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Poll

DFHack can raise the cap on animals. How many ducks can we handle?

50 (Normal)
- 0 (0%)
75
- 0 (0%)
100
- 2 (18.2%)
150
- 0 (0%)
200
- 5 (45.5%)
250
- 0 (0%)
Unlimited Duckage
- 4 (36.4%)

Total Members Voted: 11

Voting closed: May 26, 2019, 07:50:41 pm


Pages: [1] 2 3 ... 13

Author Topic: Duck Fortress: Seaside Absurdity - Overseers Wanted! Quack!  (Read 36337 times)

PsychoAngel

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Upon the fifteenth of Granite, on the year of 5, a very peculiar crew of dwarves set out to find the coastline. They had many different talents and many different personalities, but there were two things they all shared.
First: They all wanted to stake their claim in the wilds and prove their mettle.
Second: They all really loved ducks.



They set out towards the coast with their supplies, their companionship, and of course, their ducks. With five males and nine females in total, the prosperity of their feathered friends was assured.

This is the story of seven dwarves, "The Humorous Post" (I didn't make that name I swear) and their settlement of the newly christened fortress Wavebirds.

Strike the earth!





Spoiler: A few rules (click to show/hide)

Current turn list:
Psychoangel - Completed
Travis Bickle - Completed
IcyTea31 - Skipped
applet - Completed
Spriggans - Completed
Craftsdwarf boi - Skipped
gchristopher - Completed
foxstew - Skipped
Salmeuk - Completed
The Great Underduck demands new overseers!

Dorfs:
PsychoAngel: Speardwarf/Expedition Leader
Travis Bickle: Carpenter/Manager
BlueKanary: Military Dwarf
Imic: Weaponsmith
IcyTea: Ezum the Duck Secretary
Salmeuk: Gem Wizard


Ducks:
DwarvenLord: "DuckyLord", Paddling Patriarch - Deceased  :'(
Superdwarf: "Superduck", Man Among Mallards
And a special surprise duck!


Also, sorry I haven't checked in in forever. Hopefully this makes up for it.  ;)
« Last Edit: December 04, 2019, 05:52:04 pm by PsychoAngel »
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Our forward thinking overseer at the time devised a way in which werebeasts can live in peace with other dwarves by utilizing the mysterious magical properties of soap!

Quote from: PsychoAngel on January 19, 2016
Don't worry. I've got extremely volatile exploding fish.
My friends and I say a lot of fun things to each other.

Travis Bickle

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Re: Duck Fortress: Seaside Absurdity
« Reply #1 on: May 18, 2019, 12:02:08 am »

I'll play.
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Cum his qui oderunt pacem eram pacificus.

PsychoAngel

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Re: Duck Fortress: Seaside Absurdity
« Reply #2 on: May 18, 2019, 11:13:05 am »

Gotcha. Yer on the list.
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Our forward thinking overseer at the time devised a way in which werebeasts can live in peace with other dwarves by utilizing the mysterious magical properties of soap!

Quote from: PsychoAngel on January 19, 2016
Don't worry. I've got extremely volatile exploding fish.
My friends and I say a lot of fun things to each other.

PsychoAngel

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  • My silliness is our saving grace.
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Re: Duck Fortress: Seaside Absurdity
« Reply #3 on: May 21, 2019, 12:31:03 pm »

Thinkin' I'll get this started tomorrow. Don't wanna wait too long.
Logged
Our forward thinking overseer at the time devised a way in which werebeasts can live in peace with other dwarves by utilizing the mysterious magical properties of soap!

Quote from: PsychoAngel on January 19, 2016
Don't worry. I've got extremely volatile exploding fish.
My friends and I say a lot of fun things to each other.

IcyTea31

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  • Studying functions and fiction
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Re: Duck Fortress: Seaside Absurdity
« Reply #4 on: May 21, 2019, 12:57:42 pm »

Count me in.
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There is a world yet only seen by physicians and magicians.

Imic

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Re: Duck Fortress: Seaside Absurdity
« Reply #5 on: May 21, 2019, 03:28:40 pm »

I might get involved in the future, but I have a turn listed for Doomhollow at the minute.
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Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
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Regrets every choice he made and makes, including writing this here.

PsychoAngel

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Re: Duck Fortress: Seaside Absurdity
« Reply #6 on: May 22, 2019, 12:14:27 pm »

Journal of Expedition Leader PsychoAngel
We arrived at the designated location on the morning of the 15th. As the guard of the wagon and sole current militiaman within The Humorous Post, I have been appointed the roles of Expedition Leader and Militia Commander.


A beautiful location with many possibilities. Our first priority will be securing all of the ducks that are now out loose. After which we will begin building our fortress proper.

A few uneventful days of digging and ducks pass. After adequate space is excavated, I order workshops to be built in orderly fashion.
We have struck native gold! The homeland will be pleased. Let's hope they also like ducks.


Along the way to the dining hall are the soon-to-be stockpiles for food and drinks.

A few more days pass, and it was here that I realized that we should appoint a manager. We will need to keep our workflow organized in order to ensure we're all doing our part. Our carpenter will be the manager. His office, as well as other rooms for nobility will be one level below the dining hall.

Summer is now here!

And with that, the first page comes to a close. I had harvested some eggs already since we won't be able to keep up with all the ducklings, but soon enough we should be seeing some hatch. It's likely I will be able to do the next season tomorrow as well. While I'm here, do we have any Dorfing requests? We've got many miners of different professions at the moment as well as our manager/carpenter available, with migrants soon to come.
« Last Edit: May 22, 2019, 12:17:00 pm by PsychoAngel »
Logged
Our forward thinking overseer at the time devised a way in which werebeasts can live in peace with other dwarves by utilizing the mysterious magical properties of soap!

