Bay 12 Games Forum

Finally... => Creative Projects => Topic started by: SHAD0Wdump on August 23, 2009, 10:03:59 am

Title: SHAD0Wdump's BSF and GMOD Dump
Post by: SHAD0Wdump on August 23, 2009, 10:03:59 am
Hello ladies and gents... Mainly I'm here to offer my labors in the shipmaker for the Battleships Forever junkies of Bay12.
 I'm also going to offer GMOD projects, I'll allude to them in the GMOD section below.

For those of you who don't know about BSF,refer to this thread...
http://www.bay12games.com/forum/index.php?topic=37466.0

Re-uploaded to mediafire!

Stock Fusion:
A collection of ships which are combinations of stock ships. Every section, weapon, and doodad are positioned and edited to pixel perfection.(or at least I tried, I think I did a good job)
Spoiler: the ships (click to show/hide)
-Zeldon: A combination of Zealot and Aedon. Not a whole lot going on here, but it is amusing to see it turn too fast for its railguns.
-Sinyo: An Enyo with a Sinope welded to the front. It is very fast, has a nasty bite, teleports, and has a sleek design. Has a alternate version because I liked the hull so much.
-Morstia X: A Moria X with a chopped up Hestia. Lots of doodads on this one.
-Chrono-Peitho: The first stock fusion ship I came up with that inspired me to work on the others. I always liked using a Cronus with a Peitho up front to soak up all the damage. So I imagined what would happen if they were one ship. Yes the name is not very creative, but I had a hell of a time trying to figure up one. No doodads but sadly there are none on the cronus and I didn't use any of the sections that had them from the peitho.
-Athmolius: An Athena with bits from a Tmolus and a Helios. Lots of point defense, in fact so much I decided to make the aegis deflectors a bit more easy to destroy.
-Hephaestus: Now we get to the point where there are too many ships involved to make fancy names. The Hephaestus consists of a EOS(with added weasle guns and a repeating artillery replacing one of the plasmas), a Hestia Alpha for the nose, a Moria for the rear, and a pair of Aedons used for turrets!
-Ares: How fitting I thought that the biggest ship should use the greek god of war for its namesake. This massive ship uses a strange triple Hestia collaboration for it's center mass, an Arcas for the rear, a chopped in half Hecate for its wings, and a entire Athmolius for the nose. It also sports a nuke cannon and a pair of modded Twin plasma ball turrets that pack a incredible punch. It also has a load of doodads.

Get it here:
http://www.mediafire.com/?mzhmgwvlqyy


Tractus Telum.
Spoiler: pics (click to show/hide)
Spoiler: description (click to show/hide)

Also featured in the pack...
Titan Assault Cruiser
Spoiler (click to show/hide)
A steampunk bruiser,this ship may be outclassed by the Tractus Telum,but it still can drop many foes before going down itself.

Get the tractus pack here!
http://www.mediafire.com/?n1vjjnmnqou


Extra stuff:
http://www.mediafire.com/?oymkmn35jz5
My old outdated and incomplete fleet,big ships here with enormous power,greater than anything you'll see up above most likely.

http://www.filefront.com/14263033/BSF-weapon-tests.zip/
Pew Pew. Random weapon tests,basically guns I wanted to try out.(can't seem to find the zip, might make a new updated one)

http://www.mediafire.com/?2rjdyvn1laj
My incomplete minifleet,these ships are quite small and use no custom sprites,so it should be extremely simple to extract and play!

http://www.mediafire.com/?ce29wx3gyc3zw79
A proof of concept ship for custom quad-weapons. Basically larger scale versions of the quad blaster using other weapons and triggers. This ship uses two quad-shockbeamers.

Sprites:
http://www.mediafire.com/?25lnu6po7qn2o55
Starsiege:tribes sprites, good for weapon shots, doodads, and glows. Make sure to use additive blending.

Spoiler: GMOD (click to show/hide)
Title: Re: SHAD0Wdump's BSF Dump
Post by: WorkerDrone on August 23, 2009, 10:11:11 am
I give you my word as Co-Weapon Developer at "We-Dump-Bombs-At-U-4-Us Inc." that this pack will extrapolate your BSF experience. If it doesn't kill the first time, your not using enough of it.

