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Author Topic: Mirror/Mirror | Fantasy Small Group Tactics [4/4]  (Read 5886 times)

heydude6

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #45 on: April 09, 2018, 07:29:35 pm »

"Sure. I should be able to reach them though, so don't walk directly in front of me for the time being"

((You forgot to multiply my damage bonus by the light attack draig. Also I'm confused by agility. I have 3 points right? Why does it only say 2 in brackets?))
« Last Edit: April 09, 2018, 07:31:11 pm by heydude6 »
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Draignean

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #46 on: April 09, 2018, 07:49:40 pm »

((You forgot to multiply my damage bonus by the light attack draig. Also I'm confused by agility. I have 3 points right? Why does it only say 2 in brackets?))

I did not. The angel's greatblade has D (C for Firstborn) scaling in Potency, precision, and Agility. The numbers in brackets are how much of that attribute is required by your current loadout. Only if an attribute exceeds what's required for equipment does it contribute to scaling. Your +24 damage is for the 1 point of agility not utilized by equipment.


Also, realized that the map-reading section got killed at some point. Added it back in to the book, but here it is for quick reference. Explains what the black lines actually mean.

Spoiler: Map Reading (click to show/hide)
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Doomblade187

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #47 on: April 09, 2018, 09:57:43 pm »

"Attacking from the East, straight at them."

Spoiler: Secret GM Action Stuff (click to show/hide)
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Draignean

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #48 on: April 10, 2018, 06:45:24 pm »

Turn 1


Frame 1

Swift Actions
[Empty]

Movement/Dodges
Dunnel moves NE
Gotz Moves S
Goblin 1 moves N
Goblin 2 moves N
Goblin 3 moves NE
Goblin 4 moves NW
Goblin 6 Moves N
Orc 1 moves N
Orc 2 moves N
Orc 3 moves N
Orc Veteran Moves NE

Attacks/Blocks/Abilities
Gwyn Uses Stormhym at tile 6,11
Miles Activates Stalk
Goblin 5 uses poison stab

Warm-Up/Cooldowns
[None]

Dead/Disabled
[None]

Other
Lightning bolts strike tiles (5,12) and (5,11)


Frame 2

Swift Actions
[Empty]

Movement/Dodges
Gwyn moves N
Dunnel moves SE (? If this wasn't what you intended, let me know, but you can't move from 7,7 to 6,6)
Miles moves SW
Goblin 3 moves N
Goblin 4 moves N
Goblin 5 moves N
Goblin 6 moves N
Orc 1 moves NE
Orc 2 moves N
Orc 3 moves N
Orc Veteran Moves NE


Attacks/Blocks/Abilities
Goblin 2 uses poison stab.
Gotz attacks South with Grand Division, striking goblin 3 and grazing goblin 2.
Goblin 3 takes: 169*0.9 = 152 damage. It is extremely dead.
Goblin 2 takes: 169*0.5*0.9 =76 damage. It is also dead.
The blade of an angel backed by the might of a man, a deadly combination against the fiercest of foes- and green skinned goblins are far from the fiercest of foes. With a single blow, one goblin is bisected cleanly, and another is mortally wounded as the blade liberates it of its arm.


Warm-Up/Cooldowns
Goblin 1 is winding up

Dead/Disabled
Goblin 2
Goblin 3
Goblin 4

Other
Lightning strikes the tile 6,10 twice, dealing 90 damage to goblin 4 twice. Goblin 4 is dead.
Lightning rarely strikes the same place twice, but holy bolts make an exception for a particularly unfortunate goblin- burning him to little more than cinders.


Frame 3

Swift Actions
[Empty]

Movement/Dodges
Milo Moves South
Goblin 5 moves NW
Goblin 6 moves N
Orc 1 Moves NE
Orc 2 Moves NE
Orc 3 Moves NE
Orc Veteran Moves NE

Attacks/Blocks/Abilities
Dunnels throws a cross south, threatening goblin 6.
Goblin 6 takes 50*0.9 = 45 damage.
Dunnel's razor edged cross slices through the goblin as it flies by, drawing thick green blood into the air as it whizzes past.
Goblin 1 uses Pierce, NE, critically threatening Gotz!
Gotz takes 40*1.5*1.5*0.75 = 67 damage!
The Goblin not slain by Gotz devastating slash darts forward, spearing the swordsman under the ribs and piercing his chainmail.


Warm-Up/Cooldowns
Gwyn cools down
Gotz cools down

Dead/Disabled
Goblin 2
Goblin 3
Goblin 4
goblin 5

Other
Lightning strikes tiles 6,10 and 7,10, hitting goblin 5 for 100*0.9 = 90 damage. Killing it.
Another bolt from the divine lances down, turning a second goblin to cinders.


