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Author Topic: I found a most amazing embark  (Read 27797 times)

NRN_R_Sumo1

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Re: I found a most amazing embark
« Reply #30 on: June 29, 2010, 08:18:43 pm »

I think volcanos make the game to easy personally... I get bored...
I find they're good for personal challenges.

embark with as much wood as possible, and a pick.
have the miner tunnel into the side of the mountain closest to the wagon, then have him try to save the other dwarves who have their labours all turned off. (includes hauling labours)

You have 7 lives, do your best to save the lumber!
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Rasta69

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Re: I found a most amazing embark
« Reply #31 on: June 30, 2010, 01:38:37 am »

Dumb question: How do I use this information to gen the map myself?

Thanks,

-MB
The lurking noob masses also wish for an answer
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Carp and elephants and magma oh my!

Heavenfall

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Re: I found a most amazing embark
« Reply #32 on: June 30, 2010, 05:17:47 am »

Copy the stuff from above into world_gen.txt. Save. Open dwarf fortress, make new world with parameters, select the "awesome region" option on the right, go for it.
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Upon him I will visit famine and a fire, until all around him desolation rings
and all the demons in the outer dark look on amazed and recognize
that vengeance is the business of a dwarf

reborninthefortress

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Re: I found a most amazing embark
« Reply #33 on: July 02, 2010, 02:43:14 am »

Ideas, anyone?

Spoiler (click to show/hide)

I got a cavern collapse on embark, and a ton of smoke/magma mist/whatever. There's a hill on the left, only 2z of usable rock. The hill to the right is tall but narrow. The shrubland extends out to the north, and doesn't have too many trees.

Massive wall between the hills, a la Helm's Deep.
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scanale42

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Re: I found a most amazing embark
« Reply #34 on: July 05, 2010, 09:25:49 pm »

So is the flux in this random then? Cause I was able to generate this and start in the same position, but I see no flux on the map at all except for about 300 calcite. I know it lists marble, but if I use dfreveal marble is not listed anywhere. has anyone else tried this embark location and run into flux stone issues?

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gtmattz

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Re: I found a most amazing embark
« Reply #35 on: July 06, 2010, 04:50:03 pm »

So is the flux in this random then? Cause I was able to generate this and start in the same position, but I see no flux on the map at all except for about 300 calcite. I know it lists marble, but if I use dfreveal marble is not listed anywhere. has anyone else tried this embark location and run into flux stone issues?

I am not sure, but maybe dfreveal does not list layer stones?  If marble is listed in one of the biomes on your embark screen there will be a couple layers of it in the tiles of that biome.
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Just try it! Its not like you die IRL if Urist McMiner falls into magma.

Werdna

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Re: I found a most amazing embark
« Reply #36 on: July 06, 2010, 05:32:30 pm »

Mine had several layers of exposed marble in the hill in the (embark) tile directly to the right of the volcano vent.
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Heavenfall

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Re: I found a most amazing embark
« Reply #37 on: July 06, 2010, 06:20:33 pm »

My roof layer to the first cave was made of marble.
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Upon him I will visit famine and a fire, until all around him desolation rings
and all the demons in the outer dark look on amazed and recognize
that vengeance is the business of a dwarf

ckdcello

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Re: I found a most amazing embark
« Reply #38 on: October 11, 2010, 06:07:17 pm »

Apologies for the potential necrobump, but I've been unable to recreate this map and I was hoping the veterans here could help out a newbie.  I copied the parameters to world_gen.txt and created a new world with the "awesome" parameter set.  However, the generated map looks nothing like the original post, nor have I been able to find a similar embark location resembling the original specifications.  Thinking that perhaps I was using the wrong game version (31.16), I then tried the same thing with 31.14 as well as 40d.  All of these were attempted with fresh downloads, so there was zero tampering with files outside of the copy to world_gen.txt.  Any help would be appreciated, this sounds like a lot of potential fun.
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nbonaparte

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Re: I found a most amazing embark
« Reply #39 on: October 11, 2010, 06:11:57 pm »

31.14 and up have changed the way world gen works. entity populations, sprawl, etc. Generate it in 31.12 or 13 and move the file.
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ckdcello

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Re: I found a most amazing embark
« Reply #40 on: October 11, 2010, 06:22:38 pm »

Thanks very much, I should have just kept trying versions.
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veok

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Re: I found a most amazing embark
« Reply #41 on: October 11, 2010, 09:57:51 pm »

31.14 and up have changed the way world gen works. entity populations, sprawl, etc. Generate it in 31.12 or 13 and move the file.

Do 31.12 worlds still work in 31.16?

If yes, above, how can I acquire a copy of 31.12?
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nbonaparte

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Re: I found a most amazing embark
« Reply #42 on: October 11, 2010, 10:09:51 pm »

I'm not sure. Id upload mine, but it's modded. Any version after about 31.05 would work, I think.
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jaxad0127

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Re: I found a most amazing embark
« Reply #43 on: October 11, 2010, 10:50:34 pm »

31.14 and up have changed the way world gen works. entity populations, sprawl, etc. Generate it in 31.12 or 13 and move the file.

Do 31.12 worlds still work in 31.16?

If yes, above, how can I acquire a copy of 31.12?
http://www.bay12games.com/dwarves/older_versions.html
Just copy the save over.
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FleshForge

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Re: I found a most amazing embark
« Reply #44 on: October 11, 2010, 10:53:44 pm »

I am not sure, but maybe dfreveal does not list layer stones?  If marble is listed in one of the biomes on your embark screen there will be a couple layers of it in the tiles of that biome.

I think you meant DFProspector, and yeah it doesn't list layer stone. 
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