Once the bug reports die down, the next step will be to make Adventure Mode more fun, laying a foundation for more progress in both modes. Plans include fleshing out the human villages. Peasants will move about on daily schedules, locking their stores at night, eating with forks and spoons, and sleeping in their beds at night. They will deck themselves out in stunning new clothing, dyed in vibrant colors or painted with intricate designs. They also dangle new coin purses ready to be snatched by greedy adventurers.
The keep with also be more interesting, possibly surrounded by menacing towers and a wide moat. Guards will patrol the fortress in bright new uniforms. These servants of the peace will not join you on quests, but they will hunt you down if you break the laws of the town. (and kill you) Once inside you will be able to marvel at flowing tapestries and chests filled with treasure, all illuminated by flickering torches. There the lord will be, wearing his new crown, surrounded by diplomats, bards, and other hangers-on.
Back at the mead hall you will meet the good old drunks, gulping intoxicants from their personal steins. They will be armed with primitive weapons and eager for adventure. There too you will meet mercenaries, ready to follow the right leader.
Later, every person in the land will be affiliated to their own town and family. New quests will allow you to settle grudges between warring clans.