Turn 4: Runes Are Looked At
Bob the Bum, Floor 1, Room 1Continue to dodge the goblin's attacks, and when an opportunity presents itself rush him and stab him again
1 Vs 4+1
As the goblin lunges forward with its rusty bronze spear, you feel the rush of adrenaline as you spend half your energy dodging the first jab, conserving your energy for the right moment. With a swift sidestep, you evade the thrust and close the distance, bringing your dagger to bear. In one fluid motion, you get ready to stab at the goblin, aiming for a decisive strike before it can react.
4 Vs 5
Just as your dagger is about to pierce the goblin's shoulder, it instinctively parries your strike, its rusty spear deflecting your blade with surprising agility. With a weary grunt, the goblin jumps back, its fatigue evident in its labored movements, but it readies itself for one last desperate thrust.2 Vs 1
Despite the goblin's fatigue, you make a bad misstep and this leaves you vulnerable, and you feel the sharp jab of the bronze spear pierce your lower leg, a surge of pain shooting through you, as you feel scratched from the blow. Gritting your teeth, you quickly regain your focus, channeling your frustration into one last swift swing of your dagger. With quick focus you notice the ability to swing rapidly with your dagger, as you aim for the goblin, hoping to land a decisive jab.
Succeeded
2 Vs 2
Your awkward stab connects, driving the dagger into the goblin's side, and you can see the creature wince as it struggles to maintain its footing as it now as it looks
hurt and
pretty off-balanced. Breathing heavily, the goblin leans against its spear for support, clearly worn from the fight and desperate for a moment to catch its breath, it seems like it’s going to try and recuperate some energy back and go for another poke.
Floor 1, Room 1
Environment: A 1-1.2? meter tall hurt pretty off-balanced greenish figure is wielding a rusty-looking spear and attempting to jab against you in the middle of the room snarling in an unknown language, a bunch of glass pieces from the broken bottle are right near the center fallen small tree trunk with the alcoholic liquid spilled across the room, two nonglowing purple circles flank the room.
Gillieaus, Floor 1, Room 1Taking a moment to catch your breath, you feel your stamina return, as you are now Energized. As you open the lockbox, a glint of gold catches your eye—five gold pieces scattered within, alongside a bottle filled with an orangish-yellow liquid capped with red cap, and a thin string protruding from it, sparking with very tiny flashes of electricity. You also count the ten arrows inside your leather quiver, a reminder of your limited archery skills, while the mysterious circle of purple light on the far side of the room continues to pulse, beckoning you to explore further.
Floor 1, Room 1
Environment: A dead coyote-sized “giant” brown-furred bat corpse is laid across the room, stalagmites are on the ceiling very high up the wall. A humanoid-looking skeleton with nothing on it anymore lays flat face-first on the center of the room. One nonglowing purple comes from the side you came from,, while there is a looted lockbox is near the opposite-side glowing purple circle
Victor Vile, Floor 1, Room 1Bash the Skeleton in the head with the mace again. If it kindly decides to return to being dead after bashing it in the skull, Pick up the Torch from the floor and investigate the circles
2 Vs 2
Though your movement was messy, you muster your courage and charge at the clawing undead skeleton, dodging its feeble attempts to grab you. With a powerful swing, you land a solid smash against its brittle skull, and the skeleton crumbles to the ground in a heap of shattered fragments. As you catch your breath, a wave of relief washes over you—victory is yours in your first combat encounter. (+1 XP)
5
After dusting yourself off, your curiosity draws you closer to the now pulsating purple circle on the far side of the room. As the light intensifies, you squint at the intricate runes and alien symbols etched inside, feeling a sense of awe despite your limited knowledge of the arcane. With each glance, you realize these runes must harness immense magical power, likely tied to high-level conjuration spells or even teleportation, something you would never be capable of playing with as of the current moment as a fledgling adventurer, and you can't help but marvel at the thought that these might actually be things called artifacts, items and gear throughout the world so powerful, that they are above humanoid-level magic, may be able to endure through the end of all time, the energy and batteries for these circles seemingly infinite and undying. The glow draws you in, as you have nothing of note in the room except that broken torch laying across the ground and skeleton bits.
Floor 1, Room 1
Environment: A pile of skeleton dust is the center of the room, a bunch of its bones are spewed across the room. An emptied lockbox is at the center, while two purple circles flank the room. One of the purple circles is glowing and emanating across the room. Also, a dent broken in half everflaming torch is laid across somewhere in the room.
Reiko, Floor 1, Room 1Ooh, a whip. Just my style.
I retrieve my rewards from the lockbox, and begin strafing away from the encroaching slime, navigating around the edges of the room. I try to keep a safe distance, eyes fixed on my potential enemy. Is it capable of communication, I wonder. It doesn't appear to display signs of intelligence, but looks can be deceiving.
