Bay 12 Games Forum

Finally... => Roll To Dodge => Forum Games and Roleplaying => Einsteinian Roulette => Topic started by: piecewise on March 22, 2015, 09:44:15 pm

Title: A Sudden Reality Shift: New System and respec thread
Post by: piecewise on March 22, 2015, 09:44:15 pm
The idea behind the new roll system is to get away from straight numerical bonuses because RTD doesn't handle large bonuses well. So instead of just rolling a d6 and then adding +1's until you can't fail (or always overshoot) we're gonna change it so that +1's don't effect the actual numerical outcome of the dice, just the “Level” of success and failure that comes from it.  A lot of it is gonna be somewhat subjective, but it already was in a lot of ways so it shouldn't be that different. Lets break it down a bit

Spoiler (click to show/hide)

Leveling up:

Spoiler (click to show/hide)

Creating a character:
Spoiler (click to show/hide)

Other Major Changes:
Spoiler (click to show/hide)

Example Character Sheet

Spoiler (click to show/hide)

For those of you respecing characters, do it like this
Spoiler (click to show/hide)

Any questions, concerns or character respecs should be put here. (Note, any of this might change depending on feedback)



Edit: There was some confusion as to how stating a starting character works.

Ok, if you want to add +1 to a stat or skill, you need to also add -1 to another stat or skill. If you want to add +2 (be it +2 to a single stat or +1 to two different stats) you need to add -3 to other stats or skills (-1 from before, plus -2). If you want to add +3, then it becomes -6 (-1 + -2 + -3) Basically, for each additional bonus point you add, you have to add the next number up of negative points. This means that characters with higher starting stats and skills will also have lower stating stats and skills in other places. Those of you who want to be very focused will thus be very weak in other areas.

Stats/skills can go to -2 only. And there is a +2 cap for new characters.

There is no deadline as of yet for respec-ing. Take your time and ask questions. But those of you restating, please post your "starting character" ie the basic character you're gonna make to build off of, then the end product once you've added all the stats. You should probably make it very clear where all the points go just so we make sure everything is right.

LOOK AT THIS THING


http://parisbre56-phpexperiment.rhcloud.com/character_creation.html

Use it. it is how things work now. Apparently.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on March 22, 2015, 10:03:28 pm
PW, I assume that we can't lower a skill/stat below -2?  Yup.

Also, how do equipment bonuses factor in; if I have -2 str, but a +2 exoskeleton and a +1 synthbody, what level am I considered to be at?
Still at -2, now I just have massive strength which I accidentally smash into everything constantly.

Also, is there a deadline on how long we can take to respec?
Nope.

Also, why do we have stats points in sets of five, when everything is divisible by five anyway?
  Brain damage, from whatever source, takes away different nmbers of points.

What is the purpose of the General Knowledge skill?
It's used when people try to act on things PW questions if they should know about.  Random inmate fresh out of stasis doesn't know jack about sharkmist.

EDIT: TO other people, it might be a decent idea to hold off on redoing your char tonight.  We're currently arguing about the system in IRC.

Timeskip gives +5 points, which can be distributed in either/both stats or skills.  Hephaestus defense gives a standard levelup.  Boarding is the same as the timeskip.
Title: Re: A Sudden Reality Shift: New System and respwec thread
Post by: Wolfkit on March 22, 2015, 10:18:19 pm
Ronald

Strength: -1
Dexterity: 0
Endurance: 0
Charisma: -1
Intelligence: -1
Willpower: +2
Fate: 0

Intuition: -1
Handiwork: 0
Conventional Weapons: -1
Unconventional Weapons: 0
Exotic Weapons: +2
Auxiliary Systems: 0
Medical Tech: 0
General Knowledge: -1

((Ronald is now reimagined as guy who solves all problems via liberal application of doom hands and amps, and screws up fatally in most other situations. This can only end in hilarious TPK))
((Edit: no longer hilariously broken))
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Peradon on March 22, 2015, 10:22:26 pm
Ok, what do I do? I haven't been on any missions, so do I need to do anything?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: swordsmith04 on March 22, 2015, 10:30:42 pm
Ok, what do I do? I haven't been on any missions, so do I need to do anything?
You still have to restat your character for the new system, you just don't have the extra points from missions.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Peradon on March 22, 2015, 10:33:15 pm
Ok, so I basically just have to recreate my guy?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: tryrar on March 22, 2015, 11:47:31 pm
-snip-
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 22, 2015, 11:56:54 pm
You should have -3 in stats, and -10 for skills I think.
Stats: -1 -2 =-3
Skills: -1-2-3-4 =-10
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Lenglon on March 23, 2015, 12:00:17 am
what is "Fate"?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Wolfkit on March 23, 2015, 12:03:23 am
what is "Fate"?
Dunno, PW isn't saying anything
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on March 23, 2015, 12:03:39 am
((Ya did.  Bonuses in each category go like this:
For a cumulative total bonus of +1, you need a cumulative total penalty of -1.
For a cumulative total bonus of +2, you need a cumulative total penalty of -3.
For a cumulative total bonus of +3, you need a cumulative total penalty of -6.
For a cumulative total bonus of +4, you need a cumulative total penalty of -10.
You can't get any higher than that.

Key word in your case is 'cumulative'.  You only applied the diminishing returns to the +2, rather than lumping them all together into a +4.

@Leng

Join IRC and ask.  PW is answering questions.  He said it was heavily buffed.  People were guessing that it's a sort of 'last chance' roll to not die.))
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 23, 2015, 12:05:47 am
Can you guys save a transcript of that please? Can't really come on irc for now, so it'd be nice to have.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Lenglon on March 23, 2015, 12:07:46 am
Can you guys save a transcript of that please? Can't really come on irc for now, so it'd be nice to have.
+1
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nunzillor on March 23, 2015, 12:08:17 am
01010100 01100101 01101011 (Tek)

Spoiler: Base: (click to show/hide)

Spoiler: Level up (1 mission): (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: NAV on March 23, 2015, 12:09:03 am
-2 to -1 is 10
-1 to 0 is 5
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: swordsmith04 on March 23, 2015, 12:10:16 am
Can you guys save a transcript of that please? Can't really come on irc for now, so it'd be nice to have.
+1

Sure thing.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nunzillor on March 23, 2015, 12:12:57 am
-2 to -1 is 10
-1 to 0 is 5
Thanks
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on March 23, 2015, 12:30:42 am
Johnothen Bright:
Strength:0
Dex:0
Endurance:+1
Charisma: -1
Mind:0
Fate:0
Intuition:0

Handi:0
Con:+1
Uncon:0
Exotic:-1
Med:0
Auxiliary:0
General Knowledge:0
Right, I think these stats should reflect Johnny himself a bit more.
Edit: added in strength just so i don't need to bother with low level strength requirments.
Editedit:
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 01:02:49 am
Oh jeez this is gonna get odd.
So wait, timeskip gives standard, and the boarding gives standard too? I'll need to calculate how many points I have then.
If I'm even still alive.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 23, 2015, 01:07:23 am
Timeskip gave no lvl up, boarding... Not sure, singe that was tied to hep defense, but I think not (aka only 1 for defense+boarding).

@execute: need another -1 for skills.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Peradon on March 23, 2015, 01:07:41 am
Psmith Exerton
Strength:+1
Dex:0
Endurance:-1
Charisma: -1
Intelligence:+1
Will:0
Fate:0

Intuition:0
Handi:+1
Con:+1
Uncon:0
Exotic:0
Med:-1
Auxiliary:-1
General Knowledge:0

Does this work?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 23, 2015, 01:09:16 am
Peradon, you need a lot more -1 I think. See syv's list.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Peradon on March 23, 2015, 01:11:46 am
Peradon, you need a lot more -1 I think. See syv's list.
Ok... I edited it.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: renegadelobster on March 23, 2015, 01:19:16 am
Timeskip is +5 in either skills or stats. You can split them between the two if you want to though. Same with ship boarding.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: piecewise on March 23, 2015, 01:28:41 am
what is "Fate"?
No one shall ever know.


But Lars has a +1 in it, just as default
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on March 23, 2015, 01:39:46 am
Everyone join the Church of Steve!

On more serious note, how stat requirements for amps and manips will chance?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 01:40:55 am
It's the piety stat?
Dangit.
So do all the stats and skills still mean the same things they used to, or do some apply to different things? Not counting Fate, of course.

If someone kills Lars and ritualistically devours his corpse will they get that +1 in Fate?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on March 23, 2015, 01:45:25 am
Xan, I don't think eating someone who believes in something a lot is going to make you just as pious.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 01:49:12 am
It will if I believe it will hard enough.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Empiricist on March 23, 2015, 02:06:49 am
I think I'll wait a bit before I restat Charles since I have no idea how to do this or how to keep him in a similar role.

Wait, does the Assault (wherein Charles gunned down sods using a turret, talked to civvies and hid behind HAWKING) and Defense of Hephaestus (wherein Charles stood still waiting for foes who never showed up) count as one mission or two?

Though my draft currently looks like this:
Code: (WIP) [Select]
Missions: 2 (Ice-9, Assault and Defense of Hephaestus)
Timeskips: 1 (Post-Conquest of Hephaestus [1 Year])

Strength:-1 [-1 initially]
Dexterity:0 [0 initially]
Endurance:0 [0 initially]
Charisma:-1 [-1 initially]
Intelligence:-1 [-1 initially]
Willpower:0 [0 initially]
Fate:+3 [+2 initially, 15 points]

Intuition:+2 [+1 initially, 10 points]
Handiwork:-1 [-1 initially]
Conventional Weapons:+1 [+1 initially]
Unconventional Weapons:-1 [-1 initially]
Exotic weapons:-1 [-1 initially]
Auxiliary Systems:0 [0 initially]
Medical Tech:0 [0 initially]
General Knowledge:0 [0 initially]
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 23, 2015, 02:30:07 am
How are avatar bonusses used? Are they still +1 across the board? How about str and end, since those are now more 'how you use it' and less raw capability, are they still +2, or not? Finally, are the bonusses applied after skills/stats, aka do they count for the point cost in some way?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Empiricist on March 23, 2015, 02:31:01 am
Is Summon Sheep Willpower or Fate?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 02:32:47 am
...what does Xan's shapeshifting use now? Still willpower?
I'm buffing Fate anyway, but still.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Sean Mirrsen on March 23, 2015, 02:56:24 am
Does the year-long mission count as two levels or one? It used to count as 2.
Not sure how useful stats are going to be for Heph personnel in the near future, but the more points Anton has, the better. ^_^
So far I cound the year-long mission, the Heph Defense, and one timeskip until this mission. So, 15 or 20 points. With the last mission over, definitely at least 20.

edit: apparently not. New sheet posted in new post.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on March 23, 2015, 03:05:55 am
Anomalous Planetoid granted two levels back then, so it makes sense if it still counts as two.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Unholy_Pariah on March 23, 2015, 04:42:09 am
am i allowed to swap Int/uncon for Will/Exo and replace my micromanip with a microwave amp?

how do synthbodies and my armored exosuit affect stat levels and conventional skill?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Comrade P. on March 23, 2015, 04:57:46 am
Yaroslav Vetrov

Strength: 0
Dexterity: -1
Endurance: +2
Charisma: -2
Mind: 0
Fate: 0
Intuition: 0



Handiwork: 0
Conventional Weapons: +1
Unconventional Weapons: 0
Exotic weapons: 0
Auxiliary Systems: 0
Medical Tech: 0
General Knowledge: -1
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Pancaek on March 23, 2015, 05:25:11 am
I've got some questions before I make my new sheet:
- How do mindpoints work from here on out?
- What will happen to the +2dex/+1end/+1uncon from my synthflesh body? Do I still get those, only the uncon or none?
- I got a +3 skill points in exo from the timeskip, does that count for anything?
- We still get the token refund from the decomps right?
- What about the stat req. for amps?
- and I remember there being said that the armory was going to get some new stuff along with the new system. Was I dreaming?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 05:28:05 am
On a later page is my character sheets right now

There we go. If I live to assimilate another day, Xan will be a much more competent, focused, and horrific individual who doesn't constantly kill himself because he's so good at his rolls all the time.

Of course this is still pending any significant changes, and what amps will require now, but this is basically what I think I'd put.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on March 23, 2015, 05:30:00 am
Knowing PW, however, I bet PW will be happy to use the issue of clone 'degradation' to mess up those will rolls in some ways.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 23, 2015, 05:38:26 am
Wait, are bonuses from char creation applied before or after stat points invested? Aka, if I have a +1 from char creation, does next level take 5 or 10 points?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Unholy_Pariah on March 23, 2015, 05:39:50 am
i think its 10 points, also Xan your base sheet looks odd to me.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 05:41:23 am
This is why I've minmaxed so heavily as to get a +4 in Will, and that +1 in Fate.
Because those have been the two things fucking me over in all actuality.

Wait, are bonuses from char creation applied before or after stat points invested? Aka, if I have a +1 from char creation, does next level take 5 or 10 points?
I'd think you apply the points you get from missions after the base character is made and act like the prices increase accordingly, so it'd cost 10 points for the next level in your example.

Oh, I see how I fucked up there. I gotta subtract one more stat bonus in order to get the +3 properly. Hmm...
Edit: there we go - I'll be fucked in strength for a little while but I'm not really focused so much on that department anyhow right now.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 23, 2015, 05:58:28 am
This is why I've minmaxed so heavily as to get a +4 in Will, and that +1 in Fate.
Because those have been the two things fucking me over in all actuality.

Wait, are bonuses from char creation applied before or after stat points invested? Aka, if I have a +1 from char creation, does next level take 5 or 10 points?
I'd think you apply the points you get from missions after the base character is made and act like the prices increase accordingly, so it'd cost 10 points for the next level in your example.

Oh, I see how I fucked up there. I gotta subtract one more stat bonus in order to get the +3 properly. Hmm...
Edit: there we go - I'll be fucked in strength for a little while but I'm not really focused so much on that department anyhow right now.

There's another mistake, though PW added this in after the original post.

Max bonus for a starting character is +2. You cannot start with +3 in will, so in order to get +4 you must sink a minimum of 35 points into the area.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 06:09:07 am
Wait, he said there's a maximum of +2 for new characters.
...I may have misinterpreted that. Thought it meant new as in 'haven't gone on any missions yet' new.
Hm. Gonna need some consideration here then.
EDIT: There we are, updated it somewhat. That should work better, I think. Two missions to superwill status.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 23, 2015, 06:35:56 am
Now we've misunderstood something else that I was originally confused about as well.

The penalty for adding 1's is cumulative. (I find the way this is worded in other posts a little confusing :P)

If we think of adding +1's sequentially, each additional +1 costs -1 more to add.
So, the first +1 requires one -1.
The second requires two -1's, regardless of where the second one is.
And the third requires three -1's, and so on. So, in order to do +2 Will, +1 Fate, you need -6.

I'm personally not sold on the necessity of this system over more traditional stat costing, but PW is sleeping and can't discuss it with us right now.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on March 23, 2015, 06:39:38 am
Now we've misunderstood something else that I was originally confused about as well.

The penalty for adding 1's is cumulative. (I find the way this is worded in other posts a little confusing :P)

If we think of adding +1's sequentially, each additional +1 costs -1 more to add.
So, the first +1 requires one -1.
The second requires two -1's, regardless of where the second one is.
And the third requires three -1's, and so on. So, in order to do +2 Will, +1 Fate, you need -6.

I'm personally not sold on the necessity of this system over more traditional stat costing, but PW is sleeping and can't discuss it with us right now.
What? Where does PW say that each 1+ costs one more 1- than the other no matter where it is? I thought it was just 1+=5 points, 2+=10 points, stuff like that.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 23, 2015, 06:41:17 am
Now we've misunderstood something else that I was originally confused about as well.

The penalty for adding 1's is cumulative. (I find the way this is worded in other posts a little confusing :P)

If we think of adding +1's sequentially, each additional +1 costs -1 more to add.
So, the first +1 requires one -1.
The second requires two -1's, regardless of where the second one is.
And the third requires three -1's, and so on. So, in order to do +2 Will, +1 Fate, you need -6.

I'm personally not sold on the necessity of this system over more traditional stat costing, but PW is sleeping and can't discuss it with us right now.
What? Where does PW say that each 1+ costs one more 1- than the other no matter where it is? I thought it was just 1+=5 points, 2+=10 points, stuff like that.

That's for adding 'mission experience'. I'm talking about setting up the base character.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 06:42:39 am
Hmm. I can easily fix it if that's the case, I just wanted to get that +1 in Fate because I'm unfortunately prone to getting fucked over by fate. I'll just note that it isn't finished and go to sleep I guess.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 23, 2015, 06:44:30 am
Hmm. I can easily fix it if that's the case, I just wanted to get that +1 in Fate because I'm unfortunately prone to getting fucked over by fate. I'll just note that it isn't finished and go to sleep I guess.

Seems fair :P
I don't think any of this is finished until it goes on the wiki, and we haven't been committing these edits there yet (since the system is still 'under review', so to speak)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on March 23, 2015, 06:46:17 am
That's for adding 'mission experience'. I'm talking about setting up the base character.
Okay, lemme just pull up the relevant part here which I think is where you might be getting this from:
Quote
Here's how this works, everyone starts with a zero in all stats and skills. You can choose to stay like that if you want, or you can change the character by adding bonuses and negatives. To add +1 to a stat or skill, you need to take a -1 in another stat or skill. To add an additional  +1, you need to take two -1's from stats or skills. You can raise the same skill or stat multiple times, but the negatives increase this way each time. In other words, for me to raise, say, con to +3, I need to distribute -6 across the other skills. In other words, if you're gonna be really good at 1 thing, you're gonna be really shit at basically everything else. By the way, you have to keep skills and stats separate in this, ie you can't do +1 Con and -1 Dex.
Now, if you'll see the bolded part, which I assume is where you got that idea (And it is a touch weirdly worded, certainly) BUT, he gives a comparison of Con only, and mentions that (Put in italics) he says that If you wanna be really good at One thing, you need to be crap at everything else.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Devastator on March 23, 2015, 06:49:03 am
Hmm, looks neat, but wouldn't it be easy to make a starting character with a pair of +3s?

Just do that, buy an amp, have end-game character out of the escape pod.

Maybe it should increase a bit faster, say 10/15/20 or 10/20/30 instead of 5/10/15, and cap starting chars at +1 per stat.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 06:53:52 am
Quote
cap starting chars at +1 per stat.
but muh minmaxing

also PW put a limit of +2 on base characters
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Devastator on March 23, 2015, 06:57:36 am
Just suggesting.  Still, though, there should be something special about being good.  It shouldn't be something you get out of the box, or because you idled through a couple missions, being around for the wiki updates and the tokens..
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on March 23, 2015, 06:57:47 am
Well, you could have a 2+ and a 3+ in the stats department but...
Ohhh, I see why PW made it so that a -2 need 10 points to get out of, that means if you do power game, you need 15 points to not be an active hazard at doing anything else than what you spend your points in, in other words, you need to survive three missions being a glass cannon, retarded glacier, or anything else.
I mean, think about a normal ER mission, if I put 3+ into dex and 2 into strength, that would leave me a retarded idiot, with negative willpower, no 'fate', horrible endurance and no charisma, taking that idea and putting it into skills would be just as bad, as arriving and buying a laser rifle would be useless against any actually armoured enemies, having exotic abilities... Well, pumping points into two of the major combat skills might help, but you literally wouldn't be able to do anything else.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 23, 2015, 07:02:10 am
Current Rules Summary (because it's a little scattered.)

STEP 1: CREATE A BASE CHARACTER

Rules for a Base Character

STEP 2: ADD MISSION EXPERIENCE
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 07:05:11 am
Essentially yeah. My hope is that since I can shapeshift, I can sorta get around that problem since my shifts to various forms can somewhat compensate for my lack of speciality in the physical stats. The other ones I can work on as I go along, I just wanna get to a +4 in Willpower for now.
...
Are there +levels beyond 4? If so, does the points cost increase at the same rate?