WorkerDrone, Mad Scientist, Co-Head of the R&D Department of Weapons and Robotics.
Title: Re: SHAD0Wdump's BSF Dump
Post by: zchris13 on August 23, 2009, 10:27:23 am
Those look enormous.  And really pretty.  I offer my (much worse) services.
Title: Re: SHAD0Wdump's BSF Dump
Post by: Sensei on August 23, 2009, 02:19:42 pm
I have some stuff in the works, but it's being saved for the LP thread. Probably not as good as this stuff though.
Title: Re: SHAD0Wdump's BSF Dump
Post by: RAM on August 23, 2009, 09:29:38 pm
Are there any price-listings anywhere to give you some idea of what an equivalent item is? Are permanent deflectors valued more than variable deflectors? How many should I give myself if I am trading in a beamer? Which is more powerful out of an african swallow and a european swallow?
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on August 23, 2009, 09:45:44 pm
Are there any price-listings anywhere to give you some idea of what an equivalent item is? Are permanent deflectors valued more than variable deflectors? How many should I give myself if I am trading in a beamer? Which is more powerful out of an african swallow and a european swallow?
Uh... Balance is what you make it,if you want to use a ton of deflectors,go right ahead,I'm not stopping you. Visually though I find deflectors in excessive amounts can look ugly unless you know what your doing. The ships you see above use no deflectors.(Except those in the galactic fleet in the extras section)

As for price listings,I do believe Arcalane from Wyrdysm made a list using points,can't remember where it was though.
Title: Re: SHAD0Wdump's BSF Dump
Post by: IndonesiaWarMinister on August 24, 2009, 05:05:11 am
Woot! Thanks!
Title: Re: SHAD0Wdump's BSF Dump
Post by: RedWarrior0 on August 24, 2009, 05:30:06 pm
Which is more powerful out of an african swallow and a european swallow?
African. They can carry coconuts, but not a European swallow

Those... Those ships... They...

RedWarrior0, Forumgoer, has died from awe
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on August 25, 2009, 12:49:45 pm
Added my minifleet to the 'extra stuff' section,it's not as complete as I wanted it to be but it should do. Enjoy!
Title: Re: SHAD0Wdump's BSF Dump
Post by: Sensei on August 25, 2009, 03:11:05 pm
I heard you liek sprites? I drew these, mostly for my RPLP thread.

(http://img12.imageshack.us/img12/3827/runwayo.png)Landing Pad (from Ed's Space Diner)

(http://img43.imageshack.us/img43/2125/senbow01.png)Diakron's bow

(http://img12.imageshack.us/img12/6766/sencargo01.png)A shipping container

(http://img9.imageshack.us/img9/6200/senflamethrower.gif)SHADOWdump's Flamethrower

(http://img26.imageshack.us/img26/602/sensniper1.gif)Diakron's Sniper
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on August 26, 2009, 01:00:29 am
Ooh,nice,what folder should I drop these in?
Title: Re: SHAD0Wdump's BSF Dump
Post by: Sensei on August 26, 2009, 01:16:56 am
Custom sprites? That's where I put 'em. Then just drag and drop, or select for weapons, as necessary.

Oh, bewarned- for sections, disable shimmer. It doesn't break anything, but the shimmer isn't the shape of the object for some reason. Maybe it's connected with me scaling the objects after they're in. But it doesn't bother me, I've always had a strong artistic notion that space ships have no cause to shimmer anyway.

Oh, and if anyone has requests, shoot. These normally don't take me long, but they only seem to strike like fey moods unless someone suggests something that clicks.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on August 26, 2009, 02:04:39 am
Custom sprites? That's where I put 'em. Then just drag and drop, or select for weapons, as necessary.
I hear that just dumping them in the Custom Ship's root directory can cause problems once you reach enough sections(300 or so? Or that was the amount that one guy had I think). I do suggest you start packing them into a specific folder.

As for now I'll shove them into the root directory.
Title: Re: SHAD0Wdump's BSF Dump
Post by: RAM on August 26, 2009, 02:35:46 am
Oh, and if anyone has requests, shoot. These normally don't take me long, but they only seem to strike like fey moods unless someone suggests something that clicks.
Well, as I type this I don't have any requests, but if you are looking to do something different you could try to make a tallship set, with shipshaped bodies and masts and cannons, and even flaming ballista and catapaults...

