[ITEM_WEAPON:ITEM_WEAPON_CHAINSAW]
[NAME:chainsaw:chainsaws]
[SIZE: 800]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20000:4000:RIP AND TEAR!:RIPS AND TEARS!:NO_SUB:500]
[ITEM_WEAPON:ITEM_WEAPON_DRILL]
[NAME:drill:drills]
[SIZE:600]
[SKILL:SPEAR]
[TWO_HANDED:47500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:40:5000:stab:stabs:NO_SUB:2000]
[ATTACK:BLUNT:5000:6000:bash:bashes:shaft:1500]
*Mental image of Sprin wielding said bonesaw* :o Why thank you. Just great, do you know how long it's gonna take for me to stop shivering in fear? Do you!!!Now imagine if he were in adventure mode, drawing them out of a bag until he was wielding 7 with one hand!
animated socks.Did you summon me?
[NO_ART_NAME] for dummies
The noob's guide to [NO_ART_NAME]
Nope
Sigs
Anonymous
Release Dates
Catsplosion
Brony
Pull the Lever
My Sides
[WORD:FOUR]
[PREFIX:four]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]
[WORD:FIVE]
[PREFIX:five]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]
[WORD:SIX]
[PREFIX:six]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]
[WORD:SEVEN]
[PREFIX:two]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]
[WORD:EIGHT]
[PREFIX:eight]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]
[WORD:NINE]
[PREFIX:nine]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]
[WORD:ZERO]
[PREFIX:zero]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]
[T_WORD:FOUR:mos]
[T_WORD:FIVE:mul]
[T_WORD:SIX:nomez]
[T_WORD:SEVEN:pol]
[T_WORD:EIGHT:nomul]
[T_WORD:NINE:hak]
[T_WORD:ZERO:at]
[T_WORD:FOUR:mar]
[T_WORD:FIVE:hol]
[T_WORD:SIX:åb]
[T_WORD:SEVEN:nore]
[T_WORD:EIGHT:weme]
[T_WORD:NINE:rèn]
[T_WORD:ZERO:pük]
[T_WORD:FOUR:kirgun]
[T_WORD:FIVE:musngam]
[T_WORD:SIX:stoxmon]
[T_WORD:SEVEN:ungol]
[T_WORD:EIGHT:ngisol]
[T_WORD:NINE:zugèl]
[T_WORD:ZERO:konsud]
[T_WORD:FOUR:dol]
[T_WORD:FIVE:ern]
[T_WORD:SIX:meg]
[T_WORD:SEVEN:im]
[T_WORD:EIGHT:ko]
[T_WORD:NINE:rul]
[T_WORD:ZERO:il]
[ITEM_WEAPON:ITEM_WEAPON_CHAINSAW]
[NAME:chainsaw:chainsaws]
[SIZE: 800]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20000:4000:RIP AND TEAR!:RIPS AND TEARS!:NO_SUB:500]
This will result in a chainsaw that cant cut trees. Replace SKILL:SWORD with SKILL:AXE, and you woodcutters can fell trees with them. :)
Code: [Select][ITEM_WEAPON:ITEM_WEAPON_CHAINSAW]
This will result in a chainsaw that cant cut trees. Replace SKILL:SWORD with SKILL:AXE, and you woodcutters can fell trees with them. :)
[NAME:chainsaw:chainsaws]
[SIZE: 800]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20000:4000:RIP AND TEAR!:RIPS AND TEARS!:NO_SUB:500]
[WORD:NOPE]
[VERB:nope:nope:noped:noped:nopeing]
[STANDARD_VERB]
[WORD:CANNON]
[NOUN:cannon:cannons]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]
[WORD:MAGMA]
[NOUN:magma:magmas]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]
[WORD:LAVA]
[NOUN:lava:lavas]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]
[T_WORD:NOPE:kamme]
[T_WORD:CANNON:kasib]
[T_WORD:MAGMA:zirsiz]
[T_WORD:LAVA:rinãst]
[T_WORD:NOPE:kori]
[T_WORD:CANNON:icuvi]
[T_WORD:MAGMA:acela
[T_WORD:LAVA:ifena]
[T_WORD:NOPE:zmosta]
[T_WORD:CANNON:slusku]
[T_WORD:MAGMA:ngàdo]
[T_WORD:LAVA:snaxud]
[T_WORD:NOPE:nosas]
[T_WORD:CANNON:pagum]
[T_WORD:MAGMA:fubar]
[T_WORD:LAVA:monhi]
[S_WORD:MAGMA]
[S_WORD:LAVA]
[S_WORD:CANNON]
[S_WORD:NOPE]
Code: [Select][ITEM_WEAPON:ITEM_WEAPON_CHAINSAW]
This will result in a chainsaw that cant cut trees. Replace SKILL:SWORD with SKILL:AXE, and you woodcutters can fell trees with them. :)
[NAME:chainsaw:chainsaws]
[SIZE: 800]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20000:4000:RIP AND TEAR!:RIPS AND TEARS!:NO_SUB:500]
Right. Added! Thank you for the tip. Many trees will be felled and many corpses laid waste!
[WORD:SWAG]
[NOUN:swag:swags]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[OF_NOUN_PLUR]
[WORD:YOLO]
[NOUN:yolo:yolo]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[OF_NOUN_PLUR]
[T_WORD:SWAG:budil]
[T_WORD:YOLO:uvmal]
[T_WORD:SWAG:lifire]
[T_WORD:YOLO:yilih]
[T_WORD:SWAG:ognul]
[T_WORD:YOLO:agnuk]
[T_WORD:SWAG:ulfa]
[T_WORD:YOLO:fasal]
How'd you put"Bizarrchitecture" as a sphere of influence? It'd make a great reference to TVTropes, but I don't want to mess the mod up...
But I don't want to make someone else do it. Help?
How'd you put"Bizarrchitecture" as a sphere of influence? It'd make a great reference to TVTropes, but I don't want to mess the mod up...
But I don't want to make someone else do it. Help?
I checked almost everything in the mod and vanilla DF. Where in the lord's name did you find this?!
How'd you put"Bizarrchitecture" as a sphere of influence? It'd make a great reference to TVTropes, but I don't want to mess the mod up...
But I don't want to make someone else do it. Help?
I checked almost everything in the mod and vanilla DF. Where in the lord's name did you find this?!
He isn't saying he Found it, he's saying he wants to put it in. Rather problematic too, because he doesn't want another to do it but can't do it himself :P
I'm sorry but I had to.MEIN GOT it's beautiful.Spoiler (click to show/hide)
[CREATURE:FSM]
[NAME:noodly appendage:the Great and Noodly One:noodly]
[CREATURE_TILE:15][COLOR:6:0:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:noodly appendages]
[PREFSTRING:omnisciency]
[PREFSTRING:love for midgets]
[PREFSTRING:lack of a gender]
[ALL_ACTIVE]
This goes into creature_fanciful.text and will create a creature that only shows op in preferences (urist MacPastafarianist likes the Great and Noodly One for their noodly appendages), engravings (this is An exeptional quality engraving of a noodly appendage by Urist MacPastafarianist) and statues
Is there some way to make "dogecoin" a mintable coin? If not, it could be made into a good of some sort.Well, "doge" could be made into an ore. If that happened, we could have doge coins.
[CREATURE:SPOOKTLIGHT]
[DESCRIPTION:An atmospheric ghost light often seen by travelers at night. It is known to recede when approached, leading the travelers from safe paths. Liquid fire can be extracted from it.]
[NAME:spook-light:spook-lights:spook-light]
[CASTE:YELLOW]
[CASTE_NAME:yellow spook-light:yellow spook-lights:spook-light]
[CREATURE_TILE:249][COLOR:6:0:1]
[CASTE:RED]
[CASTE_NAME:red spook-light:red spook-lights:spook-light]
[CREATURE_TILE:249][COLOR:4:0:1]
[CASTE:WHITE]
[CASTE_NAME:white spook-light:white spook-lights:spook-light]
[CREATURE_TILE:249][COLOR:7:0:1]
[SELECT_CASTE:ALL]
[PETVALUE:10]
[PET_EXOTIC]
[FLIER]
[NATURAL]
[VERMIN_GROUNDER][FREQUENCY:100][VERMIN_HATEABLE]
[FIREIMMUNE][WEBIMMUNE][IMMOLATE]
[SMALL_REMAINS]
[NOT_BUTCHERABLE]
[NO_DRINK][NO_EAT][NO_SLEEP]
[BIOME:ANY_LAND]
[POPULATION_NUMBER:250:500]
[PREFSTRING:ability to lure travelers away from the safe paths]
[PERFSTRING:hypnotizing colors]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NOTHOUGHT]
[NOBONES]
[BODY:BASIC_1PARTBODY_THOUGHT]
[USE_MATERIAL_TEMPLATE:FLAME:FLAME_TEMPLATE]
[USE_TISSUE_TEMPLATE:FLAME:FLAME_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:FLAME]
[USE_MATERIAL_TEMPLATE:VENOM:FLAME_TEMPLATE]
[STATE_NAME:ALL:liquid fire]
[STATE_ADJ:ALL:liquid fire]
[PREFIX:NONE]
[EXTRACT:LOCAL_CREATURE_MAT:VENOM]
[VERMIN_BITE:10:bitten:LOCAL_CREATURE_MAT:VENOM:LIQUID]
[SPEED:2900]
[BODY_SIZE:0:0:1000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[ALL_ACTIVE]
[NO_DIZZINESS]
[NO_FEVERS]
[FIXED_TEMP:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
Mod Trolls to be more like people who... Troll?http://imgs.steps.dragoart.com/how-to-draw-trollface-trollface-step-7_1_000000064351_5.jpg
"UristMcRandom has been killed by Rage Quit Troll!"
"UristMcRandom the Second has been Trolled!"
You could try asking for help in This (http://www.bay12forums.com/smf/index.php?topic=100707.0) thread.Ah, thank you! Once I manage to get everything in order I can start working on stuff soon.
[WORD:TWERK]
[VERB:twerk:twerks:twerked:twerked:twerking]
[STANDARD_VERB]
[WORD:SELFIE]
[NOUN:selfie:selfies]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]
[WORD:DUCKFACE]
[NOUN:duckface:duckfaces]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]
[WORD:TACO]
[NOUN:taco:tacos]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]
[WORD:BURRITO]
[NOUN:burrito:burritos]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]
Yes, I was hungry ;_;interaction_man_bites_dog
[OBJECT:INTERACTION]
[INTERACTION:WEREHUMAN_CURSE]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to assume the form of a squishy human every new moon]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CREATURE:WOLF:ALL]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:Wereman]
[SYN_AFFECTED_CREATURE:WOLF:MALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:MALE]
[CE:PERIODIC:MOON_PHASE:12:16]
[CE_ADD_TAG:NO_AGING:START:0]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:Werewoman]
[SYN_AFFECTED_CREATURE:WOLF:FEMALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:FEMALE]
[CE:PERIODIC:MOON_PHASE:12:16]
[CE_ADD_TAG:NO_AGING:START:0]
[INTERACTION:WEREHUMAN_BITE]
[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
[IS_HIST_STRING_2:, passing on the werehuman curse]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CREATURE:WOLF:ALL]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_AFFECTED_CREATURE:WOLF:MALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:16800]
[CE:CREATURE:HUMAN:MALE]
[CE:PERIODIC:MOON_PHASE:12:16]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_AFFECTED_CREATURE:WOLF:FEMALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:16800]
[CE:CREATURE:HUMAN:FEMALE]
[CE:PERIODIC:MOON_PHASE:12:16]
I'm not sure whether that is a good idea... we already have plenty of zombie arms and legs spamming the map. Anyone that doesn't know what they are would be screwed. Any suggestions on making triblets more balanced (and by balanced, I mean non-map destroyers.))This was intended more as a standalone option for destroying your fortress, rather than something appearing in the wild. They are quite definitely map destroyers, because not only do they reproduce prodigiously, they are tagged as vermin and thus hard for the player to spot right away. First clue a tribble has spawned is a 90% drop in FPS in about a minute. In arena testing, 8 cats vs. 1 tribble ended up in a tribble-fueled FPS death. 40 cats vs. 1 tribble ended up in a never-ending stalemate due to some artifact of how resurrection is used to transform the tribblets.
Wait? I'm alive? Yes, haha! The mod is not dead. It's just being worked upon so that more features can be added before we burst.
Since Dirst seems to have some skill in interactions that I lack, just thought I should restate that the original idea for the spambots was similar to his tribbles. They were intended to resurrect their chopped off limbs and then have the limbs do the werebeast regen thing, so you would end up with theoretically infinite spambots.The Tribbles used the Old Method of spawning a creature, which is slow and complicated and unreliable... which the Tribbles made up for in sheer volume. If the mod is willing to use DFHack in 0.40, there is a far easier method available using a Lua script to spawn units. That script still isn't fully stable (spawned creatures seem to come back hostile after a game is re-loaded, even if they had been tamed), but better than the Old Method.
But I suck at interactions (and everything else) so it didn't get put in.
[CREATURE:PEPE_FROG]
[DESCRIPTION:A tiny amphibian prone to throwing loud tantrums. Several variants are extremely rare.]
