Bay 12 Games Forum

Dwarf Fortress => DF Modding => Mod Releases => Topic started by: apiks on October 17, 2013, 01:09:25 pm

Title: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: apiks on October 17, 2013, 01:09:25 pm
Teh LOLmod

THIS IS THE OLD MOD PAGE AND IS NO LONGER SUPPORTED. CLICK ON THIS FOR THE NEW ONE. (http://www.bay12forums.com/smf/index.php?topic=172147.0)


Download Latest Version (1.7.61) for DF 44.03 (http://dffd.bay12games.com/file.php?id=13320)
Download Latest Version (1.7.61) for DF 44.03 Mirror (https://github.com/apiks/Teh-LOLmod/releases/tag/v1.7.61)
Old Versions (https://github.com/apiks/Teh-LOLmod/tree/Old-Versions)

Welcome to Teh LOLmod! This is a community mod which means that anything added into it, as well as the people working on the mod itself is done by the community itself, and not a single person! The rules are simple, you want to add something or add something somebody else suggested? Just add it in and give it to me and I'll check it and give it the green! That's all! You guys choose what gets in, gets out and gets balanced.

So what do you do now? Well you just download the mod, make a fortress near a necro tower and hope you manage to survive. After you've had your fair share of !!FUN!! come back over here and give suggestions or add in your own things.




Spoiler: What is this mod? (click to show/hide)



Spoiler: Who made this mod? (click to show/hide)





Spoiler: Changelog (click to show/hide)

Now then, without further ado, may the !!FUN!! start!
Title: Re: [Community Mod] Teh LOLmod ~ Released to the Public!
Post by: TD1 on October 17, 2013, 01:21:05 pm
I'd like to suggest the addition of elves as hippies, over-weight humans and sentient spam-bots, as discussed towards the end of Necrothreat I
Title: Re: [Community Mod] Teh LOLmod ~ Released to the Public!
Post by: Deon on October 18, 2013, 12:58:46 pm
Don't forget spaghetti monsters and animated socks.
Title: Re: [Community Mod] Teh LOLmod ~ Released to the Public!
Post by: NAV on October 20, 2013, 02:02:14 am
Here are two new weapons: the drill and chainsaw! I tested them a bit in arena mode, they seem to work. Feel free to fix anything.

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_CHAINSAW]
[NAME:chainsaw:chainsaws]
[SIZE: 800]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20000:4000:RIP AND TEAR!:RIPS AND TEARS!:NO_SUB:500]

[ITEM_WEAPON:ITEM_WEAPON_DRILL]
[NAME:drill:drills]
[SIZE:600]
[SKILL:SPEAR]
[TWO_HANDED:47500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:40:5000:stab:stabs:NO_SUB:2000]
[ATTACK:BLUNT:5000:6000:bash:bashes:shaft:1500]
Title: Re: [Community Mod] Teh LOLmod ~ Released to the Public!
Post by: apiks on October 20, 2013, 05:15:49 am
NAV's Chainsaws and Drills have been added to Teh LOLmod. Enjoy splitting your enemies in half and watching their limbs destroy you in turn!
Title: Re: [Community Mod] Teh LOLmod 1.56 ~ Released to the Public!
Post by: Elephant Parade on October 25, 2013, 03:23:52 pm
Posting to watch, and maybe to suggest features.
Title: Re: [Community Mod] Teh LOLmod 1.56 ~ Released to the Public!
Post by: mastahcheese on October 29, 2013, 12:29:49 am
Ah, I just now found this.

EDIT: Can we set bonesaws to use a medical profession for fighting with?
Because mad doctors always seem to be pressed into service.
Title: Re: [Community Mod] Teh LOLmod 1.56 ~ Released to the Public!
Post by: TD1 on October 29, 2013, 12:39:54 am
*Mental image of Sprin wielding said bonesaw*  :o Why thank you. Just great, do you know how long it's gonna take for me to stop shivering in fear? Do you!!!
Title: Re: [Community Mod] Teh LOLmod 1.56 ~ Released to the Public!
Post by: mastahcheese on October 29, 2013, 12:41:49 am
*Mental image of Sprin wielding said bonesaw*  :o Why thank you. Just great, do you know how long it's gonna take for me to stop shivering in fear? Do you!!!
Now imagine if he were in adventure mode, drawing them out of a bag until he was wielding 7 with one hand!
Title: Re: [Community Mod] Teh LOLmod 1.56 ~ Released to the Public!
Post by: TD1 on October 29, 2013, 12:52:09 am
You...You just...Why would...Why would you.....*Runs screaming from the room in which is heard the word bonesaw repeated many times amongst assorted gibberish*
Title: Re: [Community Mod] Teh LOLmod ~ Released to the Public!
Post by: Godlysockpuppet on November 01, 2013, 05:05:54 am
animated socks.
Did you summon me?
Title: Re: [Community Mod] Teh LOLmod ~ Released to the Public!
Post by: CaptainArchmage on December 26, 2013, 02:41:43 pm
I suggest an expansion of the vocabulary, so we can have more variety in fort and names. At the very least, we should put all the words removed in DF2012 back in the dictionary on top of those put in.

These should be used for book name generation:

Code: [Select]
[NO_ART_NAME] for dummies
The noob's guide to [NO_ART_NAME]

Put these in secret_thread.txt

Code: [Select]
Nope
Sigs
Anonymous
Release Dates
Catsplosion
Brony
Pull the Lever
My Sides

The next ones should use Mayday's restored files as a basis.

The following words go in language_words.txt and ensure names such as "Fourchannel" are now possible. "Channel" is already in the dictionary.

Code: [Select]
[WORD:FOUR]
[PREFIX:four]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]

[WORD:FIVE]
[PREFIX:five]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]

[WORD:SIX]
[PREFIX:six]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]
[WORD:SEVEN]
[PREFIX:two]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]

[WORD:EIGHT]
[PREFIX:eight]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]

[WORD:NINE]
[PREFIX:nine]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]

[WORD:ZERO]
[PREFIX:zero]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]

Now for translations: Does anyone know what Toady used to generate the language files? (i.e. program and settings)

For language_DWARF.txt

Numerical Prefixes already in are:
one - nir
two - nob
three - mez

I tried to come up with these on my own. I did a haphazard check to ensure these words could not be easily confused with others. You might be able to catch the reasoning by looking over the dictionary.

Code: [Select]
[T_WORD:FOUR:mos]
[T_WORD:FIVE:mul]
[T_WORD:SIX:nomez]
[T_WORD:SEVEN:pol]
[T_WORD:EIGHT:nomul]
[T_WORD:NINE:hak]
[T_WORD:ZERO:at]

For language_ELF.txt

Prefixes already in:
one - ime
two - teme
three - sara

Code: [Select]
[T_WORD:FOUR:mar]
[T_WORD:FIVE:hol]
[T_WORD:SIX:åb]
[T_WORD:SEVEN:nore]
[T_WORD:EIGHT:weme]
[T_WORD:NINE:rèn]
[T_WORD:ZERO:pük]

For language_GOBLIN.txt

musngam = full hand (five fingers)

Code: [Select]
[T_WORD:FOUR:kirgun]
[T_WORD:FIVE:musngam]
[T_WORD:SIX:stoxmon]
[T_WORD:SEVEN:ungol]
[T_WORD:EIGHT:ngisol]
[T_WORD:NINE:zugèl]
[T_WORD:ZERO:konsud]

For language_HUMAN.txt

Code: [Select]
[T_WORD:FOUR:dol]
[T_WORD:FIVE:ern]
[T_WORD:SIX:meg]
[T_WORD:SEVEN:im]
[T_WORD:EIGHT:ko]
[T_WORD:NINE:rul]
[T_WORD:ZERO:il]

Is there way to make things named in secret_thread.txt go in book names? i.e. To allow "Trolling for dummies" or "The noob's guide to Bay12" as potential book titles.

Edit: Captain Mayday apparently repaired the files the day Dwarf Fortress 2012 was released here http://dffd.wimbli.com/file.php?id=5496
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: apiks on December 26, 2013, 08:14:20 pm
And done. Your contribution has been added to Teh LOLmod. Thanks, CaptainArchmage!

Teh LOLmod has now been updated to version 1.57.

Should you want anything else to be added, feel free to do so!
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Meph on December 26, 2013, 09:25:40 pm
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_CHAINSAW]
[NAME:chainsaw:chainsaws]
[SIZE: 800]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20000:4000:RIP AND TEAR!:RIPS AND TEARS!:NO_SUB:500]
This will result in a chainsaw that cant cut trees. Replace SKILL:SWORD with SKILL:AXE, and you woodcutters can fell trees with them. :)
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: apiks on December 26, 2013, 10:10:33 pm
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_CHAINSAW]
[NAME:chainsaw:chainsaws]
[SIZE: 800]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20000:4000:RIP AND TEAR!:RIPS AND TEARS!:NO_SUB:500]
This will result in a chainsaw that cant cut trees. Replace SKILL:SWORD with SKILL:AXE, and you woodcutters can fell trees with them. :)

Right. Added! Thank you for the tip. Many trees will be felled and many corpses laid waste!
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: CaptainArchmage on December 27, 2013, 07:33:37 pm
I was going to play Kerbal Space Program and try to get Masterwork 4 working on Mac, but ultimately I decided to do some more modding in DF.

The following adds Nope to languages, along with some words direly missing from the dwarven vocabulary such as "lava". I will edit the post as I go, since I need to deal with four language files and the symbolism (language_SYM.txt). Did you include language_SYM.txt from the Mayday restoration in the last update? It is needed to get the words to be used in goblin fortresses.

This goes in language_words.txt. Now you have a proper cannon to NOPE the world in lava with!

Code: [Select]
[WORD:NOPE]
[VERB:nope:nope:noped:noped:nopeing]
[STANDARD_VERB]

[WORD:CANNON]
[NOUN:cannon:cannons]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]

[WORD:MAGMA]
[NOUN:magma:magmas]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]

[WORD:LAVA]
[NOUN:lava:lavas]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]

The following go in language_DWARF.txt

I made nopecannon "kammekasi". If you happen to use a certain mod by Deon (Orcs?) which used a Japanese translation, you should be able to differentiate between "nopecannon" and "divinewind" easily. I have not made the words that different. No, really.

Magma - zirsiz (fire-grease)

Code: [Select]
[T_WORD:NOPE:kamme]
[T_WORD:CANNON:kasib]
[T_WORD:MAGMA:zirsiz]
[T_WORD:LAVA:rinãst]

For language_ELF.txt

Code: [Select]
[T_WORD:NOPE:kori]
[T_WORD:CANNON:icuvi]
[T_WORD:MAGMA:acela
[T_WORD:LAVA:ifena]

For language_GOBLIN.txt

I wanted to put "snafu" or "snafud" for magma, but apparently goblin language doesn't have f in it. No really, see for yourself. I tried to make the language look as much like the one Toady generated. On close examination, it looks like the language was generated by permitting certain combinations of two or three or four consonants and vowels and then sticking them together. Maybe I should go back over the other words I put in (the numbers) and check they follow the rules now I have a better idea of how they are generated.

Code: [Select]
[T_WORD:NOPE:zmosta]
[T_WORD:CANNON:slusku]
[T_WORD:MAGMA:ngàdo]
[T_WORD:LAVA:snaxud]

For language_HUMAN.txt

"fu" is a two-letter construct of a consonant and vowel, "bar" is a three-letter construct. Humans use both. FUBAR, anyone? FUBAR is when magma happens!

Code: [Select]
[T_WORD:NOPE:nosas]
[T_WORD:CANNON:pagum]
[T_WORD:MAGMA:fubar]
[T_WORD:LAVA:monhi]

For language_SYM.txt

Put the following under [SYMBOL:FIRE] in the file

Code: [Select]
[S_WORD:MAGMA]
[S_WORD:LAVA]

under [SYMBOL:ASSERTIVE] and also [SYMBOL:VIOLENT]

Code: [Select]
[S_WORD:CANNON]

under [SYMBOL:NEGATOR]

Code: [Select]
[S_WORD:NOPE]

By editing the symbol files with [S_WORD:yourword] under appropriate sections, you can put some lulz into the way things in your worlds and the people in them are named.

You can go ahead and update the files, though you are encouraged to check the Symbols file and check that the words are where you want them to be. Doing these few words took me about 2 hours.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: TD1 on December 27, 2013, 07:58:07 pm
Huzzah! wonder of wonders....Oh wait, that's a bad thing to do? Oh well...
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: CaptainArchmage on December 27, 2013, 08:49:07 pm
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_CHAINSAW]
[NAME:chainsaw:chainsaws]
[SIZE: 800]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20000:4000:RIP AND TEAR!:RIPS AND TEARS!:NO_SUB:500]
This will result in a chainsaw that cant cut trees. Replace SKILL:SWORD with SKILL:AXE, and you woodcutters can fell trees with them. :)

Right. Added! Thank you for the tip. Many trees will be felled and many corpses laid waste!

If you use SKILL:MINING for the item, it will be used by miners. Pneumatic drills, anyone?
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: apiks on December 28, 2013, 03:36:07 pm
Right. Your submission has yet again been included into the mod, CaptainArchmage.

Remember, folks, you could also post tutorials along with any submission you make and that would enable me to add even more things!
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Lord_lemonpie on December 31, 2013, 04:40:34 am
I felt the needs to add these two.

This goes in language_words.txt.
Code: [Select]

[WORD:SWAG]
[NOUN:swag:swags]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[OF_NOUN_PLUR]

[WORD:YOLO]
[NOUN:yolo:yolo]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[OF_NOUN_PLUR]

Insert these into language_DWARF.txt

Code: [Select]
[T_WORD:SWAG:budil]
[T_WORD:YOLO:uvmal]

These into language_ELF.txt

Code: [Select]
[T_WORD:SWAG:lifire]
[T_WORD:YOLO:yilih]

These into language_GOBLIN.txt

Code: [Select]
[T_WORD:SWAG:ognul]
[T_WORD:YOLO:agnuk]

And these into language_HUMAN.txt

Code: [Select]
[T_WORD:SWAG:ulfa]
[T_WORD:YOLO:fasal]
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: apiks on January 02, 2014, 09:50:21 am
Right. Thank you for your contribution and it has been added (http://dffd.wimbli.com/file.php?id=8273), alongside new position names. The next mod update will be a bigger one so if anybody should post something to be added, know that it'll be included when I decide to release it (hopefully not too far from now).
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: TalonisWolf on January 02, 2014, 10:33:06 pm
How'd you put"Bizarrchitecture" as a sphere of influence? It'd make a great reference to TVTropes, but I don't want to mess the mod up...

But I don't want to make someone else do it. Help?
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: apiks on January 02, 2014, 10:43:41 pm
How'd you put"Bizarrchitecture" as a sphere of influence? It'd make a great reference to TVTropes, but I don't want to mess the mod up...

But I don't want to make someone else do it. Help?

I checked almost everything in the mod and vanilla DF. Where in the lord's name did you find this?!
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: TD1 on January 03, 2014, 10:09:25 am
How'd you put"Bizarrchitecture" as a sphere of influence? It'd make a great reference to TVTropes, but I don't want to mess the mod up...

But I don't want to make someone else do it. Help?

I checked almost everything in the mod and vanilla DF. Where in the lord's name did you find this?!

He isn't saying he Found it, he's saying he wants to put it in. Rather problematic too, because he doesn't want another to do it but can't do it himself  :P
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: TalonisWolf on January 03, 2014, 02:08:14 pm
How'd you put"Bizarrchitecture" as a sphere of influence? It'd make a great reference to TVTropes, but I don't want to mess the mod up...

But I don't want to make someone else do it. Help?

I checked almost everything in the mod and vanilla DF. Where in the lord's name did you find this?!

He isn't saying he Found it, he's saying he wants to put it in. Rather problematic too, because he doesn't want another to do it but can't do it himself  :P

What he said. Sorry, should have been clearer. :-\

Edit: Found this in Malecus' Mas Medical Mod, thought of Necrothreat and it's Mad Doctor. I believe you already have the Bonesaw, but everything else would be new:


The Gear
- Armor: Lab coats, aprons, goggles, plague masks, surgical masks)
- Weapons: Bonesaws, scalpels, needle guns & needles)
Spoiler (click to show/hide)

The Insertions to be Added
Spoiler (click to show/hide)

The glowing section are things not necessary aren't necessary for the items to work, BUT you might want to look at it since it includes part of a reaction to turn dwarves to were(animal here) [The rest is on the OP of the Mods Thread, found here:  http://www.bay12forums.com/smf/index.php?topic=132736.0 (http://www.bay12forums.com/smf/index.php?topic=132736.0)] The squad thing is so you can make the doc wear and use his medical gear.

Of course, if you do decide you want to use this, you may want to ask permission. I'm just bringing it to your attention.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: apiks on January 06, 2014, 03:43:45 pm
I've contacted the person but he hasn't been online since Fall so I'll assume that I can use his mod for now. If he replies to my message saying that he does not wish to give permissions, I will remove it.

In short, your suggestion will be added in next release, TalonisWolf.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: NAV on January 07, 2014, 07:09:26 pm
I'm sorry but I had to.

Spoiler (click to show/hide)
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Elephant Parade on January 07, 2014, 09:17:54 pm
That is incredible.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: mastahcheese on January 07, 2014, 10:06:12 pm
Dear lord.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Lord_lemonpie on January 08, 2014, 11:06:55 am
I'm sorry but I had to.

Spoiler (click to show/hide)
MEIN GOT it's beautiful.
On the other hand, I need to spread my religion into the world of dwarfs.
Code: [Select]
[CREATURE:FSM]
[NAME:noodly appendage:the Great and Noodly One:noodly]
[CREATURE_TILE:15][COLOR:6:0:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:noodly appendages]
[PREFSTRING:omnisciency]
[PREFSTRING:love for midgets]
[PREFSTRING:lack of a gender]
[ALL_ACTIVE]
This goes into creature_fanciful.text and will create a creature that only shows op in preferences (urist MacPastafarianist likes the Great and Noodly One for their noodly appendages), engravings (this is An exeptional quality engraving of a noodly appendage by Urist MacPastafarianist) and statues
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Splint on January 21, 2014, 10:06:00 am
Have ban-cannon ranged weapons already been suggested? Cause that seems fitting. Have to be made on site, bulky ammo that can cut a goblin-sized invader in half (or at least take off his limbs,) poor melee ability? Seems like a fitting weapon Forumites would deploy once a site's been established. Would also make a good weapon for the guys in charge of law enforcement :P

Also, I approve of war doge. Maybe it's the lack of sleep that's spurring my interest in this mod...
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: TalonisWolf on January 21, 2014, 08:41:26 pm
Is there some way to make "dogecoin" a mintable coin? If not, it could be made into a good of some sort.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Elephant Parade on January 21, 2014, 09:44:40 pm
Is there some way to make "dogecoin" a mintable coin? If not, it could be made into a good of some sort.
Well, "doge" could be made into an ore. If that happened, we could have doge coins.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Teneb on January 22, 2014, 01:18:44 pm
I'd like to make my own contribution: with it, adventurers can now learn to speak like pirates, and even find other npcs doing so as well!

Instructions to install follow:



Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: TD1 on January 22, 2014, 01:24:12 pm
Haha, nice  :D
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Lord_lemonpie on February 03, 2014, 08:28:12 am
I got bored and made this little vermin spook-light. It comes in three different colors (white,yellow and red) and liquid fire should be able to get extracted from it (didn't have the patience to catch one, so i assume that works, just copied that bit from the fire snake)

Code: [Select]
[CREATURE:SPOOKTLIGHT]
[DESCRIPTION:An atmospheric ghost light often seen by travelers at night. It is known to recede when approached, leading the travelers from safe paths. Liquid fire can be extracted from it.]
[NAME:spook-light:spook-lights:spook-light]
[CASTE:YELLOW]
[CASTE_NAME:yellow spook-light:yellow spook-lights:spook-light]
[CREATURE_TILE:249][COLOR:6:0:1]
[CASTE:RED]
[CASTE_NAME:red spook-light:red spook-lights:spook-light]
[CREATURE_TILE:249][COLOR:4:0:1]
[CASTE:WHITE]
[CASTE_NAME:white spook-light:white spook-lights:spook-light]
[CREATURE_TILE:249][COLOR:7:0:1]
[SELECT_CASTE:ALL]
[PETVALUE:10]
[PET_EXOTIC]
[FLIER]
[NATURAL]
[VERMIN_GROUNDER][FREQUENCY:100][VERMIN_HATEABLE]
[FIREIMMUNE][WEBIMMUNE][IMMOLATE]
[SMALL_REMAINS]
[NOT_BUTCHERABLE]
[NO_DRINK][NO_EAT][NO_SLEEP]
[BIOME:ANY_LAND]
[POPULATION_NUMBER:250:500]
[PREFSTRING:ability to lure travelers away from the safe paths]
[PERFSTRING:hypnotizing colors]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NOTHOUGHT]
[NOBONES]
[BODY:BASIC_1PARTBODY_THOUGHT]
[USE_MATERIAL_TEMPLATE:FLAME:FLAME_TEMPLATE]
[USE_TISSUE_TEMPLATE:FLAME:FLAME_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:FLAME]
[USE_MATERIAL_TEMPLATE:VENOM:FLAME_TEMPLATE]
[STATE_NAME:ALL:liquid fire]
[STATE_ADJ:ALL:liquid fire]
[PREFIX:NONE]
[EXTRACT:LOCAL_CREATURE_MAT:VENOM]
[VERMIN_BITE:10:bitten:LOCAL_CREATURE_MAT:VENOM:LIQUID]
[SPEED:2900]
[BODY_SIZE:0:0:1000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[ALL_ACTIVE]
[NO_DIZZINESS]
[NO_FEVERS]
[FIXED_TEMP:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: NAV on March 02, 2014, 02:33:14 am
Spoiler: Fedora (click to show/hide)
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: TalonisWolf on March 13, 2014, 05:43:43 pm
Mod Trolls to be more like people who... Troll?

"UristMcRandom has been killed by Rage Quit Troll!"

"UristMcRandom the Second has been Trolled!"
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: TD1 on March 13, 2014, 05:53:53 pm
Mod Trolls to be more like people who... Troll?

"UristMcRandom has been killed by Rage Quit Troll!"

"UristMcRandom the Second has been Trolled!"
http://imgs.steps.dragoart.com/how-to-draw-trollface-trollface-step-7_1_000000064351_5.jpg
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: wasara on March 18, 2014, 12:57:29 pm
So, I was brainstorming a bit for teh lol mod and I was thing of adding weapons and bolts that make the creature it killed's corpse unressurectable or maybe a syndrome that comes with some dwarfs like tortured by armok or something similar. Well, that is if I get around to learning how to mod.

P.S. this was copy pasted due to laziness :P
Anyway I need a bit of help for the weapon and bolt "enchanting" for the unressurectable corpses, the code I was looking at didn't really help me.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: NAV on March 18, 2014, 09:55:08 pm
You could try asking for help in This (http://www.bay12forums.com/smf/index.php?topic=100707.0) thread.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: wasara on March 18, 2014, 10:38:55 pm
You could try asking for help in This (http://www.bay12forums.com/smf/index.php?topic=100707.0) thread.
Ah, thank you! Once I manage to get everything in order I can start working on stuff soon.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: apiks on March 22, 2014, 01:01:06 pm
It has been a long time since the last update so in preparation for the start of Necrothreat III, I have updated this mod to the latest version. You can check out the changes in the changelog on the main post. Enjoy your future demises with renewed vigor!
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: mastahcheese on March 22, 2014, 04:47:52 pm
Woo!
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Ruhn on March 25, 2014, 12:12:40 pm
How about more food?
Cheese + flour + meat = cheeseburger
cheese + flour + meat + plump helmet = pizza

And maybe make banhammers more powerful?

Working Nerf in somehow would be fun.  maybe it could be a syndrome that some forumites have that only affects enemies?
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: mastahcheese on March 25, 2014, 07:49:37 pm
We need to make a bacon material, so we can make everything out of bacon.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Lord_lemonpie on March 30, 2014, 10:12:27 am
I felt like coding some words today

Code: [Select]
[WORD:TWERK]
[VERB:twerk:twerks:twerked:twerked:twerking]
[STANDARD_VERB]

[WORD:SELFIE]
[NOUN:selfie:selfies]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]

[WORD:DUCKFACE]
[NOUN:duckface:duckfaces]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]

[WORD:TACO]
[NOUN:taco:tacos]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]

[WORD:BURRITO]
[NOUN:burrito:burritos]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]
Yes, I was hungry ;_;

Edit: just realised i havent put in the translations into dwarven/elfish/goblin/human, ill have to search them but they'll be up in a minute

Edit2:
Spoiler: lots of raws (click to show/hide)

Edit 3 (my god these just keep coming):

Just noticed a little typo in the raws of the spooklight I made. Here are the fixed raws:
Spoiler (click to show/hide)
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Dirst on May 07, 2014, 11:12:37 am
It just seems fair that this should be able to go both ways.

Code: (interaction_man_bites_dog.txt) [Select]
interaction_man_bites_dog

[OBJECT:INTERACTION]

[INTERACTION:WEREHUMAN_CURSE]

[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to assume the form of a squishy human every new moon]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CREATURE:WOLF:ALL]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:Wereman]
[SYN_AFFECTED_CREATURE:WOLF:MALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:MALE]
[CE:PERIODIC:MOON_PHASE:12:16]
[CE_ADD_TAG:NO_AGING:START:0]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:Werewoman]
[SYN_AFFECTED_CREATURE:WOLF:FEMALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:FEMALE]
[CE:PERIODIC:MOON_PHASE:12:16]
[CE_ADD_TAG:NO_AGING:START:0]



[INTERACTION:WEREHUMAN_BITE]

[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
[IS_HIST_STRING_2:, passing on the werehuman curse]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CREATURE:WOLF:ALL]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]


[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_AFFECTED_CREATURE:WOLF:MALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:16800]
[CE:CREATURE:HUMAN:MALE]
[CE:PERIODIC:MOON_PHASE:12:16]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_AFFECTED_CREATURE:WOLF:FEMALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:16800]
[CE:CREATURE:HUMAN:FEMALE]
[CE:PERIODIC:MOON_PHASE:12:16]

Then insert [SPECIALATTACK_INTERACTION:WEREHUMAN_BITE] into the human creature raws.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Dirst on June 07, 2014, 05:09:28 pm
Use at your own risk.

Spoiler: creature_tribble.txt (click to show/hide)

Spoiler: body_tribble.txt (click to show/hide)


Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: apiks on June 08, 2014, 03:55:54 am
I'm not sure whether that is a good idea... we already have plenty of zombie arms and legs spamming the map. Anyone that doesn't know what they are would be screwed. Any suggestions on making triblets more balanced (and by balanced, I mean non-map destroyers.))

Wait? I'm alive? Yes, haha! The mod is not dead. It's just being worked upon so that more features can be added before we burst.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Dirst on June 08, 2014, 10:39:39 am
I'm not sure whether that is a good idea... we already have plenty of zombie arms and legs spamming the map. Anyone that doesn't know what they are would be screwed. Any suggestions on making triblets more balanced (and by balanced, I mean non-map destroyers.))

Wait? I'm alive? Yes, haha! The mod is not dead. It's just being worked upon so that more features can be added before we burst.
This was intended more as a standalone option for destroying your fortress, rather than something appearing in the wild.  They are quite definitely map destroyers, because not only do they reproduce prodigiously, they are tagged as vermin and thus hard for the player to spot right away.  First clue a tribble has spawned is a 90% drop in FPS in about a minute.  In arena testing, 8 cats vs. 1 tribble ended up in a tribble-fueled FPS death.  40 cats vs. 1 tribble ended up in a never-ending stalemate due to some artifact of how resurrection is used to transform the tribblets.

Maybe use the boil-away stone method to keep a pack of tribbles entombed in the rock (by Klingons, of course) as a nasty surprise for inattentive miners?  Then strip out any chance of them spawning naturally.

As with many types of Fun, the only effective defense is magma.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: apiks on June 11, 2014, 01:44:43 pm
While that definitely is an option, I feel like they'd be insta-loss for a silly reason which would make people rage more than roll with the "Losing is fun!" formula. In the mod we already have overpowered undead which come in legions but they aren't an instant fort destroyer and can be delayed/stopped with the right methods. The tribbles feel like a free pass for fortress graveyard for no good reason other than to screw with people. I think you can see why it isn't a very desirable feature. We could add it as an optional if there's enough interest in it though.

This is what I think about the issue though. Since this is a community mod, I'll let other people choose or display opinion on the adding of tribbles.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: TD1 on June 11, 2014, 01:46:52 pm
There's enough to cause FPS

That would just break the game, I'm afraid, and whether that's the point or not is irrelevant :P
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Dirst on June 11, 2014, 02:53:50 pm
Sorry, I mis-read some of the early posts.  I thought the emphasis was on the silliness rather than the playability.  As is, a map with tribbles is fundamentally unplayable.

It was fairly simple to dial down the difficulty (reduce the number of tribblets to one, lengthen the time before activating them, remove the vermin tag) so that they are merely a ticking time bomb rather than an insta-kill.  That also required fixing a small bug in how the "rouse tribble" interaction worked.  (They still don't have blood because I haven't been able to track down why some were randomly bleeding to death during the birthing and rousing cycle.  This doesn't really impact how hard they are to kill.)

Still not going to offend me if you don't include them, but I think this addresses the concerns raised, especially if they appear entombed in rock.

Spoiler: creature_tribble.txt (click to show/hide)

Spoiler: body_tribble.txt (click to show/hide)


Edit: typo.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Talvieno on August 31, 2014, 04:46:50 pm
*is summoned from the deeps*

Hello, there. I hear this could use an update. I'm going to see what I can do.
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Ruhn on September 22, 2014, 05:29:57 pm
Looking forward to reading the change log once the final version for Nt III is ready.
Title: Re: [Community Mod 40.23] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on January 04, 2015, 08:44:53 pm
Newest version is up, boys! Sadly I lost the changelog so all the new things I and other people have added have been lost as names. The features themselves are still inside. I apologize for not giving proper credit. If you still want it attributed, please do tell me.

Now then. This version of the mod is for Necrothreat III (http://www.bay12forums.com/smf/index.php?topic=118805.0) so if you want to see the mod first hand, head over there!
Title: Re: [Community Mod 40.23] Teh LOLmod 1.6 ~ May the carnage begin
Post by: BFEL on February 01, 2015, 10:01:51 am
Since Dirst seems to have some skill in interactions that I lack, just thought I should restate that the original idea for the spambots was similar to his tribbles. They were intended to resurrect their chopped off limbs and then have the limbs do the werebeast regen thing, so you would end up with theoretically infinite spambots.

But I suck at interactions (and everything else) so it didn't get put in.
Title: Re: [Community Mod 40.23] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Dirst on February 09, 2015, 03:56:56 pm
Since Dirst seems to have some skill in interactions that I lack, just thought I should restate that the original idea for the spambots was similar to his tribbles. They were intended to resurrect their chopped off limbs and then have the limbs do the werebeast regen thing, so you would end up with theoretically infinite spambots.

