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Author Topic: [38c]Minerals mod v1.76, Alchemy, Infusion, and Stone Se  (Read 15328 times)

magikarcher

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Re: [38c]Minerals mod v1.76, Alchemy, Infusion, and Stone Se
« Reply #120 on: August 25, 2008, 12:07:24 am »

Is this an abandoned project? Are you ever going to update it again? I think that 'Extract Platinum Impurities' is a little overpowered, and a few other things could still be flattened out. Just curious.
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eerr

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Re: [38c]Minerals mod v1.76, Alchemy, Infusion, and Stone Se
« Reply #121 on: August 25, 2008, 04:10:14 pm »

its probably been abandoned due to the excessive amount of minerals 90% functionally identical to copper, bronze, iron and steel
or rather, not significantly diffrent.
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Sean Mirrsen

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Re: [38c]Minerals mod v1.76, Alchemy, Infusion, and Stone Se
« Reply #122 on: August 26, 2008, 01:28:05 am »

It's not really abandoned. I just haven't too much time available right now, and what I can spare of it towards DF-enhancing activity is spent on Modbase. Also, I don't want to include any more minerals into it, because I don't want to have too many unrealistic materials.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Neskiairti

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Re: [38c]Minerals mod v1.76, Alchemy, Infusion, and Stone Se
« Reply #123 on: August 26, 2008, 03:19:32 am »

two or three unrealistic materials should be enough :P
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XmasApe

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Re: [38c]Minerals mod v1.76, Alchemy, Infusion, and Stone Se
« Reply #124 on: September 02, 2008, 12:20:00 am »

I was wondering what's the easiest way to do away with Inobtanite? I've had to abandon about a half-dozen forts now when the King shows up in the middle of the first autumn and starts demanding things of my dwarves. There's twelve of us for Armok's sake, your lordship, leave us be!
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Mohreb el Yasim

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Re: [38c]Minerals mod v1.76, Alchemy, Infusion, and Stone Se
« Reply #125 on: September 03, 2008, 06:08:02 am »

could you just mark somewhere what infusion makes? Like on the first page please ... it could be handy ...
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Mohreb el Yasim


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tigrex

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Re: [38c]Minerals mod v1.76, Alchemy, Infusion, and Stone Se
« Reply #126 on: September 06, 2008, 05:06:47 am »

Amazing scope .. it will take me some time to unearth all the new content.
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InsanityPrelude

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Re: [38c]Minerals mod v1.76, Alchemy, Infusion, and Stone Se
« Reply #127 on: March 20, 2009, 01:45:00 am »

The "make hardened bone mass" reaction still doesn't show up in my smelter... and I know I didn't excise it from the raws by accident when I was getting rid of inobtainite. I have loads of bones around, too.

My dorfs need bone thrones.
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Forget down stairs, make an up stair
And then what?  Mine the sky? . . .  Actually, that'd be awesome.

Sean Mirrsen

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Re: [38c]Minerals mod v1.76, Alchemy, Infusion, and Stone Se
« Reply #128 on: March 20, 2009, 01:52:00 am »

It might've been invaluated by the latest releases. It used to use a hacky method, where now a normal one will work. First check if you have ashes too, then look in the raws for the reaction and replace [REAGENT:1:BONES:NO_SUBTYPE] (or [REAGENT:1:BONES:NO_SUBTYPE:NO_SUBTYPE:NO_SUBTYPE] depending on which version you got) and replace it with [REAGENT:1:BONES:NO_SUBTYPE:BONE:NO_MATGLOSS], which should work properly now.

I should really get around to updating these mods sometime, I just haven't had the time and motivation for it lately.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

InsanityPrelude

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Re: [38c]Minerals mod v1.76, Alchemy, Infusion, and Stone Se
« Reply #129 on: March 20, 2009, 12:59:53 pm »

Ashes. *headdesk* I read the readme, I swear.

Awesome mod, anyway. :)
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Forget down stairs, make an up stair
And then what?  Mine the sky? . . .  Actually, that'd be awesome.
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