[NAME:Pepe:Pepe:REEEE]
[CREATURE_TILE:249][COLOR:2:0:1]
[VERMIN_GROUNDER][FREQUENCY:100]
[AMPHIBIOUS][SMALL_REMAINS][NO_WINTER][UNDERSWIM]
[BENIGN][NATURAL][PET_EXOTIC]
[NOT_BUTCHERABLE]
[BIOME:ANY_POOL]
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[BIOME:SWAMP_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:ANY_LAND]
[POPULATION_NUMBER:250:500]
[PETVALUE:150]
[PREFSTRING:loud REEEEEEEs]
[BODY:QUADRUPED_NECK:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:100]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:2:500]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[NOCTURNAL]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[SWIMS_INNATE]
[MUNDANE]
[CASTE:NORMIEF]
[CASTE_NAME:wild pepe:wild pepes:wild pepe]
[POP_RATIO:200]
[FEMALE]
[CASTE:NORMIEM]
[CASTE_NAME:wild pepe:wild pepes:wild pepe]
[POP_RATIO:200]
[MALE]
[CASTE:UNCOMMON]
[CASTE_NAME:uncommon pepe:uncommon pepes:uncommon pepe]
[MALE]
[POP_RATIO:50]
[CASTE:RARE]
[CASTE_NAME:rare pepe:rare pepes:rare pepe]
[POP_RATIO:10]
[MALE]
[CASTE:LEGENDARY]
[CASTE_NAME:legendary pepe:legendary pepes:legendary pepe]
[POP_RATIO:1]
[MALE]
[SELECT_CASTE:NORMIEF]
[SELECT_ADDITIONAL_CASTE:NORMIEM]
[SELECT_ADDITIONAL_CASTE:UNCOMMON]
[SELECT_ADDITIONAL_CASTE:RARE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_CASTE:LEGENDARY]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[CREATURE:GIANT_PEPE]
[COPY_TAGS_FROM:PEPE_FROG]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:200700]
[GO_TO_START]
[NAME:giant pepe:giant pepes:giant REEEEEEE]
[CASTE_NAME:giant pepe:giant pepes:giant REEEEEEEE]
[DESCRIPTION:A large monster in the shape of a green tree frog.]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:3]
[CREATURE_TILE:'P']
[COLOR:2:0:1]
[PETVALUE:1500]
[PET_EXOTIC]
[MOUNT_EXOTIC]
[GO_TO_END]
[PREFSTRING:loud REEEEEs]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:3512:2634:1756:878:4900:6900]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900]
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:3512:2634:1756:878:4900:6900]
[CREATURE:BETAMALE]
[DESCRIPTION:These hulking, once human creatures dwell in the darkest depths of the caves of this world. They are depraved creatures, lacking both empathy and guilt. Their lack of a gf has caused them to start worshipping "2d waifus", which are female characters from chinese cartoons. One should avoid them at all costs]
[NAME:beta male:beta males:beta male]
[CREATURE_TILE:'B'][COLOR:2:0:0]
[CHILD:10][BABY:1][MULTIPLE_LITTER_RARE]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:3]
[LARGE_ROAMING][DIFFICULTY:2]
[POPULATION_NUMBER:5:10]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[CAN_LEARN][SLOW_LEARNER]
[EVIL]
[GRASSTRAMPLE:20]
[BONECARN]
[PREFSTRING:depraved nature]
[PREFSTRING:silly adoration of chinese cartoons]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE:2HEAD_HORN:2TUSKS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[SELECT_MATERIAL:HAIR]
[STATE_NAME:ALL_SOLID:fur]
[STATE_ADJ:ALL_SOLID:fur]
[YARN]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:GREEN]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:10000]
[BODY_SIZE:1:168:50000]
[BODY_SIZE:20:0:250000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAXAGE:800:1000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:TGORE:BODYPART:BY_CATEGORY:TUSK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:HGORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[EQUIPS]
[CANOPENDOORS]
[ALL_ACTIVE]
[LOW_LIGHT_VISION:10000]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[SWIMS_INNATE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE_NAME:fembot:fembots:fembot]
[POP_RATIO:2]
[CASTE:MALE]
[MALE]
[CASTE_NAME:beta male:beta males:beta male]
[POP_RATIO:40]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:GRAY:1:BLACK:1:BROWN:2:GREEN:1:WHITE:1]
[TLCM_NOUN:fur:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1:BLACK:1:BROWN:2:GREEN:1:WHITE:1]
[TLCM_NOUN:fur:SINGULAR]
[TLCM_TIMING:ROOT:700:0:900:0]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:fur:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:300:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:50:100:150:200:300]
[SHEARABLE_TISSUE_LAYER:LENGTH:300]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:GREEN:1:RED:1]
[TLCM_NOUN:eyes:PLURAL]
I regret nothing I do
DrunkGamer, try to wrap your raws in CODE tags so that LEFT and RIGHT don't format your text (and provides a convenient copy-text button). You can then wrap the CODE in a SPOILER for tidiness.
Exploding critters are no issue, as long as they don't completely break the game and/or add massive amounts of lag.
With that said, I've added all of you folks' recent additions and I think a 1.6x version is coming soon at this rate.
Exploding critters are no issue, as long as they don't completely break the game and/or add massive amounts of lag.
With that said, I've added all of you folks' recent additions and I think a 1.6x version is coming soon at this rate.
Lag may be an issue in specific circumstances. A short radius around the exploding critter is completely burned to the ground, so it may pose problematic in case of surface forest fire in high-density-tree biomes. Apart from this, no it shouldn't be game-breaking.
That would be no issue. The necrothreaders added in this mod burn everything to the ground anyways with their fireball spam skill. :D
That would be no issue. The necrothreaders added in this mod burn everything to the ground anyways with their fireball spam skill. :D
Haha, can't wait for the next version then ! I'm going to pump some more things if it helps accelerating the release :p
By the way, what did you mean by a "dice 1 creature" ?
Heh, I'm bored and need some practice, I'm up for anything when it comes to building absolutely retarded creatures/metals/stones/plants/etc. I'll see what else I can make because unfortunately most of the things on my mod are 2spooky4u and not really funny (Unless you find a Wendigo fucking your shit up funny, of course)
That would be no issue. The necrothreaders added in this mod burn everything to the ground anyways with their fireball spam skill. :D
Haha, can't wait for the next version then ! I'm going to pump some more things if it helps accelerating the release :p
By the way, what did you mean by a "dice 1 creature" ?
In D&D and other similar systems rolling a 1 on a 20 die is a critical failure and the worst possible outcome for that action happens. I was wondering whether that could be implemented in some way. And yes, since the release is dependent on the amount of things put in and the time passed, more additions would indeed accelerate the release.Heh, I'm bored and need some practice, I'm up for anything when it comes to building absolutely retarded creatures/metals/stones/plants/etc. I'll see what else I can make because unfortunately most of the things on my mod are 2spooky4u and not really funny (Unless you find a Wendigo fucking your shit up funny, of course)
You might be misunderstanding this mod. While it does feature "funny" things in it, this is not a forgiving mod. The difficulty has been ramped up significantly thanks to the Necrothreaders. Messing with the players, adding funny references and increasing game content is the aim of this mod.
That would be no issue. The necrothreaders added in this mod burn everything to the ground anyways with their fireball spam skill. :D
Haha, can't wait for the next version then ! I'm going to pump some more things if it helps accelerating the release :p
By the way, what did you mean by a "dice 1 creature" ?
In D&D and other similar systems rolling a 1 on a 20 die is a critical failure and the worst possible outcome for that action happens. I was wondering whether that could be implemented in some way. And yes, since the release is dependent on the amount of things put in and the time passed, more additions would indeed accelerate the release.
You might be misunderstanding this mod. While it does feature "funny" things in it, this is not a forgiving mod. The difficulty has been ramped up significantly thanks to the Necrothreaders. Messing with the players, adding funny references and increasing game content is the aim of this mod.
*eyes start shining*
This is pretty cool. Will add it immediately. Just what we needed, more death and destruction. I do hope there's ways to protect from this being.
The more I look at it, the greater it seems. Good job!
On that note, how does the roll work exactly and at what period?
Whoa this mod's doing great!
I noticed that Forumites can't make chainsaws or drills, so you probably want to add them to the entity file.
[WEAPON:ITEM_WEAPON_DRILL]
[WEAPON:ITEM_WEAPON_CHAINSAW]
You're really pulling all the tricks together, aren't you? Will have to step up my game to keep up, haha.Haha thanks !
Remember, folks, you could also post tutorials along with any submission you make and that would enable me to add even more things!
....warmechs if those were added as a megabeast....
Not my call of course, but still. And man do I wish I could come up with something suitable for this to contribute. All I can think of is some weapons: A railgun someone made a while back that can instakill people on a body shot (in 34.11 it made people explode against walls and trees. Now, it'd probably fatally smash thier torso,) and a shoulder-fired disc launcher. The ammo for both weighed a ton(consequently weighing your guys packing them down to about half speed if memory serves,) but damn is it amazing seeing a tigerman-sized enemy get sawed in half by a projectile fired by a 120 year old granpa.
Is there any interest in those?
I actually already have the raws for both laying around somewhere, actually. Just have to find the damned things and update them for the newer melee combat stuff.
I found the disc launcher raws. They aren't updated obviously, but here they are.
Still sifting around for the railguns. The main balancers were the fact they were costly to produce and between the weapon and ammo, slowed users down significantly putting them in even greater danger than normal in melee combat.
I found the disc launcher raws. They aren't updated obviously, but here they are.
Still sifting around for the railguns. The main balancers were the fact they were costly to produce and between the weapon and ammo, slowed users down significantly putting them in even greater danger than normal in melee combat.
I see, that's really interesting. As you said, the launcher is incredibly heavy, ~2.5 time the size of a 2H sword !
As for the discs, he seems to have also used the lrg serrated disc raws.
I like the fact that he created a separate workshop. Good idea to prevent "bone/wood" discs.
With such shoot_force, I'm not surprised even a Greater Spawn would explode into gore. It's basically a portable mass driver :p
That's some serious dedication for the reaction. Creating such a recipe...We needed a way to balance out such a powerful weapon besides user skill. So compleity and to a lesser degree, weight, was the solution, in effect making it very difficult to field railguns en masse.
Hey speaking of recipe, that gives me an idea. If you're really set on having such a recipe to create railgun/disclaunchers, we could create a workshop inspired from the raw you got and separate items for each components of the weapons (frame/wiring/pad/rails/stock...).
What do you think ?
Heh, hadn't thought of being able to disassemble substandard railguns.
The battery is fine being gold.
And now we have the Tech Lab! For all your stupidly complicated weapon and armor production needs! I feel like a computer tool should be needed - How else are we supposed to wiki how to make this stuff when professionals aren't around? :P
You folks have been busy, I see. I've added everything from the latest post. Is there something from the previous ones that I might have missed?
Just a small comment. Are there kobolds in Teh LOLmod ? If yes, we should rename kobolds "lurkers" :p
(and yay for artifact transfer in reactions ! That resolves one of my fear concerning railguns.)
To create a railgun, you have to create separate pieces and assemble them.Speaking of assembled items, can't wait to see how musical instruments fare.
Which means that with the previous version, if you somehow got a strange mood which ended with one of the components, the resulting railgun would be like any other and the artifact status would be lost.
Same if somehow you decided to disassemble your artifact railgun : the artifact status would be lost.
But now, it can be transferred ! Which means assembling/disassembling no longer destroy artifact status !
Q: can you mod more instruments, or are they hardcoded?
C++
Assembly
DFHack
C
Python
Elmo
Cookiemonster
Teh LOLMod [Put the version numbe here]
Urist
Twitter
Facebook
Javascript
HTML
Spooky Scary Skeletons
MoonyTheHuman
FG&RP
The additional secrets and hotfix have been added for the next minor version.
Gwolfski, please balance anything you wish to add and use a clear post format that includes the name of the file to which it has to be added and a short description of what it does.
this mod is more funny than i thoughtCode: [Select]My Sides
If I make an Indominus Rex megabeast, will you add it?
I'm bored. What stuff do you suggest should be added?Flaming swords and arrows are needed. Also a balrog would be nice. how about a good region interaction that raises corpses and turns them into cats that can do the same? it would take catsplosions to the next level. some curses that are just that, curses. for instance one would make the statue toppler permanently blind, while another would cause him to bleed to death. One that would involve a lot of coding would be to make a curse that turns the statue toppler into the opposite sex of its race for twenty years. also the werehuman curse should actually turn wolves into were-wolves, as after all, humans don't turn into straight-up wolves. Not to mention the wolves would only get the were curse from being bitten by werewolves(or a diety curse that specifically targets them).
It just seems fair that this should be able to go both ways.Code: (interaction_man_bites_dog.txt) [Select]interaction_man_bites_dog
[OBJECT:INTERACTION]
[INTERACTION:WEREHUMAN_CURSE]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to assume the form of a squishy human every new moon]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CREATURE:WOLF:ALL]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:Wereman]
[SYN_AFFECTED_CREATURE:WOLF:MALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:MALE]
[CE:PERIODIC:MOON_PHASE:12:16]
[CE_ADD_TAG:NO_AGING:START:0]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:Werewoman]
[SYN_AFFECTED_CREATURE:WOLF:FEMALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:FEMALE]
[CE:PERIODIC:MOON_PHASE:12:16]
[CE_ADD_TAG:NO_AGING:START:0]
[INTERACTION:WEREHUMAN_BITE]
[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
[IS_HIST_STRING_2:, passing on the werehuman curse]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CREATURE:WOLF:ALL]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_AFFECTED_CREATURE:WOLF:MALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:16800]
[CE:CREATURE:HUMAN:MALE]
[CE:PERIODIC:MOON_PHASE:12:16]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_AFFECTED_CREATURE:WOLF:FEMALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:16800]
[CE:CREATURE:HUMAN:FEMALE]
[CE:PERIODIC:MOON_PHASE:12:16]
Then insert [SPECIALATTACK_INTERACTION:WEREHUMAN_BITE] into the human creature raws.
Probably after the current one meets a Sprin-y death. :P
Probably after the current one meets a Sprin-y death. :P
So far, it has met a Fps death... I want my turn goddammit!
Also, a github would be nice.
Just rename "Trolls" "Trumps" and "Hill Titans" "Hillary Titans."
Simples.
Make special 'wall' sites, which must be built by Trumps!
+(infinity+1)!
[ALLOWED_CREATURE:POLITICS:OBAMA]
[ALLOWED_CREATURE:POLITICS:TRUMP]
or[ALLOWED_CREATURE:POLITICS:HILLARY]
.Alrighty, folks. I've updated the OP.
Some minor bugfixes were done as well. The error Enemy Post found should not exist anymore. It was caused due to some things missing from the latest DF version in the files that the mod changes.
I also changed a horrendous thing that I noticed nobody had added until now. *Elves* are now hippies.
The ak 47 however does not work. I've tried all kinds of things and it simply doesn't work properly in the object test arena. I even made it mechanically the same as the laptops and crossbows and it still doesn't work properly. Does anybody know what this is due to?
[ITEM_WEAPON:ITEM_WEAPON_AK_47]
[NAME:AK 47:AK 47s]Idea by BFEL
[SIZE:1000]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[RANGED:CROSSBOW:BULLETS]
[MATERIAL_SIZE:7]
[SKILL:HAMMER]
[SHOOT_MAXVEL:1000][SHOOT_FORCE:1000]
[ATTACK:EDGE:20:10000:bash:bashes:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
*** Error(s) finalizing the entity MOUNTAIN
Unrecognized entity toy token: ITEM_TOY_COMPUTER
Unrecognized entity toy token: ITEM_TOY_TV
Unrecognized entity toy token: ITEM_TOY_GAME_CONSOLE
[ITEM_TOOL:ITEM_TOOL_COMPUTER]
[NAME:computer:computers]
[VALUE:50]
[METAL_MAT]
[TILE:147]
[SIZE:220]
[MATERIAL_SIZE:3]
[ITEM_TOOL:ITEM_TOOL_TV]
[NAME:television:televisions]
[VALUE:50]
[METAL_MAT]
[TILE:220]
[SIZE:500]
[MATERIAL_SIZE:3]
[ITEM_TOOL:ITEM_TOOL_GAME_CONSOLE]
[NAME:game console:game consoles]
[VALUE:50]
[METAL_MAT]
[TILE:145]
[SIZE:300]
[MATERIAL_SIZE:3]
[ITEM_TOY:ITEM_TOY_PUZZLEBOX]
[NAME:puzzlebox:puzzleboxes]
[HARD_MAT]
[ITEM_TOY:ITEM_TOY_BOAT]
[NAME:toy boat:toy boats]
[HARD_MAT]
[ITEM_TOY:ITEM_TOY_HAMMER]
[NAME:toy hammer:toy hammers]
[HARD_MAT]
[ITEM_TOY:ITEM_TOY_AXE]
[NAME:toy axe:toy axes]
[HARD_MAT]
[ITEM_TOY:ITEM_TOY_MINIFORGE]
[NAME:mini-forge:mini-forges]
[HARD_MAT]
*** Error(s) found in the file "raw/objects/creature_lolmod.txt"
BACON:Unrecognized Material Template: WEAKSAUCE_TEMPLATE
*** Error(s) finalizing the symbol FOOD
Unrecognized word token: PIZZA
*** Error(s) finalizing the symbol UNTOWARD
Unrecognized word token: NOOB
*** Error(s) finalizing the symbol GAMES
Unrecognized word token: VIDEO GAME
*** Error(s) finalizing the translation LEET2
Unrecognized word token: YOR
*** Error(s) finalizing the creature GAMER
Interaction Token not recognized : QUIT
Interaction Token not recognized : LOGOUT
*** Error(s) finalizing the creature BACON
undefined local creature material set to default: BACON WEAKSAUCE
*** Error(s) finalizing the entity MOUNTAIN
Unrecognized entity toy token: ITEM_TOY_COMPUTER
Unrecognized entity toy token: ITEM_TOY_TV
Unrecognized entity toy token: ITEM_TOY_GAME_CONSOLE
-snip-How strange ! I remember properly defining Weaksauce and Computer/TV/Game Consoles.