Hmm. I wonder how high of an Exotic skill modifier the AM could feasibly get. Lemme see here...
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 23, 2015, 07:06:59 am
That's for adding 'mission experience'. I'm talking about setting up the base character.
Okay, lemme just pull up the relevant part here which I think is where you might be getting this from:
Quote
Here's how this works, everyone starts with a zero in all stats and skills. You can choose to stay like that if you want, or you can change the character by adding bonuses and negatives. To add +1 to a stat or skill, you need to take a -1 in another stat or skill. To add an additional  +1, you need to take two -1's from stats or skills. You can raise the same skill or stat multiple times, but the negatives increase this way each time. In other words, for me to raise, say, con to +3, I need to distribute -6 across the other skills. In other words, if you're gonna be really good at 1 thing, you're gonna be really shit at basically everything else. By the way, you have to keep skills and stats separate in this, ie you can't do +1 Con and -1 Dex.
Now, if you'll see the bolded part, which I assume is where you got that idea (And it is a touch weirdly worded, certainly) BUT, he gives a comparison of Con only, and mentions that (Put in italics) he says that If you wanna be really good at One thing, you need to be crap at everything else.

Yeah, that example is part of the confusion. See later on in his edit, here

Ok, if you want to add +1 to a stat or skill, you need to also add -1 to another stat or skill. If you want to add +2 (be it +2 to a single stat or +1 to two different stats) you need to add -3 to other stats or skills (-1 from before, plus -2). If you want to add +3, then it becomes -6 (-1 + -2 + -3) Basically, for each additional bonus point you add, you have to add the next number up of negative points. This means that characters with higher starting stats and skills will also have lower stating stats and skills in other places. Those of you who want to be very focused will thus be very weak in other areas.

Bold for emphasis. PW just chose an example (+3 in one stat) that *doesn't* illustrate this property in his first iteration
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 07:08:50 am
The AM could feasibly have a +7 in amp usage, employing maximum minmaxing. She'd have 10 skill points left over.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Devastator on March 23, 2015, 07:11:04 am
To be honest, it is more that minuses aren't actually to any detriment.  You have to specifically outfit yourself to make any rolls relevant, so it's not an additional limitation to suck at things you can't, or never will do anyway.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on March 23, 2015, 07:12:20 am
The AM could feasibly have a +7 in amp usage, employing maximum minmaxing. She'd have 10 skill points left over.
Well...
Hold on a sec...
Ah, here we go, when one of the players fought fake AM in the simulation area, she was wearing a Kinetic Shunt, right? What bonuses was she getting there?
To be honest, it is more that minuses aren't actually to any detriment.  You have to specifically outfit yourself to make any rolls relevant, so it's not an additional limitation to suck at things you can't, or never will do anyway.
Apart from stuff like endurance, I guess, Willpower, probably, but you would probably be boosting Will up if you could cheese it like that, wouldn't you? 'Cuz amps with the new system really are the best, unless something like fate also effects it.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 07:14:12 am
PW didn't even roll for her, and that was several hundred years out of date.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on March 23, 2015, 07:15:26 am
Are you talking about the Kin Shunt? Because that is uncon, not exotic, it also requires intelligence, and not willpower.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 07:17:40 am
Oh, I'm just assuming she dumped all the points she got over her 27 missions straight into amp usage - she could theoretically have done stuff like that, but it's likely she didn't and her power is linked to some out of context thing, hence the quicksilver reference from PW the one time.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Devastator on March 23, 2015, 07:21:54 am
Well, defensive stats aren't like to be relevant, anyway, as removing the amp-overshoots that caused what, 80% of all deaths..  And with all temp-dead chars surviving..  I think there's been maybe two or three chars dying from non-amp instakills in the history of the game..

Yeah, no end should be doable without much issue.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on March 23, 2015, 07:22:31 am
Oh, I'm just assuming she dumped all the points she got over her 27 missions straight into amp usage - she could theoretically have done stuff like that, but it's likely she didn't and her power is linked to some out of context thing, hence the quicksilver reference from PW the one time.
Mmmm, that's what I'm thinking.
Wait, you know how it's pointed out amps run on souls? And that bag that releases voices, yet the AM couldn't detect anything invasive in the guy's brain? I wonder if 'Quicksilver' is kinda like a glue for ghosts, it sticks to 'em, so if the AM could have been pumped full of it, she might be...
Wait, remember that riddle? The one about 12 things now there is one? What if those could be related to souls chained to the AM, so she's losing them.
I dunno I'm tired leave me alone.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Devastator on March 23, 2015, 07:25:46 am
Quicksilver is also a romantic word for mercury, so it could mean.. Anything.

Anyway, I suppose it could work out if the dump stats mattered, like you failing to run away with your 0 dex, or you failing to operate an elevator with your 0 int..
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on March 23, 2015, 07:46:42 am
@Everyone: There's no rush. We got to make sure the system is OK and then we got to make the new templates for the wiki.

@Kriellya: Not assault mission. Correct that to space battle. Also, timeskip only grants points to those that got points in the first place. Also Anomalous Planetoid mission grants 2 levelups since it counts as 2 missions

This is the log I got with some parts removed, not sure if anything important was said after I left.

Spoiler: Part 1 (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on March 23, 2015, 07:47:16 am
Spoiler: Part 2 (click to show/hide)

The important thing to note here is that Sy is required to wear a leather mask. No, I do not know how it works with a robot body.

More seriously, exoskeletons and synthflesh and things like that no longer grant bonuses to rolls. They just allow you to do things, make you stronger. So no matter how high your str stat is, you cannot lift a very heavy weapon without an exoskeleton and no matter how strong of an exoskeleton you have, you can still mess up throwing a rock and kill yourself if you have a -2 to strength or dex.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Knight Otu on March 23, 2015, 08:54:09 am
Respec in progress

Gorat "Chin" Ivanos Base

Strength: 0
Dexterity: -1
Endurance: 0
Charisma: 0
Intelligence: 0
Willpower: +1
Fate:0

Intuition: 0
Handiwork: -2
Conventional Weapons: +0
Unconventional Weapons: -1
Exotic weapons: +2
Auxiliary Systems: +1
Medical Tech: -2
General Knowledge: -1

M6 Samsonite Abyss   5/5
M9A Ghostship      5/5
M11 Heph Assault      5/5
Time Skip
M12 Heph Defense      5/5
M18 Eater of Cold      5/5
         25/25 +5


Gorat "Chin" Ivanos Respec WIP

Strength: 0
Dexterity: -1
Endurance: 0
Charisma: +1[5]
Intelligence: 0
Willpower: +2 [10 +10/15]
Fate: +1 [5]

Intuition: 0
Handiwork: -2
Conventional Weapons: +1 [5]
Unconventional Weapons: -1
Exotic weapons: +3 [15]
Auxiliary Systems: +1
Medical Tech: -2
General Knowledge: -1

Remaining: 0 stats, 5 skill, 0 wild?

I'd really like to get willpower to a +3, but I don't particularly want to skimp on potentially necessary other stats, and I get the feeling I may want a +1 Fate...

Well, now I have 5 skill points I'm not sure how to use. I probably also should consider moving the GK -1 to uncon instead.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Tavik Toth on March 23, 2015, 09:05:30 am
I'm still really confused right now on how to respec my sheet even after reading the rules.

Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: swordsmith04 on March 23, 2015, 09:51:21 am
Spoiler: Base Character (click to show/hide)

Added base character, since I didn't see the edit to the OP asking for them until now.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Toaster on March 23, 2015, 10:00:11 am
But Lars has a +1 in it, just as default

And I was going to put points in it to represent his pious connections!  I cite this for his ability to survive six missions without losing a limb.

Let's see...


Spoiler: Point gains (click to show/hide)


PW approved changing to the mindread amp from the mind control amp at full refund; adjusted inventory appropriately.

I think that covers it.  Lars is a great shot and well blessed by the gods. Physical stats lost out in the transition, but I really want him to have that +2 charisma (which is spent halfway towards).  The other alternative is to stick with +2 fate, finish off the +2 charisma and +1 str, and move one of the half-levels toward skills, but I think I like this one better.  With factoring in the base defense, I was able to finish out Charisma and move the timeskip points from Intuition to Strength.  Next two missions will cover dex, end, aux, and handi.


In final, there was no way I was getting to +2 exo without sacrificing some of the intent of the character, so that's where we are now.  Sad about just +1 charisma, but something had to give.  I think the +3 fate better reflects the vision and how the character has played out.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: NAV on March 23, 2015, 10:12:46 am
Dubley

Spoiler: Starting (click to show/hide)
Spoiler: Levelups (click to show/hide)
Spoiler: Current (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Toaster on March 23, 2015, 10:15:01 am
Wait, how does the Heph Defense count?  Half if you did one part, whole if you did both parts?  I might be misunderstanding that.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: NAV on March 23, 2015, 10:18:02 am
Wait, how does the Heph Defense count?  Half if you did one part, whole if you did both parts?  I might be misunderstanding that.
I think the defence counts as a full levelup, and the boarding gives 5 points to put anywhere.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: tryrar on March 23, 2015, 10:22:36 am
_Snip_
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Pancaek on March 23, 2015, 10:26:29 am
I need some help from the wiki gnomes, because I'm getting confuddleled. I have 6 complete level ups, +5 points from the timeskip and +5 points from the boarding action. Is this correct or am I screwing up somewhere like I think I am?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: swordsmith04 on March 23, 2015, 10:28:31 am
Maximum bonus for a starting character is +2. Can't have +4.
You also can't drop a stat lower than -2.

@Pancaek: That looks right.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Sean Mirrsen on March 23, 2015, 10:56:51 am
So, apparently Anton has more points than I thought. 20+20 for the missions, plus 5 for the timeskip. Woo!

Revising sheet:

With that in mind:
Code: [Select]
[Anton Chernozorov]
STR: 0
DEX: 0 [5]
END: 0
WIL: 0 [5]
INT: +2 (10)[10]
CHA: 0 [5]
FATE: 0

Intuit: +1 [5]
Handi: +2
Conv: 0
Uncon: 0
Exotic: -2
Aux: +2 [10]
Med: -1
General: +1 [5]

Points towards next level in (parentheses), total allocated points in [square brackets].
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Harry Baldman on March 23, 2015, 11:37:51 am
Ah, let me take a second to do this...


Should be correct, right?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Pancaek on March 23, 2015, 11:47:40 am
Respec in progress

Spoiler: Total points (click to show/hide)
Spoiler: sheet start (click to show/hide)
Spoiler: final sheet (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Persus13 on March 23, 2015, 11:56:52 am
So are Professions just out now?

Spoiler: Redone stats (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Hapah on March 23, 2015, 11:58:33 am
Yup, think so.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on March 23, 2015, 12:11:22 pm
I actually answered a lot of questions by editting that first post... guess nobody noticed.

Note that 'stats' and 'skills' are different, and have no relation to each other at all.

Charsheets which are flawed:
Tek: Has a total of +5 skills.  Would need -15 skills to actually get that (which is impossible) but only has -7.
Psmith Exerton: Has +2 stats, which only costs -3, but you have -4.  Same with the skills.
Charles: Not wrong, but poorly done.  Skills start with two +1s, and then levelups upgrade one of those to a +2.  It would be better to start with that +2, then use skills to upgrade the other to +1, and have 5 points to spare.  Also, you have no points in Charisma, which now covers speech.
Xan: Stats have a +3, but only -4; cost is -6.  Also, aren't your stats randomly decided now?
Gorat: Same issue as Charles.  Not wrong, but it would be more efficient to start Exo at +2, and aux at +0, then upgrade aux to +1 using levelup points, with another five left over.
Dubley: Same levelup mistakes as Charles and Gorat.  Not wrong, but not well done.

Everyone else is fine.

Quote from: Devastator
Well, defensive stats aren't like to be relevant, anyway, as removing the amp-overshoots that caused what, 80% of all deaths..  And with all temp-dead chars surviving..  I think there's been maybe two or three chars dying from non-amp instakills in the history of the game..

Yeah, no end should be doable without much issue.

Nah, there's been Mason, Floki, Michael, Grate, Felix, May, Jhoseph, Cecil, and a different Michael.  And that's not counting the instakills which were obviously avoidable.  Or the kills which weren't insta, which end will still help with avoiding.

Also, end prevents you from taking more minor injuries, like breaking your leg.  Sure, you're not permadead if that happens, but you are nearly useless dead weight.

@Sean Mirrsen & Empiricist

I was gonna suggest that we Heph personnel hold off on restatting for now.  We really do want to have complementary skillsets, and we definitely have time to discuss it and see what we can and should do.  If we all stat seperately, we'll probably end up with a lot of the same skills.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on March 23, 2015, 12:12:30 pm
Ulrich Leland. I think this is how I will roll for now. Maybe.

Spoiler: Start (click to show/hide)

Spoiler: Missions (click to show/hide)

Spoiler: Leveled (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Lenglon on March 23, 2015, 12:16:07 pm
what is "Fate"?
No one shall ever know.


But Lars has a +1 in it, just as default
Um, PW, I want to place my stats as an RP reflection instead of min/maxing, how high or low would you think Lyra's Fate is?

She doesn't buy into the HMRC pantheon, if it matters.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: NAV on March 23, 2015, 12:20:11 pm
Dubley: Same levelup mistakes as Charles and Gorat.  Not wrong, but not well done.
Thanks Syvarrie! I changed the sheet a bit.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on March 23, 2015, 12:40:37 pm
Any idea about a mathematical formula that can easily represent the new system? I'm trying to come up with one so that I don't make the templates a gigantic series of if-then-else.

EDIT: Solved, I think. Now to test it.
Spoiler: Contains math (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Dutrius on March 23, 2015, 01:04:23 pm
Alright, re-speccing.

Spoiler: Kai Branden (Base) (click to show/hide)

One mission: (M18) (25 points for skills and stats?)

Is this correct? Is it 5 points or 25? PW's opening post is a little ambiguous.
Edited.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Comrade P. on March 23, 2015, 01:05:23 pm
It's 5 points, not 25.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Dutrius on March 23, 2015, 01:08:55 pm
Thanks.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 23, 2015, 01:16:53 pm
@Kriellya: Not assault mission. Correct that to space battle. Also, timeskip only grants points to those that got points in the first place. Also Anomalous Planetoid mission grants 2 levelups since it counts as 2 missions

I would like some clarity on that from PW when he gets up. He didn't want to think about the timeskip in IRC and I can't figure out what he finally okay'd.

Hey PW, how is the time skip working? I think you said just 5 points for everyone?

See logs in Paris's post:

[2015-03-23 06:10:26] <Piecewise> Ok so
[2015-03-23 06:10:31] <Piecewise> Fuck the time skip stuff
[2015-03-23 06:10:39] <Piecewise> too random, too hectic, too varying
[2015-03-23 06:12:36] <syvarris> Does that mean no levelup for timeskip, or just going with the nonrandom, nonhectic "+5 to either stats or skills"?
[2015-03-23 06:13:35] <Piecewise> It's just gonna be "You get 5 points. You can put them in skills or stats or some combo. Thats it"
[2015-03-23 06:14:04] <renegade> That works
[2015-03-23 06:14:21] <Caellath> Same as boarding, then.
[2015-03-23 06:15:37] <Nikitian> Non-levelup features and bonuses of time-skip still remain as-is, I hope? (I'd really hate to lose fleshknitter to retcon)
[2015-03-23 06:17:04] <Piecewise> Nah, thats fine. Just numbers. I won't retcon anything else if I can help it
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Doomblade187 on March 23, 2015, 01:18:14 pm
Han Thren

Spoiler: Basic Stats (click to show/hide)

Levelup: 1 mission
5pts in Will (to 0)
5pts in Intuition (to +1)

Spoiler: Final Stats (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Caellath on March 23, 2015, 01:22:32 pm
Assault on Hephaestus was a mission, Defense of Hephaestus was a different one. Boarding/ship assault was an extra bit of Defense and follows the same logic as timeskip: 5 wildcard points. Using "assault" for both the attack on Hep and the ship boarding may be causing Kri's confusion.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: swordsmith04 on March 23, 2015, 01:34:27 pm
Spoiler: Basic Stats (click to show/hide)

Levelup: 1 mission
5pts in Endurance (to 0)
5pts in Intuition (to +1)

Spoiler: Final Stats (click to show/hide)

For the original stats, points are cumulative. Two +1s have to be cancelled out the same as a +2, which requires three -1s, not two. So you're one point over in stats and skills.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Doomblade187 on March 23, 2015, 01:43:04 pm
Spoiler: Basic Stats (click to show/hide)

Levelup: 1 mission
5pts in Endurance (to 0)
5pts in Intuition (to +1)

Spoiler: Final Stats (click to show/hide)

For the original stats, points are cumulative. Two +1s have to be cancelled out the same as a +2, which requires three -1s, not two. So you're one point over in stats and skills.
Better now?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: swordsmith04 on March 23, 2015, 01:44:36 pm
Yeah, that works.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: renegadelobster on March 23, 2015, 02:18:47 pm
Spoiler: Basic stats (click to show/hide)

Level up:
Mission 12
Mission 13
Mission 16
+10 wildcard from timeskip and ship boarding

Spoiler: Final stats (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Knight Otu on March 23, 2015, 02:25:25 pm
Gorat: Same issue as Charles.  Not wrong, but it would be more efficient to start Exo at +2, and aux at +0, then upgrade aux to +1 using levelup points, with another five left over.
Well, and now I have 5 skill points left over.  :P For Intuition, maybe, or getting a headstart on Exo +4, and I still have to decide on moving the -1 from General Knowledge to Uncon...
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on March 23, 2015, 02:34:06 pm
Spoiler: Basic stats (click to show/hide)

Level up:
Mission 12
Mission 13
Mission 16
+10 wildcard from timeskip and ship boarding

Spoiler: Final stats (click to show/hide)

If I did math correctly you still have 5 unspent points in skills.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: HavingPhun on March 23, 2015, 02:35:33 pm
Stats/skills can go to -2 only. And there is a +2 cap for new characters.
Does this apply to just skills? If not, then the highest willpower that I can have as a new character is 2 at first. Yet the Microwave Amp requires a minimum of 3 willpower. So did you just mean that skills have the +2 limit, not stats?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Knight Otu on March 23, 2015, 02:39:05 pm
Stats/skills can go to -2 only. And there is a +2 cap for new characters.
Does this apply to just skills? If not, then the highest willpower that I can have as a new character is 2 at first. Yet the Microwave Amp requires a minimum of 3 willpower. So did you just mean that skills have the +2 limit, not stats?
The stat requirements haven't been changed over to the new system yet, I'm pretty sure. The microwave amp probably will just require a +1 in willpower.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: HavingPhun on March 23, 2015, 02:40:47 pm
[quote au
Stats/skills can go to -2 only. And there is a +2 cap for new characters.
Does this apply to just skills? If not, then the highest willpower that I can have as a new character is 2 at first. Yet the Microwave Amp requires a minimum of 3 willpower. So did you just mean that skills have the +2 limit, not stats?
The stat requirements haven't been changed over to the new system yet, I'm pretty sure. The microwave amp probably will just require a +1 in willpower.
Okay, I guess that works out then.

Spoiler (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on March 23, 2015, 02:53:51 pm
Stats/skills can go to -2 only. And there is a +2 cap for new characters.
Does this apply to just skills? If not, then the highest willpower that I can have as a new character is 2 at first. Yet the Microwave Amp requires a minimum of 3 willpower. So did you just mean that skills have the +2 limit, not stats?
The stat requirements haven't been changed over to the new system yet, I'm pretty sure. The microwave amp probably will just require a +1 in willpower.
Okay, I guess that works out then.

Spoiler (click to show/hide)

Math: +3 bonus equals -6 penalty in stats. And +4 in skills is -10 penalty.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: renegadelobster on March 23, 2015, 02:54:20 pm
@Aoshima I'll double check, thanks for looking it over
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 03:07:50 pm
Alrighty, I fixed my char base sheet. I can wait a few more missions in exchange for that sweet sweet +1 fate.
Still might do something else though. General knowledge seems a good thing to have a +1 in...