I guess I could kind of use a rounded armour plate, I have a ship with guns on one side and a large shield on the other, it bombards most of the time but if we need cover it can turn on its side and block, there don't really seem to be any nice single symmetrical shield pieces in the basic set.
Title: Re: SHAD0Wdump's BSF Dump
Post by: Sensei on August 26, 2009, 02:36:34 am
There's supposed to be some syntax for naming the files too, but I didn't bother because Imageshack changes your filenames for fun anyway...
Title: Re: SHAD0Wdump's BSF Dump
Post by: RAM on August 26, 2009, 02:48:18 am
Also, that flamethrower is awesome...
Title: Re: SHAD0Wdump's BSF Dump
Post by: Sensei on August 26, 2009, 02:51:00 am
Oh, if you want a symmetrical shield (or a lot of good building blocks, or a satellite, or an antenna array) look no further than the gazillion sprites that are already in the custom sprites folder. I can only presume the reason for not including them in the builder menu is because you could never find what you wanted. In fact in retrospect, it seems better the force the player to use a file/folder structure rather than a carousel.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on August 26, 2009, 02:58:33 am
Exactly one of the reasons I urge you to pack your stuff in a folder.
Title: Re: SHAD0Wdump's BSF Dump
Post by: Sensei on August 26, 2009, 03:15:49 am
What? It comes pre-packed in the downloads folder. :)

Maybe when I get more, I'll pack it up in a .zip, with the meat fork on the left and the desert fork on the right, next to the knife, and the cheese spoon under the cup... no, wait...

As it is, you can handle formatting the six five sprites.

At any rate, I shouldn't be packaging anything that could confuse anyone else's file structure at this hour in the morning.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on August 30, 2009, 05:31:58 pm
I'll say it again here,as they removed it...

"I've given up,I'll say finally,I have never been on a site as horribly hostile,immature,stuck up,and ignorant as wyrdysm. Good day."
Title: Re: SHAD0Wdump's BSF Dump
Post by: Duke 2.0 on August 30, 2009, 05:36:08 pm
I'll say it again here,as they removed it...

"I've given up,I'll say finally,I have never been on a site as horribly hostile,immature,stuck up,and ignorant as wyrdysm. Good day."
I may have no clue as to the situation of those forums, but I can guess some forums that can compare.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on August 30, 2009, 05:38:55 pm
I may have no clue as to the situation of those forums, but I can guess some forums that can compare.
Probably,but I've been lucky enough not to become a part of one.
Title: Re: SHAD0Wdump's BSF Dump
Post by: WorkerDrone on August 30, 2009, 06:27:45 pm
I can feel for you dude, but we already knew that the majority of that forum was a clusterfuck of idiocy.
Title: Re: SHAD0Wdump's BSF Dump
Post by: RedWarrior0 on August 30, 2009, 06:43:45 pm
Wow. I just read the posts in the what's free speech? Garbage Dump, and SWS is a (to put it nicely) (censored for unprecedented profanity). I think I'll add SWS and Arcalane to the "Jerkass" article on TVTropes.
  On a more positive note, nice ships.
Title: Re: SHAD0Wdump's BSF Dump
Post by: Sensei on August 30, 2009, 06:45:08 pm
Yep, everyone there is a douchebag, hence the purpose of this thread.
Title: Re: SHAD0Wdump's BSF Dump
Post by: zchris13 on August 30, 2009, 07:07:23 pm
Somebody tell the maker of BF, he might be able to save it.
Title: Re: SHAD0Wdump's BSF Dump
Post by: Sensei on August 30, 2009, 07:12:39 pm
That would be Arcalane.
Title: Re: SHAD0Wdump's BSF Dump
Post by: RedWarrior0 on August 30, 2009, 07:13:32 pm
Really? I thought his username was th15
Title: Re: SHAD0Wdump's BSF Dump
Post by: Sensei on August 30, 2009, 07:22:06 pm
If nothing else, Arcalane is central to it.

I don't think I've seen th15 (AKA Sean) on the forums at any rate.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on August 31, 2009, 05:17:04 am
If nothing else, Arcalane is central to it.

I don't think I've seen th15 (AKA Sean) on the forums at any rate.
I was thinking about emailing th15 to have a look at his community to see if it is up to his expectations(or something of the like),unfortunately,I could have sworn I've seen him act in a similar manor to most of the community,so somehow I doubt that would work.

Then again I could be wrong.

And... Um... I still plan to post up ships. Just need to make some more.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on September 04, 2009, 01:17:51 pm
Got a new Fleet in mind,currently called 'the golden fleet',obviously a better name is in order. So I'm willing to take suggestions.

