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Other Projects => Other Games => Topic started by: SirHoneyBadger on April 15, 2012, 02:36:24 pm

Title: Wasteland 2!
Post by: SirHoneyBadger on April 15, 2012, 02:36:24 pm
Great news for all you classic game afficionadoes and old fogies (like me) out there. Atleast, we can hope that it is!: Inxile has announced that they are remaking/making a direct sequel to, what was long considered by many to be the greatest computer role-playing game of all time---

Wasteland.

If you've never heard of Wasteland, it was the inspiration for the Fallout series, and one of the very first video games to attempt (and achieve) a mature plot, with a strong focus towards story, over graphics.

If you're interested, the Inxile company has a website up, with a blog about the sequel's progress.

And if you're just interested in the original game, I was able to find a free version online pretty easily. The graphics are primitive pixel-art, as you can expect, but the game itself is still a big and fascinating look at a post-apocalyptic sci-fi world.
Title: Re: Wasteland 2!
Post by: DrPoo on April 15, 2012, 02:44:39 pm
The golden rule of game threads: LIIIIIINKS
Title: Re: Wasteland 2!
Post by: Pawel1997PL on April 15, 2012, 02:49:54 pm
http://www.kickstarter.com/projects/inxile/wasteland-2  There you go!
Title: Re: Wasteland 2!
Post by: lordcooper on April 15, 2012, 03:06:24 pm
Didn't we have a thread about this very recently?
Title: Re: Wasteland 2!
Post by: SirHoneyBadger on April 15, 2012, 03:12:36 pm
Didn't we have a thread about this very recently?

I searched for it, but the  allmighty search button   says no.
Title: Re: Wasteland 2!
Post by: lordcooper on April 15, 2012, 03:17:10 pm
http://www.bay12forums.com/smf/index.php?topic=101334.0

It was the 10th suggestion after searching for wasteland in 'other games'.
Title: Re: Wasteland 2!
Post by: nenjin on April 15, 2012, 03:29:36 pm
It's also on Page 5. And 5 < 10. :P
Title: Re: Wasteland 2!
Post by: lordcooper on April 15, 2012, 03:33:59 pm
Ooh, also, it was the first thread about this subject.  And 1 < 5.  :P
Title: Re: Wasteland 2!
Post by: Knight of Fools on April 15, 2012, 04:03:52 pm
Wow. For once, I'm seriously considering donating to a Kickstarter project, and that's after they've over doubled their goal. Heck, they've almost tripled it.

$15 for the equivalent of a triple-A game?

Quote
We’re determined to keep the gritty, grim and satirical writing. We’re going to pitch those moral dilemmas at you. You’re going to be faced with the consequences of your actions.

Sold. If they do half as well as they're hoping to, this game will be awesome.
Title: Re: Wasteland 2!
Post by: Zangi on April 15, 2012, 09:03:50 pm
Hilarious:
"Whats this? You are giving more to the +30$ tier?  Why you neglecting us 15$ tiers?"

"Whats this?  You are whining about higher tiers getting even more stuff?  If you want all that stuff, up your 15$ to 30$ or stfu."
Title: Re: Wasteland 2!
Post by: Knight of Fools on April 15, 2012, 09:08:47 pm
osnap. I didn't even see the soundtrack that comes with the $30 one. I'm a sucker for soundtracks.

These guys are good.
Title: Re: Wasteland 2!
Post by: Mephansteras on August 24, 2012, 03:20:31 pm
Bit of a Necro but this showed up on a search and...

How on earth did I miss this???

Kickstarter is long over. I wonder if I can still donate to them and get it. Must investigate.
Title: Re: Wasteland 2!
Post by: MasterFancyPants on August 24, 2012, 04:07:02 pm
Bit of a Necro but this showed up on a search and...

How on earth did I miss this???

Kickstarter is long over. I wonder if I can still donate to them and get it. Must investigate.

I don't think you can still donate, but you can pre-order: http://wasteland.inxile-entertainment.com/store
Title: Re: Wasteland 2!
Post by: Virtz on February 09, 2013, 09:06:19 am
Necro, because first gameplay video (http://vimeo.com/59292662)!

The first 2.5 minutes are a sort of setting overview and a briefing for the quest being done in the video. Then there's an overview of the UI customization. Actual gameplay starts at like 3:50.

I really like the atmosphere they seem to be going for. The ambient soundtrack especially, but also the graphics style seems much better than the first screenshot.
I'm kinda hyped now, honestly.
Title: Re: Wasteland 2!
Post by: kerlc on February 09, 2013, 09:41:31 am
I have to say, it's looking bona fide. I like the whole UI customization thing and the aesthetics are very nice.
Title: Re: Wasteland 2!
Post by: Jopax on February 09, 2013, 09:51:04 am
*jizz*

*all over the place*

*so much of it*

*the horror*

Looking awesome so far, it reminds me of the first two Fallouts, which is never a bad thing (tho hopefully they'll include an autosave system, lack of one in the Fallouts has driven me rage crazy too many times)
Title: Re: Wasteland 2!
Post by: MrWiggles on February 09, 2013, 10:09:52 am
That does look pretty spiffy, and defiantly a game from the 90s, while using the advantages of today hardware.

Though I think iterating through your squad to use all their skills might get a bit tedious and slow down game play.
Title: Re: Wasteland 2!
Post by: jocan2003 on February 09, 2013, 10:41:33 am
Tell me about hype... now im hyped too.
Title: Re: Wasteland 2!
Post by: pilgrimboy on February 09, 2013, 11:24:25 am
That's going to rock.
Title: Re: Wasteland 2!
Post by: Carrion on February 09, 2013, 12:17:53 pm
Sweetness.
Title: Re: Wasteland 2!
Post by: BigD145 on February 09, 2013, 12:29:17 pm
Looking awesome so far, it reminds me of the first two Fallouts, which is never a bad thing (tho hopefully they'll include an autosave system, lack of one in the Fallouts has driven me rage crazy too many times)

Wasteland was first, then came Fallout.
Title: Re: Wasteland 2!
Post by: Jopax on February 09, 2013, 12:54:02 pm
I know that, but I was too young to play Wasteland (also that whole recent war fucking up the country deal), so the only point of reference for something like this would be the Fallouts.
Title: Re: Wasteland 2!
Post by: Hiiri on February 09, 2013, 02:41:16 pm
"Oh my god, they're breaking through the door!* *BZZZZZZ* What a cliché :P

Looking good, but I wonder why developers don't use the real-time & pause mode more often (as in Baldur's Gate).
Title: Re: Wasteland 2!
Post by: Jopax on February 09, 2013, 03:19:17 pm
Because that mode is an abominaton that kills any and all immersion and is incredibly annoying to use :P
Title: Re: Wasteland 2!
Post by: Mephansteras on February 09, 2013, 03:26:52 pm
Definitely liking how this is shaping up.
Title: Re: Wasteland 2!
Post by: nenjin on February 09, 2013, 04:04:30 pm
That does look pretty spiffy, and defiantly a game from the 90s, while using the advantages of today hardware.

Though I think iterating through your squad to use all their skills might get a bit tedious and slow down game play.

I had this thought too, but then I realized. We haven't been shown character screens and information. Knowing that a lock is hard difficulty for your sniper with Lockpicking 40 is going to inform you, naturally, that your guy with Lockpicking 10 doesn't stand a chance. What he was doing was for demonstration purposes. You'll know your own characters' strengths and weaknesses.

I liked the custom character portraits a lot. A very nice touch.

I didn't back but I'll be more than happy to pay regular price if things continue to turn out that awesome.
Title: Re: Wasteland 2!
Post by: Ivefan on February 09, 2013, 04:15:54 pm
Because that mode is an abominaton that kills any and all immersion and is incredibly annoying to use :P
Personally, i preferred the real time mode in both fallout tactics and x-com apoc(feels related) because i like to react immediately rather than seeing an enemy appearing, run up to my guys and shoot them in the face.
Title: Re: Wasteland 2!
Post by: MrWiggles on February 09, 2013, 04:49:18 pm
That does look pretty spiffy, and defiantly a game from the 90s, while using the advantages of today hardware.

Though I think iterating through your squad to use all their skills might get a bit tedious and slow down game play.

I had this thought too, but then I realized. We haven't been shown character screens and information. Knowing that a lock is hard difficulty for your sniper with Lockpicking 40 is going to inform you, naturally, that your guy with Lockpicking 10 doesn't stand a chance. What he was doing was for demonstration purposes. You'll know your own characters' strengths and weaknesses.

I liked the custom character portraits a lot. A very nice touch.

I didn't back but I'll be more than happy to pay regular price if things continue to turn out that awesome.
You're still going to to miss click, and thats going to be fucking annoying, like it always is.

So why not just have have skills automatically have the best person do the thing. If there two person of the same skill, then closet person, or the best skilled person who isnt already doing a verb.

You should still have the ability to explicitly have someone do a skill they arent the best at, but by defualt the game can and should be smart enough to do that paper work for you.

When other games have had this, it doesnt seem to serve any purpose, other then to make sure that you're engaged or something.
Title: Re: Wasteland 2!
Post by: nenjin on February 09, 2013, 04:58:06 pm
I can't recall, did they say skills get better with use? That would probably be a reason informing the design. But I do agree, if you have everyone selected, it should probably just use the character with the highest skill.
Title: Re: Wasteland 2!
Post by: Hiiri on February 09, 2013, 05:03:47 pm
Because that mode is an abominaton that kills any and all immersion and is incredibly annoying to use :P

Immersion & convenience were the exact reasons why I was wondering. :D

- Good flow. When you encounter an enemy, the game doesn't suddenly change into a chess game. Instead it flows smoothly as everyone takes action at a same time.
- Action point management. "Dang! I need 57 action points to reload and I have only 56! I shall stand still for half a minute, THEN reload!" or the unnecessary calculation of action points just to make sure you'll have enough to turn around and crouch behind cover. Kills immersion and is far from convenient.
- Flexibility. As situation changes, you can make instant decisions and plan changes. Immersive and convenient!

As Ivefan said, Fallout Tactics nailed it. Too bad rest of the game was shit. Edit: Except now that I think about it, I don't think it had a pause.
Title: Re: Wasteland 2!
Post by: MrWiggles on February 09, 2013, 05:47:09 pm
I can't recall, did they say skills get better with use? That would probably be a reason informing the design. But I do agree, if you have everyone selected, it should probably just use the character with the highest skill.
When he made mention of it, I took it to mean that any/every skill functions like that. Which implies there no 'levels'.
Title: Re: Wasteland 2!
Post by: Jopax on February 09, 2013, 06:59:54 pm
Because that mode is an abominaton that kills any and all immersion and is incredibly annoying to use :P

Immersion & convenience were the exact reasons why I was wondering. :D

- Good flow. When you encounter an enemy, the game doesn't suddenly change into a chess game. Instead it flows smoothly as everyone takes action at a same time.
- Action point management. "Dang! I need 57 action points to reload and I have only 56! I shall stand still for half a minute, THEN reload!" or the unnecessary calculation of action points just to make sure you'll have enough to turn around and crouch behind cover. Kills immersion and is far from convenient.
- Flexibility. As situation changes, you can make instant decisions and plan changes. Immersive and convenient!

As Ivefan said, Fallout Tactics nailed it. Too bad rest of the game was shit. Edit: Except now that I think about it, I don't think it had a pause.

Except it's completely opposite for me, I oftenly get into a game completely when in combat and forget about most other things existing beyond me and the enemy when a game is real time, acting on instinct by what I learned works or trying out something new. Having to pause to make sure the rest of the people don't die or tht I don't die is annoying and completely takes me out of the expirience.
Going turn based to the fullest on the other hand allows me to take time and plan everything out many times over and act as the situation develops slowly and gradually, which is also engrossing but in a wholly different way.

Meshing the two together is wierd and I could never get used to something so wierd, it's like combining RTS and FPS, it might work for some people, but combining those two to any extent cripples one or both of the things that makes each of the genres so compelling and fun.
Title: Re: Wasteland 2!
Post by: Lorgath on February 09, 2013, 08:02:21 pm
Good video, I had completely forgotten about Wasteland 2 until the email popped up this morning. The game appears to show some promise, but I reckon the keyword dialogue could be really awkward to use. I'm very glad they aren't going to try and make EVERYTHING voice acted though. Also turns out I backed it at the $50 tier. When the hell did I have that kind of money?

