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Author Topic: Awesomeness in worldgen and Legends  (Read 44157 times)

Tradanbattlan

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Re: Awesomeness in worldgen and Legends
« Reply #30 on: June 11, 2009, 10:12:43 pm »

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Shima

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Re: Awesomeness in worldgen and Legends
« Reply #31 on: June 11, 2009, 10:12:53 pm »

The mimes could always just trap the clowns in boxes, as well.
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thunderclan

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Re: Awesomeness in worldgen and Legends
« Reply #32 on: June 11, 2009, 10:22:41 pm »

What would they do with a box of clowns though?
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irdsm

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Re: Awesomeness in worldgen and Legends
« Reply #33 on: June 11, 2009, 10:31:10 pm »

What would they do with a box of clowns though?

Similar to what we do with boxes of goblins, I would imagine.
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Tradanbattlan

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Re: Awesomeness in worldgen and Legends
« Reply #34 on: June 11, 2009, 10:36:08 pm »

Let's see what we're willing to offer for your craftsmimesship
....
Feel free to go over the documents.
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Leafsnail

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Re: Awesomeness in worldgen and Legends
« Reply #35 on: June 12, 2009, 01:38:03 pm »

Let's try making dwarven mimes.  I hear their invisible magma trick is quite impressive. 
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LegoLord

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Re: Awesomeness in worldgen and Legends
« Reply #36 on: June 12, 2009, 02:30:19 pm »

Nah, dwarves don't understand the concept of comedy.  Well, neither do mimes or clowns, but those guys at least know what they're going for.

It's just as well.  Invisible magma would be bad.
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DI7789

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Re: Awesomeness in worldgen and Legends
« Reply #37 on: June 12, 2009, 04:12:35 pm »

Nah, dwarves don't understand the concept of comedy.

I think some Legendary Comediens would have something to say about that
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CJ1145

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Re: Awesomeness in worldgen and Legends
« Reply #38 on: June 12, 2009, 04:20:29 pm »

Legendary Comedians just use the words Ironblood, kitten roast, magma, sock, crumpets, and tree-huggers in random order. That's all a dwarf needs for comedy.
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zchris13

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Re: Awesomeness in worldgen and Legends
« Reply #39 on: June 12, 2009, 04:39:35 pm »

Legendary Comedians just use the words Ironblood, kitten roast, magma, sock, crumpets, and tree-huggers in random order. That's all a dwarf needs for comedy.
How true, yet such a sad state of affairs.
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Byakugan01

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Re: Awesomeness in worldgen and Legends
« Reply #40 on: June 12, 2009, 05:30:52 pm »

I deleted the world, but once I saw a kobold in legends kill a hydra. Of course, this was by ripping an eye out, then killing it.
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piecewise

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Re: Awesomeness in worldgen and Legends
« Reply #41 on: June 14, 2009, 12:49:14 pm »

I deleted the world, but once I saw a kobold in legends kill a hydra. Of course, this was by ripping an eye out, then killing it.
Hydras are wussies though. They have so many necks its hard NOT to kill one. Honestly, you could probably kill one while naked and weilding nothing more then a bronze sword.

Sensei

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Re: Awesomeness in worldgen and Legends
« Reply #42 on: June 14, 2009, 01:08:34 pm »

Yes, we need tags for redundant organs- so a creature with multiple hearts, throats, brains etc requires ALL of them destroyed and can probably handle a lot more blood loss too.
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Leafsnail

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Re: Awesomeness in worldgen and Legends
« Reply #43 on: June 14, 2009, 01:14:55 pm »

Yep, a hydra where you have to slash every neck to suffocate it would be a real challenge.
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Boomer

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Re: Awesomeness in worldgen and Legends
« Reply #44 on: June 14, 2009, 01:19:54 pm »

A Hydra that begins life with one head, and every head lopped, throat slashed, or neck broken causes it to discard the head and replace it with two. Only very severe damage to it's massive torso, or fire damage to all heads/necks, can kill it. Older Hydras that have survived a few fights could have up to 9 heads. Maybe there should be an upper limit to heads as well.

...can you imagine a dwarven hydra head farm? It'd be so usual of this game.
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