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Author Topic: Arms Race: Iron Behemoths - Nogrania - GAME OVER  (Read 50489 times)

stabbymcstabstab

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 11, Auturmn 1953
« Reply #525 on: April 06, 2018, 06:38:43 pm »

Quote from: Votes, so many votes
Attack the
Badlands: (5) MoP, NUKE9.13, Kashyyk, Frostgiant, Stabby
Sea: (5) NUKE9.13, Kashyyk, MoP, Frostgiant,Stabby

Show off to investors
Percheron-B: (5) NUKE9.13, Kashyyk, MoP, Frostgiant, Stabby

Crack down on commies for USA ore?
Yes: (4) NUKE9.13, Kashyyk, Frostgiant, Stabby
No:

Special resource from EDT
Aluminium: (4) NUKE9.13, MoP, Frostgiant, Stabby
Manganese: (1) Kashyyk
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Re: Arms Race: Iron Behemoths - Nogrania - Turn 11, Auturmn 1953
« Reply #526 on: April 10, 2018, 10:45:04 pm »

Quote from: Votes, so many votes
Attack the
Badlands: (6) MoP, NUKE9.13, Kashyyk, Frostgiant, Stabby, Happerry
Sea: (6) NUKE9.13, Kashyyk, MoP, Frostgiant, Stabby, Happerry

Show off to investors
Percheron-B: (6) NUKE9.13, Kashyyk, MoP, Frostgiant, Stabby, Happerry

Crack down on commies for USA ore?
Yes: (4) NUKE9.13, Kashyyk, Frostgiant, Stabby,
No: (1) Happerry

Special resource from EDT
Aluminium: (4) NUKE9.13, MoP, Frostgiant, Stabby
Manganese: (1) Kashyyk
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evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 11, Auturmn 1953
« Reply #527 on: April 11, 2018, 10:22:56 pm »


Combat Phase
Autumn 1953
Turn 11

Nogrania has elected to develop Aluminum refineries from their advancement on the EDT.  They have gained +1 Aluminum resource.

Technological Developments

This turn Nogrania has built the RNM Megamule Transport Walker, a six-legged transport vehicle designed to carry their troops and equipment into battle.  It's entirely unarmed and unarmored, though a few poles can be put up to allow a canvas shroud in order to keep the sun and rain off the cargo.  It's about as fast as the Wallace truck (and due to the poor suspension, it's about as smooth a ride too).  Despite the speed, it's vastly more capable in off-road situations and has a capacity of 2 TC.  Unlike all Serouda walkers up until this point, Nogranian engineers have finally figured out how to turn and walk at the same time - though it's limited to wide arcs for now.  The craft is a huge boon for logistics, and horse-drawn sleds are phased out almost over night.

For their revision Nogrania has produced the Percheron B - the latest in their line of high-end turboshafts.  Its power output and efficiency is comparable to what major Super Powers are fielding, and indeed even Toskesh's Xi-53b Xìnlài de-series Turbine Engines.  They've swapped it with all vehicles that currently use turboshafts - specifically the Draft, Draught, (which each drop by 1 Oil) and Condor airship (dropping by 2 Oil).


Nogrania Military
Spoiler (click to show/hide)



Toskesh has built the Xi-53 Li-Jiǎo Guàiwù Tank-Walker TB-53-01 this turn, which is a variant of the Piāoqiè guānsī Hexapod Tank-Walker featuring improved armaments and armor.  The leg armor is improved from Thin to Light and expanded horizontally to cover troops using the vehicle for cover or simply hitching a ride.  The frontal glacis is bumped to Medium, leaving the rear and sides at a modest Light - considering the legs provide additional padding to the sides, this isn't as much of an issue.  The cannon is swapped out for their high-velocity 75 mm Qingsuan and the coaxial and pintle mounts are fitted with Tūn NMG's - their revision for this turn.  Much like Nogrania, Toskesh has figured out how to bolster the gearing sequence to allow for the tank-walker to both turn and move at the same time, though the turning arc is pretty modest.  The engine compartment is redesigned for their X53XLAII-LJG1 turboshaft engine, though it's quite frankly a little over-powered for the Li-Jiǎo Guàiwù.  The tank walker can climb hills and travel over rough terrain without any appreciable drop in speed now, and though the engine could accommodate much heavier vehicles and higher speeds the base design of the Piāoqiè guānsī doesn't really allow for locomotion faster than what it currently has. The air intake for the turboshaft engine is rather open and vulnerable, and heat generation is a concern.

