the chance of becoming lovers - it's the chance of being interested in romance but uninterested in marriage. The ones interested in marriage will still become lovers if the "lovers" number is 0.
(marriage includes lovers.

It's clearer now. Thanks!
Title: Re: 2014: Equal rights
Post by: Broseph Stalin on July 14, 2014, 12:14:10 pm
So they'll share a bed and they'll never have children? Homosexuality is now mandatory in all of my forts.
Title: Re: 2014: Equal rights
Post by: slothen on July 14, 2014, 12:42:06 pm
Eh, we have elves and goblins to hate. We don't need homophobia.

Despite the usual convention we have around here that dwarfy = awesome, homophobia certainly seems like something that would go along with dwarf culture.  But AFAIK the topic was never touched upon by Tolkein.

Also, considering how this topic has gone in the past, it wouldn't surprise me if this is a stealth-feature that we'll get no further comment on.

If I could have my way regarding the future of DF development, I think tolerance of homosexuality should be a defined civ ethic, to later be a part of the procedurally generated civs.  Complete with the possible persecution of a civs own members.  Its horrible, but I also feel its appropriate in the dark-and-dirty world DF is attempting to simulate.  I think it could also be a good source for internal conflicts, with citizens hiding their own sexuality, holding different personal ethics than those of their society, and maybe tying into the justice system, relating to leadership position successions, etc.  Just ideas for years down the road.
Title: Re: 2014: Equal rights
Post by: inspiredsimji on July 14, 2014, 01:11:54 pm
Honestly? I'm gay and I would be devastated and quite offended if homophobia were implemented. There's more than enough of that in the real world, we don't need to put it in fantasy worlds under the guise of "realism".
Title: Re: 2014: Equal rights
Post by: Rokh on July 14, 2014, 01:25:58 pm
Honestly? I'm gay and I would be devastated and quite offended if homophobia were implemented. There's more than enough of that in the real world, we don't need to put it in fantasy worlds under the guise of "realism".

The key is 'customization'. As long as Toady allows players to set and modify this kind of stuff...
Title: Re: 2014: Equal rights
Post by: Dyret on July 14, 2014, 01:30:29 pm
I wouldn't like to see any witch-hunts or anything that stupid, which doesn't even make sense in a world with necromancers and night creatures to blame for your troubles, but I'd be perfectly okay with organizations like say a fertility cult and diverse invividuals being mildly petty about it, the same way I would like to see some of them being opposed to mining adamantine or eating seafood. If anything it would make playing a gay adventurer even more satisfying. Well, a successful one at least.
Title: Re: 2014: Equal rights
Post by: Broseph Stalin on July 14, 2014, 01:32:07 pm
Honestly? I'm gay and I would be devastated and quite offended if homophobia were implemented. There's more than enough of that in the real world, we don't need to put it in fantasy worlds under the guise of "realism".

There's murder, kidnapping, and cannibalism in the game. I cannot begin to understand why you've chosen this hill to die on.
Title: Re: 2014: Equal rights
Post by: inspiredsimji on July 14, 2014, 01:33:42 pm
Honestly? I'm gay and I would be devastated and quite offended if homophobia were implemented. There's more than enough of that in the real world, we don't need to put it in fantasy worlds under the guise of "realism".

The key is 'customization'. As long as Toady allows players to set and modify this kind of stuff...

So you people actively WANT homophobia in your game? And here I thought DF had a good community. Boy, was I wrong.
Title: Re: 2014: Equal rights
Post by: Broseph Stalin on July 14, 2014, 01:35:14 pm

So you people actively WANT homophobia in your game? And here I thought DF had a good community. Boy, was I wrong.


Again, kidnapping, cannibalism, and murder. What constitutes good to have in the game does not necessarily mean "good thing".
Title: Re: 2014: Equal rights
Post by: WillowLuman on July 14, 2014, 01:35:30 pm
Both tolerance and repression of many things exist in real life. To create a better simulation and provide interesting conflicts, I'd say both attitudes should be possible in the raws (and for the RNG once that goes in).

Including unpleasant things in a simulation isn't promoting them or encouraging them. Including homophobia wouldn't make DF a platform of the WBC. You may as well not include violence, or negligence, or incompetence, which while horrible in real life, provide compelling stories in DF. If such things did not exist in the game, you would not have the chance to conquer them.

I hope one day for there to be many kinds of procedurally generated prejudice, so that a viable goal for an adventurer is "Civil rights leader."
Title: Re: 2014: Equal rights
Post by: inspiredsimji on July 14, 2014, 01:37:44 pm

So you people actively WANT homophobia in your game? And here I thought DF had a good community. Boy, was I wrong.


Again, kidnapping, cannibalism, and murder. What constitutes good to have in the game does not necessarily mean "good thing".

People choose to kidnap, murder, and be cannibals. Supporting the hatred of something people can't change is just plain wrong. I suppose you want racism in Dwarf Fortress, too? How about sexism? Get all the female dwarves to stay in the kitchen and make you a sandwich, eh?
Title: Re: 2014: Equal rights
Post by: Gnorm on July 14, 2014, 01:38:07 pm
Honestly? I'm gay and I would be devastated and quite offended if homophobia were implemented. There's more than enough of that in the real world, we don't need to put it in fantasy worlds under the guise of "realism".

The key is 'customization'. As long as Toady allows players to set and modify this kind of stuff...

So you people actively WANT homophobia in your game? And here I thought DF had a good community. Boy, was I wrong.
The community and this game does not exist to cater solely to your whims and beliefs.
Title: Re: 2014: Equal rights
Post by: inspiredsimji on July 14, 2014, 01:43:19 pm
Honestly? I'm gay and I would be devastated and quite offended if homophobia were implemented. There's more than enough of that in the real world, we don't need to put it in fantasy worlds under the guise of "realism".

The key is 'customization'. As long as Toady allows players to set and modify this kind of stuff...

So you people actively WANT homophobia in your game? And here I thought DF had a good community. Boy, was I wrong.
The community and this game does not exist to cater solely to your whims and beliefs.

I could say the exact same of you. But since the majority of DF players are straight white males, that makes them more important than everyone else, I guess. Just like, I dunno, everywhere else in the world.
Title: Re: 2014: Equal rights
Post by: WillowLuman on July 14, 2014, 01:45:02 pm
I reiterate:

Such terrible things, and their better opposites, exist in real life. As such, they should exist as possibilities in the game. We're not talking about making everyone in DF homophobic, sexist, and racist. We're talking about allowing the game to make some people like that, as some people are in real life. The existence of such people makes in DF would make it more realistic, and provide more compelling drama. Without adversity, how can there be tales of overcoming it?
Title: Re: 2014: Equal rights
Post by: inspiredsimji on July 14, 2014, 01:47:32 pm
I reiterate:

Such terrible things, and their better opposites, exist in real life. As such, they should exist as possibilities in the game. We're not talking about making everyone in DF homophobic, sexist, and racist. We're talking about allowing the game to make some people like that, as some people are in real life. The existence of such people makes in DF would make it more realistic, and provide more compelling drama. Without adversity, how can there be tales of overcoming it?

Yes, but as so many of the obviously-straight people in this thread have said, some of us play video games to escape reality. Just once I want a game that doesn't make sexuality an issue. Skyrim did it. Anyone can marry anyone else. I don't see why other games can't do that. It's simple.
Title: Re: 2014: Equal rights
Post by: Zanzetkuken The Great on July 14, 2014, 01:48:32 pm
So you people actively WANT homophobia in your game? And here I thought DF had a good community. Boy, was I wrong.

If it exists in the game, then those who really do not like it can use the game to eliminate those with the attitude in their fortress, whether through trying to make the attitude changed through general fortress atmosphere, modding, or killing all who hold that thought in violent manners.
Title: Re: 2014: Equal rights
Post by: Broseph Stalin on July 14, 2014, 01:49:23 pm



People choose to kidnap, murder, and be cannibals. Supporting the hatred of something people can't change is just plain wrong. I suppose you want racism in Dwarf Fortress, too? How about sexism? Get all the female dwarves to stay in the kitchen and make you a sandwich, eh?


This isn't support for anything. Murder kidnapping and cannibalism are as bad if not worse than homophobia and they're included in the game, not because the game supports those things it's just there it's part of the world and it makes it a richer place. I legitimately do not understand how you can condone the inclusion of murder kidnapping and cannibalism but be incensed at the idea of homophobia.
Title: Re: 2014: Equal rights
Post by: colorlessness on July 14, 2014, 01:49:41 pm
Random science: made a couple of all-gay dwarf civs just because I could.  In one of them, goblins filled many of the slots in the 'important members of this civ' screen.  I assume the dwarves recruited some goblins to fill out the populace since there was no breeding...

For civ #2, created a pocket world with 1050 year history.  No recent entries of any dwarves in legends mode but it's still possible to embark in fortress mode.  I don't know if you can make dwarves go extinct from lack of offspring.
Title: Re: 2014: Equal rights
Post by: Dyret on July 14, 2014, 01:49:47 pm
Honestly? I'm gay and I would be devastated and quite offended if homophobia were implemented. There's more than enough of that in the real world, we don't need to put it in fantasy worlds under the guise of "realism".

The key is 'customization'. As long as Toady allows players to set and modify this kind of stuff...

So you people actively WANT homophobia in your game? And here I thought DF had a good community. Boy, was I wrong.
The community and this game does not exist to cater solely to your whims and beliefs.

I could say the exact same of you. But since the majority of DF players are straight white males, that makes them more important than everyone else, I guess. Just like, I dunno, everywhere else in the world.

I'm pretty sure the majority of DF players are autistic nerds first and foremost, the most opressed minority there is, so HAH I WIN!
Title: Re: 2014: Equal rights
Post by: wierd on July 14, 2014, 01:50:29 pm
You guys are making too much fuss over this. Really.

Gay dwarves are a thing, and that's OK. It is neither good nor bad, it just is now. Thats fine with me.

(Will never understand why sexual preference makes people lose their minds like this.)

Conversely, since this kind of thing DOES, INVARIABLY happen in real life (People going apeshit over what somebody else finds preferable in the bedroom-- and people going apeshit over people going apeshit about what people find preferable in the bedroom) I think it should also be a thing in the game.

Title: Re: 2014: Equal rights
Post by: Witty on July 14, 2014, 01:51:09 pm
I reiterate:

Such terrible things, and their better opposites, exist in real life. As such, they should exist as possibilities in the game. We're not talking about making everyone in DF homophobic, sexist, and racist. We're talking about allowing the game to make some people like that, as some people are in real life. The existence of such people makes in DF would make it more realistic, and provide more compelling drama. Without adversity, how can there be tales of overcoming it?

Yes, but as so many of the obviously-straight people in this thread have said, some of us play video games to escape reality. Just once I want a game that doesn't make sexuality an issue. Skyrim did it. Anyone can marry anyone else. I don't see why other games can't do that. It's simple.

