1st Limestone: The lodge is ready. I take some basic supplies up and begin preparing it.
2nd Limestone: Alestance's mate has given birth to quadruplets. Someone less self-controlled then me might be considering infanticide at this point. Kobold hatchlings are a little squirming carpet EVERYWHERE.
4th Limestone: The lodge is prepared. It is now a Witcher's lodge, a focusing place for my particular brand of magic. Half Kobold Druidism, half Warlock Sorcery. Palu makes some sort of protective sigil every time he sees it and mutturs about dark forces. Within those walls, I could unlock my TRUE power. but I need GEMS as a focus for that, a resource we lack. I resolve to send the Thief to go gather some once the Peddlers leave.
7th Limestone: I finally convinced the children to relinquish their totem bomb slings and we melted them down into rather impressive amounts of Metal. With this and the fuel we got from smelting the compacted peat the Digger found while working on the project, we could probably outfit another 2-3 squads of kobolds. But we don't have any more kobolds with combat Birthsigns, so I've ordered the Metal stockpiled and not touched.
9th Limestone: The Peddler Access Bridge is almost fully hooked up. Hopefully we'll be able to avoid incidents like this year's in future.
12th Limestone: The project is going along nicely and the Peddler Access Bridge is fully operational.
15th Limestone: River Tunnel trap caught another snatcher. Ordered him thrown in the river. Kaladin finished making gear for the next Druid, once he comes out of meditation.
20th Limestone: The first jack rat litter of the season is born. And promptly butchered.
26th Limestone: The project, a silk farm, is technically complete. However, the bait, one goblin snatcher, was accidentally killed and we don't have any spares. The system functions perfectly, but we just lack one component.
2nd Sandstone: More Forest Imps. Skullsploder and Zach ought to be able to handle them.
4th Sandstone: The Thief is sent to procure gems for my Witcher Ritual from the goblins.
5th Sandstone: Palu is finished making more slow hexes and begins enchanting the new squad's machete's.
8th Sandstone: Both machetes are fully enchanted.
13th Sandstone: In a routine inspection of the walls, I found something odd. A platform had been constructed over the Depot and a kobold I didn't recognize was building something.
Arcvasti: What are you doing? Where did you get your statue? I didn't authorize this.
Kobold: I am building a shrine to Griblin, the most holy. I am Calamity, prophet of the end times. I forged this statue from the infernal Metal with my own hands.
Arcvasti: Look, we need every scrap of Metal for our own defense. Come with me and lets get this melted back down.
Calamity: No. These people know not their true purpose. They are unprepared for the end times I herald.
Arcvasti: **Brandishes Shebebihobi** Come with me. NOW!
Calamity: Your unholy instrument holds no sway over me. Besides, you won't use it.
Arcvasti: Come with me. Or I'll gut you.
Calamity: No, you won't. Look down at your people. They follow you because they believe you will lead them to success and survival. Will they still follow you if you kill one of your own?
Arcvasti: I'll exile you then.
Calamity: Not so long ago, you WERE an Exile, rejected because the elders didn't like your ideas. Cobaltpacked was to be a place where that didn't happen, where all ideas were accepted.
Arcvasti stalked away to his office
14th Limestone: Calamity is going to be a problem. He's started preaching to the idle kobolds during the day, telling them about "Griblin" and how the end is coming. And they listen.
15th Limestone: I've ordered some blade weed milled into dye, for use in warpainting.
18th Limestone: Calamity's "temple" continues to be built. He won't admit it, but the Potter has been secretly supplying him with bricks. I fear my authority is slipping.
22nd Limestone: Both Skullsploder and Zach's armour has been painted with my sigil in emerald. The new recruits and my personal set of armour still need to be painted. Palu refuses to be warpainted, stating that it is dark magic and that he wants to stay out of any power struggles.
23rd Limestone: Calamity has begun making ostentatious sacrifices of tanned hides to his "god". I haven't forbidden them yet, but I need to check his influence before things get out of control.
24th Limestone: Arthropleura is going out to chop down some trees for fuel. Most of the fuel is being secretly wasted on Calamity's "temple", so we need more. For a while, we've been relying on our wood stalk reserves for these sorts of things, but I've decided that we should conserve them, in case the Thief's forays into Goblin territory bring down their wrath upon us.
30th Limestone: The Thief's efforts have paid off. Many bars of silver and gold, as well as numerous coins are now ours. Most importantly, we have gems for my ritual. The Jeweler has been set to cutting them properly.
6th Timber: Fuel making is in full swing and clay gathering and shaping is in a frenzy. I've decided to stop prohibiting the building of the Temple. This way, it makes me seem generous and unworried by Calamity.
9th Timber: The jewels are ready, some vermin have been burned to create the necessary ash and the Bone Carver always has a few spare totems lying around. I am ready to become a Witcher and forsake my Birthsign of the Salamancer
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Diamond of the earth, for clarity and strength
Arcvasti reverently placed the shining diamond in its place on the altar.