Quote from: syv
Also, aren't your stats randomly decided now?
If PW wills it, but I've been salivating over this respec since before STAN. I really want to make Xan the archetype I always envisioned him as, rather than the unwieldy exploding fucker the dice made him.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: HavingPhun on March 23, 2015, 03:09:14 pm
@AoshimaMichio: Thanks, I had read it as it were on a per skill/stat basis, not something that accumulated with all of the skills. I'll edit it.

Edit: I fixed it, how is it now?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on March 23, 2015, 03:37:18 pm
One -1 too much penalties in stats. Skills are fine.

syvarris made this fancy table:
((Ya did.  Bonuses in each category go like this:
For a cumulative total bonus of +1, you need a cumulative total penalty of -1.
For a cumulative total bonus of +2, you need a cumulative total penalty of -3.
For a cumulative total bonus of +3, you need a cumulative total penalty of -6.
For a cumulative total bonus of +4, you need a cumulative total penalty of -10.
You can't get any higher than that.

Key word in your case is 'cumulative'.  You only applied the diminishing returns to the +2, rather than lumping them all together into a +4.

@Leng

Join IRC and ask.  PW is answering questions.  He said it was heavily buffed.  People were guessing that it's a sort of 'last chance' roll to not die.))
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: renegadelobster on March 23, 2015, 04:36:05 pm
Yup, didn't math right. 5 short on skills. Thanks Aoshima!
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: HavingPhun on March 23, 2015, 05:13:44 pm
Alright, thanks for your help Aoshima, it should be all ready to go now for pw, and the wiki.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Dorsidwarf on March 23, 2015, 05:57:00 pm
New character stats:

0.



No minmax for Eddie!
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kedly on March 23, 2015, 06:11:33 pm
Vincent Klart
 
Spoiler:  Original stats (click to show/hide)

Survived 2 missions (Stan and eater of cold)

Spoiler:  Current Stats (click to show/hide)

How's this?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 06:18:11 pm
New character stats:

0.



No minmax for Eddie!
Syvarris and I seethe silently at your contentment to not fail hilariously at basic tasks while being able to shoot the dick off a mosquito.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Hapah on March 23, 2015, 06:23:05 pm
New character stats:

0.



No minmax for Eddie!
Syvarris and I seethe silently at your contentment to not fail hilariously at basic tasks while being able to shoot the dick off a mosquito.
Xantalos: Putting the MIN in MINMAX.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 06:33:10 pm
Syvarris and I seethe silently at your contentment to not fail hilariously at basic tasks while being able to shoot the dick off a mosquito.
Xantalos: Putting the MIN in MINMAX.
This is going in my sigbox!
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: kj1225 on March 23, 2015, 06:54:33 pm
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 06:58:34 pm
Shouldn't he have an additional +1 in stats to compensate for that -1 strength?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: kj1225 on March 23, 2015, 07:01:57 pm
No idea what you're talking about. My stats were always correct.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on March 23, 2015, 07:02:23 pm
That, and he should only have +3 in his skills, and one less penalty.  Also, he shouldn't have anything above +2.  Or below -2.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: swordsmith04 on March 23, 2015, 07:03:20 pm
Stats cannot drop below -2.
Bah, ninjas.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: kj1225 on March 23, 2015, 07:07:55 pm
I've changed my mind, this system is annoying.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Yoink on March 23, 2015, 07:46:27 pm
So, when making a new sheet, do we count the initial '+1s' from chargen as five points? And add them to the total?

Edit: And with the level up points, say I completed 2 missions and have 10 points.
Is that 10 points to be distributed between stats and skills, or do I have 10 points for each?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Toaster on March 23, 2015, 07:56:16 pm
So, when making a new sheet, do we count the initial '+1s' from chargen as five points? And add them to the total?

No.  Professions are gone.  Everyone starts at 0 and can up/down accordingly.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on March 23, 2015, 08:22:48 pm
Ten points for each.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nunzillor on March 23, 2015, 08:24:22 pm
I is dumb.  Would anyone be so kind as to take a look at the changes I made to my sheet (page 1) to see if it is now correct?  Or more correct?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 08:28:39 pm
I think that works.
Means Tek is literally a space hillbilly who don't know shit, but it works.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nunzillor on March 23, 2015, 08:29:25 pm
Thanks, works for me.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Elektra on March 23, 2015, 08:30:56 pm
Can I join?

Name: Elektra De Vrya
Age: 20
Gender: Female
Appearance: Asian, Medium/skinny build, Brown Skin, Dark Brown Eyes and Hair
Personal information: Adventurous and Thrill seeking
Reason assigned to HMRC: Head of an inter-stellar drug cartel
Stats:
Strength: 1
Dexterity: 0
Endurance: 0
Charisma: -1
Intelligence: 0
Willpower: 0
Fate: 0

Skills:
Intuition:0
Handiwork: -1
Conventional Weapons: 1
Unconventional Weapons:0
Exotic weapons:-1
Auxiliary Systems:0
Medical Tech: 1
General Knowledge: -1
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on March 23, 2015, 08:31:19 pm
New wiki templates here:
http://einsteinianroulette.wikia.com/wiki/Template:NStats
http://einsteinianroulette.wikia.com/wiki/Template:NSkills

You can see an example of them here: http://einsteinianroulette.wikia.com/wiki/Einsteinian_Roulette_Wiki:Sandbox
Red is negative level, green is positive level, yellow is level 0.
If you have an idea about how it would look better, please say so.

The variable names are P<name> for points and I<name> for initial level
So if you want to put 10 points in Conventional and have a -2 in conventional, the the variables should be PCon=10 and ICon=-2
I do not have the time to write a full tutorial right now. Those of you who have worked with the wiki before should be able to figure it out. Those of you who can't figure it out need not worry as someone else will probably edit your page for you.

The template also supports negative points, in case someone experiences stat loss due to death or brain damage.
The template does not check to ensure that the numbers you enter are correct. That is your responsibility.

If you have any questions/problems or if you encounter any bugs, please say so so that I can help.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Yoink on March 23, 2015, 08:49:54 pm
Did I do this right? I went with only having level-ups from two missions, since I don't believe I actually received one from my first mission due to, well, dying in an undignified and unnecessary fashion. :P
Spoiler: Jobasio's respec (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 23, 2015, 08:51:45 pm
Uh.
What was the base character sheet you built off of?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: swordsmith04 on March 23, 2015, 08:53:13 pm
Can I join?

Name: Elektra De Vrya
Age: 20
Gender: Female
Appearance: Asian, Medium/skinny build, Brown Skin, Dark Brown Eyes and Hair
Personal information: Adventurous and Thrill seeking
Reason assigned to HMRC: Head of an inter-stellar drug cartel
Stats:
Strength: 1
Dexterity: 0
Endurance: 0
Charisma: -1
Intelligence: 0
Willpower: 0
Fate: 0

Skills:
Intuition:0
Handiwork:0
Conventional Weapons: 1
Unconventional Weapons:0
Exotic weapons:-1
Auxiliary Systems:0
Medical Tech: 1
General Knowledge: -1

Need to take another -1 in skills. Two +1s have to be balanced out the same as a single +2.

Did I do this right? I went with only having level-ups from two missions, since I don't believe I actually received one from my first mission due to, well, dying in an undignified and unnecessary fashion. :P
Spoiler: Jobasio's respec (click to show/hide)

Attribute levels cost more the higher you go. A +1 from mission points costs 5 points, a +2 costs 10, etc.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Yoink on March 23, 2015, 08:57:10 pm
Yes, I accounted for that...
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: swordsmith04 on March 23, 2015, 08:58:24 pm
How do 10 points equal a 0, then...?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Yoink on March 23, 2015, 09:01:05 pm
Oh. Right. I guess I counted wrong. Unsurprisingly. :P
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on March 23, 2015, 09:23:28 pm
You also seem to have incorrect stats; Strength, Dexterity, and Intelligence all have a +1, but you only have -2 in will (which will get you killed) and -1 in endurance (which was increased to +0 by levelup)

And seriously, you should count the third levelup.  Saint was reduced to nothing more than a brain on both missions he participated in, before he ever did anything helpful in either, and still leveled for both.  Other people have had similar things happen.  You're just penalizing yourself for no particular reason.  Even Jim leveled up on his first mission, and that was when PW still gave penalties for dying.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: swordsmith04 on March 23, 2015, 09:28:48 pm
And, now that I've stared at it long enough that my brain could parse it between getting distracted by that avatar of yours, I notice you've got one too many +1s in both sets. I'm not sure why you wouldn't have gotten a levelup for mission 8, though - isn't it pay that gets deducted for that sort of thing, not levelups? And your point distribution under the old system is weird enough that I'm pretty sure you got points for the timeskip, so you've got 5 more points to distribute anywhere you like. Or 5 to take away, if you still want to go with 2 levelups rather than 3.

Partially ninja'd by syvarris, but still somewhat relevant.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: kisame12794 on March 24, 2015, 12:18:20 am
Spoiler: Base (click to show/hide)

Participated in Five missions (25 points of Stat/skill), and was there for the timeskip and boarding (+10 to either stat or skill).

Spoiler: Lvl'd (click to show/hide)


Hopefully that is correct.

Edit:
Clarifying missions attended, because some are apparently worth more? Maybe?
9B, Yearlong Anomalous Planetoid
11 Heph Assault
Timeskip
12 Heph Defence
Boarding Action
14 Cultist Shakedown
18 Eater Of Cold
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 24, 2015, 12:27:39 am
Not quite, no. For the base sheet you'd need about 6 more minuses in order to keep those two +2s, for example. It's not a points based system. If you wanna get a +2 in something, or two seperate +1 bonuses, you have to apply a total cumulative penalty of -3; -1 for the first +1, and -2 for the second +1. If you wanted to add a third +1, you'd have to add a -3 penalty onto all of that, making the total a -6.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on March 24, 2015, 12:41:30 am
Hmmm.
Now that I think about it, it really is a net loss if I pick up two 1+ on skills, isn't it?
I'll go ahead and change that.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 24, 2015, 12:46:58 am
Points wise, yeah it's basically a net loss to stat anything except for a +1/-1 thing.
Including other factors, like my ... condition ... the dynamic changes.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on March 24, 2015, 12:55:37 am
Okay, changed it, as much as I hate changing stats in the name of optimisation (I say this having power levelled my fallout character to max barter and speech immediately.) I hate wasting anything even more, Uncon isn't going to be much use against fungus, and i can level that once (if) I finish this mission unlike having to complete two to get where I would be later.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Beirus on March 24, 2015, 01:43:02 am
Let's see. Got two missions, so 10 points...

Jason Caldwell

Spoiler: Base (click to show/hide)

Bracketed numbers are total points added to each.

Spoiler: Respec (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 24, 2015, 03:11:19 am
Yeah, that's one issue I have with the current system. Kind of. It's basically never worth it to +1 a second stat. +0, +1, and +2 are all 'optimal', and anything else is... honestly, more than just 'mathematically wrong', but feels really, really punishing in the early game. Like, you basically can't have any breadth in the early game under the current setup without taking a significant progression hit, which I feel is a problem.

Hm... Hey PW, think there is a balance issue if new players also get 5 stat and 5 skill points to start, after redistributing bonuses?

5 points allows a new character to get a +1 in something, or negate a -1, and does *not* allow them to reach any other thresholds. There is no way to use these points to get a +2 or +3, at least until you have a mission under his belt.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 24, 2015, 03:33:21 am
Would this then apply to only people without a mission or people with as well?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 24, 2015, 03:51:15 am
Would this then apply to only people without a mission or people with as well?

No, this is intended as part of the 'Base Character'. So for everyone who is already working on theirs, it would be an extra 5 stat & skill points.

Though an argument could be made for it only being for new characters... we'll see what PW thinks
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 24, 2015, 04:01:03 am
As a minmaxer, I'd eagerly welcome your proposal because it'd get me one mission closer to mastery of stuff that I really need to master. It might not be really all that fair to PW though - he won't get nearly as many opportunities to screw with sensible people.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 24, 2015, 04:06:15 am
@Piecewise Alternative proposition: Another free +1/-1 before the gradual penalty increase kicks in. (Probably not for increasing +1 over to +2, but only if a second skill gets bonus.)

Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 24, 2015, 04:09:50 am
...I'd also go for that maybe if I could figure out how it applied to +2/-2.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Empiricist on March 24, 2015, 04:47:45 am
Charles: Not wrong, but poorly done.  Skills start with two +1s, and then levelups upgrade one of those to a +2.  It would be better to start with that +2, then use skills to upgrade the other to +1, and have 5 points to spare.  Also, you have no points in Charisma, which now covers speech.
WHAT? Charisma now covers itself and Speech? In that case, time to request a whole load of charisma battlestims! :D
Code: (Charles Leroux) [Select]
Missions: 2 (Ice-9, Assault and Defense of Hephaestus)
Timeskips: 1 (Post-Conquest of Hephaestus [1 Year])

Strength:-1 [-1 initially]
Dexterity:0 [0 initially]
Endurance:0 [0 initially]
Charisma:+3 [+2 initially, 15 points]
Intelligence:-2 [-2 initially]
Willpower:0 [0 initially]
Fate:0 [0 initially]

Intuition:+2 [+2 initially]
Handiwork:-1 [-1 initially]
Conventional Weapons:+1 [0 initially, 10 points]
Unconventional Weapons:-1 [-1 initially]
Exotic weapons:-1 [-1 initially]
Auxiliary Systems:0 [0 initially]
Medical Tech:0 [0 initially]
General Knowledge:0 [0 initially]
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 24, 2015, 04:57:53 am
@Xan Dunno; probably best left as +2/ -3 to spread (since that would be playing to the original balance intended by the system - either fair 15-point-exchange three -1s, or you dare dump anything on your own risk at decreased point exchange efficiency).
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 24, 2015, 06:17:59 am
@Piecewise Alternative proposition: Another free +1/-1 before the gradual penalty increase kicks in. (Probably not for increasing +1 over to +2, but only if a second skill gets bonus.)


This proposal works for me as well
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: kj1225 on March 24, 2015, 07:54:26 am
Wait, so two plus ones are the equivalent of one +2? That dosen't make much sense at all. And it doean't seem like it's correct at all according to the rules.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Toaster on March 24, 2015, 07:56:01 am
Empiricist: Unless I'm wrong again, the Heph Assault is a mission, the Heph Defense is a mission, and the boarding action is a half mission, meaning you should have another full level up in there.

Wait, so two plus ones are the equivalent of one +2? That dosen't make much sense at all. And it doean't seem like it's correct at all according to the rules.

Two plus ones are equal to +1 -> +2, but 0 -> +2 is three +1s.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: kj1225 on March 24, 2015, 07:58:37 am
Could you try explaining that a bit better? Because that makes zero sense to me right now. Are you saying the two plus ones do use three minus ones or are you saying that they don't and only use two?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 24, 2015, 07:59:08 am
Ehhh, are we talking about the point buy or the character generation system (or even the proposed change)? I am totally confused now.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Toaster on March 24, 2015, 08:02:56 am
Could you try explaining that a bit better? Because that makes zero sense to me right now. Are you saying the two plus ones do use three minus ones or are you saying that they don't and only use two?
Ehhh, are we talking about the point buy or the character generation system (or even the proposed change)? I am totally confused now.

I'm going to assume for a second we're talking about point buy, because chargen is like that except with an extra stipulation.

Going up from 0 to +1 costs five points.  Going from one level to the next costs five points more than the previous level.  So to get to level...

0 to 1: 5 points
1 to 2: 10 points
2 to 3: 15 points
3 to 4: 20 points

Going straight from 0 to level 2 or higher means you have to pay the costs of every level, so it's cumulative.  So the TOTAL cost of going up from 0...

0 to 1: 5 points
0 to 2: 15 points (5+10)
0 to 3: 30 points (5+10+15)
0 to 4: 50 points (5+10+15+20)

Clearer?


EDIT:  Oh yeah.  Chargen works the same way, but every shift (since you have to take a -1 for each +1 you take) beyond the first costs one additional -1.  So if you want...

1 +1:  1 -1
2 +1:  3 -1
3 +1:  6 -1
4 +1:  10 -1

And at chargen, nothing can go beyond -2 or +2.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Knight Otu on March 24, 2015, 08:21:26 am
Preliminary final, pending rule changes


Spoiler: Missions (click to show/hide)

Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: kj1225 on March 24, 2015, 08:34:09 am
Ah.

I've decided I hate this new system.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Pancaek on March 24, 2015, 08:37:30 am
Ah.

I've decided I hate this new system.
how so?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: kj1225 on March 24, 2015, 08:40:46 am
The character gen's values don't add up. The way I understood it was for every +1 you'd get a -1, then for every +2 you have to get -3 cumulatively. but the bonus only count for one value, so for example, you get a +1 and a +2 and in total you only take four points of a malus.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on March 24, 2015, 08:42:52 am
Don't think your bonuses separately. Just count them together and calculate necessary maluses from there.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: kj1225 on March 24, 2015, 08:44:26 am
That's the thing, there's just no real point to make a character with anything more than a single plus one or else you're neutering yourself in a bunch of other stuff.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Toaster on March 24, 2015, 08:47:11 am
That's the thing, there's just no real point to make a character with anything more than a single plus one or else you're neutering yourself in a bunch of other stuff.

Which is why I suggested that players be granted one more shift before the penalty started kicking in.  That said, I understand why PW did it; to avoid people trying to minmax lots of -2s into skills they'll never use for bonuses to skills they will use a lot.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: kj1225 on March 24, 2015, 08:50:03 am
But they're just going to do that anyways won't they? They're just going to take a bit longer.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 24, 2015, 09:06:31 am
Actually, there is no reason to go beyond a single +2, since it's 15 points effectively, and three -1s spread around different skills sum up to the same 15 points. But even two +1s are inefficient then.

That's why, as Toaster said, it was proposed to add a 'free' +1/-1 on a separate skill option, since it allows for two +1s/ two -1s just as the original system had it with Mercenary profession.
For the record, in that case the chargen progression would go this way:
Code: [Select]
1 +1:  1 -1                      ( 5 points: 5 points)
2 +1:  2 -1 if on separate stats (10 points:10 points)
2 +1:  3 -1 if on the same stat  (15 points:15 points)
3 +1:  4 -1 ( 4=1+1+2) (the inefficiency of over-specialization starts to kick in)
4 +1:  7 -1 ( 7=1+1+2+3)
5 +1: 11 -1 (11=1+1+2+3+4)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Hapah on March 24, 2015, 11:27:10 am
That's the thing, there's just no real point to make a character with anything more than a single plus one or else you're neutering yourself in a bunch of other stuff.
-snip-That said, I understand why PW did it; to avoid people trying to minmax lots of -2s into skills they'll never use for bonuses to skills they will use a lot.
But they're just going to do that anyways won't they? They're just going to take a bit longer.

I know little more than you guys do, but I imagine Toaster has the right of it. There's nothing stopping you from trying to just max your character, but minmaxing (which is a little different) will be hard. I guess the question boils down to: how specialized should a newbie fresh out of the box be?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on March 24, 2015, 12:37:47 pm
@Beirus (Jason Caldwell)

Your initial distriburions are fine, but you did the skill levelup slightly inefficiently.  If you started with Exo at +2, and general knowledge at +0, it would only take five point to upgrade GK, and you'd have five point more than you currently do.

@Kri (more starting points)

I agree with this.  The current system essentially replaces the old profession system, but doesn't have any beginning stat points like the old system.  That means that you're forced to minmax yourself in some areas, or be equally incompetent in everything- which is worse, because you'll always be overshadowed by someone with a better stat bonus than you.   Our teams are large enough that there'll probably always be someone skilled in a given task, so if you try to do anything you're a hazard.

@Nikitian (One more free +1/-1)

As much as it pains me to say so, this is abusable.  It allows a +2, at the cost of two -1s, which are cheaper to remove than the +2 is to get.  Therefore, it would be strictly inefficient for anyone to not take two penalties, which I don't think is PW's goal.  Kri's idea is better, because it doesn't encourage minmaxing.

Quote from: Nikitian
Actually, there is no reason to go beyond a single +2, since it's 15 points effectively, and three -1s spread around different skills sum up to the same 15 points. But even two +1s are inefficient then.

