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Messages - thegoatgod_pan

Pages: [1] 2 3 ... 134
1
She Who Will Feast is kind of the tutorial god: her powers are unimpressive until you awaken her and then it is game over.

Try the other Gods:  Vinerva is designed to facilitate the Dark Empire, for instance, if you wanted to try that out.

You don't need armies or manually enshadowed capital cities, sometimes corrupting a weak religion will get that city for you, and all the armies you need are already on the table--you just need to position them into a civil war (which, for instance, Iastur, is really good at, if played carefully).

2
Other Games / Dune: getting spicy
« on: May 09, 2022, 11:27:44 pm »
This is a weird post, but I recently discovered you can play a remarkably well-designed digital take on the board game "Dune" (2019), with people or bots in browser--all rulebooks and expansions are integrated as are some pretty weird rule interactions and the browser app is gorgeous.

https://treachery.online/

I've been obsessed. If any bay12'rs are interested, I play under the name "Babylon".

Also, "Dune: Spice wars" now in early access is an enjoyable take on the license--it is Northgard (same company and engine) but with Dune and a lot more slow and pensive (RTS with pause now) and much more complexity--political scheming, missions, playing the spice market, and good asymmetry between the four factions--plus active development.

3
Other Games / Re: Caves of Qud: Now in Open Beta
« on: February 08, 2022, 11:26:20 am »
Going to necro this:  who else is digging all the recent additions to Qud, from revamped early dungeons to two new late areas? Or the chill exploration mode where all the XP comes from seeing new sites and doing water rituals?


I’ve been playing around with the body-stealing exploit/feature and having a blast

4
It was not an overreaction: imagine if a thousand people showed up in bay12 posting Nazi memes all at the same time.

5
Has anyone checked out Inscryption yet?  From the team behind Hotline Miami and Sam and Max, it is a creepy (but more funny than actually scary) indescribable genre mixture—mostly Slay the Spire but with a lot of original ideas and then changes gears into “Her story” and then changes gears into *spoilers*

Come for the deckbuilding but stay for the puzzles, which apparently get really meta, and go outside the game (the discord is finding some wild stuff—which also fits the game plot)

6
I think Shadows 2 is complete, I am sad it is not getting more features, but I will buy the third because the dev has really good ideas and works on them.

For me the game is great for trying to be thematic—it doesn’t always work—the winter apocalypse is bloody hard to get working, and mist won’t win the game on its own, but they create interesting works and themes and moods that the mechanics support, sometimes really well, sometimes poorly.

I like starting slow, letting people get into in fighting and then once the war is thick, using it to fuel winter.

I also like eating the world with zombies and the land.

For my money, the best mode is Eternal Darkness where you can use all of the powers in the same playthrough, even if I don’t or rarely use some.

7
I had a lot of fun with Shadows 2. Finnicky as it is, I remember several complered playthroughs where I won and several where I lost.  The politics was awkward but the feeling of a continent falling to a zombie and deepone horde was great.

I will definitely get this when it comes out—granted I also suffered the crash bug, but eventually learned that the culprit is custom map sizes. 33x33 works perfect for me until late game, when too much stuff gets involved and the bug crops up.

8
Other Games / Re: Unferat: I Require More Shrooms
« on: July 20, 2021, 03:43:13 pm »
I killed the magic fox by accident--stabbing it with my enchanted dagger to get some meat. Then it played the same melt-into-gold animation that it normally plays after a potion, but no XP point appeared.  I thought it was weird, but didn't realize I missed something until reading about it here.

9
Other Games / Re: Unferat: I Require More Shrooms
« on: July 20, 2021, 02:11:54 am »
Interesting game, I played a while and restarted because A. I killed the magic fox and B. You all made necromancy sound fun, and I totally ignored it.

So I made my first skeleton, but how do I make it follow me?  Is it just bound to where ever I summoned it?

*Nevermind: shift+click and ctrl+click and it is left click, not right click as the instructions say.

Also, in my first run I made great use of witchcraft trees:  if you plant two by the healer at night, you can lure them and a lot of other townies to their doom, it also easily took care of the bandit leader.

Does anyone know if killing the gravekeeper has an effect on the graves refilling?

10
I believe you can add the [PET_TRAINABLE] tag to just about any cavern creature, including Gorlocks, because I've definitely done it and ended up with a Gorlock mayor.

11
Other Games / Re: Cyberpunk 2077 by CDProjekt. Flatlined Edition
« on: June 11, 2021, 02:07:57 pm »
I also think the Silverhand/Reeves narrative was really keyed in on a major motif in Cyberpunk that was important to explore: cyberpunk narratives since Neuromancer are always about these anarchists/terrorists/rockstars taking on the giant megacorps, to fight for personal freedom and liberation the only way that they can--by buying gadgets from these corps and literally inserting them into their bodies.  It is a development of ant-colonial and anti-capitalist ideas from the 20th century, only moved to a context where literally everywhere is completely colonized by capitalism, and the last frontier are people's bodies and minds--thus the central paradox of cyberpunk, where in order to resist this process of colonization, you have to do it yourself--plug those colonizing gadgets right into your own body and mind. Here, the Silverhand narrative just takes it to a horrifying but logical conclusion--where the corp is literally overwriting you with a typical cyberpunk character--Johnny Silverhand, thus utterly removing his ability to be a rebel--because he now exemplifies the corps reaching a new frontier--selfhood.

Thus the games' multiple conversations about "what is the self"--c.f. Clouds conversation about death instead of the expected sex-scene and the downer endings which apporpriately explore what freedom might mean (leaving as yourself but dying, dying as yourself but continuing as Johnny etc)

12
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 30, 2021, 01:18:23 am »
So in sharp contrast to all of you having weak sieges of naked goblins, my latest world has this gem:


Yeah, a goblin civilization that invades yearly with CLOWN SOLDIERS. (How does that even happen? I've never seen it in a decade of playing--a "God" comes, sure, but troops of the things?)

Some of them have fire, others deadly dust. I am in the "let's decorate the counts bedroom" stage of the fort and have basically locked myself underground each time it happened until they left.

Nice world too--the goblins conquered a bunch of dwarven civilizations, so yearly goblinite donations actually include steel, and there are necromancers and books with secrets of life and death in the world.  No mods either.  I am happy to upload if someone reminds me where/how one shares worlds.

13
I don't know if trash game is fair: it has one of the best written stories in the genre. Measuring by story alone, it makes it apparent that Rockstar games are written by teenagers ODing on energy drinks. Conversely, here, real writers were involved.

Yeah they fucked up the AI and didn't seem to finish world-building, but parts are worthwhile./

14
DF Dwarf Mode Discussion / Re: Chasing the elusive Mermaid
« on: May 11, 2021, 12:54:06 am »
I think the big issue with underwater forts, is that labor breaks, because tasks are interrupted when there is too much water in the way--it breaks pathing.

15
I find the infiltration of deep ones useless. Its way too slow, and adds to world panic. I'd much rather use vampires and other agents.plus well of fog

That +20 is a nice boost though I agree that Deep Ones are a bit weak now, they draw too much notice even as Lights in the Deep, and yet you need a lot of them to count. I am also not sure how thematically enemy nations fight them in the ocean?  Depth charges? It would be nice if the ocean became more dangerous for enemy movement and armies with deep ones, so that you could retain some kind of control over their territory.

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