For their revision, Toskesh has decomplexified the Emu designs they've stolen and produced the Tūn NMG with a "Garin Bicycle" variant.  The Garin Bicycle allows the user to aim with their hands and operate the trigger crank with their feet, completely eliminating sway.  This set up is limited due to its rather cumbersome set-up, so for now it's only in static defensive emplacements, ships, and the gunners compartment of the Xīwàng Kèzhì Xuá-Zhí attack helicopter.  Qi-Chu's can be mounted with a pair of hand-cranked variants, or have their artillery swapped out for a Garin set-up instead.

Toskesh Military
Spoiler (click to show/hide)

evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 11, Auturmn 1953
« Reply #528 on: April 11, 2018, 10:23:44 pm »

Combat Report

Nogrania has elected to push the Badlands and Eastern Seas.
Toskesh has elected to push the Badlands and Mountains.



Combat in the Mountains

Nogrania bunkers down as Toskesh assaults the gray peaks once again.

Light rains and snows begin drifting down as Nogrania Drafts deposit Duke artillery in otherwise impossible to reach cliffs, replete with Emu NMG's to repel Toskesh's pesky attack helicopters.  Sharpshooters with Kiwi's settle into crevices and Emu teams stack sandbags around NMG nests guarding chokepoints.  Hippo's, Rhino's, and Paradigms settle into rocky tank-bunkers. 

As with before, Qi Chu's are unsuited to the winding, rocky, and steeply inclined roads that make up the mountains, so Toskesh relies heavily on their infantry and new Xi-53 Li-Jiǎo Guàiwù Tank-Walker TB-53-01 this turn.  The valleys and steep changes in elevation are ill-suited for attack helicopters, as strafing runs are difficult, ground cover is plentiful, and hidden AA nests can pop up easily out of the mountainside.  More useful is mobile armor with leg-shields providing moving cover for infantry and RGL's to lob grenades in hard-to-reach places.  It's a hard slog, and without their highly-developed attack helicopter and mobile artillery Toskesh doesn't really make much progress.  The mountains remain Nogrania's for now, but the Li-Jiǎo is a step in Toskesh's favor.

Toskesh has failed to gain ground in the Mountains.  Nogrania maintains their hold on the Mountains and generates +1 to their Economic Development Track.



Combat in the Badlands

Temperatures have begun to fall in the Badlands as Autumn rolls around.  Both Nogrania and Toskesh have elected to push here this year.

One of the most notable changes this turn is the fact that with their Aluminum resource and more efficient engine, all of Nogrania's helicopters are now Cheap.  This is countered in part by the fact that Toskesh has wasted no time at all in strapping Tūn NMG's to literally anything that will hold one.  Their Pioqie, their Li-Jiǎo, their Qi Chu, and their Xīwàng are all now strapped with 12.7 mm Not-Machine Guns, and Nogranian soldiers lament the lax security that allowed such a tragic turn-about to happen.  With such a fierce amount of ground-fire, Draughts are forced higher in the sky to drop their 110 lb bombs.  Limited to two at a time and with a very poor view from the raised cockpit, the Draught's anti-armor role is limited and its strafing-fire role is likewise strangled.  The Xīwàng, with its narrower profile, higher speeds, and armor (as light as it is) is more suited to the ground-attack role than the transport helicopter-turned-attack helicopter.  It's anti-helicopter abilities are also boosted by the Tūn NMG inserted into the nose, which has enough ammo to leave the Xīwàng in the fight for more than a single pass.  Helicopter-to-helicopter battles are still a bit of a toss-up; despite now having an actual gun, the Xīwàng is now outnumbered again.  Despite the growing draw-backs of the Draught and Draft, they do have one thing that the Xīwàng doesn't - troop capacity. 