[MATERIAL_TEMPLATE:WEAKSAUCE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:MAUVE]
[STATE_NAME:ALL_SOLID:weaksauce]
[STATE_ADJ:ALL_SOLID:weaksauce]
[STATE_COLOR:LIQUID:MAUVE]
[STATE_NAME:LIQUID:liquid weaksauce]
[STATE_ADJ:LIQUID:liquid weaksauce]
[STATE_COLOR:GAS:MAUVE]
[STATE_NAME:GAS:boiling weaksauce]
[STATE_ADJ:GAS:boiling weaksauce]
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:10000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:9900]
[SOLID_DENSITY:1060]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:20000] used human skin
[SHEAR_FRACTURE:20000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[GENERATES_MIASMA]
[MEAT]
[BUTCHER_SPECIAL:MEAT:NONE]
[MEAT_NAME:NONE:meat:meat]
This lets the game know that the item can be eaten in various ways.
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[INTERACTION:QUIT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IE_IMMEDIATE]
[INTERACTION:LOGOUT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IE_IMMEDIATE]
As soon as this is solved, I'll start extracting the repaired mod from its folder and send it to Apiks.[INTERACTION:QUIT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[CE_ADD_TAG:CAN_LEARN:START:1:END:2]
[INTERACTION:LOGOUT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[CE_ADD_TAG:CAN_LEARN:START:1:END:2]
YOR was a typo of YORE in past versions of DF. It's been corrected for a while now, but the mod probably carried along any errors that were present when someone started adding words.
What would those appropriate files be? Also, can it be beaten? While hard creatures can be added, impossible ones are frowned upon.the appropriate files would be the creature in a creature file(your choice whether it's the LoLmod one or a new one, in this case and the following.) the bodies in a body file, the entity in a entity file, and the interaction in a interaction file. Oh, yes it can be beaten. When I tested it against a Bronze Colossus the colossus won, also when I tested it against 40 adamantine full-plate wearing dwarves with grand master in all skills, it only took one casuality. granted I didn't test it against lesser things in vanilla, but when I tested it for Dwarf 4tress from scratch(where I first used it. although in there it's only copper) it ripped through capitalists like they were butter. unless they were right next to it, in which case it just kept punching them until they killed it. if you aren't right next to it, and don't have perfect armor, and skills, or a metal body, you'll probably die in a hailstorm of bullets.
I noticed a few things, there's a couple of typos in the creature file, specifically creature_class:extradimensional and general_poison.I didn't notice the extradimensional, but what's wrong with general_poison? This creature isn't supposed to have it.
Also, this seems to be on a megabeasts power level, but there's a whole civ of them. With some tags added in, they could be made into a megabeast that sneaks around the fort, stealing and messing with things without needing a civ. With the civ, there'd be situations like half a dozen of them jumping you at once in adventure mode. If it was shifted to a megabeast you'd want to remove the crazed tag though. It'll be aggressive enough without it, and with it it will try to eradicate the whole world.only the gunners are megabeast level difficult. the non-gunners are relatively easy to kill. how do I get a megabeast that sneaks around the fort, and steal stuff? and does that sneaking involve not being seen? besides,have you ever seen half a dozen kobolds jump out at you? with 6 hellacopters jumping out at you, there'd be about 3 gunners. with 3 gunners, you're only slightly more likely to die when you have three, than one.
Also, they are very small, I'm not sure if that's intentional.They are intended to be small. they are tiny little kobold-sized creatures. ones that despite the size might break every bone in your body.
I think you'd need MISCHIEVOUS and maybe AMBUSHPREDATOR, but I don't have time to really test it right now. If you don't want it to have CREATURE_CLASS:GENERAL_POISON, it's safe to delete.how about if they just have a POP_RATIO that makes gunners rarer? I really like the idea of a swarm of hellacopters attacking places, they are demons after all. why should only demons recently released from the underworld have the fun of swarming?
This sounds like an interesting idea. What if the gunners were made into a separate creature, while the others were made less powerful and make up the civ?
The hellacopters are in the same category of difficulty so they can be added as they are. The only worry I might have is whether they're tolerable in adventure mode. I only need your confirmation, Pikachu17, to know whether you want to add anything else to them (like the MISCHIEVOUS and AMBUSHPREDATOR tags Enemy post recommended).well, those involved it becoming a megabeast, and I don't want that. if they're too much trouble in adv mode, you could always add an interaction to playable creatures that makes them nerf hellacopters, and then make it also target the player. if it's CDI:USAGE_HINT is ATTACK, then only adventurers can use it.
As for the trojan horses, I need your answer regarding the post I made a few posts back on balancing them.ok, you can make the pop_ratio for Trojan forumites rarer.
That sounds easy enough. I've found that aluminum works well as a mechanical creatures body. You can't punch it apart, but weapons can often cut it and animals can hurt it.Apiks, do you think that the hellacopters should be aluminum?
I just don't want meeting one hellacopter in adv mode early or mid game spelling instant doom to the player. I'm not quite so sure what you meant in regards to how to nerf them.I mean you can make a reaction that only adventurers can use, that makes them easier to wound. or you could make it slow them down, so you can actually get to the gunners.
I don't know either. how about it just be copper, and if people complain about it being too hard to kill, you can change it to aluminum
The trojans will be made rarer then.
For fort mode balance issues, it does not matter at all. The question is whether it'll lessen the burden on adv mode. I'm not quite certain how the differences between Iron and Aluminium would affect the player so I would reckon I am unqualified to answer. It's your call.
[CREATURE:TROLLFACE2]
[DESCRIPTION:A bodyless face with a curious appearance. It has squinty eyes and an enormous toothy grin.]
[NAME:trollface:trollfaces:trollface]
[CASTE_NAME:trollface:trollfaces:trollface]
[CREATURE_TILE:'t'][COLOR:7:0:1]
[PETVALUE:50]
[FLIER]
[LARGE_ROAMING] [MISCHIEVOUS]
[POPULATION_NUMBER:100:200]
[CLUSTER_NUMBER:5:10]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:3:3]
[LARGE_PREDATOR][PET_EXOTIC]
[NATURAL]
[EXTRAVISION]
[CANNOT_JUMP]
[PREFSTRING:excellent timing]
[PREFSTRING:stimulating conversation]
[PREFSTRING:unusual face]
[INTELLIGENT]
[BODY:BODY_HEAD:2LUNGS:HEART:GUTS:ORGANS:BRAIN:SKULL:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[BODY_SIZE:0:0:200]
[BODY_SIZE:1:0:2000]
[BODY_SIZE:2:0:5000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[CASTE:EGGMCMUFFIN]
[MALE]
[CASTE_NAME:Evan Mcmullin:Evan Mcmullins:Mcmullin]
[CASTE_TILE:'E'][CASTE_COLOR:4:0:1]
[DESCRIPTION:The politician Evan Mcmullin has come! Beware its surpise attacks!]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE] [SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
1.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "It’s never too late to do the right thing.":says "It’s never too late to do the right thing.":someone say "It’s never too late to do the right thing."]
2. [SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "The time has come for a new generation of American leadership and civic engagement.":says "The time has come for a new generation of American leadership and civic engagement.":someone say "The time has come for a new generation of American leadership and civic engagement."]
3.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "Let's get one thing straight right away. I'd fight the horse sized duck because it would be really slow and I'd be able to circle it and attack its legs from side or the rear.":says "Let's get one thing straight right away. I'd fight the horse sized duck because it would be really slow and I'd be able to circle it and attack its legs from side or the rear.":someone say "Let's get one thing straight right away. I'd fight the horse sized duck because it would be really slow and I'd be able to circle it and attack its legs from side or the rear."]
4.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "Obamacare has been steadily driving up prices and reducing options for families across the country.":says "Obamacare has been steadily driving up prices and reducing options for families across the country.":someone say "Obamacare has been steadily driving up prices and reducing options for families across the country."]
5.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "I'm the only presidential candidate who still has student loans, so I definitely understand this issue.":says "I'm the only presidential candidate who still has student loans, so I definitely understand this issue.":someone say "I'm the only presidential candidate who still has student loans, so I definitely understand this issue."]
6.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "The trouble with the minimum wage is that while it helps the employees who keep their jobs, it hurts those who lose their jobs or are never hired because an employer cut back hiring.":says "The trouble with the minimum wage is that while it helps the employees who keep their jobs, it hurts those who lose their jobs or are never hired because an employer cut back hiring.":someone say "The trouble with the minimum wage is that while it helps the employees who keep their jobs, it hurts those who lose their jobs or are never hired because an employer cut back hiring."]
7.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "We need anti-poverty measures that help lift people out of poverty and help them take care of their children.":says "We need anti-poverty measures that help lift people out of poverty and help them take care of their children.":someone say "We need anti-poverty measures that help lift people out of poverty and help them take care of their children."]
8.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "A pardon for Edward Snowden is completely unjustified.":says "A pardon for Edward Snowden is completely unjustified.":someone say "A pardon for Edward Snowden is completely unjustified."]
9.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "The down side of picking up momentum in a presidential race is that scheduling can be tight.":says "The down side of picking up momentum in a presidential race is that scheduling can be tight.":someone say "The down side of picking up momentum in a presidential race is that scheduling can be tight."]
10.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "A core responsibility of the federal government should be enforce the civil rights detailed in the Constitution. That's not the type of thing we can leave to the states.":says "A core responsibility of the federal government should be enforce the civil rights detailed in the Constitution. That's not the type of thing we can leave to the states.":someone say "A core responsibility of the federal government should be enforce the civil rights detailed in the Constitution. That's not the type of thing we can leave to the states."]
11.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "I would appoint Supreme Court Justices who are originalists, like Justice Scalia.":says "I would appoint Supreme Court Justices who are originalists, like Justice Scalia.":someone say "I would appoint Supreme Court Justices who are originalists, like Justice Scalia."]
12.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "I support state rights. So if a state wants to legalize marijuana, it should have the right to do that. For the record, I don't think that's a particularly wise course of action and if my state were ever voting on that, I would vote against legalization.":says "I support state rights. So if a state wants to legalize marijuana, it should have the right to do that. For the record, I don't think that's a particularly wise course of action and if my state were ever voting on that, I would vote against legalization.":someone say "I support state rights. So if a state wants to legalize marijuana, it should have the right to do that. For the record, I don't think that's a particularly wise course of action and if my state were ever voting on that, I would vote against legalization."]
13.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "National security issues and humanitarian issues are part of the same picture in my mind, and that’s what one of my primary take ways was from having worked in the humanitarian space and in the national security space.":says "National security issues and humanitarian issues are part of the same picture in my mind, and that’s what one of my primary take ways was from having worked in the humanitarian space and in the national security space.":someone say "National security issues and humanitarian issues are part of the same picture in my mind, and that’s what one of my primary take ways was from having worked in the humanitarian space and in the national security space."]
14.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "In a year where Americans have lost faith in the candidates of both major parties, it’s time for a generation of new leadership to step up.":says "In a year where Americans have lost faith in the candidates of both major parties, it’s time for a generation of new leadership to step up.":someone say "In a year where Americans have lost faith in the candidates of both major parties, it’s time for a generation of new leadership to step up."]
15.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "We need a simplified tax code.":says "We need a simplified tax code.":someone say "We need a simplified tax code."]
16.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "We need a change agent that understands what makes this country special and that isn’t about dividing people.":says "We need a change agent that understands what makes this country special and that isn’t about dividing people.":someone say "We need a change agent that understands what makes this country special and that isn’t about dividing people."]
17.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "Just as the American Revolution required men and women devoted to liberty and freedom to stand up and be counted, this moment calls a new generation to the same sacred task.":says "Just as the American Revolution required men and women devoted to liberty and freedom to stand up and be counted, this moment calls a new generation to the same sacred task.":someone say "Just as the American Revolution required men and women devoted to liberty and freedom to stand up and be counted, this moment calls a new generation to the same sacred task."]
18.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "Many of our leaders have vilified Syrian refugees in a way that I think is really unnecessary, unproductive and just misguided all around.":says "Many of our leaders have vilified Syrian refugees in a way that I think is really unnecessary, unproductive and just misguided all around.":someone say "Many of our leaders have vilified Syrian refugees in a way that I think is really unnecessary, unproductive and just misguided all around."]
19.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "Like many Americans, I hoped that someone would step forward months and months ago. I felt recently that this was the last moment and understanding that no one else was preparing to do this, I felt that it had to happen.":says "Like many Americans, I hoped that someone would step forward months and months ago. I felt recently that this was the last moment and understanding that no one else was preparing to do this, I felt that it had to happen.":someone say "Like many Americans, I hoped that someone would step forward months and months ago. I felt recently that this was the last moment and understanding that no one else was preparing to do this, I felt that it had to happen."]
20.[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "More power needs to be shifted back to the states because power at the state level is far more accountable.":says "More power needs to be shifted back to the states because power at the state level is far more accountable.":someone say "More power needs to be shifted back to the states because power at the state level is far more accountable."]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50][ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:PUNCH:BODYPART:BY_CATEGORY:HEAD]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:headbutt:headbutts]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_PRIORITY:SECOND]
I don't think a reaction is the right way to go, but I'll see what I can do.I meant an interaction to make hellacopters be somewhat easier for adventurers, but continue to be difficult in fort mode.
*Edit, I was looking around in the arena and noticed that gunner copters are all female, while the normal ones are male. That could be changed so either could be male or female if preferred.They all identify as attack helicopters anyway.
No one's going to be dumb enough to tell an attack helicopter which bathroom it's allowed to use.*Edit, I was looking around in the arena and noticed that gunner copters are all female, while the normal ones are male. That could be changed so either could be male or female if preferred.They all identify as attack helicopters anyway.
What if we made Trojans a night creature, like a vampire behaves? That seems to work for the concept better.what would be the difference?
**Edit again, starting looking at the copters. Switching to copper seems like a good choice. Why do they turn into a bar when they die? Also, the shooting interaction doesn't seem to work. Trying to fix it.they turn into a bar, just like a fireman. I don't like statue-drops, because they rarely look anything like the creature that turned into it.
Is it necessary for the copters to shoot 12 times at once? What if they just had one shot at a time, but fired extremely fast?what do you mean by "fire extremely fast"? they fire every tick, so how can they fire faster?
Why not make it like ants? Queen hellacopter at the top and everything else is separated in castes.I guess so. How about multiple castes?
4.These castes might work, I'd make Kings and Queens extremely rare. That way, they won't appear in normal positions, but the game will force them to appear if an entity position requires it. I don't think it's possible to make a creature spit poison without DFhack, but the other castes should be doable.Really? I'm pretty sure that a position that doesn't have the creature needed, just lets any creature into the position.
[ENTITY:SKIES_PIKACHU]mostly copied kobold
[CREATURE:HELLACOPTER_PIKACHU]
[TRANSLATION:DWARF]
no armor or weapons, they'd just melt right off.