That's why, as Toaster said, it was proposed to add a 'free' +1/-1 on a separate skill option, since it allows for two +1s/ two -1s just as the original system had it with Mercenary profession.

There is a reason to go beyond a single +2, and it's based on being in a team.  See, if you don't plan on ever using med, you can pretty safely put -2 in it, and you'll almost always be around a medic (who'll likely also carry the supplies needed to use the skill).  If you use exo weapons, you will probably never use uncon since they're so close in purpose and they require different stats.  That's another -2.  Finally, handiwork can be safely penalized if you don't have a great interest in tinker (and even if you do, you can pay someone with good handi).  That's another -2, for a total of -6.

Yes, every one of those -2s can kill you if you get in the wrong situation.  However, you can deliberately avoid those situations, while trying to take the ones that require your skills, meaning that overall 95% of the time you're being saved by your high skills, and only want to use the penalized skills 5% of the time.

I find it harder to justify -10 skills total, because it hamstrings you in so many areas, but it can make sense for the same reasons.  Just make sure you never ever leave the group if you do that.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 24, 2015, 12:44:40 pm
Updated my sheet slightly, since I think I'd need some levels in General knowledge to pull some of the shapeshifting bull I try at times.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Toaster on March 24, 2015, 12:45:42 pm
@Nikitian (One more free +1/-1)

As much as it pains me to say so, this is abusable.  It allows a +2, at the cost of two -1s, which are cheaper to remove than the +2 is to get.  Therefore, it would be strictly inefficient for anyone to not take two penalties, which I don't think is PW's goal.  Kri's idea is better, because it doesn't encourage minmaxing.

Except that going from +1 to +2 would still require an extra -1 somewhere else, since that second level costs twice as much as the first.  This would just mean starting with a +2 would require -3 total instead of -4.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on March 24, 2015, 12:52:05 pm
Uh, Toaster, I think you misunderstood the current system.  Here's the costs as I understand them:

((Ya did.  Bonuses in each category go like this:
For a cumulative total bonus of +1, you need a cumulative total penalty of -1.
For a cumulative total bonus of +2, you need a cumulative total penalty of -3.
For a cumulative total bonus of +3, you need a cumulative total penalty of -6.
For a cumulative total bonus of +4, you need a cumulative total penalty of -10.

A +2 already requires only minus three.  You're suggesting making it cost minus two.  Unless I'm really confused, which isn't impossible.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 24, 2015, 01:04:15 pm
I'll look it over, but I think you missed something:
It is proposed for there to be another separate +1 at the cost of one more -1
Which results in:
Code: [Select]
1 +1:  1 -1                      ( 5 points: 5 points)
2 +1:  2 -1 if on separate stats (10 points:10 points)
2 +1:  3 -1 if on the same stat  (15 points:15 points)
3 +1:  4 -1 ( 4=1+1+2) (the inefficiency of over-specialization starts to kick in)
4 +1:  7 -1 ( 7=1+1+2+3)
5 +1: 11 -1 (11=1+1+2+3+4)
So it is not beneficial to take anything, it is merely balanced both +2 in single stat (equivalent to three single -1s, i.e. 15 points) and +1 +1 in two stats (equivalent to two single -1s, i.e. 10 points). It is just that, as it currently is, it is strictly inefficient to try spreading the chargen bonuses, which goes to the contrary of earlier ideas behind some professions.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 24, 2015, 01:08:40 pm
I like the new system. It's not overly difficult (to me, at least, though I haven't yet tried to respec) and kinda flexible. And I don't really think anything extra is needed at character generation. You are basically weighing being more powerful now, but with a hit in certain areas (which can be minmaxxed for, certainly for skills) against a potential better efficiency later but less utility in the short run.

If really needed, I'd say 5 skill and 5 stat points at the start would be best.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 24, 2015, 01:14:23 pm
I like the new system. It's not overly difficult (to me, at least, though I haven't yet tried to respec) and kinda flexible. And I don't really think anything extra is needed at character generation. You are basically weighing being more powerful now, but with a hit in certain areas (which can be minmaxxed for, certainly for skills) against a potential better efficiency later but less utility in the short run.

If really needed, I'd say 5 skill and 5 stat points at the start would be best.
I agree with this, if only because I can't figure out what the other thing would entail.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Doomblade187 on March 24, 2015, 01:51:38 pm
I like the new system. It's not overly difficult (to me, at least, though I haven't yet tried to respec) and kinda flexible. And I don't really think anything extra is needed at character generation. You are basically weighing being more powerful now, but with a hit in certain areas (which can be minmaxxed for, certainly for skills) against a potential better efficiency later but less utility in the short run.

If really needed, I'd say 5 skill and 5 stat points at the start would be best.
I agree with this, if only because I can't figure out what the other thing would entail.
The thing is, I don't think we need those extra points. To me, the new characters feel about the same as the old characters. Just require a little adjustment.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 24, 2015, 01:54:55 pm
Pretty much yeah, I'm just a greedy bastard.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 24, 2015, 03:07:22 pm
The thing is, I don't think we need those extra points. To me, the new characters feel about the same as the old characters. Just require a little adjustment.

They don't to me, because it is *not reasonable* for me to spec as a fleshtech, or merc, or any of the other more broadly spread 'classes'.

Basically, the issue for me is that it feels highly restrictive to *create* characters right now, because spreading out is pretty heavily penalized. In terms of 'character identity', you can basically only have one really good stat and one really good skill at the start, instead of making a character that is experienced at multiple things.

I can make Skylar feel like Skylar... but *only* because I have 5 missions under my belt. If I were making a fresh character, I *can't* make a fleshtech, without feeling really penalized. Part of that is because, with making a character that already has stats, I can trivially see that adding points to Aux in the initial phase is *bad mathematically*
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 24, 2015, 03:34:54 pm
Ok, so the problem is, at its core, that putting +2 into a skills grants 15 points worth, where putting +1+1 only nets 10 points. One thing I came up with in irc (sorry again I had to drop an otherwise interesting discussion, but my connection just keeps quitting for random intervals :(  ) was to basically give every character 5 points to spend in the beginning (after char creation aka a free level up), but the characters who go for +2 don't get it. It solves the point discrepancy, and gives the following cases:     
all 0: end with 1 +1                                                                            5 point total
+1/-1 : end with two +2 or 1 +1 and +5 points in same skill                 5 point total
+1+1/-3: end with three +1                                                                0 point total
+2/-3: end with 1 +2, but no 5 points to spend                                     0 point total
(assuming -5 points per -1)

This didn't seem very popular, but it does solve the 5 point difference between +1+1/+2, and gives an even bigger bonus to more rounded characters. Another way to solve it is cap starting bonus at +1, but that also wasn't very popular.

We could always remove the special chargen system (aka all 0, not my favorite), or restrict it to a single +1/-1 like it used to be, maybe with then 5 or 10 points extra to spend to make up? And maybe a rule that every skill at 0 gets extra -1?

All that said, I personally still don't really think the difference is big enough to warrant a need for any extra rules, but I might be biased since I'm not a new character, so I'm brainstorming here.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 24, 2015, 03:51:50 pm
As outlined in IRC, the two main problems I see with it is that these are 'extra' points and they would needlessly complicate checking for correct levelling. 'Extra' means that at start even an absolutely-rounded all-0 character can have an extra +1 with no penalties whatsoever, which is probably against the original idea.

Now, as I stipulated, those 5 points at +2vs.+1+1 comparison (or at +2+1 vs. +1+1+1 comparison in case of proposed change) are not 'net gain' for a focused-build character; they are 'loss' for diversified-build character. This loss in intrinsic to the system; the original system balances around gaining more and more bonuses and penalizes for spreading out. IF it were reworked to suit the +2 cap, by charging exactly -1 for every 0->+1 and -2 for every +1->+2 it would be perfectly balanced around the levelling system and allow for any amount of bonuses and penalties... which might not have been desired by creator.
By introducing the single compromise of the proposed change, however, we shift the balance slightly toward two-stat-capable characters, lessen the general trouble of making diversified characters in general and keep most of the original balance and intention in place. (Which, yes, includes the generated character being more and more point-inefficient the further you specialise one.)

Also, I believe that giving points outright is a hard counter to the problem, and external one at that; I hope that by using soft counter internal to the system in question the desired balance could be achieved in a more natural and fruitful way.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Persus13 on March 24, 2015, 05:46:48 pm
I like RC's idea of giving people who don't stack +2s an extra 5 points.

I also think Complete Novice should be -1, Hazard at -2, and then something along the lines of Some Expertise to be 0, with everyone automatically starting at -1, as that was something I really liked about the original system was the emphasis that you initially sucked unless you put in some points.

Also, I just changed my respect.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on March 24, 2015, 06:23:46 pm
In short, I dislike both Radio's and Nik's ideas- not because they're bad, they actually solve the problem well, but because they add exceptions.  It makes the system more complex, and seeing how many people already have trouble with it... that isn't good.

That might not be an issue, because we can just have all newbies walked through the design when they create their character, and forget about it afterwards.  I'd think that would be bad, but I don't really know.

@Persus

Actually, the old system was more like Sky's idea.  Stats, for instance, had enough points that you could have no bonus less than zero, and one bonus of +1/3.  Skills weren't to that point, but you could still be at +0 in most skills at the beginning.

This is another reason I like Sky's idea of providing one levelup at the beginning; It's closer to the original power level.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on March 24, 2015, 09:41:26 pm
Did this thing to help with things: http://parisbre56-phpexperiment.rhcloud.com/character_creation.html
Basically a way to make checking your character sheets for errors easier.

As always, suggestions or bug reports are welcome.

Source code here: https://github.com/parisbre56/bay12test/blob/master/character_creation.html
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Tavik Toth on March 24, 2015, 09:59:30 pm
I'm still very much unsure how I should respec. Halp?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on March 24, 2015, 10:10:21 pm
I'm still very much unsure how I should respec. Halp?
You've been on 5 missions. The AP mission counts as two so that means it's like you've been on 6 missions. You also participated in the boarding action and the timeskip that give half a levelup each.

That means you get 30 points to spend on stats and 30 points to spend on skills. Spend them however you like. You also have 10 points that you can spend either on stats or skills EDIT: or a combination of the two. Spend them however you like. That is all.

Is there anything more specific you are confused about?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: NAV on March 24, 2015, 10:15:39 pm
As outlined in IRC, the two main problems I see with it is that these are 'extra' points and they would needlessly complicate checking for correct levelling. 'Extra' means that at start even an absolutely-rounded all-0 character can have an extra +1 with no penalties whatsoever, which is probably against the original idea.

Now, as I stipulated, those 5 points at +2vs.+1+1 comparison (or at +2+1 vs. +1+1+1 comparison in case of proposed change) are not 'net gain' for a focused-build character; they are 'loss' for diversified-build character. This loss in intrinsic to the system; the original system balances around gaining more and more bonuses and penalizes for spreading out. IF it were reworked to suit the +2 cap, by charging exactly -1 for every 0->+1 and -2 for every +1->+2 it would be perfectly balanced around the levelling system and allow for any amount of bonuses and penalties... which might not have been desired by creator.
By introducing the single compromise of the proposed change, however, we shift the balance slightly toward two-stat-capable characters, lessen the general trouble of making diversified characters in general and keep most of the original balance and intention in place. (Which, yes, includes the generated character being more and more point-inefficient the further you specialise one.)

Also, I believe that giving points outright is a hard counter to the problem, and external one at that; I hope that by using soft counter internal to the system in question the desired balance could be achieved in a more natural and fruitful way.
I fully like and support this idea.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Doomblade187 on March 25, 2015, 12:48:25 am
As outlined in IRC, the two main problems I see with it is that these are 'extra' points and they would needlessly complicate checking for correct levelling. 'Extra' means that at start even an absolutely-rounded all-0 character can have an extra +1 with no penalties whatsoever, which is probably against the original idea.

Now, as I stipulated, those 5 points at +2vs.+1+1 comparison (or at +2+1 vs. +1+1+1 comparison in case of proposed change) are not 'net gain' for a focused-build character; they are 'loss' for diversified-build character. This loss in intrinsic to the system; the original system balances around gaining more and more bonuses and penalizes for spreading out. IF it were reworked to suit the +2 cap, by charging exactly -1 for every 0->+1 and -2 for every +1->+2 it would be perfectly balanced around the levelling system and allow for any amount of bonuses and penalties... which might not have been desired by creator.
By introducing the single compromise of the proposed change, however, we shift the balance slightly toward two-stat-capable characters, lessen the general trouble of making diversified characters in general and keep most of the original balance and intention in place. (Which, yes, includes the generated character being more and more point-inefficient the further you specialise one.)

Also, I believe that giving points outright is a hard counter to the problem, and external one at that; I hope that by using soft counter internal to the system in question the desired balance could be achieved in a more natural and fruitful way.
I fully like and support this idea.
I agree.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Corsair on March 25, 2015, 04:32:11 am
Here's Konrad, base points is on the left, exoskeleton in the middle on the stat section then the mission points on the right total on the far right
Spoiler: Konrad Curtz (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 25, 2015, 05:13:37 am
Did this thing to help with things: http://parisbre56-phpexperiment.rhcloud.com/character_creation.html
Basically a way to make checking your character sheets for errors easier.

As always, suggestions or bug reports are welcome.

Source code here: https://github.com/parisbre56/bay12test/blob/master/character_creation.html
Uh.
What's that do?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 25, 2015, 05:46:08 am
Did this thing to help with things: http://parisbre56-phpexperiment.rhcloud.com/character_creation.html
Basically a way to make checking your character sheets for errors easier.

As always, suggestions or bug reports are welcome.

Source code here: https://github.com/parisbre56/bay12test/blob/master/character_creation.html
For some reason, it does not work for Intelligence stat for me: it does count the assigned points towards the total points spent/number of Mission level-ups, as well as number of positive/negative levels, but neither "Total Level" of Int changes, nor "Left for next level" - both tried through "Initial Level" input and through "Points spent".

@Xan It's just an automated charsheet calculator.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 25, 2015, 06:05:18 am
Did this thing to help with things: http://parisbre56-phpexperiment.rhcloud.com/character_creation.html
Basically a way to make checking your character sheets for errors easier.

As always, suggestions or bug reports are welcome.

Source code here: https://github.com/parisbre56/bay12test/blob/master/character_creation.html
For some reason, it does not work for Intelligence stat for me: it does count the assigned points towards the total points spent/number of Mission level-ups, as well as number of positive/negative levels, but neither "Total Level" of Int changes, nor "Left for next level" - both tried through "Initial Level" input and through "Points spent".

@Xan It's just an automated charsheet calculator.

Mmm, I see that bug. Weird. Of all the stats to *break* :P
I'll see if I can fix it before I go to bed.

Edit: Bug squashed. The program is now intelligent.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 25, 2015, 06:17:17 am
Hmm. After mulling over, I think that if we do really want a new rule to prevent the slight point difference, while necessarily staying within the new system as-is, then the idea of an extra -1 wouldn't be that bad. Though I do wonder if it wouldn't be easier to go to a different system that's more like the old one, where you just pick 1 1+/-1 and get 10 or 15 points to invest, while 0 in a stat giving -1. Kinda seems much easier to balance than the current one, but it doesn't have that 'increasing bonus has faster increasing malus' thing.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Sean Mirrsen on March 25, 2015, 09:15:37 am
Hmm. After mulling over, I think that if we do really want a new rule to prevent the slight point difference, while necessarily staying within the new system as-is, then the idea of an extra -1 wouldn't be that bad. Though I do wonder if it wouldn't be easier to go to a different system that's more like the old one, where you just pick 1 1+/-1 and get 10 or 15 points to invest, while 0 in a stat giving -1. Kinda seems much easier to balance than the current one, but it doesn't have that 'increasing bonus has faster increasing malus' thing.

How about a pool of starting points, that gets decreased with each application of +1/-1? I.e. you have 20 points to start, and each application uses up 5 points. This limits you to four +1/-1 operations per category. With the +2/-2 limit, what perturbations would there be?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on March 25, 2015, 11:24:19 am
@Kriellya: Thanks. Missed that. As well as some silly spelling mistakes. I should avoid writing at 6 in the morning...

I've added a notice to the Stats and Skills page (http://einsteinianroulette.wikia.com/wiki/Stats_and_Skills) that it is obsolete and that it should be redone at some point.

I've redone my character attributes (http://einsteinianroulette.wikia.com/wiki/Flint_Westwood#Attributes), just posting them here for posterity. I tried to refrain from minmaxing and tried sticking as close to my previous character as possible: A jack of all trades which is good at shooting and bad at medicine.

Spoiler: Initial levels (click to show/hide)
Spoiler: After levelups (click to show/hide)

And, just for fun, what I would do if I wanted to minmax:

Thoughts about the new system
Spoiler (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Comrade P. on March 25, 2015, 11:28:29 am
Guys, I haven't quite followed your discussion. Are there any PW/council-approved changes to initial respec order?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on March 25, 2015, 11:36:05 am
Guys, I haven't quite followed your discussion. Are there any PW/council-approved changes to initial respec order?
Piecewise is currently busy killing things, so I do not think he has made any ruling, unless he said something in IRC when I was not connected/paying attention. He has made no posts here and no edits in the first post.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Lenglon on March 25, 2015, 12:46:43 pm
Lyra Arden Rework
Spoiler: Initial Stats (click to show/hide)
Spoiler: Current Stats (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Hapah on March 25, 2015, 03:40:06 pm
Oh yeah, that game that he was super excited about came out yesterday, right?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 25, 2015, 03:41:30 pm
Oh, Bloodborne came out? That explains everything.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Harry Baldman on March 25, 2015, 03:51:44 pm
And the week-long waiting period strangely seems to coincide with the release. Hm...
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Hapah on March 25, 2015, 04:06:18 pm
And the week-long waiting period strangely seems to coincide with the release. Hm...
Funny how that works, yeah? Though I imagine he's earned himself a little break.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on March 25, 2015, 04:15:13 pm
I know how that playing schedule works, I have that playing schedule, play near constantly with any free time until I burn myself out on it and stop playing.
If PW is the person who loves Dark Souls however... I dunno when he's going to come out.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 25, 2015, 04:18:58 pm
We'll just amuse ourselves coming up with ever more elaborate rules appendixes until he returns, looks at it, then goes back to bloodborne.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 25, 2015, 05:54:10 pm
We'll just amuse ourselves coming up with ever more elaborate rules appendixes until he returns, looks at it, then goes back to bloodborne.
On it, sir!
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 25, 2015, 05:57:32 pm
Roll 4.6d847484627.2 for successful mitosis
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Doomblade187 on March 25, 2015, 06:36:13 pm
Every time you add a point to a stat, roll d% to see how much percentage of a point you get. Do this for every point.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: piecewise on March 25, 2015, 11:53:47 pm
We're Doing that thing that Toaster thought up and Nik told me about. I'll let nik explain it.

Sorry for causing everyone to have to alter their sheets a bit.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 25, 2015, 11:55:04 pm
The additional +/-1 thing?
NIK EXPLAAAAIN

EXPLAAAAAIN (http://www.youtube.com/watch?v=NlpRBLkgcBo)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: piecewise on March 25, 2015, 11:58:41 pm
Also I'm on IRC every night.

Ask me questions.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 12:05:40 am
But IRC requires that you continually pay attention to stuff.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 26, 2015, 12:12:01 am
So... victorious...  :P

Well, long reasons short, there is another extra +1/-1 to spend, but you can use it only if you spend the bonus on increasing a second different skill (so, if you can have +1 Con, +1 Intuition and -2 to spread, but if you stick with +2 Con, you have to spread -3).