Nogrania makes good use of their ability to drop in behind enemy lines, disrupting and destroying what they can before pulling out.  So long as Nogrania keeps a solid perimeter, Toskesh's Qi Chu's can't do the same type of insertions.  On the other hand, Toskesh's Qi Chu's now have some defense against pursuing Draughts with their new Tūn's.  Crews often elect to equip the hand-cranked variants rather than give up their rocket artillery, and harassment barrages are often followed by tracer light-shows between the ground and sky.  Qi Chu's and Draughts give as often as they get in these engagements.

More firmly on the ground are the walker-to-walker battles, growing more and more common.  Battles tend to revolve around these spider-like machines, and are often decided by whichever side can keep their walker walking.  The Li-Jiǎo Guàiwù is an important addition to Toskesh's armory - not so much for the armor, but for the 75 mm HV cannon.  With both sides fielding Medium armor as their thickest defense, both Nogrania's 4" and Toskesh's 75 mm guns can punch through one another easily.  Engagements are often won by who can get off the first shot - in the wide-open plateaus of the Badlands, that's generally Nogrania.  The 4" Duke shell can maintain its velocity at longer ranges.  The 75 mm has a flatter arc, but tends to fall off quickly at longer ranges.  Toskesh makes up for this with their superior infantry support. With RGL's and SMRL's, they're more apt to take out a tank walker on their own than a Nogranian soldier equipped with a Kiwi, which is less useful now that Toskesh has bumped their armor up a level.  While it's an accurate hard-hitting gun, it would certainly be better with tungsten cores, sabot-discarding shells, or even a scope.  As it is, it's simply not much use against armor beyond point-blank, and even then a Mill's grenade would be more useful.

There is one thing Nogrania has this turn that Toskesh does not - the Megamule.  The significance of this vehicle cannot be understated.  It's faster than a horse and sled, and it's ability to quickly get entire platoons from one place to another is a welcome return to the world of mechanized infantry.  Being cheap means Nogrania doesn't have a single horse on the frontlines this turn, and can quickly and easily move hardware and men into position with a speed Toskesh can't compare to.  It's similar to the Qi Chu in many ways, but out-performs it with regards to both cost and payload.  Nogranian commanders make excellent use of this new vehicle to out-maneuver Toskesh forces, and even manage to encircle their troops on more than one occasion.  Troops tend to look a little green when disembarking, but experienced soldiers are fine.  The only downside is that the Megamule is unarmed and unarmored, and thus vulnerable to air attacks. 

Warrant Officer Lin ZengKang runs a strafing run over a Nogranian position, lighting up the Megamule convoy on the ground below.  Troops disembark and flee the ant-shaped targets, quickly spreading out on the sands to avoid being caught in the firey explosions.  An escorting Hippo commander pops out of his cupola and mans his Emu, quickly spraying yellow bolts of light into the sky.  The Xīwàng shudders as a couple of rounds go into the air intake and black smoke begins to pour out of the exhaust.  Lin turns the Xīwàng towards the Hippo and his gunner manages to wrangle the Tūn towards the offending target, spraying and killing the tank commander with NMG fire.  The helicopter manages to limp back to friendly lines before settling down - a little rougher than Lin would have liked, but at least he's alive.

It's close - really close - but Toskesh barely manages to push south this turn.  Nogrania lacks a truly superior tank walker this turn, doesn't have very good anti-armor equipment for their infantry, and the Draught isn't as capable as Toskesh's attack helicopter.  That being said, their ability to land behind enemy lines and out-maneuver Toskesh shouldn't be easily discounted, nor should their slight advantage in walker to walker combat.  As before their artillery is slightly better than Toskesh's, but their infantry, air, and armor aren't the best in the field any more. 

And just like that, Nogrania has lost control of the Badlands.

Toskesh has pushed south and gained control of the Badlands!  They will gain +1 to their EDT for each year they continue to hold it!



Combat in the Eastern Seas

Not much has changed with regards to naval actions this turn. 

The only real change is that Toskesh's ships now have Anti-Air batteries, so there is some defense against Draughts.  Being cheap means Nogrania can afford to lose them, though, so losing a single Draught in order to drop 220 pounds of "fuck you" on a Toskesh Yāngē is an exchange they are willing to make all day long.  Nogrania manages to push further north along the coast this turn, and will have a naval advantage if they chose to assault the Fjords this winter.

Nogrania has pushed north and gained a section of the Eastern Seas!

