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Author Topic: DFHack 0.34.11 r3  (Read 1388755 times)

Sutremaine

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Re: DFHack 0.34.11 r3
« Reply #4605 on: September 17, 2013, 05:37:43 pm »

I don't want to see where the hollow part of the spire starts.

Edit: Thought of another way of doing with what I have: change the colours around so that both the adamantine and the hollow tiles are black, but the stone around them isn't.
« Last Edit: September 17, 2013, 06:10:02 pm by Sutremaine »
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

ab9rf

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Re: DFHack 0.34.11 r3
« Reply #4606 on: September 18, 2013, 10:15:06 pm »

Autolabor is pretty awesome, but the ignore-on-burrow plays hell with civilian alerts.
No, it doesn't.  A dwarf is only excluded if s/he is personally assigned to a burrow.  Civilian alerts are handled differently and do not trigger the exclusion code.
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Meph

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Re: DFHack 0.34.11 r3
« Reply #4607 on: September 19, 2013, 12:27:22 am »

A manual / how to for the mount/rider script would be nice. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

WillowLuman

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Re: DFHack 0.34.11 r3
« Reply #4608 on: September 19, 2013, 12:36:38 am »

If you use createitem PET to make a non-vermin creature, is there a way to get it to stop acting like a vermin?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Meph

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Re: DFHack 0.34.11 r3
« Reply #4609 on: September 19, 2013, 12:42:35 am »

No, but warmist made a spawn script and putnam ported it to dfhackr3 to spawn non-vermin creatures. Its in beta stage, so some issues with body-material, attacks and old-age might occur.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

WillowLuman

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Re: DFHack 0.34.11 r3
« Reply #4610 on: September 19, 2013, 12:50:17 am »

I don't care. I have discovered that if you spawn elves this way, cats will chase them down and eat them.

But can I get a link for the most recent version of this script?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Meph

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Re: DFHack 0.34.11 r3
« Reply #4611 on: September 19, 2013, 12:56:11 am »



Dont ask me which one works better, both are ok. I noticed small/set bodysizes with warmists, and dying-of-old-age with putnams.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Putnam

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Re: DFHack 0.34.11 r3
« Reply #4612 on: September 19, 2013, 12:58:29 am »

Warmist's is better. Do not use mine. It causes a memory leak.

Meph

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Re: DFHack 0.34.11 r3
« Reply #4613 on: September 19, 2013, 01:06:20 am »

Good that I use yours in my mod then :P
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

WillowLuman

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Re: DFHack 0.34.11 r3
« Reply #4614 on: September 19, 2013, 01:12:47 am »

Any way to prevent this dying of old age?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Putnam

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Re: DFHack 0.34.11 r3
« Reply #4615 on: September 19, 2013, 01:16:30 am »

Don't use creatures with low MAX_AGEs.

WillowLuman

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Re: DFHack 0.34.11 r3
« Reply #4616 on: September 19, 2013, 01:23:15 am »

Define "low"
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Meph

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Re: DFHack 0.34.11 r3
« Reply #4617 on: September 19, 2013, 01:24:48 am »

my kobolds are 25 years, and insta-die.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

WillowLuman

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Re: DFHack 0.34.11 r3
« Reply #4618 on: September 19, 2013, 01:37:39 am »

Is 100 years low?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Putnam

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Re: DFHack 0.34.11 r3
« Reply #4619 on: September 19, 2013, 01:53:25 am »

Try setting it to 2 billion or something. I have a weird feeling "low" here means "within any given set of numbers".

If so, I'll see what can be done.
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