Frame 4

Swift Actions
[Empty]

Movement/Dodges
Dunnel makes a defensive roll south.
Miles moves S
Orc 1 Moves NE
Orc 2 Moves NE
Orc 3 Moves NE
Orc Veteran Moves NE

Attacks/Blocks/Abilities
Goblin 6 uses Lunge, NW, but misses.
Throwing cross moves north, threatening goblin 6.
Goblin 6 takes 50*0.9 = 45 damage, killing it.
The throwing cross boomerangs in the air, speeding back into Dunnel's hands and taking the goblin's head with it.
Dunnel catches the throwing cross as it returns.

Warm-Up/Cooldowns
Gwyn Cools down
Gotz Cools Down
Goblin 1 cools down

Dead/Disabled
Goblin 2
Goblin 3
Goblin 4
Goblin 5
Goblin 6

Other
Lightning strikes tiles 6,10 and 7,11.


Frame 5

Swift Actions
[Empty]

Movement/Dodges
Miles moves S
Gotz moves S
Orc 1 Moves NE
Orc 2 Moves NE
Orc 3 Moves NE
Orc Veteran Moves NE

Attacks/Blocks/Abilities
Dunnel Parries
Goblin 1 uses Poison Stab

Warm-Up/Cooldowns
Gwyn cools down

Dead/Disabled
Goblin 2
Goblin 3
Goblin 4
Goblin 5
Goblin 6

Other
Lightning strikes tiles 6,11 and 5,9.




Spoiler: Battlemap (click to show/hide)

Spoiler: Enemies (click to show/hide)

Spoiler: Gwynfor Lloyd (RGU) (click to show/hide)
« Last Edit: April 11, 2018, 10:19:02 am by Draignean »
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heydude6

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #49 on: April 10, 2018, 07:23:53 pm »

"Wow, that's a lot of them. I think I'm going to just perform evasive action for now."

EDIT: Slightly modified action. Do we have rules for shoving still? If so, what are they?

EDIT2: Changed my action. See new post.
« Last Edit: April 11, 2018, 12:28:51 am by heydude6 »
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

milo christiansen

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #50 on: April 10, 2018, 08:04:27 pm »

I've got this one! Maaorrao! Shh, fluffy, you're OK.

Spoiler: Actions (click to show/hide)
« Last Edit: April 10, 2018, 08:26:54 pm by milo christiansen »
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randomgenericusername

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #51 on: April 10, 2018, 08:24:54 pm »

"And now, only embers remain..."

"...We should probably help the others before they are overwhelmed by the orcs."


(Action sent.)
« Last Edit: April 10, 2018, 08:27:59 pm by randomgenericusername »
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Immortality like that would be even more game breaking than four Aaron's in one place.
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heydude6

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #52 on: April 11, 2018, 12:27:36 am »

I changed my mind about my action. It's a significant change so I'm making another post. I hope I formatted it right. I don't want there to be any confusion over what I'm trying to do.



After being stabbed by the spear, Götz's casual demeanor began to fade. He knew that the goblins poisoned their weapons. Had his confidence cost him his life?

Now wasn't the time to show weakness! They must not know the significance of their wound! Suddenly Götz's eyes began to glow white, and the dull steel of his angelic blade began to brighten!

Once more he lifted it, preparing to strike. This time it seemed lighter...

"Greenskins. Thou hath made an unfortunate enemy today."

« Last Edit: April 11, 2018, 12:48:21 am by heydude6 »
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

milo christiansen

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #53 on: April 11, 2018, 12:56:49 am »

Beware! I'm attacking to your south-west!
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Draignean

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #54 on: April 11, 2018, 09:33:02 am »

Do we have rules for shoving still? If so, what are they?

Shoves have been replaced with knockback spaces and some special abilities. Ordinarily, you can occupy any unit's tile during a round, but at the end of the round both individuals get punted to random, open, adjacent tiles.

Quote from: Combat Overview, movement
It is entirely possible, whether through standard movement, knockbacks, or weapon movement, to end up in the same tile as an enemy. During a round, this is disregarded, however, at the end of the round, both units will be bumped to a random adjacent and open tile.


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Doomblade187

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #55 on: April 11, 2018, 10:07:44 am »

Shouted: "Team, fall back on us!"

To Get: "Moving up along the road."

Spoiler: Action (click to show/hide)
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Draignean

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #56 on: April 11, 2018, 11:35:35 am »

Turn was almost done when I realized I did HeyDude a bit of disservice. Orc Veterans have a max health pool of 400, not 200, and I didn't adjust that when I was copy pasting enemies in. I will reward you with extra essence at the end of the encounter, and I'm sorry for bruising the crap out Gotz' leg as a result.

Also realized Will's second ability is still using old numbers. I'll fix it by the end of the day.