When the fleet is complete,I'll add a link to this post in the first and update this one with all the ships. For now... A teaser.

Fusilade:
Spoiler (click to show/hide)
The ship that started this style,has one low powered 'flashgun'(a rapid fire laser,this one has a full 360 degree arc range),6 HVRs(which are actually normal missile launchers because the actual HVR has issues with having 0 arc range),and one particle gun.

Aurora (new)
Spoiler (click to show/hide)
This is the new fleet revised edition of the very first ship I ever made in BSF.
Has 2 Flashguns,1 photon torpedo rip-off,3 particle guns,a nanomatrix,and a PCDS.(a weapon by Noctis I think? it's like a laser with pulsar balls running through it.)

No releases yet,I need to make the rest of the fleet and I need that name!

EDIT: in case you were wondering... This is the old Aurora:
Spoiler (click to show/hide)
Title: Re: SHAD0Wdump's BSF Dump
Post by: Sensei on September 04, 2009, 01:52:26 pm
Gnarly.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on September 04, 2009, 02:05:48 pm
The 'Gnarly' fleet...

Hmm...
Title: Re: SHAD0Wdump's BSF Dump
Post by: RedWarrior0 on September 04, 2009, 03:13:29 pm
What's the stats for the two new ships?

You should make one sort of like the Aurora, but a little different, too. Shorter, without the twig connection piece. With the two front section parts spread out more, and a little more forward from the front of the ship. Basically, I'm thinking something like a Y-Wing modified to be a capital ship with the split facing forward. But in the theme of the other two ships.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on September 04, 2009, 03:40:00 pm
What's the stats for the two new ships?
Likely in serious need of tweeking.

But right now they are very stock-ish,as for HP,the fusillade has 450 and the Aurora 900,these are so high because A:they are in the mini-fleet balance,and B:they have a abnormally low section count for such ships.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on May 08, 2010, 11:28:36 am
I'm back with some new goodies, most of the stuff I had here has been re-uploaded and a couple new things have been added. Stock Fusion and the Starseige:Tribes sprite pack. Enjoy!
Title: Re: SHAD0Wdump's BSF Dump
Post by: Itnetlolor on May 08, 2010, 12:01:56 pm
Oh man. I gotta get back to building my airship Excalibur. I made the sketch many years ago, but I love the concepts behind it. Despite it's size, it's highly maneuverable (able to drift like a rally car in the air) and pretty damn fast, carries a tera-watt laser (or equally powerful/cool name for an energy beam weapon). a series of homing lasers that are an alt-fire of the main weapon (the little buds on the sides), carries a mini-fleet of defensive ships, carries both energy and kinetic/bullet weapons as secondary defense. Holds a decent crew complement, and has a dual-bridge system in case one gets rendered incapacitated. Not that it happens alot. But best to be prepared. It also has a "Hell-jumper" system for quick infantry deployment.

This thing is a flying Swiss-army knife. Actually, the entire Paladin-class are supposed to be like this. This is just the all-around multi-role version.

Spoiler: This sucker (click to show/hide)

All done with the Vanilla spritesheet. I'm still unfamiliar with the strengths of the weapons and such. So far, even if I equipped the energy beams, the auto cannons seem to be the most powerful weapon on board, and this ship also seems to be made of glass. What are some good numbers to use to round this thing off? As in, what's the standard HP/armor levels people toss onto their battleships?
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on May 08, 2010, 12:42:35 pm
What are some good numbers to use to round this thing off? As in, what's the standard HP/armor levels people toss onto their battleships?
Balance is often up to the creator. But I like to go with 0-100 HP for fighters/corvettes, 150-350 for Frigates, 400-550 for destroyers, 600-800 for cruisers, 850-950 for dreadnaughts, 1000-1450 for Battleships, 1500+ for motherships/supercapitals.