You could just mod it out if it's ever implemented(which I doubt it ever will tbh) like I'm sure plenty of others are doing now who don't want gay dwarves.
Title: Re: 2014: Equal rights
Post by: WillowLuman on July 14, 2014, 01:51:21 pm
I reiterate:

Such terrible things, and their better opposites, exist in real life. As such, they should exist as possibilities in the game. We're not talking about making everyone in DF homophobic, sexist, and racist. We're talking about allowing the game to make some people like that, as some people are in real life. The existence of such people makes in DF would make it more realistic, and provide more compelling drama. Without adversity, how can there be tales of overcoming it?

Yes, but as so many of the obviously-straight people in this thread have said, some of us play video games to escape reality. Just once I want a game that doesn't make sexuality an issue. Skyrim did it. Anyone can marry anyone else. I don't see why other games can't do that. It's simple.
Then you could mod it out. But I don't think DF is a very good candidate for escapism, given what's in it already. There's some highly depressing stuff...
Title: Re: 2014: Equal rights
Post by: Sumyunguy on July 14, 2014, 01:51:27 pm
Honestly? I'm gay and I would be devastated and quite offended if homophobia were implemented. There's more than enough of that in the real world, we don't need to put it in fantasy worlds under the guise of "realism".

The key is 'customization'. As long as Toady allows players to set and modify this kind of stuff...

So you people actively WANT homophobia in your game? And here I thought DF had a good community. Boy, was I wrong.
The community and this game does not exist to cater solely to your whims and beliefs.

I could say the exact same of you. But since the majority of DF players are straight white males, that makes them more important than everyone else, I guess. Just like, I dunno, everywhere else in the world.
I like how everyone's okay with roasting unwanted children in a bath of molten stone, but the minute someone doesn't like the presence of a different opinion, all red flags go up.

And that's quite a generalization about whites. Stop blaming everything on someone because of their color, rather than by their character.
Title: Re: 2014: Equal rights
Post by: inspiredsimji on July 14, 2014, 01:52:38 pm
Honestly? I'm gay and I would be devastated and quite offended if homophobia were implemented. There's more than enough of that in the real world, we don't need to put it in fantasy worlds under the guise of "realism".

The key is 'customization'. As long as Toady allows players to set and modify this kind of stuff...

So you people actively WANT homophobia in your game? And here I thought DF had a good community. Boy, was I wrong.
The community and this game does not exist to cater solely to your whims and beliefs.

I could say the exact same of you. But since the majority of DF players are straight white males, that makes them more important than everyone else, I guess. Just like, I dunno, everywhere else in the world.

I'm pretty sure the majority of DF players are autistic nerds first and foremost, the most opressed minority there is, so HAH I WIN!

...Are you kidding me. Are you SERIOUSLY kidding me. You better be, because autistic nerds aren't oppressed nearly as much as other minorities. You're either making a terrible, offensive joke or you're actually so sheltered that you believe that crap.
Title: Re: 2014: Equal rights
Post by: inspiredsimji on July 14, 2014, 01:53:37 pm
Honestly? I'm gay and I would be devastated and quite offended if homophobia were implemented. There's more than enough of that in the real world, we don't need to put it in fantasy worlds under the guise of "realism".

The key is 'customization'. As long as Toady allows players to set and modify this kind of stuff...

So you people actively WANT homophobia in your game? And here I thought DF had a good community. Boy, was I wrong.
The community and this game does not exist to cater solely to your whims and beliefs.

I could say the exact same of you. But since the majority of DF players are straight white males, that makes them more important than everyone else, I guess. Just like, I dunno, everywhere else in the world.
I like how everyone's okay with roasting unwanted children in a bath of molten stone, but the minute someone doesn't like the presence of a different opinion, all red flags go up.

And that's quite a generalization about whites. Stop blaming everything on someone because of their color, rather than by their character.

I'm white. I'm not saying all white people are bad. I'm saying that whites as a whole are oppressive. There's a difference.
Title: Re: 2014: Equal rights
Post by: WillowLuman on July 14, 2014, 01:54:03 pm
I think we need to calm down and focus on discussing the issue, rather than attacking each other. Ad hominem only leads to bad places.
Title: Re: 2014: Equal rights
Post by: Lich180 on July 14, 2014, 01:54:37 pm
You guys are making too much fuss over this. Really.

Gay dwarves are a thing, and that's OK. It is neither good nor bad, it just is now. Thats fine with me.

(Will never understand why sexual preference makes people lose their minds like this.)

Conversely, since this kind of thing DOES, INVARIABLY happen in real life (People going apeshit over what somebody else finds preferable in the bedroom-- and people going apeshit over people going apeshit about what people find preferable in the bedroom) I think it should also be a thing in the game.



Pretty much. In a game where the community has spawned mermaid bone farms, destroying entire ecosystems by draining the sea into a cavern, "childcare" and stuff, why get all worked up over something simple like gay marriage?

I like the change, and if you don't like it, turn it off. That's an option, after all.

And keep things civil, guys. That is by far the best part of this community, being able to actually discuss things without everyone ending up trying to piss farther than the other.
Title: Re: 2014: Equal rights
Post by: inspiredsimji on July 14, 2014, 01:55:46 pm
I think we need to calm down and focus on discussing the issue, rather than attacking each other. Ad hominem only leads to bad places.

I'm not using ad hominem, I'm stating facts. Straight, white people are oppressive. Sorry if I hurt your fragile, straight, white feelings.
Title: Re: 2014: Equal rights
Post by: Gnorm on July 14, 2014, 01:56:29 pm
Honestly? I'm gay and I would be devastated and quite offended if homophobia were implemented. There's more than enough of that in the real world, we don't need to put it in fantasy worlds under the guise of "realism".

The key is 'customization'. As long as Toady allows players to set and modify this kind of stuff...

So you people actively WANT homophobia in your game? And here I thought DF had a good community. Boy, was I wrong.
The community and this game does not exist to cater solely to your whims and beliefs.

I could say the exact same of you. But since the majority of DF players are straight white males, that makes them more important than everyone else, I guess. Just like, I dunno, everywhere else in the world.
It most certainly does not exist to cater to my beliefs; you make a rather assumptive statement. Toady's desire seems to be to create a complex world/history simulator with complex personalities and cultures. As of now, clothing differs slightly from one civilization to another. The community—minus, of course, you—merely sees the new addition of orientation in the civilized beings as a gateway to more complex cultural system regarding sex and the associated values. If such things should be implemented, the customization that Dwarf Fortress is known for would likely allow you to edit the game and create a little queer-paradise of toleration.

I reiterate:

Such terrible things, and their better opposites, exist in real life. As such, they should exist as possibilities in the game. We're not talking about making everyone in DF homophobic, sexist, and racist. We're talking about allowing the game to make some people like that, as some people are in real life. The existence of such people makes in DF would make it more realistic, and provide more compelling drama. Without adversity, how can there be tales of overcoming it?
This precisely illustrates my point.

EDIT: 14 replies behind.
Title: Re: 2014: Equal rights
Post by: xeluc on July 14, 2014, 01:56:35 pm
inspiredsimji you appear to be extremely biased here, and I completely understand considering the  RL social and cultural implications of being Homosexual, sadly I might add. But please, calm yourself.

Noone here is gay-bashing, people are only trying to expand the possibilities of the game. This community laughs at crimes committed in DF much more grievous than sexual prejudice. Please don't take these comments as RL opinions of your sexual orientation.
Title: Re: 2014: Equal rights
Post by: wierd on July 14, 2014, 01:56:46 pm
You might be interested in the data collected from the general discussion subforum some months back about the populaiton of this message board and it's self identifying statistics.

Normally, asexual people represent 1 to 3% of a typical population. Of those who participated in the poll, more than 11% were asexual, more than 20% were homosexual, and only around 40% identified as "I am only attracted to the opposite gender".

This forum is far from what you are claiming--- Predominantly white heterosexual males. We OVER-REPRESENT sexual preference minorities.

*Edit

Looks like a lot more straight people participated near the end, which skewed the results I remember--
However, still-- Asexuals, WAAAAAY over represented.

Here is said thread. (http://www.bay12forums.com/smf/index.php?topic=135336.msg4899848#msg4899848)
Title: Re: 2014: Equal rights
Post by: Lich180 on July 14, 2014, 01:57:27 pm
I think we need to calm down and focus on discussing the issue, rather than attacking each other. Ad hominem only leads to bad places.

I'm not using ad hominem, I'm stating facts. Straight, white people are oppressive. Sorry if I hurt your feelings.

Not all of them. Stereotyping is just as bad. The few give the majority a bad name.
Title: Re: 2014: Equal rights
Post by: Broseph Stalin on July 14, 2014, 01:58:51 pm
I haven't seen any gay bashing occur in this thread or anybody suggest that including homophobia in ethics constitutes actual homophobia except for inspiredsimji. If nobody is interpreting this the way he is I think it would be a good idea to discount his opinion and stop responding to him.
Title: Re: 2014: Equal rights
Post by: inspiredsimji on July 14, 2014, 01:59:13 pm
I think we need to calm down and focus on discussing the issue, rather than attacking each other. Ad hominem only leads to bad places.

I'm not using ad hominem, I'm stating facts. Straight, white people are oppressive. Sorry if I hurt your feelings.

Not all of them. Stereotyping is just as bad. The few give the majority a bad name.

I know not all of them. You're crying "not ALL men" here. I already said, not all straight white people are oppressive, but that as a whole straight white people are privileged and that oppresses everyone else.
Title: Re: 2014: Equal rights
Post by: Zanzetkuken The Great on July 14, 2014, 02:01:48 pm
I view the potential of homophobia existing as: if it exists in the game, then those who really do not like it can use the game to eliminate those with the attitude in their fortress, whether through trying to make the attitude changed through general fortress atmosphere, modding, or killing all who hold that thought in violent manners.
Title: Re: 2014: Equal rights
Post by: Sumyunguy on July 14, 2014, 02:01:54 pm
I haven't seen any gay bashing occur in this thread or anybody suggest that including homophobia in ethics constitutes actual homophobia except for inspiredsimji. If nobody is interpreting this the way he is I think it would be a good idea to discount his opinion and stop responding to him.
This. He might even be is trolling.
Title: Re: 2014: Equal rights
Post by: inspiredsimji on July 14, 2014, 02:03:18 pm
I haven't seen any gay bashing occur in this thread or anybody suggest that including homophobia in ethics constitutes actual homophobia except for inspiredsimji. If nobody is interpreting this the way he is I think it would be a good idea to discount his opinion and stop responding to him.
This. He might even be trolling.