The whole table of possible variants for your convenience:
Code: [Select]
1 +1s:  1 -1s
2 +1s:  2 -1s if on separate stats
2 +1s:  3 -1s if on the same stat (as in original system)
3 +1s:  4 -1s ( 4=1+1+2)          (the inefficiency of over-specialization starts to kick in)
4 +1s:  7 -1s ( 7=1+1+2+3)
5 +1s: 11 -1s (11=1+1+2+3+4)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on March 26, 2015, 12:15:01 am
Coolio.
Wait, does this apply to both stats and skills? Can the 1+ bonus only be used once on either stats or skills or does it apply once to each?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 12:17:15 am
So what if I do those two +/-1s and then add a third +1 on top of one of those? Would I have to subtract -3 for that then?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: tryrar on March 26, 2015, 12:23:51 am
So what if I do those two +/-1s and then add a third +1 on top of one of those? Would I have to subtract -3 for that then?

Yes, according to chat(really, just get in here!)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 26, 2015, 12:25:34 am
Coolio.
Wait, does this apply to both stats and skills? Can the 1+ bonus only be used once on either stats or skills or does it apply once to each?
Both stats and skills, as usual.
So what if I do those two +/-1s and then add a third +1 on top of one of those? Would I have to subtract -3 for that then?
It merely circumvents the usual ladder of "one +1, one more -1s than the last time"; so third +1 would come at the price of two -1s, as before, fourth - at the price of three -1s, and so on.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 12:28:55 am
OPTIMIZATION MODE ACTIVATE
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 26, 2015, 12:33:24 am
Nah, that one is easy.
The total list of strictly 100% efficient builds:
Code: [Select]
   +1/ -1
+1 +1/ -1 -1
   +2/ -1 -1 -1
+2 +1/ -1 -1 -1 -1

... Aand that's it. More and it gets inefficient (without taking "dump stats" into consideration, of course.)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 12:35:52 am
'
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: kj1225 on March 26, 2015, 12:37:34 am
Woo, changed my sheet a bit to abuse the new +1/-1 thingy
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: piecewise on March 26, 2015, 01:33:43 am
http://parisbre56-phpexperiment.rhcloud.com/character_creation.html
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 01:40:44 am
Does that thing require the latest version of Adobe or Java or something to run? I can't get it to do anything on either my phone or computer, though the fact that my software's hilariously outdated on both is probably why.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on March 26, 2015, 01:44:08 am
Just javascript, I think. It's not yet updated to include latest change, but Kriellya is working on it.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 01:46:48 am
Ah.
Strange, last time I turned on my computer I updated Java.
...
Has Java been updated at all in the past ... 9 months?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on March 26, 2015, 01:58:24 am
Ah.
Strange, last time I turned on my computer I updated Java.
...
Has Java been updated at all in the past ... 9 months?
Yes, it has been updated.
But I said JavaScript, not Java. Those two have as much common as a blueberry and banana.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 02:00:41 am
Those are both fruit, they're practically identical.

I'll try to download i-
Actually can someone just run my character sheet through it and see if it checks out?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 26, 2015, 02:02:07 am
Nope, probably does not check with the page yet, since it's for the original chargen rules, if I understand correctly.
And... yes, I think it is correct according to the new rules. Three level-ups and two "half-levelups", right?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on March 26, 2015, 02:02:54 am
Those are both fruit, they're practically identical.

I'll try to download i-
Actually can someone just run my character sheet through it and see if it checks out?
Berries actually.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 02:04:05 am
Berries, fruit, same type of tuber.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Remalle on March 26, 2015, 02:33:52 am
edit: nope
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 26, 2015, 03:00:52 am
Those are both fruit, they're practically identical.

I'll try to download i-
Actually can someone just run my character sheet through it and see if it checks out?

They really, really aren't XD


THE CHARACTER CREATOR HAS BEEN UPDATED! IT NOW ACCOUNTS FOR THE CHANGE, AND APPLIES THE BONUS AUTOMATICALLY!

My recommendation for using the creator is to put in the +'s you would like, then look at how many points the system tells you to take away. Going above a total of +3 is probably not ideal, but the system will handle it fine :P

Oh, by the way, it's not possible to have more than +4 initially. You can't add enough -1's. Have fun!
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on March 26, 2015, 03:15:03 am
Updated my sheet even though I'm supposed to be working.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 26, 2015, 03:55:16 am
I've also updated my sheet on the wiki. Though I need to have a conversation with PW about my genemod...
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 26, 2015, 05:04:37 am
First attempt at respeccing, possibly not the last.
Spoiler: MSanctor Base (click to show/hide)
Spoiler: MSanctor Updated (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Sean Mirrsen on March 26, 2015, 05:35:25 am
Okay. After all these changes... final revision of Anton's charsheet.

Code: (Anton Chernozorov, base) [Select]
STR: 0
DEX:-1
END: 0
CHA:-1
INT: 2
WIL:-1
FATE:0

Intuition_____: 0
Handiwork_____: 2
Conventional__: 0
Unconventional: 0
Exotic________:-2
Auxiliary_____: 0
Medical_______:-1
General_______: 0

Missions: Planetoid, Heph Assault, Heph Defense. Timeskip.
20/20 +5 points.

Code: (Anton Chernozorov, Updated) [Select]
STR: 0
DEX: 0    [5]
END: 0
CHA: 0    [5]
INT: 2(5) [5]
WIL: 0    [5]
FATE:0
[20 points]

Intuition_____: 1 [5]
Handiwork_____: 2
Conventional__: 0
Unconventional: 0
Exotic________:-2
Auxiliary_____: 2 [15]
Medical_______:-1
General_______: 1 [5]
[20 +5 points]

I think that's all.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Toaster on March 26, 2015, 08:07:05 am
Just as planned.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on March 26, 2015, 08:17:35 am
@Xan: Are you perhaps using an old version of Internet Explorer? Or are you using an add-on like NoScript?

JavaScript is part of your web browser. So as long as you are using a relatively new version of Firefox/Chrome, you should be fine. Internet Explorer and the built-in browser for Android might not run it depending on their version, but you can always just download the new version or switch to Firefox/Chrome. (Currently using Firefox for Android.) I have no idea what happens with Apple devices since I've never used one, but they too should work pretty much the same.

@Kriellya: Thanks for the quick fix. I think I see a small bug in it, I'll test it once I get home to confirm, since I'm currently writing from phone. I think that test should be temp==1 instead of temp>0. I think I need to reread that rule. EDIT: Never mind, I had simply misunderstood the rule. I thought it only applied for stats with initial_level=1.

@Everyone: As always, if you see any mistake or have suggestions for improvements, say so and I'll see what I can do.

Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Knight Otu on March 26, 2015, 08:22:36 am
Well, then I guess this is the final:


Spoiler: Missions (click to show/hide)

Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Doomblade187 on March 26, 2015, 10:28:38 am
Final Version of Han:

Spoiler: Han Thren Initial (click to show/hide)

Mission 18 Levelup: 5 points into Mind, 5 points into Medical Tech

Spoiler: Han Thren Final (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: tryrar on March 26, 2015, 10:46:11 am
Yancy Hargraves Final


Yancy Hargraves

Strength:+1
Dexterity:0
Endurance:+1
Charisma:-1
Intelligence:-2
Willpower:0
Fate:0

Intuition:)
Handiwork:0
Conventional Weapons:+2
Unconventional Weapons:+1
Exotic weapons:-2
Auxiliary Systems:-0
Medical Tech:-2
General Knowledge:0
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: renegadelobster on March 26, 2015, 11:27:57 am
Thaddeus Final

Thaddeus (Base)
 Strength: 0
Dexterity: 0
Endurance: 0
Charisma: -1
Intelligence: 0
Will: +1
Fate: 0

Intuition: 0
Handiwork: 0
Conventional: 0
Unconventional: -1
Exotic: +2
Auxiliary: -1
Medical Tech: -1
General Knowledge: 0

Thaddeus (Leveled)
Strength: +1
Dexterity: 0
Endurance: +1
Charisma: -1
Intelligence: 0
Will: +2
Fate: +1

Intuition: 0
Handiwork: 0
Conventional: +1
Unconventional: -1
Exotic: +2
Auxiliary: 0
Medical Tech: -1
General Knowledge: +1
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on March 26, 2015, 11:41:55 am
@renegadelobster: Please post your base character as well. Wiki needs it.
@Nunzillor: Skills on your sheet doesn't match up. Too many penalties.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Dutrius on March 26, 2015, 11:58:37 am
Updating to take advantage of extra +1/-1

Spoiler: Kai Branden (Base) (click to show/hide)

One mission: (M18) (5 points for skills and stats)

Is it +1/-1 for both skills and stats? Or is it just for only one?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 01:09:14 pm
@Paris: Yeah, I'm on IE version 6.something I think? Doesn't really matter though, I'm happy with how my sheet is and I don't think I fucked it up.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 26, 2015, 02:16:12 pm
@Paris: Yeah, I'm on IE version 6.something I think? Doesn't really matter though, I'm happy with how my sheet is and I don't think I fucked it up.

If your fine with your sheet, it doesn't matter. We made the tool to help, if you don't need the tool that's fine.

Though seriously, IE 6? Damn. :P
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 02:21:16 pm
It might be even earlier, I haven't updated my computer for around 3 years now.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 26, 2015, 02:24:55 pm
...........

Please hold, I need to scrape your IP address. No reason.

Seriously, get a modern browser XD
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 02:28:41 pm
But then I'd have to restart my computer and close all the tabs I have open! Admittedly it's not that many compared to what I used to have, but I'd have to favorite all of them so I wouldn't lose them and eeeeeeeeeh too much bother for me.
Besides, I don't see any reason for updating since Bay12 is basically the only thing I do besides reading HP Lovecraft online.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 26, 2015, 02:34:26 pm
Somehow it feels even scarier that Xan the Eldritch Eater of Worlds is using a browser that antiquated. Maybe he's running a PC emulator on his personal fleshware rig and it's a pain in the synapses to port over any new software at all? Well, that'd be fairly in-character, I guess. :P
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Dutrius on March 26, 2015, 02:35:28 pm
I've just had a thought. What happens to the stat requirements on gear? Amps, Manips, Heavy stuff etc.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 02:37:11 pm
Somehow it feels even scarier that Xan the Eldritch Eater of Worlds is using a browser that antiquated. Maybe he's running a PC emulator on his personal fleshware rig and it's a pain in the synapses to port over any new software at all? Well, that'd be fairly in-character, I guess. :P
That plus it's kinda grown into my fibrils by now; it'd probably hurt to take it out and replace it with something else.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on March 26, 2015, 02:39:49 pm
I've just had a thought. What happens to the stat requirements on gear? Amps, Manips, Heavy stuff etc.
Piecewise said they might change (he actually says so in the first post) but he has said nothing specific about them.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Toaster on March 26, 2015, 02:52:31 pm
To be fair, if he's got tabs open, it's IE 7 at minimum.  A quick visit to Help -> About will answer that question.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 26, 2015, 02:54:25 pm
I've just had a thought. What happens to the stat requirements on gear? Amps, Manips, Heavy stuff etc.
Nobody knows.

Work in progress, will probably change once pw answers questions:
Spoiler:  char creation (click to show/hide)
Spoiler: them level ups though (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 02:59:46 pm
It probably is, I haven't bothered to check. I got the thing I have now in ... 4 or 5 years ago I think.
*avatar bonuses*
Say WHAT DAMN
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 26, 2015, 03:01:33 pm
Yeah, I'm not sure that's how those are going to work XD

Time to go into negotiation with PW...
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 26, 2015, 03:04:26 pm
No idea, but it's been several days where I haven't seen him on irc, so went ahead and made a temporary one.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 03:06:58 pm
Damn though, if that's really what an Avatar gives...well fuck character development, I'm mugging the hell out of people to get one of those.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 26, 2015, 03:08:28 pm
Gee, you just now found out?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on March 26, 2015, 03:11:20 pm
I'm certain you don't get a +2, at least, because that +1 is given by the equipment, similar to how exoskeletons and synthbodies work. And since exoskeletons no longer work that way, then neither does the avatar. Don't know what happens with the +1 though.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 03:14:14 pm
I knew it was ridiculous in the old rolling system, but (if it's how it's gonna be applied), the Avatar's the equivalent of 8-10 missions. To say the least it's a powergamer's wet dream, especially since it comes with weapons all on its own.
Dammit now I'm salivating.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 26, 2015, 03:14:59 pm
Yeah, don't think so either, but I just applied them now as they were, will change once I know more.

Maybe one of you can ask him in irc how it works? And then maybe also ask what the requirement is for universal manip in terms of intelligence, and if the avatar still counts for that?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on March 26, 2015, 03:18:34 pm
I knew it was ridiculous in the old rolling system, but (if it's how it's gonna be applied), the Avatar's the equivalent of 8-10 missions. To say the least it's a powergamer's wet dream, especially since it comes with weapons all on its own.
Dammit now I'm salivating.

It used to take 3 missions to get a +1. If anything, this system nerfs it. A little.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 26, 2015, 03:19:04 pm
I knew it was ridiculous in the old rolling system, but (if it's how it's gonna be applied), the Avatar's the equivalent of 8-10 missions. To say the least it's a powergamer's wet dream, especially since it comes with weapons all on its own.
Dammit now I'm salivating.

I don't know how you're doing your math, but it's equivalent to *19* missions.

And it was equivalent to 24 missions in the old system.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Hapah on March 26, 2015, 03:21:08 pm
At least for stats, it was my understanding that they don't grant straight numerical bonuses, but are taken into account when trying to do actions that your gear might influence.

Like, imagine that you have a normal human, a synthflesh person, and an Avatar all with a +1 in strength. For a given action (pick up a car over your head), it might be impossible for the normal guy, require a decent roll for the synthflesh person, and be an auto or near-auto success for the avatar. Same bonuses, different requirements for an action to be successful.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 03:22:36 pm
Something something counting up bonuses. Think I did it wrongly.
Still, it brings the person so much closer to auto-success in everything without needing a decomp that it has a higher perceived value to me.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on March 26, 2015, 07:14:26 pm
@Avatar Str bonus

Back when we first were arguing about the new system, I asked PW about how strength would be handled, and he explicitly said that an Avatar whose pilot had -2 strength would stagger around and be extremely dangerous to his allies.

@General request

I'm not gonna be able to camp IRC for PW, and it doesn't look like he's gonna be reliably answering questions in any thread.  If anyone gets the chance, can they ask PW the below bolded questions?  They're essential for my respec, since Saint's unlikely to ever get a levelup again, and is the only Hephaestian who'll use amps.

What stats are required to use the Organochemistry Overrider Psychokinetic Amplifier (the mind control amp)?  Previously, it required 12 cha, and 15 will, so does that translate to +1 in both of those?  "Probably +2 in will, and +1 in charisma"

Does a universal amp that doesn't require being an amp specialist exist?  If so, what stat requirements does it have? "Yes.  Probably +4 will.  Or Exo."

Does being an avid tinkerer on Heph require any special stats/skills like Intelligence, Handiwork, or General knowledge?  Before, you only forced me to have a +0 in int.  (This includes minimum, because all of them will likely have -2 if you let met)  "no"

I have the distinct feeling that PW is going to give me so many required stats that I'm forced to hamstring myself just to obtain them alongside the ones I want.  Hopefully I can design a two-brain robobody, and just have a robosod control my movements.  ._.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on March 26, 2015, 08:03:29 pm
Why would you even want to use amps? If you're not going to go on missions (I assume that includes retrieval/diplomatic missions for Hephaestus) then there's little point. Whatever you want, you can just build machines or automanipulators that do the same thing better and more reliably.
Only things I can see this being useful for is giving orders to sods if radio/QEC is disabled (unlikely), trying to mess with aliens/alien artifacts (has a high chance of death), piloting Grate around in places where there's no signal for a machine that overrides his nerves, mind reading for potential traitors (in which case you are better off taking the neural connector, since piecwise said it would be better for mind reading: http://www.bay12forums.com/smf/index.php?topic=136149.msg5664589#msg5664589 (http://www.bay12forums.com/smf/index.php?topic=136149.msg5664589#msg5664589)).
Unless you intend to mind control your fellow Hephaestians for some Sinister Initiative for Slaughter and Insubordination, there's little use for it.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on March 26, 2015, 09:31:33 pm
It's primarily the mind reading bit.  I asked for the Overrider, because I can just get both anyway and mind control is potentially quite useful.  Maybe we could turn spies?  Maybe I could, as you suggested, pilot Grate?  Maybe I could try to mind control Xan into becoming our pet flesh production facili... oh wait, can't do that any more -.-

In any case, it's a skill that has uses, which no other Hephaestian has.  I'm pretty much of the opinion that every skill that can't be done by sods, is probably a good skill for at least one of us to have.  We have handi people, we've got aux people, med people, int, cha, gen. know... but no exo.

And yes, when I first decided I wanted MC it was because I didn't like Simus' dictatorship, but that's changed, so there's no malignant plans now.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 09:47:24 pm
There we go, made a few edits to my character sheet just to make myself kinda useful until I can do some things I'm gonna do.
Now then, who got that painless knife thing again?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Empiricist on March 26, 2015, 09:49:27 pm
Mesk.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 09:52:23 pm
Hmm.
I can't compete with him in the durability department anymore and Xan's in no state to be convincing people of anything with his -2 charisma.
Hmmmmmmmmmmmmm
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Empiricist on March 26, 2015, 09:59:51 pm
You could just ask for it. I mean, after all, a medic specialized in kicking people doesn't necessarily need a cursed scalpel. Plus you do have quite a lot of willpower...
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 10:04:47 pm
True.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 26, 2015, 10:07:34 pm
Uh, except it's not Mesk that's currently having it, it's Maurice. He bought it from Morul after we took Hephaestus, IIRC.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 26, 2015, 10:10:06 pm
Oh. And he's doing Doctor things at the moment.
Hmm.
I suppose we'll see how things go.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Gentlefish on March 26, 2015, 11:16:47 pm
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on March 26, 2015, 11:17:59 pm
There was a small change, you only need to -1 two stats for the top, and same for bottom.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Empiricist on March 26, 2015, 11:18:10 pm
Uh, except it's not Mesk that's currently having it, it's Maurice. He bought it from Morul after we took Hephaestus, IIRC.
Didn't he give it to Mesk prior to getting his implant removed though?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 26, 2015, 11:20:57 pm
He gave it so Mesk could operate on him more smoothly.

On stat requirements:
It appears that they are being majorly reworked, and still unfinished. Piecewise said to wait until the weekend.

(It appears that minor strength requirement is going to be mostly ignored; amp requirements will probably be based on Exo level solely, with Universal Amp being cited as requiring +4 Exo. Only speculations so far, though.)
On the Avatar of War:
Most of the bonuses would likely disappear by becoming non-numerical (like Avatar's physical might, for example).
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: kisame12794 on March 27, 2015, 12:24:42 am
Spoiler: Base (click to show/hide)


Spoiler: Lvl'd (click to show/hide)

I have a feeling this is wrong, but that's what the program spat out at me.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 27, 2015, 12:27:49 am
@kisame12794 Let's see... no, everything should be correct, I believe.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 27, 2015, 12:40:35 am
No, works out.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Doomblade187 on March 27, 2015, 12:25:05 pm
So we have two masters now and counting. This should be fun. I'll admit I'm actually looking forward to seeing the new system in action.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Hapah on March 27, 2015, 12:48:53 pm
So, let's see..


Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on March 27, 2015, 04:18:25 pm
Edited my character a bit more to adjust for what I'll need to do in the future. Also to better RP Xan's development.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Unholy_Pariah on March 27, 2015, 10:03:30 pm
okay i think this works, just waiting on final confirmations about legitimacy of stat distributions.

