Didn't we have a thread about this very recently?
We’re determined to keep the gritty, grim and satirical writing. We’re going to pitch those moral dilemmas at you. You’re going to be faced with the consequences of your actions.
Bit of a Necro but this showed up on a search and...
How on earth did I miss this???
Kickstarter is long over. I wonder if I can still donate to them and get it. Must investigate.
Looking awesome so far, it reminds me of the first two Fallouts, which is never a bad thing (tho hopefully they'll include an autosave system, lack of one in the Fallouts has driven me rage crazy too many times)
That does look pretty spiffy, and defiantly a game from the 90s, while using the advantages of today hardware.
Though I think iterating through your squad to use all their skills might get a bit tedious and slow down game play.
Because that mode is an abominaton that kills any and all immersion and is incredibly annoying to use :PPersonally, i preferred the real time mode in both fallout tactics and x-com apoc(feels related) because i like to react immediately rather than seeing an enemy appearing, run up to my guys and shoot them in the face.
You're still going to to miss click, and thats going to be fucking annoying, like it always is.That does look pretty spiffy, and defiantly a game from the 90s, while using the advantages of today hardware.
Though I think iterating through your squad to use all their skills might get a bit tedious and slow down game play.
I had this thought too, but then I realized. We haven't been shown character screens and information. Knowing that a lock is hard difficulty for your sniper with Lockpicking 40 is going to inform you, naturally, that your guy with Lockpicking 10 doesn't stand a chance. What he was doing was for demonstration purposes. You'll know your own characters' strengths and weaknesses.
I liked the custom character portraits a lot. A very nice touch.
I didn't back but I'll be more than happy to pay regular price if things continue to turn out that awesome.
Because that mode is an abominaton that kills any and all immersion and is incredibly annoying to use :P
I can't recall, did they say skills get better with use? That would probably be a reason informing the design. But I do agree, if you have everyone selected, it should probably just use the character with the highest skill.When he made mention of it, I took it to mean that any/every skill functions like that. Which implies there no 'levels'.
Because that mode is an abominaton that kills any and all immersion and is incredibly annoying to use :P
Immersion & convenience were the exact reasons why I was wondering. :D
- Good flow. When you encounter an enemy, the game doesn't suddenly change into a chess game. Instead it flows smoothly as everyone takes action at a same time.
- Action point management. "Dang! I need 57 action points to reload and I have only 56! I shall stand still for half a minute, THEN reload!" or the unnecessary calculation of action points just to make sure you'll have enough to turn around and crouch behind cover. Kills immersion and is far from convenient.
- Flexibility. As situation changes, you can make instant decisions and plan changes. Immersive and convenient!
As Ivefan said, Fallout Tactics nailed it. Too bad rest of the game was shit. Edit: Except now that I think about it, I don't think it had a pause.
When he made mention of it, I took it to mean that any/every skill functions like that. Which implies there no 'levels'.
Was I the only person who actually enjoyed Fallout: Tactics? Sure, it was rather flawed, but I recall enjoying blasting my way through it without using the turnbased mode.
Yeah, these Kickstarters that go on to Steam EA are between a rock and a hard place. They can't offer a price lower than what was offered during the KS for alpha-beta access. Otherwise their KS backers think they're getting shit on.
Yeah, these Kickstarters that go on to Steam EA are between a rock and a hard place. They can't offer a price lower than what was offered during the KS for alpha-beta access. Otherwise their KS backers think they're getting shit on.
Yes, I've heard this before. Don't shit on KS backers, just shit on EVERYONE ELSE. That'll sell lots of copies.
I think a lot of game companies are looking at the Steam Greenlight as a way to get customers to pay to get involved in the Alpha. It's win/win, fans get to play the game early, devs get extra money.
Yeah, these Kickstarters that go on to Steam EA are between a rock and a hard place. They can't offer a price lower than what was offered during the KS for alpha-beta access. Otherwise their KS backers think they're getting shit on.
Yes, I've heard this before. Don't shit on KS backers, just shit on EVERYONE ELSE. That'll sell lots of copies.
