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Topics - Magnumcannon

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1
Life Advice / Need help with automating in FL Studio 12
« on: May 17, 2016, 03:49:27 pm »
Well, i just acquired FL Studio 12 and i'm messing a little with it. After going through some tutorials, i decided to make something and that included some effects in the music. The problem i'm having is that i can't seem to make automating clips work the way they should. What i want is to make a certain channel that is played in the middle of the song have a certain effect at a certain period of time. And to do that, i've read that you need to link that certain channel to the Mixer Insert where the effect is at so it works and also insert the automation clip during the period of time you want it to work. But the problem is, every time i link the channel to the Mixer Insert containing the effect, the whole channel during the whole song plays the effect. And i don't want that. I want the effect to be activated to that channel only during a certain period of time i inserted the automation clip. How do i do this?

2
DF Dwarf Mode Discussion / Sex-changing Peacocks?
« on: November 15, 2015, 02:39:55 pm »
Guys, am i on something or what? I just bought on the embark two peacocks and two peahens. After the passage of some time, i noticed that the four were actually peahens. Are my peacocks changing their sex or am i missing something?  ???

EDIT: I have observed this in my previous embark, so i tought i confused the peacocks with peachicks. But this time, i was sure i picked peacocks.

BONUS: Also, they're laying eggs  :P

3
DF Dwarf Mode Discussion / Strange Mood Bollocks
« on: July 13, 2015, 10:38:27 pm »
So, recently, one of my engravers went on a strange mood and is now in the clothier shop demanding for stacked cloth. It wouldn't be a problem, except that i don't have any. It's spring and i have no pig tails, the caverns are too dangerous for sending my dwarves to gather webs, specially after that Giant Bat attack that crippled my miner so hard she's in bed until now.

It looked like it was all lost, untill...elven caravan! Yaay! I sent my broker there along with some Giant Bat bone crafts encrusted with marble. I was so happy. And from that day i sweared i would never drop the elves in the menacing spike pit of doom. I opened the trade window and...wait, where is the CLOTH?! Oh crap, that engraver is probably going insane. Any tips?

4
DF Dwarf Mode Discussion / Lazy-ass Miner
« on: July 10, 2015, 03:34:46 pm »
In this very moment there are two miners on my fortress. One of them is digging the workzone and the other is...in the meeting area, scratching his balls. It reads no job and i thought: "Hey! Maybe i forgot to bring a pickaxe!", but nope, he has a pickaxe, he is assigned to mining, he dug a moat and a farm just some moments ago and now he just stopped working. I'm seriously about to throw the fucker down the filling moat and watch him drow just for my amusement.

EDIT: And no, there aren't any burrows.

Here is his personality and all that crap, if this is relevant

5
DF Modding / War-trainable everything!
« on: July 10, 2015, 01:09:50 pm »
I want to make every single animal in Dwarf Fortress war trainable, but i'm just too lazy for adding the [TRAINABLE] and [TRAINABLE_WAR] tags in every single of them. Does anyone here have a raw where they're all set to be war trainable? I will be grateful.

6
DF Dwarf Mode Discussion / Lungfish calamity
« on: July 08, 2015, 12:08:06 pm »
The flying/walking lungfish glitch is quite well-known in our community, but i think this bug has got quite out of hand in my map. It isn't causing any trouble and is quite amusing, but the amount of lungfish appearing and disappearing in my map is outrageous. What do they want? Are they friendly? Is the Lungfish Empire planning something? Why is there a chained cat in front of my fort?


7
DF General Discussion / Random screenshot thread!
« on: July 06, 2015, 09:30:19 pm »
Self-explanatory title.

Here's mine.

Spoiler (click to show/hide)


8
DF Modding / Aquifier removing fail. What am i doing wrong?
« on: March 26, 2015, 06:59:14 pm »
Recently downloaded the 40.24 version and immediately went to the raws, so i could remove those pesky aquifiers. Deleted the [AQUIFIER] from every layer that had it and then created a new world for test. I attempted to embark, but guess what? Yeah, Aquifiers! Created a new one: Aquifiers! What am i doing wrong?