Auron Kell
missions 4 (+1 extra for anomalous planet.), timeskip, boarding. 25 points stat/skill, 10 points bonus
Code: [Select]
  [Final] (Initial +points)
STR: [1] (0 +5)
DEX: [2] (1 +10)
END: [1] (0 +5)
CHA: [-1] (-1 +0)
MIND: [1] (0 +5)
FATE: [1] (0 +5)
INTU: [1] (0 +5)

Handiwork________: [1] (0 +5)
Conventional_____: [-1] (-1 +0)
Unconventional___: [2] (1 +10)
Exotic devices___: [-1] (-1 +0)
Auxiliary tech___: [2] (1 +10)
Medical tech___: [0] (0 +0)
General knowledge___: [0] (0 +0)



mesk vraite
missions 9 (+1 extra for anomalous planet.), timeskip. 50 points stat/skill, 5 points bonus
Code: [Select]
   [Final] (Initial +points)

STR: [0] (-1 +5)
DEX: [1] (0 +5)
END: [0] (-1 +5)
CHA: [-1] (-1 +0)
MIND: [1] (0 +5)
FATE: [4] (2 +35)
INTU: [0] (0 +0)

Handiwork________: [0] (0 +0)
Conventional_____: [-1] (-1 +0)
Unconventional___: [2] (1 +10)
Exotic devices___: [-1] (-1 +0)
Auxiliary tech___: [2] (1 +10)
Medical tech_____: [3] (0 +30)
General knowledge: [0] (0 +0)

Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: PyroDesu on March 28, 2015, 01:48:53 am
Spoiler: Respec for Simus (click to show/hide)

Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: NAV on March 28, 2015, 02:06:41 am
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Pancaek on March 28, 2015, 07:13:38 am
New sheet with the new rules, coming up.

Spoiler: Pan start (click to show/hide)
Spoiler: points (click to show/hide)
Spoiler: Pan end (click to show/hide)

--edit: moved 5 points to int and changed initial level in uncon to aux--
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 29, 2015, 09:12:12 am
So, I've been contemplating dumping the Fate down to -1 (no -2, I am not that suicidal). Currently it's +1, so that'd be equivalent to 10 points freed. Any advice on whether it's a good idea, passable, or Not Good one?

Also, to those who picked upgrading Fate on roleplaying reasons, what would be your assessment of Maurice and his Fate stat, character-wise (based on your personal interpretation of that stat's meaning)? I remember that Lenglon had previously tackled the problem with respeccing her character, and possibly several others too.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nunzillor on March 29, 2015, 09:17:02 am
01010100 01100101 01101011 (Tek) Respec

Spoiler: Base: (click to show/hide)

Spoiler: Level up (1 mission): (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Lenglon on March 29, 2015, 09:27:07 am
Also, to those who picked upgrading Fate on roleplaying reasons, what would be your assessment of Maurice and his Fate stat, character-wise (based on your personal interpretation of that stat's meaning)? I remember that Lenglon had previously tackled the problem with respeccing her character, and possibly several others too.
I never got an answer
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 29, 2015, 09:35:06 am
@Nunzillor
First, bonuses can't go above +2 at chargen. Second, treat it exactly as the original system, except that there's an extra +1/-1 insterted in the bonuses/penalties progression, the bonus of which has to be used on upgrading 0->+1.

So, in general, it works this way:
The whole table of possible variants for your convenience:
Code: [Select]
1 +1s:  1 -1s
2 +1s:  2 -1s if on separate stats
2 +1s:  3 -1s if on the same stat (as in original system)
3 +1s:  4 -1s ( 4=1+1+2)          (the inefficiency of over-specialization starts to kick in)
4 +1s:  7 -1s ( 7=1+1+2+3)
5 +1s: 11 -1s (11=1+1+2+3+4)
Oh, and it's impossible to spread around 11 -1s, as it was discovered later, so the last line is mostly for calculations reference.
Anyway, it appears that the wiki Stats and Skills page is up to date on current respeccing rules.

@Lenglon
Ah, pity. I was really looking forward to your advice on the matter, since you were the first one to bring it up originally.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nunzillor on March 29, 2015, 09:50:03 am
Thanks, Nikitian.  I have edited the post to hopefully be correct.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: TCM on March 29, 2015, 09:56:33 am
D'usse de Cognac

Spoiler: Initial Points (click to show/hide)

Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Sean Mirrsen on March 29, 2015, 10:23:45 am
D'usse de Cognac

Spoiler: Initial Points (click to show/hide)


I think I did this correctly.
Not quite.

The +1/-1 rule only works for two +1/-1s. If you have a single +2 you have to have three -1s, and if you have three +1s you have to have four -1s, and increasing from there.

So you need one more -1 (or one less +1 and one less -1) for your stats, and either turn your +2 into a +1, or add three more -1s to your skills.

On top of that, however, you get 5 points per mission for both the Stat and the skill block, so you can distribute 10 more points on Stats.

If you're confused, use this: http://parisbre56-phpexperiment.rhcloud.com/character_creation.html
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 29, 2015, 10:25:02 am
@Nunzillor It appears that you have +4/-9 in total for skills, whereas for +4 only -7 is required (=1 for "first" bonus, 1 for extra bonus, 2 for "second" (third with extra) bonus, 3 for "third"(fourth with extra) bonus). Stats appear correct, though.

@TCM I'm afraid you're missing on penalties for both stats and skills in the initial charsheet; specifically, for 3 bonuses in total there have to be 4 penalties, and for 4 bonuses - 7 penalties. Please consult the table I posted above, the Stats and Skills wiki page or the character respec calculator linked in the Piecewise's title post of this thread (note that the chargen system outlined in said post is a bit out of date).
Edit: Ninja'd by Sean.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: HavingPhun on March 29, 2015, 10:48:54 am
I had read on the on ship thread that there was additional changes. Sorry for being a trouble and not reading up on the changes myself, but I am short on time. This is my sheet. Do I need to change anything on it?

Spoiler (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 29, 2015, 10:53:31 am
Stats are fine, as for skills you should drop one of -2s (or downgrade two -2s to -1s).
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: TCM on March 29, 2015, 11:24:22 am
Thanks for the reception, I think I've made the proper adjustments now.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 29, 2015, 11:31:59 am
@TCM Still no, I am afraid ;); now you can drop one more -1 from stats and from skills too.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: TCM on March 29, 2015, 11:40:51 am
@TCM Still no, I am afraid ;); now you can drop one more -1 from stats and from skills too.

There, everything should be good. D'usse is now slightly more charming and less incompetent with medical supplies.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nunzillor on March 29, 2015, 12:10:44 pm
I may have broken some kind of record here.  4th time's the charm?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 29, 2015, 12:26:03 pm
@TCM Yeah, it's good.

@Nunzillor Don't worry, there was a lot of turmoil initially and especially when the change was introduced. :) Oh, and yeah, it's good.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: HavingPhun on March 29, 2015, 12:45:19 pm
Thanks Nikitian, here is my corrected sheet, ready to go:

Spoiler (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 29, 2015, 01:01:01 pm
No problem. :)
Yeah, it's good as well.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on March 31, 2015, 02:42:11 am
CROSS POSTING HERE, BECAUSE WE NEED PEOPLE TO DO THEIR SHEETS AGAIN

Read this --> http://www.bay12forums.com/smf/index.php?topic=135884.msg6133334#msg6133334

It details changes to Int, Will, Uncon, and Exo. The major change for the restat'ing process is that Int & Will are no more, and have been combined into the MIND stat.
Anyone with points in Will or Int, please repost. I'd assume that you'd just like everything dumped in Mind, but some of you may wish to choose entirely different builds.
If you did not have points in Int or Will, you do not need to do anything, but you may want to change your build anyway in light of new information.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Empiricist on March 31, 2015, 03:46:08 am
I won't assign skill bonuses and skillpoints until I get more information on what some of them do due to the weapon changes.
Code: (Charles Leroux (WIP)) [Select]
Missions: 2 (Ice-9, Assault and Defense of Hephaestus)
Timeskips: 1 (Post-Conquest of Hephaestus [1 Year])

Strength:-2 [-2 initially]
Dexterity:-1 [-1 initially]
Endurance:0 [0 initially]
Charisma:+3 [+2 initially, 15 points]
Mind: 0 [0 initially]
Fate:0 [0 initially]

Intuition:0 [0 initially]
Handiwork:-1 [-1 initially]
Conventional Weapons:0 [0 initially]
Unconventional Weapons:0 [0 initially]
Exotic weapons:-2 [-2 initially]
Auxiliary Systems:0 [0 initially]
Medical Tech:0 [0 initially]
General Knowledge:-1 [-1 initially]
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Sean Mirrsen on March 31, 2015, 04:52:26 am
Updated sheet for Anton Chernozorov:

Code: [Select]
      [Final] (Initial +points)

STR:  [0] (0 +0)
DEX:  [0] (0 +0)
END:  [0] (0 +0)
CHA:  [0] (-1 +5)
MIND: [2] (1 +15)
FATE: [0] (0 +0)

Intuition________: [1]  (0 +5)
Handiwork________: [2]  (2 +0)
Conventional_____: [0]  (0 +0)
Unconventional___: [0]  (0 +0)
Exotic devices___: [-2] (-2 +0)
Auxiliary tech___: [2]  (0 +15)
Medical tech_____: [-1] (-1 +0)
General knowledge: [1]  (0 +5)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on March 31, 2015, 05:57:04 am
CROSS POSTING HERE, BECAUSE WE NEED PEOPLE TO DO THEIR SHEETS AGAIN

Read this --> http://www.bay12forums.com/smf/index.php?topic=135884.msg6133334#msg6133334

It details changes to Int, Will, Uncon, and Exo. The major change for the restat'ing process is that Int & Will are no more, and have been combined into the MIND stat.
Anyone with points in Will or Int, please repost. I'd assume that you'd just like everything dumped in Mind, but some of you may wish to choose entirely different builds.
If you did not have points in Int or Will, you do not need to do anything, but you may want to change your build anyway in light of new information.
With all respect, the discussion there is not over yet. I would recommend avoiding respeccing yet once again without the changes being finalized. Mind might still split back into Int and Will, skills might change their functions or be removed completely, per some suggestions.

In short, Please join the discussion now and delay reworking sheets until it is over.
Unless you derive certain pleasure from changing your character sheet over and over, which is perfectly fine and acceptable in this day and age. :P
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: renegadelobster on April 01, 2015, 12:26:41 am
Alright posting Thaddeus' new, reworked sheet for the wiki gnomes

Spoiler: Thaddeus (click to show/hide)

Level ups:
3 missions
15 Skill points
15 Stat points
10 Wild

Spoiler: Thaddeus (click to show/hide)

EDIT: Moved Intuition to Stats, changed the Skills starting character bonus from Exo to Con, and some other minor changes
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: tryrar on April 01, 2015, 12:35:51 am
Spoiler: Yancy (click to show/hide)

Hopefully this is the last change I need to make :/
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: renegadelobster on April 01, 2015, 12:46:03 am
@tryrar  No more willpower stat now, just mind
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: tryrar on April 01, 2015, 12:48:29 am
@tryrar  No more willpower stat now, just mind

whoops, thought I had deleted that :P
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: renegadelobster on April 01, 2015, 12:56:48 am
It's all good :D
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: NAV on April 01, 2015, 01:08:47 am
Spoiler: Dubley (click to show/hide)

20 stat
20 skill
10 wildcard

Spoiler: Dubbers (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Yoink on April 01, 2015, 01:32:15 am
Wait, so are the new rules actually finalized yet? I figured by page 22 I'd be able to get someone to give me a simple, complete explanation of the new system and how to convert my character, but I guess I thought wrong, haha.

Could someone... maybe PM me once things are actually decided on? I failed at figuring it out last time.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 01, 2015, 01:36:51 am
PW's still figuring out the armory things - I'd think that once he starts posting in the onship thread again you can assume the rules are finalized.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Sean Mirrsen on April 01, 2015, 02:48:12 am
I still think Intuition should be moved into Stats to round the blocks up. It just makes sense, it's not something you train.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 01, 2015, 12:16:31 pm
I don't know, given how the universe is breaking down, it might be possible now. Setup a jump-scare room set to have things jump up at them from random places, then leave them in it for a few hours. If they start accurately predicting which one is coming up next, they've clearly gained some intuition! And are also psychic. Because we've established that this is how intuition behaves in this world. :P

That or your random number generator is broken... use a better generator.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on April 01, 2015, 12:31:34 pm
I don't know, given how the universe is breaking down, it might be possible now. Setup a jump-scare room set to have things jump up at them from random places, then leave them in it for a few hours. If they start accurately predicting which one is coming up next, they've clearly gained some intuition! And are also psychic. Because we've established that this is how intuition behaves in this world. :P

That or your random number generator is broken... use a better generator.
Oooh, you gave me a wonderful idea! We could setup a facility where a large number of subjects would be constantly boozing up with Xenospit and Bluesmokes, all while working out to be able to gain new levels in those, and then in time maybe we'll get a few fully realised prophets spewing out bits of knowledge about the future!
Wait, why does that sound so familiar to the 'Corps lifestyle? ...Oh.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: piecewise on April 01, 2015, 01:25:28 pm
INT and WILL are being combined into MIND

Intuition is now a STAT not a skill



Sorry about all this changing.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Pancaek on April 01, 2015, 01:29:34 pm
How does this affect stuff like the pimpcane which required +0 INT and WILL?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: piecewise on April 01, 2015, 01:42:53 pm
How does this affect stuff like the pimpcane which required +0 INT and WILL?
It's just 0 mind instead.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Wolfkit on April 01, 2015, 01:58:49 pm
Ronald

Strength: -1
Dexterity: 0
Endurance: 0
Charisma: -1
Intuition: -1
Mind: +2
Fate: 0

Handiwork: 0
Conventional Weapons: -1
Unconventional Weapons: 0
Exotic Weapons: +2
Auxiliary Systems: 0
Medical Tech: -1
General Knowledge: -1
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on April 01, 2015, 02:02:08 pm
Will the Intuition be rolled more often now that it is a stat, as was sometime suggested on IRC? Or is it generally as it was?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on April 01, 2015, 02:55:45 pm
Ulrich Leland. For a record.

Spoiler: Start (click to show/hide)

Spoiler: Missions (click to show/hide)

Spoiler: Leveled (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Doomblade187 on April 01, 2015, 03:03:02 pm
Han has been updated for the new system, and is hiding on page 16.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on April 01, 2015, 03:14:46 pm
Han has been updated for the new system, and is hiding on page 16.
There's no page 16. Largest page is 7.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 01, 2015, 03:17:53 pm
Han has been updated for the new system, and is hiding on page 16.
There's no page 16. Largest page is 7.
Gird yourselves, men and women of the 15PPP Legion! A 50PPP agent has been spotted!
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: renegadelobster on April 01, 2015, 03:29:11 pm
Shh, shh. Join us, you know you want to
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on April 01, 2015, 03:31:09 pm
Work in progress, will probably change once pw answers questions:
Spoiler:  char creation (click to show/hide)
Spoiler: them level ups though (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Hapah on April 01, 2015, 03:32:02 pm
I think I'll give it another day or two to see if anything shakes out.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Knight Otu on April 01, 2015, 03:33:30 pm
Intuition is now a STAT not a skill

Well, that requires a rework then.


Spoiler: Missions (click to show/hide)

Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on April 01, 2015, 03:46:14 pm
Probably final attempt at respeccing. Probably.
Spoiler: Dr. M.Sanctor Base (click to show/hide)
Spoiler: Dr. M.Sanctor Updated (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 01, 2015, 04:33:20 pm
I think this'll work for me right now, I believe.

Spoiler: Xan Base (click to show/hide)

Spoiler: Xan Updated (click to show/hide)

Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on April 01, 2015, 04:35:50 pm
I think this'll work for me right now, I believe.

Spoiler: Xan Base (click to show/hide)

Spoiler: Xan Updated (click to show/hide)

Why'd you suddenly go so heavily for med anyways?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 01, 2015, 04:42:38 pm
Reasons of my own, plus the fact that I'm barred from amps until further notice so I picked the next deadliest profession :P
Also it fits RP-wise in that while Xan might not know all that much (general knowledge -1), due to his experience with shapeshifting he knows stuff about how bodies work.
Don't worry, my motives are completely innocent.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on April 01, 2015, 04:43:55 pm
Good to know.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: renegadelobster on April 01, 2015, 04:57:48 pm
Ha, "innocent"
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 01, 2015, 05:08:42 pm
Well yeah, I'm not planning on killing anyone.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Hapah on April 01, 2015, 05:25:59 pm
Well yeah, I'm not planning on killing anyone.
Yeah, he's just gonna graft them into himself to make Franken-Xan.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 01, 2015, 05:33:49 pm
You're spinning fabrications, sir!

That's only 20% right.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: kj1225 on April 01, 2015, 09:16:04 pm
Completely changed my sheet.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Empiricist on April 01, 2015, 09:19:21 pm
Code: (Charles Leroux (WIP)) [Select]
Missions: 2 (Ice-9, Assault and Defense of Hephaestus)
Timeskips: 1 (Post-Conquest of Hephaestus [1 Year])

Strength:-2 [-2 initially]
Dexterity:0 [0 initially]
Endurance:0 [0 initially]
Charisma:+3 [+2 initially, 15 points]
Mind: 1 [1 initially]
Fate:0 [0 initially]
Intuition:-2 [-2 initially]

Handiwork:-2 [-2 initially]
Conventional Weapons:2 [2 initially]
Unconventional Weapons:2 [2 initially]
Exotic weapons:-2 [-2 initially]
Auxiliary Systems:+1 [0 initially, 5 points]
Medical Tech:-2 [-2 initially]
General Knowledge:0 [-1 initially, 5 points]
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Yoink on April 01, 2015, 10:07:01 pm
I find it annoying that WIL and INT are combined.
I want to be a smart coward, damnit!

Regardless, working on sheet.

Code: [Select]
Jobasio - initial scores.

Stats

Strength: 0
Dexterity:+1
Endurance: 0
Charisma: 0
Mind: 0
Fate: -1
Intuition: 0

Skills

Handiwork: 0
Conventional Weapons: +2
Unconventional Weapons:
Exotic weapons: -2
Auxiliary Systems: +1
Medical Tech: -2
General Knowledge:0

Does that work as my initial character? If so I'll start adding points.
Need to check back through the thread to figure out how many I have to work with...
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Doomblade187 on April 01, 2015, 10:24:02 pm
Reposting for PW's Convenience

Final Version of Han:

Spoiler: Han Thren Initial (click to show/hide)

Mission 18 Levelup: 5 points into Mind, 5 points into Medical Tech

Spoiler: Han Thren Final (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: HavingPhun on April 01, 2015, 10:30:44 pm
Here is my reworked sheet. I just stuck willpower into mind, I had a zero in intelligence before, so that part is all good.

Code: [Select]
Ian
Strength: -1
Dexterity: 0
Endurance: 0
Charisma: -2
Mind: +2
Fate: 0

Intuition: 0
Handiwork: -1
Conventional: +1
Unconventional: -2
Exotic: +2
Auxiliary: 0
Medical Tech: -1
General Knowledge: 0

Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Comrade P. on April 01, 2015, 11:40:51 pm
My character sheet rests on page 3, just sayin'. It is edited according to latest rules, I believe.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Doomblade187 on April 01, 2015, 11:42:43 pm
My character sheet rests on page 3, just sayin'. It is edited according to latest rules, I believe.
Ah. But 15ppp or 50ppp?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Comrade P. on April 01, 2015, 11:47:22 pm
My character sheet rests on page 3, just sayin'. It is edited according to latest rules, I believe.
Ah. But 15ppp or 50ppp?
15. If you have 50 posts displayed on page, that would be page 1 for you.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: kisame12794 on April 02, 2015, 12:46:18 am
Spoiler: Base (click to show/hide)


Spoiler: Lvl'd (click to show/hide)

Khai is no longer a master amper, but he now shoots as well as he amps, so versatility! Yey!
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Corsair on April 02, 2015, 01:35:37 am
Dammit double post!
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Corsair on April 02, 2015, 01:39:05 am

Re-stat for new system
Spoiler (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Sean Mirrsen on April 02, 2015, 02:15:45 am
Re-re-(re)-stat for Anton:

Code: (Anton Chernozorov) [Select]
        [Final] (Initial +points)
STR:  [0] (0 +0)
DEX:  [0] (-1 +5)
END:  [0] (0 +0)
CHA:  [0] (-1 +5)
MIND: [2] (1 +10)
INTU: [1] (1 +5)
FATE: [0] (0 +0)

Conventional___: [0] (0 +0)
Unconventional_: [0] (0 +0)
Exotic_________: [-2](-2 +0)
Handiwork______: [2] (2 +0)
Auxiliary______: [2] (0 +15)
Medical________: [-1](-1 +0)
General________: [1] (0 +5)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Yoink on April 02, 2015, 03:50:43 am
Okay, here are the scores I started with, followed by the scores I ended up with after adding level-ups.
Hopefully this is all in order. (I probably could have formatted it with the amount of spent points, starting bonuses and total all listed separately, but I only just thought of that and am pretty much at the end of my attention span, so sorry for that.)