I'll never understand this attitude. Just don't buy it if/while you think the price is too high.
Yeah, these Kickstarters that go on to Steam EA are between a rock and a hard place. They can't offer a price lower than what was offered during the KS for alpha-beta access. Otherwise their KS backers think they're getting shit on.
Yes, I've heard this before. Don't shit on KS backers, just shit on EVERYONE ELSE. That'll sell lots of copies.
I'll never understand this attitude. Just don't buy it if/while you think the price is too high.
I'm not and will not and I'll warn others against doing so. JOB DONE
Will get this on GoG. Even if it costs more than Steam. I dislike DRMs in any form, and would even pay a little extra to get rid of them.
snipThe point of kickstarter is so that game developers don't have to deal with loans, part ownership, or publishing deals. People who fund a kickstarter want to see the devs' vision of the game, not the investors' vision of the game.
I dont pay for alpha games. Sell me something when its done. The only kickstarters I pay for are for charities or people doing things for fun (such as Cataclym DDA). Companies love the kickstarter funding source because its free money. In the past companies got funding from 3 sources (I have an MBA, its in the textbooks), your own money, loans, or venture capital investments.
Venture Capital investments require equity in the company which is part ownership. Kickstarter allows vendors to go hat in hand to potential companies and say 'please give us money to make you a game, we will make it uber cool'. This is not an 'investment', its a handout. Wasteland 2 raised several million dollars this way. There isn't any legal obligation for them to spend it wisely or pay appropriate salaries. The owners of the company could pay themselves very large salaries and make mistakes spending the money. The people who 'fund' kickstarters have no write to a refund.
Paying $60 for an 'alpha' game is similiar to kickstarter. You are paying early so that people who do not want to invest their own money, get a loan, or get investors can develop a product on your dime. This is essentially free money.
If they have a marketable product than they can go look for venture capital investors and give up equity in their company. This is typically a last resort, because they are not giving up a fixed percentage. So if the game is a huge success the venture capitalists make more money. Unlike people who pay for 'alpha games' or kickstarters they expect a return.
Just look at the 'towns' abandonment (alpha game where the developers got bored and took people's money) or the various kickstarters that never get done. Show me a finished product and then Ill decide if Im going to buy. The threat of 'we will charge you more' doesn't work on me. You will charge me less because I won't buy your product. Besides eventually all games get marked down as they age anyway. I am patient and can wait before spending my money.
I dont pay for alpha games. Sell me something when its done. The only kickstarters I pay for are for charities or people doing things for fun (such as Cataclym DDA). Companies love the kickstarter funding source because its free money. In the past companies got funding from 3 sources (I have an MBA, its in the textbooks), your own money, loans, or venture capital investments.
Venture Capital investments require equity in the company which is part ownership. Kickstarter allows vendors to go hat in hand to potential companies and say 'please give us money to make you a game, we will make it uber cool'. This is not an 'investment', its a handout. Wasteland 2 raised several million dollars this way. There isn't any legal obligation for them to spend it wisely or pay appropriate salaries. The owners of the company could pay themselves very large salaries and make mistakes spending the money. The people who 'fund' kickstarters have no write to a refund.
Paying $60 for an 'alpha' game is similiar to kickstarter. You are paying early so that people who do not want to invest their own money, get a loan, or get investors can develop a product on your dime. This is essentially free money.
If they have a marketable product than they can go look for venture capital investors and give up equity in their company. This is typically a last resort, because they are not giving up a fixed percentage. So if the game is a huge success the venture capitalists make more money. Unlike people who pay for 'alpha games' or kickstarters they expect a return.
Just look at the 'towns' abandonment (alpha game where the developers got bored and took people's money) or the various kickstarters that never get done. Show me a finished product and then Ill decide if Im going to buy. The threat of 'we will charge you more' doesn't work on me. You will charge me less because I won't buy your product. Besides eventually all games get marked down as they age anyway. I am patient and can wait before spending my money.
You know, EA does not get enough credit for all the word they do with Indie game devs.Is ... is this like saying the Mafia doesn't get enough credit for the work they do with small local businesses?
