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Poll

Should I only update this while drunk? (which is fairly often >.<)

YUS DO IT PLS GOOBY-SENPAI
- 11 (40.7%)
Eh, don't care either way.
- 12 (44.4%)
NO, THAT'S CHILDISH AND STUPID!
- 4 (14.8%)

Total Members Voted: 25


Pages: 1 ... 81 82 [83] 84 85 ... 151

Author Topic: We Are Our Avatars II: WAOAIII is out, move your asses over  (Read 252147 times)

blazing glory

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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1230 on: June 06, 2014, 08:35:57 pm »

Try to see if there are any knives lying around and take the least risky sounding job.
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kj1225

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  • A tricky dick that can't be impeached
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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1231 on: June 06, 2014, 08:36:30 pm »

"Ah... I guess we are... uh, I'm going to admit I'm not quite certain who you are. Things have been a blur for the past while."
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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1232 on: June 06, 2014, 08:37:41 pm »

Put on my ring of polymorph control and zap myself with the wand of polymorph and polymorph into an yellow dragon.
« Last Edit: June 07, 2014, 06:43:06 am by Roc CURIOUSBEAST_EATER »
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Lyeos

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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1233 on: June 06, 2014, 08:39:47 pm »

No. Freaky shit is going to happen. Wait for it.
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Take a closer look at this text!

WillowLuman

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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1234 on: June 06, 2014, 08:39:53 pm »

When time moves on, changing all things and reducing them to dust, the West shall endure...

While the madman continues his centuries-long toil in the hidden lab, a subplot develops in this strange place!
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Helgoland

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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1235 on: June 06, 2014, 09:19:10 pm »

Oy Slowpoke, wanna gang up on those gods?
Use artifact powers to bring into existence a fondue for the soldiers. Gotta keep morale up.
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The Bay12 postcard club
Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

Beirus

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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1236 on: June 06, 2014, 09:24:19 pm »

Go see what's behind Door Number "Exit"
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Because everything is Megaman when you have an arm cannon.

poketwo

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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1237 on: June 06, 2014, 10:07:47 pm »

GET SOME BEANLESS CHILE THAT IS MEATY
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Lolfail0009

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  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1238 on: June 07, 2014, 12:20:23 am »


All: FIGHT THE FALSE GOD SLOWPOKE AND HIS DISCIPLE HELGOLAND. WE DON'T NEED ANOTHER XENAGOS RUNNING AROUND.


((I request fourteen rolls.))
« Last Edit: June 07, 2014, 12:23:37 am by Lolfail0009 »
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LordSlowpoke

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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1239 on: June 07, 2014, 01:55:47 am »

PUNCH SELF IN FACE

All: FIGHT THE FALSE GOD SLOWPOKE AND HIS DISCIPLE HELGOLAND. WE DON'T NEED ANOTHER XENAGOS RUNNING AROUND.

DEFENESTRATE ASSAILANTS

THEN PUNCH SELF IN FACE


Oy Slowpoke, wanna gang up on those gods?

sure thing yo

can you go secure more allies thanks
« Last Edit: June 07, 2014, 02:10:20 am by LordSlowpoke »
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IcyTea31

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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1240 on: June 07, 2014, 02:13:48 am »

Fly to a safe, secluded place still within this 'verse where I can use the Nanoforge without being distracted.
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There is a world yet only seen by physicists and magicians.

CaptainMcClellan

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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1241 on: June 07, 2014, 07:36:09 am »

(( Hey Slowpoke! BlitzDungeoneer! You should play my Cheesistan Roll to Dodge! It's like my other one, except it actually gets updates! :D  Link: http://www.bay12forums.com/smf/index.php?topic=138012.2160 ))

Sorta just like WaoA, without the demented GM and the multiverse (which is all the fun lol)


Mmm... It also has a Wiki, a somewhat more coherent plot, more cheese, less potatoes, and a government that exists only when convenient for the story.

Giegue: Find more "volunteers" to experiment on.

smurfingtonthethird

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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1242 on: June 07, 2014, 08:06:50 am »

((Try and maintain a wiki for the chaos that is this game. Hell, I'm pretty sure the earth got destroyed a while back, but everyone pretended it didn't happen.))
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RIP Moot ;-;7 Sigtext!

CaptainMcClellan

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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1243 on: June 07, 2014, 08:09:25 am »

((Try and maintain a wiki for the chaos that is this game. Hell, I'm pretty sure the earth got destroyed a while back, but everyone pretended it didn't happen.))
(( Exactly! We're actually borderline coherent 3/4 of the time over in Cheesistan, that's what makes us different than WAOA. Also, I remember the Earth getting destroyed twice in WAOAII, but I could be wrong. Doesn't matter though, does it?))

darkpaladin109

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Re: We Are Our Avatars II: Projects and Subplots everywhere
« Reply #1244 on: June 07, 2014, 08:16:39 am »

CONVINCE THAT CHOOZE TOO DELICIOUS TO BE ILLEGAL
BRIBE EVERYONE WITH CHOOZE
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