1st of GraniteThe first think I noticed upon arrival.
Okay, the first after the waterfall, the cliff, and the ores. There's a lot of critters, even some sponge men. They're at the mouth of the upper river, a little too close for comfort.
I'm having a channel dug all around our wagon, splitting the river to form a moat. That will keep out quite a few invaders.
19th of GraniteThose spongemen are really close. They're leaving us alone, for now, but they're as close as they possibly can be without leaving the river or falling off the waterfall.
We dug out a small entrance to a future fortress. It leads past the waterfall from the inside, and I plan to make the entire fortress a zig-zagging hallway that passes the waterfall at multiple levels. It leaves us open to flying invaders, yes, but it'll keep people happy. Right now, it only leads to the future trading depot.
The moat isn't complete yet, but it's almost done. Just a few more days.
1st of FelsiteThe spongemen left. Didn't see where they went, but we don't care.
We've finished digging three levels of zig-zag passage, a farm, and a stockpile. The moat is finished, and we're building a bridge. After we're done hauling stuff, we'll get to work on proper living quarters and workshops.
27th of FelsiteThe moat's full. Now we should build a bridge or two. The area around Archtomb is chopped into multiple sections by the river, and anybody willing to join our cause may have difficulty reaching us.
What's more, the think forest makes our trading depot inaccessible. We'll have to clear a road.
We're running low on food. I'm having Shedim gather any plants inside the moat. A fisherdwarf would be helpful right about know, but I'll wait until we get more members. What little labor force we have is too precious to waste on fishing.
Temporary living quarters and workshops are dug out. Now for smoothing and furniture.
3rd of HematiteI've taken the liberty of making myself broker, bookkeeper, and manager. Well, now I need an office.
And...it's summer now. Aside from that, nothing of interest has been happening. Besides those dire wolves glaring at us from across the canyon, but we're completely cut off from them. Nothing to worry about.
1st of GalenaMigrants have arrived. Whether they're people who secretly backing our research here, or simply normal migrants sent by the mountainhome to help our cover as a normal outpost, I can't tell.
We got a potter (changing his labors right away to engraver and mason), a carpenter who doubles as a archer, a farmer, a master bonecarver, one fisherdwarves, a leatherworker, a dew beetle nymph (dafrik?), a clothier who also doubles as a marksdwarf, and a preacher who is also a fisherdwarf. The preacher seemed to be the leader of the group of 8 and introduced himself as Bane. He is actually from a hamlet, heard about our cause through secret channels, and brought several of his followers to help. Unfortunately, about half of the group he came with isn't on our side of the automaton issue. We'll have to approach this cautiously.
...crap, Bane needs an office.
And with that, I'm done for the night. Expect my next update tomorrow night.
Here's Bane's:
I just got Masterwork Friday, and have no idea how any of the stuff works, but I'll take a turn if you are ok with it. If not then at least Dorf me as the preacher.
Eh, sure, you get turn 3. Careful, that's where it gets hard.