(Note: We are tied between Xamut's party and the party of the lesser investors. This turn will include the two mandatory parties, Slieper's Party which has been unanamously supported, and an info-dump/key to the map.
Next turn will be either the Xamut or Lesser Investor party, any actions you want to accomplish before leaving the Heartland, and perhaps the Honeymoon.)
Karses II, Friend of Caesar, Heir to the Loam Coast, and Descendant of the Divine Clay Elf Bloodline:Updated to Include Tsunamia's HoldingsCondition: Fine
Holdings:
Cash Reserves (Approximately 4.7% of Imperial Coin in Circulation)
Tsunamia's Treasure Hoard (Approximately .3% of Imperial Circulation, among other valuables)
29% of Total Shares in 'Sons of Caesar Trading Company'
45% of Voting Shares in 'Sons of Caesar Trading Company'
Mansion in the Heartland City of Portum
Tsunamia's Mansion in the Everstorm County of Yawning Chasm (Not Maintained)
4 Docks in the City of Portum
Luxurious Apartment with the Imperial Palace
Luxurious Cottage on the Grounds of Tusk Falls Castle
Country Home along the Imperial Highway
Tsunamia's hideout in the Shrieking Mangroves (Well concealed. Houses a witches workshop and Tsunamia's treasure hoard)
x19 Shops and Workshops (Scattered Across the Imperial Heartland)
x17 Vineyards and Plantations (Scattered Across the Known World)
x14 Mines (Mainly Precious Metals and Gems, Scattered Across the Known World)
x30 Imperial Merchantmen (Divided into two fleets)
x63 Assorted Mercenary Warships (Fleet commanded by Tsunamia)
'Wayward Clay' (Personal Flagship made from Enchanted Ceramic. Armed with two ballista and a crew of trained soldiers. Coming of age present from your father)
'Breaking Lust' (Tsunamia's Flagship made of lumber grown on unhallowed soil. Armed with a single ballista and a crew of freaks and hardened mercenaries. The driving wheel of this ship is engraved with runes to increase its speed and empower the magic of its Captain)
Traits:
Businesself
Networker
Negotiator
Public Speaker
Wealthy
Well Traveled
Greedy
Ambitious
Empathetic
Self Controlled
Living Legend (Civil Rights Icon, God Incarnate)
Tsunamia shares some traditional dances with her father and his court at the reception aboard the
Arctic Typhoon. You have two left feet, so rather than make a fool of yourself on the dance floor, you stare at your wife for awhile before hobnobbing with some of the dignitaries from the Everstorm Lands who are also sitting out the dancing bit.
The frost elf sorceress and blue witch Iceli, concubine and court mage to Tideus,
spends a good twenty minutes bugging you to send a few rebellious or otherwise troublesome kin her way. Iceli is sure that she could use an offering of your divine blood to scar reality and create new runes. In exchange for providing such offerings, Iceli promises a shipload of gold coin per victim, and additional payment depending on the success of the sacrificial rituals performed.
You also get pulled aside by Morg the Manslayer, the second-in-command of your wife's fleet, who rather blatantly hints that he would like a job at your court. The heavily runed half acid elf reminds you that there are likely members of your family who can't be trusted not to kill you, and that Tsunamia trusts him to handle her investments. You don't doubt that Morg would make a decent bodyguard or treasurer, perhaps both, but their would be downsides to giving him either position. You are sure most of your kind would find the idea of the Pharaoh trusting his life to an Acid Elf to be sacrilege, and if you don't handle the duties of the treasury yourself, you are sure the Sons of Caesar Trading Company would prefer you to give the role to an investor. There is also the matter of keeping your new wife at home; You are sure the blood of Tideus will draw Tsunamia to the sea, and without a trusted second-in-command to run her fleet, she will surely have more excuses to sail off and leave you for long periods of time.
Before you leave, you pull Tideus and one of his translators aside, and tell him about princess Sleipers' desire to purchase ships from the sea demon. Tideus considers the request, before giving one of his attendants authority to negoiate on his behalf, and assigning said steward to tag along with your group, which intends to eventually visit the high elf's party.
---
You spend alot of time with your wife at the investors party aboard the
High Concept, helping introduce her to each major investor in turn. It is fun to watch her talk busniess; You can almost see the gears in the blue witch's mind churn with greed as she learns more and more about the true wealth and reach of the company that she married into majority control over.
A bit of trouble rises up when Tsunamia has a long conversation with Germen Illud, the man who oversees the vast network of spice, drug, and cotton growing plantations controlled by the company.
Germen quickly sells her on the plan to replace the farms of the Loam Coast with profitable plantations and use the money earned to import food. Although you agree with this idea in principle, indeed, you are the one who came up with it in the first place,
Germen convinces your less-empathetic wife that the conversion to plantations should be rushed at all costs, never mind the fact that doing so, especially while rebuilding from war, would likely plunge the Loam Coast into famine.While separated briefly from your wife,
your old friend Lacert Agilis approaches you about the still vacant high judgeship. At first, you think he is requesting the post, for which you know him to be qualified, for himself, but y
ou are shocked when he instead recomends you appoint his son, the scandal ridden Senator Ganymede Agilis. Apparently Ganymede was just caught cheating on his wife with yet another man, and Lacert fears this might be enough to cause the boy to lose his seat in next year's election. Your old friend suggests that if Ganymede is named judge now, he can resign from the senate and name his own replacement, who would hopefully have enough time to establish himself before the next election. Ganymede has always been loyal to your interests, and although you are not entirely positive he would make as good a judge as his father, appointing a human, even a disgraced one, might help appease the bigots in the senate while ensureing that you maintain the same number of loyal senators assuming the boy picks a like minded replacement.