But I suck at interactions (and everything else) so it didn't get put in.
The Tribbles used the Old Method of spawning a creature, which is slow and complicated and unreliable... which the Tribbles made up for in sheer volume.  If the mod is willing to use DFHack in 0.40, there is a far easier method available using a Lua script to spawn units.  That script still isn't fully stable (spawned creatures seem to come back hostile after a game is re-loaded, even if they had been tamed), but better than the Old Method.

If DFHack is a non-starter, it should be possible to adjust the interactions for a Spambot.
Title: Re: [Community Mod 40.23] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Gwolfski on October 13, 2015, 02:47:40 pm
*bump*

this is not dead as i have infofrom the mod createo. it is just sortoff.....nobody has looked at it for 8 months.

so i have a suggestion: make pig iron bacon and make it very valuable. and try adding edible to it.

Moar suggestions needed for when the inevitable happens and necrothreat iii falls again.
Title: Re: [Community Mod 40.23] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Muffinator on October 16, 2015, 07:14:13 pm
Stick my wolpertingers in there! lets roll stuff up like its katamari damaci!

As far as dank memes go, Here are Mountain Dew plants: http://dffd.bay12games.com/file.php?id=11215

I'm a total scrub, so I dunno if i made that plant right, I think I made it right, oh well.
Now what should doritos be?
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on October 17, 2015, 06:12:54 pm
I've added it to the latest version, but we will need a few more features before releasing it. Keep them coming!

Naturally doritos should be made from the liver of Mexican elves.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: exdeath on October 27, 2015, 01:17:29 pm
This mod need deep "web" creatures.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Lord_lemonpie on October 30, 2015, 03:00:45 am
Made this, should work correctly. Just add both of them to a creature file.
Code: [Select]
[CREATURE:PEPE_FROG]
[DESCRIPTION:A tiny amphibian prone to throwing loud tantrums. Several variants are extremely rare.]
[NAME:Pepe:Pepe:REEEE]
[CREATURE_TILE:249][COLOR:2:0:1]
[VERMIN_GROUNDER][FREQUENCY:100]
[AMPHIBIOUS][SMALL_REMAINS][NO_WINTER][UNDERSWIM]
[BENIGN][NATURAL][PET_EXOTIC]
[NOT_BUTCHERABLE]
[BIOME:ANY_POOL]
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[BIOME:SWAMP_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:ANY_LAND]
[POPULATION_NUMBER:250:500]
[PETVALUE:150]
[PREFSTRING:loud REEEEEEEs]
[BODY:QUADRUPED_NECK:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:100]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:2:500]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[NOCTURNAL]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[SWIMS_INNATE]
[MUNDANE]
[CASTE:NORMIEF]
[CASTE_NAME:wild pepe:wild pepes:wild pepe]
[POP_RATIO:200]
[FEMALE]
[CASTE:NORMIEM]
[CASTE_NAME:wild pepe:wild pepes:wild pepe]
[POP_RATIO:200]
[MALE]
[CASTE:UNCOMMON]
[CASTE_NAME:uncommon pepe:uncommon pepes:uncommon pepe]
[MALE]
[POP_RATIO:50]
[CASTE:RARE]
[CASTE_NAME:rare pepe:rare pepes:rare pepe]
[POP_RATIO:10]
[MALE]
[CASTE:LEGENDARY]
[CASTE_NAME:legendary pepe:legendary pepes:legendary pepe]
[POP_RATIO:1]
[MALE]
[SELECT_CASTE:NORMIEF]
[SELECT_ADDITIONAL_CASTE:NORMIEM]
[SELECT_ADDITIONAL_CASTE:UNCOMMON]
[SELECT_ADDITIONAL_CASTE:RARE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_CASTE:LEGENDARY]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

[CREATURE:GIANT_PEPE]
[COPY_TAGS_FROM:PEPE_FROG]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:200700]
[GO_TO_START]
[NAME:giant pepe:giant pepes:giant REEEEEEE]
[CASTE_NAME:giant pepe:giant pepes:giant REEEEEEEE]
[DESCRIPTION:A large monster in the shape of a green tree frog.]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:3]
[CREATURE_TILE:'P']
[COLOR:2:0:1]
[PETVALUE:1500]
[PET_EXOTIC]
[MOUNT_EXOTIC]
[GO_TO_END]
[PREFSTRING:loud REEEEEs]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:3512:2634:1756:878:4900:6900]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900]
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:3512:2634:1756:878:4900:6900]
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on October 30, 2015, 04:52:18 am
That gave me a good laugh. Will add.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Gwolfski on November 15, 2015, 08:49:05 am
hmmm might look into plants and brewing and pizzas soon
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Lord_lemonpie on November 15, 2015, 09:30:06 am
Code: [Select]
[CREATURE:BETAMALE]
[DESCRIPTION:These hulking, once human creatures dwell in the darkest depths of the caves of this world. They are depraved creatures, lacking both empathy and guilt. Their lack of a gf has caused them to start worshipping "2d waifus", which are female characters from chinese cartoons. One should avoid them at all costs]
[NAME:beta male:beta males:beta male]
[CREATURE_TILE:'B'][COLOR:2:0:0]
[CHILD:10][BABY:1][MULTIPLE_LITTER_RARE]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:3]
[LARGE_ROAMING][DIFFICULTY:2]
[POPULATION_NUMBER:5:10]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[CAN_LEARN][SLOW_LEARNER]
[EVIL]
[GRASSTRAMPLE:20]
[BONECARN]
[PREFSTRING:depraved nature]
[PREFSTRING:silly adoration of chinese cartoons]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE:2HEAD_HORN:2TUSKS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[SELECT_MATERIAL:HAIR]
[STATE_NAME:ALL_SOLID:fur]
[STATE_ADJ:ALL_SOLID:fur]
[YARN]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:GREEN]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:10000]
[BODY_SIZE:1:168:50000]
[BODY_SIZE:20:0:250000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAXAGE:800:1000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:TGORE:BODYPART:BY_CATEGORY:TUSK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:HGORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[EQUIPS]
[CANOPENDOORS]
[ALL_ACTIVE]
[LOW_LIGHT_VISION:10000]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[SWIMS_INNATE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE_NAME:fembot:fembots:fembot]
[POP_RATIO:2]
[CASTE:MALE]
[MALE]
[CASTE_NAME:beta male:beta males:beta male]
[POP_RATIO:40]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:GRAY:1:BLACK:1:BROWN:2:GREEN:1:WHITE:1]
[TLCM_NOUN:fur:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1:BLACK:1:BROWN:2:GREEN:1:WHITE:1]
[TLCM_NOUN:fur:SINGULAR]
[TLCM_TIMING:ROOT:700:0:900:0]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:fur:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:300:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:50:100:150:200:300]
[SHEARABLE_TISSUE_LAYER:LENGTH:300]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:GREEN:1:RED:1]
[TLCM_NOUN:eyes:PLURAL]
I regret nothing I do
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 15, 2015, 02:31:55 pm
Added the Beta Males.  We need a dice 1 creature or something. Something along those lines is my suggestion
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 20, 2015, 12:35:14 am
I stumbled upon this and... I must say I am rather interested. I will browse the raws to see how to contribute :)
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 23, 2015, 02:39:29 am
Here will be my first contribution. Tested it and it works perfectly. May have to tweak it a little after further tests if it reveals itself to powerful.


Basically a muscle rip-off. Just changed the material value.

Spoiler: Bacon and Ham material (click to show/hide)


Spoiler: Body of the Hambinger (click to show/hide)

Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 23, 2015, 05:15:38 am
That is an excellent addition. Would you mind telling me in which files I must place the values?

After a few more additions I think the next version will be up and running.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 23, 2015, 11:38:27 am
Ah sure !
Hambinger and Hamgel go into creature_something.txt
Bacon and Ham go into material_template_something.txt
Body detail plan of the Hambinger go into b_detail_plan_something.txt
Body of the Hambinger go into body_something.txt
Spawn Hamgel go into interaction_something.txt
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: DrunkGamer on November 23, 2015, 11:55:31 am
No idea if this would really fit, but why not have a mix of creatures and stuff?

Ripped straight out of my Napoleonic Mod, feel free to modify it or anything.

Spoiler: creature file (click to show/hide)

Spoiler: Body file (click to show/hide)
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Dirst on November 23, 2015, 12:00:05 pm
DrunkGamer, try to wrap your raws in CODE tags so that LEFT and RIGHT don't format your text (and provides a convenient copy-text button).  You can then wrap the CODE in a SPOILER for tidiness.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: DrunkGamer on November 23, 2015, 12:02:12 pm
DrunkGamer, try to wrap your raws in CODE tags so that LEFT and RIGHT don't format your text (and provides a convenient copy-text button).  You can then wrap the CODE in a SPOILER for tidiness.

Thanks for the reminder, I'm dumb.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 23, 2015, 12:13:46 pm
Would you be interested in exploding critters ? This is something I created some time ago. Basically, it is a critter the size of a rabbit that explode !violently! when under extreme emotion or exertion.

For now, they explode immediately after sighting a hostile creature -generally a dwarf-. I could tweak it a little if you would like to delay the "explosion" -and thus harm the dwarves-

Spoiler: Splooshy (click to show/hide)

Spoiler: Interaction "Explode" (click to show/hide)

The material isn't that much important. It could be anything else, but I was too lazy to change this :p

Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 23, 2015, 02:09:30 pm
Exploding critters are no issue, as long as they don't completely break the game and/or add massive amounts of lag.

With that said, I've added all of you folks' recent additions and I think a 1.6x version is coming soon at this rate.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 23, 2015, 02:17:15 pm
Exploding critters are no issue, as long as they don't completely break the game and/or add massive amounts of lag.

With that said, I've added all of you folks' recent additions and I think a 1.6x version is coming soon at this rate.

Lag may be an issue in specific circumstances. A short radius around the exploding critter is completely burned to the ground, so it may pose problematic in case of surface forest fire in high-density-tree biomes. Apart from this, no it shouldn't be game-breaking.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 23, 2015, 02:18:42 pm
Exploding critters are no issue, as long as they don't completely break the game and/or add massive amounts of lag.

With that said, I've added all of you folks' recent additions and I think a 1.6x version is coming soon at this rate.

Lag may be an issue in specific circumstances. A short radius around the exploding critter is completely burned to the ground, so it may pose problematic in case of surface forest fire in high-density-tree biomes. Apart from this, no it shouldn't be game-breaking.

That would be no issue. The necrothreaders added in this mod burn everything to the ground anyways with their fireball spam skill. :D
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 23, 2015, 02:26:25 pm
That would be no issue. The necrothreaders added in this mod burn everything to the ground anyways with their fireball spam skill. :D

Haha, can't wait for the next version then ! I'm going to pump some more things if it helps accelerating the release :p
By the way, what did you mean by a "dice 1 creature" ?
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: DrunkGamer on November 23, 2015, 02:29:50 pm
Heh, I'm bored and need some practice, I'm up for anything when it comes to building absolutely retarded creatures/metals/stones/plants/etc. I'll see what else I can make because unfortunately most of the things on my mod are 2spooky4u and not really funny (Unless you find a Wendigo fucking your shit up funny, of course)
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 23, 2015, 02:42:29 pm
That would be no issue. The necrothreaders added in this mod burn everything to the ground anyways with their fireball spam skill. :D

Haha, can't wait for the next version then ! I'm going to pump some more things if it helps accelerating the release :p
By the way, what did you mean by a "dice 1 creature" ?

In D&D and other similar systems rolling a 1 on a 20 die is a critical failure and the worst possible outcome for that action happens. I was wondering whether that could be implemented in some way. And yes, since the release is dependent on the amount of things put in and the time passed, more additions would indeed accelerate the release.

Heh, I'm bored and need some practice, I'm up for anything when it comes to building absolutely retarded creatures/metals/stones/plants/etc. I'll see what else I can make because unfortunately most of the things on my mod are 2spooky4u and not really funny (Unless you find a Wendigo fucking your shit up funny, of course)

You might be misunderstanding this mod. While it does feature "funny" things in it, this is not a forgiving mod. The difficulty has been ramped up significantly thanks to the Necrothreaders. Messing with the players, adding funny references and increasing game content is the aim of this mod.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: DrunkGamer on November 23, 2015, 02:44:10 pm
That would be no issue. The necrothreaders added in this mod burn everything to the ground anyways with their fireball spam skill. :D

Haha, can't wait for the next version then ! I'm going to pump some more things if it helps accelerating the release :p
By the way, what did you mean by a "dice 1 creature" ?

In D&D and other similar systems rolling a 1 on a 20 die is a critical failure and the worst possible outcome for that action happens. I was wondering whether that could be implemented in some way. And yes, since the release is dependent on the amount of things put in and the time passed, more additions would indeed accelerate the release.

Heh, I'm bored and need some practice, I'm up for anything when it comes to building absolutely retarded creatures/metals/stones/plants/etc. I'll see what else I can make because unfortunately most of the things on my mod are 2spooky4u and not really funny (Unless you find a Wendigo fucking your shit up funny, of course)

You might be misunderstanding this mod. While it does feature "funny" things in it, this is not a forgiving mod. The difficulty has been ramped up significantly thanks to the Necrothreaders. Messing with the players, adding funny references and increasing game content is the aim of this mod.

Nah, I understood.

I mean while it's hard to defeat it's not really a reference or funny at all, just spooky.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 23, 2015, 02:47:12 pm
That would be no issue. The necrothreaders added in this mod burn everything to the ground anyways with their fireball spam skill. :D

Haha, can't wait for the next version then ! I'm going to pump some more things if it helps accelerating the release :p
By the way, what did you mean by a "dice 1 creature" ?

In D&D and other similar systems rolling a 1 on a 20 die is a critical failure and the worst possible outcome for that action happens. I was wondering whether that could be implemented in some way. And yes, since the release is dependent on the amount of things put in and the time passed, more additions would indeed accelerate the release.

Good, that's what I thought. I will work on it then :)

You might be misunderstanding this mod. While it does feature "funny" things in it, this is not a forgiving mod. The difficulty has been ramped up significantly thanks to the Necrothreaders. Messing with the players, adding funny references and increasing game content is the aim of this mod.

I'm reassured. I was scared of creating to powerful creatures with the Hambinger, so I nerfed it before posting it (he was nigh-unkillable in his first incarnation).
I will try to create "fun" things then, so that we may get a step closer to release !
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 24, 2015, 03:21:30 pm
Here is the Dice20 creature... I won't say much, see for yourself :

Spoiler: What have I done (click to show/hide)

Spoiler: Icosahedron creature (click to show/hide)

EDIT:
-Changed One Transformation duration to 6month
-Increased Curse1 cooldown to 1 week
EDIT2:
-Changed some buffs durations


Spoiler: Icosahedron Body (click to show/hide)

Drop all of the .txt files into data/speech
Spoiler: Icosahedron Speech (click to show/hide)
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 24, 2015, 06:33:32 pm
*eyes start shining*

This is pretty cool. Will add it immediately. Just what we needed, more death and destruction. I do hope there's ways to protect from this being.

The more I look at it, the greater it seems. Good job!

On that note, how does the roll work exactly and at what period?
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: TD1 on November 24, 2015, 06:38:43 pm
That is brilliant
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 24, 2015, 06:44:24 pm
*eyes start shining*

This is pretty cool. Will add it immediately. Just what we needed, more death and destruction. I do hope there's ways to protect from this being.

The more I look at it, the greater it seems. Good job!

On that note, how does the roll work exactly and at what period?

The roll work by successive transformations with different probabilities. I made some rough calculations and rounded the numbers so that every transformation has ~5% of chance to occur.

At first I wanted the Dice to roll only at some specific times, but I got a bit lazy among all this modding. As a consequence, the Dice roll whenever possible. Oh, and the Dice can only roll when he is in his "base form".

Every transformation has a duration of one month. Except the "Ultimate One" one which last fo-re-ver (hehe).

I can still change how the interaction work though, so if you want a Dice that roll periodically, that would be perfectly doable.

I'm open to your suggestions/preferences !

EDIT: Apart from cave-in/obsidianization/ice-casting, I fear the options are limited to destroy the One. I put him against a dozen of my modded steel-adamantine warmech (bigger and badder than bronze colossi) and he obliterated them :p
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 24, 2015, 06:59:36 pm
The interaction is fine as it is. One month seems fair enough to me. I'm worried a bit about the players though. Instant death is not the goal, though it should be a threat. Maybe make the transformation time of the "Ultimate One" to something like 6 months? Just enough to storm in and screw everything up.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 24, 2015, 07:07:40 pm
Yeah, fair enough. I maaay have went a bit overboard x)

To clarify, the insta-death has a relatively long cooldown. But yeah, still insta-death though.
Okay for the duration of the Ultimate One, I will change it directly into the raws I posted.

And concerning the "buff" granted by the "good" versions of the Icosahedron, I'm not sure if it is too powerful or not. As of now, the strongest "buff" (the "20" one) is permanent and basically double every attributes and increase speed.

Should I keep it like this or change it ?
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 24, 2015, 07:31:45 pm
Nothing should be permanent, this is luck based after all. That's what I think.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 24, 2015, 07:35:18 pm
Mmh, good point. I changed the durations of the buffs. The Lesser Variant will last one month. The Normal Variant will last three months. The 20 Variant will last six months.

EDIT: I fixed the durations. You just have to re-copy the Interaction code and the Dice code
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 25, 2015, 12:06:23 am
Yeah, it's me again haha. I noticed the lack of underground creatures so...
May I interest you into some new products ? We have some fresh spiderbots and lazorsharks out of the factory. You can have a special discount right now ! Buy one, get both !

Oh, and there is also the repurposed leftovers from my fridge.


Spoiler: Spiderbot (click to show/hide)

Spoiler: Robotic lazorshark (click to show/hide)

I hesitate between calling it Fridge Leftovers and Fridge Horror. Which one sounds best to you ?

Spoiler: Fridge leftovers (click to show/hide)

Spoiler: Fridge leftovers body (click to show/hide)

Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 25, 2015, 06:26:35 am
I think Fridge Leftovers is fine, though it's your call.

How wonderful, more things to murder our forumites. On that note do you mind looking through the weapons that this mod adds? I think some like the laptop that's supposed to shoot spam doesn't properly function (which left us to beat things with spam, our ammunition). Fixing or adding things to the foods would do great things for adding more player-based content.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 25, 2015, 12:02:25 pm
I checked the various weapons in the mod, and everything seems to be working perfectly fine.
Concerning the foods, I'm currently looking further into it.

EDIT: Concerning the foods. I began dabbling into reactions so that we could have "recipes", but I realized it wouldn't work as intended. We wouldn't obtain standard prepared meals detailing their ingredients, so I'm leaving it as it is.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 25, 2015, 01:52:17 pm
We should probably make monster drinks and other energy drinks, being the staple of all the gamer squads. Might even add a small speed buff!
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 25, 2015, 01:54:33 pm
Oh...good idea ! Working with drinks is easier than working with food. I will work on it !
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 25, 2015, 02:45:40 pm
New supplies for our forumites. Energy drinks that will boost speed for a whole week. I thought about a malus, but I decided against that. I added (and will add) so many murderous things that I could at least show some mercy toward them...

I can add more/change names if you want, they are really easy to modify

For now, they all have the same effect cause I'm lazy.

Put these raws in a inorganic_yournamehere.txt file.


Put these into a reaction_yournamehere.txt file


Goes into material_template_yournamehere.txt file


EDIT: Oh, that gave me a great idea !

Spoiler: Toxic waste (click to show/hide)

Spoiler: Brew toxic waste (click to show/hide)

What you do with that is your problem :p
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 25, 2015, 04:57:19 pm
Well then. Our forumites now have energy drinks to boost productivity! Just like true gamers!
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: NAV on November 25, 2015, 06:48:35 pm
Whoa this mod's doing great!

I noticed that Forumites can't make chainsaws or drills, so you probably want to add them to the entity file.
[WEAPON:ITEM_WEAPON_DRILL]
[WEAPON:ITEM_WEAPON_CHAINSAW]
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 25, 2015, 07:24:22 pm
Whoa this mod's doing great!

I noticed that Forumites can't make chainsaws or drills, so you probably want to add them to the entity file.
[WEAPON:ITEM_WEAPON_DRILL]
[WEAPON:ITEM_WEAPON_CHAINSAW]

Well spotted. So it just has to go into entity_lolmod?
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 25, 2015, 07:51:39 pm
I just got a great idea, you guys will love it.


All the following reactions use the job Alchemy


To put into a item_yournamehere.txt


Materials used in the reactions. Turn your dwarves into weaboos, df addict, etc...(not a transformation)

I also added the lines for the energy drinks, just in case.

I have no regret.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 25, 2015, 08:07:57 pm
Finally our forumites can now binge on the computer with energy drinks! Just like real forumites!

Still, would you tell me in which files these are supposed to be put? I'm not sure for a few of them.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 25, 2015, 08:12:55 pm
Ah whoops !

Computer and Home TV Set raws goes into a building_yournamehere.txt
Reactions goes into reaction_yournamehere.txt
Computers, TV and Game Consoles goes into item_yournamehere.txt
Materials goes into inorganic_yournamehere.txt

As for the last raw batch, just drop them into an entity definition (ex:dwarves) to enable the buildings and reactions.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 25, 2015, 09:45:09 pm
Further tests with the Hambinger revealed he was far too strong. It was impossible for dwarves to kill it.

I'm also doing some tests with the Icosahedrons variants. All of them should be killable by a good dwarven military excepted for the Ultimate variants. Expect a similar post for the Icosahedron :s

Hambinger has been balanced, and Hamgels strengthened. I also tweaked the hamgel spawning interaction.

What changed :
-added "blood" to the Hambinger
-removed NO_THOUGHT_CENTER_FOR_MOVEMENT and NOTHOUGHT from the Hambinger
-increased healing rate (which means it heals slower)

Fixed raws :
In creature_yournamehere.txt

In interaction_yournamehere.txt

In b_detail_plan_yournamehere.txt

In body_yournamehere.txt

Sorry for the inconvenience !


EDIT: Fixed Icosahedron Raws

What changed :
-the material used for the shockwave isn't an insanely hot material anymore (it was so hot even the Icosahedron was melting from it)
-like for the Hambinger, removed NOTHOUGHT and NO_THOUGHT_CENTER_FOR_MOVEMENT
-greatly increased the cooldown of the shockwave for all variants bar Ultimate One
-increased Fireballs cooldown of all variants bar Ultimate One
 
In creature_yournamehere.txt
Spoiler: Icosahedron (click to show/hide)

In body_yournamehere.txt
Spoiler: Icosahedron Body (click to show/hide)

Phew, that's it. Balancing sure is hard, haha.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 26, 2015, 06:43:25 am
You're really pulling all the tricks together, aren't you? Will have to step up my game to keep up, haha.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 26, 2015, 12:33:26 pm
You're really pulling all the tricks together, aren't you? Will have to step up my game to keep up, haha.
Haha thanks !

I did a lot more extensive testing in the arena.
Results :
-Icosahedron 6 to 19 are killable by elite militia with full steel equipment
-Icosahedron 2 to 5 are killable by elite militia with full steel equipment+adamantine weapon
-Icosahedron 1 is killable by throwing 40 Great Corruptors, 20 Ancient Warmechs and 120 elite full steel equipment+adamantine weapon dwarves at it. Only one Corruptor survived haha.
=> success !

Some insight :
-Great Corruptors are some kind of tentacular abomination 4x time bigger than demons and with independently moving tentacles, and a spawning interaction to boot (the Hambinger was created using the Corruptor template)
-Warmechs are some kind of steel colossi with an adamantine skeleton and twin shoulder cannons that fire hyper-dense bullets. They also have adamantine armblade equipped.

EDIT:(Yeah, I often edit my posts)

Remember, folks, you could also post tutorials along with any submission you make and that would enable me to add even more things!

Stumbled upon this post. Would you still be interested in "tutorials" ? I agree that explaining one's modding process is a valuable resource for any modder, from dabbling to legendary.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 26, 2015, 04:04:01 pm
It was directed mainly for minor fluff things that I myself can add, like speech or other internet slang words once I was taught. Normally I'd be all for being taught more elaborate things as well, however with holidays and exams coming, I fear that might not be feasable.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 26, 2015, 05:49:07 pm
I understand. It's a shame the current period is a busy one for everyone.
Still, I will try to elaborate a little more of the things I added/will add. Who know, it may be useful to someone later !
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Splint on November 26, 2015, 07:21:07 pm
I would like to propose getting a masterwork sword just small enough for forumites to use two-handed off warmechs if those were added as a megabeast. Possibly with a pilot/control receiver part somewhere that can be hit to take it down (only because I associate mechs with being piloted in some fashion. No pilot/control signal, mech is a glorified hunk of metal.)

How did that spearman manage to hurl his spear through a reinforced glass canopy into the pilot's chest? Nobody knows. Not even him.

Not my call of course, but still.  And man do I wish I could come up with something suitable for this to contribute. All I can think of is some weapons: A railgun someone made a while back that can instakill people on a body shot (in 34.11 it made people explode against walls and trees. Now, it'd probably fatally smash thier torso,) and a shoulder-fired disc launcher. The ammo for both weighed a ton(consequently weighing your guys packing them down to about half speed if memory serves,) but damn is it amazing seeing a tigerman-sized enemy get sawed in half by a projectile fired by a 120 year old granpa.

Is there any interest in those?
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 26, 2015, 07:28:32 pm
....warmechs if those were added as a megabeast....

Warmechs aren't in Teh LOLmod as far as I know, they are just something I love using to test the megabeasts I create.

Not my call of course, but still.  And man do I wish I could come up with something suitable for this to contribute. All I can think of is some weapons: A railgun someone made a while back that can instakill people on a body shot (in 34.11 it made people explode against walls and trees. Now, it'd probably fatally smash thier torso,) and a shoulder-fired disc launcher. The ammo for both weighed a ton(consequently weighing your guys packing them down to about half speed if memory serves,) but damn is it amazing seeing a tigerman-sized enemy get sawed in half by a projectile fired by a 120 year old granpa.

Is there any interest in those?

Modding weapons isn't difficult, so I could mod that ! I already have a railgun-type weapon ready, I would just have the disc launcher to do.
If you think of anything, just throw it in ! If someone want to mod it, then it will be so :)
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Splint on November 26, 2015, 07:55:04 pm
I actually already have the raws for both laying around somewhere, actually. Just have to find the damned things and update them for the newer melee combat stuff.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 26, 2015, 08:04:43 pm
I actually already have the raws for both laying around somewhere, actually. Just have to find the damned things and update them for the newer melee combat stuff.

Haha, I'm already running some tests. I don't know the raws you used, but if it is as I imagined them, wouldn't they be a bit overpowered ?

Here are the raws I'm currently using for example. Subject to change and balance.

Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Splint on November 26, 2015, 08:24:33 pm
I found the disc launcher raws. They aren't updated obviously, but here they are.


Still sifting around for the railguns. The main balancers were the fact they were costly to produce and between the weapon and ammo, slowed users down significantly putting them in even greater danger than normal in melee combat.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 26, 2015, 08:29:16 pm
I found the disc launcher raws. They aren't updated obviously, but here they are.


Still sifting around for the railguns. The main balancers were the fact they were costly to produce and between the weapon and ammo, slowed users down significantly putting them in even greater danger than normal in melee combat.

I see, that's really interesting. As you said, the launcher is incredibly heavy, ~2.5 time the size of a 2H sword !
As for the discs, he seems to have also used the lrg serrated disc raws.

I like the fact that he created a separate workshop. Good idea to prevent "bone/wood" discs.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Splint on November 26, 2015, 08:39:25 pm
I found the disc launcher raws. They aren't updated obviously, but here they are.


Still sifting around for the railguns. The main balancers were the fact they were costly to produce and between the weapon and ammo, slowed users down significantly putting them in even greater danger than normal in melee combat.

I see, that's really interesting. As you said, the launcher is incredibly heavy, ~2.5 time the size of a 2H sword !
As for the discs, he seems to have also used the lrg serrated disc raws.

I like the fact that he created a separate workshop. Good idea to prevent "bone/wood" discs.

That was the point. The thing's supposed to essentially have large discs made portable as ammo, that's what makes it so deadly.  :)

Found the raws. I'd give proper credit if I could recall who I got them from. Lacks a bayonet in this basic iteration, and the ammo is blunt (as disc launchers were meant to fill the gibbing role.)

Spoiler: The Railgun! (click to show/hide)

There was intent to have a separate building and a large number of specific materials to make, since even towering megaspawn (Spawn of Holistic the size of a building) could be killed with a single slug. It was going to be in a Spearbreakers sequel as a consequence of tech being left behind by various groups.

However me and Talvieno never got far enough to the actual shop and reactions.

The components were to be...
Enough steel bars to make the main housing.
Copper bars for wiring.
A lead, gold, and silver bar as part of a battery/other important wiring.
Leather/cloth for a butt pad.
Wood/metal for a stock.
Magnetite to make the magnetic rails.
An extra steel or adamantine bar to make a bayonet if so wanted.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 26, 2015, 08:49:12 pm
With such shoot_force, I'm not surprised even a Greater Spawn would explode into gore. It's basically a portable mass driver :p

That's some serious dedication for the reaction. Creating such a recipe...

Hey speaking of recipe, that gives me an idea. If you're really set on having such a recipe to create railgun/disclaunchers, we could create a workshop inspired from the raw you got and separate items for each components of the weapons (frame/wiring/pad/rails/stock...).

What do you think ?
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Splint on November 26, 2015, 08:57:32 pm
With such shoot_force, I'm not surprised even a Greater Spawn would explode into gore. It's basically a portable mass driver :p

That was the goal, essentially. Storywise the locals couldn't produce guns that could shoot as fast.
But they could make them hit much, much harder to make up for this deficiency.


Quote
That's some serious dedication for the reaction. Creating such a recipe...
We needed a way to balance out such a powerful weapon besides user skill. So compleity and to a lesser degree, weight, was the solution, in effect making it very difficult to field railguns en masse.

Quote
Hey speaking of recipe, that gives me an idea. If you're really set on having such a recipe to create railgun/disclaunchers, we could create a workshop inspired from the raw you got and separate items for each components of the weapons (frame/wiring/pad/rails/stock...).

What do you think ?

An added level of complexity for an advanced and pretty much excessively powerful weapon is fine in my book. And in hindsight, suits the forumites perfectly: What they lack in a particular focus (such as gaming or hacking,) they make up for in being able to make all kinds of cool (and in some cases, deadly,) stuff given the time - presumably to look up how to make said stuff.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 26, 2015, 10:23:13 pm
Phew, that was hard. I haaaaate working with reactions, haha. Just did the railgun for now, the disclauncher will come later.

