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Author Topic: Legends Viewer (Maintained Branch) 1.19.04 | DF 0.44.XX  (Read 30043 times)

Shonai_Dweller

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Re: Legends Viewer (Maintained Branch) 1.19.04 | DF 0.44.XX
« Reply #150 on: December 27, 2017, 03:54:54 pm »

Generating several worlds testing a mod civilisation. Using Legends Viewer to see what's going on in them, see if my changes are having any effect. Found this gem in one world:



 ???

Pado mellowed out after becoming an inn keeper. After reuniting with his undead nemesis 30 years on, they drunk together until dawn and discovered a newfound respect for one another. How sweet. :)
« Last Edit: December 27, 2017, 03:57:01 pm by Shonai_Dweller »
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SalmonGod

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Re: Legends Viewer (Maintained Branch) 1.19.04 | DF 0.44.XX
« Reply #151 on: December 27, 2017, 06:08:19 pm »

Generating several worlds testing a mod civilisation. Using Legends Viewer to see what's going on in them, see if my changes are having any effect. Found this gem in one world:



 ???

Pado mellowed out after becoming an inn keeper. After reuniting with his undead nemesis 30 years on, they drunk together until dawn and discovered a newfound respect for one another. How sweet. :)

This is why I love DF.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Kromtec

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Re: Legends Viewer (Maintained Branch) 1.19.04 | DF 0.44.XX
« Reply #152 on: December 28, 2017, 04:37:27 am »

I did "exportlegends info" on 44.03 with the new dfhack via "open-legends"
I didn't even know you can "exportlegends" during "open-legends". It looks like "open-legends" retires the fortress in the background and every vacant noble position got filled with a dwarf of my starting seven in my test run.
Don't know what happens in the background when you "open-legends" during adventure mode.

Oh well take all that with a grain of salt... My game is just weird AF. That battle can never have happened, the ennemy has to many kills and I'm missing too little people. But even weirder:

 I got nobles, something I did not have before retiring, but here is the weird part: 2 of them I assume are procedural and chosen out of a general population because they have no history prior to becoming noble in some far away thing that barely isn't a ruin. But one of the new nobles lived here prior to that, and he is now also baron of some far away hillocks. Except that my civ only rules over my fortress and the place my adventurer comes from.

Oh yeah the place my adventurer comes from is ruled by a subgovernement my starting 7 consider to be a criminal organisation if all that wasn't weird enough.
After retiring a fortress, DF might make some weird choices but I don't think these are bugs.
Compare vanilla legends mode with the information LegendsViewer provides and if they don't match, please open an issue and upload the save to DFFD.

Generating several worlds testing a mod civilisation. Using Legends Viewer to see what's going on in them, see if my changes are having any effect. Found this gem in one world:

Spoiler (click to show/hide)

 ???
Haha, this is awesome!  :D

dragdeler

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Re: Legends Viewer (Maintained Branch) 1.19.04 | DF 0.44.XX
« Reply #153 on: December 28, 2017, 12:23:46 pm »

TBH I don't exactly trust the thing, so if it retires I have info about a battle that was not saved. I was hoping it was some DFusion magic  ;D (I don't really understand that side of DFHack). It's entirely possible, but so far every specific information I consulted the legendsviewer for, showed no indication of being from an alternate timeline. Sadly I'm unable to tell which unretirement caused the nobility, I didn't notice soon enough and I'm not particularly interested in going trough backups, especially since there is no guarantee unretirement delays will generate the same history.

Then there is that whole shitstorm with me enrolling demon masters and killing all the hostiles that stand around after you unretire... A few months later one demon killed a baron of some town his civ is ennemy with, did they never cross paths before? Luckily it did cause no loyalty cascade. Ah btw their presence tells me that in any case the battle happened after my adventurer came back.

I'd love to know more about how the game considers things, but DF remains mysterious and I keep ruining the test samples with my ambitions of fun.
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