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Author Topic: Hill Of Rites ☼MASTERWORK☼ mod succession fort  (Read 31461 times)

Firehawk45

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #120 on: July 14, 2012, 11:11:52 am »

This is a death bee right mitten. All Craftsdwarfship is of the finest quality. It menaces with spikes of death bee. On it is a image of a left mitten in death bee.
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Godlysockpuppet

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #121 on: July 14, 2012, 06:43:53 pm »

This is a death bee right mitten. All Craftsdwarfship is of the finest quality. It menaces with spikes of death bee. On it is a image of a left mitten in death bee.
Now there's something I want to see implemented. Giant killer bees. Can any animal become a were beast? I'd actually piss myself laughing if a were giant bee attacked my fortress, turning all my dorfs into giant bees!! ;D
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Panopticon

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #122 on: July 14, 2012, 07:59:29 pm »

Winter,

No bee artifact, just an earing with a picture of a crutch on it.

Just finished the trade negotiating, but a goblin ambush has showed up on our doorstep, too risky to fight them right there, we have no way of knowing how many more there are and I really want this caravan to leave unharmed, they got distracted by a cat which gave time to close the gate anyway.

Set up a pretty good ambush of my own if I do say so myself, caught one goblin in the bridge opening, the rest were hit hard by the preemptively placed military squads, godly got to try out his new axe and got two kills. But the real news comes from another axedwarf named Sosh, this fight brings him to 5 named enemies slain, so in the finest dwarven tradition he has been given a title "The Leafy Dagger of Riddling" a name as mysterious as it is beautiful.

One of the merchant guards got an arm shot off, so hey, free Wolfram Maul for us!

Leaving the guards on station until the caravan gets under way.

And about a week later they are off with no incident, I ordered the gates reclosed.

GOdly came to me today and informed me that under almost no circumstance would he give up his new axe, it was actually pretty creepy. He never looked directly at me, always keeping an eye on it, with one hand constantly caressing the blade. He called it "The Precious" and said he was considering a name for it. There was also some mention of severing should I try to get him to replace it, no mention of what gets severed, just severing in general.

Just saw something wierd on the forge level, a child named Lokum is apparently the only one making weapons these days. Kids are strange out here.

For reasons best known to himself, an axedwarf has taken to training with a battle axe in one had, shield strapped to an arm, and a zwiehander in the other hand, which I am pretty sure isn't physically possible.

Sosh on the other hand, ahs picked up a newly crafted Sladamanting battle axe to go with the Wolfram maul dropped by the caravam guard, also he won't put his shield down either, I do not know what training regimen our military is doing, but I like it.

Clothes are starting to become an issue, I ordered the extraction of gold thread from bars, perhaps more awesome and durable pants will keep people happy.

Oh hey, Migrants, those could come in handy.

They made it in safely, there was a nicely trained fighter to add to the military, other than that we just got more laborers, which actually is fine.

Oh hey, Sosh put down his maul, only to pick up a second Slademantine battle axe.

I set up the gargoyle we purchased on the firing platform above the entrance, somehow I lost my pants doing so, the gargoyle promptly moved down to the entryway of the fort.

That about does it for the year, as is tradition I will step down from direct management and let the next in line gain experience.

Future overseers should note that the food supply is not as grim as it seems, we have a vast sum of prepared meals. Booze is secure of course.

I embarked on a massive bin and barrel construction project, as a result we have a lot more stuff stored than we did.

We lack much in the way of trade goods, though you have a while to fix that I guess. When you get a chance use that gold thread I have been extracting and make some cloth, then clothes, no reason we can't be awesomely dressed at all times.

We still have a ton of metals, plenty of Iron but we now have Cobalt as well, which is rather useful stuff for armor, I think we can probably switch entirely away from Iron weapons now, we have more Iridium, and a couple more Slademantine bars, and not a very large military.

I never got around to setting up wells for the dining room, to do so would require a new dining room pretty much and while I wanted to make it I just never found the time, but we do have a water supply inside the fort now, so there is basically no reason to ever lower the gates. You can find the levers for the gates on the level right below the entrance, in the room next to the dining hall that also contains the Shrine of Armok


Save: http://dffd.wimbli.com/file.php?id=6661
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Godlysockpuppet

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #123 on: July 14, 2012, 10:01:31 pm »