Quote from: PsychoAngel on January 19, 2016
Don't worry. I've got extremely volatile exploding fish.
My friends and I say a lot of fun things to each other.

Travis Bickle

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  • Today, you are seven years old. Now you are a man.
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Re: Duck Fortress: Seaside Absurdity
« Reply #7 on: May 22, 2019, 03:11:02 pm »

While I'm here, do we have any Dorfing requests? We've got many miners of different professions at the moment as well as our manager/carpenter available, with migrants soon to come.
If you haven't already dorfed me as someone, I'll take the manager.
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Cum his qui oderunt pacem eram pacificus.

PsychoAngel

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Re: Duck Fortress: Seaside Absurdity
« Reply #8 on: May 22, 2019, 06:13:24 pm »

If you haven't already dorfed me as someone, I'll take the manager.
You got it, hoss.
Logged
Our forward thinking overseer at the time devised a way in which werebeasts can live in peace with other dwarves by utilizing the mysterious magical properties of soap!

Quote from: PsychoAngel on January 19, 2016
Don't worry. I've got extremely volatile exploding fish.
My friends and I say a lot of fun things to each other.

BlueKanary

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  • *Chirp Chirp*
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Re: Duck Fortress: Seaside Absurdity
« Reply #9 on: May 22, 2019, 07:38:31 pm »

May I take a military dwarf so I can kill all who threaten the ducks.

PsychoAngel

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Re: Duck Fortress: Seaside Absurdity
« Reply #10 on: May 22, 2019, 08:01:49 pm »

May I take a military dwarf so I can kill all who threaten the ducks.
Soon as we get another one, sure.
Logged
Our forward thinking overseer at the time devised a way in which werebeasts can live in peace with other dwarves by utilizing the mysterious magical properties of soap!

Quote from: PsychoAngel on January 19, 2016
Don't worry. I've got extremely volatile exploding fish.
My friends and I say a lot of fun things to each other.

PsychoAngel

  • Bay Watcher
  • My silliness is our saving grace.
    • View Profile
    • Steam Profile
Re: Duck Fortress: Seaside Absurdity
« Reply #11 on: May 23, 2019, 03:52:08 pm »

Journal of Expedition Leader PsychoAngel
It is the first of Hematite, Summer has arrived. Not much of incident has occurred in the fortress as of yet.

On the fourth of Granite, Manager Bickle has the office space he needs.

There is one small worry in our location thus far in that we have yet to strike any sort of sources of fuel. I would rather not have to pump magma towards the surface just to run a kiln.

I order them to seal the downward steps of the central stairway. For now we will detour around the cavern.
Even with this discovery, there is still no sign of coal of any kind.

More time passes without incident.

Not much to speak of thus far, let's see if any are willing to join me in the militia.
Upon questioning, none of the migrants seem to have any military talent. How unfortunate.


Just after we finish it, Autumn takes hold.



And that will be all for today. Unfortunately, it looks like we really don't have any coal here. We also had a really small first migrant wave, which was a little unfortunate.

As always, tell me if there's something you'd like me to do, whether it be dorfing, a more complete fortress tour so far, or what have you.

Just so you guys know, we should have loads of ducks born next season. Just checked all the boxes and forbade all the eggs.
« Last Edit: May 23, 2019, 04:48:41 pm by PsychoAngel »
Logged
Our forward thinking overseer at the time devised a way in which werebeasts can live in peace with other dwarves by utilizing the mysterious magical properties of soap!

Quote from: PsychoAngel on January 19, 2016
Don't worry. I've got extremely volatile exploding fish.
My friends and I say a lot of fun things to each other.

Imic

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Re: Duck Fortress: Seaside Absurdity
« Reply #12 on: May 23, 2019, 05:24:17 pm »

I request a Dorf. A smith of some form, preferably male, but I donít really mind. In my experience of living in Rural Ireland, Duck eggs are definately the best available, if they are. Eating Duck is in a league of itís own for taste, of course.
Importing bituminous coal only counts for the price of stone, not for the ten coke you can get out of it, so we could request large quantities of it and pay for it in copious quantities of scrambled eggs. If they bring any in the first place.
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

PsychoAngel

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  • My silliness is our saving grace.
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Re: Duck Fortress: Seaside Absurdity
« Reply #13 on: May 23, 2019, 05:44:59 pm »

I request a Dorf. A smith of some form, preferably male, but I donít really mind.
Lucky for you, we just got a weaponsmith in the fort! Consider it done.
Logged
Our forward thinking overseer at the time devised a way in which werebeasts can live in peace with other dwarves by utilizing the mysterious magical properties of soap!

Quote from: PsychoAngel on January 19, 2016
Don't worry. I've got extremely volatile exploding fish.
My friends and I say a lot of fun things to each other.

applet

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Re: Duck Fortress: Seaside Absurdity
« Reply #14 on: May 23, 2019, 05:54:33 pm »

Sign me up for a turn, this sounds like a duckastrophe could happen (Or a mercilessly conquering duck army?)
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Ledpaddled
Meanwhile in the background, some migrant brought a cat! The first cat in Whisperwhip for a few years now, actually. The local population accidentally died of exploding over the years.

After 3 days, the new cat explodes.
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