Was I the only person who actually enjoyed Fallout: Tactics? Sure, it was rather flawed, but I recall enjoying blasting my way through it without using the turnbased mode. Mind you, this memory comes from the time when all I played were the various Infinity Engine games and the Fallout series because my computer was a pile of crap and I had no access to the internet... and I had to walk fifteen miles uphill to school (without shoes!) carrying my grandfather on my back, etc etc etc.
Title: Re: Wasteland 2!
Post by: loose nut on February 09, 2013, 10:22:04 pm
Ooh that video makes me very happy.

Quote
When he made mention of it, I took it to mean that any/every skill functions like that. Which implies there no 'levels'.

Maybe? The original had both levels (mostly used for raising attributes) and skills that raised from use.
Title: Re: Wasteland 2!
Post by: mainiac on February 09, 2013, 10:53:06 pm
Was I the only person who actually enjoyed Fallout: Tactics? Sure, it was rather flawed, but I recall enjoying blasting my way through it without using the turnbased mode.

I loved it myself but I played it all the way with turnbased except when shopping and whatnot.
Title: Re: Wasteland 2!
Post by: Zangi on February 11, 2013, 03:03:17 pm
Shaping up to be a pretty good investment from the looks.
Title: Re: Wasteland 2!
Post by: casserol on December 16, 2013, 03:56:28 pm
So I understood the beta started a couple days ago. Do we have anyone in who'd care to share his/her impressions ?  :)
Title: Re: Wasteland 2!
Post by: Mictlantecuhtli on December 16, 2013, 04:17:29 pm
I've been too caught up to play it. Apparently there's updates for it already, too, which I need to download.
Title: Re: Wasteland 2!
Post by: nenjin on December 16, 2013, 04:37:30 pm
Sorely tempted to do EA, but since I didn't back and it's not going to be any cheaper at release, I think I'll wait. Would like to hear some impressions however.
Title: Re: Wasteland 2!
Post by: BigD145 on December 16, 2013, 05:14:18 pm
$60 early access after already being kickstarted. Hmmm.... For something that looks Baldur's Gate-esque I think I'd pass even at $40.
Title: Re: Wasteland 2!
Post by: Drakale on December 16, 2013, 05:48:50 pm
Yeah, I wish them the best, but I don't really agree to this kind of business model.
Title: Re: Wasteland 2!
Post by: BigD145 on December 16, 2013, 05:59:21 pm
They might actually sell copies and expand the user base if they lowered the price. Anyone that does not know Wasteland is absolutely not going to plonk down $60 for something that looks like it might be published by 1C. Anyone that does want to pay $60 either already kickstarted it or missed out on the kickstarter. Either way they already made the money to pay salaries to project completion and they're just trying to ream people. I'm not saying it should be free. Set a reasonable price and make some money.
Title: Re: Wasteland 2!
Post by: Knave on December 16, 2013, 06:31:44 pm
Often companies will charge a higher price for early access to go along with what they were charging for a similar tier during KS. I'm quite certain the price will drop once it actually releases. But if they charge less now for early access, they'll make their fan base who helped get the game funded feel worthless for paying so much when new adopters can get it for cheap.
Title: Re: Wasteland 2!
Post by: nenjin on December 16, 2013, 06:39:40 pm
Yeah, these Kickstarters that go on to Steam EA are between a rock and a hard place. They can't offer a price lower than what was offered during the KS for alpha-beta access. Otherwise their KS backers think they're getting shit on.

On the other hand, all non-backers think its a shameless, overpriced cash grab. Like PA doing EA for $89 or something insane like that.

And still on the other-other hand......people will pay for it if it's on Steam, regardless of the state of its completion. As much as I'd like Kickstarter devs to not milk the Early Access Cash Cow (it's like, how many revenue streams and PR campaigns and "THIS WOULDN"T HAVE HAPPENED WITHOUT YOU!" things can they do before it all just starts to sound hollow?), realistically I don't know if I'd do anything different. But this is the new reality for games run by large dev houses who don't want to do the traditional publishing route; they have to squeeze every available dime out of every step of the process they can. If you don't mind your devs basically throwing their game all over the internet at various stages of completion, it's not a bad thing. Personally, it makes me a little sad as it seems like the Quest For More Money is really more important at times than whatever product they happen to be working on. (See: Obsidian, Double Fine and inXile all pimping 2 to 4 projects at time now.)
Title: Re: Wasteland 2!
Post by: Biowraith on December 16, 2013, 06:57:51 pm
Personally I consider the price to be too high for what they're offering.  But I don't hold it against the devs (or publishers in other cases) in the slightest so long as they're up front about what I'm getting if I buy.  I can just look at the price, look at what they're offering, and decide whether I think it's worth it.  If they price it too high that just makes it an easier decision to make.

And while the cynic in me does wonder to what extent the official line about not pissing off the beta-tier backers plays in the pricing decision, it doesn't seem entirely unreasonable to think the fallout from doing that would be worse than the fallout for charging too much on Steam.


But I have no real interest in the beta at any price (that sort of game I'd rather wait for the 'real' release) and already have it effectively pre-ordered for $20 via the Tides of Numenera kickstarter, so it's an easy decision for me even before considering the $60.
Title: Re: Wasteland 2!
Post by: BigD145 on December 16, 2013, 08:07:36 pm
Yeah, these Kickstarters that go on to Steam EA are between a rock and a hard place. They can't offer a price lower than what was offered during the KS for alpha-beta access. Otherwise their KS backers think they're getting shit on.

Yes, I've heard this before. Don't shit on KS backers, just shit on EVERYONE ELSE. That'll sell lots of copies.
Title: Re: Wasteland 2!
Post by: Darkmere on December 16, 2013, 08:23:26 pm
In my worthless internet opinion, if cash is so critical that they MUST go on steam NOW, after already completing a kickstarter, the kickstarter funding goal should have been more carefully planned. Otherwise, shooting yourself in the ass with an absurd asking price *for an unfinished product* is in no way worth all the bad PR that's going to be gained. Just suck it up, wait a few months and list with a sane price that people won't instantly reject.
Title: Re: Wasteland 2!
Post by: Knave on December 16, 2013, 08:39:09 pm
I don't see this as a 'We must release now or we're going to sink' sort of move rather than a 'Some people have asked for it to be released on steam, so we may as well make a few extra bucks' move.

I'm pretty sure that the large majority of players agree that the $60 for alpha access is ridiculous, but there's always a small group of people who are willing to pay a premium for early access to content. That's how kickstarters get people to pony up more cash, and EA is just an extension of that.
Title: Re: Wasteland 2!
Post by: Grendus on December 16, 2013, 08:46:58 pm
I think a lot of game companies are looking at the Steam Greenlight as a way to get customers to pay to get involved in the Alpha. It's win/win, fans get to play the game early, devs get extra money.
Title: Re: Wasteland 2!
Post by: MrWiggles on December 17, 2013, 12:02:35 am
Early access isn't really different then pre ordering. Your pre oder bonus is getting to play feature incomplete builds.
Title: Re: Wasteland 2!
Post by: lordcooper on December 17, 2013, 03:55:05 am
Yeah, these Kickstarters that go on to Steam EA are between a rock and a hard place. They can't offer a price lower than what was offered during the KS for alpha-beta access. Otherwise their KS backers think they're getting shit on.

Yes, I've heard this before. Don't shit on KS backers, just shit on EVERYONE ELSE. That'll sell lots of copies.

I'll never understand this attitude.  Just don't buy it if/while you think the price is too high.
Title: Re: Wasteland 2!
Post by: Zangi on December 17, 2013, 07:35:51 am
Wait for the inevitible 'discount', when it comes out of alpha.  It may seem like a terrible price and policy to you, who did not already pony up a buncha money in support of the game early on in its life.  But it is how this particular game's life started.  People paid up to get early access, to invest in this game's success and life.  Paypal donations were also available for the longest time...  This is the continuation of that 'terrible' price and policy.

On that note, I'm too busy playing other games, both old and new to actually play my pre-alpha of this.
Title: Re: Wasteland 2!
Post by: nenjin on December 17, 2013, 10:08:18 am
I think a lot of game companies are looking at the Steam Greenlight as a way to get customers to pay to get involved in the Alpha. It's win/win, fans get to play the game early, devs get extra money.

It's a win-win as long as the process of taking money for an incomplete product doesn't change development in some way. With studios like inXile, probably not. But I think it's a blanket statement to say it's always a win/win. Dead State, anyone?

Sometimes the fact you haven't yet made money or succeeded is what keeps you on track. Some devs start getting paid and start thinking immediately about what else they could be doing, other than finishing the thing they were paid for.
Title: Re: Wasteland 2!
Post by: BigD145 on December 17, 2013, 10:41:33 am
Yeah, these Kickstarters that go on to Steam EA are between a rock and a hard place. They can't offer a price lower than what was offered during the KS for alpha-beta access. Otherwise their KS backers think they're getting shit on.

Yes, I've heard this before. Don't shit on KS backers, just shit on EVERYONE ELSE. That'll sell lots of copies.

I'll never understand this attitude.  Just don't buy it if/while you think the price is too high.

I'm not and will not and I'll warn others against doing so. JOB DONE
Title: Re: Wasteland 2!
Post by: Mictlantecuhtli on December 17, 2013, 10:43:22 am
Yeah, these Kickstarters that go on to Steam EA are between a rock and a hard place. They can't offer a price lower than what was offered during the KS for alpha-beta access. Otherwise their KS backers think they're getting shit on.

Yes, I've heard this before. Don't shit on KS backers, just shit on EVERYONE ELSE. That'll sell lots of copies.

I'll never understand this attitude.  Just don't buy it if/while you think the price is too high.

I'm not and will not and I'll warn others against doing so. JOB DONE

Lovely attitude. Anything to add?

Installing my build now so I can do something besides spout off.
Title: Re: Wasteland 2!
Post by: ductape on December 17, 2013, 11:26:27 am
Yeah, I would like to know how the game is, ya know, gameplay wise.

anyone playing it?
Title: Re: Wasteland 2!
Post by: kcwong on December 17, 2013, 11:38:03 am
Will get this on GoG. Even if it costs more than Steam. I dislike DRMs in any form, and would even pay a little extra to get rid of them.
Title: Re: Wasteland 2!
Post by: lordcooper on December 17, 2013, 11:43:33 am
Will get this on GoG. Even if it costs more than Steam. I dislike DRMs in any form, and would even pay a little extra to get rid of them.

As far as I can tell Wasteland 2 isn't using Steamworks.  Given that the only restriction is having to download it from Steam's servers, how exactly is GoG any different?
Title: Re: Wasteland 2!
Post by: guessingo on December 17, 2013, 02:37:38 pm
I dont pay for alpha games. Sell me something when its done. The only kickstarters I pay for are for charities or people doing things for fun (such as Cataclym DDA). Companies love the kickstarter funding source because its free money. In the past companies got funding from 3 sources (I have an MBA, its in the textbooks), your own money, loans, or venture capital investments.

Venture Capital investments require equity in the company which is part ownership. Kickstarter allows vendors to go hat in hand to potential companies and say 'please give us money to make you a game, we will make it uber cool'. This is not an 'investment', its a handout. Wasteland 2 raised several million dollars this way. There isn't any legal obligation for them to spend it wisely or pay appropriate salaries. The owners of the company could pay themselves very large salaries and make mistakes spending the money. The people who 'fund' kickstarters have no write to a refund.

Paying $60 for an 'alpha' game is similiar to kickstarter. You are paying early so that people who do not want to invest their own money, get a loan, or get investors can develop a product on your dime. This is essentially free money.

If they have a marketable product than they can go look for venture capital investors and give up equity in their company. This is typically a last resort, because they are not giving up a fixed percentage. So if the game is a huge success the venture capitalists make more money. Unlike people who pay for 'alpha games' or kickstarters they expect a return.

Just look at the 'towns' abandonment (alpha game where the developers got bored and took people's money) or the various kickstarters that never get done. Show me a finished product and then Ill decide if Im going to buy. The threat of 'we will charge you more' doesn't work on me. You will charge me less because I won't buy your product. Besides eventually all games get marked down as they age anyway. I am patient and can wait before spending my money.
Title: Re: Wasteland 2!
Post by: MrWiggles on December 18, 2013, 07:09:15 am
Towns is no longer being developed?