Or maybe I'm just sick of the constant indifference to real social issues that affect me and many like me? I know it's hard to believe.
Title: Re: 2014: Equal rights
Post by: Gnorm on July 14, 2014, 02:03:50 pm
I know not all of them. You're crying "not ALL men" here. I already said, not all straight white people are oppressive, but that as a whole straight white people are privileged and that oppresses everyone else.
I suggest that you take any further liberal rants to the General Discussion board. This board exists for the game; you will get no progress here.
Title: Re: 2014: Equal rights
Post by: ArmokGoB on July 14, 2014, 02:04:44 pm
I like how we're on a board about a game where you can cut someone's arm off, then use the opportunity to gouge their eyes out, then slice open their belly and tear out their guts with your teeth, and THIS... THIS RIGHT HERE IS WHAT'S CAUSING A PROBLEM.
Title: Re: 2014: Equal rights
Post by: Skorp on July 14, 2014, 02:04:55 pm
So, modding homophobia could be possible?
Title: Re: 2014: Equal rights
Post by: inspiredsimji on July 14, 2014, 02:05:11 pm
I know not all of them. You're crying "not ALL men" here. I already said, not all straight white people are oppressive, but that as a whole straight white people are privileged and that oppresses everyone else.
I suggest that you take any further liberal rants to the General Discussion board. This board exists for the game; you will get no progress here.

Wow, I had no idea the average Dwarf Fortress player was a conservative douchebag before today. Screw you guys, I'm out of here. -1 player.
Title: Re: 2014: Equal rights
Post by: Gnorm on July 14, 2014, 02:05:48 pm
I like how we're on a board about a game where you can cut someone's arm off, then use the opportunity to gouge their eyes out, then slice open their belly and tear out their guts with your teeth, and THIS... THIS RIGHT HERE IS WHAT'S CAUSING A PROBLEM.
This is not the problem, inspiredsimji is.
Title: Re: 2014: Equal rights
Post by: Lich180 on July 14, 2014, 02:06:34 pm
Wonder how Loud Whisper's test is going?
Title: Re: 2014: Equal rights
Post by: xeluc on July 14, 2014, 02:10:08 pm
As someone else said, this could end up being a nice tool when creating other races. I wonder what other Ethics could be created.. Disinterest in hunting animals? How about Atheism.
EDIT: Vegetarianism! That could "enhance" gameplay.
Title: Re: 2014: Equal rights
Post by: wierd on July 14, 2014, 02:11:55 pm
I think we need to calm down and focus on discussing the issue, rather than attacking each other. Ad hominem only leads to bad places.

I'm not using ad hominem, I'm stating facts. Straight, white people are oppressive. Sorry if I hurt your feelings.

Not all of them. Stereotyping is just as bad. The few give the majority a bad name.

I know not all of them. You're crying "not ALL men" here. I already said, not all straight white people are oppressive, but that as a whole straight white people are privileged and that oppresses everyone else.

I disagree with this. Simply because of statistical inequality, does not mean disadvantaged. This is the kind of argument about "Racism" in prison systems. It discounts external factors that influence the situation. (In the case of ethnicity statistics in prison populations, you have to consider cultural and subcultural influences that may influence criminal behavior, and accept that it *IS* possible for those cultures and subcultures to encourage criminality more than other cultural populations, and thus produce more criminals per capita. The color of the skin is ancillary to that factor.)

Likewise with homosexuality, asexuality, and bisexuality.  We are still trying to determine all the myriad factors that contribute to these states of being in a person, and have a good deal of very good data at least concerning male homosexuality, which basically boils down to what order a male child is born from a mother-- The more male children a woman carries, the greater the statistical odds that the new male offspring will be homosexual. The trend is very VERY apparent in generation studies. Current wisdom suggests that it is due to the woman's body reacting in a more or less immune-response fashion to the androgens produced by the male fetus-- the compounds her body produces to protect itself cross the placental barrier, and interfere with the fetus's development, causing neurological changes from partial feminization in the nervous system. This results in a spectrum of homosexual, bisexual, and asexual characteristics, with emphasis toward homosexual the more male children a woman carries.

There isnt good data yet on female homosexuality.

Regardless, since you are talking about a population that results from a very specific set of conditions, against a population that does not have those specific conditions, you are naturally going to have a vast difference in manifestation of that feature. This is simply nature at work. It is not any kind of predjudice or disadvantage. I am asexual, and get along just fine. I have homosexual female neighbors, and they get along just fine.

Homosexuality is a thing-- like any other. Expecting a perfectly "Fair" distribution in the population is nonsense. Expecting some kind of equal rights utopia is also nonsense. "Hell is other people" as the saying goes.  The world takes all kinds. I want to see all kinds in DF. I dont actually condone people being irrational about sexuality or sexual preferences-- and that includes the way you seem to be going.
Title: Re: 2014: Equal rights
Post by: Zanzetkuken The Great on July 14, 2014, 02:14:04 pm
How about Atheism.

I would say atheism wouldn't fit too well, by the simple fact that Gods are actually visibly acting upon the world.  Agnosticism may fit better because of that, since other pantheons with gods not of your own are also acting.
Title: Re: 2014: Equal rights
Post by: Iamblichos on July 14, 2014, 02:14:36 pm
I haven't seen any gay bashing occur in this thread or anybody suggest that including homophobia in ethics constitutes actual homophobia except for inspiredsimji. If nobody is interpreting this the way he is I think it would be a good idea to discount his opinion and stop responding to him.
This. He might even be is trolling.

For the fiftieth time in three days, I regret that this Forum does not have a "Like" button.
Title: Re: 2014: Equal rights
Post by: xeluc on July 14, 2014, 02:15:39 pm
How about Atheism.

I would say atheism wouldn't fit too well, by the simple fact that Gods are actually visibly acting upon the world.  Agnosticism may fit better because of that, since other pantheons with gods not of your own are also acting.
Yes, agreed.
Title: Re: 2014: Equal rights
Post by: inspiredsimji on July 14, 2014, 02:16:24 pm
I haven't seen any gay bashing occur in this thread or anybody suggest that including homophobia in ethics constitutes actual homophobia except for inspiredsimji. If nobody is interpreting this the way he is I think it would be a good idea to discount his opinion and stop responding to him.
This. He might even be is trolling.

For the fiftieth time in three days, I regret that this Forum does not have a "Like" button.

Oh yes. I'm definitely trolling. It even says so on my tumblr (http://lemeza-kosugi.tumblr.com/) that I'm not taking any of this seriously at all, and I'm DEFINITELY not being offended. Nope.
Title: Re: 2014: Equal rights
Post by: Gnorm on July 14, 2014, 02:16:54 pm
EDIT: Vegetarianism! That could "enhance" gameplay.
I think that such a thing would be easily bypassed, what with plump helmet farms and such. But here's a real challenge to add: allergies!
Title: Re: 2014: Equal rights
Post by: Azukash on July 14, 2014, 02:16:59 pm
Just wanted to say inspiredsimji is a troll from tumblr, his/her post is on the first page of #dwarf fortress tag highlighting this thread.

"wow
im trying my damnedest to convince people in this thread that their casual homophobia is NOT ok but i cant even get through their thick neckbeard skulls"

Just thought I would point it out so you guys wont feed the troll anymore, even with well constructed and though through arguments as he/she is just going to disregard it and continue spouting the whole tumblr dogmatic responses.
Title: Re: 2014: Equal rights
Post by: Lich180 on July 14, 2014, 02:17:23 pm
How about Atheism.

I would say atheism wouldn't fit too well, by the simple fact that Gods are actually visibly acting upon the world.  Agnosticism may fit better because of that.

It happened with the Dwemer in Elder Scrolls. Didn't go too well for them, what with the vanish-from-existence thing. And why not have a modifier like this one being tested here, to have a chance of disbelief/agnostic/don't care/somewhat-religious/devout/militant? Even more options!
Title: Re: 2014: Equal rights
Post by: Gukag on July 14, 2014, 02:17:28 pm
Nice, SJW's in Dwarf Fortress. There's literally nothing they won't attempt to inject their politics in.
Title: Re: 2014: Equal rights
Post by: UltraValican on July 14, 2014, 02:18:08 pm
It also seems to affect nobility to an extent.
Has anyone encountered a Lady Consort that is female, I could have sworn I saw one in the first in .o1 or .o2. I figured this was a glitch, but I never bothered looking it up. Seemed like a small thing. I wonder if this can apply to modded castes? So that certain castes would find other castes unattractive/more attractive?

So with this in, will Toady put in mixed-racial unions like in those two Threetoe stories?

Also, I'm pretty sure inspiredsimji is just a troll from /pol/ some other conservative website.
EDIT-Sweet Armok this is one hot topic
Title: Re: 2014: Equal rights
Post by: Skorp on July 14, 2014, 02:18:17 pm
How about Atheism.

I would say atheism wouldn't fit too well, by the simple fact that Gods are actually visibly acting upon the world.  Agnosticism may fit better because of that.
Atheism in older worlds could be possible, since the gods are no longer involved in the world and most monsters are dead. One of the older ages even has this description "The Age of Civilization was a time when fantastic creatures were but mere stories told by travelers."

It could be interesting to see an actual moral progression in a race.
Title: Re: 2014: Equal rights
Post by: inspiredsimji on July 14, 2014, 02:18:59 pm
Just wanted to say inspiredsimji is a troll from tumblr, his/her post is on the first page of #dwarf fortress tag highlighting this thread.

"wow
im trying my damnedest to convince people in this thread that their casual homophobia is NOT ok but i cant even get through their thick neckbeard skulls"

Just thought I would point it out so you guys wont feed the troll anymore, even with well constructed and though through arguments as he/she is just going to disregard it and continue spouting the whole tumblr dogmatic responses.

I just posted a link to my tumblr. Check my about page. I'm actually gay, and I'm actually offended by this. Is it that hard to believe that someone who isn't straight played Dwarf Fortress?

Oh, and Gukag: "SJW" is just something you call "people who actually experience discrimination".
Title: Re: 2014: Equal rights
Post by: xeluc on July 14, 2014, 02:19:04 pm
Eh I think they're just very upset with how homosexuals are treated IRL, and are hyper sensitive because of that. Regardless, there is no reasoning with them. Unfortunate.
Title: Re: 2014: Equal rights
Post by: Azukash on July 14, 2014, 02:19:53 pm
Nice, SJW's in Dwarf Fortress. There's literally nothing they won't attempt to inject their politics in.

It is very irritating they they try to get niche games such as DF to try and cater to their ideologies.
Title: Re: 2014: Equal rights
Post by: inspiredsimji on July 14, 2014, 02:21:18 pm
Nice, SJW's in Dwarf Fortress. There's literally nothing they won't attempt to inject their politics in.

It is very irritating they they try to get niche games such as DF to try and cater to their ideologies.