The components :
-gold battery
-aluminum components
-steel frame
-copper wiring
-magnetite rail

Because of the disassemble reaction, I strayed a little from what you originally posted :
-I took out the stock and butt pad
-the battery is only made of gold, of course I could have also created a silver battery but...I don't know, I was thinking it was a bit redundant.

Is it fine like this ? It doesn't bother me changing everything to suit your expectations.

EDIT: Ah. I forgot to add hotkeys... Will do that later, at the same time as the disclauncher !

It goes into an item_ilovedumplings.txt file
Spoiler: Various components (click to show/hide)

I didn't create the buildings, just renamed the ones you already created with Talvieno.
It goes into an building_ireallylovedumplings.txt file

It goes into an reaction_doyouliekmudkip.txt file
Spoiler: Lot of Reactions (click to show/hide)

Using tools gave me a better insight at how tools work. And they really are great to create custom items. That's why if you read this apiks, I'm going to change some things with the item Computer, Game Console and TV that I added earlier.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Splint on November 26, 2015, 10:43:35 pm
Heh, hadn't thought of being able to disassemble substandard railguns.

The battery is fine being gold.

And now we have the Tech Lab! For all your stupidly complicated weapon and armor production needs! I feel like a computer tool should be needed - How else are we supposed to wiki how to make this stuff when professionals aren't around? :P
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 26, 2015, 10:49:39 pm
Heh, hadn't thought of being able to disassemble substandard railguns.

The battery is fine being gold.

And now we have the Tech Lab! For all your stupidly complicated weapon and armor production needs! I feel like a computer tool should be needed - How else are we supposed to wiki how to make this stuff when professionals aren't around? :P

We actually already have a computer, it's just that it's a toy xD
I'm currently changing it to a tool, and also creating reactions for the computer. Phew, reactions aren't funny :(
It's not like with creatures where I can vent and have fun in the arena...
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 27, 2015, 12:46:33 am
Lot of fixes and additions !

List :
-Computers, TV, Game Consoles are now TOOLS (must replace the old toys)
-Many reactions to assemble magnetic disc launchers/railguns and create their components (new and updated)
-Reactions to create computers, TV, game consoles
-Fixed Computer Post and Home TV Set raws (as Computers, TV and Game Consoles are now TOOLS)
-Raws for the weapons and ammos (I copied them from what you posted Splint, did some minor modifications)

Some details :
-Railguns cost 10 steel bars, 1 gold bar, 1 aluminum bar, 1 copper bar, 1 magnetite boulder.
-Magnetic Disc Launchers 16 steel bars, 1 gold bar, 1 aluminum bar, 1 copper bar, 1 magnetite boulder.
-a Railgun Slug cost 3 metal bars
-a Disc cost 4 metal bars
-electronic components are made from silver (use metalcrafting)
-TV/Game Console/Computer are made from electronic components+1 metal bar (use metalcrafting)

Drop both into item_stealthyninja.txt
Spoiler: Railgun & Ammo (click to show/hide)


Drop into item_muffinbaker.txt

Drop into reaction_totallyacow.txt

Drop into item_sorrybanana.txt

Drop this into reaction_diepotato.txt

Drop this into the desired entity.

That was rather long. Errors are to be expected, because I didn't test this at all. Just used my dabbling modder insight, haha.
I haaaaate reactions !

Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 27, 2015, 06:47:01 am
You folks have been busy, I see. I've added everything from the latest post. Is there something from the previous ones that I might have missed?
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 27, 2015, 11:00:33 am
You folks have been busy, I see. I've added everything from the latest post. Is there something from the previous ones that I might have missed?

Ah yes, the buildings (Tech Lab and Magma Tech Lab) are in a previous post. I didn't put them in the big one.

EDIT: I also tweaked some numbers in the disc launcher and disc ammo raws. You may want to re-copy the raws.

EDIT2: Little fix concerning spiderbots. I gave them the wrong biome, woops.


EDIT3: Fixed a typo in the electronic hardware raws. Typed METAL_CRAFT instead of METALCRAFT, which led to errors (so the whole "reactions for electronic hardware" has to be re-copied
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on November 29, 2015, 07:45:17 pm
Just a small comment. Are there kobolds in Teh LOLmod ? If yes, we should rename kobolds "lurkers" :p
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on November 29, 2015, 07:57:10 pm
Just a small comment. Are there kobolds in Teh LOLmod ? If yes, we should rename kobolds "lurkers" :p

All the default things are still in. Whether they work is a different matter. On a few occasions when I tested adventure mode, you could choose races you normally would not be able to.

But yes, that's a good idea.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Splint on November 29, 2015, 07:59:41 pm
apiks ninja'd me. I support the rename as well.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on December 01, 2015, 03:10:49 pm
The new DF version is out ! And I presume the next Necrothreat will take place in 0.42 :)

I will begin working on the current raws to update them to 0.42 soon.

(and yay for artifact transfer in reactions ! That resolves one of my fear concerning railguns.)
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on December 01, 2015, 03:29:33 pm
Let's hope everything works properly.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Splint on December 01, 2015, 03:32:28 pm
(and yay for artifact transfer in reactions ! That resolves one of my fear concerning railguns.)

What fears?
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on December 01, 2015, 03:40:48 pm
To create a railgun, you have to create separate pieces and assemble them.

Which means that with the previous version, if you somehow got a strange mood which ended with one of the components, the resulting railgun would be like any other and the artifact status would be lost.

Same if somehow you decided to disassemble your artifact railgun : the artifact status would be lost.

But now, it can be transferred ! Which means assembling/disassembling no longer destroy artifact status !
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Splint on December 01, 2015, 04:06:55 pm
Ahhh... Hadn't thought of that.
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Dirst on December 03, 2015, 09:59:32 am
To create a railgun, you have to create separate pieces and assemble them.

Which means that with the previous version, if you somehow got a strange mood which ended with one of the components, the resulting railgun would be like any other and the artifact status would be lost.

Same if somehow you decided to disassemble your artifact railgun : the artifact status would be lost.

But now, it can be transferred ! Which means assembling/disassembling no longer destroy artifact status !
Speaking of assembled items, can't wait to see how musical instruments fare.

"This is my electric guitar, though I ain't got no place to plug it in.  But this tuning peg right here is an artifact!"
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: Nakéen on December 10, 2015, 07:52:12 pm
Updated the reactions to 0.42.XX

The rest of what I modded doesn't need any change, tested and verified !

Spoiler: Reactions (click to show/hide)

Changed the name of Red Cow to Blue Bull.
Spoiler: Inorganic Material (click to show/hide)

Spoiler: Buildings (click to show/hide)

And that's it. Back to modding !
Title: Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
Post by: apiks on December 10, 2015, 08:05:22 pm
Alright, I'm thinking it's time version 1.7 showed up. It has finally been released.

If anybody finds bugs and/or things that don't work with the latest DF version, I would appreciate it greatly if they are updated to a working version or at least reported.

Teh LOLmod v1.7 (http://dffd.bay12games.com/file.php?id=11453)
Title: Re: [Community Mod 42.02] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Nakéen on December 10, 2015, 08:07:31 pm
I will check this out :)
Title: Re: [Community Mod 42.02] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Nakéen on December 10, 2015, 08:48:37 pm
Phew, after a bit of rawfixing, here's the (nearly) fully updated LOLmod 1.7 !

I corrected everything that popped in the errorlog apiks, and updated the entities to 0.42.XX. Everything should be all well and good now.

There is just one problem. The creature GAMER has an interaction to QUIT or LOGOUT. It doesn't work, and because I'm not sure of what the goal of the interaction is, I didn't touch it.

https://www.dropbox.com/s/svfemnpda0nkbyj/Teh%20LolMod%201.7.zip?dl=0 (https://www.dropbox.com/s/svfemnpda0nkbyj/Teh%20LolMod%201.7.zip?dl=0)

Of course, some testing in Fortress Mode wouldn't hurt. "Anomalies" may appear during play.
Title: Re: [Community Mod 42.02] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: apiks on December 10, 2015, 08:58:09 pm
Thank you for updating it, Nakéen. I'm glad that there's an updated version now.

As for the QUIT or LOGOUT interactions, I have no idea too. They might not actually do anything, being a remnant of old coding. I recall the Gamer being introduced very early in Teh LOLmod so I doubt anybody except the creator does. On that note I think it was either BFEL or Talvieno that added the Gamer, and that was years ago.
Title: Re: [Community Mod 42.02] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Nakéen on December 10, 2015, 09:12:21 pm
Can you repost or update a link ? It bugs me to be the one posting the latest version ^^"
Title: Re: [Community Mod 42.02] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: apiks on December 10, 2015, 09:24:50 pm
I've reuploaded the file on the dffd website on the same listing. It should be the new version you created. Let me know if that is not the case.
Title: Re: [Community Mod 42.02] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Nakéen on December 12, 2015, 12:02:58 am
Found a typo that prevented electronic components and computers to be made at the Tech Lab.

Must replace the old raws of the Reactions MAKE_ELECTRONIC_COMP and MAKE_COMPUTER.
Spoiler (click to show/hide)

EDIT: Another fix. I never realized that the Railgun Slugs and Serrated Discs reactions only yielded 1 ammo.

It will now create a stack of 15 ammo by using 5 metal bars.

Spoiler: Corrected Reaction (click to show/hide)

Title: Re: [Community Mod 42.02] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: apiks on December 12, 2015, 07:06:34 am
Hotfix added.
Title: Re: [Community Mod 42.03] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Nakéen on December 13, 2015, 05:22:18 am
Another hotfix ! This one is rather important as it concerns Railgun and Disc Launchers ammunitions.

In the previous reactions, the metal chosen to create the ammunitions was random. I created a separate reaction for each kind of ammunition and material (copper, silver, bronze, iron, steel, adamantine). The old reactions [REACTION:RAILGUN_AMMO] and [REACTION:DISC_AMMO] are now obsolete and should be replaced by the following.

Spoiler: Fixed Reactions (click to show/hide)

Replace in the entity_default.txt file the raws [PERMITTED_REACTION:RAILGUN_AMMO] and [PERMITTED_REACTION:DISC_AMMO] by the following tags.
Spoiler (click to show/hide)
Title: Re: [Community Mod 42.03] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Gwolfski on December 19, 2015, 05:36:04 am
Q: can you mod more instruments, or are they hardcoded?
Title: Re: [Community Mod 42.03] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Nakéen on December 19, 2015, 05:41:45 am
Q: can you mod more instruments, or are they hardcoded?

A: You can mod more instruments. Generated instruments only appear if some tags are present in entities raws
Title: Re: [Community Mod 42.04] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Gwolfski on January 04, 2016, 04:18:52 pm
I tried to make  this thing, for the mod, but I feel it is a bit wrong. could someoone help?

it is this plant, which i think is ok, and the this reaction, that will turn the 'spongy bits' into logs
plant:
Spoiler (click to show/hide)
reaction:
Spoiler (click to show/hide)

edit:I have the box bit because the plant is based off quarry bushes, and they have leaves which get put in bags.

or maybe tke the whole plant: [REAGENT:plant:1:PLANT:NONE:PLANT_MAT:MUSHROOM_GIANT_GWOLF][UNROTTEN]
Title: Re: [Community Mod 42.04] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Gwolfski on January 05, 2016, 02:52:13 pm
actually, dump the reactions.

Two plants that I made up. Might need to be rebalanced:
 this thing:
Spoiler (click to show/hide)

cave strawberries:
Spoiler (click to show/hide)
Title: Re: [Community Mod 42.04] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Nakéen on January 05, 2016, 04:56:25 pm
Er, sorry if I appear a bit lost. Is your first post still relevant ?

What raws do you need help for ?
Title: Re: [Community Mod 42.04] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Gwolfski on January 06, 2016, 06:04:55 am
i wanted a reaction to turn the first plant into a log.

the firts post shows the older plant version and a two attempted reactions. the second post has the updated plant and aalso cave strawberries. Note the first plant is a mix of quarry bush and plump helmet raws.
Title: Re: [Community Mod 42.04] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Nakéen on January 06, 2016, 04:01:30 pm
Oh, okay ! I will look upon the raws, but I don't think they need tweaking ^^
Title: Re: [Community Mod 42.04] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Gwolfski on January 30, 2016, 06:25:09 pm
ahem. someone has some updating to do, including me. suggestions and version 1.8pre1 please.
Title: Re: [Community Mod 42.04] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: IndigoFenix on January 31, 2016, 12:20:02 am
Suggestion: Make computers a type of bookshelf, and make disks a type of book.  Then you can write information onto disks and store them in a computer.
Title: Re: [Community Mod 42.04] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Gwolfski on January 31, 2016, 09:32:23 am
oh, i know, electric guitars and drumkits!
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: MoonyTheHuman on March 19, 2016, 06:44:08 pm
Have these added to secrets:
Code: [Select]
C++
Assembly
DFHack
C
Python
Elmo
Cookiemonster
Teh LOLMod [Put the version numbe here]
Urist
Twitter
Facebook
Javascript
HTML
Spooky Scary Skeletons
MoonyTheHuman
FG&RP
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: apiks on March 25, 2016, 07:33:03 am
The additional secrets and hotfix have been added for the next minor version.

Gwolfski, please balance anything you wish to add and use a clear post format that includes the name of the file to which it has to be added and a short description of what it does.
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: pikachu17 on April 27, 2016, 11:05:12 am
a rare caste of cat that literally explodes. another cat that turns severed limbs into mini-cats.
also a flaming sword. rename nest boxes toilets
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Gwolfski on May 16, 2016, 04:50:33 pm
The additional secrets and hotfix have been added for the next minor version.

Gwolfski, please balance anything you wish to add and use a clear post format that includes the name of the file to which it has to be added and a short description of what it does.

Forget my old suggestions, will make others later, Might rework cave starwberries tho.
Title: Re: [Community Mod] Teh LOLmod ~ Released to the Public!
Post by: MoonyTheHuman on May 28, 2016, 05:44:13 pm
Code: [Select]
My Sides
this mod is more funny than i thought
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Enemy post on May 31, 2016, 11:06:03 am
If I make an Indominus Rex megabeast, will you add it?
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: apiks on May 31, 2016, 02:14:56 pm
If I make an Indominus Rex megabeast, will you add it?

Add some Jurrasic Park easter eggs and we're golden.
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Enemy post on May 31, 2016, 08:28:46 pm
I probably will later then.
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Enemy post on June 09, 2016, 12:19:03 am
Alright, here it is. Sorry it took so long.

Spoiler (click to show/hide)

The first version kept eating everyone in the world, It seems fixed now though. Immortality doesn't seem very film-accurate, but it wouldn't be much fun to have it exist for a few decades after worldgen and then die off forever.
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Gwolfski on June 09, 2016, 11:31:52 am
Nice! Also, plural of rex is rexi, not rexes.
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: apiks on June 09, 2016, 11:35:43 am
A quick look says that it's either rex or rexes (the more correct one would be the former since taxonomic species themselves do not have a plural).

The Indominus Rex has been added to Teh LOLmod.

If only somebody could tell me how to update the raws to the latest DF version, I would be thankful.
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Enemy post on June 09, 2016, 11:44:48 am
I did it for my Star Wars mod, it isn't hard unless I missed something or Teh LOLmod changes default raws. I think you just need reaction_advcarpenter and the rest is hardcode. I'd think the best solution would be move all of Teh LOLmod's own raw files into a clean install of 43.03.
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: apiks on June 09, 2016, 12:19:29 pm
Teh LOLmod does change some default raws. Does this mean that the changes must be put into the new version raws?

Why would the mod need reaction_advcarpenter?
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Gwolfski on June 09, 2016, 03:22:22 pm
I suggest all necessary changes go in their separate txt files. Except the ones that have to eg  change a civ.

Creatures, reactions, items- separate txt's
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Enemy post on June 09, 2016, 03:24:11 pm
Reaction_advcarpenter is the new raws that make building a town in adventure mode possible.
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Nakéen on June 09, 2016, 03:25:24 pm
Hey hey ! I will try to look at Teh LOLmod raws this week-end, and update what need to be updated.

It's been a long time, I will probably mod in some adventure_mode_reactions if I find the time :)
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: apiks on June 09, 2016, 07:11:43 pm
Thank you, Nakéen. That would be of immense help.
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Gwolfski on June 10, 2016, 04:03:55 am
I'm bored. What stuff do you suggest should be added?
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: pikachu17 on June 10, 2016, 01:11:41 pm
I'm bored. What stuff do you suggest should be added?
Flaming swords and arrows are needed. Also a balrog would be nice. how about a good region interaction that raises corpses and turns them into cats that can do the same? it would take catsplosions to the next level. some curses that are just that, curses. for instance one would make the statue toppler permanently blind, while another would cause him to bleed to death. One that would involve a lot of coding would be to make a curse that turns the statue toppler into the opposite sex of its race for twenty years. also the werehuman curse should actually turn wolves into were-wolves, as after all, humans don't turn into straight-up wolves. Not to mention the wolves would only get the were curse from being bitten by werewolves(or a diety curse that specifically targets them).
Title: Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
Post by: Dirst on June 10, 2016, 02:16:09 pm
Any changes can go right into this one.
It just seems fair that this should be able to go both ways.

Code: (interaction_man_bites_dog.txt) [Select]
interaction_man_bites_dog

[OBJECT:INTERACTION]

[INTERACTION:WEREHUMAN_CURSE]

[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to assume the form of a squishy human every new moon]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CREATURE:WOLF:ALL]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:Wereman]
[SYN_AFFECTED_CREATURE:WOLF:MALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:MALE]
[CE:PERIODIC:MOON_PHASE:12:16]
[CE_ADD_TAG:NO_AGING:START:0]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:Werewoman]
[SYN_AFFECTED_CREATURE:WOLF:FEMALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:FEMALE]
[CE:PERIODIC:MOON_PHASE:12:16]
[CE_ADD_TAG:NO_AGING:START:0]



[INTERACTION:WEREHUMAN_BITE]

[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
[IS_HIST_STRING_2:, passing on the werehuman curse]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CREATURE:WOLF:ALL]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]


[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_AFFECTED_CREATURE:WOLF:MALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:16800]
[CE:CREATURE:HUMAN:MALE]
[CE:PERIODIC:MOON_PHASE:12:16]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_AFFECTED_CREATURE:WOLF:FEMALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:16800]
[CE:CREATURE:HUMAN:FEMALE]
[CE:PERIODIC:MOON_PHASE:12:16]

Then insert [SPECIALATTACK_INTERACTION:WEREHUMAN_BITE] into the human creature raws.
Title: Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Nakéen on June 11, 2016, 02:53:14 am
Checked and tested the current raws of teh LOLmod, everything is working fine in 0.43.03.

I didn't do extensive testing as in seeing if creatures are working as intended, but no crashes are reported.

Also, began modding a werecurse variation called "Trojan Horse", and a creature named "ERROR404".

Edit: Also, when is the future Necrothreat succession expected ?
Title: Re: [Community Mod 43.03] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: TD1 on June 11, 2016, 07:41:34 am
Probably after the current one meets a Sprin-y death. :P
Title: Re: [Community Mod 43.03] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Gwolfski on June 13, 2016, 04:13:37 am
Probably after the current one meets a Sprin-y death. :P

So far, it has met a Fps death... I want my turn goddammit!
Also, a github would be nice.
Title: Re: [Community Mod 43.03] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: apiks on June 13, 2016, 04:38:21 am
Probably after the current one meets a Sprin-y death. :P

So far, it has met a Fps death... I want my turn goddammit!
Also, a github would be nice.

If you manage to solve the FPS death then you shall receive your turn.


Github was never something I quite understood properly. Care to elaborate how it works and what's it used for exactly?
Title: Re: [Community Mod 43.03] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
Post by: Gwolfski on June 13, 2016, 01:05:56 pm
It's like an online folder for stuff that people work on, such as programs or mods. A person starts a 'repository' and they upload stuff to it, in this case the mod files. Folders are preserved. Then, you get 'forks' and 'branches', which basically are the same thing, except a fork can be made by anyone and is more 'on the side' while a branch is made by you. These are for example testing stuff, eg master(main) branch that has the stable mod, and a test/wip branch for stuff that's being tested. then there's pull requests, that means merging a fork/branch into another one.

I got this nice setup, with the GitHub desktop app, where all my stuff is in a folder, so i just edit the folder, then I run my github desktop app, it detects changes and you can 'commit' (confirm) them and sync with the online version.

Google github beggineers
Title: Re: [Community Mod 43.03] Teh LOLmod 1.7.1 ~ The Rise of The Internet Culture
Post by: apiks on June 14, 2016, 03:31:50 am
Version 1.7.1 which has minor additions has been released.

Migration to Github has been done as well as a few more minor works in the file structure.

For any suggested features or bugs you can now put them in the "issues" tab on Github.
Title: Re: [Community Mod 43.04] Teh LOLmod 1.7.1 ~ The Rise of The Internet Culture
Post by: MoonyTheHuman on June 25, 2016, 07:46:10 pm
Pull request!
I like to make the additions myself (;
Title: Re: [Community Mod 43.04] Teh LOLmod 1.7.1 ~ The Rise of The Internet Culture
Post by: apiks on June 26, 2016, 02:54:53 am
Nothing wrong with your additions and as such has been merged with the latest non-public version.

This Github's real fancy. I'm starting to like it.

After a few more changes since the last version, I'll change the version number again. Until then, those Github-savvy can likely download the latest version themselves from Github.
Title: Re: [Community Mod 43.04] Teh LOLmod 1.7.1 ~ The Rise of The Internet Culture
Post by: MoonyTheHuman on June 26, 2016, 10:25:14 am
There IS a reason i love github ^_^
Ill work on some !!FUN!! creatures
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.1 ~ The Rise of The Internet Culture
Post by: Gwolfski on September 24, 2016, 02:36:42 pm
Just rename "Trolls" "Trumps" and "Hill Titans" "Hillary Titans."

Simples.

Make special 'wall' sites, which must be built by Trumps!

+(infinity+1)!


Mod Suggestion.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.1 ~ The Rise of The Internet Culture
Post by: Enemy post on September 24, 2016, 08:20:17 pm
What if we made Trumps and Hillaries the male and female castes of the same civ? We could even have other people for a full Politician invader civ.

I may work on this later.

*Edit, yeah I'm pretty eager to make this. I'm thinking of doing a creature based on humans, in a civ derived from goblins. I'm planning on making castes of at least Trump, Hillary, Obama, Sanders, Gary Johnson, Jill Stein, and everyone from the Republican primary. I could then move on to other American and foreign politicians, but for the interest of time I'll start with just those. I'd also set them to always choose Obamas as their President and later switch to either Trump or Hillary depending on who wins. I may also make custom weapons for them.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.1 ~ The Rise of The Internet Culture
Post by: Dirst on September 24, 2016, 09:17:31 pm
Squads of Mudslingers and Astroturfers seem like the backbone of the civ's military.  Not sure how to get Lobbyists into the picture (for non-Americans, simplest explanation of a lobbyist is a professional with a government-issued license to pay bribes).
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.1 ~ The Rise of The Internet Culture
Post by: Enemy post on September 24, 2016, 11:11:35 pm
I've begun working. I had to do some early testing, so behold the first meeting of the first-ever Clinton and Trump NPC's.

Trump is Human 1, Clinton is Human 2.
Spoiler (click to show/hide)

*Edit, I have them using American flags as weapons now. Any ideas for other appropriate weapons?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.1 ~ The Rise of The Internet Culture
Post by: Gwolfski on September 25, 2016, 02:40:10 am
A gun that fires dollars.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.1 ~ The Rise of The Internet Culture
Post by: apiks on September 25, 2016, 02:56:23 am
We have a few guns (at least an ak-47) so I guess you need only add the ammo for it? I would appreciate it if you could also test whether whatever you add works.

That reminds me, were the laptops not properly shooting ammo posts fixed?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.1 ~ The Rise of The Internet Culture
Post by: Enemy post on September 25, 2016, 03:20:39 pm
The mod is coming together rapidly, I have pretty much finished the civ and items. Still working on the supercreature.

I used Gwolfski's idea, although I have them firing the dollars out of wallets.

The politicians I have completed so far are:Trump, Hillary, Obama, Sanders, Jill Stein, Gary Johnson, John Kaisch, Ted Cruz, Ben Carson, Jeb Bush, and Jim Gilmore.

There was a bug where their materials and tissues weren't working right so any blow would rip through them like they were wet napkins. Tragically, I have fixed this. Once I get the politicians themselves done, I intend to come back and add SOUND tokens to make them say their associated quotes.

*Edit, Chris Christie's up now.

*Edit again, going to have to take a break now. All the 2016 election politicians are complete, now I just need to add the quotes mechanic and make some minor tweaks and it'll be ready to add to the mod. With luck, it'll be done before tomorrow's debate.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.1 ~ The Rise of The Internet Culture
Post by: Enemy post on September 26, 2016, 05:41:19 pm
The politicians are ready for Teh LOLmod, just in time for the debate!

Added characters are: Trump, Hillary, Obama, Sanders, Jill Stein, Gary Johnson, John Kaisch, Ted Cruz, Ben Carson, Jeb Bush, Jim Gilmore, Chris Christie, Carly Fiorina, Rick Santorum, Rand Paul, Mike Huckabee, and Marco Rubio.

They should be hostile in Fort mode, besieging you with their American flags and deadly wallets. In Adventure mode they are a playable race.  If that's inappropriate to the mod, it can easily be removed. I tested them in Teh LOLmod and found no bugs, except a minor one.

Spoiler: Bug (click to show/hide)
I think that's caused by interacting with Teh LOLmod though.

Have fun brutally exercising your right to free speech!

I posted it on DFFD in case anyone wants just the politics. (http://dffd.bay12games.com/file.php?id=12460)

Here are the files, just drag them into Teh LOLmod to add them.

I do have one request though, there's a line under their President position that causes them to always select Obamas as president.
Code: [Select]
[ALLOWED_CREATURE:POLITICS:OBAMA]
Depending on who wins the election, it would be best if the line was changed to

Code: [Select]
[ALLOWED_CREATURE:POLITICS:TRUMP]or
Code: [Select]
[ALLOWED_CREATURE:POLITICS:HILLARY].

If anyone wants to make their own politicians, here is a template that makes it easier.

Spoiler: Template. (click to show/hide)

Spoiler: Gender controls (click to show/hide)

Spoiler: Quotes (click to show/hide)

Then copy and paste your custom caste just above -------------------END CASTES HERE------------------------- in creature_politics.

Please tell me if there's any problems. Thanks for letting me contribute!
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.1 ~ The Rise of The Internet Culture
Post by: Gwolfski on September 27, 2016, 01:13:05 am
sweet!
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.1 ~ The Rise of The Internet Culture
Post by: TD1 on September 27, 2016, 08:30:41 am
Pure gold. Thank you.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.2 ~ Presidential Election Version
Post by: apiks on September 27, 2016, 03:18:53 pm
Alrighty, folks. I've updated the OP.

Some minor bugfixes were done as well. The error Enemy Post found should not exist anymore. It was caused due to some things missing from the latest DF version in the files that the mod changes.
I also changed a horrendous thing that I noticed nobody had added until now. *Elves* are now hippies.

The ak 47 however does not work. I've tried all kinds of things and it simply doesn't work properly in the object test arena. I even made it mechanically the same as the laptops and crossbows and it still doesn't work properly. Does anybody know what this is due to?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.2 ~ Presidential Election Version
Post by: Gwolfski on September 27, 2016, 04:31:47 pm
Alrighty, folks. I've updated the OP.

Some minor bugfixes were done as well. The error Enemy Post found should not exist anymore. It was caused due to some things missing from the latest DF version in the files that the mod changes.
I also changed a horrendous thing that I noticed nobody had added until now. *Elves* are now hippies.

The ak 47 however does not work. I've tried all kinds of things and it simply doesn't work properly in the object test arena. I even made it mechanically the same as the laptops and crossbows and it still doesn't work properly. Does anybody know what this is due to?

can't check right now, but are you sure there is no typos/spaces/missing brackets?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.2 ~ Presidential Election Version
Post by: Enemy post on September 27, 2016, 04:33:32 pm
I fixed the AK-47 in my copy of the mod by adding the [SHOOT_FORCE:1000] tag from crossbows. The problem was that without that tag, the bullets had no force and would simply drop out of the gun.
 
Here is the working AK.

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_AK_47]
[NAME:AK 47:AK 47s]Idea by BFEL
[SIZE:1000]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[RANGED:CROSSBOW:BULLETS]
[MATERIAL_SIZE:7]
[SKILL:HAMMER]
[SHOOT_MAXVEL:1000][SHOOT_FORCE:1000]

[ATTACK:EDGE:20:10000:bash:bashes:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]

Why is the bash edged?

Also, I just noticed that my politicians are lacking the items I made for them in the ZIP file I uploaded. I'll fix that shortly.
*Ok, my download is fixed now.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.2 ~ Presidential Election Version
Post by: Gwolfski on September 27, 2016, 04:40:46 pm
I suspect a bayonet.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.2 ~ Presidential Election Edition
Post by: apiks on September 27, 2016, 04:52:43 pm
I have no idea why it's edged, though making three attacks for bayonet, pommel and just straight out bashing with the thing sounds great to me.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.2 ~ Presidential Election Edition
Post by: Enemy post on September 27, 2016, 09:19:04 pm
Just wanted to make sure Apiks sees this since it's currently an edit on the prior page, I forgot to include the items in the first release. It's updated now, but in the version currently packaged with Teh LOLmod all politicians are currently shirtless and fistfighting.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.2 ~ Presidential Election Edition
Post by: apiks on September 28, 2016, 07:45:41 am
The fixed ak-47s have been added and I've also added the three attacks I mentioned up in this page. You can now execute forumites via firing squad, haha.

I've also balanced the necrothreaders more and made the thread zombies easier to handle (read that as no longer you have an undead finger trying to stick itself up your behind). I'll post the new version later today.

Edit: It's been updated
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 03, 2016, 12:27:40 am
I decided to go in and try to clear the errorlog. I noticed that this line seems to indicate that these items are toys:
Code: [Select]
*** Error(s) finalizing the entity MOUNTAIN
Unrecognized entity toy token: ITEM_TOY_COMPUTER
Unrecognized entity toy token: ITEM_TOY_TV
Unrecognized entity toy token: ITEM_TOY_GAME_CONSOLE

However, in the raws the items are defined as tools with no use, as seen here.

Code: [Select]
[ITEM_TOOL:ITEM_TOOL_COMPUTER]
[NAME:computer:computers]
[VALUE:50]
[METAL_MAT]
[TILE:147]
[SIZE:220]
[MATERIAL_SIZE:3]

[ITEM_TOOL:ITEM_TOOL_TV]
[NAME:television:televisions]
[VALUE:50]
[METAL_MAT]
[TILE:220]
[SIZE:500]
[MATERIAL_SIZE:3]

[ITEM_TOOL:ITEM_TOOL_GAME_CONSOLE]
[NAME:game console:game consoles]
[VALUE:50]
[METAL_MAT]
[TILE:145]
[SIZE:300]
[MATERIAL_SIZE:3]

For comparison, this is what the vanilla toys look like:
Code: [Select]
[ITEM_TOY:ITEM_TOY_PUZZLEBOX]
[NAME:puzzlebox:puzzleboxes]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_BOAT]
[NAME:toy boat:toy boats]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HAMMER]
[NAME:toy hammer:toy hammers]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_AXE]
[NAME:toy axe:toy axes]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_MINIFORGE]
[NAME:mini-forge:mini-forges]
[HARD_MAT]


Should the gaming accessories be altered to make them actual toys, rather than tools?