One of the Dev is still active on their forum, and last month they were looking for a program.
Title: Re: Wasteland 2!
Post by: Rakonas on December 18, 2013, 12:45:42 pm
snip
The point of kickstarter is so that game developers don't have to deal with loans, part ownership, or publishing deals. People who fund a kickstarter want to see the devs' vision of the game, not the investors' vision of the game.
Title: Re: Wasteland 2!
Post by: guitarxe on December 18, 2013, 12:50:11 pm
I dont pay for alpha games. Sell me something when its done. The only kickstarters I pay for are for charities or people doing things for fun (such as Cataclym DDA). Companies love the kickstarter funding source because its free money. In the past companies got funding from 3 sources (I have an MBA, its in the textbooks), your own money, loans, or venture capital investments.

Venture Capital investments require equity in the company which is part ownership. Kickstarter allows vendors to go hat in hand to potential companies and say 'please give us money to make you a game, we will make it uber cool'. This is not an 'investment', its a handout. Wasteland 2 raised several million dollars this way. There isn't any legal obligation for them to spend it wisely or pay appropriate salaries. The owners of the company could pay themselves very large salaries and make mistakes spending the money. The people who 'fund' kickstarters have no write to a refund.

Paying $60 for an 'alpha' game is similiar to kickstarter. You are paying early so that people who do not want to invest their own money, get a loan, or get investors can develop a product on your dime. This is essentially free money.

If they have a marketable product than they can go look for venture capital investors and give up equity in their company. This is typically a last resort, because they are not giving up a fixed percentage. So if the game is a huge success the venture capitalists make more money. Unlike people who pay for 'alpha games' or kickstarters they expect a return.

Just look at the 'towns' abandonment (alpha game where the developers got bored and took people's money) or the various kickstarters that never get done. Show me a finished product and then Ill decide if Im going to buy. The threat of 'we will charge you more' doesn't work on me. You will charge me less because I won't buy your product. Besides eventually all games get marked down as they age anyway. I am patient and can wait before spending my money.

Here, here! The only reasonable rebuke of Kickstarter that I have seen on the internet ever since KS had blown up.

Personally, I'm still waiting for that Star Citizen game/multi-game/project-thing to conclude so that I have a very fine reason to point fingers and say "Told ya so!"
Title: Re: Wasteland 2!
Post by: MrWiggles on December 18, 2013, 03:45:52 pm
Crowdsourcing never promised to be anymore then that. The issue that folks who do donate to a crowdsource project dont understand that they're donating their money.
Title: Re: Wasteland 2!
Post by: Sergius on December 18, 2013, 03:48:42 pm
PTW. I have the cheapest backer option, so I don't get access to Beta.

I watched this video http://www.youtube.com/watch?v=vzI31lZzYaw for gameplay and some insights. Guy is a bit lame, doesn't bother spending on skills other than fighting :P (and pays dearly for it)
Title: Re: Wasteland 2!
Post by: PrimusRibbus on December 18, 2013, 03:58:17 pm
I dont pay for alpha games. Sell me something when its done. The only kickstarters I pay for are for charities or people doing things for fun (such as Cataclym DDA). Companies love the kickstarter funding source because its free money. In the past companies got funding from 3 sources (I have an MBA, its in the textbooks), your own money, loans, or venture capital investments.

Venture Capital investments require equity in the company which is part ownership. Kickstarter allows vendors to go hat in hand to potential companies and say 'please give us money to make you a game, we will make it uber cool'. This is not an 'investment', its a handout. Wasteland 2 raised several million dollars this way. There isn't any legal obligation for them to spend it wisely or pay appropriate salaries. The owners of the company could pay themselves very large salaries and make mistakes spending the money. The people who 'fund' kickstarters have no write to a refund.

Paying $60 for an 'alpha' game is similiar to kickstarter. You are paying early so that people who do not want to invest their own money, get a loan, or get investors can develop a product on your dime. This is essentially free money.

If they have a marketable product than they can go look for venture capital investors and give up equity in their company. This is typically a last resort, because they are not giving up a fixed percentage. So if the game is a huge success the venture capitalists make more money. Unlike people who pay for 'alpha games' or kickstarters they expect a return.

You're making a HUGE assumption that the creators of these games are even attempting to make a marketable product. Most of the teams on Kickstarter have more in common with artists looking for patrons than entrepreneurs looking for investment.

When it comes to tech startups, the vast majority of VCs are looking for exit plans that end in acquisition (or, very seldomly, IPO). Indie game development is really not an appropriate industry for VC funding, and generally falls short of the revenue and user expectations that interest VC firms. Indie game developers are pretty much limited to Angel Investment, and even then most indie games don't have the sort of financials that mesh well with your average Angel Investor (5 year financials are the SHORTEST I've ever submitted to an AI in a proposal).

Indie game development is apples and oranges to both regular startups and AAA studios. Game development, with perhaps the exception of top AAA development/publishing houses like EA and Blizzard-Activision, is a fairly low revenue, razor thin margin industry, where the majority of products stop bringing in any meaningful revenue within 90 days of their release. I don't know any developer whose motivation was to make a large profit that stayed in indie game development; it's far easier to take that skillset and get a cushy job somewhere else. The indie game developers I've met that are in it for the long haul are there because they want to create art.

Quote
Just look at the 'towns' abandonment (alpha game where the developers got bored and took people's money) or the various kickstarters that never get done. Show me a finished product and then Ill decide if Im going to buy. The threat of 'we will charge you more' doesn't work on me. You will charge me less because I won't buy your product. Besides eventually all games get marked down as they age anyway. I am patient and can wait before spending my money.

Honestly, I'm with you on this. I have no interest in being a patron for artists who may or may not create worthwhile art.

That said, as the video game industry has become increasingly commoditized, there are a fair number of people that are interested in donating towards the development of niche products (for all the perks and window dressing, crowdfunding is still pretty much a donation). I find crowdfunding to be a fascinating twist on a funding model that hasn't been in widespread use for a good century.

At the end of the day, you and I are not Kickstarter's target audience and there's nothing wrong with that. I certainly respect the fact that Kickstarter fits better for other people, though, and I'm thankful for the opportunity to play some of the niche games that would have never been released if not for crowdfunding.
Title: Re: Wasteland 2!
Post by: Sharp on December 18, 2013, 04:21:26 pm
Even for some of the bigger games it's nice if the developers don't have to rely on publishers/investors as they can have a lot of sway in how the game is developed, mainly by rushing it or trying to provide their own artists or other assets which might not be the best for the game, of course on the other hand some publishers can make games better then their original plan with their experience.

Funnily enough UFO: Enemy Unknown (X-COM 1) has the latter and X-COM Apocalypse (XCOM 3) has the former.
Title: Re: Wasteland 2!
Post by: Ultimuh on December 18, 2013, 04:23:07 pm
PTW! ..Because.. Reasons..
Title: Re: Wasteland 2!
Post by: LeoLeonardoIII on December 18, 2013, 05:59:28 pm
Re: kickstarter as patronage for artists

The threshhold pledge system (http://en.wikipedia.org/wiki/Street_performer_protocol), an ancient crowdsourcing model, is basically Kickstarter minus the website, originally intended as a way to avoid problems with theft of intellectual property through unauthorized copying. You might have a noted composer offer to make a song if he gets $10,000 in pledges. The subscribers would get copies but the artist would still own the rights to the work.

In the more modern Street Performer Protocol, the work is released to the public domain.

Either way, the artist is accepting a small payout up front and he knows that no amount of unauthorized copying can prevent him from getting that amount; it's his minimum gross profit. In the SPP it's probably also his end gross profit, because if it's public domain few will buy it from him. If he produces copies and sells them, he competes with everyone else who also sells copies, so his profit margins will be vanishingly small.

//

Anyway, the point of all this is what KS backers have learned to their dismay: you can't trust the slick salesman. You need proof that the artist will create a work you would want to pay for. If the artist is terrible you can expect all his work will be terrible; if the artist is unproven you don't know and the risk isn't worth it. If Mozart says he's gonna make a song you know what you're gonna get is golden. If Joe Pianist says he's gonna make a song you say, "Great, go make it and when I hear it I'll decide if I wanna buy it."

So while KS may originally have been intended as a way to back up-and-coming creators, it's turned cynical because of all the scams and failures and washouts. Now it's for established indies and small companies.
Title: Re: Wasteland 2!
Post by: Meta on December 18, 2013, 06:27:14 pm
Please guys, stay on track.
I want to know whether or not Wasteland 2 is a great game. I don't want to read your general opinions on KS and EA here.
Title: Re: Wasteland 2!
Post by: MrWiggles on December 18, 2013, 06:54:43 pm
You know, EA does not get enough credit for all the work they do with Indie game devs.
Title: Re: Wasteland 2!
Post by: nenjin on December 18, 2013, 07:14:46 pm
In this case I believe he was referring to Early Access.
Title: Re: Wasteland 2!
Post by: LeoLeonardoIII on December 18, 2013, 08:11:15 pm
You know, EA does not get enough credit for all the word they do with Indie game devs.
Is ... is this like saying the Mafia doesn't get enough credit for the work they do with small local businesses?
Title: Re: Wasteland 2!
Post by: MrWiggles on December 18, 2013, 09:07:21 pm
You know, EA does not get enough credit for all the word they do with Indie game devs.
Is ... is this like saying the Mafia doesn't get enough credit for the work they do with small local businesses?
No.

The EA Partner Program is fantastic. Lots of great games have got the resources and or money they need.
Title: Re: Wasteland 2!
Post by: kcwong on December 19, 2013, 12:15:53 am
Will get this on GoG. Even if it costs more than Steam. I dislike DRMs in any form, and would even pay a little extra to get rid of them.

As far as I can tell Wasteland 2 isn't using Steamworks.  Given that the only restriction is having to download it from Steam's servers, how exactly is GoG any different?

There was a time when the type of DRM used (disc check? install limit? E.T. phone home?) wasn't openly declared. I had to search for the developer's/publisher's statement on which kind was used.

Then there's the problem of accuracy of such statements. It cannot be from an outsider, must be the developer/publisher. And even that might change... e.g. early on the developer may want no DRM, but later they wanted to make use of SteamWorks to save some development effort. In that case I must look for statements after release where it's all settled.

If I buy from GoG, then it's crystal clear that I won't get any DRM. Plus, I like GoG and will always give them business over Steam. And then Steam over Origin/UPlay.
Title: Re: Wasteland 2!
Post by: MrWiggles on December 19, 2013, 12:33:05 am
Will get this on GoG. Even if it costs more than Steam. I dislike DRMs in any form, and would even pay a little extra to get rid of them.

As far as I can tell Wasteland 2 isn't using Steamworks.  Given that the only restriction is having to download it from Steam's servers, how exactly is GoG any different?

There was a time when the type of DRM used (disc check? install limit? E.T. phone home?) wasn't openly declared. I had to search for the developer's/publisher's statement on which kind was used.

Then there's the problem of accuracy of such statements. It cannot be from an outsider, must be the developer/publisher. And even that might change... e.g. early on the developer may want no DRM, but later they wanted to make use of SteamWorks to save some development effort. In that case I must look for statements after release where it's all settled.

If I buy from GoG, then it's crystal clear that I won't get any DRM. Plus, I like GoG and will always give them business over Steam. And then Steam over Origin/UPlay.
Pretty sure gog is owned by EA or has deep ties with EA & Origin.
Title: Re: Wasteland 2!
Post by: ductape on December 19, 2013, 02:00:04 am
this thread needs more talk about the game itself. I am actually very curious how it is, can anyone illuminate on that?
Title: Re: Wasteland 2!
Post by: scriver on December 19, 2013, 02:31:56 am
Will get this on GoG. Even if it costs more than Steam. I dislike DRMs in any form, and would even pay a little extra to get rid of them.

As far as I can tell Wasteland 2 isn't using Steamworks.  Given that the only restriction is having to download it from Steam's servers, how exactly is GoG any different?

There was a time when the type of DRM used (disc check? install limit? E.T. phone home?) wasn't openly declared. I had to search for the developer's/publisher's statement on which kind was used.

Then there's the problem of accuracy of such statements. It cannot be from an outsider, must be the developer/publisher. And even that might change... e.g. early on the developer may want no DRM, but later they wanted to make use of SteamWorks to save some development effort. In that case I must look for statements after release where it's all settled.

If I buy from GoG, then it's crystal clear that I won't get any DRM. Plus, I like GoG and will always give them business over Steam. And then Steam over Origin/UPlay.
Pretty sure gog is owned by EA or has deep ties with EA & Origin.