Weapons require alot of testing around to get a good feel. Stock often works just fine but juicing them up by a factor of 3 or so often makes them suitable for capital guns.
 When you start messing with cipsize,burst,reload,firerate, that sort of thing, it really requires a judgement call. And if you get into linking you open yourself up to a whole 'nother dimension of explody goodness.
Title: Re: SHAD0Wdump's BSF Dump
Post by: piecewise on May 08, 2010, 01:04:34 pm
huh. Its been literally a year or so since I've touched BSF because I got burnt out on it. Oh well, repost old stuff for no reason.
Big honking space station and related ship(s)
Spoiler (click to show/hide)

Attempts at steam punk
Spoiler (click to show/hide)

Animated ones
Spoiler (click to show/hide)
Title: Re: SHAD0Wdump's BSF Dump
Post by: RedWarrior0 on May 08, 2010, 01:08:19 pm
That first set is incredible. 
Title: Re: SHAD0Wdump's BSF Dump
Post by: Volatar on May 08, 2010, 01:33:18 pm
Those animated SWS ones are really cool.
Title: Re: SHAD0Wdump's BSF Dump
Post by: Itnetlolor on May 08, 2010, 01:49:32 pm
What are some good numbers to use to round this thing off? As in, what's the standard HP/armor levels people toss onto their battleships?
Balance is often up to the creator. But I like to go with 0-100 HP for fighters/corvettes, 150-350 for Frigates, 400-550 for destroyers, 600-800 for cruisers, 850-950 for dreadnaughts, 1000-1450 for Battleships, 1500+ for motherships/supercapitals.

Weapons require alot of testing around to get a good feel. Stock often works just fine but juicing them up by a factor of 3 or so often makes them suitable for capital guns.
 When you start messing with cipsize,burst,reload,firerate, that sort of thing, it really requires a judgement call. And if you get into linking you open yourself up to a whole 'nother dimension of explody goodness.
Is this a collective sum of HP? or is it based on individual parts? That's what I mean. Like, how would I know what would be a good HP to put for certain parts of the fuselage, in case I want to make an Achilles's Heel on a ship if I'm up to it (not that this has one)?

And those are all some pretty badass designs.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on May 08, 2010, 01:57:07 pm
That's base HP.
 Definitely up to you what you want for stuff like armor or exposed vital sections. I can't say for sure because I rarely use such things.
Title: Re: SHAD0Wdump's BSF Dump
Post by: zchris13 on May 08, 2010, 02:43:22 pm
Yeah dude, your ship will do one thing, and one thing only: Explode into tiny sections.
Title: Re: SHAD0Wdump's BSF Dump
Post by: Daywalkah on May 13, 2010, 03:57:04 pm
These ships are awesome. Great job, SHAD0W.
Title: Re: SHAD0Wdump's BSF Dump
Post by: Sensei on May 13, 2010, 08:28:35 pm
...boo! Did they update the game?

Either way, I'm still open for sprite requests. Did I link them in this thread or just the old LP?
Title: Re: SHAD0Wdump's BSF Dump
Post by: RAM on May 13, 2010, 10:30:13 pm
Wait, what's this about updating?

Oooh, sprite requests! I wanted to make ships that looked like pods on scaffolding. I got started but wasn't really satisfied with the results...
Hmmm, found them (http://www.mediafire.com/?tryojw2532y), I ended up with a clumsy anchor and slot system, but found myself wanting something a bit more dynamic and elegant, it should be possible to get a similar effect with 4 or 5 sprites that can connect at odd angles and not break the feel of the thing...

But yes, in many respects I like the look of what I have, but it is just too clumsy...
Also the individual sections should probably be smaller, I ended up with this monstrosity...
(http://img19.imageshack.us/img19/8996/csmvdflt.png)
That beam to the forward sections is crazy vulnerable if the enemy decide to, say, drive through the front of the ship and attack the innards directly. So finding some way to shrink it down without losing the overall effect would be great...

But hey, if you come up with anything involving beams and pods that would be great!
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on May 15, 2010, 07:25:48 pm
You can get rid of those odd boxes by disabling glow.

 Glow is in settings/colors. just click around in there and you will find it.
Title: Re: SHAD0Wdump's BSF Dump
Post by: RAM on May 15, 2010, 09:43:57 pm
Thanks for the tip, but I already knew about it, just too lazy to find it while I thought the picture worked to illustrate the design I made.

Basically, I am making a sprite request of Sensei, and that is a picture of the basic design that I like but seems too awkward...
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on May 15, 2010, 10:10:39 pm
One thing that would help prevent enemy ships from getting all up in your grill would be to go in the shipmaker and set the AI range to a higher number(AI range is in pixels). You can find that setting in the stats box in shipmaker.
Title: Re: SHAD0Wdump's BSF Dump
Post by: ein on May 23, 2010, 06:53:30 pm
Sorry for the threadjack and semi-necro, but I wanted to show a few ships I made, mostly still a work in progress.
Spoiler (click to show/hide)

You can find some (kinda outdated) battle pics here (http://www.box.net/shared/bznhh6hn9z).
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on May 23, 2010, 06:56:57 pm
Totally fine, I like seeing people talk about this game. And I definitely like seeing ships.
Title: Re: SHAD0Wdump's BSF Dump
Post by: ein on May 23, 2010, 07:03:25 pm
Question: Are your ships overpowered if every one is equally overpowered?

