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Author Topic: X-COM: ENEMY WITHIN: Operation Severed Breath: Who names these missions?  (Read 13812 times)

mastahcheese

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(I was going to make some big, narrative intro, but let's face it, nobody cares.)

This is a Play by Post Let's Play of X-COM: Enemy Within!

This game will use the following effects:

Starting Continent: North America (As secretly selected by my Derail Thread a long time ago)
Normal Difficulty (Because I dislike the Aliens' cheating)

Second Wave Modifiers:
Damage Roulette (Weapons deal a more random amount of damage)
Not Created Equally (Soldiers have random starting stats)
Hidden Potential (Soldiers' stat increases are randomized)
Training Roulette (Soldiers' Perk selections are {somewhat} randomized)
Aiming Angles (Aim bonuses are applied the more you flank an enemy)

This will result in every soldier being entirely unique, and force people to actually use tactics and their own unique capabilities to survive. This also means that just because you end up with a class you dislike, doesn't mean you won't get the chance to take skills you really like. (I actually tend to get my supports and assualts mixed up with Training Roulette a lot.)

To Join the game, simply state that you wish to join, I will give you a random Rookie level soldier, and change their name to your username in some way.
If you end up with a terrible character, who ends up getting terrible perk options, then hopefully we'll have the resources to genetically/cybernetically modify you to make you good.
If you want to also change their look, tell me what you want, and I'll get as close to it as I can. I'll also let you change their name (and nickname if you live that long!)
Keep in mind that your character may be male or female. It's pretty random, along with nationality.

I will let everything be up to you guys, choices of what rooms get build where, who gets awarded medals, who gets chosen for modifications and everything. Which countries to assist and which to ignore.

Combat will be done turn by turn. Will this make a simple mission take over a week? Most likely. But it'll also be more fun!

So with that out of the way, I've completed the first mission to get it out of the way, so you guys begin at headquarters. (3 of the soldiers in the barracks are Squaddies, but I'll hold onto them as unclaimed for now to keep everyone at Rookie level to be fair.)
(With the exception of Elephant Parade getting to start as a Squadie support, to make up for me getting his test character killed by mistake.)




Spoiler: Base Layout (click to show/hide)
Spoiler: Research List (click to show/hide)

We have 375 credits. Building a satellite would cost 100, and we start with one.

I'll let people sign up, and make votes on what the first base actions will be, and then run it until a mission opportunity comes up.


CURRENT SOLDIERS:
Elephant Parade (Squaddie Support): Aim 57, Will 59
Death Sword (Rookie): Aim 65, Will 55
Dark Paladin (Rookie): Aim 65, Will 45
Darkening Kaos (Rookie): Aim 65, Will 41
High Max (Rookie): Aim 65, Will 29
Hatman Remuthra (Rookie): Aim 70, Will 51
Player of Games (Rookie): Aim 55, Will 59
Gentleman Raptor (Rookie): Aim 65, Will 57

Deceased:
Irony Owl (Rookie): Aim 80, Will 43. Died on first mission to Sectoid scum.

Waitlist:
TomatoWalrus
Yoink
MonkeyHead
Execute/Dumbo
Altasian
Irony Owl
Mephansteras (Raven)
4maskwolf
squidgen
(I'm gonna need to hire more soldiers...)
« Last Edit: March 24, 2014, 12:45:07 am by mastahcheese »
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: X-COM: ENEMY WITHIN: A PBP LP: ACCEPTING VOLUNTEERS
« Reply #1 on: February 07, 2014, 07:06:20 pm »

Posting to watch.

In, as well. Is the character still around?
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Teneb

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Re: X-COM: ENEMY WITHIN: A PBP LP: ACCEPTING VOLUNTEERS
« Reply #2 on: February 07, 2014, 07:11:03 pm »

In. The only thing I ask is that my character does not become a MEC at any point.
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darkpaladin109

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Re: X-COM: ENEMY WITHIN: A PBP LP: ACCEPTING VOLUNTEERS
« Reply #3 on: February 07, 2014, 07:12:46 pm »

In
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mastahcheese

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Re: X-COM: ENEMY WITHIN: A PBP LP: ACCEPTING VOLUNTEERS
« Reply #4 on: February 07, 2014, 07:24:20 pm »

The only thing I ask is that my character does not become a MEC at any point.
Well, it'd be your choice. I'm not going to force it on people.