*Edit, Also, why are inorganics being specified in the Interactions folder? The inorganics have their own folder, where they are happy. I''ll try removing them from the interaction folder and see what happens.

**Edit again, it seems the problem with the bacon creature is that the material template "WEAKSAUCE_TEMPLATE" doesn't really exist. Also, Bacon and Ham's templates aren't working properly.

***Also, the gamers have "logout" and "rage quit" interactions as they run away. These don't seem to be meant to do anything other than show "The gamer Rage Quits" as they retreat. I can probably make that work if that's the intent.

****Burgers are mostly fixed now. The problem was that [OBJECT:BODY_DETAIL_PLAN] and [OBJECT:MATERIAL_TEMPLATE] to material_template_lolmod and b_detail_plan_lolmod. Without those, the game didn't know to look in those folders. All that's left for them is the Weaksauce template not existing, so that needs to be added or removed from their body plans.

*****item_lolmod and item_lolmod food were missing [OBJECT:ITEM] in their files. Its fixed now.
 
******Final update for tonight, I have to stop working for now. Still trying to get the toys to work, I'm not sure why they don't yet. This is the remaining errorlog.

Code: [Select]
*** Error(s) found in the file "raw/objects/creature_lolmod.txt"
BACON:Unrecognized Material Template: WEAKSAUCE_TEMPLATE
*** Error(s) finalizing the symbol FOOD
Unrecognized word token: PIZZA
*** Error(s) finalizing the symbol UNTOWARD
Unrecognized word token: NOOB
*** Error(s) finalizing the symbol GAMES
Unrecognized word token: VIDEO GAME
*** Error(s) finalizing the translation LEET2
Unrecognized word token: YOR
*** Error(s) finalizing the creature GAMER
Interaction Token not recognized : QUIT
Interaction Token not recognized : LOGOUT
*** Error(s) finalizing the creature BACON
undefined local creature material set to default: BACON WEAKSAUCE
*** Error(s) finalizing the entity MOUNTAIN
Unrecognized entity toy token: ITEM_TOY_COMPUTER
Unrecognized entity toy token: ITEM_TOY_TV
Unrecognized entity toy token: ITEM_TOY_GAME_CONSOLE
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on October 03, 2016, 04:31:04 am
Originally the  computer, TV and Game Console toys were toys. However Nakéen made them into tools on purpose. Likely they're showing up in the error log as the lines haven't been updated somewhere. Hence I do not believe it to be a mistake, though the error is probably negligible.

As for the gamers, yes. The intention is for them to say lines when running away.

As for the word tokens, those might be my fault as I updated the word files to be with the latest version (0.43.05) word files. I did try readding them back properly, I'm not sure why it's showing up in the error log. I missed something possibly?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Nakéen on October 03, 2016, 04:35:00 pm
-snip-
How strange ! I remember properly defining Weaksauce and Computer/TV/Game Consoles.

I will download the mod and look up everything quickly.

edit: How strange. Weaksauce template is defined as such in my backup of the mod, which is rather old. Here are the raws :

Code: [Select]
[MATERIAL_TEMPLATE:WEAKSAUCE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:MAUVE]
[STATE_NAME:ALL_SOLID:weaksauce]
[STATE_ADJ:ALL_SOLID:weaksauce]
[STATE_COLOR:LIQUID:MAUVE]
[STATE_NAME:LIQUID:liquid weaksauce]
[STATE_ADJ:LIQUID:liquid weaksauce]
[STATE_COLOR:GAS:MAUVE]
[STATE_NAME:GAS:boiling weaksauce]
[STATE_ADJ:GAS:boiling weaksauce]
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:10000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:9900]
[SOLID_DENSITY:1060]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:20000] used human skin
[SHEAR_FRACTURE:20000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[GENERATES_MIASMA]
[MEAT]
[BUTCHER_SPECIAL:MEAT:NONE]
[MEAT_NAME:NONE:meat:meat]
This lets the game know that the item can be eaten in various ways.
[EDIBLE_VERMIN]
[EDIBLE_COOKED]

It should be defined right after energy drink template.


edit2: The error with toy computer can be resolved by changing the computer definition to a tool in the Dwarf Entity raws.
If you change computer&co back to TOY, you will have to change the associated reactions and custom buildings.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 03, 2016, 08:27:03 pm
I'm working again, thanks for stepping in Nakéen. All that is left is the interactions and the new words. All the other errorlog entries have been eliminated. The spooklights also didn't have gaits, so I gave them the same ones pixies have.

*Edit, fixing the words now. I didn't actually know words could be modded and added like this, I'm surprised I never tried it before.

**Words are done now. I'm not sure what Yor was supposed to mean, but it sounds like a noun so I defined it as one with no difference when plural.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Nakéen on October 03, 2016, 08:43:42 pm
Glad to be able to help ! You are doing impressive work on your own, props for that.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 03, 2016, 09:52:55 pm
Thanks! I'm almost done, just having some trouble with the final bug. It no longer generates an errorlog, but I can't quite seem to get ragequitting and logging out to display their text.

I added these to interaction_lolmod to silence the errorlog.

Code: [Select]
[INTERACTION:QUIT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
      [IE_IMMEDIATE]
[INTERACTION:LOGOUT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
      [IE_IMMEDIATE]
As soon as this is solved, I'll start extracting the repaired mod from its folder and send it to Apiks.

*Closing in...

**Got it. The solution was that the interactions needed an effect. So, I changed them to this.

Code: [Select]
[INTERACTION:QUIT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
      [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
[SYNDROME]
[CE_ADD_TAG:CAN_LEARN:START:1:END:2]


[INTERACTION:LOGOUT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
      [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
[SYNDROME]
[CE_ADD_TAG:CAN_LEARN:START:1:END:2]

The errorlog is now clear, I can start cleaning up now.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Dirst on October 03, 2016, 10:07:03 pm
YOR was a typo of YORE in past versions of DF.  It's been corrected for a while now, but the mod probably carried along any errors that were present when someone started adding words.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 03, 2016, 10:25:52 pm
YOR was a typo of YORE in past versions of DF.  It's been corrected for a while now, but the mod probably carried along any errors that were present when someone started adding words.

Thanks, it's fixed now.

This should be all the files for the repaired mod, I took the liberty of copying Apik's version structure and calling it 1.7.3.

https://www.dropbox.com/s/70n69r3h7jsawni/Teh%20LOLmod%201.7.3.zip?dl=0
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on October 04, 2016, 04:03:43 am
YOR is indeed a typo from previous versions. What confuses me is that I thought I fixed that. I distinctly recall fixing at least 6 YORs.

Thank you for the error fixing, Enemy Post.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 04, 2016, 08:13:07 am
Yor welcome.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on October 04, 2016, 09:17:02 am
I'm donating the "hellacopter", please put the spoilered files in the appropiate files
the regular hellacopter isn't that difficult, simply made of iron, immune to traps and webbing, and  so hot that iron will melt. the gunner hellacopter is a much better fighter. it shoots 12 iron bullets every time it can. because of it's heat you'll probably not be able to freeze or obsideonize it.

Spoiler (click to show/hide)
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on October 04, 2016, 09:20:55 am
What would those appropriate files be? Also, can it be beaten? While hard creatures can be added, impossible ones are frowned upon.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on October 04, 2016, 09:45:56 am
What would those appropriate files be? Also, can it be beaten? While hard creatures can be added, impossible ones are frowned upon.
the appropriate files would be the creature in a creature file(your choice whether it's the LoLmod one or a new one, in this case and the following.) the bodies in a body file, the entity in a entity file, and the interaction in a interaction file. Oh, yes it can be beaten. When I tested it against a Bronze Colossus the colossus won, also when I tested it against 40 adamantine full-plate wearing dwarves with grand master in all skills, it only took one casuality. granted I didn't test it against lesser things in vanilla, but when I tested it for Dwarf 4tress from scratch(where I first used it. although in there it's only copper) it ripped through capitalists like they were butter. unless they were right next to it, in which case it just kept punching them until they killed it. if you aren't right next to it, and don't have perfect armor, and skills, or a metal body, you'll probably die in a hailstorm of bullets.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 04, 2016, 11:46:12 am
I noticed a few things, there's a couple of typos in the creature file, specifically creature_class:extradimensional and general_poison.

 Also, this seems to be on a megabeasts power level, but there's a whole civ of them. With some tags added in, they could be made into a megabeast that sneaks around the fort, stealing and messing with things without needing a civ. With the civ, there'd be situations like half a dozen of them jumping you at once in adventure mode. If it was shifted to a megabeast you'd want to remove the crazed tag though. It'll be aggressive enough without it, and with it it will try to eradicate the whole world.

Also, they are very small, I'm not sure if that's intentional.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on October 05, 2016, 09:22:17 am
I noticed a few things, there's a couple of typos in the creature file, specifically creature_class:extradimensional and general_poison.
I didn't notice the extradimensional, but what's wrong with general_poison? This creature isn't supposed to have it.
Quote
Also, this seems to be on a megabeasts power level, but there's a whole civ of them. With some tags added in, they could be made into a megabeast that sneaks around the fort, stealing and messing with things without needing a civ. With the civ, there'd be situations like half a dozen of them jumping you at once in adventure mode. If it was shifted to a megabeast you'd want to remove the crazed tag though. It'll be aggressive enough without it, and with it it will try to eradicate the whole world.
only the gunners are megabeast level difficult. the non-gunners are relatively easy to kill. how do I get a megabeast that sneaks around the fort, and steal stuff? and does that sneaking involve not being seen? besides,have you ever seen half a dozen kobolds jump out at you?  with 6 hellacopters jumping out at you, there'd be about 3 gunners. with 3 gunners, you're only slightly more likely to die when you have three, than one.
do megabeasts leave forts of their own free will? because I think these guys will. if I'm right, It just a matter of weathering out the storm.
Quote
Also, they are very small, I'm not sure if that's intentional.
They are intended to be small. they are tiny little kobold-sized creatures. ones that despite the size might break every bone in your body.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 05, 2016, 10:19:39 am
I think you'd need  MISCHIEVOUS and maybe AMBUSHPREDATOR, but I don't have time to really test it right now. If you don't want it to have CREATURE_CLASS:GENERAL_POISON, it's safe to delete.

This sounds like an interesting idea. What if the gunners were made into a separate creature, while the others were made less powerful and make up the civ?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on October 05, 2016, 05:05:02 pm
That does sound more balanced, however it is still up to the creator to decide.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on October 07, 2016, 01:23:40 pm
I think you'd need  MISCHIEVOUS and maybe AMBUSHPREDATOR, but I don't have time to really test it right now. If you don't want it to have CREATURE_CLASS:GENERAL_POISON, it's safe to delete.

This sounds like an interesting idea. What if the gunners were made into a separate creature, while the others were made less powerful and make up the civ?
how about if they just have a POP_RATIO that makes gunners rarer? I really like the idea of a swarm of hellacopters attacking places, they are demons after all. why should only demons recently released from the underworld have the fun of swarming?

I just thought of adding Trojan horses.
here replace the forumites with the following spoilered stuff.
Spoiler (click to show/hide)
and add this spoilered to creature_lolmod
Spoiler (click to show/hide)
now about 1 in 100 forumites will be 'trojans' and will later turn into a giant trojan horse megabeast.
the trojan castes don't have any noticable difference between them and regular forumites, except their tears will cause them to become the Trojan megabeast and wreak havoc, in 1-3 months or a year(to be clear, they act normally for the amount of time, then become the Trojan permanently and attack). if they never cry they will never wreak havoc. unfortunatly it appears that their tears can activate other non-crying trojans.
if you want you can make it possible to realize ahead of time that they are Trojans, you can either make them cry all the time, or make a reaction that creates a gas that only affects trojans, showing them as a trojan(maybe make ita %40 chance of showing it, so you can't know for sure whether that  they are not a trojan, or maybe just haven't been lucky.)?
(if the t is small I'm referring to the forumite caste, if the T is capitalized I'm referring to the megabeast)
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on October 07, 2016, 02:38:46 pm
I do like the idea of some of the forumites being danger in disguise. However I do agree that there msut be a way for the player to have a way to realize that a given forumite might be a trojan, though not with a 100% certainty rate.

I am worried about the balancing regarding it though. Would 1 in a 100 not make it too frequent? Maybe make it 1 in 500 or even 1 in 1000? If it were rare then we wouldn't have to worry about it being too strong either and can in fact buff it a bit. Otherwise if you still want to keep the frequency often, then they most definitely will have to be balanced. One way of thinking whether it's balanced is to ask yourself, if your fort is in very deep trouble and suddenly one of your forumites turned out to be a trojan, would that spell the end of you? It shouldn't.


On another note, I know I made it so a version ago that necrothreaders can only revive beings with an attached torso. So no more undead arms and legs. I've decided that that in itself is no good as it takes away a bit of the mod. Is there any way to make it so that heads, arms, legs and similar can be revivable, but not teeth, toes or anything below a denominator to the equivalent of an arm to the elbow size? (So arms with hands and and a forearm to the elbow can be revived as undead, but a forearm or a hand by themselves cannot. Apply this logic to other body parts)
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 07, 2016, 03:31:03 pm
What's wrong with undead hands?

(https://images-na.ssl-images-amazon.com/images/I/51M9KAGTKWL.jpg)
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on October 07, 2016, 03:36:57 pm
Too many undead things coming from just one corpse. You'd start with 1 completely normal forumite and as you keep butchering him and he keeps being revived, he'd be split into dozens of parts. Now remember that this is for dozens of undead and you have yourself a mess.

Like that one time I was testing out the balance issues for the necrothreaders and noticed an undead tooth...
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on October 11, 2016, 09:46:14 am
if hellacopters are too difficult, you can make them "INORGANIC:COPPER" instead of "INORGANIC:IRON"
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on October 21, 2016, 11:48:16 am
I'm planning to release the newest version soon so I have been doing some testing. The railguns fare magnificently against the necrothreaders in such a way that I am content with the balance, while not making it significantly easier than before.

The hellacopters are in the same category of difficulty so they can be added as they are. The only worry I might have is whether they're tolerable in adventure mode. I only need your confirmation, Pikachu17, to know whether you want to add anything else to them (like the MISCHIEVOUS and AMBUSHPREDATOR tags Enemy post recommended). As for the trojan horses, I need your answer regarding the post I made a few posts back on balancing them.

Another thing I would like to ask is of Enemy post. Could you check the lolcats and doges whether they're functioning properly? I faintly recall them being fairly rare in fortress mode, which isn't the intention. The same could be said for a large array of creatures in the mod, though I can't be very certain on it.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 21, 2016, 12:28:58 pm
I can look at them later. Are they just meant to be reskinned dogs and cats?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on October 21, 2016, 01:02:11 pm
I think so. They're pretty much in for the comedy factor.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 21, 2016, 01:09:21 pm
That sounds easy enough. I've found that aluminum works well as a mechanical creatures body. You can't punch it apart, but weapons can often cut it and animals can hurt it.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on October 21, 2016, 01:17:22 pm
The hellacopters are in the same category of difficulty so they can be added as they are. The only worry I might have is whether they're tolerable in adventure mode. I only need your confirmation, Pikachu17, to know whether you want to add anything else to them (like the MISCHIEVOUS and AMBUSHPREDATOR tags Enemy post recommended).
well, those involved it becoming a megabeast, and I don't want that. if they're too much trouble in adv mode, you could always add an interaction to playable creatures that makes them nerf hellacopters, and then make it also target the player. if it's CDI:USAGE_HINT is ATTACK, then only adventurers can use it.
As for the trojan horses, I need your answer regarding the post I made a few posts back on balancing them.
ok, you can make the pop_ratio for Trojan forumites rarer.
That sounds easy enough. I've found that aluminum works well as a mechanical creatures body. You can't punch it apart, but weapons can often cut it and animals can hurt it.
Apiks, do you think that the hellacopters should be aluminum?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on October 21, 2016, 01:25:52 pm
I just don't want meeting one hellacopter in adv mode early or mid game spelling instant doom to the player. I'm not quite so sure what you meant in regards to how to nerf them.

The trojans will be made rarer then.

For fort mode balance issues, it does not matter at all. The question is whether it'll lessen the burden on adv mode. I'm not quite certain how the differences between Iron and Aluminium would affect the player so I would reckon I am unqualified to answer. It's your call.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on October 21, 2016, 01:51:05 pm
I just don't want meeting one hellacopter in adv mode early or mid game spelling instant doom to the player. I'm not quite so sure what you meant in regards to how to nerf them.
I mean you can make a reaction that only adventurers can use, that makes them easier to wound. or you could make it slow them down, so you can actually get to the gunners.

The trojans will be made rarer then.

For fort mode balance issues, it does not matter at all. The question is whether it'll lessen the burden on adv mode. I'm not quite certain how the differences between Iron and Aluminium would affect the player so I would reckon I am unqualified to answer. It's your call.
I don't know either. how about it just be copper, and if people complain about it being too hard to kill, you can change it to aluminum
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 21, 2016, 02:27:39 pm
I tested the lolcats and doges, and I don't see the problem. I was able to embark with as many as I had points for. They aren't likely to turn up in the wild or anything, but that's because they're domestics.

(http://i.imgur.com/UdUMpC7.png)

(http://i.imgur.com/9oUjBrw.png)

(http://i.imgur.com/FruEpm6.png)

Also, while I was looking at their raws, I noticed the trollface is described as just a head, but actually is just a renamed troll. I could rework it as an actual floating head if desired.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on October 21, 2016, 02:38:43 pm
Strange. Must've been my imagination then.

And yes, the trollface is a remnant of the very first version of the mod, which obviously wasn't all that advanced. Making it a head would fit more, I agree.

I think slowing down the hellacopters would be the proper action to take.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 22, 2016, 11:03:11 am
Alright, here is my new trollface. I modeled it on the hungry head, and took the flavor text from the original.

Code: [Select]
[CREATURE:TROLLFACE2]
[DESCRIPTION:A bodyless face with a curious appearance. It has squinty eyes and an enormous toothy grin.]
[NAME:trollface:trollfaces:trollface]
[CASTE_NAME:trollface:trollfaces:trollface]
[CREATURE_TILE:'t'][COLOR:7:0:1]
[PETVALUE:50]
[FLIER]
[LARGE_ROAMING] [MISCHIEVOUS]
[POPULATION_NUMBER:100:200]
[CLUSTER_NUMBER:5:10]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:3:3]
[LARGE_PREDATOR][PET_EXOTIC]
[NATURAL]
[EXTRAVISION]
[CANNOT_JUMP]
[PREFSTRING:excellent timing]
[PREFSTRING:stimulating conversation]
[PREFSTRING:unusual face]
      [INTELLIGENT]
[BODY:BODY_HEAD:2LUNGS:HEART:GUTS:ORGANS:BRAIN:SKULL:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[BODY_SIZE:0:0:200]
[BODY_SIZE:1:0:2000]
[BODY_SIZE:2:0:5000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]

It's less dangerous now, but it is a floating, biting head. It is also tamable. I recommend removing the original trollface and replacing it with this. Also, why not give the Courage Wolf the [NOFEAR] tag?

Will the new version coincide with Necrothreat 4? I'd like to be in that one.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on October 22, 2016, 11:14:17 am
It will indeed replace the old trollface. No point in having two at the same time. Good thinking on the [NOFEAR] tag for the Courage Wolf, Enemy post.

And yes, the new version will coincide with Necrothreat IV. That would be why it's taking a bit longer than usual for me to upgrade the version.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 22, 2016, 11:17:41 am
Sounds good, I hope we embark near some politicians. *Edit, gave the trollface above the [MISCHIEVOUS] tag.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 25, 2016, 12:05:20 am
Since Evan McMullin joined the race, I whipped a McMuffin caste up for the politician. Please add it in the new update, if it's not too much trouble.

Code: [Select]
[CASTE:EGGMCMUFFIN]
[MALE]
[CASTE_NAME:Evan Mcmullin:Evan Mcmullins:Mcmullin]
[CASTE_TILE:'E'][CASTE_COLOR:4:0:1]
[DESCRIPTION:The politician Evan Mcmullin has come! Beware its surpise attacks!]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE] [SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]


1.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "It’s never too late to do the right thing.":says "It’s never too late to do the right thing.":someone say "It’s never too late to do the right thing."]

   2. [SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "The time has come for a new generation of American leadership and civic engagement.":says "The time has come for a new generation of American leadership and civic engagement.":someone say "The time has come for a new generation of American leadership and civic engagement."]

3.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "Let's get one thing straight right away. I'd fight the horse sized duck because it would be really slow and I'd be able to circle it and attack its legs from side or the rear.":says "Let's get one thing straight right away. I'd fight the horse sized duck because it would be really slow and I'd be able to circle it and attack its legs from side or the rear.":someone say "Let's get one thing straight right away. I'd fight the horse sized duck because it would be really slow and I'd be able to circle it and attack its legs from side or the rear."]

4.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "Obamacare has been steadily driving up prices and reducing options for families across the country.":says "Obamacare has been steadily driving up prices and reducing options for families across the country.":someone say "Obamacare has been steadily driving up prices and reducing options for families across the country."]

5.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "I'm the only presidential candidate who still has student loans, so I definitely understand this issue.":says "I'm the only presidential candidate who still has student loans, so I definitely understand this issue.":someone say "I'm the only presidential candidate who still has student loans, so I definitely understand this issue."]

6.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "The trouble with the minimum wage is that while it helps the employees who keep their jobs, it hurts those who lose their jobs or are never hired because an employer cut back hiring.":says "The trouble with the minimum wage is that while it helps the employees who keep their jobs, it hurts those who lose their jobs or are never hired because an employer cut back hiring.":someone say "The trouble with the minimum wage is that while it helps the employees who keep their jobs, it hurts those who lose their jobs or are never hired because an employer cut back hiring."]

7.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "We need anti-poverty measures that help lift people out of poverty and help them take care of their children.":says "We need anti-poverty measures that help lift people out of poverty and help them take care of their children.":someone say "We need anti-poverty measures that help lift people out of poverty and help them take care of their children."]

8.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "A pardon for Edward Snowden is completely unjustified.":says "A pardon for Edward Snowden is completely unjustified.":someone say "A pardon for Edward Snowden is completely unjustified."]

9.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "The down side of picking up momentum in a presidential race is that scheduling can be tight.":says "The down side of picking up momentum in a presidential race is that scheduling can be tight.":someone say "The down side of picking up momentum in a presidential race is that scheduling can be tight."]

10.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "A core responsibility of the federal government should be enforce the civil rights detailed in the Constitution. That's not the type of thing we can leave to the states.":says "A core responsibility of the federal government should be enforce the civil rights detailed in the Constitution. That's not the type of thing we can leave to the states.":someone say "A core responsibility of the federal government should be enforce the civil rights detailed in the Constitution. That's not the type of thing we can leave to the states."]

11.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "I would appoint Supreme Court Justices who are originalists, like Justice Scalia.":says "I would appoint Supreme Court Justices who are originalists, like Justice Scalia.":someone say "I would appoint Supreme Court Justices who are originalists, like Justice Scalia."]

12.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "I support state rights. So if a state wants to legalize marijuana, it should have the right to do that. For the record, I don't think that's a particularly wise course of action and if my state were ever voting on that, I would vote against legalization.":says "I support state rights. So if a state wants to legalize marijuana, it should have the right to do that. For the record, I don't think that's a particularly wise course of action and if my state were ever voting on that, I would vote against legalization.":someone say "I support state rights. So if a state wants to legalize marijuana, it should have the right to do that. For the record, I don't think that's a particularly wise course of action and if my state were ever voting on that, I would vote against legalization."]

13.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "National security issues and humanitarian issues are part of the same picture in my mind, and that’s what one of my primary take ways was from having worked in the humanitarian space and in the national security space.":says "National security issues and humanitarian issues are part of the same picture in my mind, and that’s what one of my primary take ways was from having worked in the humanitarian space and in the national security space.":someone say "National security issues and humanitarian issues are part of the same picture in my mind, and that’s what one of my primary take ways was from having worked in the humanitarian space and in the national security space."]

14.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "In a year where Americans have lost faith in the candidates of both major parties, it’s time for a generation of new leadership to step up.":says "In a year where Americans have lost faith in the candidates of both major parties, it’s time for a generation of new leadership to step up.":someone say "In a year where Americans have lost faith in the candidates of both major parties, it’s time for a generation of new leadership to step up."]

15.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "We need a simplified tax code.":says "We need a simplified tax code.":someone say "We need a simplified tax code."]

16.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "We need a change agent that understands what makes this country special and that isn’t about dividing people.":says "We need a change agent that understands what makes this country special and that isn’t about dividing people.":someone say "We need a change agent that understands what makes this country special and that isn’t about dividing people."]

17.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "Just as the American Revolution required men and women devoted to liberty and freedom to stand up and be counted, this moment calls a new generation to the same sacred task.":says "Just as the American Revolution required men and women devoted to liberty and freedom to stand up and be counted, this moment calls a new generation to the same sacred task.":someone say "Just as the American Revolution required men and women devoted to liberty and freedom to stand up and be counted, this moment calls a new generation to the same sacred task."]

18.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "Many of our leaders have vilified Syrian refugees in a way that I think is really unnecessary, unproductive and just misguided all around.":says "Many of our leaders have vilified Syrian refugees in a way that I think is really unnecessary, unproductive and just misguided all around.":someone say "Many of our leaders have vilified Syrian refugees in a way that I think is really unnecessary, unproductive and just misguided all around."]

19.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "Like many Americans, I hoped that someone would step forward months and months ago. I felt recently that this was the last moment and understanding that no one else was preparing to do this, I felt that it had to happen.":says "Like many Americans, I hoped that someone would step forward months and months ago. I felt recently that this was the last moment and understanding that no one else was preparing to do this, I felt that it had to happen.":someone say "Like many Americans, I hoped that someone would step forward months and months ago. I felt recently that this was the last moment and understanding that no one else was preparing to do this, I felt that it had to happen."]

20.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "More power needs to be shifted back to the states because power at the state level is far more accountable.":says "More power needs to be shifted back to the states because power at the state level is far more accountable.":someone say "More power needs to be shifted back to the states because power at the state level is far more accountable."]

[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]


[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50][ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:PUNCH:BODYPART:BY_CATEGORY:HEAD]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:headbutt:headbutts]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_PRIORITY:SECOND]
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on October 25, 2016, 07:21:16 am
Don't worry about changes or additions. They are never unwelcome. That said, could you check whether the [POP_RATIO] tag is being used properly in the trojans? I can't decide and I want to be sure we won't be getting fortresses full of them.

Also, I don't really have any idea how to make a reaction to slow the hellacopter gunners. Anybody willing to make one?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 25, 2016, 10:57:38 am
I don't think a reaction is the right way to go, but I'll see what I can do.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on October 25, 2016, 11:01:31 am
I don't think a reaction is the right way to go, but I'll see what I can do.
I meant an interaction to make hellacopters be somewhat easier for adventurers, but continue to be difficult in fort mode.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 25, 2016, 03:51:55 pm
What if we made Trojans a night creature, like a vampire behaves? That seems to work for the concept better.

*Edit, I was looking around in the arena and noticed that gunner copters are all female, while the normal ones are male. That could be changed so either could be male or female if preferred.

**Edit again, started looking at the copters. Switching to copper seems like a good choice. Why do they turn into a bar when they die? Also, the shooting interaction doesn't seem to work. Trying to fix it. Is it necessary for the copters to shoot 12 times at once? What if they just had one shot at a time, but fired extremely fast?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: SQman on October 26, 2016, 02:39:45 am
*Edit, I was looking around in the arena and noticed that gunner copters are all female, while the normal ones are male. That could be changed so either could be male or female if preferred.
They all identify as attack helicopters anyway.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Dirst on October 26, 2016, 05:54:13 am
*Edit, I was looking around in the arena and noticed that gunner copters are all female, while the normal ones are male. That could be changed so either could be male or female if preferred.
They all identify as attack helicopters anyway.
No one's going to be dumb enough to tell an attack helicopter which bathroom it's allowed to use.

There is a tendency to refer to friendly combat vehicles as "she" and hostile ones as "he," but nothing so formal or widespread that it makes sense twisting the mod into knots trying to follow that norm.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on October 26, 2016, 06:14:47 am
I think you're forgetting that the hellicopter it's based off of is an inanimate object. Obviously the proper way to refer to them would be as "it".

Also solves the bathroom problem.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 26, 2016, 09:39:01 am
I could make the game call them "it" but then they couldn't breed. If they can't reproduce they will go extinct in worldgen. A solution might be creating very rare male and female castes while making the current ones genderless.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on October 26, 2016, 10:58:39 am
Why not make it like ants? Queen hellacopter at the top and everything else is separated in castes.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 26, 2016, 11:00:05 am
We could do that, maybe having a King Copter to make breeding work. However, we'd want Pikachu's opinion first, right?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on October 28, 2016, 01:31:56 pm
What if we made Trojans a night creature, like a vampire behaves? That seems to work for the concept better.
what would be the difference?
**Edit again, starting looking at the copters. Switching to copper seems like a good choice. Why do they turn into a bar when they die? Also, the shooting interaction doesn't seem to work. Trying to fix it.
they turn into a bar, just like a fireman. I don't like statue-drops, because they rarely look anything like the creature that turned into it.
change [CDI:MATERIAL:INORGANIC:IRON]  to [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB] for them to fire.
Is it necessary for the copters to shoot 12 times at once? What if they just had one shot at a time, but fired extremely fast?
what do you mean by "fire extremely fast"? they fire every tick, so how can they fire faster?
Why not make it like ants? Queen hellacopter at the top and everything else is separated in castes.
I guess so. How about multiple castes?
possible caste ideas
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on October 29, 2016, 08:22:49 pm
1.Being Night Creatures is how the game handles things like that normally, so it should work better.

2.I meant more why do they turn into anything at all, why not just a normal corpse?

3.Just that it might be simpler that way.

4.These castes might work, I'd make Kings and Queens extremely rare. That way, they won't appear in normal positions, but the game will force them to appear if an entity position requires it. I don't think it's possible to make a creature spit poison without DFhack, but the other castes should be doable.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on November 01, 2016, 09:21:18 am
4.These castes might work, I'd make Kings and Queens extremely rare. That way, they won't appear in normal positions, but the game will force them to appear if an entity position requires it. I don't think it's possible to make a creature spit poison without DFhack, but the other castes should be doable.
Really? I'm pretty sure that a position that doesn't have the creature needed, just lets any creature into the position.
you can have them spit poison, just change SOLID_GLOB to LIQUID_GLOB and their spitting out whatever they were firing before in liquid form.
just change the material to the poison, and there you go.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on November 01, 2016, 11:08:05 am
Yes, you're right. I had forgotten about contact syndromes. I used the forced caste trick in my own mod. I haven't seen any problems.