Spoiler (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Dutrius on April 02, 2015, 04:53:58 am
Updating for recent changes.

Spoiler: Kai Branden (Base) (click to show/hide)

One mission: (M18) (5 points for skills and stats)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on April 02, 2015, 07:10:49 am
Realized I should had probably posted this here:
Character calculator and wiki templates have been updated to support the intuition change to stats and the new enhanced capacity upgrade.
Also made some changes to the calculator that should make it work better.
(At least for those of you that aren't using Internet Explorer because for some reason the people that developed it have chosen not to implement basic math functions like sign, Microsoft and Bill Gates be damned. I'll try doing a workaround later.)[/rant]
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nunzillor on April 02, 2015, 09:15:00 am
01010100 01100101 01101011 (Tek) Respec
Spoiler: Base: (click to show/hide)
Spoiler: Level up (1 mission): (click to show/hide)
Redone.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on April 02, 2015, 11:09:46 am
Alright posting Thaddeus' new, reworked sheet for the wiki gnomes

Spoiler: Thaddeus (click to show/hide)

Level ups:
3 missions
15 Skill points
15 Stat points
10 Wild

Spoiler: Thaddeus (click to show/hide)

EDIT: Moved Intuition to Stats, changed the Skills starting character bonus from Exo to Con, and some other minor changes

Skills need one more -1. Please repost when Altered.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: renegadelobster on April 02, 2015, 11:22:19 am
Gah, damnit thought that I fixed that. Gen. Knowledge dropped to a 0 as it should of been for starting Skills.

Alright posting Thaddeus' new, reworked sheet for the wiki gnomes

Spoiler: Thaddeus (click to show/hide)

Level ups:
3 missions
15 Skill points
15 Stat points
10 Wild

Spoiler: Thaddeus (click to show/hide)

EDIT: Moved Intuition to Stats, changed the Skills starting character bonus from Exo to Con, and some other minor changes
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on April 02, 2015, 11:32:44 am
Blegh, all correct sheets are in wiki now. If ya gonna edit your sheet please repost it. We wiki gnomes will appreciate that.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on April 02, 2015, 11:55:27 am
Okay, since now the NSkills/NStats templates are corrected (why butcher perfectly fine charsheet, by the way? I knew which variables were there, and prepared beforehand in the source! Preposterous! :P ), can we now please please have the "post-upgraded bonus" column or designation or something? Because now that it is officially in the armory, it might be not so uncommon to see it, and adding the bonus equivalent in points is ugly.
Probably the best approach to handle it visually would be the way profession bonuses were handled in the previous charsheet system (just a catchy letter somewhere pointing out there is a post-sum-bonus), but that is mere suggestion.

Regardless, thanks for your hard work, wiki team!
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Hapah on April 02, 2015, 11:56:26 am
Wiki team is best team.

Who are our wiki gnomes, anyway?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: piecewise on April 02, 2015, 12:06:59 pm
Wiki team is best team.

Who are our wiki gnomes, anyway?
AoshimaMichio and Kri both do it, I know that much. Paris and Sy also seem to do a good deal of work on it.

Actually, I should start giving in game money for doing work on it. In game we can say they're updating ARM community files for the rest of the team.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on April 02, 2015, 12:13:59 pm
Wiki team is best team.

Who are our wiki gnomes, anyway?
Also Sword and Paris.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Hapah on April 02, 2015, 12:48:32 pm
Spoiler: Taddok Find, Original (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 02, 2015, 12:50:55 pm
Waitwaitwait what is enhanced capacity?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Pancaek on April 02, 2015, 12:56:23 pm
pancaek 3.0 incoming
Spoiler: pan start (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Hapah on April 02, 2015, 12:57:12 pm
Waitwaitwait what is enhanced capacity?
I think it was a genemod.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 02, 2015, 01:02:13 pm
Ah, I see.
And yeah it works on IE now too.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on April 02, 2015, 01:14:55 pm
Okay, since now the NSkills/NStats templates are corrected (why butcher perfectly fine charsheet, by the way? I knew which variables were there, and prepared beforehand in the source! Preposterous! :P ), can we now please please have the "post-upgraded bonus" column or designation or something? Because now that it is officially in the armory, it might be not so uncommon to see it, and adding the bonus equivalent in points is ugly.
Probably the best approach to handle it visually would be the way profession bonuses were handled in the previous charsheet system (just a catchy letter somewhere pointing out there is a post-sum-bonus), but that is mere suggestion.

Regardless, thanks for your hard work, wiki team!
Aha, I have already done that actually. If you try editing them, you'll notice a variable named Enhanced<Skill> . See here (Intuition) for an example: http://einsteinianroulette.wikia.com/wiki/Einsteinian_Roulette_Wiki:Sandbox

Of course, now that Lenglon took a negative because of an action I'm going to have to rework it to allow bonuses different than +1 and change the (E) into something like (+1).

Ah, I see.
And yeah it works on IE now too.
Good to hear.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on April 02, 2015, 01:18:55 pm
Lenglon's sheet still have Intelligence and Willpower. S/He can take advantage of that when applying deathcube changes.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on April 02, 2015, 01:28:34 pm
Okay, since now the NSkills/NStats templates are corrected (why butcher perfectly fine charsheet, by the way? I knew which variables were there, and prepared beforehand in the source! Preposterous! :P ), can we now please please have the "post-upgraded bonus" column or designation or something? Because now that it is officially in the armory, it might be not so uncommon to see it, and adding the bonus equivalent in points is ugly.
Probably the best approach to handle it visually would be the way profession bonuses were handled in the previous charsheet system (just a catchy letter somewhere pointing out there is a post-sum-bonus), but that is mere suggestion.

Regardless, thanks for your hard work, wiki team!
Aha, I have already done that actually. If you try editing them, you'll notice a variable named Enhanced<Skill> . See here (Intuition) for an example: http://einsteinianroulette.wikia.com/wiki/Einsteinian_Roulette_Wiki:Sandbox

Of course, now that Lenglon took a negative because of an action I'm going to have to rework it to allow bonuses different than +1 and change the (E) into something like (+1).
Ah, good. Thank you!
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 02, 2015, 01:57:24 pm
I've already updated this on the wiki, just cross posting for a sanity check

Spoiler: Skylar (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Yoink on April 02, 2015, 02:15:19 pm
Might I ask our dear, tireless Wiki Gnomes if my sheet was correct and in order?

Fakeedit: Actually, hold on, might as well repost it even if it was just a page ago. Here.
Spoiler: Jobasio Hootzal (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on April 02, 2015, 02:20:23 pm
Might I ask our dear, tireless Wiki Gnomes if my sheet was correct and in order?

Fakeedit: Actually, hold on, might as well repost it even if it was just a page ago. Here.
Spoiler: Jobasio Hootzal (click to show/hide)


I didn't complain about it so it probably was ok. Did you change anything just now?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Yoink on April 02, 2015, 02:24:04 pm
Nope. I guess it's probably okay, then. Thanks. :)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Tavik Toth on April 02, 2015, 02:36:38 pm
I'm not sure how I should spread the points out. Halp? Trying to get it to be as close to the old pre-system change sheet.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on April 02, 2015, 05:33:15 pm
Redoing because now manips might require some med.

Spoiler:  char creation (click to show/hide)
Spoiler: them level ups though (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Gentlefish on April 02, 2015, 06:28:28 pm
I wiki'd myself into stats, and I believe it's all balanced out for dear Ryan.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nunzillor on April 02, 2015, 08:56:15 pm
Wrong topic, please disregard.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: swordsmith04 on April 02, 2015, 09:13:16 pm
Wiki team is best team.

Who are our wiki gnomes, anyway?
AoshimaMichio and Kri both do it, I know that much. Paris and Sy also seem to do a good deal of work on it.

Actually, I should start giving in game money for doing work on it. In game we can say they're updating ARM community files for the rest of the team.
"Main" wiki gnomes are Aoshima and myself, with Kriellya and RC updating less often, syvarris updating the Heph page(s), and Paris, who did the wiki templates.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 02, 2015, 09:15:35 pm
And I occasionally update my own character page, though that doesn't really count for much.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 02, 2015, 11:17:02 pm
Redoing because now manips might require some med.

Spoiler:  char creation (click to show/hide)
Spoiler: them level ups though (click to show/hide)

Now now, they only *require* med if you want to not melt your poor, innocent brain. I mean, as PW said, you could always just ask the medic to check for you :P
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Persus13 on April 03, 2015, 10:02:01 pm
Sheet respect again to account for changes made.

Spoiler: Redone stats (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Beirus on April 04, 2015, 02:22:46 am
Alright, this sheet should be updated for the current respec rules

Spoiler: Jason Caldwell (click to show/hide)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Illgeo on April 05, 2015, 06:44:39 am
Spoiler: Bartholomew starting: (click to show/hide)

Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on April 05, 2015, 06:59:33 am
Oh, it's refreshing to see a correct charsheet on the first attempt.
Yeah, it's good. Welcome to ER 2nd ed.!
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Wolfkit on April 05, 2015, 10:53:53 am
This is a more efficient setup for your stats, Illgeo
Code: [Select]
Strength: +1
Dexterity: 0
Endurance: +1
Charisma: -1
Mind: 0
Intuition: -1
Fate:0

Strength: +1
Dexterity: +1 [5]
Endurance: +1
Charisma: -1
Mind: 0
Intuition: -1
Fate:0
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Toaster on April 06, 2015, 08:57:04 am
Finally finished Lars.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: AoshimaMichio on April 06, 2015, 09:10:27 am
Finally finished Lars.
Noted and recorded.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on April 06, 2015, 10:23:04 am
Have you asked if Lars' Fate bonus counts as an initial +1 or a +1 similar to the one given by the enhanced capacity? Because if it's the second one, then you could get some extra points in there.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Toaster on April 06, 2015, 11:03:00 am
I.... think he said it was an initial +1, but I can't remember for sure.  I'll throw that his way.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 06, 2015, 12:53:26 pm
Have you asked if Lars' Fate bonus counts as an initial +1 or a +1 similar to the one given by the enhanced capacity? Because if it's the second one, then you could get some extra points in there.
...what's the difference? I don't even know what that does now that I think about it.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on April 06, 2015, 01:00:19 pm
Have you asked if Lars' Fate bonus counts as an initial +1 or a +1 similar to the one given by the enhanced capacity? Because if it's the second one, then you could get some extra points in there.
...what's the difference? I don't even know what that does now that I think about it.
Well, if it's an initial +1,it saves about 5 to 10 points in the long run. If it's a post-sum +1, it saves up to 20 (or possibly more, but that heads in the realm of 'unpractical') points in the long run.

Guess why people are so excited about "Enhanced Capacity" upgrade - it is gives a post-sum +1 to one chosen skill/stat.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 06, 2015, 01:10:25 pm
...AFUSRGUJDJYDKTKRHSHGSEHEHTUGBFTRGCFJT

HOW MANY TOKEN

SUCH EFFICIENCY
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Toaster on April 06, 2015, 02:43:34 pm
Are you minmaxing or just happy to see me?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 06, 2015, 02:45:53 pm
Minmaxing 4/20 erry day. I'm cautiously happy because I'm not sure if I stand a chance against you when if I ambush you, kill you, and ritualistically dismember your corpse to get that sweet sweet +1 Fate.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 06, 2015, 02:50:34 pm
I think you might get -1 Fate for doing that. I somehow doubt Fate is transferable :P

Hell, you might lose 1 in every stat! "The beyond that granted this preacher more fate punishes you for your gluttony! You get -1 to everything, after summation!"

HOW MANY TOKEN

SUCH EFFICIENCY

It is the bargain price of 10 tokens, but you can only one version of it at a time. It's also a genemod, so it goes against your genemod limit, which is based on END.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 06, 2015, 03:04:06 pm
........hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
I think I can ... hmm. Depends on some things, I guess.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 06, 2015, 03:57:35 pm
........hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
I think I can ... hmm. Depends on some things, I guess.

Oh? What things?

I'm really looking forward to PW foiling your plans, whatever they may be. :P
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 06, 2015, 03:58:36 pm
Pfft, like I'd actually reveal my plans until I'm done them :P

Figure it this way, if I fail at what I'm eventually planning to do you'll know it.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Beirus on April 06, 2015, 09:12:47 pm
Pfft, like I'd actually reveal my plans until I'm done them :P

Figure it this way, if I fail at what I'm eventually planning to do you'll know it.
So will everyone left on the remaining half of the ship. Before the vacuum kills them, anyway.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 06, 2015, 09:21:29 pm
It's not that bad!

I think.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 06, 2015, 09:31:56 pm
It's not that bad!

I think.

It's always that bad.

*grabs his MkIII*
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 06, 2015, 09:36:41 pm
Aw c'mon, it'll be safe, I'll have people watching me.
Possibly in fascinated horror, but watching me nonetheless.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Execute/Dumbo.exe on April 07, 2015, 01:21:11 am
Unrelated question, would a deadly poison that decomposes carbon based life forms work against you?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 07, 2015, 01:28:41 am
Right now I'm just a regular human (physically at least), so yes.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Doomblade187 on April 07, 2015, 01:52:41 am
Alternatively, you could just feed Xan to the sharkmist, but that could start a grey goo cascade.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 07, 2015, 01:54:14 am
Yeah, I'm pretty sure no one but me would be very happy if I somehow gained control of what are effectivly unlimited grey goo nanobots.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Empiricist on April 07, 2015, 05:34:29 am
They're genetically engineered microbes. I have a feeling they won't grey goo too easily.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Doomblade187 on April 07, 2015, 12:40:38 pm
They're genetically engineered microbes. I have a feeling they won't grey goo too easily.
Did you go on the sharkmist planetoid mission and/or read it?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Caellath on April 07, 2015, 06:05:21 pm
I suppose it's about time I do this. I'm still thinking things over, but what's certainly not going to change is that Milno's keeping at least a +3 in Will.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 07, 2015, 06:12:31 pm
I suppose it's about time I do this. I'm still thinking things over, but what's certainly not going to change is that Milno's keeping at least a +3 in Will.

Hrmm. Has something gone wrong with the <code> flag on this forum? It seems to be a big fan of forcing code into that tiny scroll box right now, which I don't remember it doing...

Anyway, I'm uploading this to the wiki now. Welcome to the new system, Milno :P

Relatedly, have you asked PW how some of your old bonus's are getting handled? You have quite a few of them, and I have no idea how they work in the new system.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 07, 2015, 06:16:58 pm
The code flag always does that for me, which is why I'll never understand why people use it.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 07, 2015, 06:18:50 pm
It's not what it's supposed to do... It's *supposed* to place code in a seperate box, use a mono-width font, and have a scroll bar if the code is 'too long'. It looks like our default for 'too long' is currently way too short...
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 07, 2015, 06:26:15 pm
Hmm... I have a suspicion.

Xan, tell me how these examples look.

Code: (Garbage) [Select]
This is a test.
      it doesn't do anything special.
it might have colored words.
If we had better bbcode.

vs.

Spoiler (click to show/hide)

vs.

Code: [Select]
I'm
just
trying
to
trigger
the
scrollbox
with
out
using
a
spoiler.
It
takes
way
more
lines
to
accomplish
this
for
some
reason.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 07, 2015, 06:29:34 pm
First one has no scroll bar, second one's scrolling as shit, third one only scrolls slightly.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 07, 2015, 07:52:09 pm
First one has no scroll bar, second one's scrolling as shit, third one only scrolls slightly.

Alright, cool.

What have we learned today? Don't put <code> tags inside spoilers, it freaks out about them XD
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on April 07, 2015, 08:06:04 pm
Looks fine in Firefox. Might be a problem with IE.

@Caellath: You might be interested in an enhanced capacity genemod. Only 10 tokens for a +1.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Empiricist on April 07, 2015, 08:13:02 pm
They're genetically engineered microbes. I have a feeling they won't grey goo too easily.
Did you go on the sharkmist planetoid mission and/or read it?
Yep, Steve stated that they were genetically engineered microbes in the mission debriefing.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 07, 2015, 08:15:21 pm
Looks fine in Firefox. Might be a problem with IE.

@Caellath: You might be interested in an enhanced capacity genemod. Only 10 tokens for a +1.
I'm viewing them on Safari right now, so it might be something with Firefox that makes it readable.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Persus13 on April 07, 2015, 11:09:48 pm
Looks fine in Firefox. Might be a problem with IE.

@Caellath: You might be interested in an enhanced capacity genemod. Only 10 tokens for a +1.
I use IE and I only saw a scroll bar in the third one. Caeleth's post didn't have scrollbar either.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 07, 2015, 11:15:43 pm
Looks fine in Firefox. Might be a problem with IE.

@Caellath: You might be interested in an enhanced capacity genemod. Only 10 tokens for a +1.
I use IE and I only saw a scroll bar in the third one. Caeleth's post didn't have scrollbar either.

... So it's a problem in everything *but* IE?

Madness. Looks like the problem is worst in Chrome, where it compresses spoilered code down to 1 line, with scroll bars. Any other browsers have that issue?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: swordsmith04 on April 07, 2015, 11:27:34 pm
...No, I'm only getting a scrollbar on the third as well. I'm using Chrome.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 07, 2015, 11:37:23 pm
Yeah using IE I only have the scroll bar on the third one, and Cael's spoiler has no scroll bar.

Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 07, 2015, 11:40:30 pm
...No, I'm only getting a scrollbar on the third as well. I'm using Chrome.

Hrm. Maybe it's an issue in *my* chrome. Cause my chrome is demonstrably insane about many things.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 07, 2015, 11:43:44 pm
And people laughed at me for using a so-called archaic and slow browser! Well who's laughing now?! I'm the one with a ridiculously tiny technical advantage over the rest of you.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: SkyMarshal on April 08, 2015, 12:04:11 am
It may also vary based on the forum theme.  Viewing it with Chrome and the Darkling theme results in only the third box having a scroll bar.  (This is on a 1920x1080 monitor, mind.)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 08, 2015, 12:10:04 am
It may also vary based on the forum theme.  Viewing it with Chrome and the Darkling theme results in only the third box having a scroll bar.  (This is on a 1920x1080 monitor, mind.)

Hrm. I can confirm this. It does not work correctly on the default theme on chrome. And only on chrome.

I love BBCode...

Now back to our regularly scheduled program of respecs, and not discussing buggy forum code.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: SkyMarshal on April 08, 2015, 12:13:50 am
In this case, it's probably the fault of the theme.  Another forum I frequent has a main theme which is... weird.  As in, any interaction (typed character, click, accidental glance in the general direction of) with the quick reply box causes it to grow a line.  Yeah.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Tavik Toth on April 08, 2015, 02:30:38 pm
Why am I marked as inactive?

Heyo tavik! Mind lending your APC to protect the squishy noobs on the ground mission? :P
Just don't blow it up or you will end up owning me 11 tokens.

Also, stuck trying to figure out how to spread out the respec points. I did ask for help in the respec thread but it seems people missed it.
And I responded, asking you what kind of play-style you want out of your character. Conventional, Unconventional, Auxiliary? Swords? Pimp canes? Also, probably best to provide your answer in the appropriate thread.

You hadn't posted in a few days and you weren't going on any mission so I just marked you as inactive. Like I said, I was very aggressive with my marking, so anybody that hadn't posted an action in the last week or so and wasn't going on a mission was marked as inactive.
I actually posted recently in this tread after that.

And I'm just trying to get it as close to the pre-respec sheet which is on the wiki but I'm a bit unsure how to spread the points out to do so.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on April 08, 2015, 02:43:15 pm
You hadn't focused on any stat, so I can't really help you with that. I can just divide your points equally, if you want.