Oh no, I want a game that doesn't passively support homophobia! How annoying! As a straight person, I'm annoyed by something not being about me!
Title: Re: 2014: Equal rights
Post by: WillowLuman on July 14, 2014, 02:21:51 pm
I'm begging you, please go to this thread: http://www.bay12forums.com/smf/index.php?topic=43236.79905;topicseen
Title: Re: 2014: Equal rights
Post by: Skorp on July 14, 2014, 02:23:30 pm
inspiredsimji I think the problem is that dwarf fortress attempts to be a simulator, there is no real reason why homophobia or racism shouldn't exist. And really, considering that indiscriminate murder and genocide are common parts of the game, why is this such a big deal?
Title: Re: 2014: Equal rights
Post by: xeluc on July 14, 2014, 02:23:43 pm
OOOOOKAY troll or not, there has been a massive thread drift (and not the good kind)

Anyone else see different ways we can use this mechanic?
Title: Re: 2014: Equal rights
Post by: Skorp on July 14, 2014, 02:25:34 pm
OOOOOKAY troll or not, there has been a massive thread drift (and not the good kind)

Anyone else see different ways we can use this mechanic?
Yes, we need to re-rail the thread. Quick, how could we weaponise homosexuality?
Title: Re: 2014: Equal rights
Post by: Azukash on July 14, 2014, 02:25:47 pm
OOOOOKAY troll or not, there has been a massive thread drift (and not the good kind)

Anyone else see different ways we can use this mechanic?

Someone mentioned earlier an entirely gay race, maybe something like succubi, or some sort of demon race.
Title: Re: 2014: Equal rights
Post by: Broseph Stalin on July 14, 2014, 02:26:23 pm
inspiredsimji I think the problem is that dwarf fortress attempts to be a simulator, there is no real reason why homophobia or racism shouldn't exist. And really, considering that indiscriminate murder and genocide are common parts of the game, why is this such a big deal?

Everyone who is not him has excepted those arguments. Everyone who is not him appreciates the difference between including something in a game and tacit approval of homophobia. Whether or not he's a troll he's made it very clear he can't be reasoned with and there's no reason to engage him further.
Title: Re: 2014: Equal rights
Post by: Lyeos on July 14, 2014, 02:26:29 pm
OOOOOKAY troll or not, there has been a massive thread drift (and not the good kind)

Anyone else see different ways we can use this mechanic?
The first thing I can think of is kill off all the elves, but, hey, that's just me.
Title: Re: 2014: Equal rights
Post by: xeluc on July 14, 2014, 02:27:03 pm
OOOOOKAY troll or not, there has been a massive thread drift (and not the good kind)

Anyone else see different ways we can use this mechanic?

Someone mentioned earlier an entirely gay race, maybe something like succubi, or some sort of demon race.
Amazons I believe :)
Title: Re: 2014: Equal rights
Post by: samanato on July 14, 2014, 02:27:58 pm
my gods has this thread gone to the circus

OOOOOKAY troll or not, there has been a massive thread drift (and not the good kind)

Anyone else see different ways we can use this mechanic?

It opens up some big potential for modding, for one. You could use different sexual orientation matrices for each race to simulate differing cultural practices.  It would also be good for balancing, say, elves with metal-sharp enchanted equipment, so they don't dominate the overworld with their normally massive armies.
Title: Re: 2014: Equal rights
Post by: Broseph Stalin on July 14, 2014, 02:28:18 pm

Yes, we need to re-rail the thread. Quick, how could we weaponise homosexuality?

Only two ways I've thought of to derive benefit are to ratchet up homosexuality to save on beds without increasing the number of children, and lesbian dwarves have no babies to carry into battle and then lose their shit over.
Title: Re: 2014: Equal rights
Post by: wierd on July 14, 2014, 02:28:40 pm
Nice, SJW's in Dwarf Fortress. There's literally nothing they won't attempt to inject their politics in.

It is very irritating they they try to get niche games such as DF to try and cater to their ideologies.

Oh no, I want a game that doesn't passively support homophobia! How annoying! As a straight person, I'm annoyed by something not being about me!

There's a problem with your argument.

I am asexual. Not straight, Not gay, Not bisexual. I am the OTHER, OTHER, OTHER, OTHER sexual preference.  I agree with the guy. You are basically demanding wish fullfillment. We want realism. It's that simple. Historically, asexual people have been just as demonized and downtrodden as other people who dont fit the "Tab A only goes in slot B!" category. In the dark ages, it was considered a man's civic duty to marry and have children-- something I have absolutely zero interest in.  I would have been punished just as severely as you would for being gay.  I am considered just as strange as you are, if not more so. Sexual people in general just dont understand what "I dont have sexual impulses" means.

Does that mean I want all dwarves in this game to have no connotations of sexuality in their cultures, so that they would be just like me?

HELL NO.

I want diversity, because diversity causes random confluences that make the game interesting and lively.

Please stop with your unfounded accusations and blatant wish fulfillment. Thank you.
Title: Re: 2014: Equal rights
Post by: Gnorm on July 14, 2014, 02:28:45 pm
OOOOOKAY troll or not, there has been a massive thread drift (and not the good kind)

Anyone else see different ways we can use this mechanic?

Someone mentioned earlier an entirely gay race, maybe something like succubi, or some sort of demon race.
Succubi have are not typically portrayed as homosexual,—to my knowledge—but that doesn't mean that it wouldn't be an interesting thing to implement. Some sort of creature that sneaks into the fort as if it was a vampire.
Title: Re: 2014: Equal rights
Post by: Azukash on July 14, 2014, 02:28:51 pm
Possibly an entirely female race that abducts male children to be used as a way to reproduce?
Title: Re: 2014: Equal rights
Post by: SMASH! on July 14, 2014, 02:29:21 pm
(removed)
Title: Re: 2014: Equal rights
Post by: Zanzetkuken The Great on July 14, 2014, 02:29:30 pm
How about Atheism.

I would say atheism wouldn't fit too well, by the simple fact that Gods are actually visibly acting upon the world.  Agnosticism may fit better because of that.

It happened with the Dwemer in Elder Scrolls. Didn't go too well for them, what with the vanish-from-existence thing. And why not have a modifier like this one being tested here, to have a chance of disbelief/agnostic/don't care/somewhat-religious/devout/militant? Even more options!

I would change the edges to disenchanted (ie."The gods have a lot to answer for.") and Zealot (Zealots don't necessarily have to be militant, just be unwilling to listen to you if you contradict them.)

How about Atheism.

I would say atheism wouldn't fit too well, by the simple fact that Gods are actually visibly acting upon the world.  Agnosticism may fit better because of that.
Atheism in older worlds could be possible, since the gods are no longer involved in the world and most monsters are dead. One of the older ages even has this description "The Age of Civilization was a time when fantastic creatures were but mere stories told by travelers."

It could be interesting to see an actual moral progression in a race.

So the modifiers of belief being changed based on what the age is?  That would make sense.  Should I put up a new thread to continue the 'Atheism in DF' discussion on DF suggestions, since it isn't in the game and this thread is (well, intended) to be about an already in-game mechanic?

Edit: So many ninjas....
Title: Re: 2014: Equal rights
Post by: Lich180 on July 14, 2014, 02:30:02 pm
What was that ancient Greek fighting force, made of gay couples? The theory was they would fight better if they were with their lover. Don't remember their name, or I'd link it...

Title: Re: 2014: Equal rights
Post by: xeluc on July 14, 2014, 02:30:07 pm
OOOOOKAY troll or not, there has been a massive thread drift (and not the good kind)

Anyone else see different ways we can use this mechanic?
The first thing I can think of is kill off all the elves, but, hey, that's just me.

It was stated earlier that that's impossible since they're immortal. It would limit their growth however If you so choose.

@azukash. lol, wonder how that could be implimented. Maybe something to do with how child snatching is done.
Title: Re: 2014: Equal rights
Post by: Broseph Stalin on July 14, 2014, 02:30:39 pm
Possibly an entirely female race that abducts male children to be used as a way to reproduce?
Very interesting.
Title: Re: 2014: Equal rights
Post by: Skorp on July 14, 2014, 02:31:10 pm

Yes, we need to re-rail the thread. Quick, how could we weaponise homosexuality?

Only two ways I've thought of to derive benefit are to ratchet up homosexuality to save on beds without increasing the number of children, and lesbian dwarves have no babies to carry into battle and then lose their shit over.
The lesbian dwarfs would be particularly useful, maybe just leaving 1/10 of the female population straight so the civilization doesn’t die.
Title: Re: 2014: Equal rights
Post by: Lyeos on July 14, 2014, 02:31:44 pm
It was stated earlier that that's impossible since they're immortal. It would limit their growth however If you so choose.
Hm.
This is why I need to read the thread. And pay more attention to the game.
Have fun discussing this, guys.
Title: Re: 2014: Equal rights
Post by: samanato on July 14, 2014, 02:31:50 pm
What was that ancient Greek fighting force, made of gay couples? The theory was they would fight better if they were with their lover. Don't remember their name, or I'd link it...

The Sacred Band of Thebes. (http://en.wikipedia.org/wiki/Sacred_Band_of_Thebes)

Speaking of which, someone mentioned the advantage of lesbian dorfs being soldiers. Maybe you could danger-room a godly melee squad of female lovers?
Title: Re: 2014: Equal rights
Post by: xeluc on July 14, 2014, 02:34:00 pm
What was that ancient Greek fighting force, made of gay couples? The theory was they would fight better if they were with their lover. Don't remember their name, or I'd link it...

The Sacred Band of Thebes. (http://en.wikipedia.org/wiki/Sacred_Band_of_Thebes)

Speaking of which, someone mentioned the advantage of lesbian dorfs being soldiers. Maybe you could danger-room a godly melee squad of female lovers?
That would definitely make Amazons, minus the female loving part.

Man this thread is ON FIRE.
Title: Re: 2014: Equal rights
Post by: TD1 on July 14, 2014, 02:34:31 pm
Out of curiosity, would it make more sense to have some races more/less gay? I really don't picture Dwarves as gay, but elves I can. It's just how I view the races.
Title: Re: 2014: Equal rights
Post by: Broseph Stalin on July 14, 2014, 02:34:40 pm
What was that ancient Greek fighting force, made of gay couples? The theory was they would fight better if they were with their lover. Don't remember their name, or I'd link it...

The Sacred Band of Thebes. (http://en.wikipedia.org/wiki/Sacred_Band_of_Thebes)

Speaking of which, someone mentioned the advantage of lesbian dorfs being soldiers. Maybe you could danger-room a godly melee squad of female lovers?

If morale became advanced enough to receive a buff when near a loved one that would work but for now you just run the risk of "lost a spouse to tragedy" and "witnessed death" hitting simultaneously.
Title: Re: 2014: Equal rights
Post by: wierd on July 14, 2014, 02:35:05 pm
Incubi and succubi, depending on which grimoire you decide to read (ahem), can be either "The exact same thing", to "Discrete things that work together to undermine creation".

In the first manner, they are sometimes depicted as sexual shapechangers, who assume a form suitable for the collection of semen, (typically female, but could also be homosexual male I suppose), where they seduce a male individual and do the dirty with them to get their spunk.