9
DF Suggestions / Autopsy!
« on: March 26, 2015, 06:13:04 pm »
 Let's say that Urist suddenly appears DEAD and then the overseer wonders why. Blood loss? Brain damage? That big steel pterodactyl FB hanging over there? I'll get straight to my point: Analyzing corpses should display information about their death, it would certainly be more interesting than "Dead body of Urist".

10
DF General Discussion / It has been a while...
« on: March 25, 2015, 02:01:27 pm »
Being away from this community for a while, since the 40.13 release, and i recently got an urge to play this game again.
Wow, poets, libraries, festivals? Can you guys sum up what changed from 40.13 to now?

11
 You're a wandering newbie adventurer, who just happen to be a dragoon! Unfortunately, your skills are laughing matter, you don't even have a dragoon-tooth lance, the weapon of a true dragoon, or maybe a Dragon-summoning spell. Everything you have is a kitchen knife and a cardboard box dragon helmet. Actually, you're not even a true dragoon!

 It was always your dream to become one, and now that you're old enough to venture through this world, this dream may become real! Oh well, first you need to become a decent warrior. You find yourself in your first fight against a Blob.



What do you do?

12
DF Dwarf Mode Discussion / [40.13] Wounded miners won't move
« on: January 09, 2015, 09:40:52 am »
Recently, while trying to dig a channel with purposes involving rotting food and butchered puppies, a cave-in happened and my two miners and a kitty were knocked unconcious (Both had their legs broken). I demanded the cook (Who is btw a high master miner) to dig to the place where it happened, but when he got there, he just "meh, wounded dorfs and a kitten" and leaved. After a while, a stray cat came and took the kitty with him (Which by the way, was the more wounded than the dwarfs). After more time passed, a dwarf brought water to them, by the time he did that, they weren't unconcious anymore, but they're just standing there, doing nothing. I have no hospitals.

I remember having a dwarf wounded by a giant kea in the same version, it was on the outdoor meeting hall. I demanded some soldiers to kill the bird and the dwarf, after waking up, crawled toward his room and rested, but for some reason, the miners aren't resting. Also, while writting this, i forgot to pause my DF and THEY'RE STILL THERE. They're also drowsy.

13
Sometimes, when a migrant wave arrives, they bring some kids with them. Sometimes, they bring too much...

I just started a new fortress and my first migrant wave of 10 dwarfs brought 6 of those booze-suckers with them. I'm in need of haulers, farmers and masons, not leeches, so... is there any way to get rid of those pesky booze-sinks?

14
Roll To Dodge / Hellvalle: Beware the Bullfrog Men!
« on: December 28, 2014, 03:00:14 am »
Welcome to Hellvalle! As the suggests, you're in hell! Prepare to be tortured in this wonderful world of 2 meter tall Frogmen and Muscular Lizardmen bandits trying to stab you in the face! Enjoy your stay!

Here is a map of the place:
Spoiler (click to show/hide)

Spoiler: Lore (click to show/hide)
Rules

The rules in combat are very basic: 1 is fail and the enemy gets a free 3 attack on you. 2 is miss. 3 is a low-power attack. 4 is a medium-power attack. 5 is a high-power attack. 6 is a high-power attack, but with terrible consequences. Low-power attacks will give you small bruises, Medium-power may give you some really serious ones, such as bleeding and High-power attacks are likely to give you a wound that you will carry along for the rest of your character's life, such as broken bones and cut-off hands. Don't worry! Go visit a cleric!



 Now for the encounter rules. If you travel, for example, from a town to another town, there's a chance of you encountering a monster. The difficult varies according to the roll. 1 is a weak-ass monster, 2 is average, 3 is above average, 4 is dangerous, 5 is very dangerous and 6...well, you certainly don't want to get a 6, i'm warning you.The GM is the one who is going to make the monsters. They may repeat.
 The encounter rate will be like this: The GM rolls the dice once, if it is more than 4, encounter time! If you feel like fighting something, just say that you're hunting around the area. This way, you will always encounter a monster. The rules of difficult still applies here, obviously.