If people do want to become MECs or get Gene Modded (THIS GOES FOR EVERYONE) then you say that you want to get augmented/whatever, and then we hold a vote to see if everyone else thinks it's worth the resources. (resources are very limited in this game, particularly Meld)
The same thing will be done for stuff like medals, and who gets what equipment on missions if people can't agree amongst themselves.

CURRENT SOLDIERS:

Elephant Parade (Squaddie Support): Aim 57, Will 59
Death Sword (Rookie): Aim 65, Will 55
Dark Paladin (Rookie): Aim 65, Will 45
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Darkening Kaos

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Re: X-COM: ENEMY WITHIN: A PBP LP: ACCEPTING VOLUNTEERS
« Reply #5 on: February 07, 2014, 07:35:13 pm »

I'm in, as well, planning to be a gene-warrior.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

mastahcheese

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Re: X-COM: ENEMY WITHIN: A PBP LP: ACCEPTING VOLUNTEERS
« Reply #6 on: February 07, 2014, 07:43:02 pm »

Elephant Parade (Squaddie Support): Aim 57, Will 59
Death Sword (Rookie): Aim 65, Will 55
Dark Paladin (Rookie): Aim 65, Will 45
Darkening Kaos (Rookie): Aim 65, Will 41

OK, we now have enough people to form a team for when aliens show up.

Which research shall be done first? You can choose from Xeno-Biology and Meld Recombination.
Also, is there anything you'd like done as we wait for combat?
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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Re: X-COM: ENEMY WITHIN: A PBP LP: ACCEPTING VOLUNTEERS
« Reply #7 on: February 07, 2014, 07:44:52 pm »

Sign me up!
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Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Elephant Parade

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Re: X-COM: ENEMY WITHIN: A PBP LP: ACCEPTING VOLUNTEERS
« Reply #8 on: February 07, 2014, 07:53:29 pm »

I don't care about fancy augmentations. I want the [POSSIBLE SPOILER REDACTED].

Is this a spoiler-free zone, or can we discuss later mechanics?
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Darkening Kaos

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Re: X-COM: ENEMY WITHIN: A PBP LP: ACCEPTING VOLUNTEERS
« Reply #9 on: February 07, 2014, 07:56:23 pm »


Which research shall be done first? You can choose from Xeno-Biology and Meld Recombination.
Also, is there anything you'd like done as we wait for combat?

     Research Xeno-Biology.
     Building the base is not my strong point.  From your lay-out, I'd suggest building any future satellite uplink/nexus on the right and have power and everything else on the left.  Maybe others would know better, though.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Remuthra

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Re: X-COM: ENEMY WITHIN: A PBP LP: ACCEPTING VOLUNTEERS
« Reply #10 on: February 07, 2014, 07:58:10 pm »

Is this whole alien fighting thing really a good idea, sir?

mastahcheese

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Re: X-COM: ENEMY WITHIN: A PBP LP: ACCEPTING VOLUNTEERS
« Reply #11 on: February 07, 2014, 08:06:59 pm »

Is this a spoiler-free zone, or can we discuss later mechanics?
I've already beat the game, go ahead.

Building the base is not my strong point.  From your lay-out, I'd suggest building any future satellite uplink/nexus on the right and have power and everything else on the left.  Maybe others would know better, though.
Keep in mind the two steam tiles on the third layer down, just to the left of the access shaft. Just saying because sometimes I have trouble seeing them.

Is this whole alien fighting thing really a good idea, sir?
YOU DONT HAVE A CHOICE, THIS IS WAR, SOLDIER
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Playergamer

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Re: X-COM: ENEMY WITHIN: A PBP LP: ACCEPTING VOLUNTEERS
« Reply #12 on: February 07, 2014, 08:22:45 pm »

In as Player of Games.
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Elephant Parade

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Re: X-COM: ENEMY WITHIN: A PBP LP: ACCEPTING VOLUNTEERS
« Reply #13 on: February 07, 2014, 08:27:18 pm »

Well, in that case, I'm putting it out there that I WANT THE PSYCHIC POWERS. ALL OF THEM.

Unless they're not in this version or something.
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Darkening Kaos

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Re: X-COM: ENEMY WITHIN: A PBP LP: ACCEPTING VOLUNTEERS
« Reply #14 on: February 07, 2014, 08:29:21 pm »

[Keep in mind the two steam tiles on the third layer down, just to the left of the access shaft. Just saying because sometimes I have trouble seeing them.

First time I've seen two.  That's why I'd build Power around them and Sats on the left of the access elevator.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...
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