They then transform into a male form, after using their demonic powers to alter the semen they have collected, to produce corrupted demonic children on women, again using their seduction powers.

When attacking males, they are known as succubi, and when attacking women, they are known as incubi.

The second methodology proposed in traditional demonological texts involves a pair of entities-- one who collects, then transfers to its partner-- the act of transferrence being where the corruption takes place, where the later then sews its corrupt seed upon the world.

Both are the results of very dogmatic views of sexuality promulgated by the catholic church in the dark ages.

Surprisingly, this isnt that far removed from the current "Night creature spouse" type transformations that happen in the game already.

Title: Re: 2014: Equal rights
Post by: Darksilverhawk on July 14, 2014, 02:36:07 pm
You don't even have to do anything to weaponize these. Give me amazon lesbian militia squads or give me death! Or both, as is inevitable.

Seriously, though, while I tend to keep my dorfs from starting families where possible, mechanically I am 100% in favor of anything that allows couples to exist without them popping out a constant stream of children. Unintentional or not, it's a good addition.
Title: Re: 2014: Equal rights
Post by: Broseph Stalin on July 14, 2014, 02:36:17 pm
Out of curiosity, would it make more sense to have some races more/less gay? I really don't picture Dwarves as gay, but elves I can. It's just how I view the races.

The idea of sexuality tends to vary from culture to culture, it would make sense for different levels of prominence.
Title: Re: 2014: Equal rights
Post by: miauw62 on July 14, 2014, 02:38:40 pm
why are people against gay marriage in this game anyway.
there's plenty of things in this game that aren't strictly needed i dont see why gay marriage would be any different. all it does is provide more fuel for interesting stories, which is what df is all about.

people saying that gay marriage shouldnt be in the game for some obscure reason are assholes
the guy that's calling us "neckbeards" is an asshole too though.
im probably an asshole for calling people assholes. :v
Title: Re: 2014: Equal rights
Post by: Gnorm on July 14, 2014, 02:39:05 pm
Surprisingly, this isnt that far removed from the current "Night creature spouse" type transformations that happen in the game already.
This is true, but perhaps the new feature of sexuality will allow for an expanded role for these night creatures.
Title: Re: 2014: Equal rights
Post by: Gukag on July 14, 2014, 02:39:19 pm
No SJW is what I call first world children with no idea what oppression is beyond what they've been taught by tumblr. When you point to people modding a video game or playing it in a way not according to your views as a sign of opression, you're too far gone to reason with. It's not even the game itself, the one programmed by a couple of guys who arguably catered to your ideology by introducing the mechanics in the first place, although reasonably he just introduced a realistic factor of interpersonal relationships, at least for humans, and hell why not dwarves too. There's practically no dysmorphia between the two dwarven sexes, if anything it should be even more common than among humans.

Anyways, we've had threads devoted to sick mendelian breeding experiments, harvest of merpeople so their valuable bones could be crafted for goods, mad max pits for children leaving the few who survive scarred and emotionally dead, and dozens of similar, extremely un-PC projects. The idea that some dwarves in a fort modded to dislike homosexuality is "oppressive" is just laughable.
Title: Re: 2014: Equal rights
Post by: xeluc on July 14, 2014, 02:39:48 pm
Out of curiosity, would it make more sense to have some races more/less gay? I really don't picture Dwarves as gay, but elves I can. It's just how I view the races.

The idea of sexuality tends to vary from culture to culture, it would make sense for different levels of prominence.

I almost said the same but then there's the "closet" homosexuals to account for and gah.. maybe I'M hypersensitive now XD
Title: Re: 2014: Equal rights
Post by: Lyeos on July 14, 2014, 02:40:29 pm
why are people against gay marriage in this game anyway.
there's plenty of things in this game that aren't strictly needed i dont see why gay marriage would be any different. all it does is provide more fuel for interesting stories, which is what df is all about.

people saying that gay marriage shouldnt be in the game for some obscure reason are assholes
the guy that's calling us "neckbeards" is an asshole too though.
im probably an asshole for calling people assholes. :v
I... Don't think anyone is saying it shouldn't? I recall people asking if it was a bug or not, and some asking for it to be optional rather than out of the game completely, but...

The only other big thing is people asking for, y'know, a bit of gritty realism.
Title: Re: 2014: Equal rights
Post by: Gnorm on July 14, 2014, 02:42:32 pm
why are people against gay marriage in this game anyway.
there's plenty of things in this game that aren't strictly needed i dont see why gay marriage would be any different. all it does is provide more fuel for interesting stories, which is what df is all about.

people saying that gay marriage shouldnt be in the game for some obscure reason are assholes
the guy that's calling us "neckbeards" is an asshole too though.
im probably an asshole for calling people assholes. :v
The debate ought to end. No-one—or, rather, almost no-one—is paying any further regard to the "the guy." No matter what one's view is on the topic, it is now in the game—with modable adjustments.
Title: Re: 2014: Equal rights
Post by: Sumyunguy on July 14, 2014, 02:43:32 pm
why are people against gay marriage in this game anyway.
there's plenty of things in this game that aren't strictly needed i dont see why gay marriage would be any different. all it does is provide more fuel for interesting stories, which is what df is all about.

people saying that gay marriage shouldnt be in the game for some obscure reason are assholes
the guy that's calling us "neckbeards" is an asshole too though.
im probably an asshole for calling people assholes. :v
You missed the flame war a couple pages back. We're about the feature now, not about getting angry because people have different opinions.
Title: Re: 2014: Equal rights
Post by: Eric Blank on July 14, 2014, 02:45:15 pm
Homosexual warriors is probably a very bad idea in DF. Sure they won't have children, but theyll go nuts when their partner dies.

Best practice to employ unmarried dwarves and give them no chance to build relationships.
Title: Re: 2014: Equal rights
Post by: xeluc on July 14, 2014, 02:46:59 pm
Seems to be concrete here. Basically you have another tool other than/in addition to pop caps to make birth rates whatever you want them to be. Also love females actually getting a chance to do combat like most of you.

EDIT: Did not take into account Eric's post... Might need micromanagement.
Title: Re: 2014: Equal rights
Post by: Broseph Stalin on July 14, 2014, 02:48:12 pm
Seems to be concrete here. Basically you have another tool other than/in addition to pop caps to make birth rates whatever you want them to be. Also love females actually getting a chance to do combat like most of you.
Well it's not that they couldn't do combat before it's just that they had two shields and that's not fair to the goblins.
Title: Re: 2014: Equal rights
Post by: TD1 on July 14, 2014, 02:48:25 pm
Actually, I think the whole addition of ethics to be kinda fun. That way, from civilization to civilization, country to country, you could have wars based over vegetarianism, or homosexuality, or atheism.

It would be cool RPing a holy warrior on a crusade against the scourge of [INSERT THING HERE]
Title: Re: 2014: Equal rights
Post by: xeluc on July 14, 2014, 02:49:27 pm

Well it's not that they couldn't do combat before it's just that they had two shields and that's not fair to the goblins.

Sorry I meant a lot of us wouldn't let them because of that second shield.

Wait.. I sense sarcasm.
Title: Re: 2014: Equal rights
Post by: dbay on July 14, 2014, 02:52:24 pm
I think same-sex relationships and marriage would be a great addition to the game. With dwarves, we're essentially building our own culture from scratch here. They're clearly not supposed to be based off of any real-world historical culture (what historical culture executed people with hammers, drank only alcohol, and lived underground?), and they're not really based off of any fictional one, either (what fictional dwarf civilization did all of the above, built pumps for magma, had perfect gender equality, etc. etc.?). Notions of gender roles and sexual orientation and even little things (my favourite--ancient Romans viewed pants as feminine) varied so much throughout history and between cultures that there's no real reason that, even in a pre-industrial society, a different species in a different world couldn't be more progressive than ours.
Arguing that humans in history in such and such location acted in one way or another is pretty irrelevant here. What matters is: what do we want our dwarven society to look like? We have an opportunity to make a society and culture from whole cloth, and I think we should take advantage of that fact. Dwarven males and females are equally well respected in all respects in DF, which is "unrealistic" if you only look at humans in medieval europe, so I don't really see any reason that they shouldn't treat dwarves of different orientation equally in all respects, which is also "unrealistic" if you, again, only look at humans in medieval europe. The world of Armok isn't the West, it isn't medieval (It's not set after a continent-wide empire collapsed. The world starts the way it is in dwarf fortress), and, obviously, it's not even humans we're talking about here.
Title: Re: 2014: Equal rights
Post by: Rum on July 14, 2014, 02:54:30 pm

So you people actively WANT homophobia in your game? And here I thought DF had a good community. Boy, was I wrong.


Again, kidnapping, cannibalism, and murder. What constitutes good to have in the game does not necessarily mean "good thing".

Kidnappin cannibalism and murder all present fun gameplay aspects to me, while homophobia doesnt seem like it would add much except for a burning hatred of the kind dwarf folk...

Think about it gameplay wise, what depth would homophobia add?   would gay dwarves be burned at the stake?   or would homophobic dwarves et a bad thought at seeing a gay couple?   either way it doesnt really add much substance to the gameplay, not as much as our time tested murder, cannibalism, and kidnapping anyways.
Title: Re: 2014: Equal rights
Post by: TD1 on July 14, 2014, 02:55:42 pm
"A different species in a different world couldn't be more progressive than ours is?"

True. But they're Dwarves. There is no new name for this race. They have a separate twist on the same thing, namely Dwarves. And they're advanced in culture, crafting, but not tolerance. They live a life of family and honour, and you can see how homosexuality as a minority may infringe on that.
Title: Re: 2014: Equal rights
Post by: Putnam on July 14, 2014, 02:56:09 pm
I think we need to calm down and focus on discussing the issue, rather than attacking each other. Ad hominem only leads to bad places.

Sorry if I hurt your fragile, straight, white feelings.

Saying things like this is a concession that you can't argue regardless of the the merit of your argument. Try not to fall into the "clearly my opponents are just whiny" trap.
Title: Re: 2014: Equal rights
Post by: TD1 on July 14, 2014, 02:57:33 pm

So you people actively WANT homophobia in your game? And here I thought DF had a good community. Boy, was I wrong.


Again, kidnapping, cannibalism, and murder. What constitutes good to have in the game does not necessarily mean "good thing".

Kidnappin cannibalism and murder all present fun gameplay aspects to me, while homophobia doesnt seem like it would add much except for a burning hatred of the kind dwarf folk...

Think about it gameplay wise, what depth would homophobia add?   would gay dwarves be burned at the stake?   or would homophobic dwarves et a bad thought at seeing a gay couple?   either way it doesnt really add much substance to the gameplay, not as much as our time tested murder, cannibalism, and kidnapping anyways.