*Here is the modified hellacopters, with a caste system and new civ.

Code: [Select]
[ENTITY:SKIES_PIKACHU]mostly copied kobold
   [CREATURE:HELLACOPTER_PIKACHU]
   [TRANSLATION:DWARF]
   no armor or weapons, they'd just melt right off.
   [USE_CAVE_ANIMALS]
   [USE_ANIMAL_PRODUCTS]
   [FRIENDLY_COLOR:6:0:0]
   [DEFAULT_SITE_TYPE:CAVE]
   [LIKES_SITE:CAVE]
   [TOLERATES_SITE:CAVE]
   [START_BIOME:MOUNTAIN]
   [START_BIOME:NOT_FREEZING]
   [BIOME_SUPPORT:ANY_WETLAND:3]
   [BIOME_SUPPORT:ANY_DESERT:1]
   [BIOME_SUPPORT:ANY_FOREST:2]
   [BIOME_SUPPORT:ANY_LAKE:2]
   [BIOME_SUPPORT:MOUNTAIN:3]
   [BIOME_SUPPORT:ANY_GRASSLAND:1]
   [BIOME_SUPPORT:ANY_SAVANNA:1]
   [BIOME_SUPPORT:ANY_SHRUBLAND:1]
   [BIOME_SUPPORT:ANY_RIVER:1]
   [PROGRESS_TRIGGER_POPULATION:1]
   [PROGRESS_TRIGGER_PRODUCTION:1]
   [PROGRESS_TRIGGER_TRADE:1]
   [PROGRESS_TRIGGER_POP_SIEGE:3]
   [PROGRESS_TRIGGER_PROD_SIEGE:1]
   [PROGRESS_TRIGGER_TRADE_SIEGE:1]
   [ACTIVE_SEASON:SPRING]
   [ACTIVE_SEASON:SUMMER]
   [ACTIVE_SEASON:AUTUMN]
   [ACTIVE_SEASON:WINTER]
   [AMBUSHER]
   [ITEM_THIEF]
   [SKULKING]
   [METAL_PREF] -- metal weapons of their own for now
   [STONE_PREF]
   [MAX_STARTING_CIV_NUMBER:70]
   [MAX_POP_NUMBER:2000]
   [MAX_SITE_POP_NUMBER:120]
   [SCOUT]
   [PERMITTED_JOB:MINER]
   [PERMITTED_JOB:HUNTER]
   [PERMITTED_JOB:TRAPPER]
   [PERMITTED_JOB:ANIMAL_DISSECTOR]
   [PERMITTED_JOB:STONECRAFTER]
   [PERMITTED_JOB:BONE_CARVER]
   [PERMITTED_JOB:FURNACE_OPERATOR] -- gives them metal from ore for the time being
   [ETHIC:KILL_ENTITY_MEMBER:PUNISH_EXILE]
   [ETHIC:KILL_NEUTRAL:REQUIRED]
   [ETHIC:KILL_ENEMY:REQUIRED]
   [ETHIC:KILL_ANIMAL:ACCEPTABLE]
   [ETHIC:KILL_PLANT:ACCEPTABLE]
   [ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
   [ETHIC:TORTURE_FOR_INFORMATION:NOT_APPLICABLE]
   [ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
   [ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
   [ETHIC:TREASON:UNTHINKABLE]
   [ETHIC:OATH_BREAKING:NOT_APPLICABLE]
   [ETHIC:LYING:NOT_APPLICABLE]
   [ETHIC:VANDALISM:NOT_APPLICABLE]
   [ETHIC:TRESPASSING:NOT_APPLICABLE]
   [ETHIC:THEFT:NOT_APPLICABLE]
   [ETHIC:ASSAULT:PERSONAL_MATTER]
   [ETHIC:SLAVERY:UNTHINKABLE]
   [ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
   [ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
   [ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
   [ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
   [ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]
   [VALUE:LAW:0]
   [VALUE:LOYALTY:0]
   [VALUE:FAMILY:0]
   [VALUE:FRIENDSHIP:0]
   [VALUE:POWER:0]
   [VALUE:TRUTH:0]
   [VALUE:CUNNING:50]
   [VALUE:ELOQUENCE:0]
   [VALUE:FAIRNESS:0]
   [VALUE:DECORUM:0]
   [VALUE:TRADITION:0]
   [VALUE:ARTWORK:0]
   [VALUE:COOPERATION:30]
   [VALUE:INDEPENDENCE:0]
   [VALUE:STOICISM:0]
   [VALUE:KNOWLEDGE:0]
   [VALUE:INTROSPECTION:0]
   [VALUE:SELF_CONTROL:0]
   [VALUE:TRANQUILITY:0]
   [VALUE:HARMONY:0]
   [VALUE:MERRIMENT:0]
   [VALUE:CRAFTSMANSHIP:0]
   [VALUE:MARTIAL_PROWESS:0]
   [VALUE:SKILL:0]
   [VALUE:HARD_WORK:0]
   [VALUE:SACRIFICE:0]
   [VALUE:COMPETITION:0]
   [VALUE:PERSEVERANCE:5]
   [VALUE:LEISURE_TIME:0]
   [VALUE:COMMERCE:0]
   [VALUE:ROMANCE:0]
   [VALUE:NATURE:15]
   [VALUE:PEACE:0]
[POSITION:MONARCH]
[NAME:queen:queens]
[NUMBER:1]
            [ALLOWED_CREATURE:HELLACOPTER_PIKACHU:QUEEN]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_HEIR]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[PRECEDENCE:1]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[DETERMINES_COIN_DESIGN]

[EXPORTED_IN_LEGENDS]
[COLOR:7:0:1]
[DUTY_BOUND]
[POSITION:KING]
[NAME:king:kings]
[NUMBER:1]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:QUEEN]            [ALLOWED_CREATURE:HELLACOPTER_PIKACHU:KING]

[PRECEDENCE:2]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:3:0:1]
[DUTY_BOUND]

   [BANDITRY:10]
   [LOCAL_BANDITRY]
   [GENERATE_PERCUSSION_INSTRUMENTS]
   [EQUIPMENT_IMPROVEMENTS]
   [ACTIVE_SEASON:SUMMER]
   [ACTIVE_SEASON:SPRING]
   [ACTIVE_SEASON:AUTUMN]
   [ACTIVE_SEASON:WINTER]

Code: [Select]
[CREATURE:HELLACOPTER_PIKACHU]
[NAME:hellacopter:hellacopters:hellacopter][DESCRIPTION:This flaming monster likes to steal. It however is no mere kobold. pray it glitches on the envirorment.]
[CREATURE_TILE:'&'][EVIL][FIREIMMUNE_SUPER][NOT_LIVING][TRAPAVOID][WEBIMMUNE]
[LOCKPICKER][NOBREATHE][NOSTUN][NO_SLEEP]
[NO_EAT][NOPAIN][NOEXERT][IMMOLATE][INTELLIGENT][COLOR:0:0:1][FLIER]
[CRAZED][NOT_LIVING][CAN_LEARN][FIXED_TEMP:20000][CANOPENDOORS]
[CREATURE_CLASS:DEMON][CREATURE_CLASS:INORGANIC][CREATURE_CLASS:EVIL]
[CREATURE_CLASS:EXTREDIMENSIONAL][CREATURE_CLASS:ALL][CREATURE_CLASS:INTELLIGENT]
   [ODOR_LEVEL:0]
CREATURE_CLASS:GENERAL_POISIN[ALL_ACTIVE][EQUIPS][NOBREATHE]
   [EXTRAVISION]
   [TISSUE:GEAR]
      [TISSUE_NAME:gear:gears]
      [TISSUE_MATERIAL:INORGANIC:COPPER]
      [MUSCULAR]
      [FUNCTIONAL]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:50]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]
   [TISSUE:METAL]
      [TISSUE_NAME:metal:metal]
      [TISSUE_MATERIAL:INORGANIC:COPPER]
      [MUSCULAR]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:10]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]
   [ITEMCORPSE:BAR:NONE:INORGANIC:COPPER]

[CASTE:NORMAL]
   [PREFSTRING:inadaquacy compared to gunner hellacopters]
   [CASTE_NAME:hellacopter:hellacopters:hellacopter]   [BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:BASIC_3PARTARMS][DIFFICULTY:5]
   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
      [BODY_SIZE:0:0:40000]
[POP_RATIO:10000]


[CASTE:GUNNER]fear it's power [DIFFICULTY:13]
   [CASTE_NAME:hellacopter gunner:hellacopter gunners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [PREFSTRING:awesome ability to kill you]
   [PREFSTRING:killer cannons]
   [PREFSTRING:GUNS!!!]   [BODY_SIZE:0:0:40000]
[POP_RATIO:1000]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
      [CDI:ADV_NAME:shoot iron bullets]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:GUN]
      [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
 [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:700]
      [CDI:FREE_ACTION]
   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]

[CASTE:KING] [DIFFICULTY:13]
   [CASTE_NAME:hellacopter king:hellacopter kings:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [MALE]
   [PREFSTRING:royalty]   [BODY_SIZE:0:0:40000]
[POP_RATIO:5]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
      [CDI:ADV_NAME:shoot iron bullets]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:GUN]
      [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
 [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:1]
      [CDI:FREE_ACTION]
   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]

[CASTE:QUEEN][DIFFICULTY:13]
   [CASTE_NAME:hellacopter queen:hellacopter queens:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [FEMALE][MULTIPLE_LITTER_RARE]
   [PREFSTRING:royalty]   [BODY_SIZE:0:0:5000000]

[POP_RATIO:1]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire cannons]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:GUN]
[CDI:MATERIAL:INORGANIC:SLADE:SOLID_GLOB]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:20]
   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]



[CASTE:POISON] [DIFFICULTY:13]
   [CASTE_NAME:hellacopter poisoner:hellacopter poisoners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [PREFSTRING:venom]
 [BODY_SIZE:0:0:40000]
 [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]Thanks Indigo!
      [STATE_NAME:ALL_SOLID:frozen hellacopter poison]
      [STATE_ADJ:ALL_SOLID:frozen hellacopter poison]
      [STATE_NAME:LIQUID:hellacopter poison]
      [STATE_ADJ:LIQUID:hellacopter poison]
      [STATE_NAME:GAS:boiling hellacopter poison]
      [STATE_ADJ:GAS:boiling hellacopter poison]
      [PREFIX:NONE] [POP_RATIO:1000]
      [SYNDROME]
         [SYN_NAME:hellacopter poison]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_IMMUNE_CREATURE:HELLACOPTER:ALL]
         [SYN_INHALED]
         [SYN_INGESTED]
         [SYN_CONTACT]
         [CE_PAIN:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:900]
         [CE_BLEEDING:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:1500]

   [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Spit poison]
      [CDI:USAGE_HINT:TORMENT]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
      [CDI:VERB:spit:spits:NA]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:400]

   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]


[SELECT_CASTE:ALL]
   [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:hit:hits]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]

   [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] 39 kph
   [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS::900:675:450:225:1900:2900] 39 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph   [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:528:352:176:1900:2900] 50 kph


IndigoFenix deserves some credit here, I stole the poison spit from here. (http://www.bay12forums.com/smf/index.php?topic=142001.msg5558130#msg5558130) They still seem somewhat overpowered to me, but this should be better. I made the old gunners the new King caste, with the gunner now firing a 12 shot burst every 700 ticks. The queen is the size of an elephant. The poisoner has a delayed effect, but really hurts and potentially kills once the creature feels it. Clothing can stop it though. The effect could be changed if Pikachu or somebody else wants to. I think that increasing the size of their heads might work to make them easier in Adventure Mode, since players tend to make more logical target choices than the AI does.

I can work on the Trojans later if we still want to do that.

*Should have mentioned before, I saw in the arena that the old gunner caste was able to fight fairly with a bronze colossus. Also, their ability to shoot is lost when either gun is destroyed. Should that be changed so that they can keep firing with either gun?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on November 02, 2016, 11:51:27 am
What say you, Pikachu17? Is everything that has been changed in your things up to your satisfaction?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on November 02, 2016, 01:04:34 pm
Yes, you're right. I had forgotten about contact syndromes. I used the forced caste trick in my own mod. I haven't seen any problems.
 
IndigoFenix deserves some credit here, I stole the poison spit from here. (http://www.bay12forums.com/smf/index.php?topic=142001.msg5558130#msg5558130) They still seem somewhat overpowered to me, but this should be better. I made the old gunners the new King caste, with the gunner now firing a 12 shot burst every 700 ticks. The queen is the size of an elephant. The poisoner has a delayed effect, but really hurts and potentially kills once the creature feels it. Clothing can stop it though. The effect could be changed if Pikachu or somebody else wants to. I think that increasing the size of their heads might work to make them easier in Adventure Mode, since players tend to make more logical target choices than the AI does.

I can work on the Trojans later if we still want to do that.

*Should have mentioned before, I saw in the arena that the old gunner caste was able to fight fairly with a bronze colossus. Also, their ability to shoot is lost when either gun is destroyed. Should that be changed so that they can keep firing with either gun?
yeah, I'd like it if they can fight with either gun. also, although I'm having trouble finding where I put the text where I put my findings, I remember the following. with worldsize at pocket, and history length at max, I created a world. there were 121 hellacopters. I made the king and queen caste, and positions to force them in. then I created a pocket world with just 125 years. there were over 4000 hellacopters in the world. until I made kings and queens the same pop_ratio as a gunner, I kept getting over 3000 hellacopters in the worlds. I should note that each of these worlds had only one hellacopter civ. have you tested you version to see how many hellacopters you get? what was the purpose of having rarer gendered castes anyway? because if it was to lower the population, it sure didn't work.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on November 02, 2016, 01:26:37 pm
I hadn't counted the individual copters, I wasn't trying to make them rarer as a whole, just to make the especially dangerous ones less common.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on November 02, 2016, 01:34:20 pm
I hadn't counted the individual copters, I wasn't trying to make them rarer as a whole, just to make the especially dangerous ones less common.
I think the reason there were so many, was because it kept creating them until there were at least one king and one queen. so, while the dangerous ones can be rarer, we really shouldn't have it so it's rare to get male and female ones.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on November 02, 2016, 02:04:30 pm
I think the reason there were so many, was because it kept creating them until there were at least one king and one queen. so, while the dangerous ones can be rarer, we really shouldn't have it so it's rare to get male and female ones.

Why don't we make two of each of the non-royal castes so they can be male or female?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on November 02, 2016, 02:10:36 pm
Why don't we make two of each of the non-royal castes so they can be male or female?
that seems reasonable.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on November 03, 2016, 02:33:50 pm
Here's the updated hellacopters with genders and separately firing cannons. Haven't checked the overpopulation issue though. How were you seeing that?

 *Edit, I looked in Legends Viewer at a pocket world. There were significantly more hellacopters than other beings. Maybe it's because they never die of old age. Made another world with them after giving every caste but the royal ones a human lifespan. They seemed to have reasonable numbers, but it seems like they took major casualties from a great icosahedron attack in 230. I'll keep trying for a world where a major disaster doesn't hit them. I think the lifespan idea will work though.

*Edit again. In another pocket world they had a decent history they outnumbered everyone else. I'm not sure what the reason is.
Code: [Select]
creature_hellacopter

[OBJECT:CREATURE]

[CREATURE:HELLACOPTER_PIKACHU]
[NAME:hellacopter:hellacopters:hellacopter][DESCRIPTION:This flaming monster likes to steal. It however is no mere kobold. pray it glitches on the envirorment.]
[CREATURE_TILE:'&'][EVIL][FIREIMMUNE_SUPER][NOT_LIVING][TRAPAVOID][WEBIMMUNE]
[LOCKPICKER][NOBREATHE][NOSTUN][NO_SLEEP]
[NO_EAT][NOPAIN][NOEXERT][IMMOLATE][INTELLIGENT][COLOR:0:0:1][FLIER]
[CRAZED][NOT_LIVING][CAN_LEARN][FIXED_TEMP:20000][CANOPENDOORS]
[CREATURE_CLASS:DEMON][CREATURE_CLASS:INORGANIC][CREATURE_CLASS:EVIL]
[CREATURE_CLASS:EXTREDIMENSIONAL][CREATURE_CLASS:ALL][CREATURE_CLASS:INTELLIGENT]
   [ODOR_LEVEL:0]
CREATURE_CLASS:GENERAL_POISIN[ALL_ACTIVE][EQUIPS][NOBREATHE]
   [EXTRAVISION]
   [TISSUE:GEAR]
      [TISSUE_NAME:gear:gears]
      [TISSUE_MATERIAL:INORGANIC:COPPER]
      [MUSCULAR]
      [FUNCTIONAL]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:50]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]
   [TISSUE:METAL]
      [TISSUE_NAME:metal:metal]
      [TISSUE_MATERIAL:INORGANIC:COPPER]
      [MUSCULAR]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:10]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]
   [ITEMCORPSE:BAR:NONE:INORGANIC:COPPER]

[CASTE:NORMALF]
   [PREFSTRING:inadaquacy compared to gunner hellacopters]
   [CASTE_NAME:hellacopter:hellacopters:hellacopter]   [BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:BASIC_3PARTARMS][DIFFICULTY:5][FEMALE][MULTIPLE_LITTER_RARE]
   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
      [BODY_SIZE:0:0:40000]
[POP_RATIO:10000]

[CASTE:NORMALM]
   [PREFSTRING:inadaquacy compared to gunner hellacopters]
   [CASTE_NAME:hellacopter:hellacopters:hellacopter]   [BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:BASIC_3PARTARMS][DIFFICULTY:5][MALE]
   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
      [BODY_SIZE:0:0:40000]
[POP_RATIO:10000]


[CASTE:GUNNERM]fear it's power [DIFFICULTY:13]
   [CASTE_NAME:hellacopter gunner:hellacopter gunners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [PREFSTRING:awesome ability to kill you]
   [PREFSTRING:killer cannons]
   [PREFSTRING:GUNS!!!]   [BODY_SIZE:0:0:40000]
[POP_RATIO:1000][MALE]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
      [CDI:ADV_NAME:shoot iron bullets from left cannon]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_TOKEN:LGUN]
      [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
 [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:700]
      [CDI:FREE_ACTION]

   [CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
      [CDI:ADV_NAME:shoot iron bullets from right cannon]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_TOKEN:RGUN]
      [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
 [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:700]
      [CDI:FREE_ACTION]
   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]

[CASTE:GUNNERF]fear it's power [DIFFICULTY:13]
   [CASTE_NAME:hellacopter gunner:hellacopter gunners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [PREFSTRING:awesome ability to kill you]
   [PREFSTRING:killer cannons][FEMALE][MULTIPLE_LITTER_RARE]
   [PREFSTRING:GUNS!!!]   [BODY_SIZE:0:0:40000]
[POP_RATIO:1000]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
      [CDI:ADV_NAME:shoot iron bullets from left cannon]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_TOKEN:LGUN]
      [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
 [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:700]
      [CDI:FREE_ACTION]

   [CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
      [CDI:ADV_NAME:shoot iron bullets from right cannon]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_TOKEN:RGUN]
      [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
 [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:700]
      [CDI:FREE_ACTION]
   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]

[CASTE:KING] [DIFFICULTY:13]
   [CASTE_NAME:hellacopter king:hellacopter kings:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [MALE]
   [PREFSTRING:royalty]   [BODY_SIZE:0:0:40000]
[POP_RATIO:5]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
      [CDI:ADV_NAME:shoot iron bullets from left cannon]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_TOKEN:LGUN]
      [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
 [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:1]
      [CDI:FREE_ACTION]

   [CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
      [CDI:ADV_NAME:shoot iron bullets from right cannon]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_TOKEN:RGUN]
      [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
 [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:1]
      [CDI:FREE_ACTION]

   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]

[CASTE:QUEEN][DIFFICULTY:13]
   [CASTE_NAME:hellacopter queen:hellacopter queens:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [FEMALE][MULTIPLE_LITTER_RARE]
   [PREFSTRING:royalty]   [BODY_SIZE:0:0:5000000]

[POP_RATIO:1]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire left cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LGUN]
[CDI:MATERIAL:INORGANIC:SLADE:SOLID_GLOB]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:20]

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire right cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:RGUN]
[CDI:MATERIAL:INORGANIC:SLADE:SOLID_GLOB]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:20]
   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]



[CASTE:POISONM] [DIFFICULTY:13]
   [CASTE_NAME:hellacopter poisoner:hellacopter poisoners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [PREFSTRING:venom]
 [BODY_SIZE:0:0:40000][MALE]
 [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]Thanks Indigo!
      [STATE_NAME:ALL_SOLID:frozen hellacopter poison]
      [STATE_ADJ:ALL_SOLID:frozen hellacopter poison]
      [STATE_NAME:LIQUID:hellacopter poison]
      [STATE_ADJ:LIQUID:hellacopter poison]
      [STATE_NAME:GAS:boiling hellacopter poison]
      [STATE_ADJ:GAS:boiling hellacopter poison]
      [PREFIX:NONE] [POP_RATIO:1000]
      [SYNDROME]
         [SYN_NAME:hellacopter poison]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_IMMUNE_CREATURE:HELLACOPTER:ALL]
         [SYN_INHALED]
         [SYN_INGESTED]
         [SYN_CONTACT]
         [CE_PAIN:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:900]
         [CE_BLEEDING:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:1500]

   [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Spit poison]
      [CDI:USAGE_HINT:TORMENT]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
      [CDI:VERB:spit:spits:NA]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:400]

   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]

[CASTE:POISONF] [DIFFICULTY:13]
   [CASTE_NAME:hellacopter poisoner:hellacopter poisoners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [PREFSTRING:venom]  [FEMALE][MULTIPLE_LITTER_RARE]
 [BODY_SIZE:0:0:40000]
 [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]Thanks Indigo!
      [STATE_NAME:ALL_SOLID:frozen hellacopter poison]
      [STATE_ADJ:ALL_SOLID:frozen hellacopter poison]
      [STATE_NAME:LIQUID:hellacopter poison]
      [STATE_ADJ:LIQUID:hellacopter poison]
      [STATE_NAME:GAS:boiling hellacopter poison]
      [STATE_ADJ:GAS:boiling hellacopter poison]
      [PREFIX:NONE] [POP_RATIO:1000]
      [SYNDROME]
         [SYN_NAME:hellacopter poison]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_IMMUNE_CREATURE:HELLACOPTER:ALL]
         [SYN_INHALED]
         [SYN_INGESTED]
         [SYN_CONTACT]
         [CE_PAIN:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:900]
         [CE_BLEEDING:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:1500]

   [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Spit poison]
      [CDI:USAGE_HINT:TORMENT]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
      [CDI:VERB:spit:spits:NA]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:400]

   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]



[SELECT_CASTE:ALL]
   [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:hit:hits]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]

   [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] 39 kph
   [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS::900:675:450:225:1900:2900] 39 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph   [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:528:352:176:1900:2900] 50 kph
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on November 04, 2016, 01:11:13 pm
what positions do they have? try without the king and queen, and their positions, and see how many there are then. if it's anything like mine, having no kings and queen positions should help.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on November 04, 2016, 04:56:30 pm
Alright, without King or Queen positions they didn't have too much population, but that could be because they were destroyed by a dragon after almost 200 years.  That sounds like it'll work though, removing the actual king and queen positions, adding lifespans, and keeping the caste ratios as they are. I'll generate some more worlds.

*Alright, a world where they didn't die had a reasonable amount. Apiks, is the new release planned for after the copters and Trojans are done?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on November 05, 2016, 01:55:18 am
Yes, I had planned the new release after them.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on November 05, 2016, 08:35:10 pm
I was considering how to do the Trojans. I noticed that crying is triggered by any extreme emotion, not just sadness. However, there is the [NEGATIVE_SOCIAL_RESPONSE] trigger for interactions. That is only used in the base game for spitting, but could probably be used to transform a creature if someone makes them mad, such as by being a murderer or getting into an argument. If that's the trigger, what if we made the Trojan concept the Incredible Hulk as a deity curse? I was thinking it would give them a bunch of combat boosting tags and a massive strength buff, but makes them feel the Rage emotion and gives the [CRAZED] tag so they try to kill everyone in sight until the transformation wears off. Also, it should turn their tile green.

I think it might be interesting, since it keeps the affected victim a potential threat, but they could be potentially be used to fight invaders or inconvenient nobles if treated very carefully the rest of the time. As for the original Trojan horses, what if they are regular sized wooden horses that have all the sabotage related tags, so a Trojan that gets into the fort would sneak around and do things like flip levers and drink your ale.

Or we could try both, or neither of course.

Here are my current hellacopters and their civ, so you don't need to search through the thread.

Code: [Select]
creature_hellacopter

[OBJECT:CREATURE]

[CREATURE:HELLACOPTER_PIKACHU]
[NAME:hellacopter:hellacopters:hellacopter][DESCRIPTION:This flaming monster likes to steal. It however is no mere kobold. pray it glitches on the envirorment.]
[CREATURE_TILE:'&'][EVIL][FIREIMMUNE_SUPER][NOT_LIVING][TRAPAVOID][WEBIMMUNE]
[LOCKPICKER][NOBREATHE][NOSTUN][NO_SLEEP]
[NO_EAT][NOPAIN][NOEXERT][IMMOLATE][INTELLIGENT][COLOR:0:0:1][FLIER]
[CRAZED][NOT_LIVING][CAN_LEARN][FIXED_TEMP:20000][CANOPENDOORS]
[CREATURE_CLASS:DEMON][CREATURE_CLASS:INORGANIC][CREATURE_CLASS:EVIL]
[CREATURE_CLASS:EXTREDIMENSIONAL][CREATURE_CLASS:ALL][CREATURE_CLASS:INTELLIGENT]
   [ODOR_LEVEL:0]
CREATURE_CLASS:GENERAL_POISIN[ALL_ACTIVE][EQUIPS][NOBREATHE]
   [EXTRAVISION]
   [TISSUE:GEAR]
      [TISSUE_NAME:gear:gears]
      [TISSUE_MATERIAL:INORGANIC:COPPER]
      [MUSCULAR]
      [FUNCTIONAL]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:50]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]
   [TISSUE:METAL]
      [TISSUE_NAME:metal:metal]
      [TISSUE_MATERIAL:INORGANIC:COPPER]
      [MUSCULAR]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:10]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]
   [ITEMCORPSE:BAR:NONE:INORGANIC:COPPER]

[CASTE:NORMALF]
   [PREFSTRING:inadaquacy compared to gunner hellacopters]
   [CASTE_NAME:hellacopter:hellacopters:hellacopter]   [BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:BASIC_3PARTARMS][DIFFICULTY:5][FEMALE][MULTIPLE_LITTER_RARE]
   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
      [BODY_SIZE:0:0:40000]
[POP_RATIO:10000]
[MAXAGE:60:120]
[CASTE:NORMALM]
   [PREFSTRING:inadaquacy compared to gunner hellacopters]
   [CASTE_NAME:hellacopter:hellacopters:hellacopter]   [BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:BASIC_3PARTARMS][DIFFICULTY:5][MALE]
   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
      [BODY_SIZE:0:0:40000]
[POP_RATIO:10000]
[MAXAGE:60:120]

[CASTE:GUNNERM]fear it's power [DIFFICULTY:13]
   [CASTE_NAME:hellacopter gunner:hellacopter gunners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [PREFSTRING:awesome ability to kill you]
   [PREFSTRING:killer cannons] [MAXAGE:60:120]
   [PREFSTRING:GUNS!!!]   [BODY_SIZE:0:0:40000]
[POP_RATIO:1000][MALE]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
      [CDI:ADV_NAME:shoot iron bullets from left cannon]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_TOKEN:LGUN]
      [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
 [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:700]
      [CDI:FREE_ACTION]

   [CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
      [CDI:ADV_NAME:shoot iron bullets from right cannon]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_TOKEN:RGUN]
      [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
 [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:700]
      [CDI:FREE_ACTION]
   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]

[CASTE:GUNNERF]fear it's power [DIFFICULTY:13]
   [CASTE_NAME:hellacopter gunner:hellacopter gunners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]    [MAXAGE:60:120]
   [PREFSTRING:awesome ability to kill you]
   [PREFSTRING:killer cannons][FEMALE][MULTIPLE_LITTER_RARE]
   [PREFSTRING:GUNS!!!]   [BODY_SIZE:0:0:40000]
[POP_RATIO:1000]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
      [CDI:ADV_NAME:shoot iron bullets from left cannon]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_TOKEN:LGUN]
      [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
 [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:700]
      [CDI:FREE_ACTION]

   [CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
      [CDI:ADV_NAME:shoot iron bullets from right cannon]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_TOKEN:RGUN]
      [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
 [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:700]
      [CDI:FREE_ACTION]
   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]

[CASTE:KING] [DIFFICULTY:13]
   [CASTE_NAME:hellacopter king:hellacopter kings:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [MALE]
   [PREFSTRING:royalty]   [BODY_SIZE:0:0:40000]
[POP_RATIO:5]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
      [CDI:ADV_NAME:shoot iron bullets from left cannon]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_TOKEN:LGUN]
      [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
 [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:1]
      [CDI:FREE_ACTION]

   [CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
      [CDI:ADV_NAME:shoot iron bullets from right cannon]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_TOKEN:RGUN]
      [CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
 [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:1]
      [CDI:FREE_ACTION]

   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]

[CASTE:QUEEN][DIFFICULTY:13]
   [CASTE_NAME:hellacopter queen:hellacopter queens:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [FEMALE][MULTIPLE_LITTER_RARE]
   [PREFSTRING:royalty]   [BODY_SIZE:0:0:5000000]

[POP_RATIO:1]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire left cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LGUN]
[CDI:MATERIAL:INORGANIC:SLADE:SOLID_GLOB]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:20]

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire right cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:RGUN]
[CDI:MATERIAL:INORGANIC:SLADE:SOLID_GLOB]
      [CDI:VERB:shoot:shoots:NA]   
      [CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]                 
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:20]
   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]



[CASTE:POISONM] [DIFFICULTY:13]
   [CASTE_NAME:hellacopter poisoner:hellacopter poisoners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [PREFSTRING:venom] [MAXAGE:60:120]
 [BODY_SIZE:0:0:40000][MALE]
 [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]Thanks Indigo!
      [STATE_NAME:ALL_SOLID:frozen hellacopter poison]
      [STATE_ADJ:ALL_SOLID:frozen hellacopter poison]
      [STATE_NAME:LIQUID:hellacopter poison]
      [STATE_ADJ:LIQUID:hellacopter poison]
      [STATE_NAME:GAS:boiling hellacopter poison]
      [STATE_ADJ:GAS:boiling hellacopter poison]
      [PREFIX:NONE] [POP_RATIO:1000]
      [SYNDROME]
         [SYN_NAME:hellacopter poison]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_IMMUNE_CREATURE:HELLACOPTER:ALL]
         [SYN_INHALED]
         [SYN_INGESTED]
         [SYN_CONTACT]
         [CE_PAIN:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:900]
         [CE_BLEEDING:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:1500]

