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Author Topic: Future of the Fortress  (Read 505843 times)

Death Dragon

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Re: Future of the Fortress
« Reply #1575 on: February 12, 2019, 04:32:27 am »

Will the Myth and Magic update add new structures into the game? And if so, what might they be?
Hopefully all current structures and sites will survive the transition past the map rewrite.
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therahedwig

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Re: Future of the Fortress
« Reply #1576 on: February 12, 2019, 07:36:07 am »

Maybe shrine diversification? There's also mention of one-way portals, so maybe non-natural gate and doorway architecture? Living arrangements for magical beasties beyond caves, like fairy villages or god's houses.

Given that wizard towers will be generalized and improved necromancer towers, I kinda think the question still stands on what else might be tackled :) Though I suspect we might just get a 'he he he', given vaults and slate fortresses in the past.
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Death Dragon

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Re: Future of the Fortress
« Reply #1577 on: February 12, 2019, 08:17:28 am »

It's planned that, when you expel someone, the person will remember that negatively and if they have villainous tendencies, they might want to take revenge on you in some way, right?
Would there be a chance that the same could happen when you decline a visitor's petition request or do they currently not care about it either way when you decline those?
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Untrustedlife

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Re: Future of the Fortress
« Reply #1578 on: February 12, 2019, 10:51:48 am »

In what ways do spheres impact the appearance of angels at the moment, it impacts what their divine metal looks like, what there little modifiers are (it has a rasping voice or whatever) , but does it actually impact their appearance and if so , in what ways? Are gods with more disturbing spheres creating more disturbing looking angels (Do they create more insecty or spidery ones? Or whatever you feel is disturbing/would disturb people), are gods with more noble spheres creating more noble looking angels (Eg having the angle have a lions head/look like a lion (as lions have always been a symbol for nobility)), Do they impact the materials they are made of? etc.
« Last Edit: February 12, 2019, 10:55:30 am by Untrustedlife »
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scourge728

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Re: Future of the Fortress
« Reply #1579 on: February 12, 2019, 12:08:17 pm »

Now that marriage and dating has been expanded, will we see an entity level value for things like adultery?
EDIT: Also: Since it's a common trope, are Gods creating demigods by breeding with civilized races planned?

PatrikLundell

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Re: Future of the Fortress
« Reply #1580 on: February 12, 2019, 12:56:31 pm »

It's planned that, when you expel someone, the person will remember that negatively and if they have villainous tendencies, they might want to take revenge on you in some way, right?
Would there be a chance that the same could happen when you decline a visitor's petition request or do they currently not care about it either way when you decline those?

Currently they don't care: they return again and again to petition... Each time they're dejected to some degree based on personality, as per usual, so I guess that eventually they may go bonkers for petition rejection stress (some do that even on the first rejection currently).
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Grand Sage

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Re: Future of the Fortress
« Reply #1581 on: February 12, 2019, 02:51:22 pm »

Now that marriage and dating has been expanded, will we see an entity level value for things like adultery?
EDIT: Also: Since it's a common trope, are Gods creating demigods by breeding with civilized races planned?


well, adventure mode already has the demigod "class", if i may call it that. But that is just a placeholder for a better adv system anyway. and they aren't actual decendents from the gods...
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Random_Dragon

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Re: Future of the Fortress
« Reply #1582 on: February 12, 2019, 04:24:05 pm »

Plus, you can be a "peasant" in two different senses. One is the lowest point allotment, and the other refers to choosing not to start as a hearthperson.
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Rubik

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Re: Future of the Fortress
« Reply #1583 on: February 13, 2019, 09:26:11 am »


I know that torture, even if it makes in as a feature, won't be playable in fort mode because dwarves don't torture, because of their ethics but:

1-Will we get to do it in some way in adventure mode? maybe if you play as a villain, it'd make sense as an intimidation/blackmail thing
2-I've been a great fan of LCS for many years, do you envision the way DF is gonna handle torture as a job , in a similar way to how it was treated in LCS? Does it give you ideas on how to procede with that?
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FantasticDorf

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Re: Future of the Fortress
« Reply #1584 on: February 13, 2019, 09:34:14 am »

Dwarves might be contrary to change by then under decree of Toady to what 'default' is and what will be defined in the torture.
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therahedwig

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Re: Future of the Fortress
« Reply #1585 on: February 13, 2019, 01:11:06 pm »

Technically speaking the psyche and combat systems are complicated enough that torture doesn't need to be coded itself, just a propensity for the subject to understand that the pain will stop when the torturer hears what they want to hear(and that this might not even be the truth), and for NPCs to recognize torture apart from regular interrogation. Not that I am that terribly excited for torture. :|

(Can we, like, have a nice action introduced in whatever release torture is introduced? Like, the ability to pet animals or fluffy wambler breeding or something like that.)
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PlumpHelmetMan

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Re: Future of the Fortress
« Reply #1586 on: February 13, 2019, 01:17:53 pm »

Weren't possible prisoner interrogations on the checklist for this cycle? Not sure if we'll get to them at this point, but I remember them being one of the candidates.

Of course, I guess interrogation isn't necessarily the same thing as torture.
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therahedwig

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Re: Future of the Fortress
« Reply #1587 on: February 13, 2019, 01:54:22 pm »

Yes, and interrogations will be necessary, because otherwise villains are a bit OP. But again, given how DF works, maybe interrogations will mostly consist of 'hey bro, you did this?' and the villain in question always answering 'yup, together with this person in another town'.

There's also a nice diverse list of possible punishments in the thief section, but again, no idea how much we'll see those given the law system is a bit barebones.
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Untrustedlife

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Re: Future of the Fortress
« Reply #1588 on: February 13, 2019, 03:50:42 pm »

Yes, and interrogations will be necessary, because otherwise villains are a bit OP. But again, given how DF works, maybe interrogations will mostly consist of 'hey bro, you did this?' and the villain in question always answering 'yup, together with this person in another town'.

There's also a nice diverse list of possible punishments in the thief section, but again, no idea how much we'll see those given the law system is a bit barebones.
I imagine that eventually we will see them all.

About interrogations, you would obviously have to make them yield first before actually interrogating, not just, like, asking. Like you have to do for robbing people right now, you make them yield then demand they drop their weapons and the various items you want.

So for interrogations you probably, would make them yield, then be like ("hey did you do this", "who are you working for", etc.)
« Last Edit: February 13, 2019, 03:54:55 pm by Untrustedlife »
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Check out the open source simulation game I am also developing!
Thrive
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iceball3

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Re: Future of the Fortress
« Reply #1589 on: February 13, 2019, 11:22:00 pm »

Concerning embezzlement, will this be something the player can take advantage of in any mode aside from legends? Or, in other terms, can the player be in positions where embezzlement is a meaningful act, as opposed to theft or reappropriating siezed wealth? (lords/kings/barons exerting taxes or property siezure)

In the event a player can theoretically commit embezzlement, will performing the act be an explicit manuever that provides one with context of the material ownership, or implicit based on appropriated wares and claims placed on that capital?

Do you plan to implement any jurisdictional forces/association/positions/etc who's task will be to assess ongoing losses and encourage investigations? Or does the bookkeeper largely fill this role in terms of speculative fleshing out of this feature?
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