GoG is owned by (or is a sister company of) CDProject, the polish guys who make the Witcher games.
Title: Re: Wasteland 2!
Post by: ductape on December 19, 2013, 02:47:38 am
OP just lock this, it's a lost cause.
Title: Re: Wasteland 2!
Post by: Sergius on December 19, 2013, 11:42:32 am
I'm definitely looking forward to get my KSed copy. I was pondering whether getting a free demo of the beta but I don't feel like getting 4 gigabytes of stuff that's going to be obsoleted every so often.

So I'm just going to have to wait for release. But it looks kickass. I like pretty much everything about it, however it could use more Bloody Pulp animations. Like disintegration by energy pistol or your head asplode or something.

It does feel very Wastelandsy. I've played thru the original WL so many times, what's not to love.

Now, let's talk more Wasteland.
Title: Re: Wasteland 2!
Post by: nenjin on December 19, 2013, 12:32:37 pm
Here's RPS' impression: http://www.rockpapershotgun.com/2013/12/19/wasteland-2-preview/#more-181561

TLDR: Game is promising, but it runs like an alpha right now, not a beta. Really, really poor frame rates, bad quest logic, corrupted saves. Does not sound like something people should run out to try, unless they're seriously interested in being a tester.
Title: Re: Wasteland 2!
Post by: Mephansteras on December 19, 2013, 12:43:54 pm
Ah, good. Current problems aside, it sounds like whenever the game is actually done and I get to play it it'll be what I was hoping for.
Title: Re: Wasteland 2!
Post by: LeoLeonardoIII on December 19, 2013, 02:07:05 pm
Hopefully there's more than one place to use a rope (I'm lookin at you Fallout 2).
Title: Re: Wasteland 2!
Post by: Zangi on September 18, 2014, 09:26:24 pm
Arise...  arise from your tomb!  Be free to bring ruin upon the interwebz!

Apparently this is finally coming out, tomorrow.
Title: Re: Wasteland 2!
Post by: Knave on September 18, 2014, 09:40:17 pm
Wow! This won't be the first kickstarter I received, but it was definitely the first I backed!
I've been waiting patiently for quite a while to try the finished product (managed to avoid the temptation of the beta), so as not to spoil myself.
Hopefully it's relatively bug free. :)
Title: Re: Wasteland 2!
Post by: Sergius on September 18, 2014, 10:20:03 pm
Oh cool, after doing half of the campaign for the 3rd time, finally my saved games aren't going to get wiped out :P
Title: Re: Wasteland 2!
Post by: Sartain on September 19, 2014, 02:54:14 am
I'm almost too afraid to play this. I backed it and I really want it to be great, but the whole character creation was just so bad.
I think I need to just roll randoms and get into the game itself before the character creation sucks the motivation out of me.
Title: Re: Wasteland 2!
Post by: Majestic7 on September 19, 2014, 03:39:07 am
Yeah, this is one of those games I'm scared to play, because I want to like too much already. Yet I'm afraid of a disappointment on the level of Master of Orion 3. I guess I'll keep playing Dead State beta a little longer while they patch Wasteland some more.
Title: Re: Wasteland 2!
Post by: Sergius on September 19, 2014, 10:46:13 am
The best way to build a character is to focus on one weapon, then save some points for when you need that extra Lockpicking or safecracking point, and just try to split those very important skills among the whole party.

Too bad it's a bit metagamey tho, it would be nicer if you had enough points to have redundancy of skills.
But in the first Wasteland you also weren't supposed to buy Safecracking for more than one guy.
Title: Re: Wasteland 2!
Post by: nenjin on September 19, 2014, 11:06:50 am
Been waiting on this and wanting it for a while....but I'd like to here some release version reviews.
Title: Re: Wasteland 2!
Post by: guessingo on September 19, 2014, 06:51:48 pm
I googled this but didnt find a straight answer. How moddable is this?
Title: Re: Wasteland 2!
Post by: Sergius on September 19, 2014, 08:10:11 pm
There will be a modding kit "sometime after release".

No idea how moddable, I assume you can make maps and events and stuff since they're probably using some sort of modding themselves to do it (or just straight up Unity scripting?), the devs have sorta compared it with Bethesda's modding kit but we can only hope.
Title: Re: Wasteland 2!
Post by: Sartain on September 20, 2014, 12:04:06 pm
Alright so I finally rolled a not-completely-retarded team (both skill and appearance-wise) and played the first mission, the Radio Tower. I quickly grew very fond of the atmosphere and the quick, dirty and lethal combat system. Once you remember that this is supposed to be a modern version of the old Gold Box games and similar you really start to get into it.

On a side-note, I am wondering why the stockings, garters and panties leg is males only...  ???
Title: Re: Wasteland 2!
Post by: Bouchart on September 20, 2014, 12:48:13 pm
Does anyone know if this game has broken toasters?
Title: Re: Wasteland 2!
Post by: Neonivek on September 20, 2014, 12:55:54 pm
Alright so I finally rolled a not-completely-retarded team (both skill and appearance-wise) and played the first mission, the Radio Tower. I quickly grew very fond of the atmosphere and the quick, dirty and lethal combat system. Once you remember that this is supposed to be a modern version of the old Gold Box games and similar you really start to get into it.

On a side-note, I am wondering why the stockings, garters and panties leg is males only...  ???

Because... *No Inane don't make a joke on changes in gaming culture and media in general when it pertains to gender politics!*

It is possible that they are based on the ones meant to keep your socks up.
Title: Re: Wasteland 2!
Post by: Ivan Issaccs on September 20, 2014, 01:06:28 pm
Does anyone know if this game has broken toasters?

Not only does it have them, toaster repair is a skill on par with surgery and mechanical engineering.
Title: Re: Wasteland 2!
Post by: Sartain on September 20, 2014, 02:28:00 pm
It is possible that they are based on the ones meant to keep your socks up.

They're quite stripperific so I doubt they're meant as a male model
Title: Re: Wasteland 2!
Post by: Neonivek on September 20, 2014, 02:29:26 pm
It is possible that they are based on the ones meant to keep your socks up.

They're quite stripperific so I doubt they're meant as a male model

You wear them under your clothes XD
Title: Re: Wasteland 2!
Post by: Sartain on September 20, 2014, 03:04:16 pm
It is possible that they are based on the ones meant to keep your socks up.

They're quite stripperific so I doubt they're meant as a male model

You wear them under your clothes XD

Not in this game, apparently :)
Title: Re: Wasteland 2!
Post by: Neonivek on September 20, 2014, 04:16:22 pm
It is possible that they are based on the ones meant to keep your socks up.

They're quite stripperific so I doubt they're meant as a male model

You wear them under your clothes XD

Not in this game, apparently :)

Why, happy birthday Mr. President
Title: Re: Wasteland 2!
Post by: Cthulhu on September 20, 2014, 05:36:32 pm
Oh man.  Character creation murders me when I only have one guy to make.  Four?

Four?!

I'm never gonna actually play this game.

Starting off with a wisecracking leader named Tex Steele, a massive native warrior named Brick Slamrock, a sniper named Venom Nightstar, and a russian scientist, Vasiliy.

What'll I make next?  Who fucking knows.  Cowboys.
Title: Re: Wasteland 2!
Post by: umiman on September 20, 2014, 11:42:21 pm
I've played this about 5 hours.

I'm pretty sure I'm still kinda in the tutorial.

Hmm... I'm not sure what to say.

I really like the atmosphere and the ridiculous amount of text and fluff. However, I think the character models and options are so shit.

I really like the sheer number of stats. However, I really despise how they make it so hard to figure out what the current situation needs. Am I supposed to brute force this guy? No. First aid? Computer science? Oh, it's outdoorsman. To figure this out you need to select the person with the skill, activate the skill, and highlight the thing and it'll tell you whether it's possible. Was it so hard to implement a right-click menu showing a list of options?

I enjoy the combat and how many different options there are. It's fluid and splatterific. However, the UI is so freaking garbage it's like a monkey designed it. Why does left click and right click change depending on what you're trying to do? Right click is move most of the time, except when you're trying to pick something up. Then it's left click. Here's a timed puzzle. Make sure to run your entire group through it as fast as possible. Oh, when you need to solve each part of it, make sure to select the individual capable of the task, click on the duty, and click on the target. Make sure you're using the correct type of click by the way. It's left click for selecting and right click for moving, except when you're interacting with something then it's the opposite. OOOH you forgot to unselect your whole group now everyone just shot the door and switched weapons. Sorry.

Seriously, even Fallout 1's UI was way better than this. At least you could move around your party's order and set movement formations so you don't look like a group of retards hugging each other. It's so stupid because when you aggro a group of enemies you're always clumped up unless you manually move everyone around and hope they don't get detected. It's not like you can tell that you're going to get detected either. I even ran through a group of enemies once because I thought they were docile (they were mutant rabbits) but when I walked past two of them suddenly they aggroed. WHY!? I was standing right next to them the whole time with no problems. You can crouch, but if you want to walk you have to stand up, then crouch again. It's shit like this. All these tiny things make you want to throw this game out the window.

AAAARGH. The UI is so freaking terrible. I say this even as a massive lover of the old Fallout games and all those brutal old school RPGs.

I'll probably wait a few days and try again to see if maybe it was just needing to get used to it. My first impressions are not very good though. It's quite likely that I'm just tilted from all the rage and am not looking at this objectively.
Title: Re: Wasteland 2!
Post by: Biowraith on September 21, 2014, 03:17:19 am
I'll probably wait a few days and try again to see if maybe it was just needing to get used to it.
For what it's worth, at 23 hours played I've found myself to have more or less gotten used to it.  It's definitely counter-intuitive and a bit clunky, and if I go play another similar game for a bit I have to re-learn somewhat when I return, but generally I'm not noticing it anymore.  Hopefully that'll be the case for others too.

The one bit that does still trip me up is switching from squad control to individual control - I often either forget, or think I've clicked the button but it hasn't registered, meaning when I initiate combat what was meant to be one sniper taking a shot ends up my whole party opening fire.

And I *really* wish the party would automatically stop moving when your character(s) detects a land mine for the first time.
Title: Re: Wasteland 2!
Post by: Mictlantecuhtli on September 21, 2014, 06:43:57 am
Oh man.  Character creation murders me when I only have one guy to make.  Four?

Four?!

I'm never gonna actually play this game.

Starting off with a wisecracking leader named Tex Steele, a massive native warrior named Brick Slamrock, a sniper named Venom Nightstar, and a russian scientist, Vasiliy.

What'll I make next?  Who fucking knows.  Cowboys.

You could also press RANDOMIZE and become the lord of the irradiated Arizona strip clubs
(http://files.myfrogbag.com/bsvylf/silk.png)
Coincidentally he's my biggest badass, slickest tongue, and snarkiest fellow all in one. Don't question a man in a thong? He came to the desert with a plan


I love this game so far. It's absolutely been worth the wait and money, just been binge playing it since it downloaded.



Hint: Have all characters begin with a ranged weapon skill. They'll spawn with that weapon. I think energy is OP, but it has nothing on assault rifles.
Title: Re: Wasteland 2!
Post by: Kaje on September 21, 2014, 09:56:11 am
Why doesn't the equipped clothing seem to have any effect on the character model in that picture? Have you set them to hide somehow, or have the developers been lazy?
Title: Re: Wasteland 2!
Post by: Sartain on September 21, 2014, 12:15:24 pm
Why doesn't the equipped clothing seem to have any effect on the character model in that picture? Have you set them to hide somehow, or have the developers been lazy?

The customization is outright horrible. For character portraits you can either use the ones that come with the game and have to settle for not being able to make the avatar resemble the picture in any way (and also experience that NPCs are using your images) or you can make a snapshot of the character at the time of character creation which is not editable later.
The customization is really, really bad but other than that it's a good game.
Title: Re: Wasteland 2!
Post by: Retropunch on September 21, 2014, 01:56:12 pm
Just wondering if anyone knows how/if this plays on low-end systems? I've got a pretty terrible laptop (which is below the min. required specs) but I can usually force through any not-too-graphically intensive game which doesn't need a steady frame rate. Any thoughts?
Title: Re: Wasteland 2!
Post by: Sartain on September 21, 2014, 02:02:24 pm
Just wondering if anyone knows how/if this plays on low-end systems? I've got a pretty terrible laptop (which is below the min. required specs) but I can usually force through any not-too-graphically intensive game which doesn't need a steady frame rate. Any thoughts?

