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Messages - clockwork

Pages: [1] 2 3 ... 10
1
DF Suggestions / Re: Fossils?
« on: September 09, 2020, 01:05:21 pm »
It would be possible to mod in a new type of stone that could drop a new type of item, both of which, you would have to define the attributes of.
Why would Toady want to mod something in? He can do what he wants with the code. Doubt he uses mods.

Was a simple solution for OP

Edit: Hi Shonai

2
I will second this suggestion.

It would be nice to have a chart or graph that represents a fort's collective needs.

It's sensible and I think it could improve the gameplay. It would give players clear goals to fulfill.

Adventure mode "kind of" has this already for the player character's needs.

3
DF Suggestions / Re: Fossils?
« on: September 08, 2020, 09:56:31 pm »
It would be possible to mod in a new type of stone that could drop a new type of item, both of which, you would have to define the attributes of.

4
Hey, I like this. Thanks for sharing!

5
DF General Discussion / Re: *We need your help with game ending stress*
« on: November 23, 2019, 03:19:43 pm »
I've been playing dwarf fortress on and off since version 23...something? I don't remember at this point anymore since it's been a while, but I have seen nothing but varied improvements since (and bugs which have mostly been fixed!  :) ). In fact, I haven't had a fort downfall due to a stress spiral in a really long time..since v0.34? Within the more recent versions, I have never had a fortress end or become unenjoyable to play because of "game ending stress" Maybe I cater to my dwarfs needs earlier on than the average player? Hard to say.

I believe the game was made to be more difficult over the years with more surprises - and there is nothing wrong with that. Just taking a look at something along the lines of nethack, which is quite difficult to beat, I think dwarf fortress was designed in the spirit of a roguelike's difficulty at it's heart. I don't think there's anything wrong with dwarves being "too sensitive" nor do I think the psychological development in game, is flawed. Now, could it be tweaked here and there? Even further developed perhaps? Yeah sure, maybe.

There's nothing wrong with listening to your community when developing a game, as that is somewhat important - but don't let the popular consensus drive away features and changes you want to implement. Sometimes, communities latch on to a concept and never let it go. ¯\_(ツ)_/¯

6
DF Gameplay Questions / Re: Crafting Questions
« on: November 23, 2019, 02:38:15 pm »
Been awhile since I've played DF and I have a couple of random questions.

Welcome back!

1. Quern quality doesn't really matter. But, I'd personally use the artifact quern as it will increase your fortresses overall wealth and attract more migrants.
2. Ash has a base value which does not change and is only increased through the quality of the glaze if used in a glaze.
3.Yes, but it will take a while and I believe it is dependent on personality and skills.
4.Through micromanagement? Probably.

7
Can an object get stuck in a floodgate and prevent it from closing?  Thank you for the responses so far.

No

8
edit: someone nabbed my password and posted "Black Metal"

9
DF General Discussion / Re: What music do you listen to while you play?
« on: November 22, 2019, 11:52:31 pm »
Low Fidelity Hip Hop

10
The yak is probably a merchant caravans animal still carrying its load. The chicken is probably a bug if the game isnt modded in some way that would allow for that.
makes sense =(

11
Have you been messing with mods? I've heard of animal recruits, but not slave owners.

Yak hauling makes a bit of sense as a caravan animal.

Sorry to necro folks, I'm not on here too often. No game mods. Completely vanilla 0.44.09

12
DF Gameplay Questions / Re: Breeding Semi-megabeast invaders?
« on: June 19, 2018, 07:51:42 pm »
i think it's possible, could be wrong. might take a while for them to mature. haven't looked at the raws in a while...

13
DF Gameplay Questions / Re: furniture in barracks
« on: June 19, 2018, 07:30:21 pm »
Last i recall the miner skill was applied in combat when utilizing a pick in combat. This wasn't the case with woodcutting and combat. I don't really keep up with all the latest dev stuff so i could be wrong. (sorry OP this is a bit off topic)

14
DF Gameplay Questions / Re: Total War
« on: June 19, 2018, 06:44:26 pm »
It probably gives you an endgame message.

15
So, I started an adventure.

http://cubeupload.com/im/LHzkvg.png

I told a story from legends. thought it was kind of strange.

http://cubeupload.com/im/1ljGN7.png

also - witnessed a yak hauling wooden cups and stone mugs,while slowly distributing them across the map in several different locations.

http://cubeupload.com/im/fzm4rT.png

what is going on here?

has animal hauling been implemented recently? I've been out of the loop for a bit.

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