No.You know, EA does not get enough credit for all the word they do with Indie game devs.Is ... is this like saying the Mafia doesn't get enough credit for the work they do with small local businesses?
Will get this on GoG. Even if it costs more than Steam. I dislike DRMs in any form, and would even pay a little extra to get rid of them.
As far as I can tell Wasteland 2 isn't using Steamworks. Given that the only restriction is having to download it from Steam's servers, how exactly is GoG any different?
Pretty sure gog is owned by EA or has deep ties with EA & Origin.Will get this on GoG. Even if it costs more than Steam. I dislike DRMs in any form, and would even pay a little extra to get rid of them.
As far as I can tell Wasteland 2 isn't using Steamworks. Given that the only restriction is having to download it from Steam's servers, how exactly is GoG any different?
There was a time when the type of DRM used (disc check? install limit? E.T. phone home?) wasn't openly declared. I had to search for the developer's/publisher's statement on which kind was used.
Then there's the problem of accuracy of such statements. It cannot be from an outsider, must be the developer/publisher. And even that might change... e.g. early on the developer may want no DRM, but later they wanted to make use of SteamWorks to save some development effort. In that case I must look for statements after release where it's all settled.
If I buy from GoG, then it's crystal clear that I won't get any DRM. Plus, I like GoG and will always give them business over Steam. And then Steam over Origin/UPlay.
Pretty sure gog is owned by EA or has deep ties with EA & Origin.Will get this on GoG. Even if it costs more than Steam. I dislike DRMs in any form, and would even pay a little extra to get rid of them.
As far as I can tell Wasteland 2 isn't using Steamworks. Given that the only restriction is having to download it from Steam's servers, how exactly is GoG any different?
There was a time when the type of DRM used (disc check? install limit? E.T. phone home?) wasn't openly declared. I had to search for the developer's/publisher's statement on which kind was used.
Then there's the problem of accuracy of such statements. It cannot be from an outsider, must be the developer/publisher. And even that might change... e.g. early on the developer may want no DRM, but later they wanted to make use of SteamWorks to save some development effort. In that case I must look for statements after release where it's all settled.
If I buy from GoG, then it's crystal clear that I won't get any DRM. Plus, I like GoG and will always give them business over Steam. And then Steam over Origin/UPlay.
Alright so I finally rolled a not-completely-retarded team (both skill and appearance-wise) and played the first mission, the Radio Tower. I quickly grew very fond of the atmosphere and the quick, dirty and lethal combat system. Once you remember that this is supposed to be a modern version of the old Gold Box games and similar you really start to get into it.
On a side-note, I am wondering why the stockings, garters and panties leg is males only... ???
Does anyone know if this game has broken toasters?
It is possible that they are based on the ones meant to keep your socks up.
It is possible that they are based on the ones meant to keep your socks up.
They're quite stripperific so I doubt they're meant as a male model
It is possible that they are based on the ones meant to keep your socks up.
They're quite stripperific so I doubt they're meant as a male model
You wear them under your clothes XD
It is possible that they are based on the ones meant to keep your socks up.
They're quite stripperific so I doubt they're meant as a male model
You wear them under your clothes XD
Not in this game, apparently :)
I'll probably wait a few days and try again to see if maybe it was just needing to get used to it.For what it's worth, at 23 hours played I've found myself to have more or less gotten used to it. It's definitely counter-intuitive and a bit clunky, and if I go play another similar game for a bit I have to re-learn somewhat when I return, but generally I'm not noticing it anymore. Hopefully that'll be the case for others too.
Oh man. Character creation murders me when I only have one guy to make. Four?
Four?!
I'm never gonna actually play this game.
Starting off with a wisecracking leader named Tex Steele, a massive native warrior named Brick Slamrock, a sniper named Venom Nightstar, and a russian scientist, Vasiliy.
What'll I make next? Who fucking knows. Cowboys.
Why doesn't the equipped clothing seem to have any effect on the character model in that picture? Have you set them to hide somehow, or have the developers been lazy?