Anyway, there are a few others I have, but I'm still working out enough bugs to find them acceptable for posting.
2 more ships for each faction and a drone for the Marauders and Aliens.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on May 23, 2010, 07:07:10 pm
Again, balance is what you make it to be, it is entirely up to you if you want your ships to match up equally or not with other people's creations.
Title: Re: SHAD0Wdump's BSF Dump
Post by: ein on May 23, 2010, 07:12:30 pm
Let's just say that the Reaver 2.0 is capable of taking out your Titan.
Alone.
The original Reaver can get close, but the lack of a shield means that the Reaver Cannon gets destroyed pretty quick in a frontal assault.
They're definitely made for flanking the enemy.
Haven't played around much with the Tractus Telum.
It's a bit big for my tastes.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on May 23, 2010, 07:30:38 pm
Haven't played around much with the Tractus Telum.
It's a bit big for my tastes.
Your just afraid of the sabot cannon. 0P
Title: Re: SHAD0Wdump's BSF Dump
Post by: Hungry on May 23, 2010, 07:34:40 pm
Hum, how'd I miss this?
Title: Re: SHAD0Wdump's BSF Dump
Post by: ein on May 23, 2010, 07:41:52 pm
I was actually thinking of arming the Marauder's drone launcher with Sabot Cannons.
Title: Re: SHAD0Wdump's BSF Dump
Post by: piecewise on May 23, 2010, 07:55:33 pm
Are there bioship sections yet? I started on some but got bored.

Spoiler (click to show/hide)
Title: Re: SHAD0Wdump's BSF Dump
Post by: Tarran on May 23, 2010, 07:56:40 pm
I heard you like to see people talk about this game? You wouldn't mind to see one of my ships or so?

Fiddling with the DSTech sprite pack and Horsemonster's Detailed Weapon Pack. The runway and the solar panels are mine, using the same colors from the pack.

This is the June Aircraft carrier. It can take on an alien dreadnought and sometimes win, due to the kind of ships I make. Namely high armor, and high damage.

Alone. By itself.
Spoiler (click to show/hide)

Taking heavy damage. Also showing the flak barrage. (Damage 3. Fire rate 1. Clip size 50. Reload 90.) The main guns are (Damage 50. Fire rate 10. Clip size 3. Reload 90).
Spoiler (click to show/hide)

The June lost this round horribly, the dreadnought did not even lose one section. The fighters are not created though, so the outcome would likely have been completely different if it had fighters.
Title: Re: SHAD0Wdump's BSF Dump
Post by: ein on May 23, 2010, 08:18:38 pm
Okay, the Tractus is much easier to take down if you use one of your ships, rather than an ally ship.
That way, you can aim for the weak spots and completely take out the main cannon.
And ignore those annoying fighters.
It took barely any damage with 4 consecutive Reaver 2s, controlled by ally AI, then was annihilated by one when I told it where to shoot.
Title: Re: SHAD0Wdump's BSF Dump
Post by: Akura on May 23, 2010, 08:44:09 pm
Didn't see this thread before, but...

All of them use stock sections(resized often, of course) and weapons. The only things modified were ship hitpoints and speeds(and weapon attack zones).
As far as balance goes, there isn't much. I tried to accurately reflect the abilities of their GF namesakes. Left out Leviathan(it's taken by the game) and Doomtrain(didn't feel like it). Of course, there's also no Odin, Gilgamesh, Angelo, Chicobo, Phoenix, or Griever, either.

@piecewise, 12 days ago: Well that's gonna impact fps.
Title: Re: SHAD0Wdump's BSF Dump
Post by: Tarran on May 23, 2010, 08:49:21 pm
A bit of criticism: some of them are a bit too skinny, if you know what I mean, add more sections to destroy! It makes it more fun. And adds more shape to your ships. Trust me, your ships will look a lot better.

Your ships also have quite a large amount of weapons, have you considered removing some of them and making the others more powerful?

