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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 258255 times)

Phoebus

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #465 on: December 14, 2015, 08:14:34 pm »

*Phoebus snatches the treats and replaces them with his precious Pouch of Secrets*
« Last Edit: December 14, 2015, 08:19:50 pm by Phoebus »
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Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #466 on: December 14, 2015, 09:10:04 pm »

*Phoebus snatches the treats and replaces them with his precious Pouch of Secrets*
*unable to resist the mix of PackRat and Canine natures, Chimerat snatches up the Pouch!*

Ooh, :o very pretty! :D
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Manzeenan

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #467 on: December 14, 2015, 09:58:22 pm »

hot diggity
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Evrett33

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #468 on: December 14, 2015, 11:55:53 pm »

Is there someone I can go to explain the difference between graphic font and font settings, TBWT and Standard and 2D, truetype or no truetype? I seem to be forced to make a choice between newer graphics (tiny hard to see chairs, non-spiderweb gems and bookcases on all the workshop everywhere) or older graphics that look better (IMHO) but bug out/have peices disapper and dont show gender or the apostrophe in a word like surrounding nicknames.

Its unclear what these settings do and randomly trying differnt settings isnt getting me the results I want. Older gfx with working letters (and no V or N on the world map)   

TWBT ("Text Will Be Text") is a DFHack plugin that makes major changes to how graphics are displayed. DFHack is not ready for the current version yet, so TWBT cannot be used on the current version yet. Until DFHack and TWBT are ready, you cannot achieve the results you want.

Some graphics packs require TWBT to render properly. This is the cause of many of the glitches you're seeing when you try to use "older" graphics packs. The graphics packs which have been updated for the newest version do not require TWBT, but need to make some sacrifices in clarity as a consequence (e.g. V and N on the world map).

Please be patient. DFHack and TWBT, like all Dwarf Fortress utilities, are fan-made, fan-maintained, and fan-updated.

Sorry I wasnt clear but I'm using the 40.24 not 42. None of the issues I'm having are bugs - I just dont know how to set the gfx setting and what they do and I was looking for help.
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burned

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #469 on: December 15, 2015, 02:37:31 am »

Is there someone I can go to explain the difference between graphic font and font settings, TBWT and Standard and 2D, truetype or no truetype? I seem to be forced to make a choice between newer graphics (tiny hard to see chairs, non-spiderweb gems and bookcases on all the workshop everywhere) or older graphics that look better (IMHO) but bug out/have peices disapper and dont show gender or the apostrophe in a word like surrounding nicknames.

Its unclear what these settings do and randomly trying differnt settings isnt getting me the results I want. Older gfx with working letters (and no V or N on the world map)   

TWBT ("Text Will Be Text") is a DFHack plugin that makes major changes to how graphics are displayed. DFHack is not ready for the current version yet, so TWBT cannot be used on the current version yet. Until DFHack and TWBT are ready, you cannot achieve the results you want.

Some graphics packs require TWBT to render properly. This is the cause of many of the glitches you're seeing when you try to use "older" graphics packs. The graphics packs which have been updated for the newest version do not require TWBT, but need to make some sacrifices in clarity as a consequence (e.g. V and N on the world map).

Please be patient. DFHack and TWBT, like all Dwarf Fortress utilities, are fan-made, fan-maintained, and fan-updated.

Sorry I wasnt clear but I'm using the 40.24 not 42. None of the issues I'm having are bugs - I just dont know how to set the gfx setting and what they do and I was looking for help.


Aside from what the init.txt says right above the PRINT_MODE setting and the TRUETYPE setting, you could probably find sporadic information in the old FotF: Dwarf Fortress 40dxx threads before the merge in 34.04 (trivia at this point).

Quote
"By and large, 2D should be the most reliable, while STANDARD has a good combination of speed and reliability.
However, all 2D modes are normally far slower than even STANDARD, which may be the slowest OpenGL mode."

If you're focused on fps, turn TRUETYPE off just like the init.txt says.

As for TBWT, I have no idea. I suspect it probably has its own thread . . . like if you had a Phoebus' Graphic Set question you'd ask in the . . . Ack!
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DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

LeoCean

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #470 on: December 15, 2015, 03:58:48 pm »

Yeah if you want to know what the truetype/ standard and all that shit is about go to the wiki, it's kindof hard to off hand say what it's about when it's already there, besides the twbt printmode which is just to allow twbt to work. It use to run on standard but that wasn't the best printmode for it since it had something that conflicted with it.
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Evrett33

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #471 on: December 15, 2015, 09:54:02 pm »

Yeah if you want to know what the truetype/ standard and all that shit is about go to the wiki, it's kindof hard to off hand say what it's about when it's already there, besides the twbt printmode which is just to allow twbt to work. It use to run on standard but that wasn't the best printmode for it since it had something that conflicted with it.

Thnaks I went to the wiki first (duh). It is not helpful. I'm wondering if anyone really understands these setting as I've asked in two big threads now and I get a lot of defections but no straight answers. People seem to not know or are afraid to answer from lack of confidence. What is the dif between the various TBWT button settings? How does it relate to the various types of fonts and gfx fonts and what do all the terms there mean? WhyHow do I get rid of the newer detailed gfx (tiny chairs ugly crystals and bookcases in al lthe workstations) but set the font to regular text without it being buggy or failing to show gender and apostrophe symbols? Can I get a non ascii world map that has gfx for V and N (hills and badlands).
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lethosor

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #472 on: December 15, 2015, 10:48:54 pm »

Yeah if you want to know what the truetype/ standard and all that shit is about go to the wiki, it's kindof hard to off hand say what it's about when it's already there, besides the twbt printmode which is just to allow twbt to work. It use to run on standard but that wasn't the best printmode for it since it had something that conflicted with it.
STANDARD couldn't have conflicted with TwbT because DF defaults to STANDARD when it doesn't recognize the print mode setting (which is the case with "TWBT"). "TWBT" is just what TwbT uses to know if it should enable itself on startup, as far as I know.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

burned

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #473 on: December 15, 2015, 10:51:37 pm »

Evrett33,

Perhaps your words are difficult to parse, because your complaints don't match what those settings are for OR TWBT uses those settings as a "hack" if you will in a way that was not originally intended. . . in vanilla PRINT_MODE has ZERO to do with any character tileset or creature tileset and everything to do with the OpenGL code introduced back in 34.04.

