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Author Topic: MACCGG - Main Thread, Turn 15, Always Open New Players Welcome  (Read 11603 times)

FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 3, Always Open
« Reply #30 on: October 03, 2024, 04:44:28 am »

The second battle also goes to team 1! Once again, we move on to the Design Phase. Your winners were Nuke, Megam0nkey, and Tric.
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 3, Always Open
« Reply #31 on: October 07, 2024, 01:14:55 am »

And the turn 3 design phase has ended and the battle phase begins. We have four appeals today: Mercenary Soldier and the Mercenary House mercenaries have been given the Mercenary subclass, Horrify's cost has been increased to 2 and the gaining stats clause is removed, and Gold has been buffed.
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 3, Always Open
« Reply #32 on: October 09, 2024, 08:06:53 pm »

The decks are in and the matchups are up! We have:

Nuke9.13 vs FallacyofUrist (1st player: Fallacy)
Shadowclaw777 vs Rockeater (1st player: Rockeater)
Megam0nkey vs VermilionSkies (1st player: Vermilion)
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TricMagic

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Re: MACCGG - Main Thread, Turn 3, Always Open New Players Welcome
« Reply #33 on: October 10, 2024, 12:05:37 am »

Gonna put this here.

Cultist Preacher: Gains [Noisy] Can always be targeted by effects. Potentially change it to 0/2 or 1/1.
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Rockeater

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Re: MACCGG - Main Thread, Turn 3, Always Open New Players Welcome
« Reply #34 on: October 10, 2024, 12:10:22 am »

Suggestion, cultist preacher effect changes to:
When Cultist Preacher enters play, put 2 Preaching counters on it, instead of attacking you may remove a Preaching counter from This card, if you do put a curse word on top of your opponent deck.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 3, Always Open New Players Welcome
« Reply #35 on: October 10, 2024, 01:06:41 pm »

The battles are over, and for the first time, Team 2 is victorious! Your battle winners were Nuke9.13, Rockeater, and VermilionSkies. And so we move on to the design phase. Also, we have a minor rules change: cards created but never played in a battle are not added to the global cardlist. Our new global cards are Barrier Mage, Animepotheosis, and Dream Quartz Treasure (Team 1), and Apprentice White Mage, Gallant Knight, and Incubator (Team 2), with Team 2 holding on to 1 card.
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 4, Always Open New Players Welcome
« Reply #36 on: October 16, 2024, 01:21:18 am »

And on to the battle phase! We have 2 appeals today: Cult Preacher can now only preach twice, and Apprentice White Mage can only target cards costing 2 or less.
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 4, Always Open New Players Welcome
« Reply #37 on: October 19, 2024, 10:08:14 pm »

The battling begins! Our matchups:

Megam0nkey vs Rockeater (1st player: Megam0nkey)
Nuke9.13 vs VermilionSkies (1st player: Nuke)
Shadowclaw777 vs Failbird105 (1st player: Failbird)
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 5, Always Open New Players Welcome
« Reply #38 on: October 21, 2024, 06:22:46 pm »

Team 1 is the winner! The matchup victors were Megam0nkey, Nuke (continuing an impressive undefeated streak), and Failbird. Both team 1 and 2 retain an unused card. The fifth design phase begins.
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 5, Always Open New Players Welcome
« Reply #39 on: October 29, 2024, 01:51:27 am »

The cards are in! We have no appeals this turn.
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 5, Always Open New Players Welcome
« Reply #40 on: October 31, 2024, 03:29:37 pm »

Our matchups are up:

NUKE9.13 vs Failbird105 (Nuke 1st)
TricMagic vs VermilionSkies (Tric 1st)
Megam0nkey vs FallacyofUrist (Fallacy 1st)
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 6, Always Open New Players Welcome
« Reply #41 on: November 01, 2024, 03:26:52 am »

Team 2 is the winner! Our winners were Failbird, Vermilion, and Megam0nkey. Team 1 retains an unused card, and team 2 retains 3. Turn 6 begins.
« Last Edit: November 01, 2024, 03:32:31 am by FiveBalesOfHay »
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TricMagic

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Re: MACCGG - Main Thread, Turn 5, Always Open New Players Welcome
« Reply #42 on: November 02, 2024, 01:17:09 am »

http://www.bay12forums.com/smf/index.php?topic=180388.0
Moving this here, the old repository if unupdated.
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 6, Always Open New Players Welcome
« Reply #43 on: November 06, 2024, 04:39:22 am »

Voting is up! Your appeals are Victor's Warbanner and 1 card hidden by Team 1. Victor's Warbanner is now an item and no longer triggers on combat damage to your opponent.
« Last Edit: November 06, 2024, 02:55:53 pm by FiveBalesOfHay »
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 6, Always Open New Players Welcome
« Reply #44 on: November 08, 2024, 06:10:52 pm »

Your matchups are:

NUKE9.13 vs Rockeater (Rockeater 1st)
Shadowclaw777 vs FallacyofUrist (Fallacy 1st)
TricMagic vs VermilionSkies (Vermilion 1st)
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