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Author Topic: [INTELLIGENT] Pets and Slavery in Dwarf Fortress  (Read 11624 times)

bobsnewaddress

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[INTELLIGENT] Pets and Slavery in Dwarf Fortress
« on: November 05, 2009, 05:36:22 pm »

Recently some experimenting in the Modding forum by Solifuge and a few other posters revealed that with a few changes in the RAW files you could embark with intelligent pets who were treated similarly to members of your own civilization. Gremlins, Frog Men, etc. could be given certain labors (mostly just hunting and fishing), and could even be drafted into the military (though they would not equip any weapons or armor other than the clothes they came in with).

My suggestion would be that perhaps the capacity of non-Dwarf Intelligent pets to perform labors could be improved upon & that in a future version of the game you really could do something like capture a Lizardman in a cage trap, have the Dungeon Master tame him and then give him a sword and assign him to a squad, or have a group of Frogmen as trained fishermen, or even use Antmen to haul goods or tend crops. Perhaps there could be a mechanic in the creatures personality files that makes some rebellious and harder to train, or even causes them to occasionally revolt if they are unhappy.

Here's a link to the modding thread for anyone who is curious:

http://www.bay12games.com/forum/index.php?topic=43753.30
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HAMMERMILL

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Re: [INTELLIGENT] Pets and Slavery in Dwarf Fortress
« Reply #1 on: November 05, 2009, 05:48:57 pm »

Giving the slaves sharp pointy metal things and armor is almost never a good idea.

The code can support slaves but dwarves as a racial entity abhor it. Its really more of a goblin/ human thing anyways.
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bobsnewaddress

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Re: [INTELLIGENT] Pets and Slavery in Dwarf Fortress
« Reply #2 on: November 05, 2009, 05:52:57 pm »

Giving the slaves sharp pointy metal things and armor is almost never a good idea.

The code can support slaves but dwarves as a racial entity abhor it. Its really more of a goblin/ human thing anyways.

Its the fact that giving them pointy things is a bad idea that makes it so appealing to me. If you mistreat your Lizardmen they might untame themselves & use all the sparring training that you've given them against you. Slavery was pretty common throughout history & it seems like something that would fit in with the rest of the DF universe.
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HAMMERMILL

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Re: [INTELLIGENT] Pets and Slavery in Dwarf Fortress
« Reply #3 on: November 05, 2009, 06:04:19 pm »

Well a slave revolt would be an interesting hook playing Human Town or Goblin Tower, but dwarves are already half insane and work harder then any abused slave ever could. Dwarven dissent comes strictly from its own citizens and for the most frivious of reasons already.

Also, to me, Dwarves seem like the type that would rather turn a snakeman into finely crafted boots and a solid base for a stew then let them live to haul barrels around or whatever.

Slavery was common within certain cultures and civilizations in ancient times but many nations never directly took slaves, they usually just sold them back for ransom or released them. Or executed them.

I think it would be swell once all of the races are playable. You could have your 7 goblins and embark with a dozen human slaves you can purchase off the animals/pets menu.
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Derakon

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Re: [INTELLIGENT] Pets and Slavery in Dwarf Fortress
« Reply #4 on: November 05, 2009, 07:13:37 pm »

Slavery has been suggested many times before. Please do use the search feature.

(For what it's worth, there have actually been entire armies composed of slaves in the past -- remarkably successful ones, which didn't turn on their masters. If I recall correctly, the Ghanaian empire was won primarily by slave armies)
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bobsnewaddress

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Re: [INTELLIGENT] Pets and Slavery in Dwarf Fortress
« Reply #5 on: November 05, 2009, 07:27:56 pm »

Slavery has been suggested many times before. Please do use the search feature.

(For what it's worth, there have actually been entire armies composed of slaves in the past -- remarkably successful ones, which didn't turn on their masters. If I recall correctly, the Ghanaian empire was won primarily by slave armies)

I don't think bringing up a topic which has had no discussion in months is particularly inappropriate, especially since this one isn't about taming Goblins or anything like that but is based on discoveries made through modding the game.
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Derakon

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Re: [INTELLIGENT] Pets and Slavery in Dwarf Fortress
« Reply #6 on: November 05, 2009, 08:23:02 pm »

Regardless of how long ago the last discussion was, there's still liable to be relevant information in it. Okay, there's some new information here; it can go in an existing thread. DF does not change nearly fast enough to warrant repeatedly making new threads. Hell, we have threads from three years ago on possible ways to visualize more than one layer at a time!
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Rowanas

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Re: [INTELLIGENT] Pets and Slavery in Dwarf Fortress
« Reply #7 on: November 05, 2009, 08:31:26 pm »

The 16th Red Army in world war 2 was composed entirely of penile battalions led by one of the greatest russian leaders in the previous 100 years. After a russian executive order there were penile battalions in every Red Army. The Romans let rehabilitated slaves and conquered peoples  act as auxiliaries in Roman legions. The chinese would execute prisoners before battle to strike fear into the hearts of their foes. I think Dwarves would certainly do all three.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
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Grendus

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Re: [INTELLIGENT] Pets and Slavery in Dwarf Fortress
« Reply #8 on: November 06, 2009, 02:47:17 pm »

I disagree Derakron. If a thread has been inactive for more than a few months, I'd rather see a new one than a necro one.

While I like the concept of non-dwarf entities working within the fortress, Dwarves themselves reject slavery. However, things like training semi-intelligent races or defecting humans, elves, or even goblins might be interesting to see.
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Derakon

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Re: [INTELLIGENT] Pets and Slavery in Dwarf Fortress
« Reply #9 on: November 06, 2009, 03:35:07 pm »

It's not a matter of what you prefer or not. The rules explicitly say "BEFORE POSTING A SUGGESTION: Search for an existing thread".
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tigrex

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Re: [INTELLIGENT] Pets and Slavery in Dwarf Fortress
« Reply #10 on: November 06, 2009, 07:22:05 pm »

I can't see why dwarves would oppose slavery, given that they are all the slaves both to the player and the nobility.  :)

Apart from this, slavery seems dwarven to me, somehow.

I'm sure the elves wouldn't mind exchanging human and dwarven slaves in cages for whatever dumb livestock you'd otherwise butcher. "Hey, you give us your dinner, we'll give you ours."

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Geb

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Re: [INTELLIGENT] Pets and Slavery in Dwarf Fortress
« Reply #11 on: November 06, 2009, 09:44:28 pm »

The [ETHIC:SLAVERY:PUNISH_CAPITAL] disagrees with these dishonourable notions.

Dwarves are 85% honour by mass. Slaves are for those races too useless to do their own work.
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Rowanas

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Re: [INTELLIGENT] Pets and Slavery in Dwarf Fortress
« Reply #12 on: November 06, 2009, 09:53:13 pm »

Your dwarves might be honourable, but my dwarves like winning easy victories and attending to the higher pleasures. Therefore, my dwarves would be using slaves to drive the millstones, slaves in the front line, slaves to smooth the rooms ready for the real artisans to come in and engrave. When slaves did enough work, they would be allowed to do the less menial tasks, perhaps some day they would be the milling guild representative, leader of a squad or the engraver themselves.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.