GOdly came to me today and informed me that under almost no circumstance would he give up his new axe, it was actually pretty creepy. He never looked directly at me, always keeping an eye on it, with one hand constantly caressing the blade. He called it "The Precious" and said he was considering a name for it. There was also some mention of severing should I try to get him to replace it, no mention of what gets severed, just severing in general.
Spoiler (click to show/hide)
Also I had a dwarf in one of my forts wielding 4 sladeamantine masterwork unholy longswords, 3 adamantine shields as well as full sladeamantine armor. He was also a demonbound. He was a fucking TANK.
It is now Stormbuilder's turn! Good luck! Also I was looking over the fort. The inner beehives which lead to the outside (which I hollowed out the roof for) are a weakness to flying invaders as they can get in through our fort. They're located next to the farms/refuse pile. Also if you unassign my dwarf from the military for a while I can get back to making weapons (as i'm a high master weaponsmith). Good luck!
« Last Edit: July 15, 2012, 02:40:43 pm by Godlysockpuppet »
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AssassinT90

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #124 on: July 15, 2012, 11:34:51 pm »

Hey, guys... Uhm... I'll have to quit this succession fort. Unfortunately real life decided I wouldn't have enough time for dwarf fortress in the next weeks. Sorry 'bout that.
« Last Edit: July 16, 2012, 12:05:56 am by AssassinT90 »
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Stormbuilder

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #125 on: July 16, 2012, 06:26:46 am »

Hey guys. I may need a few days - I don't have internet for my laptop right now. It's fine if you want to skip me this turn - otherwise I promise to update the complete year by thursday-friday.
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Godlysockpuppet

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #126 on: July 16, 2012, 09:35:13 am »

Hey guys. I may need a few days - I don't have internet for my laptop right now. It's fine if you want to skip me this turn - otherwise I promise to update the complete year by thursday-friday.
I'm cool with this if everyone else is :) Whatcha think? We're not in a rush are we? Also Assasin, that's fine, but seeing as how storm (if we decide to wait for his go) won't be finished his go till next thur/fri that gives you the weekend/next week for your go. Obviously I don't know just how busy you are but if you change your mind and want your go back feel free!
[EDIT] Just noticed assasin said the "next weeks" so I'm going to assume he'll be busy for a while. The above statement still holds true though if you find the time though!
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AssassinT90

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #127 on: July 16, 2012, 11:13:54 am »

Hey guys. I may need a few days - I don't have internet for my laptop right now. It's fine if you want to skip me this turn - otherwise I promise to update the complete year by thursday-friday.
I'm cool with this if everyone else is :) Whatcha think? We're not in a rush are we? Also Assasin, that's fine, but seeing as how storm (if we decide to wait for his go) won't be finished his go till next thur/fri that gives you the weekend/next week for your go. Obviously I don't know just how busy you are but if you change your mind and want your go back feel free!
[EDIT] Just noticed assasin said the "next weeks" so I'm going to assume he'll be busy for a while. The above statement still holds true though if you find the time though!
I will be moving to another city tomorrow, so I won't have enough time to play. Maybe in next turn I can.
« Last Edit: July 16, 2012, 11:18:30 am by AssassinT90 »
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Godlysockpuppet

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #128 on: July 16, 2012, 11:46:59 am »

sure thing. Good luck with the move! :)
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TokimiDwarfy

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #129 on: July 16, 2012, 11:13:02 pm »

:D awesome thread. I sooo wanna be dwarfed as a hammer/blunt weapon dwarf named Tokimi or Tokimi Nagashi. Love how this is playing out. The gargoyle defense is pretty cool sounding.
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Stormbuilder

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #130 on: July 17, 2012, 03:49:27 pm »

Found internet. Downloading now at 40k. Hmm...upload may be a problem.

I'll make a single update at year end, with pictures and probably !!FUN!!
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Godlysockpuppet

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #131 on: July 17, 2012, 09:13:01 pm »

Hehe I was messing around with my own modding and found a really freaky glitch. It marks forgotten beasts as a civilisation for some creepy reason. I tried embarking and they came along and killed me almost instantly as I started out at war with them :-X Freaky. Thought I'd share this here as I havn't a clue if this is a bug or not. Any ideas what could cause this? Should I submit it or is this a known bug?
Spoiler (click to show/hide)
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smakemupagus

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #132 on: July 17, 2012, 10:45:06 pm »

Things like that happen when you have 'duped raws' -- i.e. you have two creatures or entities with the same name.

Godlysockpuppet

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #133 on: July 18, 2012, 09:49:31 am »

Things like that happen when you have 'duped raws' -- i.e. you have two creatures or entities with the same name.
That would explain things. Anyway back on topic. How's the download going Storm? Haha my internet is worse than 40Kbp/s. My annoying neighbours refuse to move their modem closer to the wall-side of my house ;)
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Stormbuilder

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Re: Hill Of Rites ☼MASTERWORK☼ mod succession fort
« Reply #134 on: July 18, 2012, 11:44:33 am »

Playing right now.
I wanted to find them on my own, but I give up. Where are the goddamn levers?

Edit: nvm, found them.
« Last Edit: July 18, 2012, 12:17:26 pm by Stormbuilder »
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