Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4

Author Topic: Hexographical Civilization (Turn 1 on page 2)  (Read 5390 times)

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Hexographical Civilization Game (Placeholder Name)
« Reply #30 on: November 16, 2013, 03:09:45 pm »

Don't forget your race has a -1 to research.
Go me!

Don't worry, your +2 to culture will help you reduce unrest later in the game.  Every city gets a +1 unrest for each stationed unit for each 5 distance away from the capital, and when there is 10 unrest counters gained in a turn, the city rebels and forms its own nation, along with two  or three others.  To offset this, every two units of culture is equivalent to a -1 to unrest, making your nation more stable than the others.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Hexographical Civilization (Turn 1 on page 2)
« Reply #31 on: November 16, 2013, 03:52:58 pm »

Larik Hive

Change color to blue

Avik Subhive
All workers harvest food.
Expected food stockpile change: 30 => 36

Research
-

((Do we harvest more food per turn in untouched hexes if we research the other food techs, or do they just unlock pottery/religion/domestication?
If we have five RP and set two techs, one costing 1 point and the other costing 10, do we end up with 4 points in the second, or do some get wasted?))
Logged

Persus13

  • Bay Watcher
  • 6th King of the Mafia
    • View Profile
Re: Hexographical Civilization (Turn 1 on page 2)
« Reply #32 on: November 16, 2013, 03:55:13 pm »

(I think I picked a race with good bonuses)

Build
Kranth: 1 Worker (-20 Food)

Units:
Northeastern Worker: Food Production
Northwestern Worker: Move North twice
Southern Worker: Food Production
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Hexographical Civilization (Turn 1 on page 2)
« Reply #33 on: November 16, 2013, 04:00:48 pm »

((Do we harvest more food per turn in untouched hexes if we research the other food techs, or do they just unlock pottery/religion/domestication?
If we have five RP and set two techs, one costing 1 point and the other costing 10, do we end up with 4 points in the second, or do some get wasted?))

(You just gain access to the new technology until you reach a technology that gives you a building that grants more food.)

(Excess research is transferred over.)
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Hexographical Civilization (Turn 1 on page 2)
« Reply #34 on: November 16, 2013, 04:43:38 pm »

Cr'tak Hive

Build
1 worker

Orders
Northern worker : Start gathering food
Southern Worker: Start gathering food
Other worker: Move into town, begin production of stuff.

Research
Lumber
« Last Edit: November 17, 2013, 03:18:00 am by 10ebbor10 »
Logged

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Hexographical Civilization (Turn 1 on page 2)
« Reply #35 on: November 16, 2013, 05:09:49 pm »

Lome
Build: nothing

Orders
All workers: Station in Nir

Research
Religion
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

evilcherry

  • Bay Watcher
    • View Profile
Re: Hexographical Civilization (Turn 1 on page 2)
« Reply #36 on: November 16, 2013, 07:30:26 pm »

Eion:

Build:

1 Worker

Orders:

SE and SW worker gather food
Everyone else gather tech and culture


Try to research fishing

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Hexographical Civilization (Turn 1 on page 2)
« Reply #37 on: November 16, 2013, 10:48:02 pm »

Build:
1 worker

south-east worker: move to city, research Fishing
north-west worker: move to city, research Mining
south-west worker: gather food
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Lidku

  • Bay Watcher
  • Enclave here, why isn't your video feed working?
    • View Profile
    • [IMG]http://i.imgur.com/Ylvdlc5.jpg[/IMG]
Re: Hexographical Civilization (Turn 1 on page 2)
« Reply #38 on: November 17, 2013, 12:10:48 am »

This is awesome! Since all the slots have filled up, I'll happily watch as this game unfolds. Hopefully there will be alot of !!FUN!! conflicts.
Logged

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: Hexographical Civilization (Turn 1 on page 2)
« Reply #39 on: November 18, 2013, 09:33:24 pm »

Posting to watch.
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Hexographical Civilization (Turn 1 on page 2)
« Reply #40 on: November 21, 2013, 05:25:23 pm »

You have enough players that like over-thinking things that you do not want this to die. The eventual pileup will be glorious.
Logged

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Hexographical Civilization (Turn 1 on page 2)
« Reply #41 on: November 21, 2013, 05:38:26 pm »

This is awesome! Since all the slots have filled up, I'll happily watch as this game unfolds. Hopefully there will be alot of !!FUN!! conflicts.

Calculus is a problem for updating this right now...only managed to finish roughly 80% of a test, and I wasn't allowed to come back later and finish it.  That grade's going to be lowering soon...
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Hexographical Civilization (Turn 1 on page 2)
« Reply #42 on: November 25, 2013, 10:39:17 pm »

Well then, this thread finally has me realize something.  If I do not work on something every other day, if not each day, I lose all interest in the project and things fall apart, but if it is worked on each day, then my interest remains.  Must keep this in mind.

So yeah, this game has died from a lack of interest to continue it on my part.  If anyone wants details on the mechanics to make their own version, send me a PM, and I'll tell you.  If enough ask, I'll just post them here.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Hexographical Civilization (Turn 1 on page 2)
« Reply #43 on: November 26, 2013, 06:11:33 pm »

Dang it.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Icefire2314

  • Bay Watcher
  • Programmer and Space Enthusiast
    • View Profile
Re: Hexographical Civilization (Turn 1 on page 2)
« Reply #44 on: December 01, 2013, 08:29:16 pm »

Assuming it is too late to join?
Logged
"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
"zzz"
BAY 12 MINI CITY: http://bay-12.myminicity.com/
Pages: 1 2 [3] 4