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Author Topic: [Released] Dwarf Fortress Remote for iOS  (Read 41920 times)

mifki

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[Released] Dwarf Fortress Remote for iOS
« on: November 23, 2014, 05:53:45 am »


More information and download: http://mifki.com/df

Development blog: http://blog.mifki.com

P.S. I want to thank all the people working on the dfhack core - digging deeper into df/dfhack internals I was amazed how huge is the work that has been done to describe df data structures, create a very good lua bridge and everything else.

HaterSkater

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Re: Here, I have something to show
« Reply #1 on: November 23, 2014, 06:32:01 am »

Oh. My. Armok....

Surely i must make new tileset to match iOS style

P.S. It's web interface, right?
« Last Edit: November 23, 2014, 06:43:11 am by HaterSkater »
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Duerer TWBT tileset v.0.6.A

mifki

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Re: Here, I have something to show
« Reply #2 on: November 23, 2014, 07:22:54 am »

P.S. It's web interface, right?

No, fully native, for the best possible experience.

In 'dwarf fortress for the blind' thread I promised my new project would help there as well. Indeed, utilising the protocol this is based on (once it's finished) it will be possible to create any custom interfaces - web, for the blind, whatever.

Max™

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Re: Here, I have something to show
« Reply #3 on: November 23, 2014, 08:41:14 am »

First, well damn, that's impressive as hell man.

Second, mmmm, once an ios port has been done, how hard are other mobile ports? Is this purely something which would work on ios or would it be doable on android as well using a similar method but pulling in from the linux version maybe?
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!

palu

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Re: Here, I have something to show
« Reply #4 on: November 23, 2014, 09:30:43 am »

"What's the big deal? It's just random til-"

How finished is this, when will it be available, and how well does it run?
Seriously, mifki, you are a wizard.
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Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.
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Nopenope

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Re: Here, I have something to show
« Reply #5 on: November 23, 2014, 09:32:22 am »

Whoa. This is really, really, really impressive.

Whoa.

Now that the awe has subsided, would you be so kind as to explain what you exactly did? Did you actually port DF to iOS or is it an iOS app that communicates to a remote server? You're talking about a protocol; what do you mean? And of course as Max™ said, is there any chance this could be adapted to other operating systems?
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CautionToTheWind

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Re: Here, I have something to show
« Reply #6 on: November 23, 2014, 09:53:40 am »

This is great. Maybe you could externalise the code that connects your interface to DF into a library?

Because I honestly think mobile is the least of it. A full interface rewrite for desktop computers would be a wonderful wonderful thing, which we won't get otherwise.
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Nopenope

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Re: Here, I have something to show
« Reply #7 on: November 23, 2014, 10:09:01 am »

Yeah this would be akin to the famously wanted "external API" which has been the subject of many a controversy on the suggestions forums.
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Devstorm

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Re: Here, I have something to show
« Reply #8 on: November 23, 2014, 10:53:47 am »

Will you be able to put this on android? It's super-awesome, to whatever use it gets put, but I'd love it on my tablet.
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Gerund

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Re: Here, I have something to show
« Reply #9 on: November 23, 2014, 11:11:20 am »

Well this is pretty neato
Can we get any more details about the protocol. specifically? If it's reasonably renderer-independent it could probably be pretty useful for building the fabled multiplayer-df. Even if it isn't it I'm sure I could poach all sorts of bits and pieces for Webfort.
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perkel

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Re: Here, I have something to show
« Reply #10 on: November 23, 2014, 11:53:03 am »

Does that mean that now people will have option to completely build external epplication and use DF only as simulation engine ?

Either way that is fantastic. Truly amazing thing
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Kirkegaard

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Re: Here, I have something to show
« Reply #11 on: November 23, 2014, 12:33:27 pm »

Does this mean that the UI can now be optimized a bit?
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Qmarx

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Re: Here, I have something to show
« Reply #12 on: November 23, 2014, 01:09:01 pm »

r u a witch???
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Sergarr

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Re: Here, I have something to show
« Reply #13 on: November 23, 2014, 01:17:34 pm »

are you a wizard
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fricy

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Re: Here, I have something to show
« Reply #14 on: November 23, 2014, 01:18:06 pm »

Posting to hype.
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