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Author Topic: [0.34.11] [SPOILERS] The Tale of Wirejade  (Read 91292 times)

Vattic

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Re: An Uninvited Guest [SPOILERS]
« Reply #45 on: April 22, 2013, 12:22:45 am »

PTW, cheers for sharing.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

tarrahwade

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Re: An Uninvited Guest [SPOILERS]
« Reply #46 on: April 28, 2013, 04:34:08 am »

I always love spoilers. :)

Tarqiup Inua

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Re: An Uninvited Guest [SPOILERS]
« Reply #47 on: April 28, 2013, 06:35:04 am »

The new engravings in the burial chambers are underwhelming: foundation of the fort, a cheetah, a leopard, some boring masterwork items, dwarves crying over no longer being militia commanders. Come on, I want some dwarves in foetal positions and laughing demons, or vice versa!
Bit old quote... well, you need engraver that has "admires tradition" or something like that in his description to get those engravings.
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Nuri al-Gnat - dwarven apidologist
notable works: al-Gnat's test (for determining the child snatcher's ability to pass undetected while getting stung by bees... or at least look human while at it)

Hetairos

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Re: An Uninvited Guest [SPOILERS]
« Reply #48 on: April 28, 2013, 06:43:18 am »

The new engravings in the burial chambers are underwhelming: foundation of the fort, a cheetah, a leopard, some boring masterwork items, dwarves crying over no longer being militia commanders. Come on, I want some dwarves in foetal positions and laughing demons, or vice versa!
Bit old quote... well, you need engraver that has "admires tradition" or something like that in his description to get those engravings.

Yeah, I looked it up later... Some engravings with demons started appearing then, including one depicting the mortal wounding of Radavi by Fatesank.



Ladies and gentlemen, I am happy to announce that the first level of the caverns has been fully reclaimed. Many valuable goods, especially weapons and armour, is again in dwarven hands. Cleaning the area up is almost finished, and an expedition into the depths should follow soon.

In the bad news, a few dwarves rushed to deep even though I forbade everything that could've attracted them. The results were predictable.



She would have probably survived, but a FB appeared and bit her head off.

However, thanks to them I'm sure the remaining demons have utterly broken pathfinding and won't move unless something gets very close. I should be able to hunt them down one group after another. According to my military research, killing demons with moderately skilled dwarves is possible under several conditions:
- the demons must have their legs (and wings, if they have any) broken, preferably from distance,
- the melee dwarves are heavily supported by marksdwarves,
- a large number of dwarves is used so even if the demon starts tearing apart one soldier, the others can attack it,
- and of course the warriors have the best gear available. A limited adamantine supply is probably better used for weapons than armour, since demons are so massive their blunt attacks like kicks won't be stopped by anything except maybe shields or dodging.

I have an idea about what to do with the demon remains, but that will come later.
« Last Edit: July 10, 2013, 03:42:23 pm by Hetairos »
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jonanlsh

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Re: An Uninvited Guest [SPOILERS]
« Reply #49 on: April 28, 2013, 08:38:43 am »

in comparison to your epic dwarven fun ball, i only recieved my first dragon assault today.

i nearly shat my pants in fear. but my military slew it with ease.
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Volfgarix

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Re: An Uninvited Guest [SPOILERS]
« Reply #50 on: April 28, 2013, 09:50:51 am »

Oh Armok, this is... Awesome... :o
PTW
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Ringsea

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Re: An Uninvited Guest [SPOILERS]
« Reply #51 on: April 28, 2013, 10:47:51 am »

You can probably just burn the corpses. I don't THINK they'll still be lava immune after death. You can always atom smash, though. A symbol of the triumph of Dwarven technology over the Demons.

I kinda wanna see what happens if a necromancer were to come at you.
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Tarqiup Inua

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Re: An Uninvited Guest [SPOILERS]
« Reply #52 on: April 28, 2013, 12:26:11 pm »

That's right, can't you save the corpses for your necromancer hero?
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Nuri al-Gnat - dwarven apidologist
notable works: al-Gnat's test (for determining the child snatcher's ability to pass undetected while getting stung by bees... or at least look human while at it)

Trapezohedron

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Re: An Uninvited Guest [SPOILERS]
« Reply #53 on: April 28, 2013, 12:29:03 pm »

That's right, can't you save the corpses for your necromancer hero?

AFAIK, HFS cannot be animated.
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Porpoisepower

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Re: An Uninvited Guest [SPOILERS]
« Reply #54 on: April 28, 2013, 04:04:55 pm »

This fortress needs a Planespacked!
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That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

Batmantis56

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Re: An Uninvited Guest [SPOILERS]
« Reply #55 on: April 28, 2013, 05:24:14 pm »

Awesome story, good work dealing with that mess.
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Solon64

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Re: An Uninvited Guest [SPOILERS]
« Reply #56 on: April 28, 2013, 05:53:48 pm »

That's right, can't you save the corpses for your necromancer hero?

AFAIK, HFS cannot be animated.

This. HFS all have the tag [CANNOT_UNDEAD], rendering them immune to reanimation. Thank armok for that, you think HFS is bad, I cant imagine a zombie clown...

Which brings up a question, actually. Can clowns be thralled/husked? Thralls/husks are not actually undead... needs testing. I actually haven't seen a husking cloud in a LONG time though. The last ones I saw ended in a herd of Ostrich husks pecking my seven dwarves to death in less than two minutes.
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PS: Seriously, you must have, like, super-getting-lost skills. You could go missing in a straight corridor and impale yourself on flat ground if I don't tell you where to go.

FritzPL

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Re: An Uninvited Guest [SPOILERS]
« Reply #57 on: April 29, 2013, 07:13:17 am »

We demand a save.

Button

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Re: An Uninvited Guest [SPOILERS]
« Reply #58 on: April 29, 2013, 09:33:54 am »

Quote
Only that I don't even get the "The fortress attracted no migrants this season" message. And the last caravan left a few months ago filled to the brim with goods.

I have heard it said that once you have too many dead (5000 or so?), you stop attracting migrants unless you clear out the roster with DFHack. Though I guess since you're on an island that's unlikely. I only hit the limit when I'm in range of a Tower.
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Batmantis56

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Re: An Uninvited Guest [SPOILERS]
« Reply #59 on: April 30, 2013, 12:04:10 am »

We demand a save.

Seconded for !SCIENCE!
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