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Author Topic: Sparkgear 6: I made the game too hard  (Read 54188 times)

Heron TSG

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Re: Sparkgear 6: I made the game too hard
« Reply #330 on: October 28, 2009, 08:06:48 am »

More like a long, skinny bloodbath.  ::)
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calrogman

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Re: Sparkgear 6: I made the game too hard
« Reply #331 on: October 28, 2009, 10:12:05 am »

I've always liked long, skinny, fortresses, I find they are forced to evolve to overcome restrictions (sometimes) and it can make the fortress feel more natural.  Sparkgear has always felt a bit artificial for me, you overcome the challenges provided and then do everything just like you did last time, a long thin map would mean that obstacles are ever-present and would also allow for unique constructions and as we all know, unique constructions = tragic mason deaths.
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AlienChickenPie

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Re: Sparkgear 6: I made the game too hard
« Reply #332 on: October 28, 2009, 11:15:11 am »

The length of the perimeter doesn't matter, because the fortress is mostly underground and the size of the outdoor section is up to the player. If it's hard defense that you want, then above-ground with a vulnerable design is a way to go. You could combine this with living rock (for easy construction and engravings) by embarking on a site with a steep mountain and carving buildings out of the side of the mountain.
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nil

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Re: Sparkgear 6: I made the game too hard
« Reply #333 on: October 28, 2009, 11:37:08 am »

A long skinny map is an interesting idea...

Bloogonis

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Re: Sparkgear 6: I made the game too hard
« Reply #334 on: October 28, 2009, 12:06:11 pm »

Long skinny with the Relentless Assault mod(ish) sounds awesome. especially if we can force an enemy to navigate the entire length of the map to reach the Fortress proper.

Plus its so much fun fighting Frogmen sieges with a single champion. its like a green red explosion!
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Danarca

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Re: Sparkgear 6: I made the game too hard
« Reply #335 on: October 28, 2009, 12:22:33 pm »

I saw your mod in the mods section nil but haven't played it, but I think I'll try it in my next fort :)
I think we should give it a whirl for the next game.
So lets see...
  • Don't charge the fucking orcs with untrained civilians. IT DOES NOT WORK. We know. We tried.
  • Don't book a turn 2 weeks in advance, you'll forget about it OR spots will be opened during the game
  • No supercreeps
  • No fiery creeps
  • nils mod?
  • Label your levers!
  • Keep the stones in the fort to about 500~
  • Keep the size of the map reasonable. Not too big, not too small.
  • if balanced play (No absolute annihilating creatures) open fortress.
  • Play with challenge? (Empty wagon, aboveground, no migrants)
Just trying to keep a list of the proposed changes :)
« Last Edit: October 29, 2009, 01:57:22 am by Danarca »
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AlienChickenPie

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Re: Sparkgear 6: I made the game too hard
« Reply #336 on: October 28, 2009, 12:27:59 pm »

I support the open fortress rule. Without enemies to fend off, the only options for Fun are engineering disasters.
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Danarca

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Re: Sparkgear 6: I made the game too hard
« Reply #337 on: October 28, 2009, 01:18:29 pm »

With open fortress we would probably have to play with nils mod, if we assume it's well balanced.
Not that it's a bad thing, I really wan't to see the mod in action, I guess you can sense that.

Why can't I just try it myself?
I just got Borderlands.
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Clutter god the god of godly gods.
Om Nom nom nom nom
Ah yes the god of stone stockpiles, long randomly generated names, and gods.

Puzzlemaker

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Re: Sparkgear 6: I made the game too hard
« Reply #338 on: October 28, 2009, 02:08:58 pm »

Is borderlands a good game?
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AlienChickenPie

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Re: Sparkgear 6: I made the game too hard
« Reply #339 on: October 28, 2009, 02:25:55 pm »

I PM'd nahkh about my intentions. My plan is to start a pre-game thread if I get a positive answer to get things going in time. If there's no reply, I'll start the game as an unofficial fork and see how it goes from there.
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Danarca

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Re: Sparkgear 6: I made the game too hard
« Reply #340 on: October 28, 2009, 03:04:50 pm »

Is borderlands a good game?
Best I've played in months.
They really succeeded with the whole "It's a FPS with roleplaying elements!" thing.
The graphics were quite the gamble and I must say it paid off, it's really fantastic, and the game engine really handles it well and can pull some really awesome stuff on an otherwise low-end machine, I'd imagine.
The sound really gives it a desolate, alien feel, and the humour is there aswell.
I haven't given ,multiplayer a spin yet, but apparently it's even better single player (which I can easily imagine, 4 players roving on... Yum), which I'm currently playing.

But erh, I think that's a tad offtopic.
But this truly are one of the games you MUST at least try!
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Clutter god the god of godly gods.
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Heron TSG

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Re: Sparkgear 6: I made the game too hard
« Reply #341 on: October 28, 2009, 08:11:55 pm »

What about a fortress built entirely aboveground, with the only stone coming from open-air quarries?
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Est Sularus Oth Mithas
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Danarca

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Re: Sparkgear 6: I made the game too hard
« Reply #342 on: October 29, 2009, 01:56:21 am »

What about a fortress built entirely aboveground, with the only stone coming from open-air quarries?
Could be an interesting challenge, we would need a 5x5 then I think?
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Clutter god the god of godly gods.
Om Nom nom nom nom
Ah yes the god of stone stockpiles, long randomly generated names, and gods.

AlienChickenPie

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Re: Sparkgear 6: I made the game too hard
« Reply #343 on: October 29, 2009, 02:55:54 am »

An open air quarry could be interesting, especially if it's located outside of the city walls. It's bound to be a bitch when the goblins show up.
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ajar

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Re: Sparkgear 6: I made the game too hard
« Reply #344 on: October 29, 2009, 03:49:10 am »

What about an open fortress aboveground and built on a terrifying seaside on some kind of stone legs from an open quarry. A giant Dwarf Statue with livingrooms and magma cannon sticking out of its pelvis and magma workshops in his eyeballs!

« Last Edit: October 29, 2009, 03:55:55 am by ajar »
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