Other than that though. Not bad.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on May 23, 2010, 09:01:22 pm
You also might want to make use of the 'mirror' function, I've noticed some mis-alignments.
Title: Re: SHAD0Wdump's BSF Dump
Post by: RAM on May 23, 2010, 09:12:06 pm
The only real way to balance the ships is to run them through AI sessions with the stock ships that everyone has. If you put one on ally mode, and a couple dozen of the stock battleships in as enemies, then turn on the AI and your ship doesn't lose any sections, then chances are it is not built for balance...

None of those ships seem to me to have too many guns individually, although in numbers they could get a little crazy. But large numbers of weapons have a different feel to single powerful weapons. You are less likely to destroy a section but more likely to hit anything at all.
Title: Re: SHAD0Wdump's BSF Dump
Post by: ein on May 23, 2010, 09:32:36 pm
I often go for a shotgun effect.
Rather than having lots of small weapons or one large weapon, you have a couple of multiple-projectile weapons.
Title: Re: SHAD0Wdump's BSF Dump
Post by: RAM on May 23, 2010, 09:53:57 pm
That reminds me of these...

I was wondering if we could do some more research, I had a couple of ideas...
(http://img4.imageshack.us/img4/4253/12shotgun.png)  (http://img3.imageshack.us/img3/2572/puntgun.png)
Any thoughts?
I may have tweaked them a little for that game, but they can be quite a bit of fun for raining fire down on a battlefield.
Title: Re: SHAD0Wdump's BSF Dump
Post by: piecewise on May 23, 2010, 11:37:20 pm
Back in the Ye olde days (like 2 years ago) I created some MSpaint guides to how to build good ships, specifically to help the Newbies. I'll post em here just because some people might find them useful

(http://i467.photobucket.com/albums/rr40/Noctis888/parentinga10stepguide.jpg)

(http://i467.photobucket.com/albums/rr40/Noctis888/newbiesguidetocoloring.png)

(http://i467.photobucket.com/albums/rr40/Noctis888/newbiesguideshipbuildingbasics-2.png)
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on May 23, 2010, 11:42:32 pm
The Smileguys are slowly spreading...
Title: Re: SHAD0Wdump's BSF Dump
Post by: Tarran on May 23, 2010, 11:47:58 pm
Nice job piecewise.
Title: Re: SHAD0Wdump's BSF Dump
Post by: Hungry on May 24, 2010, 12:12:00 am
where the fuck does the screenshot go off to...I cant find where it puts them...

I made the Lexx and some other fun things...
Title: Re: SHAD0Wdump's BSF Dump
Post by: Tarran on May 24, 2010, 12:14:11 am
[BSF folder]\SMScreenshots
Title: Re: SHAD0Wdump's BSF Dump
Post by: Hungry on May 24, 2010, 12:26:42 am
ok the Lexx, the most powerful destructive force in the two known universes...in BSF

(http://i53.photobucket.com/albums/g44/badwolf535/Lexx.png)

It is quite fun until the tail breaks and you lose almost all ability to move...
Title: Re: SHAD0Wdump's BSF Dump
Post by: Tarran on May 24, 2010, 12:30:24 am
The tail looks like a weapon in itself. :P
Title: Re: SHAD0Wdump's BSF Dump
Post by: Hungry on May 24, 2010, 12:32:33 am
the lexx's tail only contains the main thrusters...
Title: Re: SHAD0Wdump's BSF Dump
Post by: Itnetlolor on May 24, 2010, 12:37:11 am
ok the Lexx, the most powerful destructive force in the two known universes...in BSF

[Lexx]

It is quite fun until the tail breaks and you lose almost all ability to move...
Holy crap. I didn't know anybody else knew of that show.

Are the beams able to focus either planar or into a powerful fireball? Does a redshirt-level security officer pilot it?
Title: Re: SHAD0Wdump's BSF Dump
Post by: Tarran on May 24, 2010, 12:41:29 am
the lexx's tail only contains the main thrusters...
Yeah, but considering the ship turns around the core the tail looks almost like a hammer.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on May 24, 2010, 12:48:33 am
You should try using the 'tentacle technique'.
Title: Re: SHAD0Wdump's BSF Dump
Post by: piecewise on May 24, 2010, 12:53:14 am
ok the Lexx, the most powerful destructive force in the two known universes...in BSF

(http://i53.photobucket.com/albums/g44/badwolf535/Lexx.png)