What immersion would witch burning add? What immersion does Legends add? It's the small details that make it fun, and realistically if you have homosexuality you will have those who don't like homosexuality.
Title: Re: 2014: Equal rights
Post by: Putnam on July 14, 2014, 02:59:13 pm
I think homophobia, if added at all, should probably wait until the whole opinion and quests stuff are more fleshed out; cultural shifts as an idea, perhaps, too.
Title: Re: 2014: Equal rights
Post by: xeluc on July 14, 2014, 03:00:59 pm
RE-de-railled...
This is a feature.

Lets talk about using it instead of moral beliefs.

Title: Re: 2014: Equal rights
Post by: TD1 on July 14, 2014, 03:05:25 pm
Well, the thread IS called Equal Rights, and that rather suggest a moral aspect. If that's wrong, then change the thread title.
Title: Re: 2014: Equal rights
Post by: Rum on July 14, 2014, 03:07:43 pm
I like the idea of dwarf fortress as a "happy" lol little world without the homophobia and racism I have to deal with on a daily basis.   Having literally seen people killed over race, was part of the 2003 benton harbor race riots, and having seen a gay man beaten to death in my homeland of somalia this is not something i want tainting my gaming experience.

Point is pretty much moot because I doubt Toady will ever implement racism/homophobia but thats just my 2 cents.   Dwarf fortress is a nice little escape from the horrors of the real world.  While I dont have to deal with three headed centipedes that breathe fire or a goblin invasion in real life, i do have to deal with racism and homophbia.  It's inclusion would ruin my favorite aspect of DF (Being able to take care of the dwarves problems will ignoring my own =p)

Ramadan Mubarak
Adow is ka ilaali

May your enemies stumble.
Title: Re: 2014: Equal rights
Post by: TD1 on July 14, 2014, 03:12:12 pm
Goblins are killed over race.

Really, this is just Dwarf Fortress. It isn't airy fairy.
Title: Re: 2014: Equal rights
Post by: Broseph Stalin on July 14, 2014, 03:14:32 pm
I like the idea of dwarf fortress as a "happy" lol little world without the homophobia and racism I have to deal with on a daily basis.   Having literally seen people killed over race, was part of the 2003 benton harbor race riots, and having seen a gay man beaten to death in my homeland of somalia this is not something i want tainting my gaming experience.

Point is pretty much moot because I doubt Toady will ever implement racism/homophobia but thats just my 2 cents.   Dwarf fortress is a nice little escape from the horrors of the real world.  While I dont have to deal with three headed centipedes that breathe fire or a goblin invasion in real life, i do have to deal with racism and homophbia.  It's inclusion would ruin my favorite aspect of DF (Being able to take care of the dwarves problems will ignoring my own =p)

Ramadan Mubarak
Adow is ka ilaali

May your enemies stumble.

The problem is that's you as an individual drawing that line. If you had a horrible kidnapping experience you might have a serious problem with child snatchers and if you wanted to personally remove them that's understandable. I'd like racism and homophobia because it would give more realism and personality to the world. Having racial conflict in world gen would be amazing from a world building point of view despite the fact that in the real world it's a serious problem.

I personally like the dwarves as sort of a blank slate. When you think about dwarven ethics (in the context of the game) what you're usually thinking about isn't the raws it's the forum. They hate elves because our popular experiences with them have led to a pragmatic dislike.
Title: Re: 2014: Equal rights
Post by: Azukash on July 14, 2014, 03:17:12 pm
Goblins are killed over race.

Really, this is just Dwarf Fortress. It isn't airy fairy.

I was about to bring that up along with elves
Title: Re: 2014: Equal rights
Post by: WillowLuman on July 14, 2014, 03:18:34 pm
I like the idea of dwarf fortress as a "happy" lol little world without the homophobia and racism I have to deal with on a daily basis.   Having literally seen people killed over race, was part of the 2003 benton harbor race riots, and having seen a gay man beaten to death in my homeland of somalia this is not something i want tainting my gaming experience.

Point is pretty much moot because I doubt Toady will ever implement racism/homophobia but thats just my 2 cents.   Dwarf fortress is a nice little escape from the horrors of the real world.  While I dont have to deal with three headed centipedes that breathe fire or a goblin invasion in real life, i do have to deal with racism and homophbia.  It's inclusion would ruin my favorite aspect of DF (Being able to take care of the dwarves problems will ignoring my own =p)

Ramadan Mubarak
Adow is ka ilaali

May your enemies stumble.
Well, if Toady included them, you could probably mod them out. I don't know if he ever would, though, but creating a tolerant utopia from a bunch of superstitious, backwards settlers would be pretty fun. Their existence in the game would create the possibility of conquering them in the game.
Title: Re: 2014: Equal rights
Post by: Spehss _ on July 14, 2014, 03:19:25 pm
It would be cool RPing a holy warrior on a crusade against the scourge of [INSERT THING HERE]
Considering how silly DF's procedural generation can get, it'd probably lead to crusades over absurd issues.

1: Greetings, I am raising a crusade against the scourge of the ethical treatment of potatoes. Will you join me on my quest?
2: It is terrifying.
Title: Re: 2014: Equal rights
Post by: Skorp on July 14, 2014, 03:20:39 pm
It would be cool RPing a holy warrior on a crusade against the scourge of [INSERT THING HERE]
Considering how silly DF's procedural generation can get, it'd probably lead to crusades over absurd issues.

1: Greetings, I am raising a crusade against the scourge of the ethical treatment of potatoes. Will you join me on my quest?
2: It is terrifying.
Exactly, it would be awesome.
Title: Re: 2014: Equal rights
Post by: Sumyunguy on July 14, 2014, 03:20:49 pm
It would be cool RPing a holy warrior on a crusade against the scourge of [INSERT THING HERE]
Considering how silly DF's procedural generation can get, it'd probably lead to crusades over absurd issues.

1: Greetings, I am raising a crusade against the scourge of the ethical treatment of potatoes. Will you join me on my quest?
2: It is terrifying.

2: Only of you promise to lead me to glory and mashed potatoes.
Title: Re: 2014: Equal rights
Post by: colorlessness on July 14, 2014, 03:21:55 pm
Elf/goblin racial conflict is not really analogous with real-world racism as it is obviously based in an idea of fantasy races being substantially different from each other in real ways, not just cultural or skin-color differences.

i.e. nobody in the real world experiences discrimination due to being a goblin.  Man, now I feel ridiculous having typed that out.
Title: Re: 2014: Equal rights
Post by: TD1 on July 14, 2014, 03:22:03 pm
It would be cool RPing a holy warrior on a crusade against the scourge of [INSERT THING HERE]
Considering how silly DF's procedural generation can get, it'd probably lead to crusades over absurd issues.

1: Greetings, I am raising a crusade against the scourge of the ethical treatment of potatoes. Will you join me on my quest?
2: It is terrifying.

:D

The main protagonist of this maltreatment is the Human known as MZ. He has killed one potato in his lust for murder!
Please lead our crusade to capture and kill this fiend.
Title: Re: 2014: Equal rights
Post by: Rum on July 14, 2014, 03:30:52 pm
I like the idea of dwarf fortress as a "happy" lol little world without the homophobia and racism I have to deal with on a daily basis.   Having literally seen people killed over race, was part of the 2003 benton harbor race riots, and having seen a gay man beaten to death in my homeland of somalia this is not something i want tainting my gaming experience.

Point is pretty much moot because I doubt Toady will ever implement racism/homophobia but thats just my 2 cents.   Dwarf fortress is a nice little escape from the horrors of the real world.  While I dont have to deal with three headed centipedes that breathe fire or a goblin invasion in real life, i do have to deal with racism and homophbia.  It's inclusion would ruin my favorite aspect of DF (Being able to take care of the dwarves problems will ignoring my own =p)

Ramadan Mubarak
Adow is ka ilaali

May your enemies stumble.

The problem is that's you as an individual drawing that line. If you had a horrible kidnapping experience you might have a serious problem with child snatchers and if you wanted to personally remove them that's understandable. I'd like racism and homophobia because it would give more realism and personality to the world. Having racial conflict in world gen would be amazing from a world building point of view despite the fact that in the real world it's a serious problem.

I personally like the dwarves as sort of a blank slate. When you think about dwarven ethics (in the context of the game) what you're usually thinking about isn't the raws it's the forum. They hate elves because our popular experiences with them have led to a pragmatic dislike.

specism is abstract enough for me,,, and my uncle was recently kidnapped in kenya and is still missing.   There is an inherent difference (at least to me)  about killing people over their sexual preference vs goblins kidnapping (liberating) dwarf children from a dwarven fortress.   Its not a real world problem only one youd face in dwarf   fortress.   Also its not me as an individual drawing a line, its me as a good person (sorry if you are homophboic you are not a good person period).

I wouldnt have a problem with homophobia really in the game, it would just be frustrating to have to jail/exile all the homophobic dwarves, from a gameplay standpoint it would just be annoying and not add anything FUN to the game for me personally. 
Title: Re: 2014: Equal rights
Post by: Skorp on July 14, 2014, 03:34:12 pm
I like the idea of dwarf fortress as a "happy" lol little world without the homophobia and racism I have to deal with on a daily basis.   Having literally seen people killed over race, was part of the 2003 benton harbor race riots, and having seen a gay man beaten to death in my homeland of somalia this is not something i want tainting my gaming experience.

Point is pretty much moot because I doubt Toady will ever implement racism/homophobia but thats just my 2 cents.   Dwarf fortress is a nice little escape from the horrors of the real world.  While I dont have to deal with three headed centipedes that breathe fire or a goblin invasion in real life, i do have to deal with racism and homophbia.  It's inclusion would ruin my favorite aspect of DF (Being able to take care of the dwarves problems will ignoring my own =p)

Ramadan Mubarak
Adow is ka ilaali

May your enemies stumble.

The problem is that's you as an individual drawing that line. If you had a horrible kidnapping experience you might have a serious problem with child snatchers and if you wanted to personally remove them that's understandable. I'd like racism and homophobia because it would give more realism and personality to the world. Having racial conflict in world gen would be amazing from a world building point of view despite the fact that in the real world it's a serious problem.

I personally like the dwarves as sort of a blank slate. When you think about dwarven ethics (in the context of the game) what you're usually thinking about isn't the raws it's the forum. They hate elves because our popular experiences with them have led to a pragmatic dislike.

specism is abstract enough for me,,, and my uncle was recently kidnapped in kenya and is still missing.   There is an inherent difference (at least to me)  about killing people over their sexual preference vs goblins kidnapping (liberating) dwarf children from a dwarven fortress.   Its not a real world problem only one youd face in dwarf   fortress.   Also its not me as an individual drawing a line, its me as a good person (sorry if you are homophboic you are not a good person period).

I wouldnt have a problem with homophobia really in the game, it would just be frustrating to have to jail/exile all the homophobic dwarves, from a gameplay standpoint it would just be annoying and not add anything FUN to the game for me personally.
Well, you can leave the homophobic dwarves alone so you can focus on other things.
Title: Re: 2014: Equal rights
Post by: wierd on July 14, 2014, 03:35:29 pm
I can see a possible consession in the "OMG, really guys? you WANT there to be homophobia and racism!? *spaz attack*" debate.

