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Author Topic: Question on units used in material definitions  (Read 1158 times)

Alem

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Question on units used in material definitions
« on: May 21, 2011, 12:40:13 am »

I feel as if I have to be missing something obvious here as others have done it, but for the life of me I cannot find the information to translate the real world properties of a material into the DF properties. It seems fairly easy to find the young, bulk, and shear modulus for a material but I just can't figure out or find how to translate those values into the DF material definition.
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_DivideByZero_

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Re: Question on units used in material definitions
« Reply #1 on: May 21, 2011, 04:48:46 am »

I would also love to know as I would like to add wolfram and titanium into my game (albeit titanium's going to need a name change to something like... I don't know, feather steel?)
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Reelyanoob

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Re: Question on units used in material definitions
« Reply #2 on: May 21, 2011, 06:47:05 am »

There's a bunch of threads and downloads adding Titanium and even Wolfram. Go to the top level of the "modding" forum, and do a search for Titanium.
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Alem

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Re: Question on units used in material definitions
« Reply #3 on: May 21, 2011, 07:27:45 am »

Thank you for the reply :). My primary curiosity was to see how Cobalt would relate to Iron as I recalled it is supposed to have similar properties, and I like cobalt blue. (And for the record I do know that refined cobalt is roughly the same color as iron, one can pretend  :D). For the poster above me I did find in the forums a formula for deriving the values from this post http://www.bay12forums.com/smf/index.php?topic=84247.0 So now I am just left with trying to find the mechanical properties of anything I think might be neat to add. Its surprisingly difficult to find values for when specific stressors will cause fracture past the yield point.
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_DivideByZero_

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Re: Question on units used in material definitions
« Reply #4 on: May 21, 2011, 04:03:32 pm »

There's a bunch of threads and downloads adding Titanium and even Wolfram. Go to the top level of the "modding" forum, and do a search for Titanium.

Yes but none of them have the properties I want. Admittedly I don't want to use the real world value because in real life titanium is very lousy for swords, so I plan to nerf that.

Wolfram is definitely not going to be realistic since it would make terrible weapons to start with (It's super hard--but that means its more brittle), so I'm going for an insanely effective blunt weapon.

The only problem is that i have little to no idea what the values actually mean, because the wiki is confusing and doesn't even explain some things.

EDIT: Thank you so much for the link!
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