Make sure my grass boys are ok
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
Grassassin and Mini-Grassassin are fine.
"What the fuck is even happening?"
Go over to where the rest of the group is since the guy that showed up doesn't seem hostile.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
As you walk over the strange person points at you and then at the door into this room.
Open that door, if you would. I believe there are people here to meet you. You're not really sure what to make of this, but you do as you're told. You unbar the door and shove it open.
"So that's a thing."
I carefully watch the angry frog girl.
"How can I help make what just happened better and what was it?"
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Newborn
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: normal
HP: 10/10
Inventory: cloak, gloves, magic needle weapon, bag of various arcane loot.
Fate Points: 0
also grab rairvuch's old needle, and then try my powers out by trying to focus some sunlight into a laser that comes out of my palm. then go find the person who looks like they need the most help and ask how i can help.
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
As, questions to figure out what the problem(s) are and what/who caused them
Tess, Greed, and Dew topple into the the room as though falling through some sort of sideways trap door. They immediately get to their feet and look around in stark confusion. Greed in particular starts scrambling around, looking for loot. He finds a sword or two, but no sacks of loot and oddly no Needle. Hmmm.
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: A bit despondent.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Drip compliments the clothing of the magic newcomer, and asks for an autograph.
Grey pulls himself out of the maintaining and bows to the figure, but keeps quiet for now.
((Btw, PW. Did Grey get any fate last turn?))
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy, and wearing a magic pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 1 (2?)
Greet the person. Politely introduce ourselves and ask who (and what) they are. Then relate our observations to them and the others.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: That was weird. Now to find out what those people are doing holding their needles up to their eyes like that.
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
"So are we not going to deal with the individual who caused all this?"
Flameo gestures at the wheel and the corpse and the crying fox and the angry frog
ask questions, help staunch Genesis' bleeding
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
2 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
"He seemed like a good sort. His creations loved him. I'm sure those he killed were less grateful. But what do I know? Have you come to settle the matter? how may we be of assistance, sir?"
Attempt to converse with the guy without being a jackass. No ack'ing.
Also, attempt to staunch the bloodflow. use the bedsheet or something, but make sure no pointy bits are in it when I do. Let's keep that blood inside my body.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 6
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 3
The person seems to smile, and then raises his hand. He reaches towards the group...and his hand just keeps getting bigger. Within a moment it has completely filled the room and closed, snatching them up. For a few long moments they wriggle and squirm in his grip before suddenly they dropped a few feet...onto warm sands. They get up and look around. Their injuries are healed, their clothing clean, their hunger and thirst satiated. They are back in the desert and miles away is the toad tower, slowly waddling towards those northern mountains.
You have many questions, as all children do. But I have two questions which only you may answer.He points at the toad tower.
The rage of that place is no longer blind and random. Now it is focused. That frog and her companions will ride North, to the domain of the Witch of the Wilds and her tribe. They will seek vengeance for their fallen master. They may even achieve it. He turns back to the group and points at them.
Shall we let them go?