Name: Dalia Simoneit
Age: 17
Description: Dalia is of average height, with a skinny build that makes her look taller than she actually is. She has long brown hair worn loosely, and bright green eyes set in an oval face. She's not stunningly beautiful, but not ugly either. Just generically pretty. Despite being 17 years old she doesn't suffer from acne, except for the occasional ones. She usually wears dark but plain dresses, but has some other clothes if the occasion calls for it. All in all she looks like a normal teenage girl... unless one can detect mana. On her back is some strange creature, with long, wiggling tentacles that fade into nothingness and a single massive eye on its front. It is completely incorporeal, meaning that normal matter passes through it so it can only be affect my magic and enchanted items. Attempts to remove the creature from Dalia's back have caused her great pain and distress, and since it doesn't actually seem to do anything harmful it has been left as it is. Obviously the file on her power notes the existence of this creature and several warnings about it, though it doesn't actually have any connections to her magic powers.
Stats: 100/100
Health: 8 [24]
Mana: 22 [44]
Speed: 15
Skill: 12
Strength: 10 (13)
Magic: 17
Defence: 8 (9)
Resistance: 8
Perks: Lucky by Comparison: Has a 33% chance to avoid any targeted attacks. She loses 1 mana whenever this perk activates successfully.
Equipment: Lucky Charm: +1 Defence. A plate of stamped metal that seems to stop attacks more than it should.
Kitchen Knife: +3 damage. One of the bigger ones too. Scared and scarred its fair share of muggers and thieves.
Ability: Capable of Bringing Misfortune
Dalia is a walking lightning rod of bad luck. When she's in the area milk spoils quicker, the toilet backs up more often, and keys always seem to disappear when you need them most. In other words life gets rather annoying without ever really getting worse. However Dalia is immune to this power, and never suffers directly from it. In battle she can concentrate and focus this misfortune to curse enemies temporarily. It's use as an attack is negligible at best, but her targets will have trouble dodging attacks, hitting with their own, and other things as their luck turns against them.
Examples: The effects of Dalia's ability are not obvious at all, and could easily be explained away as something else if a person could not detect her magic powers. Examples of her power in effect would be: Your weapon jamming/malfunctioning, faulty ammo, sights not aligned perfectly, tripping/improperly placed feet, sudden muscle cramps, sudden distractions, lack of focus, sneezing, allergies, blinking at the wrong moments, panic attacks, stuttering, sudden nervousness, gaps appearing in armour, equipment breaking and similar things. Essentially things that could realistically happen to someone in a fight to reduce their effectiveness.
Negligible: Curses someone with minor misfortune, causing them some mild inconvenience in the future.
Small: Curses someone with immediate misfortune. Reduces one stat by 2, until the start of her next turn. (TN: No roll, 2 Mana)
Medium: Curses someone with great misfortune. Reduces one stat by 4 or two stats by 2, until the start of her next turn. (TN: 3, 4 Mana)
Big: Curses someone with large misfortune. Reduces one stat by 6, or two by 4 or three by 2, until the start of her next turn. (TN: 6, 6 Mana)
Enormous: Curses someone with terrible misfortune. Reduces one by 8, two by 6, three by 4, or four by 2, until the start of her next turn. (TN: 6 + Immobilized, 8 Mana)
Gigantic: Curses someone with enormous misfortune. Reduces one stat by 10, two by 8, three by 6, four by 4, or five by 2, until the start of her next turn. (TN: 6 + Immobilized + d3 damage to caster, 10 Mana)
Power could really use some balancing, I think, but at least you get the general gist of it. Or something. At least my new character is partly finished.
Now you guys can start using her proper sheet like you're supposed to.