It seems pretty poorly optimized, it ran sluggish on my desktop until I fiddled with the shadow settings.
Title: Re: Wasteland 2!
Post by: Biowraith on September 21, 2014, 04:07:56 pm
Why doesn't the equipped clothing seem to have any effect on the character model in that picture? Have you set them to hide somehow, or have the developers been lazy?
It's deceptive in that the icons for clothing in your inventory don't reflect what they actually look like - there's one icon for all torso clothing, one for all leg clothing, etc.  Swapping clothing will update the character model, you just can't really tell how until you actually equip it (well you can get a rough idea from the item's name I guess).
Title: Re: Wasteland 2!
Post by: Kaje on September 22, 2014, 06:01:47 am
Why doesn't the equipped clothing seem to have any effect on the character model in that picture? Have you set them to hide somehow, or have the developers been lazy?
It's deceptive in that the icons for clothing in your inventory don't reflect what they actually look like - there's one icon for all torso clothing, one for all leg clothing, etc.  Swapping clothing will update the character model, you just can't really tell how until you actually equip it (well you can get a rough idea from the item's name I guess).

Thanks, Biowraith! That makes sense :)
Title: Re: Wasteland 2!
Post by: Biowraith on September 22, 2014, 06:14:37 am
And on a related mildly amusing and sorta spoilerish note, I just discovered that...

Spoiler (click to show/hide)
Title: Re: Wasteland 2!
Post by: guessingo on September 22, 2014, 07:03:12 am
I've played this about 5 hours.

I'm pretty sure I'm still kinda in the tutorial.

Hmm... I'm not sure what to say.

I really like the atmosphere and the ridiculous amount of text and fluff. However, I think the character models and options are so shit.

I really like the sheer number of stats. However, I really despise how they make it so hard to figure out what the current situation needs. Am I supposed to brute force this guy? No. First aid? Computer science? Oh, it's outdoorsman. To figure this out you need to select the person with the skill, activate the skill, and highlight the thing and it'll tell you whether it's possible. Was it so hard to implement a right-click menu showing a list of options?

I enjoy the combat and how many different options there are. It's fluid and splatterific. However, the UI is so freaking garbage it's like a monkey designed it. Why does left click and right click change depending on what you're trying to do? Right click is move most of the time, except when you're trying to pick something up. Then it's left click. Here's a timed puzzle. Make sure to run your entire group through it as fast as possible. Oh, when you need to solve each part of it, make sure to select the individual capable of the task, click on the duty, and click on the target. Make sure you're using the correct type of click by the way. It's left click for selecting and right click for moving, except when you're interacting with something then it's the opposite. OOOH you forgot to unselect your whole group now everyone just shot the door and switched weapons. Sorry.

Seriously, even Fallout 1's UI was way better than this. At least you could move around your party's order and set movement formations so you don't look like a group of retards hugging each other. It's so stupid because when you aggro a group of enemies you're always clumped up unless you manually move everyone around and hope they don't get detected. It's not like you can tell that you're going to get detected either. I even ran through a group of enemies once because I thought they were docile (they were mutant rabbits) but when I walked past two of them suddenly they aggroed. WHY!? I was standing right next to them the whole time with no problems. You can crouch, but if you want to walk you have to stand up, then crouch again. It's shit like this. All these tiny things make you want to throw this game out the window.

AAAARGH. The UI is so freaking terrible. I say this even as a massive lover of the old Fallout games and all those brutal old school RPGs.

I'll probably wait a few days and try again to see if maybe it was just needing to get used to it. My first impressions are not very good though. It's quite likely that I'm just tilted from all the rage and am not looking at this objectively.

This review tells me to wait for the modkit and for a community patch for this. The modkit sometime after release does not sound too promising. Its more of a lets get your money first and thanks for the development funds.. We may do this later. With the way the world map is set up and combat it looks like something modders could really get into it.
Title: Re: Wasteland 2!
Post by: Sartain on September 22, 2014, 10:09:08 am
While I certainly won't praise the UI for being particularly good, I don't actually think it's that bad. Although yes, the interchangeable left-click/Right-click is very annoying.
Title: Re: Wasteland 2!
Post by: Mictlantecuhtli on September 22, 2014, 10:39:46 am
I'm sorry to say umiman's 'review' isn't much of a review. It's a great game. If you actually have about 5 seconds to look at the UI you might actually have fun playing it. The game is nearly bug free, the combat is solid, the plot is good and quite long. Anyone saying this isn't a solid game is horribly wrong.

Seriously. Three paragraphs whining about left click right click. That's like calling a review of DF that only rages about the UI a review. While it ignores the rest of the game itself.

I'd also like to mention if you've ever played squad based turn based strategy in the last ten years, Wasteland 2 is a very streamlined and easy to play version of it. Go ahead. Play Wasteland 2 and tell me it isn't much easier and fun to play then a new JA, the 7.62 games, any tactical squad based game.. It's unfortunate that the squad-based top-down genre consists of shitty UI, but Wasteland 2 has streamlined this system. And if two mouse clicks changing in functionality that is highlighted on the screen due to it being context based is enough to ruin a game for you.. well... Sorry.

Anyone who says this isn't a solid well made *modern* cRPG is just objectively wrong. I've already sunk 12 hours into it and I don't think I'm halfway done.
Title: Re: Wasteland 2!
Post by: Retropunch on September 22, 2014, 11:29:12 am
I'm sorry to say umiman's 'review' isn't much of a review. It's a great game. If you actually have about 5 seconds to look at the UI you might actually have fun playing it. The game is nearly bug free, the combat is solid, the plot is good and quite long. Anyone saying this isn't a solid game is horribly wrong.

Seriously. Three paragraphs whining about left click right click. That's like calling a review of DF that only rages about the UI a review. While it ignores the rest of the game itself.

I'd also like to mention if you've ever played squad based turn based strategy in the last ten years, Wasteland 2 is a very streamlined and easy to play version of it. Go ahead. Play Wasteland 2 and tell me it isn't much easier and fun to play then a new JA, the 7.62 games, any tactical squad based game.. It's unfortunate that the squad-based top-down genre consists of shitty UI, but Wasteland 2 has streamlined this system. And if two mouse clicks changing in functionality that is highlighted on the screen due to it being context based is enough to ruin a game for you.. well... Sorry.

Anyone who says this isn't a solid well made *modern* cRPG is just objectively wrong. I've already sunk 12 hours into it and I don't think I'm halfway done.

The whole thing about UI is, its supposed to be intuitive and if it's difficult/clumsy it can and will mar the experience for a lot of people. That's PRECISELY what happens in at least 50% of all DF reviews, because it's the biggest problem for them. This is amplified for users that perhaps aren't quite as used to tricky/tactical game UIs.

Now Umiman did also point out some things he really liked, and the fact that he just pointed out the UI as a bad thing shows that there weren't any other huge flaws. Basically, his review was 'If UI is something you struggle with/annoys you a lot, you'll find this a bit hard going, but other wise it's great' - which I think is a pretty good review.
Title: Re: Wasteland 2!
Post by: Mictlantecuhtli on September 22, 2014, 11:31:18 am
You use left click and right click. The menu is easy to understand, information is displayed, functionality is in and streamlined. Using crouch for no reason and getting into combats you aren't paying attention for isn't a fault of the UI in any mean. I'm seriously struggling to take the UI complaints seriously as this is the most minimalistic and easy to use cRPG UI you'll ever see.
Title: Re: Wasteland 2!
Post by: umiman on September 22, 2014, 01:28:13 pm
As I promised, I waited awhile then gave this game another shot. So here's more impressions.

The UI is still ridiculous, but I think I've gone off on that enough already. I've gotten used to it somewhat but it still does crazy things like sometimes you have Person A selected but all your commands affect person B. I still despise the absolute lack of being able to change your party's formation and the inverted mouse buttons too.

Being able to have 6 party members is pretty sweet. However, I don't understand why they're following me sometimes. You don't have any option to speak to them after they join you so it can get a bit odd. A somewhat non-spoilery example would be the boss lady you take along with you at the start of the game. She's one of the highest ranked Rangers and is tagging along with you to find the killer of her love. However, once you've done that she still follows you. I can see why she might do this, but she never says anything about it. She does have stuff to say about various situations so it's not like she's a mute doll, just it's a bit curious why you can't speak to your own companions. However, protip, save up your skill points on your main party members until you absolutely have to spend them. There's no reason to invest points into computer science when you get someone who basically has it maxed.

I really like the Fallouty open nature of the map while being constrained by the water system and radiation. There's lots to explore and you have to balance out the risks. I accidentally ran into a bunch of super killer death robots that could jump across the map and slice my team members in half. It was very entertaining because at that point I was still having trouble killing honey badgers. I like that kind of thing, since it makes sense that the world doesn't cater exclusively to your whims.

The customization still kinda irks me. All the weapons have their own custom models and if you equip two weapons, the other one will be slung across the back or put at the side and you can actually see them. However, all the armour doesn't show up. Whyyyyyy? I also managed to recruit a young "samurai" character but his in-game model is an old man. It's so immersion-breaking.

There are so many easter eggs in this game it's kinda crazy. It's like they had some guy who's sole purpose was to put in easter eggs.

Rocket launchers are awesome. Except against killer death robots. Then it'll just annoy them.

There's a lot of radio banter that isn't related to you once you get past the super long tutorial, which I think is great. It shows that the world can function perfectly fine without you. You can listen to other ranger squads doing their thing, raiders, all that kind of stuff. I like it. The whole radio system is great, especially since they're fully voiced.

I noticed a number of bugs still persisting, especially related to quests. Mostly things like uncompletable quests or missing items / events. It's a bit "Elder Scrolls at launch".

I really love how other rangers acknowledge what I've been doing in the wastes. It makes me feel like my actions have been noticed. Also, wear a choker when you meet your boss. It's amusing.

The main plotline isn't particularly spectacular. I already know what's going to happen, as probably will everyone playing this. There's quite a number of side things to do though, so it's not too bad. Not every game needs a vast and complex main story.

That's honestly about it.


tl;dr: It's pretty nice past the horrendous UI and a few bugs. Customization sucks.
Title: Re: Wasteland 2!
Post by: Parsely on September 22, 2014, 02:30:35 pm
PTW
Title: Re: Wasteland 2!
Post by: pisskop on September 22, 2014, 02:36:42 pm
OMG how did I not know of a wasteland 2? red rider wagons and mutant bunnies wheelchair ladies and omg.  gonna be a replaceable ranger aye

I mean ptw.
Title: Re: Wasteland 2!
Post by: Retropunch on September 22, 2014, 02:43:14 pm
Just thought I'd chime in (as I know there are other low end users here) and say that I bit the bullet and got it, and it runs just about ok on my 1.4ghz toshiba with an E1 vision AMD graphics card. I've got everything on low/fast and am playing in windows 1768x992 mode.

It's a bit sluggish at times and looks obviously rubbish, but other than the very lengthy loading screens its certainly playable. I'm sure I could drop the res further if I needed too, but the loading screens do make it tiresome. I'm hoping that as the areas get larger/more stuff to do it'll stop feeling like I'm loading quite as many times.

All in all, probably better not to get it on a low end system as I imagine that if I start running into bugs/having to reload a lot it'll kinda push it from 'sorta quirky' to 'annoying as hell'.
Title: Re: Wasteland 2!
Post by: Sartain on September 22, 2014, 05:04:40 pm
Okay, I encountered a rather annoying feature of the game. I've finished the two initial missions
Spoiler (click to show/hide)
and headed off to a third area, which seemed to be "skipping ahead" in terms of narrative structure. So I turned back and went to Rail Nomad Camp after visiting the citadel. Now here comes the annoying part: So far, I have had 0 luck typing keywords manually in conversations. Even the obvious ones seemed to not be registered. So I basically wrote using the text input in dialogues off as unnecessary but apparently, resolving the conflict at the Rail Nomad Camp optimally require you use the text parser, even if the game hasn't used it at all up to that point.
Title: Re: Wasteland 2!
Post by: Zangi on September 22, 2014, 11:52:05 pm
Well, with my first group of 1 trick noobs, I have failed horribly at ammo management.  Pretty much missing way too many attacks with the expensive ammo.  Then there is the fact that I have 2 melee only units.  They would be great, except for the fact that they miss a lot at their level also... and I'm encountering things that explode on death.  There are a lot of things to fight.  I simply do not have the ammo to fight em all.... much less afford it.

This is on Ranger/Supreme Jerk difficulty.  (I think I started with Supreme Jerk and just dialed it down, but no ammo is still a problem.)