It is definitively in HUMAN nature for those things to exist, and be part of the condition.

Not necessarily so for dwarves. Likewise, dwarves clearly have VERY different neurology than humans do, given that they can drink hard liquor instead of water, every day, and not be total vegetables.

As such, expecting something that appears to be the result of an endocrine malfunction during gestation involving sex hormones to happen the same way in this different species may be a bit of a stretch, if you are going for realism.

So, having homophobia and racism in the game's humans? ABSOLUTELY. It is DEFINITIVELY part of the human condition.

Dwarven? Jury's out on that one I think.  Should I think dwarves need to be this uniform, sterling white, bland vanilla flavored McCulture that never has any societal ills? Oh hell no-- How boring!

However, they might not have the same causal factors for producing homosexual individuals within their biological domain, so the numbers expected for humans may not be a good fit. 

I would expect their culture to more favor asexuality in both genders, leading to population decline, as it would leave significantly more time in that dwarf's life for military or artistic/craftsmanship related pursuits, which are culturally lauded, and would thus be selected for naturally.

(You can actually see something like this happening in Japan right now,  IN HUMANS, simply because of societal pressures. )
({url=http://theweek.com/article/index/254923/everything-you-need-to-know-about-japans-population-crisis] Linky[/url])

I see elves being radically more homosexual/bisexual, with strong emphasis on family and feelings--- where dwarves would be more stoic, with more emphasis on status, capabilitity, and individual strengths.

As such, I think humans should favor human statistical distributions for homosexuality, and should feature human-levels of homophobia and racism, where the other two should diverge significantly.

I am glad the values are moddable---
Title: Re: 2014: Equal rights
Post by: Rokh on July 14, 2014, 03:36:58 pm
Wow wow wow wow WOW! I went to have dinner and suddenly HELL!
But it's all over now, so let's move on:

--

I think moddable vegetarianism tag is not a bad idea. It indeed has been common in several places through history (mostly Buddhist nations). Japan, for example, was (sort of) vegetarian until not that long ago, when they were overrun by Western "progress". I'm sorry to bring up the "it did (not) happen in human history" argument again, but I can't help it.

About the atheism thing... well... I don't know. It seems gods in DF now are quite active and prominent, so I don't see a dwarf believing the very same god that's burning him alive does not exist.
Actually, I think antitheism is a better idea. The good old 'god-hating'. A dwarf saying "I don't like the gods, they are such assholes!" sounds pretty reasonable to me.

Finally, the "moral progress" stuff... I disagree with it. This might be my personal bias, as I am completely against Social Darwinists (which are surprisingly prominent today, although by different names). Yet, if it is moddable, I'm fine with it.
Title: Re: 2014: Equal rights
Post by: TD1 on July 14, 2014, 03:38:03 pm
Yea. Humans should be humans, Dwarves should have much less homosexuals but be more tolerant of them, and elves should have more homosexuals and be very tolerant of them.

But homophobia would still be there.
Title: Re: 2014: Equal rights
Post by: Putnam on July 14, 2014, 03:39:09 pm
I think the alcohol thing is more about the fact that they have 3 times as large a liver.

Dwarves probably aren't gonna be homophobic. They seem the kind of culture to consider that about as bad as, say, loving cats, and besides that it's a stated goal of Toady not to have dwarves be too alienating.

Also, about that ninja post two above me: WTF does progressivism have to do with social darwinism?
Title: Re: 2014: Equal rights
Post by: Skorp on July 14, 2014, 03:39:45 pm
I have made a suggestion thread about this, so perhaps this discussion could be moved there? http://www.bay12forums.com/smf/index.php?topic=140609.0
Title: Re: 2014: Equal rights
Post by: sal880612m on July 14, 2014, 03:40:28 pm
The thing is most of the people arguing against the idea of homophobia being present in the game seem to hold a different view on how such a thing would actually look.

The implementation of homosexuality, asexuality, heterosexuality, and bisexuality is already in the game and once a dwarf is one they will always be one as I understand it. I am all for this but I want to be able to turn it off until I have a reached the second or third generation of a fort without immigrants at which point the population will be able to handle an uncooperative RNG.

Everyone against the idea of a homophobia ethic seems to think that having such an ethic means that what occurs will be only oppression of homosexuals but even as it currently stands the games supports the idea of shunning, exiling, beating, killing homophobes. Further such a thing would have the option to either have homophobia be not applicable or unthinkable in all civs by modding so it isn't as if you couldn't have DF world the way you want with modding.

Elf/goblin racial conflict is not really analogous with real-world racism as it is obviously based in an idea of fantasy races being substantially different from each other in real ways, not just cultural or skin-color differences.

i.e. nobody in the real world experiences discrimination due to being a goblin.  Man, now I feel ridiculous having typed that out.

That seems like a moot point. Racism is racism regardless of whether it has an obvious real world variant. Also I don't really see how goblins and elves are different from each except for cultural and aesthetic differences. I am having trouble thinking of an ethic that is present in DF that hasn't at some point been practiced by some culture IRL. As far as I can tell with the exception of them being immortal they show less difference between them that say a regular creature and a vampire or werebeast who biological can't help what they need.

I wouldnt have a problem with homophobia really in the game, it would just be frustrating to have to jail/exile all the homophobic dwarves, from a gameplay standpoint it would just be annoying and not add anything FUN to the game for me personally. 
This is why at least for the first couple generations of a fort I don't want same sex marriages so please explain where you feel justified rallying against homophobia and being judgmental and aggressive towards my wanting homosexuality be an option. Also I have to mod the game to play the way I want why should you be exempt from such a thing?
Title: Re: 2014: Equal rights
Post by: WillowLuman on July 14, 2014, 03:43:47 pm
If such prejudices were included, they should definitely be moddable. People who don't want to deal with stuff like that could turn it off, and people like me could have the story of the soldier antperson who rebels by becoming a fisher despite their tribe's longstanding tradition against their caste doing such a thing.

Terry Pratchett provides an interesting quote for the racism discussion, though:
Quote
Racism was not a problem on the Discworld, because -- what with trolls and dwarfs and so on -- speciesism was more interesting. Black and white lived in perfect harmony and ganged up on green.
Title: Re: 2014: Equal rights
Post by: Rokh on July 14, 2014, 03:44:20 pm
Also, about that ninja post two above me: WTF does progressivism have to do with social darwinism?

Maybe I did not explain myself well. 'Social Darwinism' was the first thing that popped up in my head. My bad.
I disagree with the kind of people who say, "history is totally linear and a society's techological level correlates perfectly with its beliefs and values".

Well, that's extremely moot.

Anyway, I wouldn't like to start another flamewar so maybe I should just keep quiet...
Title: Re: 2014: Equal rights
Post by: TD1 on July 14, 2014, 03:45:50 pm
Imagine if all your starting seven were gay, and after that there was a high percentage of gays. It would have too low a child yield, especially in forts that need children. I don't like it as a feature at all, but I could live with/mod it out.
Title: Re: 2014: Equal rights
Post by: Skorp on July 14, 2014, 03:47:53 pm
Imagine if all your starting seven were gay, and after that there was a high percentage of gays. It would have too low a child yield, especially in forts that need children. I don't like it as a feature at all, but I could live with/mod it out.
But that is as rare as having an adamantine forgotten beast with a direct path to the surface from the beginning...
Title: Re: 2014: Equal rights
Post by: dbay on July 14, 2014, 03:50:18 pm
Imagine if all your starting seven were gay, and after that there was a high percentage of gays. It would have too low a child yield, especially in forts that need children. I don't like it as a feature at all, but I could live with/mod it out.

What fort has ever, seriously, needed children? A baby born in a fortress takes twelve years to become a useful adult. How many of you here routinely have fortresses that last for twelve years without migrants? Whenever I play for a few seasons, I'm up to my ears in scores of migrants. I've been a heavy player of dwarf fortress for five years now, and I've not once been dependent on children born in my fortress. And if you even have a handful of opposite-sex couples, they'll crank out a baby each every year for over a century.

So I think that the whole "but we need babies!" argument really, really doesn't hold water in dwarf fortress.
Title: Re: 2014: Equal rights
Post by: Broseph Stalin on July 14, 2014, 03:51:04 pm
Imagine if all your starting seven were gay, and after that there was a high percentage of gays. It would have too low a child yield, especially in forts that need children. I don't like it as a feature at all, but I could live with/mod it out.

I guess that could be an issue if you were dealing with a fort that 1. included an entirely gay starting seven, 2. had an unusually high number of gay dwarves, and 3. lived long enough for children to have ANY value whatsoever.
Title: Re: 2014: Equal rights
Post by: Willfor on July 14, 2014, 03:52:53 pm
Goblins are killed over race.

Really, this is just Dwarf Fortress. It isn't airy fairy.
Actually, I see wayyyyyyy more racism against elves and goblins by the player base than I see from the game itself where these species can all get along nicely so long as they are part of the same civilization entity. The meme status of racism against elves is pretty much a giant pet peeve of mine amongst this community but that doesn't seem to be a thing that will ever go away, so, what can you do?

Anyway, I'm generally for complexities in personal interactions. Society is built from a large number of individuals believing largely the same thing on an individual-to-individual basis, so I am not actually for entities believing in any particular ethic, but each individual contributing to the overall mass of what ethics are acceptable to an entity. Give me complexity. Feed me this complexity. I must feast upon it.
Title: Re: 2014: Equal rights
Post by: TD1 on July 14, 2014, 03:53:41 pm
Yes, I suppose that is true enough. I was thinking along the lines of glacier fortresses, or the Dwarven civ already being gone. I have had a few forts like that, and children are like little gems.
Title: Re: 2014: Equal rights
Post by: Sumyunguy on July 14, 2014, 03:55:11 pm
Imagine if all your starting seven were gay, and after that there was a high percentage of gays. It would have too low a child yield, especially in forts that need children. I don't like it as a feature at all, but I could live with/mod it out.

What fort has ever, seriously, needed children? A baby born in a fortress takes twelve years to become a useful adult. How many of you here routinely have fortresses that last for twelve years without migrants? Whenever I play for a few seasons, I'm up to my ears in scores of migrants. I've been a heavy player of dwarf fortress for five years now, and I've not once been dependent on children born in my fortress. And if you even have a handful of opposite-sex couples, they'll crank out a baby each every year for over a century.

So I think that the whole "but we need babies!" argument really, really doesn't hold water in dwarf fortress.
But who's gonna harvest all those plump helmets?
Title: Re: 2014: Equal rights
Post by: Jacob/Lee on July 14, 2014, 03:56:34 pm
What fort has ever, seriously, needed children? A baby born in a fortress takes twelve years to become a useful adult. How many of you here routinely have fortresses that last for twelve years without migrants? Whenever I play for a few seasons, I'm up to my ears in scores of migrants. I've been a heavy player of dwarf fortress for five years now, and I've not once been dependent on children born in my fortress. And if you even have a handful of opposite-sex couples, they'll crank out a baby each every year for over a century.