Button's post points you in the right direction regardless of what version you originally meant.

In other words, try this thread.

If no one can help you there maybe the problem is not with TWBT; perhaps the problem is ungratefulness.
« Last Edit: December 16, 2015, 01:44:00 am by burned »
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DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

Manzeenan

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #474 on: December 16, 2015, 03:40:04 am »

what do i do with the pouch of secrets to get them in game??
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LeoCean

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #475 on: December 16, 2015, 05:49:20 am »

Yeah if you want to know what the truetype/ standard and all that shit is about go to the wiki, it's kindof hard to off hand say what it's about when it's already there, besides the twbt printmode which is just to allow twbt to work. It use to run on standard but that wasn't the best printmode for it since it had something that conflicted with it.
STANDARD couldn't have conflicted with TwbT because DF defaults to STANDARD when it doesn't recognize the print mode setting (which is the case with "TWBT"). "TWBT" is just what TwbT uses to know if it should enable itself on startup, as far as I know.

Yeah you are right, it just uses TWBT and TWBT_LEGACY because it can't use STANDARD to just differentiate those 2 modes.

Evrett33 I'm guessing you don't like overrides? If so you can find overrides.txt in the data/init folder and delete it. I've no idea, if you posted a screenshot with what you dislike it'd be clear but I've no idea what you mean by chair and bookcase without it. Idk what you mean by twbt buttons? Are you using the starter pack or something? That'd be the best place to ask if you are and then PeridexisErrant should have all that stuff already documented. I know the wiki more or less has all that info besides twbt printmode because that's just what text will be text uses to differentiate between those two modes. The legacy one allows the graphics font tileset to be used on the map instead of the text font that is usually used with Twbt as the text font is more or less clearer on it but pretty maps are better.

Ah for not acii world map you could run twbt_legacy in capitals until you embark then exit out and switch back to twbt since legacy mode is suppose to be laggier or something. It could have been changed who knows, it was really just left in for those who wanted the pretty map I believe plus less obscure reasons. You can make tilesizes bigger with twbt tilesize ## ##  in extra_dfhack_init.init for example. FONT is clearly the font that is used for text while Graphics font is the main tileset that is used for the ingame map and other stuff that uses it, it's much better to read the wiki for that. The printmodes for everything but twbt is already explained on the wiki and the above should have told you whatever you wanted to know about twbt printmodes. It just allows people to use more than one tileset for map items/stuff otherwise graphics font/ font used is the same unless you use truetype text.
« Last Edit: December 16, 2015, 05:59:33 am by LeoCean »
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Phoebus

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #476 on: December 16, 2015, 08:14:03 pm »

The pouch of secrets contains most of the content that I used to make the graphic pack. It's in the GIMP format, and most file contain multitudes of layers for different object, to separate foreground from background, and to create complex foreground/background graphic effects.
You can't directly use it for the game, but other people can use them to more easily add things to the graphic packs without my help.

On that subject, yes you are free to add things to the graphic pack, or make your own version of the graphic pack. Most of the art in the pack has been, borrowed, from the community, and I've created to pack for the benefit of the community. Feel free to use or improve it as you wish.

Sadly, I will no be able to update the graphic pack myself. I suffer from anxiety/dread issues, and working on this pack is one of my triggers (download GIMP and study the graphic files to quickly understand why.) I'm sorry I can no longer support the pack. I will visit/lurk once in a while, like I did for the past year, to keep up with what's happening with DF.

In the spirit of the winter season, I wish you all some happy goblin slaying and elf forest lava flooding!
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Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #477 on: December 16, 2015, 08:32:22 pm »

On that subject, yes you are free to add things to the graphic pack, or make your own version of the graphic pack. Most of the art in the pack has been, borrowed, from the community, and I've created to pack for the benefit of the community. Feel free to use or improve it as you wish.
Thank you. :)

Sadly, I will no be able to update the graphic pack myself. I suffer from anxiety/dread issues, and working on this pack is one of my triggers
Being forced into a French work environment is one of mine.

Take care of yourself Phoebus, I certainly hope everyone else understands health comes before anything else.
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Button

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #478 on: December 16, 2015, 08:35:32 pm »

Don't worry about it Phoebus! You take care of yourself, and have a merry Christmas/whatever!
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Sort of back maybe?

BAMM! lets you switch up your graphics without destroying your mods. Currently in v0.1: The Graphicsenating.

Worship!

Evrett33

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #479 on: December 17, 2015, 01:51:32 am »

Evrett33,

Perhaps your words are difficult to parse, because your complaints don't match what those settings are for OR TWBT uses those settings as a "hack" if you will in a way that was not originally intended. . . in vanilla PRINT_MODE has ZERO to do with any character tileset or creature tileset and everything to do with the OpenGL code introduced back in 34.04.

If no one can help you there maybe the problem is not with TWBT; perhaps the problem is ungratefulness.

Gotta luv the internet.

Still looking for someone who can spell out which  differnt gfx modes/fonts I should be using and what they mean.
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