When travelling, for example, from Magmakittens to Ghoulfang, you will have to travel from Magmakittens to point B, not directly to Ghoulfang. Why? Because without it, it would be too easy! We will call them medium-points.

If you're in a place where the civilization is hostile towards you, there is a small chance of getting an encounter on each movement command you give to your character.

Someplaces, such as the whole Eastern Island, the encounter difficult is different. They are:
Spoiler: Dangerous places! (click to show/hide)
What are the changes, you ask? Instead of the normal encounter difficult rule, it will go like this: 1 or 2 is dangerous. 3, 4 or 5 is very dangerous. 6 is extremly dangerous.

On your character sheet, put your name, your class, your race, your weapon and your armor. I will now explain the classes:
Spoiler: Classes (click to show/hide)

The power of attack will vary with your attack power (Or magic attack power, if you're using magic) and the enemy's defense/magic defense. For example. Let's say there is a mage and he is attacking a fighter using a fire magic. He gets a 5 and, as his magic attack power is high and the fighter magic defense is low, it's a OHKO and the fighter is dead. But if the fighter was attacking the mage with his sword and got a 5, it would be a OHKO too, because the mage's defense is very low and the fighter's attack power is high. It goes like this.

Let's say you found yourself into a very difficult situation, like, you encountered a group of 5 Angry armored minotaurs. Fighting is likely to get you killed. What do you do? Run! No need to feel shame for it! Running works like this: You declare that you want to run, the GM will then roll the dice once. If it lands on a number higher than 4, you ran away! If it doesn't...well, you know what happens.

You can also create parties with other players, but your civilization must not be at war with him. Parties are simple. There is the party leader, he leads where the party goes. If he encounters some beast(s), they fight against it together. The max number of people in a party is 4.

Pvp is allowed in the Eastern Island.

Let's talk about magic. You can't just use a Meteor XI or ban your foe to obilivion. There's limitations! There are
Spoiler (click to show/hide)

You can be creative on what you do with your magic, but you shouldn't use them in a overpowered way. Using a Fireball is ok. Using a Wave of Fire is ok. Making the sun crash into the place IS NOT OK. Using low-level magics, such as Fireballs, Gusts of Wind or Basic healing spells doesn't require anything, but using powerful magics, such as Explosions of Fire, Spikes of Ice or Complete Healing require your vital energy. Using one of them will downgrade your magic power and magic defense to low-level during one turn.

Dodging in battle will go like this: Everyone, when attacked has a chance to dodge, depending on their speed. Low Speed characters have a 1/6 chance of dodging, while High Speed characters have a 4/6 chance of doing so.

You character has a 2/6 chance of getting caught by surprise in a random encounter.

Well, let's go for the sheets. Here is the example of one:
Spoiler: Sheet (click to show/hide)

You will always start off with a backpack, your weapon and your armor at a place that belongs to your civilization. Here is a list of all the playable races:
Spoiler:  Playable Races (click to show/hide)

Don't overpower your character without a GOOD explanation, like, killing a entire demon family, slaying a horde of Bullfrog men and kicking a minotaur at the balls.

Be creative at your actions, don't just go off killing everything! Recruit other players to your clan, become a vampire, become a necromancer, investigate some places, talk with some random people at a town, try to sneak past a horde of angry minotaurs, have fun!

The rest of the actions you do that aren't [AUTO] will be defined by the traditional dice method: Epic fail, fail, partial sucess, sucess, amazing sucess and overshoot.

[AUTO] actions are those that don't need to be rolled, like, taking a step, looting or drinking vampire blood.

If you think there is something crucial that i forgot or a suggestion, PM me! For now, leave your character sheet here if you're interested in joining. Welcome to Hellvalle!

Spoiler:  Player Sheets (click to show/hide)




15
Roll To Dodge / Roll to evolve
« on: December 27, 2014, 02:19:52 am »
You're a blob-like creature lying in the middle of somewhere in the modern earth. You can't think, you can't speak. All you know now is that you're hungry!

What do you do?

Bestiary of blobs:
Spoiler (click to show/hide)

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