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Author Topic: Future of the Fortress  (Read 470642 times)

KittyTac

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Re: Future of the Fortress
« Reply #1080 on: October 12, 2018, 10:17:19 am »

Will Bogeymen be used in Villain plots?
Or will they be removed fixed in myth and magic release?

They would make no sense in a procedural magic system, so bogeymen will be replaced by procgen things.
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quekwoambojish

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Re: Future of the Fortress
« Reply #1081 on: October 12, 2018, 01:32:46 pm »

Will Bogeymen be used in Villain plots?
Or will they be removed fixed in myth and magic release?

They would make no sense in a procedural magic system, so bogeymen will be replaced by procgen things.

Thatís what Iím hoping and what Iím thinking as well, but it was my belief they were going to get looked into during the night creature changes.
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kontako

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Re: Future of the Fortress
« Reply #1082 on: October 14, 2018, 12:01:08 am »

To what extent do you expect to use hyperlinks within / after the development of the coming long-wait update? If my memory serves well, I recall the use of hyperlinks in the myth demo.

I ask with specific reference towards their use between the mentions of Hist. figs., Civilisations, Organisations, Events, etc and a page which defines them.

Or is their inclusion deferred to a particular future update?
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Bumber

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Re: Future of the Fortress
« Reply #1083 on: October 15, 2018, 01:59:37 am »

To what extent do you expect to use hyperlinks within / after the development of the coming long-wait update? If my memory serves well, I recall the use of hyperlinks in the myth demo.

I ask with specific reference towards their use between the mentions of Hist. figs., Civilisations, Organisations, Events, etc and a page which defines them.

Or is their inclusion deferred to a particular future update?
Hyperlinks would definitely improve the help screen.
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Inarius

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Re: Future of the Fortress
« Reply #1084 on: October 15, 2018, 04:21:23 am »

And in legends menu, in general. But i think that implementing this would be longer than you imagine (or perhaps you already know)
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1085 on: October 15, 2018, 04:50:59 am »

And in legends menu, in general. But i think that implementing this would be longer than you imagine (or perhaps you already know)
Possibly, but it's going to go that way eventually. It's already part of Mythgen.
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Inarius

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Re: Future of the Fortress
« Reply #1086 on: October 15, 2018, 06:38:10 am »

Well, I hope. I love reading Legends, and it would be a very appreciated addition.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1087 on: October 17, 2018, 12:21:14 am »

Merchants and companies and stuff. Interesting.

Does this mean the merchants who visit your fortress will now be actual exisitng merchants who've travelled across the map from someplace to get to you? Or are they still the magically generated kind?
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Real_bang

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Re: Future of the Fortress
« Reply #1088 on: October 17, 2018, 08:20:02 am »

All questions as usual about the next update. Will we be able to send messenger to trade outposts to request a caravan? If yes will we be able to pick what we need for extra money like with mountainhome? Will we be able send a squad to rob them for good loot. With the addition of merchants will we finally see caravans in adventure mode?
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GoblinCookie

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Re: Future of the Fortress
« Reply #1089 on: October 18, 2018, 05:49:12 am »

All questions as usual about the next update. Will we be able to send messenger to trade outposts to request a caravan? If yes will we be able to pick what we need for extra money like with mountainhome? Will we be able send a squad to rob them for good loot. With the addition of merchants will we finally see caravans in adventure mode?

I think that is going to have to wait for the economy, which I don't think the next release is intended to be, sadly.  Except for the looting trade outposts part, that sounds doable. 
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FantasticDorf

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Re: Future of the Fortress
« Reply #1090 on: October 18, 2018, 07:17:14 am »

Just two questions on the interesting economic things sliding their way in as per the world fleshing-out.

What kind of goods do travelling merchants sell (question answered by devlog, thanks)

&

Do travelling merchants accompany trade caravans in scheduled visits or do they arrive individually?
« Last Edit: October 25, 2018, 02:19:39 pm by FantasticDorf »
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Real_bang

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Re: Future of the Fortress
« Reply #1091 on: October 18, 2018, 02:22:48 pm »

You said that there will be villain plots based on revenge. So my question is will there be a hatred for the whole race? Like young elven slave hating on all the humans for killing his relatives so his villain plot would just be "kill as much humans as i can" or something else that would do damage to the whole human race?
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Slozgo Luzma

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Re: Future of the Fortress
« Reply #1092 on: October 18, 2018, 11:09:54 pm »


Before the big wait, do you have any plans to expand the representation of structures and sites on the world map? For instance, goblins have taverns but the player can't visit them in adventure mode, while dying civilizations that make take their last stand in outdoor tombs that belong to them cannot be visited by the player.


While all these trade changes are being made, might we see player-controlled caravans in fort or adventure mode before the big wait? Or is that definitely something you are leaving until the economy arc?
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Atomisk

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Re: Future of the Fortress
« Reply #1093 on: October 19, 2018, 05:08:43 am »

The new stress system is complex and I realized my dwarves could use a vacation.

Were there ever any plans to give dwarves a designation to prioritize relaxation? and only work to satisfy orders/craftmoods slowly?

or is it good enough just to allow them to make work a priority and if they're not given a job, they simply socialize? (Or burrow them, i guess.) I was thinking it's hard to get certain groups of my fort to socialize because they rush to complete work orders. I think there should be a way to ORDER them to go have a chat or a drink! A schedualing system for non-military dwarves to work or play (Months to auto-assign burrows to citizens..)?

With all the activity, missions, and other things going on, Will dwarves ever be allowed to wander the surrounding wilds? Occupation: adventurer?

It could present both happy 'unsupervised free time' thoughts, and they can go collect, hunt, explore, or do whatever they want offsite.. And maybe they bring back an exotic kill, or plant, or some random junk that might not have already been on the map!
« Last Edit: October 19, 2018, 05:14:01 am by Atomisk »
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KingEdwarf3890

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Re: Future of the Fortress
« Reply #1094 on: October 21, 2018, 12:58:04 pm »

Hey, I get that deities in general won't be worked on until the Magic Update, but at some point before that could you at least fix it so that Adventurers from an Elven civ have a way to satisfy the need to pray? Cause right now praying doesn't work for Elven adventurers even though they have religion. It's cause of the different worship system I think.
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