   [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Spit poison]
      [CDI:USAGE_HINT:TORMENT]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
      [CDI:VERB:spit:spits:NA]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:400]

   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]

[CASTE:POISONF] [DIFFICULTY:13]
   [CASTE_NAME:hellacopter poisoner:hellacopter poisoners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]   
   [PREFSTRING:venom]  [FEMALE][MULTIPLE_LITTER_RARE]
 [BODY_SIZE:0:0:40000] [MAXAGE:60:120]
 [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]Thanks Indigo!
      [STATE_NAME:ALL_SOLID:frozen hellacopter poison]
      [STATE_ADJ:ALL_SOLID:frozen hellacopter poison]
      [STATE_NAME:LIQUID:hellacopter poison]
      [STATE_ADJ:LIQUID:hellacopter poison]
      [STATE_NAME:GAS:boiling hellacopter poison]
      [STATE_ADJ:GAS:boiling hellacopter poison]
      [PREFIX:NONE] [POP_RATIO:1000]
      [SYNDROME]
         [SYN_NAME:hellacopter poison]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_IMMUNE_CREATURE:HELLACOPTER:ALL]
         [SYN_INHALED]
         [SYN_INGESTED]
         [SYN_CONTACT]
         [CE_PAIN:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:900]
         [CE_BLEEDING:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:1500]

   [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Spit poison]
      [CDI:USAGE_HINT:TORMENT]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
      [CDI:VERB:spit:spits:NA]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:400]

   [TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
   [TISSUE_LAYER:BY_CATEGORY:ALL:METAL]



[SELECT_CASTE:ALL]
   [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:hit:hits]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]

   [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] 39 kph
   [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS::900:675:450:225:1900:2900] 39 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph   [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:528:352:176:1900:2900] 50 kph

Code: [Select]
[ENTITY:SKIES_PIKACHU]mostly copied kobold
   [CREATURE:HELLACOPTER_PIKACHU]
   [TRANSLATION:DWARF]
   no armor or weapons, they'd just melt right off.
   [USE_CAVE_ANIMALS]    [USE_ANIMAL_PRODUCTS]
   [FRIENDLY_COLOR:6:0:0]
   [DEFAULT_SITE_TYPE:CAVE]
   [LIKES_SITE:CAVE]
   [TOLERATES_SITE:CAVE]
   [START_BIOME:MOUNTAIN]
   [START_BIOME:NOT_FREEZING]
   [BIOME_SUPPORT:ANY_WETLAND:3]
   [BIOME_SUPPORT:ANY_DESERT:1]
   [BIOME_SUPPORT:ANY_FOREST:2]
   [BIOME_SUPPORT:ANY_LAKE:2]
   [BIOME_SUPPORT:MOUNTAIN:3]
   [BIOME_SUPPORT:ANY_GRASSLAND:1]
   [BIOME_SUPPORT:ANY_SAVANNA:1]
   [BIOME_SUPPORT:ANY_SHRUBLAND:1]
   [BIOME_SUPPORT:ANY_RIVER:1]
   [PROGRESS_TRIGGER_POPULATION:1]
   [PROGRESS_TRIGGER_PRODUCTION:1]
   [PROGRESS_TRIGGER_TRADE:1]
   [PROGRESS_TRIGGER_POP_SIEGE:3]
   [PROGRESS_TRIGGER_PROD_SIEGE:1]
   [PROGRESS_TRIGGER_TRADE_SIEGE:1]
   [ACTIVE_SEASON:SPRING]
   [ACTIVE_SEASON:SUMMER]
   [ACTIVE_SEASON:AUTUMN]
   [ACTIVE_SEASON:WINTER]
   [AMBUSHER]
   [ITEM_THIEF]
   [SKULKING]
   [METAL_PREF] -- metal weapons of their own for now
   [STONE_PREF]
   [MAX_STARTING_CIV_NUMBER:70]
   [MAX_POP_NUMBER:2000]
   [MAX_SITE_POP_NUMBER:120]
   [SCOUT]
   [PERMITTED_JOB:MINER]
   [PERMITTED_JOB:HUNTER]
   [PERMITTED_JOB:TRAPPER]
   [PERMITTED_JOB:ANIMAL_DISSECTOR]
   [PERMITTED_JOB:STONECRAFTER]
   [PERMITTED_JOB:BONE_CARVER]
   [PERMITTED_JOB:FURNACE_OPERATOR] -- gives them metal from ore for the time being
   [ETHIC:KILL_ENTITY_MEMBER:PUNISH_EXILE]
   [ETHIC:KILL_NEUTRAL:REQUIRED]
   [ETHIC:KILL_ENEMY:REQUIRED]
   [ETHIC:KILL_ANIMAL:ACCEPTABLE]
   [ETHIC:KILL_PLANT:ACCEPTABLE]
   [ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
   [ETHIC:TORTURE_FOR_INFORMATION:NOT_APPLICABLE]
   [ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
   [ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
   [ETHIC:TREASON:UNTHINKABLE]
   [ETHIC:OATH_BREAKING:NOT_APPLICABLE]
   [ETHIC:LYING:NOT_APPLICABLE]
   [ETHIC:VANDALISM:NOT_APPLICABLE]
   [ETHIC:TRESPASSING:NOT_APPLICABLE]
   [ETHIC:THEFT:NOT_APPLICABLE]
   [ETHIC:ASSAULT:PERSONAL_MATTER]
   [ETHIC:SLAVERY:UNTHINKABLE]
   [ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
   [ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
   [ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
   [ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
   [ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]
   [VALUE:LAW:0]
   [VALUE:LOYALTY:0]
   [VALUE:FAMILY:0]
   [VALUE:FRIENDSHIP:0]
   [VALUE:POWER:0]
   [VALUE:TRUTH:0]
   [VALUE:CUNNING:50]
   [VALUE:ELOQUENCE:0]
   [VALUE:FAIRNESS:0]
   [VALUE:DECORUM:0]
   [VALUE:TRADITION:0]
   [VALUE:ARTWORK:0]
   [VALUE:COOPERATION:30]
   [VALUE:INDEPENDENCE:0]
   [VALUE:STOICISM:0]
   [VALUE:KNOWLEDGE:0]
   [VALUE:INTROSPECTION:0]
   [VALUE:SELF_CONTROL:0]
   [VALUE:TRANQUILITY:0]
   [VALUE:HARMONY:0]
   [VALUE:MERRIMENT:0]
   [VALUE:CRAFTSMANSHIP:0]
   [VALUE:MARTIAL_PROWESS:0]
   [VALUE:SKILL:0]
   [VALUE:HARD_WORK:0]
   [VALUE:SACRIFICE:0]
   [VALUE:COMPETITION:0]
   [VALUE:PERSEVERANCE:5]
   [VALUE:LEISURE_TIME:0]
   [VALUE:COMMERCE:0]
   [VALUE:ROMANCE:0]
   [VALUE:NATURE:15]
   [VALUE:PEACE:0]

   [BANDITRY:10]
   [LOCAL_BANDITRY]
   [GENERATE_PERCUSSION_INSTRUMENTS]
   [EQUIPMENT_IMPROVEMENTS]
   [ACTIVE_SEASON:SUMMER]
   [ACTIVE_SEASON:SPRING]
   [ACTIVE_SEASON:AUTUMN]
   [ACTIVE_SEASON:WINTER]
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Gwolfski on November 06, 2016, 06:08:27 am
do both
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on November 13, 2016, 04:32:21 pm
I'm back, I've started working on the Hulk.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on November 15, 2016, 01:12:35 pm
I've started to get the Hulk to work, I was having trouble setting up the interaction. I started testing the Hulk being able to run extremely fast. However, I forgot to give him the tags to not exhaust himself with the exertion of using his powers. This resulted in the Hulk just trailing puddles of sweat everywhere.

*Hulk's coming along, though I have to figure out how to restrict the change just to him. Personally though, I'd rather skip the Hulks and Trojans for now and just move on to Necrothreat IV.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: apiks on November 16, 2016, 09:23:52 am
Pushing the version out earlier than agreed has been out on my mind as well. I am of the same mind. The new version and eventually Necrothreat will be released either this weekend or early next week. For any last minute changes or additions, now is the moment.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on November 16, 2016, 11:44:23 am
Pushing the version out earlier than agreed has been out on my mind as well. I am of the same mind. The new version and eventually Necrothreat will be released either this weekend or early next week. For any last minute changes or additions, now is the moment.

Sounds good to me. I might churn out some older Presidents.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on November 16, 2016, 01:34:14 pm
I'm back, I've started working on the Hulk.
Is the hulk a separate creature? for one thing, having the cursed creature actually transform into the hulk would heal it, and then it won't be allied with other crazed creatures of it's none-were species.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: Enemy post on November 16, 2016, 02:33:00 pm
I'm back, I've started working on the Hulk.
Is the hulk a separate creature? for one thing, having the cursed creature actually transform into the hulk would heal it, and then it won't be allied with other crazed creatures of it's none-were species.

I don't expect to actually finish the Hulk for a while, but it was actually a massive and temporary boost to physical stats accompanied by the Crazed tag.

This isn't done so I don't want it added to the mod, but here is what I had so far.

Code: [Select]
[INTERACTION:HULK]

[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: with a powerful inner rage]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Puny Banner]
[SYNDROME]
[SYN_CLASS:HULK]


[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Get angry] [CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]

[CDI:INTERACTION:HULKRAISE]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET_RANGE:A:0]                   [CDI:VERB:Hulk out:Hulks out:NA]
                        [CDI:TARGET_VERB:roar:roars]
[CDI:WAIT_PERIOD:10]


[INTERACTION:HULKRAISE]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_INPUT:Puny self]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Hulk]
[SYNDROME]
[CE_DISPLAY_TILE:TILE:H:2:0:0:START:0:END:2500]
           [SYN_NAME:Hulk transformation] [CE_PHYS_ATT_CHANGE:STRENGTH:5000:5000:TOUGHNESS:5000:5000:ENDURANCE:5000:5000:RECUPERATION:5000:5000:START:0:END:2500]
CE_SPEED_CHANGE:SPEED_PERC:1000:START:0:END:2500 Disabling the speed change so people can get away.
[CE_ADD_TAG:CRAZED:NOFEAR:NOPAIN:NOEXERT:LIKESFIGHTING:START:0:END:2500]

[CE_REMOVE_TAG:CAN_SPEAK:START:0]

[CE_FEEL_EMOTION:EMOTION:RAGE:SEV:2500]

The biggest problem was that it was unexpectedly difficult to get them to change, it's possible for a player with the condition to remotely transform others, and the tile doesn't work. They're also extremely powerful and that could be a problem. I saw a single Hulk easily butcher whole squads of armed and armored Grandmaster troops in moments by punching right through their armor and pulping them.

I think the "some dwarves are secretly a threat" archetype is probably best served by the existing vampires and just dwarves being dwarves.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.4
Post by: apiks on November 21, 2016, 08:58:44 am
The new 1.7.4 version (https://github.com/apiks/Teh-LOLmod/releases/tag/v1.7.4) of Teh LOLmod has been released! Necrothreat IV will be starting shortly afterwards.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.4
Post by: Enemy post on November 21, 2016, 02:39:46 pm
Hey, last second bug I noticed. You included Pikachu's Trojan-variant forumites, but you forgot to include his Trojan megabeast. This will likely cause crashes or something once one tries to change. I'd just use the normal forumites though.

Why did you undo the change to undead parts?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.4
Post by: apiks on November 21, 2016, 03:27:27 pm
That is weird. I thought they were not added.

I undoed the undead change because undead hands and heads are a crucial part of the mod.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.4
Post by: Enemy post on November 21, 2016, 03:31:29 pm
Here are the old forumites so you don't have to hunt them down. It's just a name change of course.

Code: [Select]
[CREATURE:DWARF]
[DESCRIPTION:A short, sturdy creature fond of drink and industry.]
[NAME:forumite:forumites:forum]
[CASTE_NAME:forumite:forumites:forum]
[CREATURE_TILE:1][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:2]

Many of the following tags are actually caste-level tags (in this case, male and female), but because there are no differences between the castes for these tags in a dwarf, you can add them earlier.  Any caste-level tag that occurs before castes are explicitly declared is saved up and placed on any caste that is declared later, unless the caste is explicitly derived from another caste.

[INTELLIGENT]
[STRANGE_MOODS]
[TRANCES]
[BENIGN]
[CANOPENDOORS]
[PREFSTRING:beards]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]

Next we use body detail plans (which have their own raw file) to streamline the addition of some of the common materials, tissues and their relationships with each other.

[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]

Eyebrows and eyelashes are manually added here.

[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]

And nails.

[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]

Set up some major arteries that couldn't be handled in the raw templates.  The selection commands can be used to grab tissue layers to adjust their properties after they have been created.

[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]

Then back to some more body detail plans.

[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[RELSIZE:BY_CATEGORY:LIVER:300] Of course!  Standard relative size for humanoids is 200.

Tendons and ligaments are currently very abstract, but adding these flags will let wounds occur that damage them.  The number afterward is the healing rate.  Lower is faster.

[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]

This makes the creature susceptible to severed nerves when muscles are torn in limb, grasp and stance parts.

[HAS_NERVES]

This controls the bleeding behavior.

[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]

These classes are used by syndromes (such as poison) as well as some restricted entity positions.  You can name them whatever you want.

[CREATURE_CLASS:GENERAL_POISON]

Some tags to control the overall infection behavior.

[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]

Some additional materials.

[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]

[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]

Attributes for dwarves are still described in terms of the median value below, but the actual game effects are altered according to the raw numbers.  The numbers are different percentile values.  1000 is the human median for all attributes, so dwarven strength, for instance, has a higher median of 1250, although they suffer from their smaller size.

[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]              +
[PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500]                 -
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]             +
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:450:950:1150:1250:1350:1550:2250]    +
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]                ++
[MENT_ATT_RANGE:CREATIVITY:450:950:1150:1250:1350:1550:2250]            +
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]              +
[MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250]                +
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]        ++

These tags establish the growth phases of the creature's life.  The format is (BODY_SIZE|<year>|<day>|<average size>).

[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]

These body modifiers give individual dwarves different characteristics.  In the case of HEIGHT, BROADNESS and LENGTH, the modifier is also a percentage change to the BODY_SIZE of the individual creature.  The seven numbers afterward give a distribution of ranges.  Each interval has an equal chance of occurring.

[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]

In order to set properties for body parts, first you select them.  In this case, we select all body parts of category EYE, then we add a few modifiers to them.

[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]

[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]

[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]

[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]

[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]

[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]

[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]

[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]

These are as before.

[MAXAGE:150:170]

Attack definitions are formatted as follows:

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]

This means that the attack will use as much of the available tissue as possible, rather than, say, thrusting with a spike.

[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]

This causes all of the nails on the finger's of a given grasp to be used.

[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]

This causes all of the teeth on a given head to be used.

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]

Here, GENERAL_BABY_NAME is at the creature level, and BABYNAME is at the caste level.  These names could be gender-specific but aren't right now.

[BABY:1]
[GENERAL_BABY_NAME:dwarven baby:dwarven babies]
[BABYNAME:dwarven baby:dwarven babies]
[CHILD:12]
[GENERAL_CHILD_NAME:dwarven child:dwarven children]
[CHILDNAME:dwarven child:dwarven children]
[EQUIPS]
[CAVE_ADAPT]
[DIURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]

This is the new format for making specific unit names for a creature.  Any unit token can be used.  If you want to add a caste-specific profession name, use CASTE_PROFESSION_NAME instead, once the caste has been declared.

PROFESSION_NAME:CRAFTSMAN:craftsmite:craftsmites]
PROFESSION_NAME:FISHERMAN:fishermite:fishermites]
PROFESSION_NAME:HAMMERMAN:hammermite:hammermites]
PROFESSION_NAME:SPEARMAN:spearmite:spearmites]
[PROFESSION_NAME:CROSSBOWMAN:marksmite:marksmites]
[PROFESSION_NAME:AXEMAN:axemite:axemites
[PROFESSION_NAME:SWORDSMAN:swordsmite:swordsmites]
[PROFESSION_NAME:MACEMAN:macemite:macemites]
[PROFESSION_NAME:PIKEMAN:pikemite:pikemites]
[PROFESSION_NAME:BOWMAN:bowmite:bowmites]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Marksmite:Elite Marksmites]
[PROFESSION_NAME:MASTER_BOWMAN:Elite Bowmite:Elite Bowdmites]
[SPEECH:dwarf.txt]
[HOMEOTHERM:10067]
[ALCOHOL_DEPENDENT]
[SYNDROME_DILUTION_FACTOR:INEBRIATION:150]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED]
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:STRESS_VULNERABILITY:0:45:100]
[PERSONALITY:BASHFUL:0:45:100]
[PERSONALITY:SINGLEMINDED:0:55:100]
[PERSONALITY:GREED:0:55:100]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SPOUSE_CONVERSION_TARGET]

Now we'll declare the specific castes.

[CASTE:FEMALE]
The gender tag lets it know how breeding works.
[FEMALE]
[MULTIPLE_LITTER_RARE]
To add beards, put square brackets around the following:
BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]

This command lets you select all of the castes again.

[SELECT_CASTE:ALL]

Now we'll select all of the hair tissue layers we can find so that we can add colorations to them.  Even if the castes have different tissue layers, it'll find the layers and establish modifiers for each of the castes properly.

[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]

A color modifier takes a list of color patterns (every color is associated to a monotone color pattern of its color, so you can also use color tokens) and frequencies.

[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]

This gives the start and finish time in <year>|<days> for the color change to occur

[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:80:0:130:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:130:0:150:0]

Now we'll select the eyebrows and eyelashes and give them variable lengths.

[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]

[SET_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]

All of the other hair is selected and started at length zero.  It's fine to group them all together like this -- the creature can still accomodate different lengths once hair cutting/styling goes in.  I used one modifier here because the growth rates and starting length are all the same.

[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]

Here we set the growth rate.  This will change the modifier (LENGTH) by 1 each day up to a maximum of 1000 from the start of the dwarf's life (early beards!) for as long as the dwarf is alive.  The format is (APP_MOD_RATE|<rate>|<scale>|<min>|<max>|<start year>|<start day>|<end year>|<end day>) where the final two tokens can be replaced by NO_END if the growth is to continue indefinitely.

[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]

[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]

[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]

Here we handle nail length.

*** need a new style to keep these short and need to make the entity def say to keep them short
SET_TL_GROUP:BY_CATEGORY:FINGER:NAIL]
PLUS_TL_GROUP:BY_CATEGORY:TOE:NAIL]
TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
APP_MOD_NOUN:nails:PLURAL]

Here all of the skin is selected and various colors are listed.

[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]

[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]

Now we do the eyes, using the somewhat clunky eye color patterns.

[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMETHYST:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_COBALT:1:IRIS_EYE_COPPER:1:IRIS_EYE_EMERALD:1:IRIS_EYE_GOLD:1:IRIS_EYE_HELIOTROPE:1:IRIS_EYE_JADE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUST:1:IRIS_EYE_SILVER:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: apiks on November 21, 2016, 03:36:49 pm
Alright, things have been updated.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
Post by: pikachu17 on November 22, 2016, 10:51:52 am
Code: [Select]
[INTERACTION:HULK]

[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: with a powerful inner rage]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Puny Banner]
[SYNDROME]
[SYN_CLASS:HULK]


[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Get angry]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]

[CDI:INTERACTION:HULKRAISE]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET_RANGE:A:0]remove this, maybe. unneeded, because of the SELF_ONLY.
        [CDI:VERB:Hulk out:Hulks out:NA]
                        [CDI:TARGET_VERB:roar:roars]
[CDI:WAIT_PERIOD:10]


[INTERACTION:HULKRAISE]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_INPUT:Puny self]try removing this to make it work
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Hulk]
[SYNDROME]
[CE_DISPLAY_TILE:TILE:H:2:0:0:START:0:END:2500]
           [SYN_NAME:Hulk transformation] [CE_PHYS_ATT_CHANGE:STRENGTH:5000:5000:TOUGHNESS:5000:5000:ENDURANCE:5000:5000:RECUPERATION:5000:5000:START:0:END:2500]
CE_SPEED_CHANGE:SPEED_PERC:1000:START:0:END:2500 Disabling the speed change so people can get away.
[CE_ADD_TAG:CRAZED:NOFEAR:NOPAIN:NOEXERT:LIKESFIGHTING:START:0:END:2500]

[CE_REMOVE_TAG:CAN_SPEAK:START:0]

[CE_FEEL_EMOTION:EMOTION:RAGE:SEV:2500]

The biggest problem was that it was unexpectedly difficult to get them to change, it's possible for a player with the condition to remotely transform others, and the tile doesn't work. They're also extremely powerful and that could be a problem. I saw a single Hulk easily butcher whole squads of armed and armored Grandmaster troops in moments by punching right through their armor and pulping them.

I think the "some dwarves are secretly a threat" archetype is probably best served by the existing vampires and just dwarves being dwarves.
I have noted above what can be changed to try and prevent players from changing others. The incredible hulk is SUPPOSED to be overpowered.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Enemy post on November 22, 2016, 11:52:24 am
Thanks, I'd prefer not to make any additions to this version and just get to Necrothreat though. I wonder why the targets having a name was the problem.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: pikachu17 on November 22, 2016, 12:00:22 pm
I haven't tested it, just thought this might work. target's having names is a problem, because you shouldn't see a name. you're just changing, you shouldn't get the chance to see a target. you're the only target, so it automatically hits you.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: pikachu17 on November 25, 2016, 03:06:26 pm
actually tested it. do not remove the target_range, seems it is needed. IT_MANUAL_INPUT does need to be removed. the presence or absence of MANUAL_INPUT seems to decide whether you can target other creatures, or only yourself. I once was trying to make the succubus be able to seduce, but it kept only affecting itself, which was a problem, because the interaction only worked on non-demonic, male creatures, and the succubi are neither.
I added a MANUAL_INPUT and the succubus could target others, so I figured this was the opposite problem. again, I tested it, and the TARGET_RANGE is needed.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Enemy post on November 25, 2016, 03:23:53 pm
Thanks.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: pikachu17 on November 25, 2016, 03:25:56 pm
Your Welcome.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Lord_lemonpie on December 20, 2016, 01:20:33 pm
For some reason it won't let me post the code, so here's an online link to the code.
http://textuploader.com/ddhnt

Adds the shill, a raging humanoid yet nonsapient thief that travels in packs. These things are not very nice, be careful around them. They might also become the most annoying things out there.
Adds the neckbear, body of a blind cave bear and the face of a neckbeard. Big fella, and a predator. Another reason to be careful in the caverns.

The code'll work in any creature file.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Enemy post on December 20, 2016, 05:46:22 pm
That reminds me, it would be easy enough to make sharks appear in any waterway, rather than just oceans. Does anyone want that?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Lord_lemonpie on December 21, 2016, 01:03:29 am
That reminds me, it would be easy enough to make sharks appear in any waterway, rather than just oceans. Does anyone want that?
I think that'd be fun as heck, maybe make them pack oriented too.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: apiks on December 21, 2016, 06:51:08 pm
For some reason it won't let me post the code, so here's an online link to the code.
http://textuploader.com/ddhnt

Adds the shill, a raging humanoid yet nonsapient thief that travels in packs. These things are not very nice, be careful around them. They might also become the most annoying things out there.
Adds the neckbear, body of a blind cave bear and the face of a neckbeard. Big fella, and a predator. Another reason to be careful in the caverns.

The code'll work in any creature file.

Creatures added for the next version.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Enemy post on January 06, 2017, 04:04:24 pm
Here's the altered sharks. They can appear in any ocean, river, lake, or pool. I think that's every type of water biome. If I missed any, please tell me.

http://dffd.bay12games.com/file.php?id=12643

I tested by wandering around until I found a blue shark swimming naturally in a river. It should be possible to insert the new sharks directly into the current Necrothreat save's raw folder if desired. If we need a story reason, maybe they were redistributed by a Sharknado?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: apiks on January 07, 2017, 03:21:32 pm
Thank you for your contribution, Enemy post. I'm sure that this will lead to a few hair pulling instances. I will let the current player on Necrothreat IV know to put it in.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Enemy post on January 07, 2017, 04:09:45 pm
Oops, almost forgot to make sure the sharks could spawn in subterranean water as well. I'll do a bit of testing to make sure they still work and PM Dwarfy about the change.

*Alright, the DFFD page is updated for cave sharks. I still haven't seen any great whites, but I've seen bulls, tigers, and several others in rivers.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Lord_lemonpie on January 09, 2017, 09:53:02 am
Code: [Select]
[INORGANIC:RAW_DATA]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:raw data][DISPLAY_COLOR:4:7:0][TILE:156]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
[ITEM_SYMBOL:'@']
[METAL_ORE:MINED_DATA:100]
[SOLID_DENSITY:1000]
[MATERIAL_VALUE:7]
[IS_STONE]
[MELTING_POINT:20000]

[INORGANIC:MINED_DATA]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:datamined]
[STATE_NAME_ADJ:LIQUID:liquid data]
[STATE_NAME_ADJ:GAS:cloud data]
[DISPLAY_COLOR:1:3:1]
[BUILD_COLOR:1:3:1]
[MATERIAL_VALUE:12]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:3000]
[LIQUID_DENSITY:3500]
[MOLAR_MASS:55845]
[IMPACT_YIELD:3500000] Was 1080000, but just using 3.5x tensile multiples for everything until better numbers are available, which might not be likely
[IMPACT_FRACTURE:1085000]
[IMPACT_STRAIN_AT_YIELD:319]
[COMPRESSIVE_YIELD:542500]
[COMPRESSIVE_FRACTURE:1085000]
[COMPRESSIVE_STRAIN_AT_YIELD:319]
[TENSILE_YIELD:155000]
[TENSILE_FRACTURE:310000]
[TENSILE_STRAIN_AT_YIELD:73]
[TORSION_YIELD:155000]
[TORSION_FRACTURE:310000]
[TORSION_STRAIN_AT_YIELD:189]
[SHEAR_YIELD:155000]
[SHEAR_FRACTURE:310000]
[SHEAR_STRAIN_AT_YIELD:189]
[BENDING_YIELD:155000]
[BENDING_FRACTURE:310000]
[BENDING_STRAIN_AT_YIELD:73]
[MAX_EDGE:100000]
[STATE_COLOR:ALL_SOLID:CYAN]

This will add the "Raw data" ore, which you can use to smith datamined objects. It's pretty decent, Iron but less dense.
To be put in any inorganic.txt
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Enemy post on January 18, 2017, 12:15:32 am
Kyubee pointed out to me that the workshops share hotkeys. We should probably fix that for ease of use.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: SamSpeeds on January 19, 2017, 10:41:01 pm
Are completely random and spontaneous forest fires that sweep across the entire map causing zillions of cave in announcements a bug or feature? (I'm sure it isn't a splooshie since no combat report)

I have never encountered more fire in df than when I started using this mod. I'm gonna have to start doing controlled burns and fire breaks or something if I want to live lmao.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: apiks on January 20, 2017, 12:48:55 am
Considering a number of creatures use ridiculous amounts of fire (necrothreaders) it might be.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: SamSpeeds on January 20, 2017, 10:30:07 am
Could it be ambushing necrothreaders? I didn't see any corpses reanimating, but we didn't have any (yet) but maybe they were shooting at some critters?

Either way, fire seems to be very common in this mod, and it drops my FPS like a rock routinely.

Maybe some sort of water hose/ easy sprinkler system should be added?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: apiks on January 20, 2017, 10:36:23 am
Is this in fort or adventure mode?

If the former, you can use pumps to cover the world with water instead of lava (at least i hope water works the same way)

If adventure mode, I suppose it may be possible if somebody takes the request.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: apiks on January 21, 2017, 03:34:35 am
The Raw Data ore has been added for the next version. A few more additions and a mini update may be released.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: SamSpeeds on January 23, 2017, 08:00:25 pm
Robotic Lazersharks easily kill forgotten beasts without taking a scratch pls nerf
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Enemy post on January 23, 2017, 08:27:50 pm
What kind of forgotten beasts were they?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Glass on January 24, 2017, 01:32:55 pm
Hi! I feel like there should be mention of the forumechs in this thread, considering that there were plans for them to be added. The code for them should be somewhere between the start of page 18 and the end of page 20 in the Necrothreat 4 thread.

Okay. Bye!
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: MoonyTheHuman on January 24, 2017, 01:45:13 pm
i may make an assortment of things for this in the future. beware the death limes.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Enemy post on January 24, 2017, 03:03:21 pm
Here are my current raws for the forumechs.

Code: [Select]
[CREATURE:FORUMECH]
[DESCRIPTION:A short, steel creature born of drink and industry. Created by the magictechnician Eric Quill, this mechanical forumite possesses a chainsaw for a right hand and a flail for its left. Flames flick forth from the mouth.]
[NAME:forumech:forumechs:forumech]
[CASTE_NAME:forumech:forumechs:forumech]
[CREATURE_TILE:1][COLOR:0:0:1]
      [GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[CANOPENDOORS]
[BENIGN][TRAINABLE]
      [PET][TRANCES]
      [BABY:1]
[GENERAL_BABY_NAME:forumech baby:forumech babies]
[BABYNAME:forumech baby:forumech babies]
[CHILD:12]
[GENERAL_CHILD_NAME:forumech child:forumech children]
[CHILDNAME:forumech child:forumech children]
      [MEANDERER]
      [PETVALUE:10000]
      [CLUSTER_NUMBER:3:8]
      [COMMON_DOMESTIC] [NO_EAT][NO_DRINK][NO_SLEEP]
[PREFSTRING:metal beards]

       
        [NO_FEVERS]
        [AMPHIBIOUS]
        [NONAUSEA]
        [NOPAIN]
        [NOSKIN][NOSTUN]
        [NOSMELLYROT]
[CAVE_ADAPT]
[DIURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]
[BODY:FORUMECH:2EYES:HUMANOID_JOINTS:NECK:CPU:MOUTH:POWERCORE]
       [TISSUE:STEEL]
[TISSUE_NAME:metal:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[HEALING_RATE:500] [SCARS]

[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL] [CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1000]

[ATTACK:PUNCH:BODYPART:BY_TOKEN:RH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:rip and tear:rips and tears]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:PUNCH:BODYPART:BY_TOKEN:LH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bash:bashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks][ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[BABY:1]
[CHILD:2]
[DIURNAL]
      [COMMON_DOMESTIC]
[HOMEOTHERM:10067]
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[SPOUSE_CONVERSION_TARGET]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]


[SET_TL_GROUP:BY_CATEGORY:ALL:STEEL]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:plating:SINGULAR]

Here is the bodyplan that makes it work.
Code: [Select]
[BODY:FORUMECH]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:chainsaw:STP][CON:RLA][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:LH:flail:STP][CON:LLA][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Smoke Mirrors on April 11, 2017, 04:22:03 pm
Could Afer be added as a god?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Enemy post on April 11, 2017, 04:27:54 pm
Not without adding DFhack.

