Earthenhold
Strategic goal: World conquest
Tactical goal: Not being noticed by the rest of the world
Current mission: Produce equipment for an army
Auxiliary mission: Make sure the fortress survives
Players note: This will be less story and more powergaming - sorry if you were expecting more story.
I have read both the earlier fortress SGs, but I don't remember much of them, it would seem.
Strategic assessment: Our current civ has a few more holdings than this fort. There also seems to be another dwarf civ? Other than that, only goblin civs. No elves - unfortunate - since they have useful war animals.
That's one massive dining room. At least that's what I think it is?

Except it's not designated as such. I guess it technically doesn't need to be?
Someone has been VERY busy fishing up mussles. A few pages of that, then a few pages of 'rotten raw mussel [5]'.
Entrance is gonna need to be more fortified.

Or rather, an alternate entrance for potential siegers needs to be created. Once raiding starts, we're gonna get big sieges. We need an easy way to dispose of them, and also all their gear, so we don't get lag issues due to thousands of goblinite.
Set up bookkeeper and manager, since this was missing. Use existing rooms made for private dining rooms? Offices now.
There's a hospital - that's good - there's no soap or powder. I guess it's a luxuary, really. Worse is that the beds are not possible to isolate - something that's very useful if a werebeast hits.

Right. On to the important stuff - weapons and armor. Our militia is set up with both training swords and regular iron ones? That is probably not very good. Unless you plan to pummel the enemy to death 50% of the time. I suppose we could bring in an animal to hit with training swords? Hmm..
Just gonna remove the training swords for now. Actually, lets set up some better uniforms.

Wooden shields are lighter, even though the break more easily. "Over clothing" for now, since the militia will go naked if there is no armor matching reqs.
Hmm.. The bar stockpiles do not allow coal. Eh. I'm torn on that.
We do need a coal STONE stockpile though, since right now it's just sitting in the normal stone stockpile - or down on the floor in the mines.
Why are we farming dimple cups? Aren't those basically useless?
I guess it says we have a shitton of prepared meal - so no big deal.
3 gem cutters? Yeah. I think you maay become something a LITTLE bit more useful.
That's a lot of space for very few coffins. Hrrm. Continuation of that will depend on dorfpower. Most likely more useful to make soldiers out of them.
Do we have any flux? Nope. Better hope there is some further down. Steel weapons are hard to replace.
Looking through the assigned labours. Ooh, one of the gem cutters has novice military tactics - nice. Guess what your next job is? Is legendary gem cutter though, oh well.
Time to unpause.
Mine out space for smelter input materials. Discover we have no wheelbarrows. Better put that legendary carpenter to work. 30 seconds later: 10 wheelbarrows. Jesus.
No separate seed stockpile? Better fix that. In my experience - seed bags in barrels tend to cause a lot more

then having a stockpile for just seeds, which doesn't allow barrels.

Well then, babies eh.
Migrants! Bunch of old-fort dwarves. Miners - very useful. Fish cleaner - surprisingly useful. Peasant... With military tactics! Nice.
Hit cavern. Might be #2? We'll see.

Now the difficult question: Do I simply seal this up and forget about it, or do make a fortification around the breach?
Hmm.

Pictured lever is connected to cavern 1? bridge (that's the actual name). I gues I should (N)ote it too.
Migrants! First one to come on screen has 12k stress: instantly gets "attend meeting" task. One has Novice in almost all farmer labours. Hmm.
I discover a pond turtle genocide.
I guess legendary fisherdwarves do this? Never really use fisherdwarves, since they tend to go insane in the rain much faster.
* * * * *
Marble! Steel! VICTORY!
Just below the cavern.
Woops, forgot about this guy.

That was.. anticlimatic.
This is actually the entire combat log.
Artifact. Steel goblet. Meh. AND YOU HELD UP THE SWORD PRODUCTION. OFF TO JAIL WITH YE.
Caravan! Trade for all the things! Mainly leather.
Migrants! All new dwarfs it seems, 0 stress.
First gold statues comes of the production line - Place them up front.
And with that it's nighty night time for me.
Maybe I'll write something clever here when I'm not sleep deprived.