Party:
10 Charm - Assault Rifle/Leader
10 Int - Sniper
10 Luck - Brawler (Int became a dump stat...)  Lucky sum-o-a-bitch though.  Avoided a lot of hits and stuff.
10 Awareness - Blade User

I've played with the character creator/new game a few more times.   Mostly tried it with Ranger difficulty.  You want at bare minimum... 10-11 Combat Initiative at that difficulty.  (Almost everyone are still faster then you, but you won't be sucking their dust trails with that.)

Just tried Rookie difficulty.  It is babies.  Literally.  You can probably play with a whole party of Charm/Luck/Int guys... Cause all your enemies have soft skin and hit like babies.  Plus you regen HP while traveling on overworld.
Take for example the first 'mini-boss' you face.  Literally able to eat a full health raw recruit's face off and takes a few dozen bullets on supreme jerk, while exploiting its AI, the terrain and Angela.  In Rookie difficulty, down for the count before the first round is even over.
Title: Re: Wasteland 2!
Post by: umiman on September 23, 2014, 12:45:12 am
I too noticed accuracy being garbage so here's stuff I found to help:

1. Get that leadership perk. Get lots of it. It gives a pretty massive accuracy boost to your whole team.
2. Put scopes on all your guns. If you ran out of scopes, break down any guns that can give you scopes. Weaponsmithing is very useful because of this.
3. Animal whisperers can get certain animals which buff your base stats. Cows, goats, rats, etc.
4. Don't bother giving weapons that your teammembers can't use. They'll just miss all the time.

By the way, my sniper is a nun. Here's her portrait.

(http://i.imgur.com/HeFbZBy.png)

She basically carries my team. Kills off half the enemy before they even get close to me due to all her boosts to range and accuracy.
Title: Re: Wasteland 2!
Post by: Zangi on September 23, 2014, 12:53:56 am
Actually, I did have that leadership perk in my first run through, on supreme jerk.  Its just the fact that I was totally new(unoptimized), coupled with all the missing and the fact that I need to spend more bullets to kill things... well, it spirals down pretty hard to empty.

Title: Re: Wasteland 2!
Post by: umiman on September 23, 2014, 05:04:55 am
Ran into another ridiculous bug.

A follower named Takayuki joined me after I saved his mother waaay back at the start of the game. Suddenly now the game randomly decided to flag it as if I killed the miners and his mother instead. So not only does this Follower refuse to follow me any more (while holding all my RPGs and explosives) but all those miners I saved now hate me because I killed them.

Sigh...

I managed to solve the Rail Nomads questline without resorting to text input. Maybe Sartain ran into a bug as well that required him to use it.
Title: Re: Wasteland 2!
Post by: Propman on September 23, 2014, 05:21:34 am
Having recently bought this fine gem of a game today, my first few adventures consisted of:

Trying to roll a single ranger at standard difficulty. Poor Sombrero John was eaten alive by the toad. There probably IS a build that allows you to solo the game at a lower difficulty, but suffice to say, it's not a high charisma/toaster repair build.

Rolled up an actual party next time: One meathead melee with 10 strength and agility but no intelligence to speak of, as well as three identical goons (in true X-COM style) wielding knives with 10/10 agility and Coordination. Things went swell until accumulated damage from the toad caused one of the goons to bleed out, and since none of the party had medical skills, not much we could do despite having a ridiculous amount of supplies. Game sort of ended when everyone but the leader bled to death, and said leader was broke due to poor money management. I like to think that he decided to screw being a ranger and went back to the life of a raider.

Roll a similar party, replace the meathead with a Mormon cleric, as well as individualize the goons' special skills. Doing much better so far: goons slice apart raiders usually before they attack, and the medic keeps them from bleeding to death. I know not having a dedicated ranged unit is going to bite me later, but for now, trying to build up a stable money base and outfit my rangers.

Customization could use work. Wonder how well this game supports mods.
Title: Re: Wasteland 2!
Post by: Sartain on September 23, 2014, 06:11:37 am
Ran into another ridiculous bug.

A follower named Takayuki joined me after I saved his mother waaay back at the start of the game. Suddenly now the game randomly decided to flag it as if I killed the miners and his mother instead. So not only does this Follower refuse to follow me any more (while holding all my RPGs and explosives) but all those miners I saved now hate me because I killed them.

Sigh...

I managed to solve the Rail Nomads questline without resorting to text input. Maybe Sartain ran into a bug as well that required him to use it.
I'm curious how exactly you solved it. It has several solutions. Of course there's an alternative to text input which is clicking the word you have to input directly when it appears in the dialogue. It never appears as an option in your choices though.
Title: Re: Wasteland 2!
Post by: Zangi on September 23, 2014, 10:16:48 am
Trying to roll a single ranger at standard difficulty. Poor Sombrero John was eaten alive by the toad. There probably IS a build that allows you to solo the game at a lower difficulty, but suffice to say, it's not a high charisma/toaster repair build.

Game was balanced so that you will need more then 1 character.  Plus, there is at least 1 section of the game, where you need to leave 1 character behind to do stuff.
Well, you could play lone ranger +companions.  Rather then the lonesome ranger.  If you insist on lonesome ranger, do Rookie difficulty and just pick up a companion when you need one.  (Though, you can still collect what you can and dismiss em, they'll show up at base.)
I'm settling on doing 2 non-optimized rangers +companions run on Seasoned difficulty.  Still is easier to keep my people alive then 4 semi-optimized rangers +companions in Ranger difficulty actually. 

Title: Re: Wasteland 2!
Post by: Neonivek on September 23, 2014, 10:28:56 am
The only game that did that sort or rearrangement of numbers where I felt like the increased difficulty actually changed gameplay (as in you had to change your play style)

Was in Freedom Force (it was actually quite... considerable going from normal to hard)... Enemies you used to deal with, with one hit kills actually required some set up... and enemies had more knockback power too and could dance around you quite easily if you didn't plan accordingly.

I somehow doubt Wasteland 2 is the exception.
Title: Re: Wasteland 2!
Post by: Zangi on September 23, 2014, 10:39:03 am
*Shrug*   Longer battles that are more deadly to you.  Makes a difference between haphazardly moving your all melee team into the fray or to hang back behind cover/maneuver for flanking/getting in the face of a sniper/rifleman... while counting the bullets/medpacks you got on hand. 

Though, I have not really bothered to test it.  The difficulties may change enemy Action Point and Combat Initiative.


EDIT: The counting bullets thing is probably more in line with supreme jerk difficulty...  You could end up having to count medpacks in ranger difficulty if you are not careful enough.
Title: Re: Wasteland 2!
Post by: Neonivek on September 23, 2014, 10:41:10 am
Is it more fun at least?

Cause one of the reasons I never increase difficulty in, lets say, Skyrim is because the game doesn't get more fun with increased difficulty... just more tedius.

I don't know why Doom changed level layouts with more difficulty and everyone else has forgotten about this ever since...

Is Wasteland more fun at higher difficulties or just more tedious is really what I am asking... Since it could go either way.
Title: Re: Wasteland 2!
Post by: Zangi on September 23, 2014, 10:53:25 am
Meh, I'm more of a do everything kinda person I guess.  ...  Hmm...  if I think about it, tedious combat does not come to mind. 
My hang-up is probably the fact that I need to choose between combat or do other stats on higher difficulties.  Hence, seasoned with 2 of my own unoptimized rangers.  Rather then 4 combat rangers in a higher difficulty.

EDIT: Well, it is also so I could fit more companions into the party... for their dialogue.
Title: Re: Wasteland 2!
Post by: Sartain on September 23, 2014, 11:10:07 am
I'm playing on the "just above Rookie" (forgot the name) difficulty and I feel it's a good fit. Not too challenging since I'm not exceptionally hardcore at games like this, but the large battles do provide some challenge. I'm not really feeling much of a resource drain yet, though, but still haven't progressed much past the first areas.
Title: Re: Wasteland 2!
Post by: umiman on September 23, 2014, 12:20:29 pm
I'm curious how exactly you solved it. It has several solutions. Of course there's an alternative to text input which is clicking the word you have to input directly when it appears in the dialogue. It never appears as an option in your choices though.

This is what I did:

Spoiler (click to show/hide)

My guy has 7 Charisma and 6 smart ass, 2 hard ass, and 2 kiss ass.
Title: Re: Wasteland 2!
Post by: Vortex Rikers on September 23, 2014, 02:49:07 pm
I haven't read the entire thread for fear of spoilers and such, but after a solid 20 or so hours I just want to state that this game gives me a stiffy harder than Divinity: Original Sin, which is also excellent.

After so many old dudes have lost their touch it's incredibly refreshing to see Brian Fargo and his team still have what it takes to make a brilliant game. If anything I'm now pumped up for Torment: Tides of Numenera as it's being done by the same guys.

Only gripe is I wish melee was more viable, make a proper team and grind just a little bit on random encounters and ammo won't be an issue even on Supreme Jerk difficulty.
Title: Re: Wasteland 2!
Post by: Biowraith on September 23, 2014, 02:59:48 pm
I'm not sure which I'd choose between this and Divinity: Original Sin.  I'm sure glad I don't have to though.  Already I think this is is my favourite year for new PC games for quite some time and by a fairly large margin, and it's still not done yet - we may well get Pillars of Eternity before the year's up and hopefully it'll be to a similar calibre.
Title: Re: Wasteland 2!
Post by: umiman on September 23, 2014, 03:00:36 pm
I figured out why Takayuki thinks that I killed all the miners. It's because he was hit by friendly fire at one point and that seems to have set off the flag.

So anyone who has him, don't hit him with friendly fire.
Title: Re: Wasteland 2!
Post by: Sartain on September 23, 2014, 05:00:19 pm
I'm curious how exactly you solved it. It has several solutions. Of course there's an alternative to text input which is clicking the word you have to input directly when it appears in the dialogue. It never appears as an option in your choices though.

This is what I did:

Spoiler (click to show/hide)

My guy has 7 Charisma and 6 smart ass, 2 hard ass, and 2 kiss ass.

Spoiler (click to show/hide)
Title: Re: Wasteland 2!
Post by: Zangi on September 23, 2014, 10:51:16 pm
Fun tip: Avoid the heck out of Bergin if you freed Vulture's Cry on your own AND dug up a certain spot.  Mind you, I've never bothered to get Kiss Ass or Smart Ass that early on.

EDIT: Another thing if you go the Highpool route.  Talking to a certain merchant before saving the town gets you a discount in his store.  Not after though.  It makes sense.
Title: Re: Wasteland 2!
Post by: Evilsx on September 24, 2014, 02:28:25 am
Is the game worth it right now or should I wait of it to go on special right now?

I have seen some videos/review but I still not sure yet if I should with the price of 40$ or wait until the Halloween sale in the next  two months.
Title: Re: Wasteland 2!
Post by: umiman on September 24, 2014, 02:53:41 am
Probably wait for the sale. You'd get more patches too since the game is pretty buggy right now.
Title: Re: Wasteland 2!
Post by: Sartain on September 24, 2014, 06:01:30 am
Is the game worth it right now or should I wait of it to go on special right now?

I have seen some videos/review but I still not sure yet if I should with the price of 40$ or wait until the Halloween sale in the next  two months.

It has its fair share of minor bugs, but considering I've spent almost 40 hours on it so far I'd say it's worth buying it now.
Title: Re: Wasteland 2!
Post by: Zangi on September 24, 2014, 09:17:57 am
My post about difficulties and being able to be the lonesome ranger in rookie.

Apparently, I have not met the true honey badgers yet.  These particular ones were stronger then the ones I saw in other areas, I think.  Either way, I came out of that with my unoptimized party spent of medical supplies and was constantly in danger of losing someone permanently.  (Yea, I dropped difficulty down from Seasoned to Rookie as soon as I saw em.... and stubbornly went on ahead.  Wasn't sure if its a mission that would complete on its own if I leave and come back.)
Well, it probably would have gone better if I actually gave gun skills to my main guys actually... and came in prepared for it.  Scotchmo and Vulture's Cry apparently are my best damage dealers with my poor set-up.  I booted that death dealer, Angie to make room for others.
Title: Re: Wasteland 2!
Post by: Biowraith on September 24, 2014, 11:42:45 am
Is the game worth it right now or should I wait of it to go on special right now?

I'd definitely say it's worth the purchase right now.  That said, with any single player game you don't really lose anything by waiting*, so if you have the willpower to do so or money is tight waiting for a sale is probably a wise idea.

*besides, I suppose, a slightly increased encouragement for more games of this type to be made.
Title: Re: Wasteland 2!
Post by: umiman on September 24, 2014, 02:56:59 pm
Oh Scotchmo, you're such a cad.

