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Author Topic: Sparking!!! Dragon Ball Mod: Put on this earring! (0.34.11)  (Read 19073 times)

Putnam

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Sparking!!! Dragon Ball Mod: Put on this earring! (0.34.11)
« on: February 14, 2012, 08:51:51 pm »

http://dffd.wimbli.com/file.php?id=5498

Play as your favorite-anime-at-some-point-in-your-life-if-you-were-born-in-the-late-80s-to-90s main race, the Saiyans. Live above ground, off the fat of the land, growing armor from the land, importing senzu beans from elves and watching your citizens randomly shoot ki blasts at ravens.

Play as an Adventurer, and discover the secrets of the Super Saiyan. Watch as your best friend dies and learn to be a super saiyan from that! Or maybe just train a bunch against badgers or whatever and learn from that, too!

Defend yourself from the semi-fearsome Planet Trade Organization, headed by the almost-fearsome Frost Demons.

Protect yourself from the actually-fearsome Bionic Androids, and hope not to fight the holy-crap-I'm-dead Majin or the "OH CRAP OH CRAP OH CRAP" Legendary Super Saiyan.

Laugh at the Makyan who wanted to be God of the planet who wished himself to be immortal only to find that immortality isn't fun when everyone is stronger than you anyway.

Watch as all your saiyans turn into giant monkeys every full moon without fail and stop what they're doing, going insane if they're in a mood, giving birth to children that are more powerful than Super Saiyan 3s if they give birth while giant monkeys.

Use DFHack to check the power level of your opponents with the "scouter" script. What does the scouter say about his power level? If you're perfectly average, 4900. If you're a honey badger, 99. You'll have to learn any higher power levels yourself :V

Guylock

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #1 on: February 14, 2012, 09:21:52 pm »

Saiyans usually wear armor, but don't use weapons.
But that's your decision on how you feel about that.

It's nice to see a DBZ mod being made because I was wondering to myself earlier of what if DF had a
DBZ mod; because there's already a Final Fantasy Mod; so why not DBZ?

Will there be Ki Blasts and Ki beams on this?
*wonders how the fighting will be like*

No I can't download this Mod because I use OS X Tiger for my mac and the newer DF is not compatible with it..
which sux a lot.. D:
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Putnam

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #2 on: February 14, 2012, 09:27:23 pm »

There already are ki blasts.

I gave them leather armor; I figure I should make some of that special armor that saiyans always wear, but I forgot what it's called.

Blue-Demon

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #3 on: February 14, 2012, 09:30:50 pm »

There already are ki blasts.

I gave them leather armor; I figure I should make some of that special armor that saiyans always wear, but I forgot what it's called.
Battle Armor
http://dragonball.wikia.com/wiki/Battle_Armor
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DarthBoogalo

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #4 on: February 14, 2012, 09:46:03 pm »

Due to a recent conversation about this mod with a friend..
I humbly suggest a Dwarven Saiyan civ, golden beard bodyparts with the power of steel and the ability to punch things.
Please make this a reality.
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Putnam

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #5 on: February 14, 2012, 09:48:19 pm »

How 'bout some sort of "super saiyan dwarf" instead? :P

Also, I'm having problems with the interactions. I'm not sure if I'm able to change the colors of bodyparts with syndromes (specifically, green eyes and yellow hair).

Greyejoy

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #6 on: February 14, 2012, 10:08:59 pm »

Unless you're a perfectionist, I say don't worry about it. I mean, we provide all our own mental images anyway. I just can't wait to try out the new interactions once you get more of them ironed out.
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If you had necromancy powers, this would be a pretty solid way to prank people.
A creepy old man runs up to you and suddenly the skin in your backpack tries to kill you? High Octane Nightmare Fuel much.

Putnam

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #7 on: February 14, 2012, 10:09:56 pm »

I AM A PERFECTIONIST

but I can let it slide

Spirit of Power

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #8 on: February 14, 2012, 10:49:37 pm »

Suggestion: As a Saiyan equivalent to candy, Katchin.

Edit: arena testing shows Flash Step doesn't seem to stop. Is this intended? And in later versions, I'd recommend it be essentially the Bogeyman's teleport, once we can replicate that on other creatures.
« Last Edit: February 14, 2012, 10:57:19 pm by Spirit of Power »
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There is no such thing as a bad idea, just ideas that wind up killing dwarves at rates that would give OSHA a heart attack.
Adventurers don't need clothes, backpacks, or anything else similar to that. What are you even talking about when you say you do. I mean seriously.

Putnam

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #9 on: February 15, 2012, 06:54:43 pm »

Yeah, flash step is a bit problematic. No idea what the hell is going on there. It stops during travel.

Also, a few rare saiyans can now transform into super saiyans, who can easily kill, while completely naked, a fully armed human equivalent decked in steel.

EDIT: I fixed flash step.

Putnam

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Re: Dragon Ball (Z) Mod: Saiyans, Namekians, still alpha. (0.34.02)
« Reply #10 on: February 18, 2012, 09:22:59 pm »

Okay, the Cell creature is done (though bugs may exist). Time to make its regenerate interactions, then move on to make the interactions for its other abilities...

Then, after that, it's time to have the secrets of Ki manipulation.

Pan

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Re: Dragon Ball (Z) Mod: Saiyans, Namekians, still alpha. (0.34.02)
« Reply #11 on: February 18, 2012, 09:41:58 pm »

Regenerate for the Namekians? Limbs?
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we also grow rope reed and export lots of clo- ...wait SHIT
He's an ELF! Burn him!

Putnam

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Re: Dragon Ball (Z) Mod: Saiyans, Namekians, still alpha. (0.34.02)
« Reply #12 on: February 18, 2012, 09:44:50 pm »

Regenerate for the Namekians? Limbs?

Yeah, the whole shebang.

Spirit of Power

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Re: Dragon Ball (Z) Mod: Saiyans, Namekians, still alpha. (0.34.02)
« Reply #13 on: February 18, 2012, 11:05:50 pm »

Made a contribution, ki blasts should come from the hands if you use this.

Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:ki blast]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:KI:SOLID_GLOB]
[CDI:VERB:fire a ki blast:fires a ki blast:NA]
[CDI:TARGET_VERB:are hit by a ki blast:is hit by a ki blast]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:20]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
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There is no such thing as a bad idea, just ideas that wind up killing dwarves at rates that would give OSHA a heart attack.
Adventurers don't need clothes, backpacks, or anything else similar to that. What are you even talking about when you say you do. I mean seriously.

Putnam

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Re: Dragon Ball (Z) Mod: Saiyans, Namekians, still alpha. (0.34.02)
« Reply #14 on: February 18, 2012, 11:16:30 pm »

Tried VERB before didn't work, but yours sure does, so that's going in the next version. I'm currently working on some extra interactions for Cell. Here's a list:

Power Up (Just a generic temporary power-up)
Absorption (Oh man, that's going to be hard. Maybe it'll suck blood and give Cell more power? I'm not sure if that's possible, but I sure as hell tried it with the light god tiers in Fortbent, and it didn't work there, IIRC...)
Explosive Wave (Perhaps could be a simple undirected dust? Would probably kill the shit out of Cell if he used it, though)
Zenkai/Saiyan Power-up (Perhaps I could make this part of the regeneration? A permanent power-up to go alongside the interaction)
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