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Author Topic: Paranormal Mafia 20 - Game Over!  (Read 58365 times)

Mephansteras

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Paranormal Mafia 20 - Game Over!
« on: December 03, 2011, 11:57:10 am »

Time for another Paranormal! Signup's start now and will go until at least Monday depending on how fast this fills up. Game will start no later than Wednesday, December 7th.

Minimum Players: 9
Maximum Players: 16

Player List
  • Toaster - Human Vengful Guard
  • Dariush - Missing - Human Cutting Edge Scientist
  • NUKE9.13 - Human Detective
  • Orangebottle - Human Medium
  • Jim Groovester - Hivemind Slave Psychic Warden
  • Urist Imiknorris - Human Intelligence Scientist
  • Jack AT - Human Heroic Guard
  • NativeForeigner - Doppelganger Telepath
  • Urist_McArathos - Hivemind
  • Pandarsenic - Hivemind Slave Guardian
  • Flandre - Human War Vet
  • Mysteriousbluepuppet - Xenozoologist
  • IronyOwl - Doppelganger Agent
  • Shakerag-  Human Agent
  • Jokerman-EXE - Doppelganger Guardian
  • Leafsnail - Missing - Doppelganger Cutting Edge Scientist

Shark has requested a replacement. Filled by Flandre.
« Last Edit: February 03, 2012, 04:51:43 pm by Mephansteras »
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Mephansteras

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Re: Paranormal Mafia 20 - Rules
« Reply #1 on: December 03, 2011, 11:57:57 am »

Here are the current rules:

Here is the (current) list of possible roles:
Spoiler (click to show/hide)

Definitions:
    Doppelganger: These foul creatures kill and eat humans, taking on all of their memories and abilities. Once they have a form, most doppelgagners cannot change again. They are a flawed species, and possess and uncontrollable bloodlust forcing them to kill and eat humans each night. Their goal is to destroy all of the humans in the town and make their way out into the larger world.
    Night Kill: Any kill that happens during the Night Phase. The Doppelgangers and Cultists each get 1 Night Kill as a group, in addition to any allowed by Roles.
    Morningkill: A morning kill happens between the night and day phase, and cannot be prevented by abilities that prevent night kills. (Such as the Guardian)
    Abduction: When a player abducts another player, two things happen. First, the abducted player is role-blocked for the night. Second, that player is removed from play for that night (and possibly the game). While removed, they cannot be the target of any other night action and cannot vote or be lynched during the day. Exceptions: The Paranoid War Vet and Sentry Gun are not role-blocked by an abduction, and will kill the player attempting the abduction. Abducted players are not role-flipped until their abductor leaves the game.



I've written a perl script to pick roles and whatnot randomly. It has some rules that it follows, but it should make for a nice amount of randomness to the set-up. Note that while I'll generally just go with whatever it spits out, I may make modifications to the set-up in order to make a more interesting game or to test out a specific feature. Also note that I will intentionally mess or not mess with stuff just to screw up anyone depending on the Gambler's Fallacy.

Note that the script NO LONGER restricts most roles to only one or two per side. Being able to use meta-game deduction to determine that someone must be town/scum breaks the game, so I've removed the aspects of the game that allow that.

Not all roles are guaranteed. In fact, it's quite possible to have a game with nothing but normal doppelgangers and humans.


General Rules:
 
Spoiler (click to show/hide)

  Feel free to ask for clarification on any rule.
 

« Last Edit: December 15, 2011, 08:07:22 pm by Mephansteras »
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Dariush

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Re: Paranormal Mafia 20 - Signups! (2/16)
« Reply #2 on: December 03, 2011, 01:02:35 pm »

Holy shit, it's been an hour and still nobody inned. Interest in PMs is at the all-time low!

NUKE9.13

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Re: Paranormal Mafia 20 - Signups! (2/16)
« Reply #3 on: December 03, 2011, 01:27:02 pm »

In.
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Toaster

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Re: Paranormal Mafia 20 - Signups! (2/16)
« Reply #4 on: December 03, 2011, 01:32:18 pm »

Holy shit, it's been an hour and still nobody inned. Interest in PMs is at the all-time low!

That's Saturday for you.
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Orangebottle

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Re: Paranormal Mafia 20 - Signups! (3/16)
« Reply #5 on: December 03, 2011, 02:12:35 pm »

IN

IN IN INININININININIIIIN
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Jim Groovester

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Re: Paranormal Mafia 20 - Signups! (4/16)
« Reply #6 on: December 03, 2011, 03:26:54 pm »

In.
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Urist Imiknorris

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Re: Paranormal Mafia 20 - Signups! (4/16)
« Reply #7 on: December 03, 2011, 03:27:41 pm »

In.
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Jack A T

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Re: Paranormal Mafia 20 - Signups! (6/16)
« Reply #8 on: December 03, 2011, 03:40:24 pm »

In.
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NativeForeigner

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Re: Paranormal Mafia 20 - Signups! (6/16)
« Reply #9 on: December 03, 2011, 03:59:58 pm »

I shouldn't, but what the hell.
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Urist_McArathos

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Re: Paranormal Mafia 20 - Signups! (8/16)
« Reply #10 on: December 03, 2011, 07:14:48 pm »

I R In
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Pandarsenic

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Re: Paranormal Mafia 20 - Signups! (9/16)
« Reply #11 on: December 03, 2011, 09:36:57 pm »

Good morning, everyone. This is totes going to start over my Winter Break, so I'm in.
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Shark

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Re: Paranormal Mafia 20 - Signups! (9/16)
« Reply #12 on: December 03, 2011, 09:59:28 pm »

In, why not.
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Powder Miner

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Re: Paranormal Mafia 20 - Signups! (9/16)
« Reply #13 on: December 03, 2011, 10:34:35 pm »

Do you do spoilspecs? I'd join, but I'm already in 2 mafias.
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Mephansteras

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Re: Paranormal Mafia 20 - Signups! (9/16)
« Reply #14 on: December 03, 2011, 11:27:22 pm »

Do you do spoilspecs? I'd join, but I'm already in 2 mafias.

I can, but I prefer not to if you might be available as a replacement later.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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