Just wondering if anyone knows how/if this plays on low-end systems? I've got a pretty terrible laptop (which is below the min. required specs) but I can usually force through any not-too-graphically intensive game which doesn't need a steady frame rate. Any thoughts?
Why doesn't the equipped clothing seem to have any effect on the character model in that picture? Have you set them to hide somehow, or have the developers been lazy?It's deceptive in that the icons for clothing in your inventory don't reflect what they actually look like - there's one icon for all torso clothing, one for all leg clothing, etc. Swapping clothing will update the character model, you just can't really tell how until you actually equip it (well you can get a rough idea from the item's name I guess).
Why doesn't the equipped clothing seem to have any effect on the character model in that picture? Have you set them to hide somehow, or have the developers been lazy?It's deceptive in that the icons for clothing in your inventory don't reflect what they actually look like - there's one icon for all torso clothing, one for all leg clothing, etc. Swapping clothing will update the character model, you just can't really tell how until you actually equip it (well you can get a rough idea from the item's name I guess).
I've played this about 5 hours.
I'm pretty sure I'm still kinda in the tutorial.
Hmm... I'm not sure what to say.
I really like the atmosphere and the ridiculous amount of text and fluff. However, I think the character models and options are so shit.
I really like the sheer number of stats. However, I really despise how they make it so hard to figure out what the current situation needs. Am I supposed to brute force this guy? No. First aid? Computer science? Oh, it's outdoorsman. To figure this out you need to select the person with the skill, activate the skill, and highlight the thing and it'll tell you whether it's possible. Was it so hard to implement a right-click menu showing a list of options?
I enjoy the combat and how many different options there are. It's fluid and splatterific. However, the UI is so freaking garbage it's like a monkey designed it. Why does left click and right click change depending on what you're trying to do? Right click is move most of the time, except when you're trying to pick something up. Then it's left click. Here's a timed puzzle. Make sure to run your entire group through it as fast as possible. Oh, when you need to solve each part of it, make sure to select the individual capable of the task, click on the duty, and click on the target. Make sure you're using the correct type of click by the way. It's left click for selecting and right click for moving, except when you're interacting with something then it's the opposite. OOOH you forgot to unselect your whole group now everyone just shot the door and switched weapons. Sorry.
Seriously, even Fallout 1's UI was way better than this. At least you could move around your party's order and set movement formations so you don't look like a group of retards hugging each other. It's so stupid because when you aggro a group of enemies you're always clumped up unless you manually move everyone around and hope they don't get detected. It's not like you can tell that you're going to get detected either. I even ran through a group of enemies once because I thought they were docile (they were mutant rabbits) but when I walked past two of them suddenly they aggroed. WHY!? I was standing right next to them the whole time with no problems. You can crouch, but if you want to walk you have to stand up, then crouch again. It's shit like this. All these tiny things make you want to throw this game out the window.
AAAARGH. The UI is so freaking terrible. I say this even as a massive lover of the old Fallout games and all those brutal old school RPGs.
I'll probably wait a few days and try again to see if maybe it was just needing to get used to it. My first impressions are not very good though. It's quite likely that I'm just tilted from all the rage and am not looking at this objectively.
I'm sorry to say umiman's 'review' isn't much of a review. It's a great game. If you actually have about 5 seconds to look at the UI you might actually have fun playing it. The game is nearly bug free, the combat is solid, the plot is good and quite long. Anyone saying this isn't a solid game is horribly wrong.
Seriously. Three paragraphs whining about left click right click. That's like calling a review of DF that only rages about the UI a review. While it ignores the rest of the game itself.
I'd also like to mention if you've ever played squad based turn based strategy in the last ten years, Wasteland 2 is a very streamlined and easy to play version of it. Go ahead. Play Wasteland 2 and tell me it isn't much easier and fun to play then a new JA, the 7.62 games, any tactical squad based game.. It's unfortunate that the squad-based top-down genre consists of shitty UI, but Wasteland 2 has streamlined this system. And if two mouse clicks changing in functionality that is highlighted on the screen due to it being context based is enough to ruin a game for you.. well... Sorry.