Foreign Investors:
Both Nogrania and Toskesh have decided to sell their highly-yet-equally-developed turboshaft engines to the foreign investors.  Their scheme to sell the designs to the opposing side for a profit has been thwarted.  Curses!  They are suitably convinced your nations are worth the investment and both sides have gained +1 Oil as oil refineries sprout up in both capitols.  As the refineries were built in your capitol, this Oil does not require TC.

Red Scare:
In a surprising move, Nogrania has begun imprisoning Communist and Communist-sympathizers in their capitol!  A catalogue known as the "Red List" keeps track of people who have been known to fraternize with Communists or suspected Communists.  Numerous people have disappeared into prison cells to await trial, and these trails often never come.  Citizens are encouraged to report suspicious activity to the police, and neighbors eye one another warily.  In a seemingly unrelated move, the U.S. has begun supplying an additional Ore Resource to Nogrania.  This Ore will require TC to utilize.

Other News:
A young man by the name of Che Guevara sets out on a motorcycle trip through South America.  Another man by the name of Fidel Castro leads a disastrous rebellion in Cuba and is arrested.  The United Nations and North Korea sign an armistice while the US and South Korea sign a mutual security pact.  The United Kingdom orchestrates a coup overthrowing the democratically elected Prime Minister of Iran Mohammad Mosaddegh, as his anti-British policies made it really hard for them to get his oil.  USSR tests their 1st hydrogen bomb and - in a startling move - does not publicly deny or affirm allegations of doing so.



Theatre Progress:
Spoiler (click to show/hide)

EDT Progress:
Spoiler (click to show/hide)
« Last Edit: April 11, 2018, 10:31:53 pm by evictedSaint »
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Man of Paper

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 11, Auturmn 1953
« Reply #529 on: April 12, 2018, 01:22:17 am »

Right, so it looks like the cup launcher for our mills bombs might be a good revision, giving us more stopping power at range without taking up our design for the turn.

If we revise something for our infantry like the above, the design should go for a dedicated attack or interceptor heli. Either one would help push back into the badlands (second season on netflix, by the way). We definitely shouldn't neglect our walkers either though, since they've brought themselves about level with us...
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NUKE9.13

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 12, Winter 1953
« Reply #530 on: April 13, 2018, 02:27:49 pm »

NAF-AH-53 'Tornado': Nogranian commanders have stressed to us the tactical value of Toskesh's Xiwang attack helicopter, and clamour for an equivalent- no, superior- piece of kit for themselves. Admittedly, the Draft is not the greatest helicopter ever built, being as it was our first real foray into the field. Now that we have some more experience under our belt, however, we can make something far more potent.
The Tornado is built from the ground up to fight both airborne and terrestrial targets. Built around a pair of Percheron-B engines, its performance should leave both the Draft and the Xiwang in the dust- as those were initially designed to operate using inferior engines, they cannot exploit the extra power in the same way that the Tornado can. Based on feedback from Draft pilots, we have made improvements to the controls to make them more responsive, in order to make the Tornado the most agile thing in the sky. It features stubby wings to improve stability, and has four blades on both the main and tail rotors, which have been reinforced to make them resistant to damage.
The copter lands on retractable skids, which can optionally be fitted with floats (in which case they cannot be retracted, obviously).
The entire craft is Lightly armoured, designed with resilience in mind. The fuel tank and cockpit have extra armour. It won't be impervious to damage, but it should be able to survive Emu (or equivalent) fire from a moderate distance. The frontal profile has been made as small as possible to further increase survivability.
The two-man crew sit one in front of the other, the pilot behind and slightly above the gunner/copilot. Both have access to flight controls. There is no passenger/cargo space.
The craft is armed with an Emu under the nose, which the gunner fires using not-at-all-copied-from-Toskesh foot pedals, and can be aimed independently of the helicopter (using controls available to the gunner). The Emu has more than enough space, with the connection deliberately left somewhat modular, lest we develop a more powerful rapid-fire weapon in the future. There are also six hardpoints on the wings, capable of mounting bombs or... bombs, at the moment, but connections exist to fire hypothetical rockets or other interesting weapons.
The nose has some empty space in it, which can currently be used to store small amounts of cargo, but is intended to be upgraded later to hold an electronics package. There is space in the cockpit for additional equipment as well, such as displays for future radar or other sensor systems.
Naturally, the pilot has access to an inbuilt kettle in order to brew tea on the go.