And other than giving you some more points in Aux, both because it was in your old sheet and because MK3s now have a skill requirement, I can only do the same, divide your points equally to all your skills.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Tavik Toth on April 08, 2015, 03:17:36 pm
Dividing equally sounds like a good idea.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on April 08, 2015, 03:24:16 pm
Okay then, I'll do it later, unless somebody else does it.

You should ask piecewise in the on ship thread what's going to happen with your katana bonus if you still want it.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 08, 2015, 03:57:00 pm
Dividing equally sounds like a good idea.
Okay then, I'll do it later, unless somebody else does it.

You should ask piecewise in the on ship thread what's going to happen with your katana bonus if you still want it.
I'll update it now. I'm going to 'preference' your slightly stronger skills, and put your stat points exclusively in the 'old' stats, as you otherwise would have no bonuses

I may also randomly give you +1 aux -1 handi, depending on how the numbers play out.

Edit: Hrrm. Both of your strongest skills after Aux are no longer skills. Awkward... Uhh....  Hmm.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 08, 2015, 04:09:16 pm
Alright Tavik, here is the sheet I put up for Jack on the wiki. I randomly gave you the +1/-1 that corresponded to your old profession. Cause I like how that flows better when I'm inventing backstories for the new stats :P

Stealing Sean's formatting...
Code: (Jack Hansan) [Select]
        [Final] (Initial +points)
STR:  [1] (0 +5)
DEX:  [1] (0 +5)
END:  [1] (0 +5)
CHA:  [1] (0 +5)
MIND: [1] (0 +5)
INTU: [1] (0 +5)
FATE: [0] (0 +0)

Conventional___: [1] (0  +5)
Unconventional_: [1] (0  +5)
Exotic_________: [0] (0  +0)
Handiwork______: [0] (-1 +5)
Auxiliary______: [1] (+1 +5)
Medical________: [0] (0  +0)
General________: [1] (0  +5)

So many +1's XD
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Tavik Toth on April 08, 2015, 06:18:29 pm
Alright Tavik, here is the sheet I put up for Jack on the wiki. I randomly gave you the +1/-1 that corresponded to your old profession. Cause I like how that flows better when I'm inventing backstories for the new stats :P

Stealing Sean's formatting...
Code: (Jack Hansan) [Select]
        [Final] (Initial +points)
STR:  [1] (0 +5)
DEX:  [1] (0 +5)
END:  [1] (0 +5)
CHA:  [1] (0 +5)
MIND: [1] (0 +5)
INTU: [1] (0 +5)
FATE: [0] (0 +0)

Conventional___: [1] (0  +5)
Unconventional_: [1] (0  +5)
Exotic_________: [0] (0  +0)
Handiwork______: [0] (-1 +5)
Auxiliary______: [1] (+1 +5)
Medical________: [0] (0  +0)
General________: [1] (0  +5)

So many +1's XD

Thanks!
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: NAV on April 13, 2015, 05:27:36 pm
Yo, Tavik, you have some extra points from the boarding, timeskip, and mission 9.
A total of 30 stat, 30 skill, and 10 wildcard.

Here's a new sheet with increased conventional and auxiliary.
Code: [Select]
        [Final] (Initial +points)
STR:  [1] (0 +5)
DEX:  [1] (0 +5)
END:  [1] (0 +5)
CHA:  [1] (0 +5)
MIND: [1] (0 +5)
INTU: [1] (0 +5)
FATE: [0] (0 +0)

Conventional___: [2] (0  +15)
Unconventional_: [1] (0  +5)
Exotic_________: [0] (0  +0)
Handiwork______: [0] (-1 +5)
Auxiliary______: [2] (+1 +10)
Medical________: [0] (0  +0)
General________: [1] (0  +5)

Is this okay?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 13, 2015, 05:41:10 pm
Yo, Tavik, you have some extra points from the boarding, timeskip, and mission 9.
A total of 30 stat, 30 skill, and 10 wildcard.

Here's a new sheet with increased conventional and auxiliary.

snip

Is this okay?
Alright, I missed that he'd been on the double-mission and the ship assault due to formatting issues. Yay. Wiki reformatting incoming sometime this week...

I would say that, in keeping with the original build, it should be +5 in every stat, and +10 in con instead of +15. Up to Tavik, though.

Code: (So, for the record, my modification would look like this.) [Select]
        [Final] (Initial +points)
STR:  [1] (0 +5)
DEX:  [1] (0 +5)
END:  [1] (0 +5)
CHA:  [1] (0 +5)
MIND: [1] (0 +5)
INTU: [1] (0 +5)
FATE: [1] (0 +5)

Conventional___: [1] (0  +10)
Unconventional_: [1] (0  +5)
Exotic_________: [0] (0  +0)
Handiwork______: [0] (-1 +5)
Auxiliary______: [2] (+1 +10)
Medical________: [0] (0  +0)
General________: [1] (0  +5)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Unholy_Pariah on April 14, 2015, 05:34:32 am
Code: [Select]
STR: [1] (0 +5)
DEX: [2] (1 +10)
END: [1] (0 +5)
CHA: [-1] (-1 +0)
MIND: [1] (0 +5)
FATE: [1] (0 +5)
INTU: [1] (0 +5)

Handiwork________: [0] (0 +0)
Conventional_____: [-1] (-1 +0)
Unconventional___: [2] (1 +10)
Exotic devices___: [-2] (-2 +0)
Auxiliary tech___: [3] (2 +15)
Medical tech___: [0] (0 +0)
General knowledge___: [-1] (-1 +0)

Hey guys who tweaked the rules with piecewise, how would i need to tweak my sheet in order to bump my Aux to +3 without losing my +2 to uncon? Remember i have 25 standard and 10 bonus points.

Left my computer at my friends house and deciphering it on my phone just feels difficult for some reason.

Edit:swapped spoiler for code becausd it does retarded things to formatting.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on April 14, 2015, 05:37:44 am
Put the points you have in Handiwork over to Aux. That should bump you over if I'm reading it right.
...
Oh no, I see how it's formatted. Never mind, I dunno.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on April 14, 2015, 09:33:19 am
@Unholy_Pariah
Well, I'd suggest picking two extra -1s to some skills (or designating one as "-2" dump stat) and adding an extra +1 to Aux. Now, getting to +3 would require 15 points instead of 10, so you could take 5 points out of Handi and put those in Aux.

Alternatively you could take those 10 bonus points (I see they're spent on stats, which is cool, but YMMV) and the same 5 points from Handi and put the 15 points into Aux, bringing it from +2 to +3.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Tavik Toth on April 14, 2015, 10:06:20 am
Yo, Tavik, you have some extra points from the boarding, timeskip, and mission 9.
A total of 30 stat, 30 skill, and 10 wildcard.

Here's a new sheet with increased conventional and auxiliary.

snip

Is this okay?
Alright, I missed that he'd been on the double-mission and the ship assault due to formatting issues. Yay. Wiki reformatting incoming sometime this week...

I would say that, in keeping with the original build, it should be +5 in every stat, and +10 in con instead of +15. Up to Tavik, though.

Code: (So, for the record, my modification would look like this.) [Select]
        [Final] (Initial +points)
STR:  [1] (0 +5)
DEX:  [1] (0 +5)
END:  [1] (0 +5)
CHA:  [1] (0 +5)
MIND: [1] (0 +5)
INTU: [1] (0 +5)
FATE: [1] (0 +5)

Conventional___: [1] (0  +10)
Unconventional_: [1] (0  +5)
Exotic_________: [0] (0  +0)
Handiwork______: [0] (-1 +5)
Auxiliary______: [2] (+1 +10)
Medical________: [0] (0  +0)
General________: [1] (0  +5)
Like Kri's one better.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 14, 2015, 01:40:50 pm
Yo, Tavik, you have some extra points from the boarding, timeskip, and mission 9.
A total of 30 stat, 30 skill, and 10 wildcard.

Here's a new sheet with increased conventional and auxiliary.

snip

Is this okay?
Alright, I missed that he'd been on the double-mission and the ship assault due to formatting issues. Yay. Wiki reformatting incoming sometime this week...

I would say that, in keeping with the original build, it should be +5 in every stat, and +10 in con instead of +15. Up to Tavik, though.

*snipsnip*
Like Kri's one better.

Alright, it has been updated to the wiki. Thanks for catching my mistake, NAV.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Unholy_Pariah on April 15, 2015, 04:49:03 am
@Unholy_Pariah
Well, I'd suggest picking two extra -1s to some skills (or designating one as "-2" dump stat) and adding an extra +1 to Aux. Now, getting to +3 would require 15 points instead of 10, so you could take 5 points out of Handi and put those in Aux.

Alternatively you could take those 10 bonus points (I see they're spent on stats, which is cool, but YMMV) and the same 5 points from Handi and put the 15 points into Aux, bringing it from +2 to +3.
changed my exo from -1 to -2 and tacked a -1 onto G.knowledge then moved my+5 handi over to Aux, that works right?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Kriellya on April 15, 2015, 05:03:18 am
@Unholy_Pariah
Well, I'd suggest picking two extra -1s to some skills (or designating one as "-2" dump stat) and adding an extra +1 to Aux. Now, getting to +3 would require 15 points instead of 10, so you could take 5 points out of Handi and put those in Aux.

Alternatively you could take those 10 bonus points (I see they're spent on stats, which is cool, but YMMV) and the same 5 points from Handi and put the 15 points into Aux, bringing it from +2 to +3.
changed my exo from -1 to -2 and tacked a -1 onto G.knowledge then moved my+5 handi over to Aux, that works right?

If the wiki says it's +3, then yeah, it works :P
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on April 15, 2015, 08:10:25 am
Yeah, it works.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Harry Baldman on April 15, 2015, 03:49:00 pm
Right, so let's finalize the changes.


That should be all correct, should it not? I tried putting in the new templates in the wiki myself, but it seems mildly more involved than just putting in NStats and NSkills, with separate data sources and whatnot if I'm reading the already done sheets correctly, so I've elected to let a gnome do it instead so as to not screw up the established formatting habits.

EDIT: Never mind, added the stats anyway. The difference between mine and, say, Flint's seems practically negligible.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on April 15, 2015, 03:57:53 pm
Yeah, it works. Your sheet is correct.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on April 15, 2015, 07:33:03 pm
Note that Kedly had his stats incorrect, due to intuition not being a skill. I put the points in Con instead. Someone should probably ask him about this: http://www.bay12forums.com/smf/index.php?topic=149606.msg6118500#msg6118500
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on April 19, 2015, 09:07:35 pm
I dislike this sheet.  I restricted Saint with too many "need" stats, and now he's a cripple.  Eh, I'll justify it by saying that he lost coordination of his body due to constantly possessing remote bodies, and using AUX to automate half his movements.  Spare sod brains will be a necessity if Saint ever stops doing that.

Code: (Steve Saint) [Select]
  [Final] (Initial +points)
STR: [-2] (-2 +0)
DEX: [-1] (-1 +0)
END:  [0] (0 +0)
CHA:  [2] (2 +0)
MIND: [2] (0 +15)
INTU:[-1] (-1 +0)
FATE: [1] (1 +0)

Conventional___: [-2] (-2 +0)
Unconventional_: [-2] (-2 +0)
Exotic_________: [2]  (2  +0)
Handiwork______: [-2] (-2 +0)
Auxiliary______: [2]  (2  +0)
Medical________: [1]  (0  +5)
General________: [-1] (-1 +0)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on April 20, 2015, 01:11:55 am
@syvarris Wondering aloud - why would you need +2 Cha and +2 Exo while -2 Handi? Between regular tinkering and, you know, asociality (e.g., as expressed in voluntarily seclusion away; not to be confused with your character's sociopathy)?
(Also, I am fine with your stat distribution. For a vaulted away person who never takes the field himself and has others (sods) to work for him, I can understand both extreme reluctance (coupled with disastrous unproficiency) to exert force and certain degree of clumsiness; and who needs Intu anyway.)

I can guess that your character intends to be an amp-user (organo-amp even, presumably), and that charismatic sociopaths are actually common (maybe; I have no idea besides quick googling) but I don't think you ever really expressed either of these "career paths".
Just curious.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on April 20, 2015, 07:16:12 am
Yeah, exo and cha are so high because I wanted the dominator amp as well as the connector.

This build is actually closer to what I envisioned Saint to be originally, though.  He was intended to be charismatic, and originally had points in cha.   They were moved to INT when PW said I needed Int to be allowed to continue tinkering, and he let me move them.  Saint's actually supposed to be extremely social, and would try to continually keep contact with the other Heph staff; The appearance to the contrary is just because nobody RPs on Heph, and because he's done a lot to safeguard his physical location, which people equate to his actual location for some reason.

The skills, admittedly, are mostly -2s because I couldn't easily take points from elsewhere.   Lowering stats is much more likely to kill Saint than lowering skills, and as I said before, I gave too much 'need' stuff.  Handi, for instance, should probably be at least +0 (although I don't imagine Saint using handi for tinkering; He'd use aux.)

Oh, and IIRC, sociopaths are generally more charismatic than the average person.  It isn't difficult to fake empathy, and the lack of remorse makes manipulating people more palatable.  Plus, most sociopaths would disguise their disorder, and therefore have practice at being manipulative.  Of course, what exactly 'sociopath' even means varies greatly, even more than most psychological disorders (technically, it isn't a recognized disorder anymore, for good reason).  When I use the term, I'm talking about a lack of empathy being the primary symptom.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nikitian on April 20, 2015, 07:54:22 am
Ah, sure then. I'm always happy when the rules shift allows for more "correct" envisioning of the character, rather than otherwise. Also, looking forward to making up for earlier social vacuum on Hephaestus... when Piecewise finally sets Anton and Maurice free.

Also, have you considered dropping a single +1 from Med or Exo? Or maybe shifting that +1 from Fate to Mind to free those 5 "bonus" points and, once again, decrease the amount of chargen skill bonuses? It's really staggering at that point how many penalties one has to take for that small extra +1 (which equals only half of a mission level-up, anyway). You could easily come out with 0 Handi and maybe less disastrous Con/Uncon or 0 GeKn. Or just increase all three skill -2s to -1s.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on April 20, 2015, 08:58:16 am
You could probably get an enhanced capacity mod for free, as long as you promise to remove it from your inventory if you ever go back to the Sword.

And if I'm using one of those old dumb thin computer terminal to connect to a mainframe, I do not have the mainframe in front of me, I have a terminal. If I smash the terminal, the mainframe will continue to operate. When I'm Skyping with someone, I do not have them in front of me, I have a computer showing me an image of them. If I see someone in a mirror, I'm looking at a mirror, not at them. So you are still with your brain, regardless of where you are accessing using telepresence.

If you used that distributed brain genemod to start splitting your brain up, then that would make where you are open to debate
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on April 20, 2015, 10:36:05 am
@Nik

MED has five skillpoints which I can't put anywhere else, so I'm not changing that, and EXO needs to be at 2 to use a dominator amp.

I'm not changing Fate either, because PW likes threatening me more than anyone else.  With reason, of course; I certainly am the most prolific tinkerer.

@Paris

The increased capacity mod, and distributed neurology mod, are both very good ideas.  Thank you!

I do disagree with your point that you location is the location of your brain.  Yes, literally 'you' are just electrochemical signals traveling through it, and therefore are always where your brain is, but I'm not being literal.  You know how someone who's so intensely focused on a task that they don't notice what's going on around them, is said to be 'somewhere else', even if they're in the same room as you?  Saint, when possessing a body, is fully focused on that location, and only aware of it.  You could be standing next to his brain jumping up and down while screaming, but you won't be noticed because he's somewhere else.

Besides, the semantics is irrelevant--my point is that even if Saint's brain is locked miles below the surface, he can (and would, if we roleplayed) spend more time personally interacting with people than anyone else, because he can essentially teleport to someone if needed.  People just assume Saint tries to stay an invisible AI in the backround, controlling things through impersonal electronic orders, and that kinda annoys me.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on April 20, 2015, 10:42:41 am
So, more attempts at RP are in order?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Parisbre56 on April 20, 2015, 10:45:16 am
Eh, it's a matter of opinion. I define someone being there as them actually being there. But I understand what you're saying. It's similar to someone playing a game saying "I'm there" instead of "my character is there", which is understandable.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: syvarris on April 20, 2015, 10:50:19 am
@Radio
Yeah, once the Doc lets go of Anton and Maurice.  I'm terrified of the Doc, and Saint doesn't trust him, so... definitely not interrupting.

Oh, a question I've been meaning to ask you in forever but always forget: Those discussions we sometimes have about our military hardware, whether it's robosods or tanks, are those considered to be mimiced in-character?  I.E, Does Miyamoto talk with Saint and others about that stuff when he's not on-mission or jumping, or do the characters just arbitrarily come to the conclusion we decide on OOC?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Radio Controlled on April 20, 2015, 10:52:41 am
@Radio
Yeah, once the Doc lets go of Anton and Maurice.  I'm terrified of the Doc, and Saint doesn't trust him, so... definitely not interrupting.

Oh, a question I've been meaning to ask you in forever but always forget: Those discussions we sometimes have about our military hardware, whether it's robosods or tanks, are those considered to be mimiced in-character?  I.E, Does Miyamoto talk with Saint and others about that stuff when he's not on-mission or jumping, or do the characters just arbitrarily come to the conclusion we decide on OOC?

I'd say the first one, makes most sense I think. I imagine him just teleconferencing to discuss things with Hep people, like a weekly meeting or whatever. Unless there's a specific reason you'd think otherwise?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Grunhill on December 14, 2015, 07:35:38 pm
Hi guys, I will try to post my new sheet here... please tell me if you see anything wrong.

In total, Renen has 6 missions + time skip + space battle.

Stats
St 0
Dex 10
End 5
Cha 0
Mind 10
Fate 5
int 0


Skills
Hnd 0
Con 0
Uncon 30
Exo 0
Aux 0
Med 0
Gen 5
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nunzillor on December 14, 2015, 07:56:19 pm
Interesting.  So you're starting at 0 in all stats and skills, and adding those points to that?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Grunhill on December 14, 2015, 07:59:00 pm
Actually... I thought that we started from the zero and added the starter and bonus ones.


Correct me if I'm wrong...
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Nunzillor on December 14, 2015, 08:02:56 pm
Upon character creation, you can choose to add negative levels to stats and skills (up to -2 per stat or skill).  That would allow you to give your character some initial positive levels that you can build on, at the cost of some initial weaknesses.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: NAV on December 14, 2015, 08:04:24 pm
You've got 5 more points to add.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Grunhill on December 14, 2015, 08:44:24 pm
So

Stats
St 0
Dex 15 - lvl 2
End 5 - lvl 1
Cha 0
Mind 10 - lvl 1
Fate 5 - lvl 1
int 0


Skills
Hnd 0
Con 0
Uncon 30 - Lvl 3
Exo 0
Aux 0
Med 0
Gen 5 - Lvl 1



Is that correct?

Also... any complete mission is 5 points for Stats and skills... and can be distributed for each, right?
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Toaster on December 14, 2015, 08:58:58 pm
It's 5 points for stats and 5 points for skills, yes.  The Heph Assault and Heph Defense are each separate missions.  You get 5 points to spend anywhere from the Heph Time Skip, and 5 more bonus points from the Heph Boarding (which you went on.)
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Grunhill on December 14, 2015, 09:11:54 pm
Wait... do you mean I still have 10 points to distribute??



Edit: Changed one word... was a typo
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: NAV on December 14, 2015, 09:14:34 pm
Nope. You get 30 stats + 30 skills + 10 wherever. You have spent 35 on stats and 35 on skills. That is the correct amount.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Grunhill on December 14, 2015, 09:17:34 pm
Ok. Now I'm going to wait for the wiki and wake Renen again.

Thanks guys.
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: NAV on December 14, 2015, 09:31:04 pm
Alright, the wiki's updated. Welcome back!
Title: Re: A Sudden Reality Shift: New System and respec thread
Post by: Xantalos on December 15, 2015, 12:17:00 am
I'd personally recommend putting that 5 points in fate into Mind, as the utility of a +2 more than outweighs a +0 in Fate, and you can add the 5 points next mission if you'd like.