Anyone who says this isn't a solid well made *modern* cRPG is just objectively wrong. I've already sunk 12 hours into it and I don't think I'm halfway done.
Ran into another ridiculous bug.I'm curious how exactly you solved it. It has several solutions. Of course there's an alternative to text input which is clicking the word you have to input directly when it appears in the dialogue. It never appears as an option in your choices though.
A follower named Takayuki joined me after I saved his mother waaay back at the start of the game. Suddenly now the game randomly decided to flag it as if I killed the miners and his mother instead. So not only does this Follower refuse to follow me any more (while holding all my RPGs and explosives) but all those miners I saved now hate me because I killed them.
Sigh...
I managed to solve the Rail Nomads questline without resorting to text input. Maybe Sartain ran into a bug as well that required him to use it.
Trying to roll a single ranger at standard difficulty. Poor Sombrero John was eaten alive by the toad. There probably IS a build that allows you to solo the game at a lower difficulty, but suffice to say, it's not a high charisma/toaster repair build.
I'm curious how exactly you solved it. It has several solutions. Of course there's an alternative to text input which is clicking the word you have to input directly when it appears in the dialogue. It never appears as an option in your choices though.
I'm curious how exactly you solved it. It has several solutions. Of course there's an alternative to text input which is clicking the word you have to input directly when it appears in the dialogue. It never appears as an option in your choices though.
This is what I did:Spoiler (click to show/hide)
My guy has 7 Charisma and 6 smart ass, 2 hard ass, and 2 kiss ass.
Is the game worth it right now or should I wait of it to go on special right now?
I have seen some videos/review but I still not sure yet if I should with the price of 40$ or wait until the Halloween sale in the next two months.
My post about difficulties and being able to be the lonesome ranger in rookie.
Is the game worth it right now or should I wait of it to go on special right now?
Do you have to spend alot of time rolls ng stats at creation to be successful or can you just create and go? Will you die if you do that?Rolls... ? You have a limited number of attribute/skill points to allocate. Check out any lets play.
Editor? I thought the saves were in plain text. The hard part is remembering how many points you should have if you «take back» some spent ones.Doesn't work with notepad+, but I reckon I probably need an excel program. Seems simple enough in my opinion, well, using the program for example...
Doesn't work with notepad+, but I reckon I probably need an excel program. Seems simple enough in my opinion, well, using the program for example...It does it's just not formatted (no whitespaces / end of line characters). There is simple "XML Tools" plugin for n++ that formats it nicely.
Editor? I thought the saves were in plain text. The hard part is remembering how many points you should have if you «take back» some spent ones.Doesn't work with notepad+, but I reckon I probably need an excel program. Seems simple enough in my opinion, well, using the program for example...
If you got 3 points in hard-ass, the raw numbers in the file will show 6 skill points. (it is how many points it costs to get 3 in hard ass.)
4 in hardass would be 10 points total.
Just put the returned points the the unallocated pile.
I've been playing this a bit - got inside the Citadel and stopped there last - and I guess the game is... good. But it is not an instant classic that sucks you in. I'm actually most disappointed with dialogues. They seem just shallow without the kind of deep content Fallout 2 or Planescape:Torment had. My main guy has high charisma and I keep updating talky skills, but they don't seem that useful, really. There has been too much combat about random mooks and too little other content. Perhaps the game will improve from this, though - I sure hope so!
3. No idea.A couple small additions to Sartain's answers:
5: As far as I know it's very optional. I know no other use for it than to use on neutral animals to get an attribute bonus (only lasts until the animal dies, though, and they're not exactly sturdy) and for use on enemy critters to make them flee or something (never actually tried it, bullets work just fine).
6: You mean outdoorsman. I didn't really encouter much use for it after AG center.
Has anyone hereabouts tried the whole free Director's Cut upgrade? I just found out that it had been released in October, and am downloading it now, but I'm assuming it'll be a while before I get very deep into it. The blurb sounds like it should be a lot more, well, complete now, but I was curious if anyone around here had played both with enough depth to opine on the change in quality...