So I think that the whole "but we need babies!" argument really, really doesn't hold water in dwarf fortress.
This could be a more useful argument in the future, when our fortresses don't have the weight of half the threats to sentience crashing down on them regularly, locking them in permanent turmoil that destroys the fort. And when dwarves can emigrate/be deported/exiled to other sites in the civilization or given to armies on the march as soldiers.
Title: Re: 2014: Equal rights
Post by: dbay on July 14, 2014, 04:00:06 pm
Imagine if all your starting seven were gay, and after that there was a high percentage of gays. It would have too low a child yield, especially in forts that need children. I don't like it as a feature at all, but I could live with/mod it out.

I guess that could be an issue if you were dealing with a fort that 1. included an entirely gay starting seven, 2. had an unusually high number of gay dwarves, and 3. lived long enough for children to have ANY value whatsoever.

Honestly, you'd be more likely to start out in the middle of a volcano, or on a frozen lake that melted instantly. And remember-- Losing is Fun! Wouldn't that weird, statistical outlier that was your one 100% gay fortress be one of your most memorable ones ever?
Title: Re: 2014: Equal rights
Post by: Putnam on July 14, 2014, 04:03:36 pm
Imagine if all your starting seven were gay, and after that there was a high percentage of gays. It would have too low a child yield, especially in forts that need children. I don't like it as a feature at all, but I could live with/mod it out.

The chance of your starting seven being gay is 0.00000001042842864990234375%. That's completely and utterly so not a chance that you shouldn't even be considering the possibility.
Title: Re: 2014: Equal rights
Post by: Broseph Stalin on July 14, 2014, 04:04:53 pm
Yes, I suppose that is true enough. I was thinking along the lines of glacier fortresses, or the Dwarven civ already being gone. I have had a few forts like that, and children are like little gems.

Those are forts that people play SPECIFICALLY because they're difficult to survive in. This is one more obstacle you would face only if you had exceedingly bad luck and can be solved by editing one line of code.
Title: Re: 2014: Equal rights
Post by: sal880612m on July 14, 2014, 04:09:11 pm
Imagine if all your starting seven were gay, and after that there was a high percentage of gays. It would have too low a child yield, especially in forts that need children. I don't like it as a feature at all, but I could live with/mod it out.

I guess that could be an issue if you were dealing with a fort that 1. included an entirely gay starting seven, 2. had an unusually high number of gay dwarves, and 3. lived long enough for children to have ANY value whatsoever.

Honestly, you'd be more likely to start out in the middle of a volcano, or on a frozen lake that melted instantly. And remember-- Losing is Fun! Wouldn't that weird, statistical outlier that was your one 100% gay fortress be one of your most memorable ones ever?

I like the idea of playing from starting seven and stopping all immigration and relying only on childbirth to grow my fortress. It doesn't take the entire seven being gay to stop this it takes the wrong two. Actually the new mechanics are mostly unhelpful all together in this with the addition of not only homosexuals, but asexuals, and commitment phobes. It isn't even that I don't want to play if gay marriage. Are you saying wanting to play a fort the way I have described is horrible and wrong and my opinion deserves to be ingored or dismissed in favor of yours or others?

I also wish someone would either correct my understanding of how the system currently works or actually take a better look before saying this is a non-issue.
Title: Re: 2014: Equal rights
Post by: TD1 on July 14, 2014, 04:09:35 pm
As I said, I don't really care as long as it's moddable out.
Title: Re: 2014: Equal rights
Post by: wierd on July 14, 2014, 04:16:14 pm
Imagine if all your starting seven were gay, and after that there was a high percentage of gays. It would have too low a child yield, especially in forts that need children. I don't like it as a feature at all, but I could live with/mod it out.

I guess that could be an issue if you were dealing with a fort that 1. included an entirely gay starting seven, 2. had an unusually high number of gay dwarves, and 3. lived long enough for children to have ANY value whatsoever.

Honestly, you'd be more likely to start out in the middle of a volcano, or on a frozen lake that melted instantly. And remember-- Losing is Fun! Wouldn't that weird, statistical outlier that was your one 100% gay fortress be one of your most memorable ones ever?

I like the idea of playing from starting seven and stopping all immigration and relying only on childbirth to grow my fortress. It doesn't take the entire seven being gay to stop this it takes the wrong two. Actually the new mechanics are mostly unhelpful all together in this with the addition of not only homosexuals, but asexuals, and commitment phobes. It isn't even that I don't want to play if gay marriage. Are you saying wanting to play a fort the way I have described is horrible and wrong and my opinion deserves to be ingored or dismissed in favor of yours or others?

I also wish someone would either correct my understanding of how the system currently works or actually take a better look before saying this is a non-issue.

As it stands now, there is a distribution algorithm with some baked-in defaults that defines what percentages of babies born for a specific species will have what sexual orientations.  There are tags to control this, but they are not currently in the raw files, so the internal defaults get used everywhere.
 
You can manually add those tags, and control the distributions manually. In this way, you can make 100% of X species "Gay", "Straight", "Bisexual", or "Asexual" at your whim.

The brewhaha came up over personal ethical squeamishness about the implications of homosexuality as it relates to cultures and cultural norms, and the tensions this causes. (Homophobia, et al. Personally, I think the REAL jewel to be had is in Elven culture, where i see sexuality in general to be widely accepted in all forms-- except for asexuality. Elven culture springs forth from being essentially immortal-- and so long lasting, and diverse family structures would be "expected!" as a cultural norm, and asexual people are dead-ends in that respect for the most part-- As such, I think asexual elves would be... discriminated against.. in their cultural envelope. Remember, a marriage is a joining of two whole FAMILIES-- and elves live a VERY long time, and have VERY big families. An elf that never marries, does not bring the same cultural value that one that marries does, even when no children are born from the union. ;))

The values are modifiiable, but this is a very new release, and many things are being fixed/revised. I was just voicing an opinion about the not-quite-good practice of applying the same statistical spreads everywhere, and treating everyone as if they were humans with funny voices. :P
Title: Re: 2014: Equal rights
Post by: Putnam on July 14, 2014, 04:17:29 pm
As I said, I don't really care as long as it's moddable out.

...you're modding out 0.00000001042842864990234375%. I can't even think of anything that unlikely in Dwarf Fortress. It is literally the least likely thing I have seen in my entire time modding or playing this game.
Title: Re: 2014: Equal rights
Post by: Sumyunguy on July 14, 2014, 04:22:21 pm
As I said, I don't really care as long as it's moddable out.

...you're modding out 0.00000001042842864990234375%. I can't even think of anything that unlikely in Dwarf Fortress. It is literally the least likely thing I have seen in my entire time modding or playing this game.
If the man wants to mod his game, let him. If someone wanted to mod out pinky fingers, it's his decision, no matter how pointless it seems to someone else.
Title: Re: 2014: Equal rights
Post by: TD1 on July 14, 2014, 04:28:40 pm
As I said, I don't really care as long as it's moddable out.

...you're modding out 0.00000001042842864990234375%. I can't even think of anything that unlikely in Dwarf Fortress. It is literally the least likely thing I have seen in my entire time modding or playing this game.
Boy, you're like a bloody dog with a bone.

I'm not specifically speaking of the starting seven being gay. First off, I said "imagine if." I knew it wasn't much of a possibility, and used the most extreme example possible, instead of saying "one of the starting seven was gay." Sure, I didn't know exactly how long the odds were, but shoot me. Secondly, me saying it's okay if I can mod it out was in reference to the entire gay feature in general, not in relation to the starting seven. One reason is the children. The other is that homosexuality doesn't suit my perception of dwarves, and would spoil my immersion. Other races, such as humans, I could see. So yes, I'll tailor the game so it seems more realistic to me.

So I don't care about the odds of a dwarf being gay.
Title: Re: 2014: Equal rights
Post by: Rum on July 14, 2014, 04:31:10 pm
(removed)
Title: Re: 2014: Equal rights
Post by: Mictlantecuhtli on July 14, 2014, 04:33:28 pm
I'm not specifically speaking of the starting seven being gay. First off, I said "imagine if." I knew it wasn't much of a possibility, and used the most extreme example possible, instead of saying "one of the starting seven was gay." Sure, I didn't know exactly how long the odds were, but shoot me. Secondly, me saying it's okay if I can mod it out was in reference to the entire gay feature in general, not in relation to the starting seven. One reason is the children. The other is that homosexuality doesn't suit my perception of dwarves, and would spoil my immersion. Other races, such as humans, I could see. So yes, I'll tailor the game so it seems more realistic to me.

So I don't care about the odds of a dwarf being gay.

Alrighty then, mod it. That's my discussion on your opinion of what dwarves should and shouldn't act like in respect to this. You can even go the full length and make all civilizations hostile to people who don't accept tradition and the importance of raising a family -- all without complaining about it.
Title: Re: 2014: Equal rights
Post by: Remalle on July 14, 2014, 04:35:55 pm
(http://www.reactiongifs.us/wp-content/uploads/2013/06/fire_community.gif)
Title: Re: 2014: Equal rights
Post by: Sumyunguy on July 14, 2014, 04:35:59 pm
(removed)
Just stop. Please. You're trolling just like your buddy awhile back, attacking the person instead of arguing like a respectable adult. Don't use racist terms either, you've lost credibility.
Title: Re: 2014: Equal rights
Post by: TD1 on July 14, 2014, 04:36:37 pm
I'm not specifically speaking of the starting seven being gay. First off, I said "imagine if." I knew it wasn't much of a possibility, and used the most extreme example possible, instead of saying "one of the starting seven was gay." Sure, I didn't know exactly how long the odds were, but shoot me. Secondly, me saying it's okay if I can mod it out was in reference to the entire gay feature in general, not in relation to the starting seven. One reason is the children. The other is that homosexuality doesn't suit my perception of dwarves, and would spoil my immersion. Other races, such as humans, I could see. So yes, I'll tailor the game so it seems more realistic to me.

So I don't care about the odds of a dwarf being gay.

Alrighty then, mod it. That's my discussion on your opinion of what dwarves should and shouldn't act like in respect to this. You can even go the full length and make all civilizations hostile to people who don't accept tradition and the importance of raising a family -- all without complaining about it.

I know. It was only a brief mention at the end of a post, but Putnam seemed rather incredulous.
Title: Re: 2014: Equal rights
Post by: Reverie on July 14, 2014, 04:40:53 pm
Personally, I think having some diversity is a nice touch...especially left mundane and understated. It's not going to interfere with fortress life, and would make for great story fodder.
Title: Re: 2014: Equal rights
Post by: Rum on July 14, 2014, 04:41:50 pm
(removed)