If you want to go by a broad enough definition, Super Mario Bros. involves "Strategy" because you have to plan to maneuver your character onto floating brick platforms.
The fact remains, I'm generally turned off by RTS games, and prefer "strategy" games that involve more of the actual "thinking before you act" type of strategy than spamming a pre-designed formula for troop ratios or macros.
In fact, the very notion that you can make macros is a pretty good indicator that the game needs to have its interface and gameplay reworked, because any keypress sequence you're punching in often enough to need macros is something that has long since become far too routine.
First of all, I'm going to reaffirm my suspicion that you're saying these things because you have no macro. Second, it sounds like you willfully ignore the fact that some people actually go into an RTS match with strategies, which they made themselves, prepared.
To defend your point you can argue that:
1) People never go into a match with strategies prepared.
2) There's a single winning strategy that's best in all situations.
I can disprove both with one anecdote. Kill two birds with one glaive wurm, if you will.
The strategy for ladder is simpler than the strategy for a series of games played against one opponent. A good ladder strategy is one which allows you to defeat the largest amount of the most common strategies to provide you with the highest % win rate. I've caught several "big-name" players with their pants down with the following:
All protoss players send their pylon/gateway building probe to scout my burgeoning terran base, and then follow it up with a stalker/zealot poke up my ramp. The scouting probe will scoot across the map and catch me doing something that borders on the verge of hubris. It will see me taking a gas before a barracks. That opening immediately folds to something like a proxy gate, but that's an opening that's entirely uncommon at the top echelons of ladder play. The protoss players' response to this move is to punch their monitor in sheer repulsion at my smugness. This is immediately placated by their expectation of the super-easy to stop and super-predictable banshee tech.
The next thought on the protoss player's mind is to recall their training and remember what the best course of action for dealing with the fastest banshee is. The best course of action is to proxy a pylon and go to the safest build. 3gate robo. The protoss player naturally wants to apply strong pressure with their army and break the terran's ramp with the troops teleporting from their three gateways. This is a move that causes many terran players to sweat, or breaks them outright.
While this is going through the protoss player's mind, they are sending their zealot and stalker to my base as a scouting poke to reaffirm their suspicion of heavy tech. When they arrive, they see that they're causing me to sweat profusely because my bunker is only part-way up and I'm forced to rouse the proletariat to help my three insignificant marines defend against the two hideous foreign invaders. The bunker goes up and a surge of pure, vile hatred of all things terran that's so deeply rooted inside all protoss players' mind, strikes them at their sudden inability to continue the carnage due to some hastily cobbled-together defense as the coward marines take shelter inside a building and the workers return to their menial charges; safely behind the front lines.
The protoss player, now foaming at the mouth, finds that they are now in a good position to continue their advance up my ramp with their robo and warpgates nearing completion. They warmly welcome their round of rallying reinforcements, fresh out of gateways, right outside of my base and push up... only to find a pack of hellions, produced in a factory hidden in a corner of the map, now happily driving around their undefended base, roasting things. And also a second bunker with scvs on autorepair duty stationed closely.
I call the offensive GG and the protoss unplugs their modem furiously and uninstalls the game shortly after. Only to reinstall a patch after, when DBro, in all of his brilliance, decides to give destructible rocks hardened shield or something similarly hilarious and retarded.
Is this a common strategy? I've never seen anyone else use it. Is this the best possible army composition? Of course not. Hellions are one of the weakest army units in the game, and most players will forgo building them entirely.
---
Cheer up and drop at least some of the strategy-genre elitism. Even chess is pure pattern recognition when you get down to it.