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Author Topic: Vista Seeds  (Read 3443 times)

Broken Bolt

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Vista Seeds
« on: January 17, 2008, 09:07:00 pm »

I used a seed from the wiki and the world I got wasn't much like what they showed at all.
I'm guessing a different OS will do RNG a least slightly differently?
Anyone have window Vista seed just to see if that'd work?

(any old world's okay, just experimenting)

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Fenrir

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Re: Vista Seeds
« Reply #1 on: January 17, 2008, 09:10:00 pm »

Have you modded the raws any?
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Broken Bolt

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Re: Vista Seeds
« Reply #2 on: January 17, 2008, 09:26:00 pm »

oh well yeah just a little, wanted iron so made mica an ore of it and some other non flux into a flux, hehe.
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Fenrir

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Re: Vista Seeds
« Reply #3 on: January 17, 2008, 09:27:00 pm »

That might be what's doing it. I don't know if the operating system makes any difference.
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Karlito

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Re: Vista Seeds
« Reply #4 on: January 18, 2008, 12:12:00 am »

I'm fairly certain its all OS independent.
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Skanky

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Re: Vista Seeds
« Reply #5 on: January 18, 2008, 02:37:00 am »

I can confirm that seed is OS independent and that modding the raws can affect world generation. So basically if you want a set seed to work, you won't be able to change the mineral compositions.
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Lazy_Perfectionist

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Re: Vista Seeds
« Reply #6 on: January 18, 2008, 10:52:00 am »

Odd... With G, at least, I've done some limited tests with two different (Vista, XP) systems, and that leads me to believe that world generation is affected by your operating system.

I'll deploy two unmodded, fresh Dwarf Fortress installations over the course of today from each computer (one at home, one at 'work'), and generate the two seeds on each.

The seeds haven't been decided, but they'll involve one 0-reject and one 100+ reject.

[ January 18, 2008: Message edited by: Lazy_Perfectionist ]

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Sean Mirrsen

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Re: Vista Seeds
« Reply #7 on: January 18, 2008, 11:41:00 am »

Try this for a 0-reject: 486581926

I'm running Vista, DF v.33g.

The world should have a noticeable buggy place. On the leftmost edge, the edge of the second mountain range from below (it's a 3-long row of mountain tiles along the edge), there is a cave, right on the lowest mountain tile. The cave is special in that its entrance has 2-levels-high walls, making it impossible to safely get in, or get out at all.

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Sowelu

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Re: Vista Seeds
« Reply #8 on: January 18, 2008, 01:05:00 pm »

Sean, you are obsessed with that place.  :)

Do you expect the Holy Grail to be hidden somewhere in there?   :p

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Lazy_Perfectionist

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Re: Vista Seeds
« Reply #9 on: January 18, 2008, 01:54:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>Try this for a 0-reject: 486581926

I'm running Vista, DF v.33g.

The world should have a noticeable buggy place. On the leftmost edge, the edge of the second mountain range from below (it's a 3-long row of mountain tiles along the edge), there is a cave, right on the lowest mountain tile. The cave is special in that its entrance has 2-levels-high walls, making it impossible to safely get in, or get out at all.</STRONG>



Would you mind telling me the game's name for that world, maybe export a map?

On my XP machine, I get a zero reject "Gethroth", "The Past Domain". It'll be a few hours until I can test it on vista.

A small thumbnail links to entire map, which is almost a megabyte in size. If I reduced color depth, or used lossy compression, it would be smaller. But anyways, dialup beware. I forgot to use the clean install, I'll do further world gens..
   

I have two hypothesis for the differences I've seen. Multi-reject worlds will show the problem more significantly, or mods are a lot more difficult to remove than you'd expect. I've noticed that even removing the raw prehistoria files and  generating a new world left dinosaur trappings behind. I had to remove them elsewhere to get a fully fresh start.

Anyways, I see a cave, no problems.

[ January 18, 2008: Message edited by: Lazy_Perfectionist ]

The other seed I want to try is 845927328, which generated a glacial volcano I wanted to recreate at another location, and couldn't. I assumed it was due to the OS difference, since I'd removed the mods. But now I'll test if the mod really was removed by a). installing the same mod for my XP DF, and b). genning the world on my vista laptop for DF in a fresh from zip Dwarf Fortress.

[ January 18, 2008: Message edited by: Lazy_Perfectionist ]

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Sean Mirrsen

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Re: Vista Seeds
« Reply #10 on: January 18, 2008, 05:23:00 pm »

A-yup, the world is identical. Gethroth, the Past Domain, the yellow mountain range in the corner, all is as it should be. But a normal cave, you say? Hmm. I'll have to re-re-try that with an "extra specially clean" install of DF...

Edit: Tried it on the extra-specially-clean (like, extracted the install archive into a new folder) version. The cave's still there, and its entrance is still 2 levels deep. A series of bruises on my adventurer are proof to that.  :)

[ January 18, 2008: Message edited by: Sean Mirrsen ]

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Lazy_Perfectionist

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Re: Vista Seeds
« Reply #11 on: January 18, 2008, 07:27:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>A-yup, the world is identical. Gethroth, the Past Domain, the yellow mountain range in the corner, all is as it should be. But a normal cave, you say? Hmm. I'll have to re-re-try that with an "extra specially clean" install of DF...

Edit: Tried it on the extra-specially-clean (like, extracted the install archive into a new folder) version. The cave's still there, and its entrance is still 2 levels deep. A series of bruises on my adventurer are proof to that.    :)

[ January 18, 2008: Message edited by: Sean Mirrsen ]</STRONG>


I see nothing strange.. while the entrance is two z-levels deep, there is the standard series of slopes for easy access in and out. Why you have something different? I don't know. If you got the same results embarking, it would be interesting.

I generated the world from that seed in XP and Vista, no noticable difference.

[ January 18, 2008: Message edited by: Lazy_Perfectionist ]

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Sean Mirrsen

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Re: Vista Seeds
« Reply #12 on: January 18, 2008, 07:46:00 pm »

I don't embark to the location. I go there as an adventurer. And I see a 2-level steep fall from the surface to the bottom of the pit that is the cave entrance. Maybe embarking gives a different result, I don't know...

Uh, I see no way for it to have the standart access slopes, since a slope implies a connection from a level to a z-1 level, not a z-2 level. Do you have some sort of "stair" appearing there, like another ring of slopes outside? Take a screenshot and post it, I am very curious myself.

[ January 18, 2008: Message edited by: Sean Mirrsen ]

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Untelligent

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Re: Vista Seeds
« Reply #13 on: January 19, 2008, 02:39:00 pm »

Seed #7777777 is an awesome Vista seed... Only 6 rejects, and damn near everything... Only things it doesn't seem to have is caves and a cave lake.

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