7th Limestone, Year 252
It seems that now with the illness of Saint it is time again for the rise of the miners. Though Armok is nice to worship, living in a military government under him is unpleasant. S(he) seemed to be happy with the change, and from the looks of the Log I found in the overseer's office, I have to assume that she needed the thrill of battle to get by.
First Things first, there were a good number of uninhabited bodies lying around, so I decided to handle the recovery of a number of souls. Krosan was missing, but I was able to recover a good number of Dwarves
Additionally, I decided to fix the mess the military government made of the Hall of Living
Finally, to satisfy the final request of Saint, I have ordered the death of the 'infidel'

Hopefully, these changes will make it apparent that we spirits are superior to the natives.
9th Limestone, Year 252
We spotted a goblin snatcher. Before he could grab a vessel he ran away. Unfortunate, but inevitable.

15th Limestone, Year 252
I've noticed the surprising lack of a graveyard in the entire fortress. With the several bodies lying around, I don't want to take the risk that the souls we displaced returning to cause havoc.

This Temple dedicated to the local customs should satisfy the number of vessels who fail to understand the value of our possession of them. Of course, Possession is a bad term for it, seeing as they never deserved the body in the first place.
17th Limestone, Year 252
I noticed a minor issue with carpentry shop locations, and decided to design and dig out a more formal place for the jobs to be completed, along with a wood stockpile above for ease of access.


28th Limestone, Year 252
We have a new vessel to feed and care for until we can fill the body with a more valuable member of society.

First Update is up, though I want to ask a question.
Since the start dates are so weird, should I go ahead and play until Granite 1, 254 or until Limestone 1, 253?