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Author Topic: Animal Training update  (Read 49499 times)

BigFatStupidHead

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Re: Animal Training update
« Reply #120 on: March 26, 2012, 03:48:49 pm »

Do people have a standard way to merge their customizations into new releases?
Carefully examining the changes in each file and manually inputting the changes works wonders.

Sorry.
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khearn

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Re: Animal Training update
« Reply #121 on: March 26, 2012, 04:41:57 pm »

I check the file_changes.txt in the new release to see which files had changes. If a file had no changes, I make a copy of the new one (init.txt -> init_orig.txt) and then copy the file with my customizations from the old release. If the file had changes, I use tkdiff on a linux system to merge my customized version with teh new release's version. I don't know if tkdiff is available on windows (I suspect it is), but I'm sure there is some other diff/merge program that could be used.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

NW_Kohaku

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Re: Animal Training update
« Reply #122 on: March 26, 2012, 09:15:40 pm »

Has anyone tried hatching eggs on a fort started in 0.34.06?

Toady's been looking at the bug report over semi-wild hatched birds.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=5701
Quote from: Toady One
I had specifically addressed this, so that the training status is moved over for eggs, but it might not apply in old saves. Do we know how eggs work in saves started in 34.06?
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BigFatStupidHead

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Re: Animal Training update
« Reply #123 on: March 26, 2012, 10:05:36 pm »

Has anyone tried hatching eggs on a fort started in 0.34.06?

Toady's been looking at the bug report over semi-wild hatched birds.

I've been running an animal farm (no plant products at all!) started in .34.06, and many chicks have hatched; all are properly domestic.
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smeeprocket

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Re: Animal Training update
« Reply #124 on: March 27, 2012, 05:45:47 pm »

Hmm, dogs are in the zone, and in cages, and I have trainers, set trainers for the dogs to any available. I have 1 war dog in about a total of an hour, the trainers are all ignoring my orders.

So is my manager for some reason.
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Stormfeather

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Re: Animal Training update
« Reply #125 on: March 27, 2012, 06:51:51 pm »

For training hunting/war on animals, they can't be in cages. They should be free. Or maybe on a chain or in a pasture, not sure if that works with war/hunting training now. I know it works for "refreshing" taming on an animal, to keep it from reverting.
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Shinziril

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Re: Animal Training update
« Reply #126 on: March 27, 2012, 08:53:26 pm »

I use dogs in a single-tile pasture in my entrance hall as an early warning system for ambushers.  The pasture isn't marked as a training zone, but my animal trainers will still train the dogs as they sit in their pastures (and they will not train them as they sit in the built cage I use for animal storage).  I've enabled every male dog for training, and only the ones that get shifted out into the pastures get trained. 
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