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[FRIENDLY_COLOR:6:0:0]
[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CAVE]
[START_BIOME:MOUNTAIN]
[START_BIOME:NOT_FREEZING]
[BIOME_SUPPORT:ANY_WETLAND:3]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_FOREST:2]
[BIOME_SUPPORT:ANY_LAKE:2]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:1]
[PROGRESS_TRIGGER_TRADE_SIEGE:1]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[ITEM_THIEF]
[SKULKING]
[METAL_PREF] -- metal weapons of their own for now
[STONE_PREF]
[MAX_STARTING_CIV_NUMBER:70]
[MAX_POP_NUMBER:2000]
[MAX_SITE_POP_NUMBER:120]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:FURNACE_OPERATOR] -- gives them metal from ore for the time being
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_EXILE]
[ETHIC:KILL_NEUTRAL:REQUIRED]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:NOT_APPLICABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:NOT_APPLICABLE]
[ETHIC:LYING:NOT_APPLICABLE]
[ETHIC:VANDALISM:NOT_APPLICABLE]
[ETHIC:TRESPASSING:NOT_APPLICABLE]
[ETHIC:THEFT:NOT_APPLICABLE]
[ETHIC:ASSAULT:PERSONAL_MATTER]
[ETHIC:SLAVERY:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]
[VALUE:LAW:0]
[VALUE:LOYALTY:0]
[VALUE:FAMILY:0]
[VALUE:FRIENDSHIP:0]
[VALUE:POWER:0]
[VALUE:TRUTH:0]
[VALUE:CUNNING:50]
[VALUE:ELOQUENCE:0]
[VALUE:FAIRNESS:0]
[VALUE:DECORUM:0]
[VALUE:TRADITION:0]
[VALUE:ARTWORK:0]
[VALUE:COOPERATION:30]
[VALUE:INDEPENDENCE:0]
[VALUE:STOICISM:0]
[VALUE:KNOWLEDGE:0]
[VALUE:INTROSPECTION:0]
[VALUE:SELF_CONTROL:0]
[VALUE:TRANQUILITY:0]
[VALUE:HARMONY:0]
[VALUE:MERRIMENT:0]
[VALUE:CRAFTSMANSHIP:0]
[VALUE:MARTIAL_PROWESS:0]
[VALUE:SKILL:0]
[VALUE:HARD_WORK:0]
[VALUE:SACRIFICE:0]
[VALUE:COMPETITION:0]
[VALUE:PERSEVERANCE:5]
[VALUE:LEISURE_TIME:0]
[VALUE:COMMERCE:0]
[VALUE:ROMANCE:0]
[VALUE:NATURE:15]
[VALUE:PEACE:0]
[POSITION:MONARCH]
[NAME:queen:queens]
[NUMBER:1]
[ALLOWED_CREATURE:HELLACOPTER_PIKACHU:QUEEN]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_HEIR]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[PRECEDENCE:1]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[DETERMINES_COIN_DESIGN]
[EXPORTED_IN_LEGENDS]
[COLOR:7:0:1]
[DUTY_BOUND]
[POSITION:KING]
[NAME:king:kings]
[NUMBER:1]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:QUEEN] [ALLOWED_CREATURE:HELLACOPTER_PIKACHU:KING]
[PRECEDENCE:2]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:3:0:1]
[DUTY_BOUND]
[BANDITRY:10]
[LOCAL_BANDITRY]
[GENERATE_PERCUSSION_INSTRUMENTS]
[EQUIPMENT_IMPROVEMENTS]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[CREATURE:HELLACOPTER_PIKACHU]
[NAME:hellacopter:hellacopters:hellacopter][DESCRIPTION:This flaming monster likes to steal. It however is no mere kobold. pray it glitches on the envirorment.]
[CREATURE_TILE:'&'][EVIL][FIREIMMUNE_SUPER][NOT_LIVING][TRAPAVOID][WEBIMMUNE]
[LOCKPICKER][NOBREATHE][NOSTUN][NO_SLEEP]
[NO_EAT][NOPAIN][NOEXERT][IMMOLATE][INTELLIGENT][COLOR:0:0:1][FLIER]
[CRAZED][NOT_LIVING][CAN_LEARN][FIXED_TEMP:20000][CANOPENDOORS]
[CREATURE_CLASS:DEMON][CREATURE_CLASS:INORGANIC][CREATURE_CLASS:EVIL]
[CREATURE_CLASS:EXTREDIMENSIONAL][CREATURE_CLASS:ALL][CREATURE_CLASS:INTELLIGENT]
[ODOR_LEVEL:0]
CREATURE_CLASS:GENERAL_POISIN[ALL_ACTIVE][EQUIPS][NOBREATHE]
[EXTRAVISION]
[TISSUE:GEAR]
[TISSUE_NAME:gear:gears]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:50]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:METAL]
[TISSUE_NAME:metal:metal]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[MUSCULAR]
[STRUCTURAL]
[RELATIVE_THICKNESS:10]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[ITEMCORPSE:BAR:NONE:INORGANIC:COPPER]
[CASTE:NORMAL]
[PREFSTRING:inadaquacy compared to gunner hellacopters]
[CASTE_NAME:hellacopter:hellacopters:hellacopter] [BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:BASIC_3PARTARMS][DIFFICULTY:5]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[BODY_SIZE:0:0:40000]
[POP_RATIO:10000]
[CASTE:GUNNER]fear it's power [DIFFICULTY:13]
[CASTE_NAME:hellacopter gunner:hellacopter gunners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[PREFSTRING:awesome ability to kill you]
[PREFSTRING:killer cannons]
[PREFSTRING:GUNS!!!] [BODY_SIZE:0:0:40000]
[POP_RATIO:1000]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
[CDI:ADV_NAME:shoot iron bullets]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:GUN]
[CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:700]
[CDI:FREE_ACTION]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[CASTE:KING] [DIFFICULTY:13]
[CASTE_NAME:hellacopter king:hellacopter kings:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[MALE]
[PREFSTRING:royalty] [BODY_SIZE:0:0:40000]
[POP_RATIO:5]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
[CDI:ADV_NAME:shoot iron bullets]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:GUN]
[CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1]
[CDI:FREE_ACTION]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[CASTE:QUEEN][DIFFICULTY:13]
[CASTE_NAME:hellacopter queen:hellacopter queens:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[FEMALE][MULTIPLE_LITTER_RARE]
[PREFSTRING:royalty] [BODY_SIZE:0:0:5000000]
[POP_RATIO:1]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire cannons]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:GUN]
[CDI:MATERIAL:INORGANIC:SLADE:SOLID_GLOB]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:20]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[CASTE:POISON] [DIFFICULTY:13]
[CASTE_NAME:hellacopter poisoner:hellacopter poisoners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[PREFSTRING:venom]
[BODY_SIZE:0:0:40000]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]Thanks Indigo!
[STATE_NAME:ALL_SOLID:frozen hellacopter poison]
[STATE_ADJ:ALL_SOLID:frozen hellacopter poison]
[STATE_NAME:LIQUID:hellacopter poison]
[STATE_ADJ:LIQUID:hellacopter poison]
[STATE_NAME:GAS:boiling hellacopter poison]
[STATE_ADJ:GAS:boiling hellacopter poison]
[PREFIX:NONE] [POP_RATIO:1000]
[SYNDROME]
[SYN_NAME:hellacopter poison]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:HELLACOPTER:ALL]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_CONTACT]
[CE_PAIN:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:900]
[CE_BLEEDING:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:1500]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit poison]
[CDI:USAGE_HINT:TORMENT]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:400]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[SELECT_CASTE:ALL]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:hit:hits]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS::900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:528:352:176:1900:2900] 50 kph
Yes, you're right. I had forgotten about contact syndromes. I used the forced caste trick in my own mod. I haven't seen any problems.yeah, I'd like it if they can fight with either gun. also, although I'm having trouble finding where I put the text where I put my findings, I remember the following. with worldsize at pocket, and history length at max, I created a world. there were 121 hellacopters. I made the king and queen caste, and positions to force them in. then I created a pocket world with just 125 years. there were over 4000 hellacopters in the world. until I made kings and queens the same pop_ratio as a gunner, I kept getting over 3000 hellacopters in the worlds. I should note that each of these worlds had only one hellacopter civ. have you tested you version to see how many hellacopters you get? what was the purpose of having rarer gendered castes anyway? because if it was to lower the population, it sure didn't work.
IndigoFenix deserves some credit here, I stole the poison spit from here. (http://www.bay12forums.com/smf/index.php?topic=142001.msg5558130#msg5558130) They still seem somewhat overpowered to me, but this should be better. I made the old gunners the new King caste, with the gunner now firing a 12 shot burst every 700 ticks. The queen is the size of an elephant. The poisoner has a delayed effect, but really hurts and potentially kills once the creature feels it. Clothing can stop it though. The effect could be changed if Pikachu or somebody else wants to. I think that increasing the size of their heads might work to make them easier in Adventure Mode, since players tend to make more logical target choices than the AI does.
I can work on the Trojans later if we still want to do that.
*Should have mentioned before, I saw in the arena that the old gunner caste was able to fight fairly with a bronze colossus. Also, their ability to shoot is lost when either gun is destroyed. Should that be changed so that they can keep firing with either gun?
I hadn't counted the individual copters, I wasn't trying to make them rarer as a whole, just to make the especially dangerous ones less common.I think the reason there were so many, was because it kept creating them until there were at least one king and one queen. so, while the dangerous ones can be rarer, we really shouldn't have it so it's rare to get male and female ones.
I think the reason there were so many, was because it kept creating them until there were at least one king and one queen. so, while the dangerous ones can be rarer, we really shouldn't have it so it's rare to get male and female ones.
Why don't we make two of each of the non-royal castes so they can be male or female?that seems reasonable.
creature_hellacopter
[OBJECT:CREATURE]
[CREATURE:HELLACOPTER_PIKACHU]
[NAME:hellacopter:hellacopters:hellacopter][DESCRIPTION:This flaming monster likes to steal. It however is no mere kobold. pray it glitches on the envirorment.]
[CREATURE_TILE:'&'][EVIL][FIREIMMUNE_SUPER][NOT_LIVING][TRAPAVOID][WEBIMMUNE]
[LOCKPICKER][NOBREATHE][NOSTUN][NO_SLEEP]
[NO_EAT][NOPAIN][NOEXERT][IMMOLATE][INTELLIGENT][COLOR:0:0:1][FLIER]
[CRAZED][NOT_LIVING][CAN_LEARN][FIXED_TEMP:20000][CANOPENDOORS]
[CREATURE_CLASS:DEMON][CREATURE_CLASS:INORGANIC][CREATURE_CLASS:EVIL]
[CREATURE_CLASS:EXTREDIMENSIONAL][CREATURE_CLASS:ALL][CREATURE_CLASS:INTELLIGENT]
[ODOR_LEVEL:0]
CREATURE_CLASS:GENERAL_POISIN[ALL_ACTIVE][EQUIPS][NOBREATHE]
[EXTRAVISION]
[TISSUE:GEAR]
[TISSUE_NAME:gear:gears]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:50]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:METAL]
[TISSUE_NAME:metal:metal]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[MUSCULAR]
[STRUCTURAL]
[RELATIVE_THICKNESS:10]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[ITEMCORPSE:BAR:NONE:INORGANIC:COPPER]
[CASTE:NORMALF]
[PREFSTRING:inadaquacy compared to gunner hellacopters]
[CASTE_NAME:hellacopter:hellacopters:hellacopter] [BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:BASIC_3PARTARMS][DIFFICULTY:5][FEMALE][MULTIPLE_LITTER_RARE]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[BODY_SIZE:0:0:40000]
[POP_RATIO:10000]
[CASTE:NORMALM]
[PREFSTRING:inadaquacy compared to gunner hellacopters]
[CASTE_NAME:hellacopter:hellacopters:hellacopter] [BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:BASIC_3PARTARMS][DIFFICULTY:5][MALE]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[BODY_SIZE:0:0:40000]
[POP_RATIO:10000]
[CASTE:GUNNERM]fear it's power [DIFFICULTY:13]
[CASTE_NAME:hellacopter gunner:hellacopter gunners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[PREFSTRING:awesome ability to kill you]
[PREFSTRING:killer cannons]
[PREFSTRING:GUNS!!!] [BODY_SIZE:0:0:40000]
[POP_RATIO:1000][MALE]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
[CDI:ADV_NAME:shoot iron bullets from left cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LGUN]
[CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:700]
[CDI:FREE_ACTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
[CDI:ADV_NAME:shoot iron bullets from right cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:RGUN]
[CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:700]
[CDI:FREE_ACTION]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[CASTE:GUNNERF]fear it's power [DIFFICULTY:13]
[CASTE_NAME:hellacopter gunner:hellacopter gunners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[PREFSTRING:awesome ability to kill you]
[PREFSTRING:killer cannons][FEMALE][MULTIPLE_LITTER_RARE]
[PREFSTRING:GUNS!!!] [BODY_SIZE:0:0:40000]
[POP_RATIO:1000]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
[CDI:ADV_NAME:shoot iron bullets from left cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LGUN]
[CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:700]
[CDI:FREE_ACTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
[CDI:ADV_NAME:shoot iron bullets from right cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:RGUN]
[CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:700]
[CDI:FREE_ACTION]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[CASTE:KING] [DIFFICULTY:13]
[CASTE_NAME:hellacopter king:hellacopter kings:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[MALE]
[PREFSTRING:royalty] [BODY_SIZE:0:0:40000]
[POP_RATIO:5]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
[CDI:ADV_NAME:shoot iron bullets from left cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LGUN]
[CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1]
[CDI:FREE_ACTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
[CDI:ADV_NAME:shoot iron bullets from right cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:RGUN]
[CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1]
[CDI:FREE_ACTION]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[CASTE:QUEEN][DIFFICULTY:13]
[CASTE_NAME:hellacopter queen:hellacopter queens:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[FEMALE][MULTIPLE_LITTER_RARE]
[PREFSTRING:royalty] [BODY_SIZE:0:0:5000000]
[POP_RATIO:1]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire left cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LGUN]
[CDI:MATERIAL:INORGANIC:SLADE:SOLID_GLOB]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:20]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire right cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:RGUN]
[CDI:MATERIAL:INORGANIC:SLADE:SOLID_GLOB]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:20]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[CASTE:POISONM] [DIFFICULTY:13]
[CASTE_NAME:hellacopter poisoner:hellacopter poisoners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[PREFSTRING:venom]
[BODY_SIZE:0:0:40000][MALE]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]Thanks Indigo!
[STATE_NAME:ALL_SOLID:frozen hellacopter poison]
[STATE_ADJ:ALL_SOLID:frozen hellacopter poison]
[STATE_NAME:LIQUID:hellacopter poison]
[STATE_ADJ:LIQUID:hellacopter poison]
[STATE_NAME:GAS:boiling hellacopter poison]
[STATE_ADJ:GAS:boiling hellacopter poison]
[PREFIX:NONE] [POP_RATIO:1000]
[SYNDROME]
[SYN_NAME:hellacopter poison]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:HELLACOPTER:ALL]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_CONTACT]
[CE_PAIN:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:900]
[CE_BLEEDING:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:1500]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit poison]
[CDI:USAGE_HINT:TORMENT]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:400]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[CASTE:POISONF] [DIFFICULTY:13]
[CASTE_NAME:hellacopter poisoner:hellacopter poisoners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[PREFSTRING:venom] [FEMALE][MULTIPLE_LITTER_RARE]
[BODY_SIZE:0:0:40000]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]Thanks Indigo!