It is quite fun until the tail breaks and you lose almost all ability to move...
see your hammer, raise you a spear
(http://i467.photobucket.com/albums/rr40/Noctis888/lance2.jpg)
Title: Re: SHAD0Wdump's BSF Dump
Post by: Hungry on May 24, 2010, 02:16:23 am
I'll raise you SGU's destiny

Spoiler (click to show/hide)
Title: Re: SHAD0Wdump's BSF Dump
Post by: piecewise on May 24, 2010, 10:12:27 am
I'll raise you SGU's destiny

Spoiler (click to show/hide)
I see you and raise you a mech

Spoiler (click to show/hide)
Title: Re: SHAD0Wdump's BSF Dump
Post by: ein on May 25, 2010, 11:11:05 pm
May have already posted this one, but I present to you, the Marauder Hive.
Spoiler (click to show/hide)
Launches Marauder Drones.
Spoiler (click to show/hide)

Also, the beginning of a huge battlecruiser.
Spoiler (click to show/hide)
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on September 06, 2010, 07:19:56 pm
Arg... A ship, just because!

Spoiler (click to show/hide)
Title: Re: SHAD0Wdump's BSF Dump
Post by: Tarran on September 06, 2010, 07:54:27 pm
Nice. Personally, though, I think it needs moar cannons. And a little more "sharp" appearance in the front of the ship, as it appears a little too circular for my tastes. That's just me though.

I haven't made any ships lately, but I did make a nice one some time back with SW parts.

It does have a fleet to go with it. But the other ships aren't really all that notable.
Title: Re: SHAD0Wdump's BSF Dump
Post by: Sensei on September 06, 2010, 08:14:25 pm
Maybe I should get back into this... any requests for custom sprites? Also, is multiplayer out yet?
Title: Re: SHAD0Wdump's BSF Dump
Post by: Tarran on September 06, 2010, 09:16:06 pm
I just tried the MIRV Beta (http://www.wyrdysm.com/phpBB3/viewtopic.php?f=3&t=5285) and... Holy crap missiles have frigging trails now! New weapons, including MIRVs. A "Critical object" device that causes damaging explosions when destroyed (to everyone who gets caught in them). Ships don't have knockbacks when a section is destroyed. And cores also use SW cores now, which may or may not make it harder for non-SW part users to not use SW parts and still keep their ships orderly looking. I'm going to have some fun with this.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on September 06, 2010, 09:38:27 pm
I'm staying away from the mirv beta due to those fundamental changes.
Title: Re: SHAD0Wdump's BSF Dump
Post by: SHAD0Wdump on October 15, 2010, 08:45:15 pm
I'm just gonna quote the post I made in the Happy thread because it was bound to get buried in posts. At least here you'll have some time to catch it...

I just created the smoothest, most perfect hovercraft in Gmod I could ever hope to have.

 It flies like a dream.

If it uses hoverballs, I will chase you down with the TOAST Industries Thrusterpod Floater.
Fuck no, All thrust is applied by wire thrusters, the vehicle features two tier stabilization, strafing, and a 'boost' function which gives it a little additional upward thrust, although it is largely unnoticeable.
 I've uploaded it to Mediafire, for all to enjoy.(because Garrysmod.org are idiots for considering my zip full of 'useless files')
You'll need PHX(yeah, even older ones will work probably), Wire, and Adv Duplicator.
http://www.mediafire.com/?m146z2d96i683l1

Spoiler: pics (click to show/hide)
Title: Re: SHAD0Wdump's BSF and GMOD Dump
Post by: SHAD0Wdump on November 22, 2010, 03:44:33 pm
Presenting a few ships of the New Atriir!

Spoiler: New Atriir Fighters (click to show/hide)
Spoiler: Needle Heavy Corvette (click to show/hide)
Spoiler: Tesla Frigate (click to show/hide)
Title: Re: SHAD0Wdump's BSF and GMOD Dump
Post by: SHAD0Wdump on November 22, 2010, 07:35:57 pm
(http://img192.imageshack.us/img192/7349/kittehkruiser.png)

Three guesses who requested this.
Title: Re: SHAD0Wdump's BSF and GMOD Dump
Post by: Jervous on November 22, 2010, 07:52:41 pm
KITTEH SHIP

You should mod a gun that only makes a 'mew' sound or something
Title: Re: SHAD0Wdump's BSF and GMOD Dump
Post by: SHAD0Wdump on April 06, 2011, 07:12:32 pm
Spoiler: GargantuaMKII (click to show/hide)

Resumed work on the New Atriir ships. This is the flagship.