Afer could be a legendary creature that can be depicted in art like a chimera or centaur, however.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Glass on April 11, 2017, 04:46:04 pm
That would make sense.

Just imagine... a chance for an "avatar of Afer" to show up whenever you tunnel through an aquifer. That would be infuriating.
XD
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Smoke Mirrors on April 11, 2017, 05:25:57 pm
That's fine, but I would imagine Avatars of Afer to be benevolent, or neutral, rather than malevolent. Neutral meaning they leave you alone unless you piss them off.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: Lord_lemonpie on April 25, 2017, 02:42:20 pm
Speaking of Afer and friends, here's some fanciful creatures originating from Necrothreat. They should be able to show up in engravings and images your forumites make or you commission, as well as in your forumites' preferences.

Not sure if I am to add them myself since this Github business, but I don't know my way around Github and the OP still says I am to show them to Apiks first, so here they are.

Please add this code to any creature file:

Code: [Select]
[CREATURE:AFER_F]
[NAME:Afer:the Great Aquifer:Afer's]
[CREATURE_TILE:A][COLOR:1:1:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:eternal waters]
[PREFSTRING:burbling noises]
[PREFSTRING:risk and danger]
[PREFSTRING:scary prescence]
[ALL_ACTIVE]
[CASTE_MALE]
[MALE]

[CREATURE:MASEA_F]
[NAME:Masea:the Great Magma Sea:Masea's]
[CREATURE_TILE:M][COLOR:4:4:1]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:eternal magma]
[PREFSTRING:burbling noises]
[PREFSTRING:risk and danger]
[PREFSTRING:industrial influence]
[ALL_ACTIVE]
[CASTE_FEMALE]
[FEMALE]

[CREATURE:UR_F]
[NAME:Ur:the Soldiers of Ur:Ur's]
[CREATURE_TILE:U][COLOR:5:0:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:sinister intentions]
[PREFSTRING:grimdark aesthetic]
[PREFSTRING:neverending bloodlust]
[PREFSTRING:malevolent power]
[ALL_ACTIVE]
[CASTE_MALE]
[MALE]

[CREATURE:ARMOK_F]
[NAME:Armok:the Legions of Armok:Armok's]
[CREATURE_TILE:A][COLOR:4:0:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:vengefulness]
[PREFSTRING:disregard for life]
[PREFSTRING:arbitrariness]
[PREFSTRING:bloodied weapons]
[ALL_ACTIVE]
[CASTE_MALE]
[MALE]

I'm planning to add some more creatures soon, was thinking of adding them branch by branch based on their body type (first a bunch of snakes, then some quadrupeds, then some humanoids for example)

Has anyone got ideas for meme birds? Here's what I've already though of:

Spoiler (click to show/hide)

Also, wouldn't it be fun to rename pigs to "Amy Schumers", and wild boars to "unshaven Amy Schumers"?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.43
Post by: apiks on April 30, 2017, 03:12:16 am
Teh LOLmod has been updated to 1.7.43 with the various changes this entails.

As for the bird thing, Lord_lemonpie, I am partial to the "you want sum fuk" bird. Maybe it could go around telling forumites that and eliciting different reactions from them?


As for the Amy Schumer thing, since it can be misunderstood as a personal attack I am not sure how viable it would be, and it could potentially polarize some folks.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.43
Post by: Glass on May 03, 2017, 09:38:29 pm
We'd certainly need angry birds!

Also, what about the Twitter Tweeter?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.43
Post by: overseer05-15 on May 16, 2017, 07:58:10 pm
I whipped this up a few days ago, noticed that it wouldn't look out of place here.
Spoiler: enjoy (click to show/hide)
It's basically a melee version of the vanilla dragon. With wings.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.43
Post by: Glass on May 16, 2017, 08:03:41 pm
"Now you will know why you fear the white" you terrible, terrible person XD
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.43
Post by: overseer05-15 on May 16, 2017, 08:06:35 pm
"Now you will know why you fear the white" you terrible, terrible person XD

I was particularly proud of that one.

D'you think that there's anything that needs to be changed, for balance or such?
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.43
Post by: Lord_lemonpie on May 17, 2017, 03:24:25 am
for balance
No such thing exists in teh LOLmod, your creation will fit nicely.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.41
Post by: pikachu17 on May 17, 2017, 09:10:09 am
Has anyone got ideas for meme birds?
How about Tweety-bird from loony tunes? It could say "I tawt I taw a puddy tat, whenever it's near a cat.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.43
Post by: Smoke Mirrors on June 01, 2017, 04:23:20 pm
I whipped this up a few days ago, noticed that it wouldn't look out of place here.
Spoiler: enjoy (click to show/hide)
It's basically a melee version of the vanilla dragon. With wings.

The BEWD breathes lightning, hence "White Lightning Attack", unless that isn't possible, then fire works.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.43
Post by: pikachu17 on June 02, 2017, 01:05:24 pm
How about about the Lulz, small creatures that go into your fort and steal stuff? Why do they do this? For the lulz. Their melee attacks cause erratic behavior. Why? For the lulz. Also, watch for their evil biome counterparts, the evulz.
Title: Re: [Community Mod 43.05] Teh LOLmod 1.7.43
Post by: overseer05-15 on June 02, 2017, 09:05:38 pm
I whipped this up a few days ago, noticed that it wouldn't look out of place here.
Spoiler: enjoy (click to show/hide)
It's basically a melee version of the vanilla dragon. With wings.

The BEWD breathes lightning, hence "White Lightning Attack", unless that isn't possible, then fire works.

I thought about it, but I wanted to make it more different than a vanilla dragon with more armor.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.5
Post by: apiks on December 01, 2017, 01:51:55 pm
Mod has been updated to 44.02 with its 1.7.5 version.

Huge thanks to Enemy post for doing most of the work this update. This mod would be dead without all of you volunteers.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: apiks on December 05, 2017, 09:56:07 am
Version 1.7.51 was uploaded. It features some important bugfixes in relation to railguns and other minor bugfixes. Courtesy of Enemy post.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: TD1 on December 05, 2017, 10:03:08 am
Hm, I wonder if anyone has tried this outside of Necrothreat. Their faces would be a picture as they realise just what they are getting into.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: overseer05-15 on December 05, 2017, 02:50:18 pm
Next april 1 the Toad releases a new update, the raws are teh lolmod raws, bay12 detonates.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: MottledPetrel on December 05, 2017, 03:46:29 pm
Could I request a civ that is literally just made up of sentient guns that wield smaller guns. Of course the gun people should have an interaction that lets them shoot on their own, in addition to their handheld guns. They could have different castes that would make them different kinds of guns, such as pistols as the most common workers, rifles as a less common member, miniguns as a very high caste, etc. I have no idea how well this would go in practice, but I feel like it would fit this mod pretty well. And yes, I can confirm that people have tried this outside of Necrothreat, me being one of them. It's definitely something, to say the least. I have lost many squads to the lazer sharks in the caverns.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: Enemy post on December 05, 2017, 04:32:59 pm
That's a really creative idea. What would sentient guns have for pets?

Bullets?
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: TD1 on December 05, 2017, 04:45:51 pm
Do humans have spit as pets?

No. We have edible things as pets.... so little clumps of gunpowder? Saltpeter minions? Sulpher puppies?
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: Enemy post on December 05, 2017, 04:52:10 pm
I just realized their leader could be called the Top Gun. This is brilliant, thanks Petral. I'll see what I can do when I get the chance. I think these could be the human-analogue we needed. They'd mostly interact with forts as merchants and mercenaries.

You know, gun dealers.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: overseer05-15 on December 05, 2017, 04:53:00 pm
Do humans have spit as pets?

No. We have edible things as pets.... so little clumps of gunpowder? Saltpeter minions? Sulpher puppies?

Gunpowder cats. Catsplosions.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: TD1 on December 05, 2017, 05:17:16 pm
All of my yes.

Perhaps have them explode like rum if they get set on fire?
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: MottledPetrel on December 05, 2017, 07:54:25 pm
I completely agree with the pets being made up of the components of gunpowder, that would be incredible. If it's possible, we should make it that we can milk the source material from these creatures or have them lay them as eggs. If you really wanted to you could probably just have some sort of material extracted from them and then refine it into the desired item as a workshop interaction (as far as I know). And if there are going to be little gunpowder men running around being flammable, there should be some sort of small flint man/creature that just randomly emits a little spark. Not often enough or powerful enough to be a major problem on it's own, but just enough so that if you're really unlucky a hole gets blown out of that side of the animal pasture. Maybe the gun folk (any ideas for a name for them?) could also have access to a gunmetal as an alloy, which is an actual allow comprised of copper, tin, and zinc. It might also be cool to have their armor made up of large ammo casings. That might turn out weird with the surprisingly correct analogy of bullets basically equaling spit, but that's not going to stop me from spit balling ideas that people could eventually turn into working things.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: Enemy post on December 05, 2017, 08:30:41 pm
I was going to make the gun folk's clothes gun attachments like scopes, laser pointers, and silencers. Does that sound good?

I'll see what I can do for the gunpowder pets. I haven't made a creature specifically to be flammable before, but I can probably do it. I think I read something about how it's done once.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: Glass on December 05, 2017, 08:41:36 pm
I approve of this. All of this.
Wholeheartedly.

These guys are going to go extinct in worldgen with all the fire-making monsters this mod adds...
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: MottledPetrel on December 05, 2017, 08:48:02 pm
That's why we have to balance it out with allowing them to increase their population really quickly. It would balance out because the mass deaths caused by the fire breathers would prevent them from growing too large. But it's only the pets that will be so flammable, and I'm not sure how the game handles a pet specified for a civ going extinct during world gen.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: Enemy post on December 05, 2017, 08:51:46 pm
I think the game will just spawn more pets for them. Anyway, the game won't consider it that closely.

What should be the guns' head-equivalent? As in, the part you can cut off or destroy to kill the gun. I'm divided between making it the firing pin or the trigger. I'm leaning toward the trigger. Here's my current plan for the body parts of a pistol, I figured I'd make the illustration for planning purposes.

Spoiler (click to show/hide)

*Edit, I'm thinking the trigger is the better choice. It will allow guns to remember their saints by preserving their triggers as artifacts. More importantly, it lets me justify a trigger guard that works like a skull, to protect them a bit more. The firing pin would be better as a needed part to use their shooting interaction.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: overseer05-15 on December 05, 2017, 09:16:57 pm
Spoiler (click to show/hide)
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: Enemy post on December 05, 2017, 10:04:25 pm
The mod is going well.

Spoiler (click to show/hide)

*Edit. I have to stop working for tonight, but the guns themselves are done. Next time I get a chance, I'll do their society.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: MottledPetrel on December 06, 2017, 06:29:09 am
Wow, you are quick. I'd say your body plan is fine, and it should probably be applicable to all the different gun casts. My only thought is that maybe the barrel should be allowed to grasp too. I would be inclined to say that such a shot strength might be a bit extreme when put into actual practice, but hey, that's what dwarf fortress is all about. I can only imagine what it would be like to start a fist fight in a crowded gun folk hall. Everyone would end up as swiss cheese.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: TD1 on December 06, 2017, 09:51:45 am
I know nothing about modding, though even to me this sounds horribly unlikely, but is there any way to have it so the Forumites can pick up the gun-men? Like fighting using a miscellaneous object. They could bash with the gunman, and presumably it would keep firing...

'Twould be funny as hell.

Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: Enemy post on December 06, 2017, 11:44:22 am
My only thought is that maybe the barrel should be allowed to grasp too.

Good idea, I'll let both the barrel and the handle grab things.

I know nothing about modding, though even to me this sounds horribly unlikely, but is there any way to have it so the Forumites can pick up the gun-men? Like fighting using a miscellaneous object. They could bash with the gunman, and presumably it would keep firing...

'Twould be funny as hell.

They could already potentially grab a gunfolk in wrestling and throw them, but that's not very likely to hurt anyone. It's also possible to kill one and bash people with the corpse.

Thanks for the feedback. I've changed from the illustration in a few ways. As Petral said, they should be able to grab with both the handle and the barrel. The trigger is going to be the head, the firing pin just allows the gun to shoot, along with the bullets. The guns can still do contact shots without them, but that's a melee attack. I didn't end up modelling the hole where the bullets come out, instead the bullets just come from the barrel. The castes are Pistol(Common, dwarf-sized, normal shooting behavior), Rifle(More accurate, human sized, less common.), Double barreled shotgun(Can fire two shots at once, human-sized, same rarity as a rifle.), SMG(Shoots quickly, sized between humans and dwarves, second rarest.), and finally Miniguns. (Rare, extremely high firing rate, larger than a human, gun royalty.)

I also made them male and female rather than genderless. Wouldn't want to miss out on gunfolk families.

*Edit, Their society seems to be working. They lost a major war to hippies, but they were badly outnumbered. More testing is needed on that front. They did defeat a thread necromancer civ, but they had the numbers advantage that time. When I get back to this, I'll start on their pets. I gave them AK-47s, pistols, and bayonets as their weapons.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: MottledPetrel on December 06, 2017, 03:52:16 pm
I was just going to suggest bayonets, then I say that you edited it. Maybe we could make a grenade attachment weapon. I don't know if we could implement ranged explosive capabilities, but we could at least make it a rather large shot with great penetrating power. I think it would also be amusing if they had some kind of bullet plants with which to sustain themselves. That would be kinda weird if another race decided to eat bullets, but I'm sure it will be fine. I'm going to do a little research on potential attachments we could use as clothes.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: overseer05-15 on December 06, 2017, 03:56:47 pm
I know nothing about modding, though even to me this sounds horribly unlikely, but is there any way to have it so the Forumites can pick up the gun-men? Like fighting using a miscellaneous object. They could bash with the gunman, and presumably it would keep firing...

'Twould be funny as hell.

If they were vermin, a la fluffy wamblers...
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: TD1 on December 06, 2017, 04:02:17 pm
Grapeshot Rats? :P
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.51
Post by: Enemy post on December 08, 2017, 11:53:12 pm
Didn't get a chance to mod yesterday, but I'm doing the pets. I'm using the gunpowder cats idea. I couldn't think of a way to get them to explode if you ignite them, since rum doesn't actually do that. But then I remembered iron men and the gas that comes out if you hurt them. Using that, I've made the cats explode and burn their attacker when broken open. The gun people needed more pets, so I'm taking the liberty of giving them a whole lineup of gunpowder barn animals. I've done about half now.

*Edit, Gunpowder animals are done. I'll do testing tomorrow. I don't think I'll do the bullet plants. That's a lot of work, and you'd very likely never see a gunfolk actually eat a bullet. In the current version, they don't need to eat at all.

**Double edit, Gunfolk are complete. Here's the download. (https://www.dropbox.com/s/zybmy1ana8riaqa/gunfolk.zip?dl=0) It includes every file I changed. Also, I noticed Teh LOLmod unnecessarily replaces the reaction_advcarpenter and reaction_other files. I think those two are just in as a relic of the conversion to 42.06. We should eliminate them from the mod's files and just use the versions from the vanilla game, our version is out of date.

***Triple edit, I made a quick change to fix Thrash dove overpopulation.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.6
Post by: apiks on December 11, 2017, 08:42:09 am
Changes have been uploaded. Gunfolk are now functional.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.6
Post by: Lord_lemonpie on December 11, 2017, 09:07:36 am
***Triple edit, I made a quick change to fix Thrash dove overpopulation.
Damn looks like my plans to flood the world with those were foiled :P
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.6
Post by: MottledPetrel on December 11, 2017, 03:42:17 pm
I can confirm that a flock of 70 something birds at a time who steal items is a bit much. I started a test fort and said flock came onto the map and stole almost everything almost immediately. It was pretty funny though, I'll give you that.
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.6
Post by: Enemy post on December 17, 2017, 07:23:41 pm
MottledPetrel found a bug. Apparently, grazing egg-layers starve to death. Here's a version of creature_lolmod with lasersaurs that don't graze.

https://www.dropbox.com/s/3lq82rywemm1r9v/creature_lolmod.txt?dl=0
Title: Re: [Community Mod 44.02] Teh LOLmod 1.7.61
Post by: apiks on December 18, 2017, 04:31:28 am
I've pushed the fix early. Should be functional now.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Enemy post on January 03, 2018, 04:42:04 pm
More from MottledPetral. Laser-Ceratosauruses are missing the [PETVALUE:700] tag.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: MottledPetrel on January 03, 2018, 06:57:15 pm
Damn it, Laser-Ceratosauruses for dirt cheap was pretty fun. Beta males are also only worth one embark point, if they have the same problem.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Lord_lemonpie on January 04, 2018, 03:12:24 pm
Damn it, Laser-Ceratosauruses for dirt cheap was pretty fun. Beta males are also only worth one embark point, if they have the same problem.
Hmm, I think I remember adding petvalue tags to them, but I'm probably wrong. They're not that valuable though, comparable to trolls IIRC.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: MottledPetrel on January 09, 2018, 06:29:46 pm
I come with more suggestions. I propose that we add trick shot snipers that come in varying levels. The trick shot sniper would be very inaccurate, but devastating when a shot is landed. There should be 4 levels of trick shot sniper, (place holder names until someone can come up with something funnier) scrub level, pub level, try hard level, and MLG level. The scrub level will be the most accurate but least powerful, shots fired will come up as "forumite crossbowdwarf 360 no scopes 'enemy' in the...". The pub level will be intermediate in accuracy and power level, and shots fired will be "... 720 no scopes...". Try hard level will be the best trick shot sniper you can make at a normal forge and be the second least accurate and second most powerful, with shots fired being "...1080 Y Y no scopes..." (don't worry, these are all actual trick shots). Finally, the MLG level should be constructed at the tech forge with individual base components like the rail gun. The MLG level would be so incredibly inaccurate that a it would take a legendary crossbowdwarf to effectively wield it, and even then it would be terribly inaccurate. But when it hits it should do an insane amount of damage and come up with some insanely long name like "...2160 ladder stall tac insert cancel reverse 180 (etc)'s...) . I personally think it should take more to craft the other levels than just a few metal bars, and each increasing level should require more, but I can't think of any specific items that should be added to the recipe. In addition to this, I think there should also be some individual sniper rifles that should be added along with these. A hard scoper's sniper, high accuracy with little power and a large reload time. A quick scoper's sniper, lower accuracy than the hard scoper's sniper but still pretty high, as well as a little higher power and a lot less reload time. And finally, a no scoper's  sniper will follow the trend, except with extra low reload time, and maybe an extra attack or something. In addition to all this, I think a workshop should be created to work like jewel encrusting, except that they add 'weapon skins' for added flair and value. I'm not going to list the possible skins, but you can probably take some from the Call of Duty games and then add on a few of your own. Finally, I think we should add air horns as instruments and give them to every civ.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Lord_lemonpie on January 14, 2018, 10:37:50 am
It's been almost four years since I've added these words, but I finally discovered they're the source of a tiny little bug in the game: sometimes, creatures named using the 1337/hacker language have blank names or their two-compound names only consist of 1 word, whilst being translated into two. It's because I never added translations for the words Iadded into the gamer language.

These raws are ought to go into the hacker language text file, whatever its name might be:
Code: [Select]
[T_WORD:TWERK:twoox]
[T_WORD:SELFIE:saxoo]
[T_WORD:DUCKFACE:dooxfo]
[T_WORD:TACO:toxoo]
[T_WORD:BURRITO:booxato]
[T_WORD:YOLO:yooloo]
[T_WORD:SWAG:sw4g]

I've tried to emulate the hacker language from my memory, I hope it fits.
Not sure if there's equivalents for the other custom words as well.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: TheRedwolf on February 17, 2018, 12:32:50 am
Hey, is there anyway to make an addiction/dependence on something other than alcohol? I wish to create a race of basics that are addicted to lattes and pop music. I know how to create the reactions to make lattes and radio buildings, but do not know how to get the basics addicted.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: TD1 on February 17, 2018, 09:02:32 am
This thread is dedicated to either suggesting things for Teh LOLmod or actually modding for Teh LOLmod. Not that I mind you asking, really, but in future you may wanna check this (http://www.bay12forums.com/smf/index.php?topic=168353.0) thread out.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: TheRedwolf on March 01, 2018, 07:38:43 pm
Sorry about that. As such I am about 50% done with a Martian civilization to go with the tripod walkers. I currently have them, a civilization, a ray gun, and a new artificial metal created. Any suggestions?
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Enemy post on March 02, 2018, 12:42:13 am
You should give them custom alien pets and flying UFO mounts with the [ANIMAL] tag.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: TD1 on March 24, 2018, 11:14:22 am
Random thought I had. Dunno if it's possible to designate a stone/gem (?) which would generate near the magma sea, so that when you're digging around down there you get the notification "You have struck Armok."

That's it for this week's Random Thought Dept. Stay tuned for next week's instalment.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: IndigoFenix on March 24, 2018, 11:48:08 am
Do you guys have Tide Pods yet?  They can grow on a plant and induce vomiting and reduce intelligence when eaten, but also increase BRAVERY or something.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: MottledPetrel on March 24, 2018, 02:43:02 pm
While we're at it, why not make a Ugandan Knuckles civ?
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Enemy post on March 24, 2018, 02:53:59 pm
While we're at it, why not make a Ugandan Knuckles civ?

NOOOOOO! NO ON ON ONO NJONNO N OO NO! NO! NOT THAT NO

Sorry, I just once had to listen to teenagers shouting Ugandan Knuckles memes for hours on end and developed Meme PTSD. I wouldn't mind them if someone else made them. Of course, we wouldn't have to just do one variant of Knuckles. Sonic the Hedgehog in general looks like something that could be modded in easily enough by someone else who isn't me oh please no no-NO DE WAI- ahh ha ha hmhm...

Anyway, wouldn't they work best as animal-men?
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: MottledPetrel on March 24, 2018, 05:59:32 pm
Well, if we're doing the entirety of January 2018 why not make spaghett a food item, a food item that happens to be lost all the time.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: IndigoFenix on March 25, 2018, 03:54:15 am
I do have a passable Sonic floating around on the boards somewhere.  Since it doesn't look like anyone will ever bother making a full-on Sonic mod, it might as well go here.  Maybe corrupted and changed to Sanic.

EDIT: Here it is. (http://www.bay12forums.com/smf/index.php?topic=157272.msg6905100#msg6905100)
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: MottledPetrel on March 25, 2018, 01:56:05 pm
Please tell me that for no reason he just randomly yells "YOU'RE TOO SLOW!"
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: IndigoFenix on March 25, 2018, 04:13:29 pm
No, but he can do a spin-dash.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Lord_lemonpie on March 26, 2018, 08:27:17 am
I really want to mod in a bone hurting fruit that turns into bone hurting juice when pressed or brewed.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Pixl_lover on March 28, 2018, 11:45:43 am
I hope this will fit in, here's some meme lettuce
Spoiler (click to show/hide)
Feel free to improve this code as I'm a total noob at modding and might have messed up.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Lord_lemonpie on March 28, 2018, 12:59:34 pm
[VALUE:15]
I love it
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: overseer05-15 on March 28, 2018, 09:42:49 pm
Does it have shoes on
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Pixl_lover on March 29, 2018, 08:52:39 am
Does it have shoes on
Sadly not.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: MottledPetrel on April 07, 2018, 12:12:54 pm
I'm not sure if this is intentional or not, but I just had a scholar write a book on top of a manga as if it were a quire.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Enemy post on April 07, 2018, 01:16:28 pm
Whoops. I guess I need to fix that sometime.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Pixl_lover on April 14, 2018, 12:25:28 pm
Made some more raws:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Feel free to edit or fix it, as I'm pretty new to modding and I couldn't think of clever descriptions.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Glass on April 26, 2018, 10:36:30 pm
I’d like to recommend Skittles Elementals for the magic system SM and I came up with in the main Necrothreat IV thread. Because they come in rainbow colors, of course.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Lord_lemonpie on May 24, 2018, 08:33:22 pm
Made some more raws:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Feel free to edit or fix it, as I'm pretty new to modding and I couldn't think of clever descriptions.
I'm already looking forward to Chad vs. Beta Male fights
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Screech9791 on June 04, 2018, 07:05:08 pm
Weapon suggestion: Intervention
A bolt action sniper rifle with bullet force through the roof. Uses special heavy rounds for maximum possible firepower.

Another weapon suggestion: Toolbox
Extremely robust. Rarely used for actual construction.

Creature suggestion: Festivius Pole
A metal pole that hunts it's prey with it's fangs.

An actual suggestion that isn't a shitpost: Armokstrand.
Red mushrooms that can be harvested for it's rich, somewhat bulletproof red silk. Takes a while to grow. Can be found naturally in sparse amounts at layer 3 of the caverns, and can be found regularly inside the Hidden Fun Stuff's habitat.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Glass on June 04, 2018, 07:09:37 pm
Can we get Piecemakers? Y'know, siege ballistas used as crossbows.

Yes, I have been reading a lot of Discworld lately, why do you ask.
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: voliol on June 24, 2018, 02:49:36 pm
Is this still being updated?

Nonetheless, have some bin chicken (australian ibis) raws: http://dffd.bay12games.com/file.php?id=13841
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Lord_lemonpie on June 25, 2018, 03:44:57 pm
Is there a way to make fruit that brews into booze that hurts someone's bones? Bone Hurting Juice is always a good thing
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: overseer05-15 on June 25, 2018, 04:31:32 pm
Is there a way to make fruit that brews into booze that hurts someone's bones? Bone Hurting Juice is always a good thing

I dunno about bones specifically but a regular pain syndrome would work about the same I think
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: voliol on June 25, 2018, 04:45:53 pm
Is there a way to make fruit that brews into booze that hurts someone's bones? Bone Hurting Juice is always a good thing
I dunno about bones specifically but a regular pain syndrome would work about the same I think

It's possible to make syndromes only affect certain tissues.
Something like this:
Spoiler (click to show/hide)
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: SQman on July 11, 2018, 11:20:05 am
I made... something

Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: voliol on July 11, 2018, 06:47:17 pm
Hopefully I haven't wasted my sleep-time by doing something someone else has already done. I also hope not testing it works out fine and it isn't horrendously buggy. There was a few bugs but I've fixed them now.
Spoiler: a duck kinda (click to show/hide)
Title: Re: [Community Mod 44.03] Teh LOLmod 1.7.61
Post by: Gwolfski on July 20, 2018, 03:53:53 pm
I loaded the mod in version 44.12, and played a bit. It should be fine to raise the version number in the title
Title: Re: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: Enemy post on August 09, 2018, 04:38:17 pm
I found out the Meanderer tag ruins war animals. We should probably check through the mod and eliminate it from those animals next time we update.
Title: Re: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: Abyzou on August 10, 2018, 10:07:50 pm
A meme mod? Mind if I make a contribution?

Creature suggestion: Globglogabgalab
Spoiler (click to show/hide)

Secret:
Spoiler (click to show/hide)

Text:
Spoiler (click to show/hide)
Title: Re: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: Enemy post on August 12, 2018, 12:29:16 am
I can't even look at those raws without hearing the shwabble-dabble-wabble-gabble flibba blabba blab.
Title: Re: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: TheRedwolf on August 26, 2018, 05:04:41 pm
after several times trying and failing to contribute, I finally have a working race/civ: the ninjas.
put this under Creature_taco
Spoiler (click to show/hide)

includes a pet for them to use.

put this under item_burrito
Spoiler (click to show/hide)
includes armor and weapons.

finally put this under entity_enchalada
Spoiler (click to show/hide)
Title: Re: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: IndigoFenix on August 27, 2018, 09:06:17 am
I can't even look at those raws without hearing the shwabble-dabble-wabble-gabble flibba blabba blab.

I hadn't seen the meme, and the first thing I thought of was the exploding aliens from Rick and Morty.

Now an absolutely terrible idea has infected my brain.

