(posting as I go, will edit into something more readable afterwards)
(I'm also collecting screenshots, so a lot of those entries are used as triggers for my memory for later)
The goblins are isolated outside. Everyone got inside.
I sent our marksdwarves to man the remote tower. I doubt they would get a shot, but it's better than nothing.
The goblins captured a lone dwarf that was caught outside. He... didn't last long.
I found hematite in a remote shaft! I'm having it all mined out, and I'm searching for more. I"m sure it's there.
God damn Elves took issue with green glass, and decided to leave. Good luck with that.
I hope the goblins leave soon. We are in no condition to fight them, and I would love to add more useful fortifications.
I also found a minecart track and some kind of a pipe... but I'm loathe to use them, as I have no idea what they do

..
Agh, I guess I can't do much of what I wanted while the goblins are outside. Well then, it's time for industry! MINE! FORGE! MINE! FORGE! MAKE BACKPACKS!
Well, on the downside I'm getting a LOT of mandates. On the upside, they are for military gear.
I am tempted to dig deeper into that adamantine. Must... refrain... from... temptation!
I let the military get back to resting and training. Goblins are camping out on the far side of the map...
Why is there a weapons stockpile outside? o.O I dare not investigate too much for fear of goblin bolts

An elven diplomat stopped by, asking us to limit our wood cutting efforts. For now, I will abide - we are restricted to 125 trees. Why? Because we have no real fortifications, and I fear elves' bows. Next year... we may not be so agreeable.
Another forgotten beast... Very well, maybe it's about time we cleaned the caverns out a bit.
... Glad I checked. The nearest beastie has deadly blood, AND it is sitting right next to the drain for hospital well. Drat.
...
I think I will engage the beasts from a different angle. There are at least two in that water, but we have many well-geared soldiers. I will slay this damn beast, spill its blood, and then isolate the area where it died.
Or, even better! Create a shooting range above it, and needle it to death. Tempting, if not for that deadly blood...
Uh oh, a bunch of migrants decided to arrive literally right next to the goblins. Well, so long immigrants...
By some miracle, a bone doctor was able to make it inside! You are one brave, and lucky, dwarf. Meanwhile, his comrades were able to find the 3rd ambush sitting nearby, that of goblin spearmen.
At least they didn't suffer for long.
The goblins wandered near our tower, chasing some yak bull child. We were able to get a shot on one of theirs, killing it swiftly. The rest are hanging out JUST outside crossbow range.
One of the off-duty marksdwarves finds a perfect sniper spot on the minecart tracks, and takes quite a few shots at the goblins. That is genius! I bring the rest of the squad up, but the goblins have had enough. They are out.
Time for REAL fortifications.
Nope, no break for us. Human merchants arrive, and they are followed by zombies. This means there may also be a necromancer out there, which is extremely bad given the sheer number of corpses. Well, FML.
AAaand another forgotten beast. Great.
...
So that forgotten beast... yeah, it made its way into the fortress somehow, and is chasing a child. Here comes live practice for the militia!
This one has deadly blood as well. I really, really, really hope this doesn't escalate.
...
We have lost a few from that incursion, amongst them Urist McDonald. Farewell, you made for such an excellent baron

I also ordered several human weapons - morningstars, flails and more. Those can do quite a bit of damage if they are well-done, we should make use of them.
Some idiot dwarf carried the corpse over to be butchered. I forbade it JUST in time. Also, I found the breach - it seems that my well shaft has claimed another few victims. Sorry all... at least future wounded can be treated with clean water (I checked)
That child is somehow alive, but very wounded. Yeah... good luck to him :-/
But! It seems that at least one necromancer wandered into a trap outside! Idiot necro...
Now it's gotten quite boring. We have killed everything our bolts and catapults could reach, but I don't dare send our militia out. I'm focusing back on production and development.
Aaaand a werepanther o.O
...
Not ones to dissapoint, Goblin Cleaning Services join in the fun! They are currently beating zombies left and right, to my great delight!
With the two sides disposed of, I feel comfortable enough walking out and cleaning up. Winter is almost here, and I open the gates to let the dwarves clean up the land. Could be a mistake... but what the hell.
We also have a glut of gold bars. I am now constructing ALL of our fortifications with gold.
...
Aaand another forgotten beast. Pictures will come.
Surface cleanup is going extremely well. Things are very smooth, and I'm quite pleased with how everything turned out. It is now late winter.
Another FB. This is just annoying now, someone has to exterminate those things.
A secretive mood from a jeweler, and he only grabs one item. Not very exciting...
Have I mentioned the fey mood from that kid ages ago? Yeah, nothing special. I think he made a wooden earring.
Also had a better look at the dwarven necro who caused us that earlier trouble. We really should dispose of all the captives of war sometime soon. Preferrably in a messy and/or fiery manner.
...
Late winter, time to get inside! The exterior is significantly cleaner, and a lot of corpses and items have been collected. We are now building massive golden fortifications for our little island fortress

And done! Not much else happened, so I present to you a safer, more secure, and more stable Moltenchannels!
I will update with screenshots and better text tomorrow. No promises for a story, as a LOT happened, but we are done!
(uploading)