I've thought a bit about how foods in DF could be improved. I'm not particularly knowledgeable in biology and dietetics, so humor me. Also, sorry if this was already suggested as I did here; in that case please link me to the other post.
In nature, we eat and enjoy different kinds of food and drink because of their variety. Besides taste, which in modern society can be quite seperated from food's actual contents, there is the important issue of nutrition/"food contents" and that of how convenient a food is to consume. Implementing a basic nutrient-variety system in the game would make foods much more interesting. I'll elaborate a bit via example first.
I eat bread because it gives me carbohydrates that keep me going (I know because bread serves as an excellent low-bloodsugar remedy for me). I could eat raw oats, corn or grain, but they don't taste very good, take longer to chew and I can't easily put some butter and marmite on them. I prefer brown bread over white bread for several reasons. I think it tastes better, keeps me going for longer ("glycemic index") and I suspect white bread gets me constipated easier when I eat a lot of it. In any case, that all could be viewed simply as a personal preference.
I need meat too, though. Bread don't give me protiens, without which I would die (I think I'd definitely die without enough carbohydrates too). And other good nutrients that keep my body going such as iron and magnesium (minerals).
Then there is chocolate and pizza. Technically high in protien, I eat them for their taste, mostly. Too much and I get sinus problems for a day or so (diary in general).
SuggestionI think DF can definitely do with the addition of a simple food&nutrient-type-and-effect system.
All behind the scenes to ultimately support food variety and game interestingness. So, each food/drink type provides certain quantities of certain nutrient types to the consumer.
For humanoids, the classes and their effects could be these:
- Carbohydrates: basic energy source to be metabolized
- Protients: body maintanance, growth, needed for proper metabolic function
- Vitamin and Mineral categories: body maintanance (eyesight etc), metabolic function, others such as perspiration
- Fats: body maintanance (fatty acids), insulating effects, may be metabolized
- Fiber: maintains digestive health, could be metabolized somewhat during hard times
- Alcohol: in humans this is metabolized very quickly similiar to carbo's and it causes drunken happiness. In dwarves, however, this would be a basic nutrient essential to metabolic function (the absence of which causes progressive loss of energy up to the point of stasis/hibernation).
- Perhaps various other organ-generated/consumed things like glycogen (blood-carried energy source for cells), creatine (used up in short bursts of energy) and ketones (insane keytosis from starvation! Fun!), although that may be taking it a bit too far. If not, one could go farther and add oxygen to the mix: extracted from the air, it is a metabolic ingredient. No air, no oxygen, asphexation. Herbivores could extract specific nutrients from the plants they eat and pack them into their muscles and organs. Energy is needed to produce body heat in cold environments. Now things are approaching biologic chemistry.
I think this may be basic enough to be practically required, at some point or another, of a detailed game like DF. Of course, blood could also be considered a nutrient-carrying food under this system, although highly repulsive to most creatures, inducing nausia. But not for vampires or giant leeches.
(possible) AdvantagesCombined with parameters for how good a food tastes and convenient it is to eat, this system would make processed foods like bread and sweets make sense for the first time. And would force the player to deal with providing the neccesary nutrients to their dwarves, as opposed to the current immensely boring average case of dwarves living only on plumpsh*t and the occasional imported cheese or alpaca lung.
What does everyone think? Also, I was wondering whether Toady and Threetoe are planning something similiar already.