So, here's a pretty standard attack helicopter. I considered actually giving it a three-man crew, the third member being another gunner with control over wing-mounted Emus. It would mean a bigger copter (and thus a bigger target), but the added firepower might be worth it?
I dunno. I don't know much about helicopters, really. Feel free to suggest changes, or even use this as the basis for your own proposal. Or maybe you don't want to do an attack helicopter, in which case, suggest something else.

Also, the idea is to steal Toskesh's SMRL with our revision, which could then be mounted on the wings (in addition to giving our infantry a better anti-armour weapon).
« Last Edit: April 15, 2018, 01:57:57 pm by NUKE9.13 »
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Man of Paper

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 12, Winter 1953
« Reply #531 on: April 13, 2018, 03:55:37 pm »

Your design and mention of needing to steal the SMRL gives me an idea: we don't really have a weapon designed specifically for use with the helicopter, but the SMRL doesn't have the staying power we could have. We should design a NotAutocannon or something of the sort at some point in the near future as well, especially as they can be mounted onto all sorts of things. Perhaps making a weapon like this and designing the helicopter around it, something like the A-10, would be a good plan. This is my first design and I'm by no means an expert in military-grade weapons, but here's an idea.


NAF-NAC-53 "Cassowary": The Cassowary is a 1.5" NotAutoCannon built in response to the increased armor fielded by Toskesh. A belt feeds into a revolver mechanism that chambers rounds into the barrel and discards the spent casings out of an opening at the bottom. The revolver mechanism is designed to rotate once the trigger is released to prevent automatic fire and reduce the chance of overheating under sustained fire. When fielded on the ground it is used in defensive emplacements, though weapons teams are provided with tripods on the occasion that some mobility from them is required. Standard belts have a 20-round capacity, though they can be, and often are, linked together to provide a steadier stream of fire. The Cassowary can also be mounted onto aircraft hardpoints with 30-round gunpods.
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10ebbor10

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 12, Winter 1953
« Reply #532 on: April 15, 2018, 12:13:04 am »

Quote
Tornado (1) : 10ebbor10
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frostgiant

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 12, Winter 1953
« Reply #533 on: April 15, 2018, 10:13:11 am »


Quote
Tornado (2) : 10ebbor10, frostgiant
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Happerry

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 12, Winter 1953
« Reply #534 on: April 15, 2018, 01:53:22 pm »

Quote
Tornado (3) : 10ebbor10, frostgiant, Happerry
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stabbymcstabstab

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 12, Winter 1953
« Reply #535 on: April 15, 2018, 03:47:59 pm »

Quote
Tornado (4) : 10ebbor10, frostgiant, Happerry, Stabby
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evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 12, Winter 1953
« Reply #536 on: April 16, 2018, 07:35:15 pm »

NAF-AH-53 'Tornado': Nogranian commanders have stressed to us the tactical value of Toskesh's Xiwang attack helicopter, and clamour for an equivalent- no, superior- piece of kit for themselves. Admittedly, the Draft is not the greatest helicopter ever built, being as it was our first real foray into the field. Now that we have some more experience under our belt, however, we can make something far more potent.
The Tornado is built from the ground up to fight both airborne and terrestrial targets. Built around a pair of Percheron-B engines, its performance should leave both the Draft and the Xiwang in the dust- as those were initially designed to operate using inferior engines, they cannot exploit the extra power in the same way that the Tornado can. Based on feedback from Draft pilots, we have made improvements to the controls to make them more responsive, in order to make the Tornado the most agile thing in the sky. It features stubby wings to improve stability, and has four blades on both the main and tail rotors, which have been reinforced to make them resistant to damage.
The copter lands on retractable skids, which can optionally be fitted with floats (in which case they cannot be retracted, obviously).
The entire craft is Lightly armoured, designed with resilience in mind. The fuel tank and cockpit have extra armour. It won't be impervious to damage, but it should be able to survive Emu (or equivalent) fire from a moderate distance. The frontal profile has been made as small as possible to further increase survivability.
The two-man crew sit one in front of the other, the pilot behind and slightly above the gunner/copilot. Both have access to flight controls. There is no passenger/cargo space.
The craft is armed with an Emu under the nose, which the gunner fires using not-at-all-copied-from-Toskesh foot pedals, and can be aimed independently of the helicopter (using controls available to the gunner). The Emu has more than enough space, with the connection deliberately left somewhat modular, lest we develop a more powerful rapid-fire weapon in the future. There are also six hardpoints on the wings, capable of mounting bombs or... bombs, at the moment, but connections exist to fire hypothetical rockets or other interesting weapons.
The nose has some empty space in it, which can currently be used to store small amounts of cargo, but is intended to be upgraded later to hold an electronics package. There is space in the cockpit for additional equipment as well, such as displays for future radar or other sensor systems.
Naturally, the pilot has access to an inbuilt kettle in order to brew tea on the go.