[STATE_NAME:ALL_SOLID:frozen hellacopter poison]
[STATE_ADJ:ALL_SOLID:frozen hellacopter poison]
[STATE_NAME:LIQUID:hellacopter poison]
[STATE_ADJ:LIQUID:hellacopter poison]
[STATE_NAME:GAS:boiling hellacopter poison]
[STATE_ADJ:GAS:boiling hellacopter poison]
[PREFIX:NONE] [POP_RATIO:1000]
[SYNDROME]
[SYN_NAME:hellacopter poison]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:HELLACOPTER:ALL]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_CONTACT]
[CE_PAIN:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:900]
[CE_BLEEDING:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:1500]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit poison]
[CDI:USAGE_HINT:TORMENT]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:400]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[SELECT_CASTE:ALL]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:hit:hits]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS::900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:528:352:176:1900:2900] 50 kph
creature_hellacopter
[OBJECT:CREATURE]
[CREATURE:HELLACOPTER_PIKACHU]
[NAME:hellacopter:hellacopters:hellacopter][DESCRIPTION:This flaming monster likes to steal. It however is no mere kobold. pray it glitches on the envirorment.]
[CREATURE_TILE:'&'][EVIL][FIREIMMUNE_SUPER][NOT_LIVING][TRAPAVOID][WEBIMMUNE]
[LOCKPICKER][NOBREATHE][NOSTUN][NO_SLEEP]
[NO_EAT][NOPAIN][NOEXERT][IMMOLATE][INTELLIGENT][COLOR:0:0:1][FLIER]
[CRAZED][NOT_LIVING][CAN_LEARN][FIXED_TEMP:20000][CANOPENDOORS]
[CREATURE_CLASS:DEMON][CREATURE_CLASS:INORGANIC][CREATURE_CLASS:EVIL]
[CREATURE_CLASS:EXTREDIMENSIONAL][CREATURE_CLASS:ALL][CREATURE_CLASS:INTELLIGENT]
[ODOR_LEVEL:0]
CREATURE_CLASS:GENERAL_POISIN[ALL_ACTIVE][EQUIPS][NOBREATHE]
[EXTRAVISION]
[TISSUE:GEAR]
[TISSUE_NAME:gear:gears]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:50]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:METAL]
[TISSUE_NAME:metal:metal]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[MUSCULAR]
[STRUCTURAL]
[RELATIVE_THICKNESS:10]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[ITEMCORPSE:BAR:NONE:INORGANIC:COPPER]
[CASTE:NORMALF]
[PREFSTRING:inadaquacy compared to gunner hellacopters]
[CASTE_NAME:hellacopter:hellacopters:hellacopter] [BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:BASIC_3PARTARMS][DIFFICULTY:5][FEMALE][MULTIPLE_LITTER_RARE]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[BODY_SIZE:0:0:40000]
[POP_RATIO:10000]
[MAXAGE:60:120]
[CASTE:NORMALM]
[PREFSTRING:inadaquacy compared to gunner hellacopters]
[CASTE_NAME:hellacopter:hellacopters:hellacopter] [BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:BASIC_3PARTARMS][DIFFICULTY:5][MALE]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[BODY_SIZE:0:0:40000]
[POP_RATIO:10000]
[MAXAGE:60:120]
[CASTE:GUNNERM]fear it's power [DIFFICULTY:13]
[CASTE_NAME:hellacopter gunner:hellacopter gunners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[PREFSTRING:awesome ability to kill you]
[PREFSTRING:killer cannons] [MAXAGE:60:120]
[PREFSTRING:GUNS!!!] [BODY_SIZE:0:0:40000]
[POP_RATIO:1000][MALE]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
[CDI:ADV_NAME:shoot iron bullets from left cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LGUN]
[CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:700]
[CDI:FREE_ACTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
[CDI:ADV_NAME:shoot iron bullets from right cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:RGUN]
[CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:700]
[CDI:FREE_ACTION]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[CASTE:GUNNERF]fear it's power [DIFFICULTY:13]
[CASTE_NAME:hellacopter gunner:hellacopter gunners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU] [MAXAGE:60:120]
[PREFSTRING:awesome ability to kill you]
[PREFSTRING:killer cannons][FEMALE][MULTIPLE_LITTER_RARE]
[PREFSTRING:GUNS!!!] [BODY_SIZE:0:0:40000]
[POP_RATIO:1000]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
[CDI:ADV_NAME:shoot iron bullets from left cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LGUN]
[CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:700]
[CDI:FREE_ACTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
[CDI:ADV_NAME:shoot iron bullets from right cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:RGUN]
[CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:700]
[CDI:FREE_ACTION]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[CASTE:KING] [DIFFICULTY:13]
[CASTE_NAME:hellacopter king:hellacopter kings:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[MALE]
[PREFSTRING:royalty] [BODY_SIZE:0:0:40000]
[POP_RATIO:5]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
[CDI:ADV_NAME:shoot iron bullets from left cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LGUN]
[CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1]
[CDI:FREE_ACTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_12X]
[CDI:ADV_NAME:shoot iron bullets from right cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:RGUN]
[CDI:MATERIAL:INORGANIC:IRON:SOLID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1]
[CDI:FREE_ACTION]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[CASTE:QUEEN][DIFFICULTY:13]
[CASTE_NAME:hellacopter queen:hellacopter queens:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[FEMALE][MULTIPLE_LITTER_RARE]
[PREFSTRING:royalty] [BODY_SIZE:0:0:5000000]
[POP_RATIO:1]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire left cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LGUN]
[CDI:MATERIAL:INORGANIC:SLADE:SOLID_GLOB]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:20]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire right cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:RGUN]
[CDI:MATERIAL:INORGANIC:SLADE:SOLID_GLOB]
[CDI:VERB:shoot:shoots:NA]
[CDI:TARGET_VERB:realize your doom is upon you:fears for his life!:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:20]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[CASTE:POISONM] [DIFFICULTY:13]
[CASTE_NAME:hellacopter poisoner:hellacopter poisoners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[PREFSTRING:venom] [MAXAGE:60:120]
[BODY_SIZE:0:0:40000][MALE]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]Thanks Indigo!
[STATE_NAME:ALL_SOLID:frozen hellacopter poison]
[STATE_ADJ:ALL_SOLID:frozen hellacopter poison]
[STATE_NAME:LIQUID:hellacopter poison]
[STATE_ADJ:LIQUID:hellacopter poison]
[STATE_NAME:GAS:boiling hellacopter poison]
[STATE_ADJ:GAS:boiling hellacopter poison]
[PREFIX:NONE] [POP_RATIO:1000]
[SYNDROME]
[SYN_NAME:hellacopter poison]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:HELLACOPTER:ALL]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_CONTACT]
[CE_PAIN:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:900]
[CE_BLEEDING:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:1500]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit poison]
[CDI:USAGE_HINT:TORMENT]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:400]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[CASTE:POISONF] [DIFFICULTY:13]
[CASTE_NAME:hellacopter poisoner:hellacopter poisoners:hellacopter]
[BODY:UB_PIKACHU:LB_PIKACHU:HEAD_NONECK_PIKACHU:METAL_BRAIN:ROTORS:GUNARMS_PIKACHU]
[PREFSTRING:venom] [FEMALE][MULTIPLE_LITTER_RARE]
[BODY_SIZE:0:0:40000] [MAXAGE:60:120]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]Thanks Indigo!
[STATE_NAME:ALL_SOLID:frozen hellacopter poison]
[STATE_ADJ:ALL_SOLID:frozen hellacopter poison]
[STATE_NAME:LIQUID:hellacopter poison]
[STATE_ADJ:LIQUID:hellacopter poison]
[STATE_NAME:GAS:boiling hellacopter poison]
[STATE_ADJ:GAS:boiling hellacopter poison]
[PREFIX:NONE] [POP_RATIO:1000]
[SYNDROME]
[SYN_NAME:hellacopter poison]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:HELLACOPTER:ALL]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_CONTACT]
[CE_PAIN:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:900]
[CE_BLEEDING:SEV:200:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:0:PEAK:1:END:1500]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit poison]
[CDI:USAGE_HINT:TORMENT]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:400]
[TISSUE_LAYER:BY_CATEGORY:ALL:GEAR]
[TISSUE_LAYER:BY_CATEGORY:ALL:METAL]
[SELECT_CASTE:ALL]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:hit:hits]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS::900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:528:352:176:1900:2900] 50 kph
[ENTITY:SKIES_PIKACHU]mostly copied kobold
[CREATURE:HELLACOPTER_PIKACHU]
[TRANSLATION:DWARF]
no armor or weapons, they'd just melt right off.
[USE_CAVE_ANIMALS] [USE_ANIMAL_PRODUCTS]
[FRIENDLY_COLOR:6:0:0]
[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CAVE]
[START_BIOME:MOUNTAIN]
[START_BIOME:NOT_FREEZING]
[BIOME_SUPPORT:ANY_WETLAND:3]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_FOREST:2]
[BIOME_SUPPORT:ANY_LAKE:2]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:1]
[PROGRESS_TRIGGER_TRADE_SIEGE:1]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[ITEM_THIEF]
[SKULKING]
[METAL_PREF] -- metal weapons of their own for now
[STONE_PREF]
[MAX_STARTING_CIV_NUMBER:70]
[MAX_POP_NUMBER:2000]
[MAX_SITE_POP_NUMBER:120]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:FURNACE_OPERATOR] -- gives them metal from ore for the time being
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_EXILE]
[ETHIC:KILL_NEUTRAL:REQUIRED]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:NOT_APPLICABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:NOT_APPLICABLE]
[ETHIC:LYING:NOT_APPLICABLE]
[ETHIC:VANDALISM:NOT_APPLICABLE]
[ETHIC:TRESPASSING:NOT_APPLICABLE]
[ETHIC:THEFT:NOT_APPLICABLE]
[ETHIC:ASSAULT:PERSONAL_MATTER]
[ETHIC:SLAVERY:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]
[VALUE:LAW:0]
[VALUE:LOYALTY:0]
[VALUE:FAMILY:0]
[VALUE:FRIENDSHIP:0]
[VALUE:POWER:0]
[VALUE:TRUTH:0]
[VALUE:CUNNING:50]
[VALUE:ELOQUENCE:0]
[VALUE:FAIRNESS:0]
[VALUE:DECORUM:0]
[VALUE:TRADITION:0]
[VALUE:ARTWORK:0]
[VALUE:COOPERATION:30]
[VALUE:INDEPENDENCE:0]
[VALUE:STOICISM:0]
[VALUE:KNOWLEDGE:0]
[VALUE:INTROSPECTION:0]
[VALUE:SELF_CONTROL:0]
[VALUE:TRANQUILITY:0]
[VALUE:HARMONY:0]
[VALUE:MERRIMENT:0]
[VALUE:CRAFTSMANSHIP:0]
[VALUE:MARTIAL_PROWESS:0]
[VALUE:SKILL:0]
[VALUE:HARD_WORK:0]
[VALUE:SACRIFICE:0]
[VALUE:COMPETITION:0]
[VALUE:PERSEVERANCE:5]
[VALUE:LEISURE_TIME:0]
[VALUE:COMMERCE:0]
[VALUE:ROMANCE:0]
[VALUE:NATURE:15]
[VALUE:PEACE:0]
[BANDITRY:10]
[LOCAL_BANDITRY]
[GENERATE_PERCUSSION_INSTRUMENTS]
[EQUIPMENT_IMPROVEMENTS]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
Pushing the version out earlier than agreed has been out on my mind as well. I am of the same mind. The new version and eventually Necrothreat will be released either this weekend or early next week. For any last minute changes or additions, now is the moment.
I'm back, I've started working on the Hulk.Is the hulk a separate creature? for one thing, having the cursed creature actually transform into the hulk would heal it, and then it won't be allied with other crazed creatures of it's none-were species.
I'm back, I've started working on the Hulk.Is the hulk a separate creature? for one thing, having the cursed creature actually transform into the hulk would heal it, and then it won't be allied with other crazed creatures of it's none-were species.
[INTERACTION:HULK]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: with a powerful inner rage]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Puny Banner]
[SYNDROME]
[SYN_CLASS:HULK]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Get angry] [CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:INTERACTION:HULKRAISE]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET_RANGE:A:0] [CDI:VERB:Hulk out:Hulks out:NA]
[CDI:TARGET_VERB:roar:roars]
[CDI:WAIT_PERIOD:10]
[INTERACTION:HULKRAISE]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_INPUT:Puny self]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Hulk]
[SYNDROME]
[CE_DISPLAY_TILE:TILE:H:2:0:0:START:0:END:2500]
[SYN_NAME:Hulk transformation] [CE_PHYS_ATT_CHANGE:STRENGTH:5000:5000:TOUGHNESS:5000:5000:ENDURANCE:5000:5000:RECUPERATION:5000:5000:START:0:END:2500]
CE_SPEED_CHANGE:SPEED_PERC:1000:START:0:END:2500 Disabling the speed change so people can get away.
[CE_ADD_TAG:CRAZED:NOFEAR:NOPAIN:NOEXERT:LIKESFIGHTING:START:0:END:2500]
[CE_REMOVE_TAG:CAN_SPEAK:START:0]
[CE_FEEL_EMOTION:EMOTION:RAGE:SEV:2500]
[CREATURE:DWARF]
[DESCRIPTION:A short, sturdy creature fond of drink and industry.]
[NAME:forumite:forumites:forum]
[CASTE_NAME:forumite:forumites:forum]
[CREATURE_TILE:1][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:2]
Many of the following tags are actually caste-level tags (in this case, male and female), but because there are no differences between the castes for these tags in a dwarf, you can add them earlier. Any caste-level tag that occurs before castes are explicitly declared is saved up and placed on any caste that is declared later, unless the caste is explicitly derived from another caste.
[INTELLIGENT]
[STRANGE_MOODS]
[TRANCES]
[BENIGN]
[CANOPENDOORS]
[PREFSTRING:beards]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
Next we use body detail plans (which have their own raw file) to streamline the addition of some of the common materials, tissues and their relationships with each other.
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
Eyebrows and eyelashes are manually added here.
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
And nails.
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
Set up some major arteries that couldn't be handled in the raw templates. The selection commands can be used to grab tissue layers to adjust their properties after they have been created.
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
Then back to some more body detail plans.
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[RELSIZE:BY_CATEGORY:LIVER:300] Of course! Standard relative size for humanoids is 200.
Tendons and ligaments are currently very abstract, but adding these flags will let wounds occur that damage them. The number afterward is the healing rate. Lower is faster.
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
This makes the creature susceptible to severed nerves when muscles are torn in limb, grasp and stance parts.
[HAS_NERVES]
This controls the bleeding behavior.
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
These classes are used by syndromes (such as poison) as well as some restricted entity positions. You can name them whatever you want.
[CREATURE_CLASS:GENERAL_POISON]
Some tags to control the overall infection behavior.
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
Some additional materials.
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
Attributes for dwarves are still described in terms of the median value below, but the actual game effects are altered according to the raw numbers. The numbers are different percentile values. 1000 is the human median for all attributes, so dwarven strength, for instance, has a higher median of 1250, although they suffer from their smaller size.
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250] +
[PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500] -
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:CREATIVITY:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500] ++
These tags establish the growth phases of the creature's life. The format is (BODY_SIZE|<year>|<day>|<average size>).
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
These body modifiers give individual dwarves different characteristics. In the case of HEIGHT, BROADNESS and LENGTH, the modifier is also a percentage change to the BODY_SIZE of the individual creature. The seven numbers afterward give a distribution of ranges. Each interval has an equal chance of occurring.