"You sell water? Who wants that stuff?"

I knew tossing Angela Nofun for him was the right choice.


Edit: Also....

Spoiler (click to show/hide)
Title: Re: Wasteland 2!
Post by: Zangi on September 24, 2014, 06:39:04 pm
Apparently, there is a working character editor: It seems to work. (https://forums.inxile-entertainment.com/viewtopic.php?f=18&t=6043)

I just went ahead and edited out some int and spare skill points, putting it into speed instead for my charisma ranger.  Works like it should.  >.>  Now I can change my mind about how I built my character mid-game.  Huzzah!  Well, reckon you can also fixedit everyone else if you got no self control.

EDIT: The hobo for best companion.

"Sir! Unhand that woman!"
"Oh, I'm sorry. You're a plant."
"Well, you should still unhand her."
Title: Re: Wasteland 2!
Post by: Sergius on September 25, 2014, 12:26:50 am
Editor? I thought the saves were in plain text. The hard part is remembering how many points you should have if you «take back» some spent ones.
Title: Re: Wasteland 2!
Post by: umiman on September 25, 2014, 03:23:16 am
I think I'm at 3/4ths of the way through the game.

I recommend anyone approaching this point to have the following:

1. Tonnes of science skill. Preferably maxed.
2. Energy weapons. Lots of it.
3. Range extenders on everyone.

I'm playing on the second highest difficulty setting and regular enemies do enough damage to almost one shot squishy characters. It's best not to be in range of them at all. They also have so much armour.
Title: Re: Wasteland 2!
Post by: Neonivek on September 25, 2014, 03:38:12 am
This is giving me fallout flashbacks where some skills only shine WAAAAAAAAAAAY Later.
Title: Re: Wasteland 2!
Post by: guessingo on September 25, 2014, 05:44:20 am
Do you have to spend alot of time rolls ng stats at creation to be successful or can you just create and go? Will you die if you do that?
Title: Re: Wasteland 2!
Post by: Zangi on September 25, 2014, 09:16:18 am
Do you have to spend alot of time rolls ng stats at creation to be successful or can you just create and go? Will you die if you do that?
Rolls... ?  You have a limited number of attribute/skill points to allocate.  Check out any lets play.

As for how well you do in combat... It depends on the difficulty level you play at.  Seasoned and Rookie, not really.  It starts to mean something on Ranger and on Supreme Jerk, you really gotta know what you need.

Edit:
Editor? I thought the saves were in plain text. The hard part is remembering how many points you should have if you «take back» some spent ones.
Doesn't work with notepad+, but I reckon I probably need an excel program.  Seems simple enough in my opinion, well, using the program for example...

If you got 3 points in hard-ass, the raw numbers in the file will show 6 skill points.  (it is how many points it costs to get 3 in hard ass.)
4 in hardass would be 10 points total.
Just put the returned points the the unallocated pile.
Title: Re: Wasteland 2!
Post by: lastverb on September 25, 2014, 12:44:38 pm
Doesn't work with notepad+, but I reckon I probably need an excel program.  Seems simple enough in my opinion, well, using the program for example...
It does it's just not formatted (no whitespaces / end of line characters). There is simple "XML Tools" plugin for n++ that formats it nicely.
Title: Re: Wasteland 2!
Post by: Sergius on September 25, 2014, 01:58:23 pm
Editor? I thought the saves were in plain text. The hard part is remembering how many points you should have if you «take back» some spent ones.
Doesn't work with notepad+, but I reckon I probably need an excel program.  Seems simple enough in my opinion, well, using the program for example...

If you got 3 points in hard-ass, the raw numbers in the file will show 6 skill points.  (it is how many points it costs to get 3 in hard ass.)
4 in hardass would be 10 points total.
Just put the returned points the the unallocated pile.

Well, it used to be in XML and honestly it was kinda hard finding the skill and the pile for each PC, so an editor is certainly welcome. (I know that you just add to the pile what you substract from the skill thankyouverymuch 8))

Maybe they moved to a binary/compressed format on release, I don't know because I haven't installed since beta.
Title: Re: Wasteland 2!
Post by: nenjin on September 26, 2014, 12:39:44 am
Friend gave me a copy from his Kickstarter bundle, and I spent the last 7 or so hours enjoying this.

Character customization is a bit weak, but I don't get most of the other gripes.

The game runs pretty decent on my i5, 8 gigs of ram and 550ti. Slightly sluggish on loading an area, otherwise it runs smooth.

Ran with a Leader, a Speedy Assault Rifle Type guy, a full blown medic, and essentially my techie, who does everything else. Playing on 2nd from easiest, the game isn't super challenging, although the Ag Farm has definitely started showing how mean the can be if we wants.

I feel like I'm missing something re: perception and conversations? I seem to recall there being some novel things going on there, but conversations so far have been blunt and all through the dialog options, no real chances to use SM/KS/HA. I guess I've barely scratched the surface but I sorta thought there was more to it than just asking questions in a certain order so you don't piss someone off, and making sure your person with perception walks past stuff before you fuck with it.

Having never really played the original Wasteland, I'm still enjoying it a bit, although the 80s style adventure descriptions and humor kinda clash with how grim the rest of the game is. Voice acting isn't great but it's tolerable. All in all, I think it'd felt I'd got my money's worth had I paid full price for it.
Title: Re: Wasteland 2!
Post by: Majestic7 on September 26, 2014, 04:07:17 am
I've been playing this a bit - got inside the Citadel and stopped there last - and I guess the game is... good. But it is not an instant classic that sucks you in. I'm actually most disappointed with dialogues. They seem just shallow without the kind of deep content Fallout 2 or Planescape:Torment had. My main guy has high charisma and I keep updating talky skills, but they don't seem that useful, really. There has been too much combat about random mooks and too little other content. Perhaps the game will improve from this, though - I sure hope so!

Title: Re: Wasteland 2!
Post by: Sartain on September 26, 2014, 06:06:20 am
I've been playing this a bit - got inside the Citadel and stopped there last - and I guess the game is... good. But it is not an instant classic that sucks you in. I'm actually most disappointed with dialogues. They seem just shallow without the kind of deep content Fallout 2 or Planescape:Torment had. My main guy has high charisma and I keep updating talky skills, but they don't seem that useful, really. There has been too much combat about random mooks and too little other content. Perhaps the game will improve from this, though - I sure hope so!

It's a different type of game. It's a tactical RPG and the focus isn't so much on character interaction and "deep" dialogue as it is on mission and goal accomplishment. Dialogues are vehicles that will get you towards the goals you have as a tactical unit, a Desert Ranger squad. Also, the game attempts to invoke the same type of character interaction as the original, just with a bit more choice for the player. That being said, I have one of each talky skill in my team and I feel I've had plenty of option to use them all.
The game may change after the Arizona area, I'm only just preparing to leave for the next area.
Title: Re: Wasteland 2!
Post by: Biowraith on September 26, 2014, 07:43:16 am
My experience so far post-Arizona is that there's not really any 'big' areas after that - nothing like the Rail Nomad Camp or Titan Valley - instead lots of smaller maps and encounters (quite a few that are only marginally more in-depth than the random battles).  The largest I've found so far are Rodia and Angel Oracle, but even they're probably smaller than e.g. Ag Centre.  Though I've maybe just not got to the larger stuff yet, I'm not sure how near the end I am.

The talky skills mostly let you bypass steps in a quest, get some extra detail or backstory, gives you an extra reward, or lets you avoid a fight.  I'm not sure there's (m?)any scenarios where they drastically change the outcome though.
Title: Re: Wasteland 2!
Post by: umiman on September 26, 2014, 12:28:25 pm
Yeah, I actually wrote a very long post about how the game kinda gets lazier as it goes on but deleted it because it seems all I did was talk shit about the game. Probably wouldn't have gone over well.
Title: Re: Wasteland 2!
Post by: nenjin on September 26, 2014, 12:32:25 pm
Well, I'd appreciate hearing about it. I'm still feeling somewhat like I'm in the tutorial, so I've been waiting for the game to "hit its stride." Creative projects are often front-loaded on quality: all the effort goes into the beginning and then midway everyone's enthusiasm died and it becomes a repetitive grind to the end. I've worried about this in particular with Kickstarter projects. So you're saying all the details and depth actually bottoms out the longer the game goes on?
Title: Re: Wasteland 2!
Post by: umiman on September 26, 2014, 12:44:00 pm
Well... I'm about 4/5ths into the game. As of right now yeah.

Will the ending be epic? I dunno.

Is the game right now a bit of a slog? Without a doubt.

The random battle areas actually have more stuff in them than some of these permanent locations.

It's basically what Biowraith said.

There's lots of other stuff too, but I'll hold off on those until I finish the game as maybe they're hiding all their quality content for the finale.
Title: Re: Wasteland 2!
Post by: Biowraith on September 26, 2014, 01:21:53 pm
As an example, and I guess I should spoiler tag this:

Spoiler (click to show/hide)

There's a fair few locations/encounters like that.  The only two exceptions I've found so far were Angel Oracle and Rodia, which were a fair bit more in depth, but still not on par with the more involved locations back in Arizona.

If I were to soundbite it I'd probably say if Arizona feels somewhat similar to Fallout 2 (not quite, but go with it), California is more like Fallout: Tactics.

Don't get me wrong though, I'm still enjoying it and would still recommend the game to any fan of the genre even at full price, but the 2nd half's content is definitely weaker.


And totally unrelated to that, my game just gave me some sads:
Spoiler (click to show/hide)
Title: Re: Wasteland 2!
Post by: umiman on September 26, 2014, 02:42:20 pm
Fallout Tactics had MASSIVE maps though. All the way to the end. Each battle could take a really, really long time.
Title: Re: Wasteland 2!
Post by: Biowraith on September 26, 2014, 02:54:18 pm
Mostly I just meant in terms of depth of story non-combat content.  In practice those massive maps were still basically a chain of small-to-medium fights, it just didn't have as many loading screens between them.

Edit: having now reached Hollywood/Griffith Park it's an improvement.  Still not exactly massive or super-deep, but another more substantial location like Rodia or Angel Oracle, maybe on par with the Arizona stuff.  I think the 2nd half has more locations overall than Arizona, just a lot of them are (slightly) glorified random encounters and the 'big' ones aren't quite as big.
Title: Re: Wasteland 2!
Post by: guessingo on October 04, 2014, 12:18:34 pm
picked up the game and played it some. I like it ok. Lots of things can use improving, but we will have to wait for the modkit to come out and the modders take over. Hopefully its a good kit so modders can make new areas with new buildings. We could really do with more variety in the random encounters. With the way the world is setup, it looks like its built for modding. Modders can add new areas pretty easily. Lots of things they can do to make it more strategic. So far I have not found all that much strategy. i would guess modders will add overhaul mods so you get bonuses/negatives for hitting someone from the side, etc... hopefully it won't be that long before mods come out. The game has a nice structure, but modding in Skyrim did wonders for replayability.

I would also like the ability to tilt the view forward so i can see more in one direction. It can move, but this is more convenient. I am not sure why I can't zoom out farther. Modern computers should be able to handle that. Its just more convenient.

I'm lazy so I googled a build. I don't remember the link. Only thing unique about it is I dropped luck/charisma to 1. From google charisma appears to be useless. Luck helps with finding items, but not really with survivability. Playing in regular mode. I forget the fancy name for it. Its the 2nd lowest. I am finding 30-06 ammo for my sniper to be pretty rare. I am only at ag center.

So questions. Please no spoilers. Just looking for game mechanics. I find it more fun to stumble on stuff. If I miss it, then I generally find its not required to finish the game. Its more fun this way. I don't care if i miss stuff.

1. 30-06 ammo seems to be the hardest to find. Probably in part due to my low luck. Is this always the case? My sniper runs out of ammo and I have to scum. The build I followed only gave my sniper 1 combat skill. so he is useless without ammo. Other 3 have melee and weapons.
2. Blunt seems like garbage due to high action point requirement. Is this true the whole game? I have 1 guy with slashing (or edged, for get exact name. he has a nice). He gets more attacks, but I read this does not have alot of damage penetration so not real useful late game.
3. is there a level cap? It looks like skills get more expensive as you level them. So it looks like you have to save to max out to 10.
4. my build did not come with alarm disarm. Is this necessary? some skills are more useful then others. Or is it only useful in spots. If its going to get me attacked, I can always fight my way through on this difficulty I would think.
5. animal whisperer: my build started with this. When is this actually useful?
6. survival: got this at ag center. has some uses there. I read this is rarely useful. so no reason to really raise it right?
7. I have not lost any NPCs. my guess is that when I get into the Ranger Citadel I can probably replace dead party members right? Is there a cap on party size or do npcs come and go?

