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Author Topic: Killing children.  (Read 1802 times)

Snappydude

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Killing children.
« on: October 07, 2008, 01:53:32 am »

Hokay. So. The computer that I'm playing on can't handle much more than 100 dwarves, even on a 3x3 embark zone. This is fine -- I just dump all immigrants in ye olde pit of death and watch them splatter.

The problem is the children. Out of a fortress of ~100, about a quarter of them are children/babies. The borne children of my legitimate citizens I just have to deal with, as I can't kill them without upsetting them (especially my champions -- yikes. One has like five kids). However, the immigrant kids refuse to stand on the drawbridge and die with their parents. How can I get rid of them? The ethical implications don't bother me, I just want a playable framerate.

I tried assigning one to a lever connected to his death, but he doesn't seem to want to pull it. Any other creative ideas? I've considered creating "accident zones" and waiting for a child to randomly wander in alone before triggering them, but the imprecise nature of such a system just seems to be asking for trouble.   
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(name here)

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Re: Killing children.
« Reply #1 on: October 07, 2008, 02:16:28 am »

recruit the adults into the military, set a meeting zone outside, and lock the doors after they go out?
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Magua

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Re: Killing children.
« Reply #2 on: October 07, 2008, 02:20:15 am »

You've set pop cap, right?  I mean, it's not perfect, but it should help curb the children that come with immigrants right off the bat.

You could cheat, and use Tweak or Companion or similar to turn the children into adults, and then off them the normal way.  Not sporting, but convenient.

But aside from that, I would imagine that it might be easier to get adults to go somewhere else than it is to get kids to go somewhere.  That is, make a meeting hall area that's got a collapsing ceiling (or whatever).  Wait for kids to be there.  Draft any adults who are in there and move 'em out.  Collapse.  This *should* be more reliable than waiting for the child to wander into the deathtrap, because they *should* be drawn to the meeting hall.  But you never know.

Oh, actually: children claim their own bedrooms if they can.  So, ensure there are enough bedrooms so that each dwarf gets one, then look for the ones that are claimed by children.  You could keep watch out, or simply trap 'em so that entering them is lethal.
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Snappydude

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Re: Killing children.
« Reply #3 on: October 07, 2008, 02:35:56 am »

You've set pop cap, right?

But I liiiike splattering immigrants  ;D

You could cheat, and use Tweak or Companion or similar to turn the children into adults, and then off them the normal way.  Not sporting, but convenient.

Eh, not really my style. I prefer to do things "Dwarf-natural" :P Though if I can't figure it out some other way, it may come to that. I'm loving this fortress and would hate to lose it to the laggabeast.

But aside from that, I would imagine that it might be easier to get adults to go somewhere else than it is to get kids to go somewhere.  That is, make a meeting hall area that's got a collapsing ceiling (or whatever).  Wait for kids to be there.  Draft any adults who are in there and move 'em out.  Collapse.  This *should* be more reliable than waiting for the child to wander into the deathtrap, because they *should* be drawn to the meeting hall.  But you never know.

Oh, actually: children claim their own bedrooms if they can.  So, ensure there are enough bedrooms so that each dwarf gets one, then look for the ones that are claimed by children.  You could keep watch out, or simply trap 'em so that entering them is lethal.

I might try these suggestions. I like the one with the bedrooms -- then I can be sure to separate the unloved immigrant orphans from "child of megachampion x who has 7000 goblin kills and doesn't really care about anything any more." Although it'd be bad news if they decided to have a sleepover  :D

Step 1: Put pressure plate in child's bedroom.
Step 2: Connect pressure plate to horrible, horrible death trap.
Step 3: ???
Step 4: Profit!

Too bad the economy's kicked in, or I could actually assign kids to specially constructed rooms with death traps.
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inaluct

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Re: Killing children.
« Reply #4 on: October 07, 2008, 03:05:37 am »

1. Lock up megachampion
2. Kill megachampion's children
3. ???
4. ictory
5. Post memetic list on message board
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Derakon

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Re: Killing children.
« Reply #5 on: October 07, 2008, 03:12:36 am »

Kids love to remove constructions. It should be easy to set up a system where the only place to stand when removing constructions is dangerous (simplest would probably be under a bridge). So all you have to worry about is ensuring that nobody you actually like is available to remove the construction.
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Time Kitten

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Re: Killing children.
« Reply #6 on: October 07, 2008, 04:24:49 am »

Kids love to remove constructions. It should be easy to set up a system where the only place to stand when removing constructions is dangerous (simplest would probably be under a bridge). So all you have to worry about is ensuring that nobody you actually like is available to remove the construction.
Or set up a factory line of death this way (maybe add locked doors, and use dull spike traps instead of bridges) and run down the line throwing whichever switches please your giddy schoolgirl heart.
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John Johnston

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Re: Killing children.
« Reply #7 on: October 07, 2008, 09:15:58 am »

Step 1:  Create bedrooms
Step 2:  Wait for child to enter bedroom and then lock the door.
Step 3:  Wait
Step 4:  Unlock the door once the miasma subsides.
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Oh
God it's been a lovely day
Everything's been going my way
I had so much fun today
And I'm on fire

Footkerchief

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Re: Killing children.
« Reply #8 on: October 07, 2008, 10:31:25 am »

Kids love to remove constructions. It should be easy to set up a system where the only place to stand when removing constructions is dangerous (simplest would probably be under a bridge). So all you have to worry about is ensuring that nobody you actually like is available to remove the construction.

Or you can build a nice high set of stairs, then a 1x2 floor on the top facing north.  Designate the south floor for removal and the child will stand on the north floor while removing it, sending him plummeting to his doom.
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Pilsu

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Re: Killing children.
« Reply #9 on: October 07, 2008, 01:19:02 pm »

Easiest way is to make a smallish room outside with a few beds in a row, real pretty like. Assign the beds to the kids and usually they go to sleep at the same time (since they're immigrants and thus at the same rhytm for now). Then pull the lever and drown them in their sleep

You could use spikes for the adults if you want their giant cave spider loot  ::)
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