I'll be bold and suggest a multi-tile creature:
An immobile creature that grows into adjacent tiles, it would work like creatures do now, leaving the tile passable to crawling, and able to attack adjacent squares.
I would imagine this being some kind of disease (possibly from forgotten beasts) that causes the body of the deceased to continue to grow and spread like an undead moss. It could have randomized body parts from its hosts body type, with procedurally generated connectivity.
Imagine a catacomb passageway with gnarled arms hanging from the walls and ceiling, assorted eyes and mouths and other parts scatter across its surface. If you wanted to get through you could make a run for it, or start hacking off limbs to clear a way.
I'll be bold and suggest a multi-tile creature:
An immobile creature that grows into adjacent tiles, it would work like creatures do now, leaving the tile passable to crawling, and able to attack adjacent squares.
I would imagine this being some kind of disease (possibly from forgotten beasts) that causes the body of the deceased to continue to grow and spread like an undead moss. It could have randomized body parts from its hosts body type, with procedurally generated connectivity.
Imagine a catacomb passageway with gnarled arms hanging from the walls and ceiling, assorted eyes and mouths and other parts scatter across its surface. If you wanted to get through you could make a run for it, or start hacking off limbs to clear a way.
That sounds absolutely horrific and terrifying...
It probably would fit into dwarf fortress though, considering the other horrors we have.
Also do we know if these sewers will have running water in them? if so then we could have something like swimming blobs of filth that ambush you and drag you under water.
Monsters that appoint themselves guardians of a wood, a river, a battlefield, a vein of ore, an artifact.
I love this idea. It fits into the whole feel of DF, and who wouldn't want to see tons of disembodied eyes and arms and stuff?I'll be bold and suggest a multi-tile creature:
An immobile creature that grows into adjacent tiles, it would work like creatures do now, leaving the tile passable to crawling, and able to attack adjacent squares.
I would imagine this being some kind of disease (possibly from forgotten beasts) that causes the body of the deceased to continue to grow and spread like an undead moss. It could have randomized body parts from its hosts body type, with procedurally generated connectivity.
Imagine a catacomb passageway with gnarled arms hanging from the walls and ceiling, assorted eyes and mouths and other parts scatter across its surface. If you wanted to get through you could make a run for it, or start hacking off limbs to clear a way.
That sounds absolutely horrific and terrifying...
It probably would fit into dwarf fortress though, considering the other horrors we have.
Also do we know if these sewers will have running water in them? if so then we could have something like swimming blobs of filth that ambush you and drag you under water.
Just as a follow up to this, i do think this would be the easiest type of multi-tile creature to implement, as it could effectively be an individual immobile creature in each square, each independently killable. This could also show up in fortress mode, where a catacomb that has fallen into disuse could become infested. (could be sphere/biome specific, or as a result of forgotten beast effects) It could also be a source of miasma.
I'd like to see some things more akin to traditional Gaelic and some Brythonic faeries. They were often not so much outright malicious (though they often could be) so much as possessed of a very warped sense of ethics that lacked the remotest sense of empathy for others. And a lot of them just looked weird. There's a Scottish creature that had a head the size of a whale on a man's body, with translucent skin and an enormous grin. He'd wander up on beaches sometimes and consume people with his massive maw. In one story, a priest gets it to stop by offering him hospitality (he gave him a cask of wine), and asked why it did such awful things. "I'm hungry." Then it went back into the sea. Some are pretty nebulous creatures, too. Like a kind of giant hairy man in some Manx and Scottish myths is seen, sometimes, but disappears into fog, and leaves a person with a sense of unnatural dread that drives a person mad with terror, often to the point of suicide. Hill-women were some kind of vampire like being that moved in groups. One would convince a lone traveler they needed assistance. If they followed, they'd be torn limb from limb by the rest of the group and their blood consumed from the wounds, and the creatures were revealed to be the dessicated phantoms of deceased women. I use these specific examples because they all had the same severe weakness to worked iron. Touching it would cause them to die. I find it funny because it's such a plain metal. I'd like some very bizarre, dangerous, or just gross things that could die by such bizarrely simple means (given, at least in said cultures, iron wasn't exceedingly hard to come by; considering the Gaels' view of how their people came to be, with invading Ireland and all with superior weapons, it was probably just a commentary on that, but it still lead to some hilarious and weird myths).
I'd really like to see catacombs and such offering creatures specific to the cultures that built them. Think of a civilization resembling the old Norse peoples; tombs could sometimes be guarded by something akin to a draugr in certain cases. But similar beings don't exist in all other mythologies. It'd be a good chance for some dynamism culturally, giving a region more direct character in relationship to the peoples who live in it. It'd really be nice when cultures are themselves more dynamic.
Maybe I should be a little more specific on this, though...Procedurally generated "fae" can be totally unfathomable.
I mean pseudo-sentient that behave differently. The purpose is to have creatures with bizarre goals or behaviors.