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Verit was bored. His job, while important and prestigious, was not exciting. As scion of one of the most important dwarven houses, his mandatory duty in the
Legion was cushy and as safe as possible. However, watching the focus crystals for signs of Warlock activity was dull as HFS. Since the massacres a few years ago, there hadn't been any change in them at all. As if to contradict this thought, one of the focus crystals sprang to life, glowing a bright alarming white. Verit was most decidedly NOT bored anymore. He sprang to his feet and tugged on the emergency bell rope.
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Ash of the dead, for remembrance and sorrowArcvasti rubbed the ashes into the diamond until it glowed a malevolent black on the altar.
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Calamity chuckled to himself softly as he prepared another offering. That blasphemer Arcvasti had barricaded himself in his lodge, unable to bear the shame of losing. Soon Cobaltpacked would be his. Then? Then he could begin the end times. The
Legion was going to pay in blood for every life they'd taken. Even if he had to smother kobold children to do it, he WOULD have vengeance on them. Whistling a hymn, Calamity lit the pyre of the stacked bits of leather and imagined Arcvasti burning with them.
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Skull of the Rat, for life and solidarityArcvasti placed the skull over the glowing black diamond and stepped back, chanting an incantation from the Should-Not-Have-Been
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Below the earth, in a place best described as a den of nightmares, a man woke. The Ether was bending, twisting, churning. He could FEEL it. He hadn't felt anything like this since he'd crowned the Overlord. Something similar must be going on. But who? He'd thought that Warlocks had nearly been wiped out. His attention was diverted from these thoughts by something dripping onto the unnatural black floor. He raised his hand to his nose and found it bleeding.
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Sign of my Ancestors, forsake me!Arcvasti screamed, power STREAMING from the altar and the offering to him in a coruscating swirl of pain and pleasure. And then it was over.
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Calamity's offering burned to a crisp, leaving a cloak of finest leather behind, as if by a miracle. A noise behind him made him turn. It was Arcvasti, the heretic. But different somehow. Radiant with dark unholy power. Calamity found his voice.
"Begone. You have no power here."
The aberration smiled and raised its golden anomaly to point it at him. With a grunt of effort and a spray of sparks, the consecrated barrier between them BROKE inwards, throwing Calamity backwards. The witcher walked over, grabbing Calamity by his vest's collar and lifting him into the air.
"Hear my words, Harbinger of False Dooms. You are NOTHING. You live here with MY permission. You LIVE with my permission. Discard any fantasies of stirring up unrest or rebellion. *I* am master here. I do what I must."The THING dropped Calamity and walked out of the half-finished Temple. Calamity called after him:
"Because you MUST? Or because you CAN?"
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10th Timber: I DO so enjoy my new power. Showing up that false prophet was very satisfying. Despite my show in the Temple, I know only a few incantations to bind and corral my foes. Further accumulation of power will require more reagents. I will set the Thief to find more gems. And blood. I need blood. Definitely the blood.
11th Timber: Palu came up to me today. He says that I toy with forces beyond my comprehension. I assure him I comprehend them. He replies that he hopes I do not comprehend them, because that way, my crimes would not be out of malice, but ignorance. I inform him that I am in full control. He responds only with a shake of his head and walks back to his lodge.
15th Timber: The breeding pair of Ogres we purchased earlier are still in their cages. This is a WHOLEY unsuitable state of affairs. I have Kaladin begin making the components required for their "cave".
17th Timber: Using some blood Huivn cooked up[From one of Articil's masterpieces, no less], I now possess the power to attack with conjured bloodsteel projectiles at range. The other main incantation I can learn now is one of concealment, which I feel is of limited usefulness. For anything more useful, I'll need more gems. And its too dangerous to send the Thief out on any more missions. We got lucky that he's been so successful so far.
18th Timber: A succubus thief has been captured in a cage. Calamity calls for her destruction by fire and several of the other kobolds want her prominently displayed in camp as a trophy. I decide on a compromise and will have her put in the silk farm to replace the dead goblin I was going to use.
19th Timber: A trio of succubi thieves appear. Skullsploder kills two, but one escapes. This demonic incursion doesn't bode very well for the future. The succubus thief is successfully installed in the silk farm and we should have our first silk crop coming in soon.
22nd Timber: Calamity has started his sermons of dissent again. I briefly consider killing him, but decide that would be cheating.
25th Timber: The first major silk harvest is beginning. Alestance's idea works beautifully.
27th Timber: I order fisherberry juice pressed from our excess stock of berries. Most of the kobolds here have never tasted fisherberry juice, it being reserved for the Druid in their meditation. Calamity's portrayal of me as a villain looks more ridiculous by the hour.
28th Timber: Calamity's "Temple" is complete. At least it isn't siphoning resources from the Ogre Cave construction anymore.