Oh no.
Title: Re: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: JumboDS64 on September 11, 2018, 11:26:15 am
So I was reading the Uncyclopedia article on dragons. And I thought, "Gee, I could make these in Dwarf Fortress!" So I did. And I thought it would be a good fit for this mod... basically, there's several colors of dragons, and each one has a vapor breath that causes those caught in it to feel a different emotion or mental state. They're megabeasts with the same attack trigger as vanilla dragons.
Code: [Select]
[CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO]
[NAME:dragon:dragons:draconic]
[CREATURE_TILE:'D'][COLOR:3:0:0]
[PREFSTRING:person-like tendencies]
[CAN_LEARN]
[CAN_SPEAK]
[CANOPENDOORS]
[BIOME:ANY_LAND]
[FREQUENCY:5]
[FANCIFUL]
[CURIOUSBEAST_ITEM]
[BONECARN]
[FLIER]
[HAS_NERVES]
[BUILDINGDESTROYER:2]
[GRASSTRAMPLE:20]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[MEGABEAST][DIFFICULTY:10]
[ATTACK_TRIGGER:80:10000:100000]

[CASTE:RED_MALE]
[CASTE:RED_FEMALE]
[CASTE:GREEN_MALE]
[CASTE:GREEN_FEMALE]
[CASTE:BLUE_MALE]
[CASTE:BLUE_FEMALE]
[CASTE:GOLD_MALE]
[CASTE:GOLD_FEMALE]
[CASTE:SILVER_MALE]
[CASTE:SILVER_FEMALE]
[CASTE:YELLOW_MALE]
[CASTE:YELLOW_FEMALE]
[CASTE:WHITE_MALE]
[CASTE:WHITE_FEMALE]

[SELECT_CASTE:RED_MALE]
[SELECT_ADDITIONAL_CASTE:RED_FEMALE]
[DESCRIPTION:A large winged reptilian that enjoys watching rugby. Beware its embarrassing breath!]
[CASTE_NAME:red dragon:red dragons:red draconic]
[CASTE_TILE:'D'][CASTE_COLOR:4:0:1]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[PHYS_ATT_RANGE:ENDURANCE:3000:3500:3750:4000:4250:4500:5000]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[PERSONALITY:VIOLENT:30:53:88]
[PERSONALITY:WASTEFULNESS:40:53:68]
[PERSONALITY:POLITENESS:23:37:54]
[PERSONALITY:EXCITEMENT_SEEKING:60:78:91]
[PERSONALITY:GREED:60:70:100]
[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_WEALTH:100]
[HABIT:COLLECT_TROPHIES:60]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:5]
[USE_MATERIAL_TEMPLATE:BREATH_RED:RED_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe red vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH_RED:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe red vapor:breathes red vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]

[SELECT_CASTE:GREEN_MALE]
[SELECT_ADDITIONAL_CASTE:GREEN_FEMALE]
[DESCRIPTION:A large winged reptilian that enjoys gardening. Beware its envying breath!]
[CASTE_NAME:green dragon:green dragons:green draconic]
[CASTE_TILE:'D'][CASTE_COLOR:2:0:1]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[PHYS_ATT_RANGE:RECUPERATION:3000:3500:3750:4000:4250:4500:5000]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[PERSONALITY:PERFECTIONIST:50:60:95]
[PERSONALITY:ORDERLINESS:40:50:70]
[NATURAL_SKILL:BITE:5]
[NATURAL_SKILL:GRASP_STRIKE:5]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[NATURAL_SKILL:HERBALISM:5]
[NATURAL_SKILL:PLANT:7]
[USE_MATERIAL_TEMPLATE:BREATH_GREEN:GREEN_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe green vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH_GREEN:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe green vapor:breathes green vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]

[SELECT_CASTE:BLUE_MALE]
[SELECT_ADDITIONAL_CASTE:BLUE_FEMALE]
[DESCRIPTION:A large winged reptilian that sulks alone. Beware its despondent breath!]
[CASTE_NAME:blue dragon:blue dragons:blue draconic]
[CASTE_TILE:'D'][CASTE_COLOR:1:0:1]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:3000:3500:3750:4000:4250:4500:5000]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[PERSONALITY:DEPRESSION_PROPENSITY:62:71:90]
[PERSONALITY:CONFIDENCE:26:41:50]
[PERSONALITY:PRIVACY:20:40:50]
[NATURAL_SKILL:BITE:5]
[NATURAL_SKILL:GRASP_STRIKE:5]
[NATURAL_SKILL:MELEE_COMBAT:6]
[USE_MATERIAL_TEMPLATE:BREATH_BLUE:BLUE_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe blue vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH_BLUE:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe blue vapor:breathes blue vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]

[SELECT_CASTE:GOLD_MALE]
[SELECT_ADDITIONAL_CASTE:GOLD_FEMALE]
[DESCRIPTION:A large winged reptilian that values tradition. Beware its wistful breath!]
[CASTE_NAME:gold dragon:gold dragons:gold draconic]
[CASTE_TILE:'D'][CASTE_COLOR:6:0:1]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[PHYS_ATT_RANGE:TOUGHNESS:3000:3500:3750:4000:4250:4500:5000]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[PERSONALITY:HOPEFUL:40:56:70]
[PERSONALITY:CURIOUS:26:41:50]
[NATURAL_SKILL:BITE:5]
[NATURAL_SKILL:GRASP_STRIKE:5]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:TEACHING:7]
[USE_MATERIAL_TEMPLATE:BREATH_GOLD:GOLD_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe gold vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH_GOLD:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe gold vapor:breathes gold vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]

[SELECT_CASTE:SILVER_MALE]
[SELECT_ADDITIONAL_CASTE:SILVER_FEMALE]
[DESCRIPTION:A large winged reptilian that's nice... too nice. Beware its annoying breath!]
[CASTE_NAME:silver dragon:silver dragons:silver draconic]
[CASTE_TILE:'D'][CASTE_COLOR:7:0:0]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:COOK:3]
[USE_MATERIAL_TEMPLATE:BREATH_SILVER:SILVER_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe silver vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH_SILVER:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe silver vapor:breathes silver vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]

[SELECT_CASTE:YELLOW_MALE]
[SELECT_ADDITIONAL_CASTE:YELLOW_FEMALE]
[DESCRIPTION:A large winged reptilian that imitates a Gold dragon. Beware its cowardly breath!]
[CASTE_NAME:yellow dragon:yellow dragons:yellow draconic]
[CASTE_TILE:'D'][CASTE_COLOR:6:0:1]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[PHYS_ATT_RANGE:STRENGTH:3000:3500:3750:4000:4250:4500:5000]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[PERSONALITY:ANGER_PROPSENSITY:40:70:100]
[NATURAL_SKILL:BITE:7]
[NATURAL_SKILL:GRASP_STRIKE:5]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[USE_MATERIAL_TEMPLATE:BREATH_YELLOW:YELLOW_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe yellow vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH_YELLOW:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe yellow vapor:breathes yellow vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]

[SELECT_CASTE:WHITE_MALE]
[SELECT_ADDITIONAL_CASTE:WHITE_FEMALE]
[DESCRIPTION:A large winged reptilian that lives in cold climates and eats sugar. Beware its attention-deficit breath!]
[CASTE_NAME:white dragon:white dragons:white draconic]
[CASTE_TILE:'D'][CASTE_COLOR:7:0:1]
[CANNOT_JUMP]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[PHYS_ATT_RANGE:AGILITY:3000:3500:3750:4000:4250:4500:5000]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[PERSONALITY:IMMODERATION:70:80:100]
[PERSONALITY:THOUGHTLESSNESS:60:70:80]
[USE_MATERIAL_TEMPLATE:BREATH_WHITE:WHITE_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe white vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH_WHITE:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe white vapor:breathes white vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]

[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:1000:0:25000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]

[SELECT_CASTE:RED_MALE]
[SELECT_ADDITIONAL_CASTE:RED_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]

[SELECT_CASTE:GREEN_MALE]
[SELECT_ADDITIONAL_CASTE:GREEN_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:FERN_GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]

[SELECT_CASTE:BLUE_MALE]
[SELECT_ADDITIONAL_CASTE:BLUE_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:BLUE:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]

[SELECT_CASTE:GOLD_MALE]
[SELECT_ADDITIONAL_CASTE:GOLD_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]

[SELECT_CASTE:SILVER_MALE]
[SELECT_ADDITIONAL_CASTE:SILVER_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:SILVER:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]

[SELECT_CASTE:YELLOW_MALE]
[SELECT_ADDITIONAL_CASTE:YELLOW_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]

[SELECT_CASTE:WHITE_MALE]
[SELECT_ADDITIONAL_CASTE:WHITE_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]

[SELECT_CASTE:RED_MALE]
[SELECT_ADDITIONAL_CASTE:GREEN_MALE]
[SELECT_ADDITIONAL_CASTE:BLUE_MALE]
[SELECT_ADDITIONAL_CASTE:GOLD_MALE]
[SELECT_ADDITIONAL_CASTE:SILVER_MALE]
[SELECT_ADDITIONAL_CASTE:YELLOW_MALE]
[SELECT_ADDITIONAL_CASTE:WHITE_MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:RED_FEMALE]
[SELECT_ADDITIONAL_CASTE:GREEN_FEMALE]
[SELECT_ADDITIONAL_CASTE:BLUE_FEMALE]
[SELECT_ADDITIONAL_CASTE:GOLD_FEMALE]
[SELECT_ADDITIONAL_CASTE:SILVER_FEMALE]
[SELECT_ADDITIONAL_CASTE:YELLOW_FEMALE]
[SELECT_ADDITIONAL_CASTE:WHITE_FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
Also, there's an ultraviolet dragon that's a tiny good-aligned vermin that lives in the same places unicorns live.
Code: [Select]
[CREATURE:UNCYCLOPEDIA_DRAGON_UV_JUMBO]
[DESCRIPTION:A tiny winged reptilian that's invisible, and thus loves to prank people. Beware its itching breath!]
[NAME:ultraviolet dragon:ultraviolet dragons:ultraviolet draconic]
[CASTE_NAME:ultraviolet dragon:ultraviolet dragons:ultraviolet draconic]
[CREATURE_TILE:'•'][COLOR:0:0:1]
[CAN_LEARN]
[CAN_SPEAK]
[UTTERANCES]
CANOPENDOORS too small
[BIOME:ANY_LAND]
[FREQUENCY:5]
[POPULATION_NUMBER:15:30]
[FANCIFUL]
[CURIOUSBEAST_ITEM]
[BONECARN]
[FLIER]
[VERMIN_GROUNDER]
[GOOD]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:ANY_TROPICAL_FOREST]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SHRUBLAND_TROPICAL]
[FLEEQUICK]
[BODY:QUADRUPED_NECK_FRONT_GRASP:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]

cutie :3
[RELSIZE:BY_CATEGORY:HEAD:500]
[RELSIZE:BY_CATEGORY:EYE:50]
[RELSIZE:BY_CATEGORY:SKULL:350]
[RELSIZE:BY_CATEGORY:MOUTH:350]
[RELSIZE:BY_CATEGORY:TONGUE:50]
>3<

[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:400]
[BODY_SIZE:12:0:700]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:nip:nips]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[NATURAL_SKILL:BITE:5]
[NATURAL_SKILL:GRASP_STRIKE:5]
[NATURAL_SKILL:STANCE_STRIKE:5]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:CLIMBING:6]
[NATURAL_SKILL:DODGING:6]
[USE_MATERIAL_TEMPLATE:BREATH:ULTRAVIOLET_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe ultraviolet vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe clear vapor:breathes clear vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:ALL]
[TL_COLOR_MODIFIER:CLEAR:1]
[TLCM_NOUN:entire body:SINGULAR]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
All of them require this material templates file for their breaths:
Code: [Select]
material_template_lol_jumbo

[OBJECT:MATERIAL_TEMPLATE]

[MATERIAL_TEMPLATE:RED_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:RED]
[STATE_NAME_ADJ:SOLID:frozen embarrassing breath]
[STATE_COLOR:SOLID_POWDER:RED]
[STATE_NAME_ADJ:SOLID_POWDER:embarrassing dust]
[STATE_COLOR:SOLID_PASTE:PINK]
[STATE_NAME_ADJ:SOLID_PASTE:embarrassing gel]
[STATE_COLOR:SOLID_PRESSED:PINK]
[STATE_NAME_ADJ:SOLID_PRESSED:embarrassing butter]
[STATE_COLOR:LIQUID:RED]
[STATE_NAME_ADJ:LIQUID:embarrassing breath]
[STATE_COLOR:GAS:RED]
[STATE_NAME_ADJ:GAS:boiling embarrassing breath]
[SYNDROME]
[SYN_NAME:embarrassment]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL]
CE_BLEEDING:LOCALIZED:SEV:25:START:0:END:50
[CE_FEEL_EMOTION:EMOTION:EMBARRASSMENT:SEV:100:START:0:END:200]
now if only i could make it so it causes nakedness thoughts. that could lead to insanity and Fun :^)
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:RED_MALE]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:RED_FEMALE]

[MATERIAL_TEMPLATE:GREEN_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:GREEN]
[STATE_NAME_ADJ:SOLID:frozen envying breath]
[STATE_COLOR:SOLID_POWDER:GREEN]
[STATE_NAME_ADJ:SOLID_POWDER:envying dust]
[STATE_COLOR:SOLID_PASTE:LIME]
[STATE_NAME_ADJ:SOLID_PASTE:envying gel]
[STATE_COLOR:SOLID_PRESSED:LIME]
[STATE_NAME_ADJ:SOLID_PRESSED:envying butter]
[STATE_COLOR:LIQUID:GREEN]
[STATE_NAME_ADJ:LIQUID:envying breath]
[STATE_COLOR:GAS:GREEN]
[STATE_NAME_ADJ:GAS:boiling envying breath]
[SYNDROME]
[SYN_NAME:envy]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL]
[CE_FEEL_EMOTION:EMOTION:RESENTMENT:SEV:20:START:0:END:200]
[CE_FEEL_EMOTION:EMOTION:BITTERNESS:SEV:20:START:0:END:200]
[CE_FEEL_EMOTION:EMOTION:PRIDE:SEV:20:START:0:END:200]
[CE_CHANGE_PERSONALITY:FACET:ENVY_PROPENSITY:50:SEV:100:START:0:END:200]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:GREEN_MALE]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:GREEN_FEMALE]

[MATERIAL_TEMPLATE:BLUE_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:BLUE]
[STATE_NAME_ADJ:SOLID:frozen despondent breath]
[STATE_COLOR:SOLID_POWDER:BLUE]
[STATE_NAME_ADJ:SOLID_POWDER:despondent dust]
[STATE_COLOR:SOLID_PASTE:LIGHT_BLUE]
[STATE_NAME_ADJ:SOLID_PASTE:despondent gel]
[STATE_COLOR:SOLID_PRESSED:LIGHT_BLUE]
[STATE_NAME_ADJ:SOLID_PRESSED:despondent butter]
[STATE_COLOR:LIQUID:BLUE]
[STATE_NAME_ADJ:LIQUID:despondent breath]
[STATE_COLOR:GAS:BLUE]
[STATE_NAME_ADJ:GAS:boiling despondent breath]
[SYNDROME]
[SYN_NAME:despondence]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL]
[CE_FEEL_EMOTION:EMOTION:HOPELESSNESS:SEV:100:START:0:END:200]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:BLUE_MALE]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:BLUE_FEMALE]

[MATERIAL_TEMPLATE:GOLD_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:GOLD]
[STATE_NAME_ADJ:SOLID:frozen wistful breath]
[STATE_COLOR:SOLID_POWDER:GOLD]
[STATE_NAME_ADJ:SOLID_POWDER:wistful dust]
[STATE_COLOR:SOLID_PASTE:BUFF]
[STATE_NAME_ADJ:SOLID_PASTE:wistful gel]
[STATE_COLOR:SOLID_PRESSED:BUFF]
[STATE_NAME_ADJ:SOLID_PRESSED:wistful butter]
[STATE_COLOR:LIQUID:GOLD]
[STATE_NAME_ADJ:LIQUID:wistful breath]
[STATE_COLOR:GAS:GOLD]
[STATE_NAME_ADJ:GAS:boiling wistful breath]
[SYNDROME]
[SYN_NAME:wistfullness]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL]
[CE_FEEL_EMOTION:EMOTION:NOSTALGIA:SEV:100:START:0:END:200]
[CE_FEEL_EMOTION:EMOTION:GUILT:SEV:80:START:0:END:200]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:GOLD_MALE]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:GOLD_FEMALE]


[MATERIAL_TEMPLATE:SIVLER_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:SILVER]
[STATE_NAME_ADJ:SOLID:frozen annoying breath]
[STATE_COLOR:SOLID_POWDER:SILVER]
[STATE_NAME_ADJ:SOLID_POWDER:annoying dust]
[STATE_COLOR:SOLID_PASTE:WHITE]
[STATE_NAME_ADJ:SOLID_PASTE:annoying gel]
[STATE_COLOR:SOLID_PRESSED:WHITE]
[STATE_NAME_ADJ:SOLID_PRESSED:annoying butter]
[STATE_COLOR:LIQUID:SILVER]
[STATE_NAME_ADJ:LIQUID:annoying breath]
[STATE_COLOR:GAS:SILVER]
[STATE_NAME_ADJ:GAS:boiling annoying breath]
[SYNDROME]
[SYN_NAME:annoyance]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL]
[CE_FEEL_EMOTION:EMOTION:ANNOYANCE:SEV:100:START:0:END:200]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:SILVER_MALE]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:SILVER_FEMALE]

[MATERIAL_TEMPLATE:YELLOW_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:YELLOW]
[STATE_NAME_ADJ:SOLID:frozen cowardly breath]
[STATE_COLOR:SOLID_POWDER:YELLOW]
[STATE_NAME_ADJ:SOLID_POWDER:cowardly dust]
[STATE_COLOR:SOLID_PASTE:CREAM]
[STATE_NAME_ADJ:SOLID_PASTE:cowardly gel]
[STATE_COLOR:SOLID_PRESSED:CREAM]
[STATE_NAME_ADJ:SOLID_PRESSED:cowardly butter]
[STATE_COLOR:LIQUID:YELLOW]
[STATE_NAME_ADJ:LIQUID:cowardly breath]
[STATE_COLOR:GAS:YELLOW]
[STATE_NAME_ADJ:GAS:boiling cowardly breath]
[SYNDROME]
[SYN_NAME:cowardice]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL]
[CE_CHANGE_PERSONALITY:FACET:BRAVERY:-40:SEV:100:START:0:END:200]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:YELLOW_MALE]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:YELLOW_FEMALE]

[MATERIAL_TEMPLATE:WHITE_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:WHITE]
[STATE_NAME_ADJ:SOLID:frozen attention-deficit breath]
[STATE_COLOR:SOLID_POWDER:WHITE]
[STATE_NAME_ADJ:SOLID_POWDER:attention-deficit dust]
[STATE_COLOR:SOLID_PASTE:CLEAR]
[STATE_NAME_ADJ:SOLID_PASTE:attention-deficit gel]
[STATE_COLOR:SOLID_PRESSED:CLEAR]
[STATE_NAME_ADJ:SOLID_PRESSED:attention-deficit butter]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME_ADJ:LIQUID:attention-deficit breath]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME_ADJ:GAS:boiling attention-deficit breath]
[SYNDROME] oh boy, personal experience...
[SYN_NAME:severe ADHD]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL] yeah, no shit
[CE_CHANGE_PERSONALITY:FACET:THOUGHTLESSNESS:50:SEV:100:START:0:END:200]
[CE_CHANGE_PERSONALITY:FACET:ORDERLINESS:-50:SEV:100:START:0:END:200]
[CE_CHANGE_PERSONALITY:FACET:IMAGINATION:50:SEV:100:START:0:END:200] hey, it's not just a "disorder"
[CE_CHANGE_PERSONALITY:FACET:ABSTRACT_INCLINED:50:SEV:100:START:0:END:200]
[CE_CHANGE_PERSONALITY:FACET:IMMODERATION:50:SEV:100:START:0:END:200]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:WHITE_MALE]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:WHITE_FEMALE]

[MATERIAL_TEMPLATE:ULTRAVIOLET_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:CLEAR]
[STATE_NAME_ADJ:SOLID:frozen itching breath]
[STATE_COLOR:SOLID_POWDER:CLEAR]
[STATE_NAME_ADJ:SOLID_POWDER:itching dust]
[STATE_COLOR:SOLID_PASTE:VIOLET]
[STATE_NAME_ADJ:SOLID_PASTE:itching gel]
[STATE_COLOR:SOLID_PRESSED:VIOLET]
[STATE_NAME_ADJ:SOLID_PRESSED:itching butter]
[STATE_COLOR:LIQUID:CLEAR]
[STATE_NAME_ADJ:LIQUID:itching breath]
[STATE_COLOR:GAS:CLEAR]
[STATE_NAME_ADJ:GAS:boiling itching breath]
[SYNDROME]
[SYN_NAME:itchy]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL]
[CE_PAIN:LOCALIZED:SEV:5:START:0:END:10]
[CE_SWELLING:LOCALIZED:SEV:1:START:0:END:10]
[CE_FEEL_EMOTION:EMOTION:ANNOYANCE:SEV:10:START:0:END:10]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_UV_JUMBO:ALL]
(Yes, I gave names to every state of matter for the breath... even powder, paste, and pressed. I dunno, I just felt like it :P)
Title: Re: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: Enemy post on September 11, 2018, 11:46:06 am
I should really update this sometime.
Title: Re: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: JumboDS64 on September 11, 2018, 01:30:29 pm
Also, I don't know how electric guitars work where you guys are from, but where I'm from, they have strings and stuff. Indefinite pitch? Really?? Here, let me fix this:

Code: [Select]
[ITEM_INSTRUMENT:ELECTRICGUITAR]
[NAME:electric guitar:electric guitars]
[VALUE:50]
[SIZE:50000]
[MATERIAL_SIZE:3]
[WOOD_MAT]
[INSTRUMENT_PIECE:BODY:ELECTRICGUITAR_BODY:body:bodies:STANDARD]
[INSTRUMENT_PIECE:NECK:ELECTRICGUITAR_NECK:neck:necks:STANDARD]
[INSTRUMENT_PIECE:STRINGS:ELECTRICGUITAR_STRINGS:string:strings:ALWAYS_PLURAL]
[INSTRUMENT_PIECE:KNOBS:ELECTRICGUITAR_KNOBS:knob:knobs:ALWAYS_PLURAL]
[SOUND_PRODUCTION:PLUCKED_BY_BP:DIGIT:STRINGS]
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
[VOLUME_mB:0:10000] idk what it should be so i'm leaving this alone
[PITCH_RANGE:-2000:400] e2 to e4
[TIMBRE:PIERCING:BUZZY]
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
[DESCRIPTION:These go to eleven.]
[ATTACK:BLUNT:25:200:bash:bashes:NO_SUB:2000] from war hammer but with a bit more contact area (10 -> 25)
[ATTACK_PREPARE_AND_RECOVER:3:3]

[ITEM_TOOL:ELECTRICGUITAR_BODY]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[NAME:electric guitar body:electric guitar bodies]
[VALUE:10]
[WOOD_MAT]
[TILE:155]
[SIZE:50000]
[MATERIAL_SIZE:3]
[DESCRIPTION:The body of an electric guitar. It has a pretty rad shape!]
[ATTACK:BLUNT:25:200:bash:bashes:NO_SUB:250]
[ATTACK_PREPARE_AND_RECOVER:5:5]

[ITEM_TOOL:ELECTRICGUITAR_NECK]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[NAME:electric guitar neck:electric guitar necks]
[VALUE:10]
[WOOD_MAT]
[TILE:155]
[SIZE:10000]
[MATERIAL_SIZE:2]
[DESCRIPTION:The neck of an electric guitar. It's long, and rounded on the bottom.]
[ATTACK:BLUNT:5:200:bash:bashes:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

[ITEM_TOOL:ELECTRICGUITAR_STRINGS]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[UNIMPROVABLE]
[NAME:electric guitar cords:electric guitar cordses]
[VALUE:10]
[METAL_MAT]
[TILE:155]
[SIZE:5000]
[MATERIAL_SIZE:1]
[DESCRIPTION:The cords of an electric guitar. They're long and twangy.]

[ITEM_TOOL:ELECTRICGUITAR_KNOBS]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[NAME:electric guitar knobs:electric guitar knobses]
[VALUE:10]
[HARD_MAT]
[TILE:155]
[SIZE:500]
[MATERIAL_SIZE:1]
[DESCRIPTION:Six knobs for an electric guitar. They look kinda like little ears.]

And the reactions:
Code: [Select]
[REACTION:MAKE ELECTRIC GUITAR BODY]
[NAME:make electric guitar body]
[BUILDING:CARPENTER:NONE]
[REAGENT:wood:1:NONE:NONE:NONE:NONE]
[PRODUCT:100:1:TOOL:ELECTRICGUITAR_BODY:GET_MATERIAL_FROM_REAGENT:wood:NONE]
[SKILL:WOODCRAFT]
[DESCRIPTION:USE_TOOL:ELECTRICGUITAR_BODY]
[CATEGORY:INSTRUMENT_PIECE]

[REACTION:MAKE ELECTRIC GUITAR STRINGS]
[NAME:make electric guitar cords]
[BUILDING:METALSMITH:NONE]
[REAGENT:metal:1:NONE:NONE:NONE:NONE]
[PRODUCT:100:1:TOOL:ELECTRICGUITAR_STRINGS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[DESCRIPTION:USE_TOOL:ELECTRICGUITAR_STRINGS]
[CATEGORY:INSTRUMENT_PIECE]

[REACTION:MAKE ELECTRIC GUITAR NECK]
[NAME:make electric guitar neck]
[BUILDING:CARPENTER:NONE]
[REAGENT:wood:1:NONE:NONE:NONE:NONE]
[PRODUCT:100:1:TOOL:ELECTRICGUITAR_NECK:GET_MATERIAL_FROM_REAGENT:wood:NONE]
[SKILL:WOODCRAFT]
[DESCRIPTION:USE_TOOL:ELECTRICGUITAR_NECK]
[CATEGORY:INSTRUMENT_PIECE]

[REACTION:MAKE ELECTRIC GUITAR KNOBS]
[NAME:make electric guitar knobs]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:hard:1:NONE:NONE:NONE:NONE]
[PRODUCT:100:1:TOOL:ELECTRICGUITAR_KNOBS:GET_MATERIAL_FROM_REAGENT:hard:NONE]
[SKILL:STONECRAFT]
[DESCRIPTION:USE_TOOL:ELECTRICGUITAR_KNOBS]
[CATEGORY:INSTRUMENT_PIECE]

[REACTION:MAKE ELECTRIC GUITAR]
[NAME:assemble electric guitar]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:body:1:TOOL:ELECTRICGUITAR_BODY:NONE:NONE]
[REAGENT:strings:1:TOOL:ELECTRICGUITAR_STRINGS:NONE:NONE]
[REAGENT:neck:1:TOOL:ELECTRICGUITAR_NECK:NONE:NONE]
[REAGENT:knobs:1:TOOL:ELECTRICGUITAR_KNOBS:NONE:NONE]
[PRODUCT:100:1:INSTRUMENT:ELECTRICGUITAR:GET_MATERIAL_FROM_REAGENT:body:NONE]
[PRODUCT_TOKEN:instrument]
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:BODY:GET_MATERIAL_FROM_REAGENT:body:NONE]
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:BODY:GET_MATERIAL_FROM_REAGENT:neck:NONE]
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:HEAD:GET_MATERIAL_FROM_REAGENT:knobs:NONE]
[SKILL:WOODCRAFT]
[DESCRIPTION:USE_INSTRUMENT:ELECTRICGUITAR]
[CATEGORY:INSTRUMENT]
EDIT: Ooo, I just realized that, using the REGISTER tag, I could make a keyboard instrument that has ONE specific key that sounds really bad by having a REGISTER tag with a very small range.
Title: Re: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: Enemy post on September 11, 2018, 10:56:06 pm
I decided to finally go in and take care of the backlog of donated raws and needed updates. I've got most things done, but still need to see what's wrong with the manga-as-quires thing and fix an issue with the new dragon's breath weapons.

The new electric guitars seem like a major improvement. There is one issue, I get an error saying that "did not find instrument piece DIGIT, setting index to zero". I'm not experienced with modding instruments, do you know how to fix that? I also think we need to remove the attacks, based on the errorlog's complaints I don't think that instruments can accept attack tokens.
Title: Re: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: JumboDS64 on September 11, 2018, 11:44:42 pm
Oh, hm. Here, I think I've fixed the digit error thing. And I'll remove the attacks... too bad, though. Using guitars as a weapon would've been awesome :-\
Code: [Select]
[ITEM_INSTRUMENT:ELECTRICGUITAR]
[NAME:electric guitar:electric guitars]
[VALUE:50]
[SIZE:50000]
[MATERIAL_SIZE:3]
[WOOD_MAT]
[INSTRUMENT_PIECE:BODY:ELECTRICGUITAR_BODY:body:bodies:STANDARD]
[INSTRUMENT_PIECE:NECK:ELECTRICGUITAR_NECK:neck:necks:STANDARD]
[INSTRUMENT_PIECE:STRINGS:ELECTRICGUITAR_STRINGS:string:strings:ALWAYS_PLURAL]
[INSTRUMENT_PIECE:KNOBS:ELECTRICGUITAR_KNOBS:knob:knobs:ALWAYS_PLURAL]
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS:BY_CATEGORY:FINGER]
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
[VOLUME_mB:0:10000] idk what it should be so i'm leaving this alone
[PITCH_RANGE:-2000:400] e2 to e4
[TIMBRE:PIERCING:BUZZY]
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
[DESCRIPTION:These go to eleven.]

[ITEM_TOOL:ELECTRICGUITAR_BODY]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[NAME:electric guitar body:electric guitar bodies]
[VALUE:10]
[WOOD_MAT]
[TILE:155]
[SIZE:50000]
[MATERIAL_SIZE:3]
[DESCRIPTION:The body of an electric guitar. It has a pretty rad shape!]

[ITEM_TOOL:ELECTRICGUITAR_NECK]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[NAME:electric guitar neck:electric guitar necks]
[VALUE:10]
[WOOD_MAT]
[TILE:155]
[SIZE:10000]
[MATERIAL_SIZE:2]
[DESCRIPTION:The neck of an electric guitar. It's long, and rounded on the bottom.]

[ITEM_TOOL:ELECTRICGUITAR_STRINGS]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[UNIMPROVABLE]
[NAME:electric guitar cords:electric guitar cordses]
[VALUE:10]
[METAL_MAT]
[TILE:155]
[SIZE:5000]
[MATERIAL_SIZE:1]
[DESCRIPTION:The cords of an electric guitar. They're long and twangy.]

[ITEM_TOOL:ELECTRICGUITAR_KNOBS]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[NAME:electric guitar knobs:electric guitar knobses]
[VALUE:10]
[HARD_MAT]
[TILE:155]
[SIZE:500]
[MATERIAL_SIZE:1]
[DESCRIPTION:Six knobs for an electric guitar. They look kinda like little ears.]

...wait, I just got an idea.
War guitars.
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_GUITAR_WAR]
[NAME:war guitar:war guitars]
[SIZE:400]
[SKILL:HAMMER]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:25:150:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

[REACTION:CONVERT ELECTRIC GUITAR TO WAR]
[NAME:convert electric guitar to war guitar]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:thingy:1:INSTRUMENT:ELECTRICGUITAR:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_GUITAR_WAR:GET_MATERIAL_FROM_REAGENT:thingy:NONE]
[SKILL:WOODCRAFT]
[DESCRIPTION:Damn, that's cool.]

[REACTION:CONVERT ELECTRIC GUITAR FROM WAR]
[NAME:convert war guitar back to electric guitar]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:thingy:1:WEAPON:ITEM_WEAPON_GUITAR_WAR:NONE:NONE]
[PRODUCT:100:1:INSTRUMENT:ELECTRICGUITAR:GET_MATERIAL_FROM_REAGENT:thingy:NONE]
[SKILL:WOODCRAFT]
[DESCRIPTION:Oh well, back to bardsmanship.]
Title: Re: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: Enemy post on September 12, 2018, 03:25:06 pm
That seems to have worked. I like the war guitars idea. I've added them to the Forumite civ.

*Edit, I need to stop for today. I've completed everything except fixing the comic books and manga. I also added Adventure Mode versions of the guitar conversion reactions so adventurers can use both modes, if you don't mind.

**Re-reading the error report closely, I think that the comic books and manga are probably working as intended.

***Everything seems ready, except for a secret addition I want to make...
Title: Re: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: Enemy post on September 19, 2018, 01:05:24 am
Alright. I've completed all the updating I wanted to do, and also have an announcement. Apiks PM'd me after I started taking care of the current backlog and offered me control of Teh LOLmod, while he will keep running Necrothreat itself. I accepted. I should have the update and the new thread up tomorrow if all goes well. Of course, Apiks can take back the mod if he wants.
Title: Re: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: apiks on September 19, 2018, 06:06:53 am
Big thanks to Enemy Post for taking a load off my shoulders. Been a wacky year for me. Once the new thread is up it will be linked here and I will lock the thread. For every contributor, thank you for putting up with me.
Title: Re: [Community Mod 44.12] Teh LOLmod 1.7.61
Post by: Enemy post on September 19, 2018, 03:36:59 pm
Here's the new thread. (http://www.bay12forums.com/smf/index.php?topic=172147.0)

I've implemented every idea in the backlog that included actual raws. I've also added Dobermans and motorcycles. The motorcycles should be ridable in Adventure Mode after the new Dwarf Fortress update is released.