After wrapping up your discussion with Lacert, you track down your wife and find her talking with Prince Terriz Algers. When that discussion concludes, Tsunamia returns to your side and shoots the high elf a sideways glance.
"He is up to something. I saw him chatting with Caesar Cleptes, but they broke that conversation up real quick when I approached. I think Cleptes might be the blood relative my reading for you up north said was plotting against the Emperor..."She sighs.
"Entrails Reading isn't the best method for uncovering the details of a plot. If you are not opposed to some tactical infidelity... After we have our Honeymoon and get settled into our lodgings at the Loam Coast, I'd like to return to command my fleet in his service, and perhaps seduce the truth out of him while I am there..."On the topic of Caesar, he and his family spend much of their time at this party drinking and being flattered by the Prince and his servants. You can't help but worry a bit.
---
Princess Sleipers' party is the wildest you have attended by far. The booze flows freely, and Queen Whipscale is clearly one hell of an entertainer. You quickly introduce Tideus' ship selling steward to the grateful host, before joining the crowd gathered around the war queen.
Although you have coresponded in writing before, this is the first time you have ever laid eyes on Whipscale. She dwarfs even boil, the only other member War Monarch caste you have met, and must stand close to eight feet tall. Her body is patched with brilliant yellow scales covering her scalp, heart, and kidneys. You know her entire scale coverage for sure, as Whipescale is completely naked, dancing on a table (she has already crushed two under her weight), and alternating between singing bawdy songs and begging the males in attendance to sleep with her. Apparently in her culture, to remain celibate at a wedding party is a grave insult to the wedding bed of the bride and groom, and the thought of insulting her god absolutely mortifies her.
You doubt Whipscale will have any luck. The high elves in attendance are generally too prideful and prudeish to publicly sleep around outside their race, and the humans too narrow minded to find a bald, scaly, and overly muscular she-elf attractive. There is also the non-trivial issue of the fact that the bodily fluids of an Acid Elf are both toxic and acidic, so to sleep with one without specific and expensive ointments would be akin to torture.
Making your presense known, you request and are quickly granted a private audience with the War Queen. Both your wife and Caesar Menas find Whipscale amusing, and tag along to the meeting as well.
The meeting has its ups and downs. Whipscale is grateful when you explain that you wont be offended if nobody sleeps with her, but when the topic turns to the Loam Coast she proves quite stubborn.
She will punch her clan through all obstacles, so that she might offer you all the worldly possessions of her tribe save for food, clothing, mounts, and weapons. Then her clan will celebrate and feast among the clay elves for as long as they are welcome to do so, before fighting their way south again so that they may gain new wealth which they might someday return and offer to you as well.
She is completely unswayed by the fact that your people likely hate hers, and that by punching through to the coast her clan likely makes itself weak and vulnerable to the other Wyrven Clan. The second point especially is worrisome, as she seems almost aroused by the thought of dying in battle on the holy ground of the Loam Coast.
Caesar, impressed by the novelty of a friendly Wyrven Clan, makes the situation a bit better by promising to send orders to the naval installation to allow Whipscales hoarde to pass unmolested. He also gives you his blessing to provide proper weapons and armor to Whipscale's clan if you so choose, a rare exception to the imperial tabboo against arming savages. You doubt he would have been so generous if he wasn't drunk...
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Regional Map: Northeast Coast of the Southern Continent
Key:Major Settlements - The larger a city appears on the map, the more populous that city is. The darker the color of a city on the map, the better defended that city is known to be. The Clay Elf Settlement of Sacred Point is not a city but a complex of palaces, tombs, and military fortifications. The two small and dark unammed human settlements are naval installations.
Sun Shapes = Clay Elf Settlements
Heart Shapes = High Elf Settlements
Pillar Shapes = Human Settlements
Cloud Shapes = Other Elfish Settlements
Regions - Reddish-Purple Tint = Loam Coast Province, your wartorn domain.
Blueish-Brown Tint = Other Imperial Holdings. The Imperial area East of the Loam Coast is a sparsely inhabited military buffer zone used traditionally to defend against the Clay Elves and the pirates further south along the coast. The Imperial area on the Northwest side of the map is the Jewel River Province, a major source of diamonds and emeralds ruled by Governor Benediximus.
Yellow Tint = The War Coast. A loose confederation of assorted city-states and Lion Elf Tribes. Generally considered friendly towards the empire and enemies of the Clay Elves.
Green Tint = The Haunted Savannah. A wicked biome controlled by only the most monsterous and savage Acid Elf tribes. The city state of Wraith Valley found here is ruled by a race of terrible man-eating dragonkin called Frillfolk. The Shrieking Mangroves to the north of this region, marked as a simple bay on most Imperial Maps, including this one, to discourage reckless explorers, is actually a vast area of haunted wetlands. Many pirates, shady mercenaries, and praticioners of fell magic make their home here. Not coincidentally, Tsunamia hides her treasure hoard and land-based magic workshop in the Shrieking Mangroves.
No Tint = Acid Elf Country. All cities in this region are capitals of their own small nations which pay protection to various Acid Elf Tribes. None of these nations are officially recognized by the empire. The cities on the Savannah east of the mountains are inhabited mostly mutt bloodlines of clay, high, and acid elf descent. The desert cities south and west of the mountains are inhabited by more hardy and exotic elf species.