Dwarves being afraid, subconsciously, of bright light makes sense.
Creatures who shine like the sun and make dwarves fall over in sickly convulsions, or just make dwarves outright deathly ill, would make sense.
I'd like to see creatures with penchants for a given body part who rip that part off and run.
That could be pinkies or (if your unlucky) livers and hearts.
Then why do they pay so much for Sun Berries and Sunshine?
QuoteThen why do they pay so much for Sun Berries and Sunshine?
Because it is an alcohol they don't have access to and cannot grow.
Though imagine if there is an urban legend where dwarves who drink a lot of Sunshine get stalked by the sunlight stalker.
How do you rip off somebody's liver? O_OSkill, leverage and most importantly a very large hole in the torso.
How do you rip off somebody's liver? O_OSkill, leverage and most importantly a very large hole in the torso.
I just got a mental image of a dwarf miner accidentally tunneling into a chamber and being blinded by some kind of glowing creature...You put your hand over the skin over liver grab rip. Ive seen the cut of Dolomite where Dolomite rips out Willy Greens liver.
Also,I'd like to see creatures with penchants for a given body part who rip that part off and run.
That could be pinkies or (if your unlucky) livers and hearts.
How do you rip off somebody's liver? O_O
I'd like to see creatures with penchants for a given body part who rip that part off and run.
That could be pinkies or (if your unlucky) livers and hearts.
How do you rip off somebody's liver? O_O
Undead from spesific kind of deaths would make a replenishing source of properly motivated monsters too. For example, if monsters rose from people who suffocated in full leather outfits, the monsters would then try to strangle people wearing full leather while ignoring those incompatible with its requirements.
Monsters assembled with severed bodyparts would most likely numerous enough to form larger hives into sites of bloodshed. Dark caverns under bloody battlefields would be a fit premise for longer adventures of cleansing the area from evil. Somehow I'm picturing an ant queen-like entity protected by her frankenstein-esque drones along this one.
The path to the afterlife as laid out in the Book of the Dead was a difficult one. The deceased was required to pass a series of gates, caverns and mounds guarded by supernatural creatures. These terrifying entities were armed with enormous knives and are illustrated in grotesque forms, typically as human figures with the heads of animals or combinations of different ferocious beasts...
that would be Antmen they are already in the game.
- Ants that dig up gold (mentioned in Herodotus). I don't think they actually did anything with it, they just dug it up as waste when they excavated their nests.
Undead from spesific kind of deaths would make a replenishing source of properly motivated monsters too. For example, if monsters rose from people who suffocated in full leather outfits, the monsters would then try to strangle people wearing full leather while ignoring those incompatible with its requirements.
Monsters assembled with severed bodyparts would most likely numerous enough to form larger hives into sites of bloodshed. Dark caverns under bloody battlefields would be a fit premise for longer adventures of cleansing the area from evil. Somehow I'm picturing an ant queen-like entity protected by her frankenstein-esque drones along this one.
Procedural creatures are the way to go, but I think what this thread is searching for are novel, non-typical pieces that could be used in that procedural generation. Already there are tons of great ideas for toady to mine out of here.
i am also in favor of mischievous or benevolent monsters. like say some kind of mimic that disguises itself as an everyday object and then pops out and scares someone and runs away. or lares-and-penates-type household spirits who intervene once in a while in an unobtrusive way. the kind of thing that wouldn't be controllable and wouldn't have any real effect on gameplay, but would still be a really cool thing to have happen once in a while.
based on the development updates night creatures and other monsters are being realized via a "curse" system. it would be cool if some of those monsters were originally normal creatures that were placed under curses because of some historical event. like in the valravn (http://en.wikipedia.org/wiki/Valravn) example above where ravens eat a dead king and become evil spirits. or like La Llorona (http://en.wikipedia.org/wiki/La_Llorona), who drowns her kids and isn't allowed into heaven and becomes a crazy undying ghost who kidnaps children that stray too far from home. or like an elf betrays the laws of his race and kills and eats an animal and is cursed to become a flesheating ghoul. or like a demon dies in a battle and his blood spills on a tree and the tree turns into a giant hell ent.
Excellent point re: curses. That brings to mind the Wendigo - adventurers, if hungry enough, will eat sentients. Does this ever happen for historical figures in worldgen under any circumstances? (excluding elves, of course)
Or the ETS could just stand on a hill and take notes... or place bets. Or light fires. Or... kick all goblin axemen in alphabetical order.Or insult everyone in the universe.
Or the ETS could just stand on a hill and take notes... or place bets. Or light fires. Or... kick all goblin axemen in alphabetical order.Or insult everyone in the universe.
Or capture a dwarf, release him back "into the wild" with a tag of some exotic metal and a weird syndrome.
Or...Or...
Yeah, not extraterresrials, but normaller monsters could have weird goals like these.