The xml for the legends on that medium you did is around 2.5Gigs.
So events shoot up in number until they hit a peak of about 4000 per year after about year 250 (from about 2000 around 250 to 4k around 300) where it levels off then actually declines to around 3k per year at around 750.
Alive historical figures peaks about year 350 then goes into a decline. At around 250 to 350 though it goes up about 50% then starts declining in late 300s (375ish).
Active sites didn't really change much after year 150 so sites probably aren't our problem. Same for wars/battles/, they reached an equalization around 150 and after.
Beast attacks interestingly dropped off sharply after 250. Since you were able to generate all way I'm wondering if it was because of a massive beast drop off. It is the first stat that really changed downward that might affect future years. Though event generation was stable in the later years beasts weren't adding to it. I tend to have a ton of beasts so if I get lucky/unlucky and they live through the initial years they'd generate a lot of beast attacks later.
Amusingly a civ of goblins was totally kicking around a dwarf civ. But when it lost wars it was losing thousands, its wins were typically few hundred kills and losses.
4 Age of legends, 5 age of myths total. First age (myth) lasted until 547. Normally when I'm watching it generate the first age doesn't make it that far. 40 Civs total, 8 Dwarf/Elf/Human/Goblin/Kobold.
Kobolds are almost extinct. 7 alive historical figures, 2278 site pop. Goblins down to 3438 pop. Compared to human at 90k, elf 138k, dwarf 269k. Oh and cats at 31k, dogs 22k.
Battle deaths by race, kobolds 1. Think we may still have a starvation problem with kobolds given that deaths for race are 8477. Still had 243 forgotten beasts and 171 night creature.
Deaths by cause: starved 729430. Struck 101688, old age 39065. I don't think they worried to much about old age... over 1000 years and only 39k died to it. Yeah retirement homes are not the business to go into, nobody needs them. They starved mostly.
Interesting pops:
Mosquitoes 24,113,613
Flies: 23,902,667
Sperm Whale Men: 343,734
lynx: 3 shame they're neat animals.
So out of all that I think I'm going to try tinkering with the megabeast/titan generation as one spot that it might be affecting. Also looks like kobolds still need some tinkering but not for worldgen slowdown reasons. Were creatures are possible I guess. Can't quantify that since legends viewer I can't find a way to separate them from the base creature. Way to test that is to put 0 for werecreature and see if that it is. Same for vampire. Think I'll go do that.
edit: So making it with 0 vampire and werebeast allows my system to generate at about 1 year per second and half after the initial burst. Looks like it'll finish up as I'm on year 915 and climbing. So next modification I'll make is to put vampire back to default and see if that impacts it. Then try with were at default and no vampire.