Title: Re: Wasteland 2!
Post by: Sartain on October 04, 2014, 02:23:57 pm
All skills except combat and First Aid/Surgeon are optional.

All the responses are only valid for the Arizona part of the game, as I haven't completed it yet.

1: You'll start to pick up plenty later and can buy it from merchants. Sniper is viable but you're probably going to be a close-quarter sniper for the most part.
2: Once you pick up a Crowbar, and if you mod it, blunt is awesome. The nailboard or whatever it's called is pretty horrible with the 5 AP cost, but the crowbar only has an AP cost of 3. Also, if you have the weapon modification skill (which is suggest wholeheartedly) you can apply grip tape on some melee weapons to reduce their AP cost by 1. 2 AP crowbar is pretty deadly on a strong guy. Not a substitute for burst-fire assault rifles, but still pretty lethal. You'll want criticals on melee though.
3. No idea.
4: Alarm disabling is purely optional although not having it will force you into some combat encounters and prevent you from getting some stuff, I believe.
5: As far as I know it's very optional. I know no other use for it than to use on neutral animals to get an attribute bonus (only lasts until the animal dies, though, and they're not exactly sturdy) and for use on enemy critters to make them flee or something (never actually tried it, bullets work just fine).
6: You mean outdoorsman. I didn't really encouter much use for it after AG center.
7: There's 3 (I think) replacements at Ranger Citadel. No idea what happens if you get those killed as well. Party size is 7; 4 rangers and 3 followers.
Title: Re: Wasteland 2!
Post by: nenjin on October 04, 2014, 03:48:03 pm
So after about 20 hours....

It's a good game but I'm now feeling where it being a kickstarter cut into some things. There's simply not enough enjoyable randomness in game. Random encounter and random map locations would make this game about 3x as fun to explore. Exploration on the map isn't fun though, it's a slog between clouds of radiation and the same fights over and over and over again. Ag Center has by far been the most detailed area. Rail Nomads was a pretty big disappointment when it was all said and done. There's not enough status effects to really justify the pharmacy worth of stuff my medic carries around.

Combat, at least, is enjoyable and balanced, unlike Shadowrun Returns which has the same combat but manages to make it feel more trivial.

Dialog options and consequences so far seem non-existent, and anything less than 4 points in HA/KA/SM seems like a waste of time. There's almost no chances to use them that I've seen, and if you don't have the skill to use them when the option appears, generally, you're never going to get another chance at it. That alone has been cause for me to knock a couple points off the game in my head.

The game feels like it has a solid structure to get to 20, 30+ hours worth of play time. But it's a pretty sparsely adorned structure at times, and that starts to wear on your entertainment. I feel like with another year, this game would be filled out and populated with ideas so that it would really be a standout game. As it is, it's competent enough to be purchaseable but not necessarily amazing enough I'd recommend it widely. I think the best part of it is probably designing your own rangers, so you get that kind of attachment to them. That alone kept me engaged for a couple days. The rest of the game just doesn't pay out enough in surprises and details.
Title: Re: Wasteland 2!
Post by: guessingo on October 04, 2014, 06:35:41 pm
@nenjin: that is all stuff we have to wait for the mod tools so modders can enhance that.
Title: Re: Wasteland 2!
Post by: Sartain on October 05, 2014, 04:39:03 am
According to the readme from a fan-made character editor, level cap is 50.
Title: Re: Wasteland 2!
Post by: Biowraith on October 06, 2014, 07:29:48 am
3. No idea.
5: As far as I know it's very optional. I know no other use for it than to use on neutral animals to get an attribute bonus (only lasts until the animal dies, though, and they're not exactly sturdy) and for use on enemy critters to make them flee or something (never actually tried it, bullets work just fine).
6: You mean outdoorsman. I didn't really encouter much use for it after AG center.
A couple small additions to Sartain's answers:

3. I'm not sure if there's a hard cap, but you'll generally get to around 40-50 by the end.
5. I believe there's one or two quests where it's required, but I'm not 100% sure about that - I had an NPC with it so didn't try the quest(s) in question without it.
6. I didn't find anywhere that it was directly usable after AG Centre, but it does increase your vision radius on the world map, increasing the likelihood you'll find hidden cache's of equipment and mysterious shrines etc.  I believe it also increases your chances of evading a random battle on the world map.
Title: Re: Wasteland 2!
Post by: Yoink on October 17, 2014, 11:45:18 pm
So, I don't really want to sift through the thread and risk encountering spoilers (just in case I ever somehow play this game), but what does Bay12 think of it? I remember it being talked about quite a bit a while ago, and since it's been released I'm wondering what your opinions are. :)
Title: Re: Wasteland 2!
Post by: nenjin on October 18, 2014, 12:53:36 am
It's....ok. Good enough to get immersed in, play your characters. Mechanically, it's a little weak IMO. You can know a lot about a game by what its skill list is, because that describes how it's possible to interact with the world. At first WL2 seems promising, but after, I dunno, maybe 40% of the game, I've been a little underwhelmed by how you actually put your skills to use. In dialog, interacting with the environment, ect....

It's a solid base of a game, and it's a good blend of classic style gameplay with modern conveniences. The writing's decent. Some areas are pretty good, others are a little dry. Combat is engaging, better than Shadowrun's combat while being a little less enjoyable and dramatic as XCOM's.

I got it for free so I can't really complain, but it's not something I would have wanted to pay $60 for, knowing what I know now. I'd have been happy to buy it on sale, but there's a few things that feel just a bit too rushed to call it something like the RPG of the Year. Wandering encounters should promise a lot but amount to a lot of repetition and under-execution. Characters diversity is decent, and it's flavorful getting to customize them, but the bottom kinda falls out of it at higher levels, as people just become better at the things you prioritized them for. Other characters come along to fill in the gaps your 4 don't cover, but after a while there's overlap. And again, I dunno, skills seem dumbed down to me. Toaster Repair is literally one skill for interacting with a loot object.

I don't want to bad mouth it too much, and I did enjoy what I played of it and getting into the setting and my characters. I just sort of hit a wall of ennui with the mechanics and the repetitiveness of it. It started out really strong but then the midgame didn't seem to have the same amount of detail. So I'd say wait til it hits a decent sale point, or until modders have a chance to elevate it beyond what the Kickstarter budget made possible.
Title: Re: Wasteland 2!
Post by: Biowraith on October 18, 2014, 02:32:18 am
I think I enjoyed it more than nenjin, but I'd not argue with anything he's just said.  It's a good, solid game, but there's quite a few areas that could have been done better - mostly it's things that just need expanded upon: denser and more detailed content and encounters, a bit more variety and complexity in character development, that sort of thing.

It did soak up 60+ hours of my time of which at least half I loved while the other half was 'decent'.  I also found myself playing it more or less to the exclusion of all my other games, something that used to be the norm for me with a new game whereas lately I'm finding I usually cycle between 4 or 5 games at a time even if they're brand new, and I did find myself wanting to start up a new game once I completed it, so there's that. 

But even so, could/should have been better.

I got it at the base kickstarter price; I wouldn't have regretted buying it at full release price, although I'd maybe not feel confident recommending it to relative strangers at full price.  Were I grading it, I'd be kinda torn - trying to be objective I'd say it's probably about 7.5/10, but I personally enjoyed it enough despite its faults and disappointing areas that I'd want to bump that up to 8-8.5.
Title: Re: Wasteland 2!
Post by: guessingo on November 09, 2014, 02:07:33 pm
so if i leave the ag center to go troll for more sniper ammo will something bad happen? my sniper is out of ammo and he doesn't have other skills. I dropped luck to 1 (per a build guide) and I have been too lazy to save and reload to get sniper ammo. I am at a fight underground with exploding zombie like things and i can;t take them out before they blow and take me down. I might have to start the ag center over and troll around for random encounters to get more ammo.
Title: Re: Wasteland 2!
Post by: Biowraith on November 09, 2014, 02:22:07 pm
I believe there is some sort of time limit for completing Ag Centre, but I have no idea how long you'd have before it falls (and it's not game over if it does).
Title: Re: Wasteland 2!
Post by: Sartain on November 09, 2014, 03:52:02 pm
As far as I know there's no real limit to the Highpool/ AG center problem. Whichever you don't visit first will be destroyed and the other won't.
Title: Re: Wasteland 2!
Post by: Biowraith on November 09, 2014, 05:01:52 pm
Hrm, there's discussions online where they say it's possible to lose both Ag Center and Highpool, though I'm not sure if that's meant to be if you don't go to either one, or if it includes taking too long/leaving mid-progress.

However, having tested it a bit just now, I was able to do 3+ circuits of the mountain range east of the Citadel before visiting either one with no adverse effects, and the same again after starting Ag Center also with no adverse effects.  So it looks like the discussions were either mistaken or you get a lot of leeway there.  So you should be good to go run some random encounters on the world map if you're low on ammo.
Title: Re: Wasteland 2!
Post by: Zangi on November 10, 2014, 11:25:19 am
Basically, you can avoid triggering the AG Center/Highpool by basically staying between the tutorial radio tower and the Ranger base.  Going too far north and too far south will trigger the event.

But yea, there is probably a mid-way point in each map that is the can't leave or things go bad trigger...  For Highpool, probably after you fight the boss camping outside...  Most definitely when you enter the power station.
Title: Re: Wasteland 2!
Post by: E. Albright on January 01, 2016, 08:38:53 pm
Has anyone hereabouts tried the whole free Director's Cut upgrade? I just found out that it had been released in October, and am downloading it now, but I'm assuming it'll be a while before I get very deep into it. The blurb sounds like it should be a lot more, well, complete now, but I was curious if anyone around here had played both with enough depth to opine on the change in quality...
Title: Re: Wasteland 2!
Post by: A Thing on May 10, 2016, 07:05:54 pm
Since this isn't exactly major enough to warrant it's own thread and this thread hasn't been dead for that long, I'll just revive this.

Apparently there was some weirdness with Wasteland 2's copyright and a game called "Alien Wasteland" got a cease and desist. Situation has resolved itself, Alien Wasteland is now "Action Alien," but considering that I've heard or seen nothing about this until now I thought it worth bringing up.

https://www.rockpapershotgun.com/2016/05/04/wasteland-2-trademark/

http://www.pcgamer.com/wasteland-2-devs-issue-cd-letter-to-alien-wasteland-studio/

I guess InXile had to do this to prevent losing the copyright? I have no idea about copyright law, but the whole thing seems funky considering that Alien Wasteland came out June 2015 and only got into this whole scenario recently.
Title: Re: Wasteland 2!
Post by: nenjin on May 10, 2016, 07:27:12 pm
Has anyone hereabouts tried the whole free Director's Cut upgrade? I just found out that it had been released in October, and am downloading it now, but I'm assuming it'll be a while before I get very deep into it. The blurb sounds like it should be a lot more, well, complete now, but I was curious if anyone around here had played both with enough depth to opine on the change in quality...

It's a bit late to respond to this but....

I only made it as far as the Mad Monks (pretty much where I stopped last time) in the Director's Cut. I didn't see a shit load to write home about. More voice acted parts. That's what I remember most. There's the perk system too which they added. Because you only get perk points at certain levels and all of them have stat reqs, they were additive without being game changing. There's also the backgrounds they added, which are almost uniformly of the good bonus/bad penalty variety.

So while you should definitely play the Director's Cut over the standard I don't think it really plugged that many holes. But I think I judge the game a little more harshly than others.
Title: Re: Wasteland 2!
Post by: A Thing on May 10, 2016, 08:04:23 pm
Having finished Wasteland 2 with the Director's Cut, I can say pretty definitely that while it improves things, it's doesn't change enough to warrant playing again (I never finished vanilla Wasteland 2 by the way.) Most of the problems with the main-quest\Later World Area (like those damn collection quests) are still there. However, it definitely isn't as buggy as the original release that's for sure, in all honesty it probably should've been the original release.
Title: Re: Wasteland 2!
Post by: Sanctume on June 10, 2016, 07:29:56 am
Wasteland 2 (director's cut, whatever this mean) is Free on Steam until after the weekend, and it is also on sale for ~$20 until June 13.
I downloaded last night and started playing.  Kinda alright so far.