I snap my whip in the air, loud enough for the slime to hear (if it has ears). "Hey, buddy! You get many visitors here?" I wonder if it's seen my brother Taro
In a flurry of motion, you hastily loot the lockbox, managing to grab the gold and the mysterious bottle just in time to feel the weight of the leather whip in your hands. However, your quick actions have caught the attention of the coyote-sized green slime which was already protruding out an extension of itself against you, in which it lashes out at you with a slimy pseudopod, its patience wearing thin. You try to hopefully dodge, in time.
Slime Strike: 6 Vs 6
Just as you think you’ve evaded the pseudopod, it strikes one of your thighs with alarming speed, the acidic touch searing your skin and leaving mild painful burns in its wake, as you feel scratched from the pain. You gasp as the slime’s corrosive properties even eat away at your peasant clothing, the fabric disintegrating under the relentless assault. Wincing in agony, as you attempt to move away and snap your whip in the air and try to intimidate the slime.
2
You swiftly retreat to another edge of the room, lashing your whip in an attempt to intimidate the mindless slime, quipping, "Hey, buddy! You get many visitors here?" However, as you observe its unchanging form and relentless advance, it becomes clear that the slime lacks any capacity for communication or reaction, moving closer with an unsettling purpose. Just then, two pseudopods extend from its gelatinous body, reaching out toward you with hungry intent. As the slime is now within melee range of both of you. What do you do next?Floor 1, Room 1
Environment: A ]A coyote-sized moving green slime blob is right next to you, its pseudopods look pretty hungry... Two nonglowing purple circles flank the room, while there is a looted lockbox on one side of the room.
Delia, Floor 1, Room 1Dodge and Slash the goblin
3 Vs 3+1
The goblin lunges at you with all its might, you notice the sickle of the goblin having more reach than your dagger, but your quick reflexes and the metal block's presence save you as you dodge just in time, its weapon scraping against the block with a loud metallic clank across the room. Breathing heavily, the goblin stumbles back, clearly exhausted from its failed attack and taken aback by your agility. Seizing the moment, you attempt to slash across the goblin.
6 Vs 1
Succeeded
Your slash catches the goblin off guard, tearing a deep gash across its shoulder and neck, leaving it looking very
hurt and
pretty off-balanced from the blow. With a snarl, it steels itself, preparing to retaliate, its eyes narrowing as it shifts into a defensive stance. It seems it’s going to spend one of its actions trying to dodge, next round, surprised at your ferocity.
Floor 1, Room 1
Environment: A hurt pretty-off-balanced goblin in leather armor with pointy ears, is right next to you trying to recover some energy and slash you. A medium-sized metal-looking cube is in the center of the room, while two nonglowing purple circles flank the room.
Zeno Paradox, Floor 1, Room 1Power Attack while it's weakened. Gimmie a crit.
Succeeded
As you attempt to power attack the giant rat, you realize it's still cowering at the center of the room, conflicted between fear and hunger away from the range of your dagger, hopefully it moves closer. Suddenly, its hunger instincts kick in, and it charges at you, desperation driving its movements. Seizing the opportunity, you channel all your energy into a swift jab, aiming to catch the creature off guard and put an end to its advance.
1 Vs 5
Your all-out jab misses its target completely, leaving you feeling drained but still
somewhat active and vulnerable from the failed attempt. Seizing the moment, the giant rat leaps at you, its sharp teeth bared, aiming to gnaw at your flesh. You instinctively brace yourself for impact, knowing you must act quickly to defend against this ferocious attack.
4-1 (Fear) Vs 4
As the rat leaps toward your shoulder, its fear holds it back just enough for you to react. You quickly shove the creature away, using its own momentum against it, causing it to stumble and miss its bite. The rat skids to the side, still wrestling with its fear and hunger, leaving you a moment to regain your composure. You feel the quickness of your dagger in your hand and try to make a second jab.
Success
2 vs 1
Despite your fatigue from your previous power attack, you seize the opportunity to deliver a quick jab into the prone rat, leaving it
somewhat hurt and
somewhat off-balanced. However, as it regains its footing, the fear in its eyes vanishes, replaced by a fierce determination. With a newfound resolve, the rat looks ready to lunge at you, teeth bared and ready to bite, it looks like it will try to bite you wildly next turn.
Floor 1, Room 1
Environment: A somewhat hurt somewhat off-balanced coyote-sized black-furred rat is right near you looking to rapidly bite you, a half-eaten deer corpse lays across the center of the room. A lockbox is on the far-side of the room, while two nonglowing purple circles flank the room.
More Things To Note: Accurate Attack, also increases the chances of critting with any attack! both Power Attack and Accurate Attack, however, both of these 2-action strikes reduce attack speed.
Block: Blocking is a very effective way to take no damage!, note that some weapons are better at blocking than others, do note that the dagger is extremely bad at this, and unarmed attacks are also pretty ineffective. When a weapons is better at blocking, they have a higher chance of making you lose no stamina on a block!