Turn 2


Frame 1

Swift Actions
Goblin 1 moves SW.
Gotz moves SE
Gotz Uses swift strike
Gotz Uses accelerated Strike
Gots Uses Critical strikes
Gotes uses Horizon slash, SW, striking goblin 1, Orc 1, Orc 2, Orc 3, and the Orc Veteran.
Goblin 1 takes
 169*1.5*0.9 = 228 damage. It is mist.
Orc 1 takes
169*1.5*0.85 = 215 damage. It is dead.
Orc 2 takes
169*1.5*0.85 = 215 damage. It is dead.
Orc 3 takes
169*1.5*0.85 = 215 damage. It is dead.
Orc Veteran takes
169*1.5*0.8 = 202 damage.
A flash of sunlight plays across Gotz' enormous blade for a moment, transforming it into a glowing arc of steel as he cleaves between the earth and sky- covering the underbrush with green blood as goblin and orc alike fall as easily as cut grass.
All but one. The older Orc that appeared to be leading the expedition looks down on his fallen brothers with contempt, the massive wound through his crude ringmail not even seeming to phase him. With a snarl, he rips the ruined armor free of his chest and raises his axe towards Gotz in challenge.
Orc veteran has activated You can't kill me! and gains 200 temporary HP

Movement/Dodges
Gwyn Moves SE
Miles moves South West
Dunnel moves SE
Orc Veteran Moves NE

Attacks/Blocks/Abilities
[None]

Warm-Up/Cooldowns
[None]

Dead/Disabled
Goblin 1
Orc 1
Orc 2
Orc 3

Other
[None]



Frame 2

Swift Actions
[None]

Movement/Dodges
Gwyn Moves SE
Dunnel Moves NE

Attacks/Blocks/Abilities
Miles Lunges SE, Missing.

Warm-Up/Cooldowns
Orc Veteran Warms Up
Gotz Cools down

Dead/Disabled
Goblin 1
Orc 1
Orc 2
Orc 3

Other
[None]




Frame 3

Swift Actions
[None]

Movement/Dodges
Gwyn moves SE
Dunnel moves SE

Attacks/Blocks/Abilities
Miles Lunges SE, Missing.

Warm-Up/Cooldowns
Orc Veteran Warms Up
Gotz Cools down

Dead/Disabled
Goblin 1
Orc 1
Orc 2
Orc 3

Other
[None]



Frame 4

Swift Actions
[None]

Movement/Dodges
Gwyn Moves SE
Dunnel Moves NE


Attacks/Blocks/Abilities
[None]

Warm-Up/Cooldowns
Gotz Cools Down
Miles Cools Down
Orc Veteran Warms up

Dead/Disabled
Goblin 1
Orc 1
Orc 2
Orc 3

Other
[None]



Frame 5

Swift Actions
[None]

Movement/Dodges
Gwyn Moves SE
Dunnel Moves NE (Again, I'd appreciate it if you just did directions instead of coords, as 13,6 can't be reached from 12, 9)

Attacks/Blocks/Abilities
Orc Veteran uses Heavy Bisection, N, grazing Gotz.
Gotz takes 110*1.5*0.5*0.75 = 61 Damage
The orc veteran's axe comes down while Gotz is still getting his blade back to shoulder, slamming against the shrouded mail protecting his thigh. Mercifully, the blade does not penetrate, but it still came just shy of cracking the bone.


Warm-Up/Cooldowns
Miles Cools Down
Gotz cools down

Dead/Disabled
Goblin 1
Orc 1
Orc 2
Orc 3

Other
[None]



Spoiler: Battlemap (click to show/hide)

Spoiler: Enemies (click to show/hide)

Spoiler: Gwynfor Lloyd (RGU) (click to show/hide)
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A: "No, not particularly."

milo christiansen

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #57 on: April 11, 2018, 11:50:44 am »

((Hey, leave some for the rest of us! j/k))

To Gotz: "Closing along your south, but I'll be stopping next to where you are now."
Grumbling to self: "Damn it, knew I should have brought my bow."

Spoiler (click to show/hide)
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After all, coke is for furnaces, not for snorting.
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randomgenericusername

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #58 on: April 11, 2018, 12:38:26 pm »

"Götz, get away from that orc. It should have died from that mighty strike, yet it's still standing. If he strikes true once more, you will be defeated, so you should leave him to us."

"We are a team, after all. Cooperation and teamwork is a must."


(Action sent.)

(Question: What is essence for and how do I level up? I couldn't find anything in the book.)
« Last Edit: April 11, 2018, 02:07:31 pm by randomgenericusername »
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Draignean

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Re: Mirror/Mirror | Fantasy Small Group Tactics [4/4]
« Reply #59 on: April 11, 2018, 02:38:15 pm »

(Question: What is essence for and how do I level up? I couldn't find anything in the book.)

I had a couple options, and I wanted to see how the first fight panned out before I decided. In short, essence is a legacy component that once was used for healing/leveling up/buying items/upgrades. For now, it's basically just XP. The main issue that I was waiting on for how to distribute it was to see how evenly kills and damage got distributed, and how I want to handle how the XP gets distributed between party members.
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---
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A: "No, not particularly."
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