Hello again!
I decided to do some experiments with things I thought might be weird or potential bugs before reporting them, I tested them with my world with DF-Hack and also in a fresh new install of DF with only HF (no tilesets no dfhack no nothing).
In the new install bayonets are still not working for me and it also available to be crafted with pretty much anything from Abominable fog to Yellow diamond (just thought I would double check, still not a major issue I can still use your fix thanks btw
)
I have noticed a new bug with the spellcrafts, so when I craft Spellcharges in the wizards studio, I believe they do spawn but they evaporate almost immediatly, clouding the room in a burst of aetherium which incidently starts decaying all flamable items, for example the table (if it is made out of wood) thus dismantling the workshop due to its components being "burned up" (wooden table can be seen deteriorating until it dissasembles the workshop) and also the grimoire if it is close by, my grimoire was also made out of aether salts, I dont know if this is supposed to be if it is taking the correct resource and assigning its name.
Crafting other items (so far as I have checked do work) for example the wizards staff (the one which the spellshards are ammunition for) crafts without incident. Again I am 100% sure that the items are not being moved anywhere and that it is not a compatability issue due to me testing this with base DF 47.05.
Also tested the Holy Altar again this time using a flesh sacrifice, it spawns the correct items I think: using 5 slave meat gave me 3 marble.
The goldbar sacrifice still gives 150 items.
This was all tested in fortress mode with the Naga Civ in a fresh install.
Hope this will help alittle with narrowing down some bugs.
On Another non-bug note maybe more a balancing factor?, the Nagas are insanely strong in combat, I have had non-trained nagas using copper crude armour take out alot of invaders, from orcs to humans to sahuagians, I had 1 naga whom killed 20+ sahuagins all by himself, he charged the sauhgins knocked them down, bit them making them paralyzed and stunned, (naga venom) he then shaked them around (sauhigins are bigger? so he should not have been able to do that?). Their swipe attack also almost always (tail swipe) knocks away hostiles very far, making it a very strong attack. Naga tridents also only cost 1 bar to make, and they are very lethal, making them out of steel they are able to punch through pretty much everything.
Also Nagas tend to still use their tail to grasp weapons? So sometimes they use their arms, but if they have been wounded they resort to using their tail to wield one hand items (it does not say strapped to tail), also multigrasp items appear to be used with their tail, for example I had a swordsnaga using a two-handed sword equipped at the tailslot. (I am using the latest HF version, Ive read somewhere about a fingers on tail bug before, they appear to be still able to hold items with their tail (maybe it is meant to be, I personally think its kinda cool)).
I know they are a "superbad" and maybe they are supposed to be very strong since you write that they are very good at fighting and such, just thought I would mention it if it is something you would want to know. Maybe they are just realy strong, but the trident price might need to be upped abit since cranking out steel tridents for all civ members is very viable due to multiple aquitects workshops, and could probably be made to be in line with the costs of other weapons such as a large dagger taking 6 bars to make.
Thanks again for such a cool mod
!
EDIT: I tried spellshards with a table made of stone in the wizards workstation, the table does not melt now and the workshop stays intact yet burst of aetherium still happens and no spellshard item is available (still goes poof).
On one fun note due to the lack of clothes I have begun raiding and waging alot of war on the civilized population and receiving many human invaders "Begun the sock-wars has"