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
In order to set properties for body parts, first you select them. In this case, we select all body parts of category EYE, then we add a few modifiers to them.
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
These are as before.
[MAXAGE:150:170]
Attack definitions are formatted as follows:
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
This means that the attack will use as much of the available tissue as possible, rather than, say, thrusting with a spike.
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
This causes all of the nails on the finger's of a given grasp to be used.
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
This causes all of the teeth on a given head to be used.
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
Here, GENERAL_BABY_NAME is at the creature level, and BABYNAME is at the caste level. These names could be gender-specific but aren't right now.
[BABY:1]
[GENERAL_BABY_NAME:dwarven baby:dwarven babies]
[BABYNAME:dwarven baby:dwarven babies]
[CHILD:12]
[GENERAL_CHILD_NAME:dwarven child:dwarven children]
[CHILDNAME:dwarven child:dwarven children]
[EQUIPS]
[CAVE_ADAPT]
[DIURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]
This is the new format for making specific unit names for a creature. Any unit token can be used. If you want to add a caste-specific profession name, use CASTE_PROFESSION_NAME instead, once the caste has been declared.
PROFESSION_NAME:CRAFTSMAN:craftsmite:craftsmites]
PROFESSION_NAME:FISHERMAN:fishermite:fishermites]
PROFESSION_NAME:HAMMERMAN:hammermite:hammermites]
PROFESSION_NAME:SPEARMAN:spearmite:spearmites]
[PROFESSION_NAME:CROSSBOWMAN:marksmite:marksmites]
[PROFESSION_NAME:AXEMAN:axemite:axemites
[PROFESSION_NAME:SWORDSMAN:swordsmite:swordsmites]
[PROFESSION_NAME:MACEMAN:macemite:macemites]
[PROFESSION_NAME:PIKEMAN:pikemite:pikemites]
[PROFESSION_NAME:BOWMAN:bowmite:bowmites]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Marksmite:Elite Marksmites]
[PROFESSION_NAME:MASTER_BOWMAN:Elite Bowmite:Elite Bowdmites]
[SPEECH:dwarf.txt]
[HOMEOTHERM:10067]
[ALCOHOL_DEPENDENT]
[SYNDROME_DILUTION_FACTOR:INEBRIATION:150]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED]
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:STRESS_VULNERABILITY:0:45:100]
[PERSONALITY:BASHFUL:0:45:100]
[PERSONALITY:SINGLEMINDED:0:55:100]
[PERSONALITY:GREED:0:55:100]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SPOUSE_CONVERSION_TARGET]
Now we'll declare the specific castes.
[CASTE:FEMALE]
The gender tag lets it know how breeding works.
[FEMALE]
[MULTIPLE_LITTER_RARE]
To add beards, put square brackets around the following:
BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
This command lets you select all of the castes again.
[SELECT_CASTE:ALL]
Now we'll select all of the hair tissue layers we can find so that we can add colorations to them. Even if the castes have different tissue layers, it'll find the layers and establish modifiers for each of the castes properly.
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
A color modifier takes a list of color patterns (every color is associated to a monotone color pattern of its color, so you can also use color tokens) and frequencies.
[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]
This gives the start and finish time in <year>|<days> for the color change to occur
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:80:0:130:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:130:0:150:0]
Now we'll select the eyebrows and eyelashes and give them variable lengths.
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
All of the other hair is selected and started at length zero. It's fine to group them all together like this -- the creature can still accomodate different lengths once hair cutting/styling goes in. I used one modifier here because the growth rates and starting length are all the same.
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
Here we set the growth rate. This will change the modifier (LENGTH) by 1 each day up to a maximum of 1000 from the start of the dwarf's life (early beards!) for as long as the dwarf is alive. The format is (APP_MOD_RATE|<rate>|<scale>|<min>|<max>|<start year>|<start day>|<end year>|<end day>) where the final two tokens can be replaced by NO_END if the growth is to continue indefinitely.
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]
Here we handle nail length.
*** need a new style to keep these short and need to make the entity def say to keep them short
SET_TL_GROUP:BY_CATEGORY:FINGER:NAIL]
PLUS_TL_GROUP:BY_CATEGORY:TOE:NAIL]
TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
APP_MOD_NOUN:nails:PLURAL]
Here all of the skin is selected and various colors are listed.
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
Now we do the eyes, using the somewhat clunky eye color patterns.
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMETHYST:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_COBALT:1:IRIS_EYE_COPPER:1:IRIS_EYE_EMERALD:1:IRIS_EYE_GOLD:1:IRIS_EYE_HELIOTROPE:1:IRIS_EYE_JADE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUST:1:IRIS_EYE_SILVER:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]
I have noted above what can be changed to try and prevent players from changing others. The incredible hulk is SUPPOSED to be overpowered.Code: [Select][INTERACTION:HULK]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: with a powerful inner rage]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Puny Banner]
[SYNDROME]
[SYN_CLASS:HULK]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Get angry]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:INTERACTION:HULKRAISE]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET_RANGE:A:0]remove this, maybe. unneeded, because of the SELF_ONLY.
[CDI:VERB:Hulk out:Hulks out:NA]
[CDI:TARGET_VERB:roar:roars]
[CDI:WAIT_PERIOD:10]
[INTERACTION:HULKRAISE]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_INPUT:Puny self]try removing this to make it work
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Hulk]
[SYNDROME]
[CE_DISPLAY_TILE:TILE:H:2:0:0:START:0:END:2500]
[SYN_NAME:Hulk transformation] [CE_PHYS_ATT_CHANGE:STRENGTH:5000:5000:TOUGHNESS:5000:5000:ENDURANCE:5000:5000:RECUPERATION:5000:5000:START:0:END:2500]
CE_SPEED_CHANGE:SPEED_PERC:1000:START:0:END:2500 Disabling the speed change so people can get away.
[CE_ADD_TAG:CRAZED:NOFEAR:NOPAIN:NOEXERT:LIKESFIGHTING:START:0:END:2500]
[CE_REMOVE_TAG:CAN_SPEAK:START:0]
[CE_FEEL_EMOTION:EMOTION:RAGE:SEV:2500]
The biggest problem was that it was unexpectedly difficult to get them to change, it's possible for a player with the condition to remotely transform others, and the tile doesn't work. They're also extremely powerful and that could be a problem. I saw a single Hulk easily butcher whole squads of armed and armored Grandmaster troops in moments by punching right through their armor and pulping them.
I think the "some dwarves are secretly a threat" archetype is probably best served by the existing vampires and just dwarves being dwarves.
That reminds me, it would be easy enough to make sharks appear in any waterway, rather than just oceans. Does anyone want that?I think that'd be fun as heck, maybe make them pack oriented too.
For some reason it won't let me post the code, so here's an online link to the code.
http://textuploader.com/ddhnt
Adds the shill, a raging humanoid yet nonsapient thief that travels in packs. These things are not very nice, be careful around them. They might also become the most annoying things out there.
Adds the neckbear, body of a blind cave bear and the face of a neckbeard. Big fella, and a predator. Another reason to be careful in the caverns.
The code'll work in any creature file.
[INORGANIC:RAW_DATA]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:raw data][DISPLAY_COLOR:4:7:0][TILE:156]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
[ITEM_SYMBOL:'@']
[METAL_ORE:MINED_DATA:100]
[SOLID_DENSITY:1000]
[MATERIAL_VALUE:7]
[IS_STONE]
[MELTING_POINT:20000]
[INORGANIC:MINED_DATA]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:datamined]
[STATE_NAME_ADJ:LIQUID:liquid data]
[STATE_NAME_ADJ:GAS:cloud data]
[DISPLAY_COLOR:1:3:1]
[BUILD_COLOR:1:3:1]
[MATERIAL_VALUE:12]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:3000]
[LIQUID_DENSITY:3500]
[MOLAR_MASS:55845]
[IMPACT_YIELD:3500000] Was 1080000, but just using 3.5x tensile multiples for everything until better numbers are available, which might not be likely
[IMPACT_FRACTURE:1085000]
[IMPACT_STRAIN_AT_YIELD:319]
[COMPRESSIVE_YIELD:542500]
[COMPRESSIVE_FRACTURE:1085000]
[COMPRESSIVE_STRAIN_AT_YIELD:319]
[TENSILE_YIELD:155000]
[TENSILE_FRACTURE:310000]
[TENSILE_STRAIN_AT_YIELD:73]
[TORSION_YIELD:155000]
[TORSION_FRACTURE:310000]
[TORSION_STRAIN_AT_YIELD:189]
[SHEAR_YIELD:155000]
[SHEAR_FRACTURE:310000]
[SHEAR_STRAIN_AT_YIELD:189]
[BENDING_YIELD:155000]
[BENDING_FRACTURE:310000]
[BENDING_STRAIN_AT_YIELD:73]
[MAX_EDGE:100000]
[STATE_COLOR:ALL_SOLID:CYAN]
[CREATURE:FORUMECH]
[DESCRIPTION:A short, steel creature born of drink and industry. Created by the magictechnician Eric Quill, this mechanical forumite possesses a chainsaw for a right hand and a flail for its left. Flames flick forth from the mouth.]
[NAME:forumech:forumechs:forumech]
[CASTE_NAME:forumech:forumechs:forumech]
[CREATURE_TILE:1][COLOR:0:0:1]
[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[CANOPENDOORS]
[BENIGN][TRAINABLE]
[PET][TRANCES]
[BABY:1]
[GENERAL_BABY_NAME:forumech baby:forumech babies]
[BABYNAME:forumech baby:forumech babies]
[CHILD:12]
[GENERAL_CHILD_NAME:forumech child:forumech children]
[CHILDNAME:forumech child:forumech children]
[MEANDERER]
[PETVALUE:10000]
[CLUSTER_NUMBER:3:8]
[COMMON_DOMESTIC] [NO_EAT][NO_DRINK][NO_SLEEP]
[PREFSTRING:metal beards]
[NO_FEVERS]
[AMPHIBIOUS]
[NONAUSEA]
[NOPAIN]
[NOSKIN][NOSTUN]
[NOSMELLYROT]
[CAVE_ADAPT]
[DIURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]
[BODY:FORUMECH:2EYES:HUMANOID_JOINTS:NECK:CPU:MOUTH:POWERCORE]
[TISSUE:STEEL]
[TISSUE_NAME:metal:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[HEALING_RATE:500] [SCARS]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL] [CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1000]
[ATTACK:PUNCH:BODYPART:BY_TOKEN:RH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:rip and tear:rips and tears]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PUNCH:BODYPART:BY_TOKEN:LH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bash:bashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks][ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[BABY:1]
[CHILD:2]
[DIURNAL]
[COMMON_DOMESTIC]
[HOMEOTHERM:10067]
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[SPOUSE_CONVERSION_TARGET]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:STEEL]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:plating:SINGULAR]
[BODY:FORUMECH]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:chainsaw:STP][CON:RLA][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:LH:flail:STP][CON:LLA][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[CREATURE:AFER_F]
[NAME:Afer:the Great Aquifer:Afer's]
[CREATURE_TILE:A][COLOR:1:1:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:eternal waters]
[PREFSTRING:burbling noises]
[PREFSTRING:risk and danger]
[PREFSTRING:scary prescence]
[ALL_ACTIVE]
[CASTE_MALE]
[MALE]
[CREATURE:MASEA_F]
[NAME:Masea:the Great Magma Sea:Masea's]
[CREATURE_TILE:M][COLOR:4:4:1]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:eternal magma]
[PREFSTRING:burbling noises]
[PREFSTRING:risk and danger]
[PREFSTRING:industrial influence]
[ALL_ACTIVE]
[CASTE_FEMALE]
[FEMALE]
[CREATURE:UR_F]
[NAME:Ur:the Soldiers of Ur:Ur's]
[CREATURE_TILE:U][COLOR:5:0:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:sinister intentions]
[PREFSTRING:grimdark aesthetic]
[PREFSTRING:neverending bloodlust]
[PREFSTRING:malevolent power]
[ALL_ACTIVE]
[CASTE_MALE]
[MALE]
[CREATURE:ARMOK_F]
[NAME:Armok:the Legions of Armok:Armok's]
[CREATURE_TILE:A][COLOR:4:0:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:vengefulness]
[PREFSTRING:disregard for life]
[PREFSTRING:arbitrariness]
[PREFSTRING:bloodied weapons]
[ALL_ACTIVE]
[CASTE_MALE]
[MALE]
"Now you will know why you fear the white" you terrible, terrible person XD
for balanceNo such thing exists in teh LOLmod, your creation will fit nicely.
Has anyone got ideas for meme birds?How about Tweety-bird from loony tunes? It could say "I tawt I taw a puddy tat, whenever it's near a cat.
I whipped this up a few days ago, noticed that it wouldn't look out of place here.It's basically a melee version of the vanilla dragon. With wings.Spoiler: enjoy (click to show/hide)
I whipped this up a few days ago, noticed that it wouldn't look out of place here.It's basically a melee version of the vanilla dragon. With wings.Spoiler: enjoy (click to show/hide)
The BEWD breathes lightning, hence "White Lightning Attack", unless that isn't possible, then fire works.
Do humans have spit as pets?
No. We have edible things as pets.... so little clumps of gunpowder? Saltpeter minions? Sulpher puppies?
My only thought is that maybe the barrel should be allowed to grasp too.
I know nothing about modding, though even to me this sounds horribly unlikely, but is there any way to have it so the Forumites can pick up the gun-men? Like fighting using a miscellaneous object. They could bash with the gunman, and presumably it would keep firing...
'Twould be funny as hell.
I know nothing about modding, though even to me this sounds horribly unlikely, but is there any way to have it so the Forumites can pick up the gun-men? Like fighting using a miscellaneous object. They could bash with the gunman, and presumably it would keep firing...
'Twould be funny as hell.
***Triple edit, I made a quick change to fix Thrash dove overpopulation.Damn looks like my plans to flood the world with those were foiled :P
Damn it, Laser-Ceratosauruses for dirt cheap was pretty fun. Beta males are also only worth one embark point, if they have the same problem.Hmm, I think I remember adding petvalue tags to them, but I'm probably wrong. They're not that valuable though, comparable to trolls IIRC.
[T_WORD:TWERK:twoox]
[T_WORD:SELFIE:saxoo]
[T_WORD:DUCKFACE:dooxfo]
[T_WORD:TACO:toxoo]
[T_WORD:BURRITO:booxato]
[T_WORD:YOLO:yooloo]
[T_WORD:SWAG:sw4g]
While we're at it, why not make a Ugandan Knuckles civ?
[VALUE:15]I love it
Does it have shoes onSadly not.
Made some more raws:I'm already looking forward to Chad vs. Beta Male fightsSpoiler (click to show/hide)Feel free to edit or fix it, as I'm pretty new to modding and I couldn't think of clever descriptions.Spoiler (click to show/hide)
Is there a way to make fruit that brews into booze that hurts someone's bones? Bone Hurting Juice is always a good thing
Is there a way to make fruit that brews into booze that hurts someone's bones? Bone Hurting Juice is always a good thingI dunno about bones specifically but a regular pain syndrome would work about the same I think
I can't even look at those raws without hearing the shwabble-dabble-wabble-gabble flibba blabba blab.
[CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO]
[NAME:dragon:dragons:draconic]
[CREATURE_TILE:'D'][COLOR:3:0:0]
[PREFSTRING:person-like tendencies]
[CAN_LEARN]
[CAN_SPEAK]
[CANOPENDOORS]
[BIOME:ANY_LAND]
[FREQUENCY:5]
[FANCIFUL]
[CURIOUSBEAST_ITEM]
[BONECARN]
[FLIER]
[HAS_NERVES]
[BUILDINGDESTROYER:2]
[GRASSTRAMPLE:20]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[MEGABEAST][DIFFICULTY:10]
[ATTACK_TRIGGER:80:10000:100000]
[CASTE:RED_MALE]
[CASTE:RED_FEMALE]
[CASTE:GREEN_MALE]
[CASTE:GREEN_FEMALE]
[CASTE:BLUE_MALE]
[CASTE:BLUE_FEMALE]
[CASTE:GOLD_MALE]
[CASTE:GOLD_FEMALE]
[CASTE:SILVER_MALE]
[CASTE:SILVER_FEMALE]
[CASTE:YELLOW_MALE]
[CASTE:YELLOW_FEMALE]
[CASTE:WHITE_MALE]
[CASTE:WHITE_FEMALE]
[SELECT_CASTE:RED_MALE]
[SELECT_ADDITIONAL_CASTE:RED_FEMALE]
[DESCRIPTION:A large winged reptilian that enjoys watching rugby. Beware its embarrassing breath!]
[CASTE_NAME:red dragon:red dragons:red draconic]
[CASTE_TILE:'D'][CASTE_COLOR:4:0:1]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[PHYS_ATT_RANGE:ENDURANCE:3000:3500:3750:4000:4250:4500:5000]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[PERSONALITY:VIOLENT:30:53:88]
[PERSONALITY:WASTEFULNESS:40:53:68]
[PERSONALITY:POLITENESS:23:37:54]
[PERSONALITY:EXCITEMENT_SEEKING:60:78:91]
[PERSONALITY:GREED:60:70:100]
[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_WEALTH:100]
[HABIT:COLLECT_TROPHIES:60]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:5]
[USE_MATERIAL_TEMPLATE:BREATH_RED:RED_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe red vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH_RED:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe red vapor:breathes red vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[SELECT_CASTE:GREEN_MALE]
[SELECT_ADDITIONAL_CASTE:GREEN_FEMALE]
[DESCRIPTION:A large winged reptilian that enjoys gardening. Beware its envying breath!]
[CASTE_NAME:green dragon:green dragons:green draconic]
[CASTE_TILE:'D'][CASTE_COLOR:2:0:1]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[PHYS_ATT_RANGE:RECUPERATION:3000:3500:3750:4000:4250:4500:5000]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[PERSONALITY:PERFECTIONIST:50:60:95]
[PERSONALITY:ORDERLINESS:40:50:70]
[NATURAL_SKILL:BITE:5]
[NATURAL_SKILL:GRASP_STRIKE:5]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[NATURAL_SKILL:HERBALISM:5]
[NATURAL_SKILL:PLANT:7]
[USE_MATERIAL_TEMPLATE:BREATH_GREEN:GREEN_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe green vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH_GREEN:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe green vapor:breathes green vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[SELECT_CASTE:BLUE_MALE]
[SELECT_ADDITIONAL_CASTE:BLUE_FEMALE]
[DESCRIPTION:A large winged reptilian that sulks alone. Beware its despondent breath!]
[CASTE_NAME:blue dragon:blue dragons:blue draconic]
[CASTE_TILE:'D'][CASTE_COLOR:1:0:1]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:3000:3500:3750:4000:4250:4500:5000]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[PERSONALITY:DEPRESSION_PROPENSITY:62:71:90]
[PERSONALITY:CONFIDENCE:26:41:50]
[PERSONALITY:PRIVACY:20:40:50]
[NATURAL_SKILL:BITE:5]
[NATURAL_SKILL:GRASP_STRIKE:5]
[NATURAL_SKILL:MELEE_COMBAT:6]
[USE_MATERIAL_TEMPLATE:BREATH_BLUE:BLUE_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe blue vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH_BLUE:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe blue vapor:breathes blue vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[SELECT_CASTE:GOLD_MALE]
[SELECT_ADDITIONAL_CASTE:GOLD_FEMALE]
[DESCRIPTION:A large winged reptilian that values tradition. Beware its wistful breath!]
[CASTE_NAME:gold dragon:gold dragons:gold draconic]
[CASTE_TILE:'D'][CASTE_COLOR:6:0:1]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[PHYS_ATT_RANGE:TOUGHNESS:3000:3500:3750:4000:4250:4500:5000]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[PERSONALITY:HOPEFUL:40:56:70]
[PERSONALITY:CURIOUS:26:41:50]
[NATURAL_SKILL:BITE:5]
[NATURAL_SKILL:GRASP_STRIKE:5]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:TEACHING:7]
[USE_MATERIAL_TEMPLATE:BREATH_GOLD:GOLD_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe gold vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH_GOLD:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe gold vapor:breathes gold vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[SELECT_CASTE:SILVER_MALE]
[SELECT_ADDITIONAL_CASTE:SILVER_FEMALE]
[DESCRIPTION:A large winged reptilian that's nice... too nice. Beware its annoying breath!]
[CASTE_NAME:silver dragon:silver dragons:silver draconic]
[CASTE_TILE:'D'][CASTE_COLOR:7:0:0]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:COOK:3]
[USE_MATERIAL_TEMPLATE:BREATH_SILVER:SILVER_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe silver vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH_SILVER:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe silver vapor:breathes silver vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[SELECT_CASTE:YELLOW_MALE]
[SELECT_ADDITIONAL_CASTE:YELLOW_FEMALE]
[DESCRIPTION:A large winged reptilian that imitates a Gold dragon. Beware its cowardly breath!]
[CASTE_NAME:yellow dragon:yellow dragons:yellow draconic]
[CASTE_TILE:'D'][CASTE_COLOR:6:0:1]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[PHYS_ATT_RANGE:STRENGTH:3000:3500:3750:4000:4250:4500:5000]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[PERSONALITY:ANGER_PROPSENSITY:40:70:100]
[NATURAL_SKILL:BITE:7]
[NATURAL_SKILL:GRASP_STRIKE:5]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[USE_MATERIAL_TEMPLATE:BREATH_YELLOW:YELLOW_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe yellow vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH_YELLOW:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe yellow vapor:breathes yellow vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[SELECT_CASTE:WHITE_MALE]
[SELECT_ADDITIONAL_CASTE:WHITE_FEMALE]
[DESCRIPTION:A large winged reptilian that lives in cold climates and eats sugar. Beware its attention-deficit breath!]
[CASTE_NAME:white dragon:white dragons:white draconic]
[CASTE_TILE:'D'][CASTE_COLOR:7:0:1]
[CANNOT_JUMP]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[PHYS_ATT_RANGE:AGILITY:3000:3500:3750:4000:4250:4500:5000]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[PERSONALITY:IMMODERATION:70:80:100]
[PERSONALITY:THOUGHTLESSNESS:60:70:80]
[USE_MATERIAL_TEMPLATE:BREATH_WHITE:WHITE_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe white vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH_WHITE:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe white vapor:breathes white vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:1000:0:25000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[SELECT_CASTE:RED_MALE]
[SELECT_ADDITIONAL_CASTE:RED_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[SELECT_CASTE:GREEN_MALE]
[SELECT_ADDITIONAL_CASTE:GREEN_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:FERN_GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[SELECT_CASTE:BLUE_MALE]
[SELECT_ADDITIONAL_CASTE:BLUE_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:BLUE:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[SELECT_CASTE:GOLD_MALE]
[SELECT_ADDITIONAL_CASTE:GOLD_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[SELECT_CASTE:SILVER_MALE]
[SELECT_ADDITIONAL_CASTE:SILVER_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:SILVER:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[SELECT_CASTE:YELLOW_MALE]
[SELECT_ADDITIONAL_CASTE:YELLOW_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[SELECT_CASTE:WHITE_MALE]
[SELECT_ADDITIONAL_CASTE:WHITE_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[SELECT_CASTE:RED_MALE]
[SELECT_ADDITIONAL_CASTE:GREEN_MALE]
[SELECT_ADDITIONAL_CASTE:BLUE_MALE]
[SELECT_ADDITIONAL_CASTE:GOLD_MALE]
[SELECT_ADDITIONAL_CASTE:SILVER_MALE]
[SELECT_ADDITIONAL_CASTE:YELLOW_MALE]
[SELECT_ADDITIONAL_CASTE:WHITE_MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:RED_FEMALE]
[SELECT_ADDITIONAL_CASTE:GREEN_FEMALE]
[SELECT_ADDITIONAL_CASTE:BLUE_FEMALE]
[SELECT_ADDITIONAL_CASTE:GOLD_FEMALE]
[SELECT_ADDITIONAL_CASTE:SILVER_FEMALE]
[SELECT_ADDITIONAL_CASTE:YELLOW_FEMALE]
[SELECT_ADDITIONAL_CASTE:WHITE_FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
Also, there's an ultraviolet dragon that's a tiny good-aligned vermin that lives in the same places unicorns live.[CREATURE:UNCYCLOPEDIA_DRAGON_UV_JUMBO]
[DESCRIPTION:A tiny winged reptilian that's invisible, and thus loves to prank people. Beware its itching breath!]
[NAME:ultraviolet dragon:ultraviolet dragons:ultraviolet draconic]
[CASTE_NAME:ultraviolet dragon:ultraviolet dragons:ultraviolet draconic]
[CREATURE_TILE:'•'][COLOR:0:0:1]
[CAN_LEARN]
[CAN_SPEAK]
[UTTERANCES]
CANOPENDOORS too small
[BIOME:ANY_LAND]
[FREQUENCY:5]
[POPULATION_NUMBER:15:30]
[FANCIFUL]
[CURIOUSBEAST_ITEM]
[BONECARN]
[FLIER]
[VERMIN_GROUNDER]
[GOOD]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:ANY_TROPICAL_FOREST]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SHRUBLAND_TROPICAL]
[FLEEQUICK]
[BODY:QUADRUPED_NECK_FRONT_GRASP:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[RELSIZE:BY_CATEGORY:TAIL:500]
[RELSIZE:BY_CATEGORY:MOUTH:200]
cutie :3
[RELSIZE:BY_CATEGORY:HEAD:500]
[RELSIZE:BY_CATEGORY:EYE:50]
[RELSIZE:BY_CATEGORY:SKULL:350]
[RELSIZE:BY_CATEGORY:MOUTH:350]
[RELSIZE:BY_CATEGORY:TONGUE:50]
>3<
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:400]
[BODY_SIZE:12:0:700]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:nip:nips]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[NATURAL_SKILL:BITE:5]
[NATURAL_SKILL:GRASP_STRIKE:5]
[NATURAL_SKILL:STANCE_STRIKE:5]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:CLIMBING:6]
[NATURAL_SKILL:DODGING:6]
[USE_MATERIAL_TEMPLATE:BREATH:ULTRAVIOLET_BREATH_LOL_JUMBO]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe ultraviolet vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe clear vapor:breathes clear vapor:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:471:314:157:1900:2900] 56 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:ALL]
[TL_COLOR_MODIFIER:CLEAR:1]
[TLCM_NOUN:entire body:SINGULAR]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
All of them require this material templates file for their breaths:material_template_lol_jumbo
[OBJECT:MATERIAL_TEMPLATE]
[MATERIAL_TEMPLATE:RED_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:RED]
[STATE_NAME_ADJ:SOLID:frozen embarrassing breath]
[STATE_COLOR:SOLID_POWDER:RED]
[STATE_NAME_ADJ:SOLID_POWDER:embarrassing dust]
[STATE_COLOR:SOLID_PASTE:PINK]
[STATE_NAME_ADJ:SOLID_PASTE:embarrassing gel]
[STATE_COLOR:SOLID_PRESSED:PINK]
[STATE_NAME_ADJ:SOLID_PRESSED:embarrassing butter]
[STATE_COLOR:LIQUID:RED]
[STATE_NAME_ADJ:LIQUID:embarrassing breath]
[STATE_COLOR:GAS:RED]
[STATE_NAME_ADJ:GAS:boiling embarrassing breath]
[SYNDROME]
[SYN_NAME:embarrassment]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL]
CE_BLEEDING:LOCALIZED:SEV:25:START:0:END:50
[CE_FEEL_EMOTION:EMOTION:EMBARRASSMENT:SEV:100:START:0:END:200]
now if only i could make it so it causes nakedness thoughts. that could lead to insanity and Fun :^)
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:RED_MALE]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:RED_FEMALE]
[MATERIAL_TEMPLATE:GREEN_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:GREEN]
[STATE_NAME_ADJ:SOLID:frozen envying breath]
[STATE_COLOR:SOLID_POWDER:GREEN]
[STATE_NAME_ADJ:SOLID_POWDER:envying dust]
[STATE_COLOR:SOLID_PASTE:LIME]
[STATE_NAME_ADJ:SOLID_PASTE:envying gel]
[STATE_COLOR:SOLID_PRESSED:LIME]
[STATE_NAME_ADJ:SOLID_PRESSED:envying butter]
[STATE_COLOR:LIQUID:GREEN]
[STATE_NAME_ADJ:LIQUID:envying breath]
[STATE_COLOR:GAS:GREEN]
[STATE_NAME_ADJ:GAS:boiling envying breath]
[SYNDROME]
[SYN_NAME:envy]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL]
[CE_FEEL_EMOTION:EMOTION:RESENTMENT:SEV:20:START:0:END:200]
[CE_FEEL_EMOTION:EMOTION:BITTERNESS:SEV:20:START:0:END:200]
[CE_FEEL_EMOTION:EMOTION:PRIDE:SEV:20:START:0:END:200]
[CE_CHANGE_PERSONALITY:FACET:ENVY_PROPENSITY:50:SEV:100:START:0:END:200]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:GREEN_MALE]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:GREEN_FEMALE]
[MATERIAL_TEMPLATE:BLUE_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:BLUE]
[STATE_NAME_ADJ:SOLID:frozen despondent breath]
[STATE_COLOR:SOLID_POWDER:BLUE]
[STATE_NAME_ADJ:SOLID_POWDER:despondent dust]
[STATE_COLOR:SOLID_PASTE:LIGHT_BLUE]
[STATE_NAME_ADJ:SOLID_PASTE:despondent gel]
[STATE_COLOR:SOLID_PRESSED:LIGHT_BLUE]
[STATE_NAME_ADJ:SOLID_PRESSED:despondent butter]
[STATE_COLOR:LIQUID:BLUE]
[STATE_NAME_ADJ:LIQUID:despondent breath]
[STATE_COLOR:GAS:BLUE]
[STATE_NAME_ADJ:GAS:boiling despondent breath]
[SYNDROME]
[SYN_NAME:despondence]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL]
[CE_FEEL_EMOTION:EMOTION:HOPELESSNESS:SEV:100:START:0:END:200]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:BLUE_MALE]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:BLUE_FEMALE]
[MATERIAL_TEMPLATE:GOLD_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:GOLD]
[STATE_NAME_ADJ:SOLID:frozen wistful breath]
[STATE_COLOR:SOLID_POWDER:GOLD]
[STATE_NAME_ADJ:SOLID_POWDER:wistful dust]
[STATE_COLOR:SOLID_PASTE:BUFF]
[STATE_NAME_ADJ:SOLID_PASTE:wistful gel]
[STATE_COLOR:SOLID_PRESSED:BUFF]
[STATE_NAME_ADJ:SOLID_PRESSED:wistful butter]
[STATE_COLOR:LIQUID:GOLD]
[STATE_NAME_ADJ:LIQUID:wistful breath]
[STATE_COLOR:GAS:GOLD]
[STATE_NAME_ADJ:GAS:boiling wistful breath]
[SYNDROME]
[SYN_NAME:wistfullness]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL]
[CE_FEEL_EMOTION:EMOTION:NOSTALGIA:SEV:100:START:0:END:200]
[CE_FEEL_EMOTION:EMOTION:GUILT:SEV:80:START:0:END:200]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:GOLD_MALE]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:GOLD_FEMALE]
[MATERIAL_TEMPLATE:SIVLER_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:SILVER]
[STATE_NAME_ADJ:SOLID:frozen annoying breath]
[STATE_COLOR:SOLID_POWDER:SILVER]
[STATE_NAME_ADJ:SOLID_POWDER:annoying dust]
[STATE_COLOR:SOLID_PASTE:WHITE]
[STATE_NAME_ADJ:SOLID_PASTE:annoying gel]
[STATE_COLOR:SOLID_PRESSED:WHITE]
[STATE_NAME_ADJ:SOLID_PRESSED:annoying butter]
[STATE_COLOR:LIQUID:SILVER]
[STATE_NAME_ADJ:LIQUID:annoying breath]
[STATE_COLOR:GAS:SILVER]
[STATE_NAME_ADJ:GAS:boiling annoying breath]
[SYNDROME]
[SYN_NAME:annoyance]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL]
[CE_FEEL_EMOTION:EMOTION:ANNOYANCE:SEV:100:START:0:END:200]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:SILVER_MALE]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:SILVER_FEMALE]
[MATERIAL_TEMPLATE:YELLOW_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:YELLOW]
[STATE_NAME_ADJ:SOLID:frozen cowardly breath]
[STATE_COLOR:SOLID_POWDER:YELLOW]
[STATE_NAME_ADJ:SOLID_POWDER:cowardly dust]
[STATE_COLOR:SOLID_PASTE:CREAM]
[STATE_NAME_ADJ:SOLID_PASTE:cowardly gel]
[STATE_COLOR:SOLID_PRESSED:CREAM]
[STATE_NAME_ADJ:SOLID_PRESSED:cowardly butter]
[STATE_COLOR:LIQUID:YELLOW]
[STATE_NAME_ADJ:LIQUID:cowardly breath]
[STATE_COLOR:GAS:YELLOW]
[STATE_NAME_ADJ:GAS:boiling cowardly breath]
[SYNDROME]
[SYN_NAME:cowardice]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL]
[CE_CHANGE_PERSONALITY:FACET:BRAVERY:-40:SEV:100:START:0:END:200]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:YELLOW_MALE]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:YELLOW_FEMALE]
[MATERIAL_TEMPLATE:WHITE_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:WHITE]
[STATE_NAME_ADJ:SOLID:frozen attention-deficit breath]
[STATE_COLOR:SOLID_POWDER:WHITE]
[STATE_NAME_ADJ:SOLID_POWDER:attention-deficit dust]
[STATE_COLOR:SOLID_PASTE:CLEAR]
[STATE_NAME_ADJ:SOLID_PASTE:attention-deficit gel]
[STATE_COLOR:SOLID_PRESSED:CLEAR]
[STATE_NAME_ADJ:SOLID_PRESSED:attention-deficit butter]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME_ADJ:LIQUID:attention-deficit breath]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME_ADJ:GAS:boiling attention-deficit breath]
[SYNDROME] oh boy, personal experience...