Hard Difficulty: 5

The NAF-AH-53 'Tornado' differs from our Draught by being an actual, dedicated attack helicopter designed from the ground-up.  The Tornado is a rather long and slender four-blade attack helicopter featuring a pair of stubby wings for stability and a pair of Percheron-B engines mounted over the in-line cockpit.  It's Lightly armored, with a couple of Medium patches around the cockpit and fuel tanks, and though the engines are unarmored they are tucked mostly out of sight on top of the helicopter.  The rotors are reinforced to make them resilient against damage.   Despite this armoring the Tornado will probably not hold up against SMRL or sustained NMG fire and will rely on its high speed, thin cross-section, and remarkable agility to avoid being hit.  Both the pilot and co-pilot have access to flight controls made up of a cyclic stick, collective lever, and anti-torque pedals for highly-responsive control over the aircraft.  The torque pedals in the gunners cockpit means that the planned foot-cranks for the NMG didn't have room to be integrated and the forward-mounted Emu must be cranked by hand.  Thankfully, the Emu NMG crank gearing from the cockpit to the gun means there's not really any sway anyways.  The gun can be aimed with a simple electric joystick, though the gunner will rely on tracers to accurately place his fire.  The stubby wings come with set of six hardpoints, left vacant for now - the space in the nose was quickly taken up by a tea-brewing set-up.  Like the Draught, the Tornado comes with optional floats.  While the Tornado is quite nimble despite its weight, the single Emu NMG leaves it with very little in the way of firepower.  The additional armor, twin engines, and reinforced components means our new cutting-edge state-of-the-art attack helicopter is a bit more expensive than the Draft.  Heavier weapon load-outs might possibly increase Oil cost.  5 Ore, 3 Oil, 1 Cobalt, 1 Aluminum.

NUKE9.13

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 12, Winter 1953
« Reply #537 on: April 17, 2018, 12:32:40 am »

Dangit, that's cheaper than I expected. Shoulda gone with the three-man version for added firepower :/

Oh well. Let's steal their rockets.

NAF-RL-53 "Gin na Tonic": I say, those Toskeshi rascals sure do like their alcohol, shouting about gin all the time. Well, it's only civilised to share a drink with your neighbour- so really, it is our duty to help ourselves to a copy of the Jin Na rocket launcher, in order to civilise those asiatic barbarians.
Manufactured in Nogrania, painted a patriotic green, handed out to our infantry and strapped to our Tornadoes, the Gin na Tonic will give those northerners a taste of their own medicine.

Quote from: Votes
NAF-RL-53 "Gin na Tonic": (1) NUKE9.13
« Last Edit: April 17, 2018, 02:04:12 am by NUKE9.13 »
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Re: Arms Race: Iron Behemoths - Nogrania - Turn 12, Winter 1953
« Reply #538 on: April 17, 2018, 10:55:06 am »

Quote from: Votes
NAF-RL-53 "Gin na Tonic": (2) NUKE9.13, 3_14159
Arr!
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stabbymcstabstab

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 12, Winter 1953
« Reply #539 on: April 17, 2018, 11:55:01 am »

Quote from: Votes
NAF-RL-53 "Gin na Tonic": (3) NUKE9.13, 3_14159, Stabby

Sure why not, it simply wouldn't be very British of use to not show them how to properly do it.
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