[SYN_NAME:severe ADHD]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL] yeah, no shit
[CE_CHANGE_PERSONALITY:FACET:THOUGHTLESSNESS:50:SEV:100:START:0:END:200]
[CE_CHANGE_PERSONALITY:FACET:ORDERLINESS:-50:SEV:100:START:0:END:200]
[CE_CHANGE_PERSONALITY:FACET:IMAGINATION:50:SEV:100:START:0:END:200] hey, it's not just a "disorder"
[CE_CHANGE_PERSONALITY:FACET:ABSTRACT_INCLINED:50:SEV:100:START:0:END:200]
[CE_CHANGE_PERSONALITY:FACET:IMMODERATION:50:SEV:100:START:0:END:200]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:WHITE_MALE]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_STANDARD_JUMBO:WHITE_FEMALE]
[MATERIAL_TEMPLATE:ULTRAVIOLET_BREATH_LOL_JUMBO]
[USE_MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:SOLID:CLEAR]
[STATE_NAME_ADJ:SOLID:frozen itching breath]
[STATE_COLOR:SOLID_POWDER:CLEAR]
[STATE_NAME_ADJ:SOLID_POWDER:itching dust]
[STATE_COLOR:SOLID_PASTE:VIOLET]
[STATE_NAME_ADJ:SOLID_PASTE:itching gel]
[STATE_COLOR:SOLID_PRESSED:VIOLET]
[STATE_NAME_ADJ:SOLID_PRESSED:itching butter]
[STATE_COLOR:LIQUID:CLEAR]
[STATE_NAME_ADJ:LIQUID:itching breath]
[STATE_COLOR:GAS:CLEAR]
[STATE_NAME_ADJ:GAS:boiling itching breath]
[SYNDROME]
[SYN_NAME:itchy]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NO_HOSPITAL]
[CE_PAIN:LOCALIZED:SEV:5:START:0:END:10]
[CE_SWELLING:LOCALIZED:SEV:1:START:0:END:10]
[CE_FEEL_EMOTION:EMOTION:ANNOYANCE:SEV:10:START:0:END:10]
[SYN_IMMUNE_CREATURE:UNCYCLOPEDIA_DRAGON_UV_JUMBO:ALL]
(Yes, I gave names to every state of matter for the breath... even powder, paste, and pressed. I dunno, I just felt like it :P)
[ITEM_INSTRUMENT:ELECTRICGUITAR]
[NAME:electric guitar:electric guitars]
[VALUE:50]
[SIZE:50000]
[MATERIAL_SIZE:3]
[WOOD_MAT]
[INSTRUMENT_PIECE:BODY:ELECTRICGUITAR_BODY:body:bodies:STANDARD]
[INSTRUMENT_PIECE:NECK:ELECTRICGUITAR_NECK:neck:necks:STANDARD]
[INSTRUMENT_PIECE:STRINGS:ELECTRICGUITAR_STRINGS:string:strings:ALWAYS_PLURAL]
[INSTRUMENT_PIECE:KNOBS:ELECTRICGUITAR_KNOBS:knob:knobs:ALWAYS_PLURAL]
[SOUND_PRODUCTION:PLUCKED_BY_BP:DIGIT:STRINGS]
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
[VOLUME_mB:0:10000] idk what it should be so i'm leaving this alone
[PITCH_RANGE:-2000:400] e2 to e4
[TIMBRE:PIERCING:BUZZY]
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
[DESCRIPTION:These go to eleven.]
[ATTACK:BLUNT:25:200:bash:bashes:NO_SUB:2000] from war hammer but with a bit more contact area (10 -> 25)
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ITEM_TOOL:ELECTRICGUITAR_BODY]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[NAME:electric guitar body:electric guitar bodies]
[VALUE:10]
[WOOD_MAT]
[TILE:155]
[SIZE:50000]
[MATERIAL_SIZE:3]
[DESCRIPTION:The body of an electric guitar. It has a pretty rad shape!]
[ATTACK:BLUNT:25:200:bash:bashes:NO_SUB:250]
[ATTACK_PREPARE_AND_RECOVER:5:5]
[ITEM_TOOL:ELECTRICGUITAR_NECK]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[NAME:electric guitar neck:electric guitar necks]
[VALUE:10]
[WOOD_MAT]
[TILE:155]
[SIZE:10000]
[MATERIAL_SIZE:2]
[DESCRIPTION:The neck of an electric guitar. It's long, and rounded on the bottom.]
[ATTACK:BLUNT:5:200:bash:bashes:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ITEM_TOOL:ELECTRICGUITAR_STRINGS]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[UNIMPROVABLE]
[NAME:electric guitar cords:electric guitar cordses]
[VALUE:10]
[METAL_MAT]
[TILE:155]
[SIZE:5000]
[MATERIAL_SIZE:1]
[DESCRIPTION:The cords of an electric guitar. They're long and twangy.]
[ITEM_TOOL:ELECTRICGUITAR_KNOBS]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[NAME:electric guitar knobs:electric guitar knobses]
[VALUE:10]
[HARD_MAT]
[TILE:155]
[SIZE:500]
[MATERIAL_SIZE:1]
[DESCRIPTION:Six knobs for an electric guitar. They look kinda like little ears.]
[REACTION:MAKE ELECTRIC GUITAR BODY]
[NAME:make electric guitar body]
[BUILDING:CARPENTER:NONE]
[REAGENT:wood:1:NONE:NONE:NONE:NONE]
[PRODUCT:100:1:TOOL:ELECTRICGUITAR_BODY:GET_MATERIAL_FROM_REAGENT:wood:NONE]
[SKILL:WOODCRAFT]
[DESCRIPTION:USE_TOOL:ELECTRICGUITAR_BODY]
[CATEGORY:INSTRUMENT_PIECE]
[REACTION:MAKE ELECTRIC GUITAR STRINGS]
[NAME:make electric guitar cords]
[BUILDING:METALSMITH:NONE]
[REAGENT:metal:1:NONE:NONE:NONE:NONE]
[PRODUCT:100:1:TOOL:ELECTRICGUITAR_STRINGS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[DESCRIPTION:USE_TOOL:ELECTRICGUITAR_STRINGS]
[CATEGORY:INSTRUMENT_PIECE]
[REACTION:MAKE ELECTRIC GUITAR NECK]
[NAME:make electric guitar neck]
[BUILDING:CARPENTER:NONE]
[REAGENT:wood:1:NONE:NONE:NONE:NONE]
[PRODUCT:100:1:TOOL:ELECTRICGUITAR_NECK:GET_MATERIAL_FROM_REAGENT:wood:NONE]
[SKILL:WOODCRAFT]
[DESCRIPTION:USE_TOOL:ELECTRICGUITAR_NECK]
[CATEGORY:INSTRUMENT_PIECE]
[REACTION:MAKE ELECTRIC GUITAR KNOBS]
[NAME:make electric guitar knobs]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:hard:1:NONE:NONE:NONE:NONE]
[PRODUCT:100:1:TOOL:ELECTRICGUITAR_KNOBS:GET_MATERIAL_FROM_REAGENT:hard:NONE]
[SKILL:STONECRAFT]
[DESCRIPTION:USE_TOOL:ELECTRICGUITAR_KNOBS]
[CATEGORY:INSTRUMENT_PIECE]
[REACTION:MAKE ELECTRIC GUITAR]
[NAME:assemble electric guitar]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:body:1:TOOL:ELECTRICGUITAR_BODY:NONE:NONE]
[REAGENT:strings:1:TOOL:ELECTRICGUITAR_STRINGS:NONE:NONE]
[REAGENT:neck:1:TOOL:ELECTRICGUITAR_NECK:NONE:NONE]
[REAGENT:knobs:1:TOOL:ELECTRICGUITAR_KNOBS:NONE:NONE]
[PRODUCT:100:1:INSTRUMENT:ELECTRICGUITAR:GET_MATERIAL_FROM_REAGENT:body:NONE]
[PRODUCT_TOKEN:instrument]
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:BODY:GET_MATERIAL_FROM_REAGENT:body:NONE]
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:BODY:GET_MATERIAL_FROM_REAGENT:neck:NONE]
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:HEAD:GET_MATERIAL_FROM_REAGENT:knobs:NONE]
[SKILL:WOODCRAFT]
[DESCRIPTION:USE_INSTRUMENT:ELECTRICGUITAR]
[CATEGORY:INSTRUMENT]
EDIT: Ooo, I just realized that, using the REGISTER tag, I could make a keyboard instrument that has ONE specific key that sounds really bad by having a REGISTER tag with a very small range.
[ITEM_INSTRUMENT:ELECTRICGUITAR]
[NAME:electric guitar:electric guitars]
[VALUE:50]
[SIZE:50000]
[MATERIAL_SIZE:3]
[WOOD_MAT]
[INSTRUMENT_PIECE:BODY:ELECTRICGUITAR_BODY:body:bodies:STANDARD]
[INSTRUMENT_PIECE:NECK:ELECTRICGUITAR_NECK:neck:necks:STANDARD]
[INSTRUMENT_PIECE:STRINGS:ELECTRICGUITAR_STRINGS:string:strings:ALWAYS_PLURAL]
[INSTRUMENT_PIECE:KNOBS:ELECTRICGUITAR_KNOBS:knob:knobs:ALWAYS_PLURAL]
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS:BY_CATEGORY:FINGER]
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
[VOLUME_mB:0:10000] idk what it should be so i'm leaving this alone
[PITCH_RANGE:-2000:400] e2 to e4
[TIMBRE:PIERCING:BUZZY]
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
[DESCRIPTION:These go to eleven.]
[ITEM_TOOL:ELECTRICGUITAR_BODY]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[NAME:electric guitar body:electric guitar bodies]
[VALUE:10]
[WOOD_MAT]
[TILE:155]
[SIZE:50000]
[MATERIAL_SIZE:3]
[DESCRIPTION:The body of an electric guitar. It has a pretty rad shape!]
[ITEM_TOOL:ELECTRICGUITAR_NECK]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[NAME:electric guitar neck:electric guitar necks]
[VALUE:10]
[WOOD_MAT]
[TILE:155]
[SIZE:10000]
[MATERIAL_SIZE:2]
[DESCRIPTION:The neck of an electric guitar. It's long, and rounded on the bottom.]
[ITEM_TOOL:ELECTRICGUITAR_STRINGS]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[UNIMPROVABLE]
[NAME:electric guitar cords:electric guitar cordses]
[VALUE:10]
[METAL_MAT]
[TILE:155]
[SIZE:5000]
[MATERIAL_SIZE:1]
[DESCRIPTION:The cords of an electric guitar. They're long and twangy.]
[ITEM_TOOL:ELECTRICGUITAR_KNOBS]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[NAME:electric guitar knobs:electric guitar knobses]
[VALUE:10]
[HARD_MAT]
[TILE:155]
[SIZE:500]
[MATERIAL_SIZE:1]
[DESCRIPTION:Six knobs for an electric guitar. They look kinda like little ears.]
[ITEM_WEAPON:ITEM_WEAPON_GUITAR_WAR]
[NAME:war guitar:war guitars]
[SIZE:400]
[SKILL:HAMMER]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:25:150:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[REACTION:CONVERT ELECTRIC GUITAR TO WAR]
[NAME:convert electric guitar to war guitar]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:thingy:1:INSTRUMENT:ELECTRICGUITAR:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_GUITAR_WAR:GET_MATERIAL_FROM_REAGENT:thingy:NONE]
[SKILL:WOODCRAFT]
[DESCRIPTION:Damn, that's cool.]
[REACTION:CONVERT ELECTRIC GUITAR FROM WAR]
[NAME:convert war guitar back to electric guitar]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:thingy:1:WEAPON:ITEM_WEAPON_GUITAR_WAR:NONE:NONE]
[PRODUCT:100:1:INSTRUMENT:ELECTRICGUITAR:GET_MATERIAL_FROM_REAGENT:thingy:NONE]
[SKILL:WOODCRAFT]
[DESCRIPTION:Oh well, back to bardsmanship.]